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White Light Akita, Iono, Alicia

#1 User is offline   Daz Icon

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Posted 07 March 2010 - 08:53 PM

White Light

Difficulty: 5
Duration: Three Weeks
Deadline: 9 March

Requirements:
- Unit Rank: 8-
- Item Rank: 3-
- Team of 3

Job Details:
We have a downed ship that is being attacked from all sides. We must get the crew to safety. Please, help them escape before the ship is destroyed.

Rewards:
- 500 Credits
- One Rank 5- Item (Random)
- 250 PPs

Additional Rewards:
- One Statistics Upgrade Chip
- One Weapon Upgrade Chip
0

#2 User is offline   Daz Icon

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Posted 07 March 2010 - 08:54 PM

Job: White Light
Applicant: Akita, Iono, Alicia
===

The phone rings at OTTER HQ
Yuki: This is OTTER, we deal from developing and testing light bulbs to...
unknown: "MAYDAY!!!"
Yuki: Uwa!
unknown: "This is EFF Supply Ship Saint Cross Captain Dwight Lawrence! I need back up! Please help!" <-coupled with several explosions in the background.
Yuki: Ummm, how did you get this..
Dwight: "Look! You shouldn't care where I got this number, but the fact is, PLEASE HELP!!!"
Yuki: Okie okie, coordinates.
Dwight: "7 degrees 10' North to 0 degrees 45' South"
Yuki: Ooo, Atolls of the Maldives. Nice vacation...
Dweight: "it ain't nice! Look, we've got 24 hours AT LEAST to fend off these goonies! Any more and we're..." <Communication Lost...>
Yuki: Oh, that sucks...
Eve: What?
Yuki: Distress call from some EFF Supply ship. ASAP assistance.
Eve: God damn it... Send Vita. Call some of our allies to.

===

Iono' timestamp='1268008957, on 07 March 2010 - 04:42 PM, said:

Hirokawa Kozue
Posted Image

Name: Hirokawa Kozue
Gender: Female
Age: 17

Pilot Summary
SP: 200
[F]-type Weapon Damage +65%, Countercut Cost -2
Damage Received -25%
Accuracy +15%
Shield Usage: +0

Skills
  • Guard
    Class: Active
    Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Charge (4)
  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Potential
    Class: Passive (Main)
    Level 3:
    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Counter
    Class: Active
    Can block or evade and attack in the same round for every 3 turns.

Atributes
Melee Lvl 3 > [F]-type Weapon Damage +30%, Countercut Cost -2
Defense Lvl 3 > Damage Received -15%


Spirit Commands
  • Greater Perserverance [50 SP]
    User recovers all HP.
  • Great Effort [20 SP]
    User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Substitute [35 SP]
    For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell).
  • Recharge [50 SP]
    User recovers all EN.
  • Courage [80 SP]
    Casts Accelerate, Charge, Sure Hit, Resist, Hot Blood and Direct Attack on yourself.
  • Iron Wall [40 SP]
    All damage you receive this turn is reduced by 75%.

Will Gauge
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.


Technique
  • Sword Shield
    Requirement: A Countercut-capable weapon.
    Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

  • Deep Wounds
    Ability: Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

  • Dynamic Break
    Attack: [+] or [H] * Dynamic Break- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%


Quote

Lazengann

Statistics:
HP: 7000, EN: 250, Agi: 260
IS: 2, Move: G, Size: S, Rank: 6


Weapons:
[F] Bite (V:3)- 1500 damage/5 EN [+5%]
[F] Tail Swipe (M)- 2000 damage [+15%]
[F] Melee (MF:6)- 900 damage/5 EN [+25%]
[F] Lazen Drill (SV:6)- 1200 damage/5 EN, Drill [+25%]
[F] Spiral Energy Slash (SX:2)- 2000 damage/12 EN [+15%]
[F] Lazengann Giga Drill (V:10)- 1000 damage/10 EN, Drill [+20%]


Inherent Abilities:
1) Spiral Weapon, Gunmen
2) Countercut: Lazen Drill
3) Damage Received -30%
4) Burrow


Purchasing Cost: 240 Credits


IS #1 : A-Up Unit SC
IS #2 : Power Booster x3

The drill can be use in different ways, wonder? yup... instead drill a hole in the enemy chest, it can drill a tunnel for surprise attack or secure any escape route for the weak. it can also move fast enough and medium durability to help defending the stupid enough the downed unit that sit in the line of fire. and to add some fun, it kicks like a mule, stand in front of the drill and you'll get extra hole to breath.


Alicia' timestamp='1267937806, on 06 March 2010 - 08:56 PM, said:

Captain: Pilot Name: Celeste Valentine
Pilot Level: 19 (7800 PP total)
Minibio: One of the Valentine twins. Has a strong psychic link with the other, but is otherwise psychically weak.

