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VF-1A Valkyrie

VF-1A Valkyrie (Battroid)
VF-1A Valkyrie (GERWALK)
VF-1A Valkyrie (Fighter)


Cost: 200 Credits
Replacement Requirement: Rank 5 (VF-1A Valkyrie (Basic))
Height: 12.68m (Battroid Mode), 8.7m (GERWALK Mode), 3.84m (Fighter Mode)
Weight: 13250kg (Empty), 37100kg (Standard Armament)
Canon Pilot(s): Hikaru Ichijyo, Hayao Kakizaki, Maximilian Jenius
Creator(s): Stonewell/Bellcom
Machine Type: Variable Fighter


Mauler ROV-20 Anti-Aircraft Laser Cannon

Rapid-firing laser weapon, capable of firing 6000 pulses per minute. Mounted under the nose in Fighter and GERWALK modes, and on a head turret in Battroid mode.

Howard GU-11 55mm 3-Barrel Gatling Gun Pod

Rapid-firing rifle-type weapon, mounted under central fuselage in Fighter mode, and hand-held in GERWALK and Battroid mode.

UUM-7 15-Tube Micro-Missile Pod

Signature Macross missiles. Fires a swarm of small missiles that track enemies, and defeat defenses through sheer numbers. Each pod is mounted on a Hardpoint.

AMM-1 Hybrid Guided Multi-Purpose Missiles

Larger guided missiles intended to be used against slower, more armoured targets. 3 missiles can mounted on each wing Hardpoint.

Mk.82 LDGB Conventional Bomb

Large, dumb-fire bombs, intended to be used on stationary ground targets. 3 bombs can be mounted on each wing Hardpoint.

RMS-1 Large Anti-Ship Reaction Missile

Missiles that make use of a pair-annihilation reaction using Overtechnology. Basically a clean, more-powerful nuclear weapon. 2 missiles are mounted on the furthest out wing Hardpoint, and 1 can be mounted on the inner wing Hardpoint.

All-Out Attack

Signature Valkyrie attack. The unit unloads with every weapon it has, hoping to take out the enemy with overwhelming firepower.

Skull Formation Attack

A signature combination attack of the famous Skull Squadron from Super Dimension Fortress Macross. Three planes swoop around the targets, unloading with their guns, missiles, and Reaction weapons.

Special Abilities


Variable Fighters have a variety of countermeasure systems to help them avoid attacks, from chaff to flares.

Battroid Mode

The Variable Fighter takes on the form of a humanoid robot. This form is best able to take advantage of terrain, and has full access to the unit's weapons, but can't cover as much ground as it can in Fighter mode.

Fighter Mode

The Variable Fighter takes on the form of a fighter jet, granting increased movement speed and agility, but makes it harder to engage the enemy as it must keep moving. A skilled pilot can get around this limitation by transforming their Variable Fighter at exceptional speeds.


Stands for Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. The Variable Fighter takes on a "half-way" form, taking on aspects of the other modes; able to hover and take cover, but also still has good agility.


Each wing on the VF-1A has 2 hardpoints for mounting optional weapons.


A second generation machine made using Overtechnology found within the alien mothership ASS-1, the VF-1 is capable of changing between a robot and fighter mode in order to make best use of the environment or it's weapons. However, as a result, it's very fragile, and requires a high degree of skill in order to use to it's fullest. Later shows claim that Variable Fighters make use of a polarized armour system that makes the planes sturdier then they would normally be, but you wouldn't be able to tell it from the shows.

The VF-1A is the standard mass-production model of the VF-1 line, with basic equipment and capabilities compared to other Variable Fighters of it's model.

Board Code

(Copy and Paste the following code into the board software to get the unit to display properly.)

[b]VF-1A Valkyrie[/b]

HP: 2900, DP: 5500, EN: 100
IS: 3, Move: G, Size: M, Season: 1
Rank: 5, Type: Variable Fighter[/color]

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 400 damage, 700 accuracy, [b]Accuracy Break Lv1[/b], 2 EN/attack
[indent=1][b]Element: Energy, Laser, Reaction[/b][/indent]
[F][MAM] Melee [b](M)[/b]- 800 damage, 400 accuracy, 2 EN/attack, [b]Req: Battroid or GERWALK Mode[/b]
[indent=1][b]Element: Physical, Reaction[/b][/indent]
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod [b](V:4)[/b]- 400+400 damage, 800+200 accuracy, 20 rounds
[indent=1][b]Element: Physical, Bullet, Reaction[/b][/indent]
[+] UUM-7 15-Tube Micro-Missile Pod [b](PAX:5)[/b]- 300 damage, 400 accuracy, 15 rounds, [b]Hardpoints: 1[/b]
[indent=1][b]Element: Explosive, Missile, Guided[/b][/indent]
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles [b](PAX:3)[/b]- 900 damage, 900 accuracy, 3 rounds, [b]Hardpoints: 1[/b]
[indent=1][b]Element: Explosive, Missile, Guided[/b][/indent]
[+] All-Out Attack [b](H)[/b]- 2800 damage, 2800 accuracy, 1 round, 30 Morale
[indent=1][b]Element: Physical, Energy, Explosive, Bullet, Laser, Missile[/b][/indent]

[b]MAP Attacks:[/b]
[+] UUM-7 15-Tube Micro-Missile Pod [Spread] [b](PT:2)[/b]- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
[b]Element: Explosive, Missile, Guided[/b]
[+] Mk.82 LDGB Conventional Bomb [b](T:3)[/b]- 1000 damage, 600 accuracy, 1 round, [b]Hardpoints: 1[/b], [b]Req: Fighter Mode[/b]
[b]Element: Explosive, Bomb[/b]
[+] RMS-1 Large Anti-Ship Reaction Missile [b](HT:3)[/b]- 1700 damage, 1400 accuracy, [b]Barrier Pierce[/b], 1 round, 30 Morale, 30 Morale, [b]Hardpoints: 2[/b] [b]Req: Rank 7[/b]
[b]Element: Explosive, Missile, Overtechnology, Nuclear[/b]

[b]Combo Attacks:[/b]
[+] Skull Formation Attack [b](S)[/b]- 3000 damage, 3000 accuracy, 30 EN/attack
[indent=1][b]Element: Physical, Energy, Explosive, Bullet, Laser, Missile[/b][/indent][/color]

[color=#F5F5DC][b]Inherent Abilities:[/b]
1) VF-1A Valkyrie deploys in Fighter Mode if able.
2) [b]Countermeasures[/b]
3) [b]GERWALK Maneuverability (Thruster):[/b] Reduce the Accuracy of all incoming attacks by 600. [b]Req: GERWALK Mode[/b]
4) [b]Fighter Maneuverability (Thruster):[/b] Reduce the Accuracy of all incoming attacks by 300. [b]Req: Fighter Mode[/b]
5) [b]Hardpoints (4)[/b]
6) [b]Battroid Mode (Transform)[/b]: No Statistical Change.
7) [b]GERWALK Mode (Transform)[/b]: Gain Move: H.
8) [b]Fighter Mode (Transform)[/b]: Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.
9) RMS-1 Large Anti-Ship Reaction Missile: Rounds can only be reloaded by docking within a mothership.
10) Skull Formation Attack: Requires two allied units with Skull Formation Attack to execute.[/color]