Favoured Units: Nadesico, Dancouga, Dancouga Nova, God Gravion, SRX, NTX, Getter Calamity and Chaos, Shin Getter, Gekiganger III and V

(Countercut Cost: 7, Countershoot Cost: 7)
(Base Dodge Cost: -0% -> -5%)
(Base Damage Received: -30% -> -50%)
(Base TDC: +15%)
(Base Damage: +25% [+], +5% [F] -> +45% [+], +25% [F])

Accuracy 1: Target's Dodge Cost +10%
Range 1: [+]-type Weapon Damage +20%
Defence 4: Damage Received -20%

Spirit Points (SP): 200
Spirit Commands:
  • Greater Perseverence: Recover all HP for 50 SP
  • Iron Wall: All damage you receive this turn is reduced by 75%.
  • Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
  • ???
  • ???
  • ???

Pilot Skills:
  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Team Player: Level 2: Target's Dodge Cost +5%, Damage Dealt +5% for each subpilot in your unit or allied unit in battle that Combines with your unit. Bonuses cap at Target's Dodge Cost +20%, Damage Dealt +20%.
  • Counter Lv3: Can block or evade and attack in the same round. Charge (3)
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Will Gauge:
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.
  • Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.


Crew 1: Michael Valentine
Pilot Level: 19 (8600 PP total)
Minibio: One of the Valentine twins. Has a strong psychic link with the other, but is otherwise psychically weak.

Favoured Units: Getter Calamity, Getter Chaos, Shin Getter

(Countercut Cost: 1, Countershoot Cost: 3)
(Base Dodge Cost: -0%)
(Base Damage Received: -0%)
(Base TDC: +10% [F])
(Base Damage: +55% [F], +85% [F] (M))

Melee 2: [F]-type Weapon damage +25%, Countercut Cost -1
Skill 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Spirit Points (SP): 162
Spirit Commands:
  • Greater Duty: Recover 3000 DP for 65 SP
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:
  • Nitou-Ryu Level 3: Countercut Cost -1, and (M) weapons gain Target's Countercut Cost +50% and Weapon Damage +30%
  • Infight Level 3: [F]-type Weapons gain Damage Dealt +30% and Target's Dodge Cost +10%
  • Attack Again: If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Usable after 3 turns of Charging.
  • Beam Countercut: Countercut (B) attacks with [F] (B) attacks of equal to or greater damage (use maximum (V), but treat each hit of (F) or (X) as seperate)
  • Variable Form Speciality: Gain an extra transformation phase at the start of every turn.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.


Crew 2: Mouko
Pilot Level: 16 (7100 PP total)
Minibio: Genetically engineered (supposedly) superhuman. Despite her strangeness, and rumoured catlikeness, she seems mostly normal.

(CC Cost 7, CS Cost 7)
(Dodge Cost: -30% -> -40%)
(Damage Recieved: -10% -> -30%)
(TDC: +5% -> +20%)
(Damage: +5% -> +25%)

Defence 2: Damage Received -10%
Evade 4: Dodge Cost -20%

Spirit Points (SP): 200
Spirit Commands:
  • Greater Perseverence: Recover all HP for 50 SP
  • Greater Duty: Recover 3000 DP for 65 SP
  • ???
  • ???
  • ???
  • ???
Pilot Skills
  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Meikyo ShisuiHunters Instinct: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Fortune: Credit Rewards +50% at end of battle.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Will Gauge:
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.


Crew 3: Ki
AKA: Queen of the Battlefield
Pilot Level: 26 (12250 PP total)
Minibio: Trained from a young girl to be an expert pilot, her rigorous training has left her with little knowledge of life outside piloting and combat and a near-obsession with her skills.

(Countercut Cost: 7, Countershoot Cost: 6)
(Base Dodge Cost: -30% -> -40%)
(Base TDC: +25% -> +50% )
(Base Damage: +25% -> +60%)

Evade 4: -20% Dodge Cost
Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1

Spirit Points (SP): 200
Spirit Commands:
  • Greater Duty: Recover 3000 DP for 65 SP
  • Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
  • Resupply: Regenerate all EN and ammo for 70 SP
  • Awaken: Gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command) for 60 SP
  • Sure Hit: Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth).
  • Miracle: Casts Accelerate, Charge, Sure Hit, Flash, Spirit, Great Effort and Lucky on yourself for 100 SP.

Pilot Skills:
  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Combat Specialist Level 3: All weapons gain Damage +20% and Target's Dodge Cost +5%
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Attacker: Damage dealt +25%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Megafire: Mega Fire- (base +10%) damage & Weapon Lock, (EN cost +50% or 10 EN if no EN cost, uses rounds of base weapon when rounded) EN/attack [+(base weapon accuracy)%]
  • Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.


Crew 4: Selena Schwartz
Pilot Level 17 (7850 PP total)
Minibio: A girl with artificially induced psychic powers, trained as a pilot.

Favoured Units: Nu Metal Zaku, Alpha Aziel, Psyco Doga, SRX, NTX, Gunbuster

(CC Cost: 7, CS Cost: 7)
(Defence: -30%)
(Evasion: -10%)
(Accuracy: +10% (+5% (sub)))
(Damage: +5%, +25% Psychic)

Defence 4: Damage Received -20%
Evade 2: Dodge Cost -10%

Spirit Points (SP): 200
Spirit Commands:
  • Greater Perseverence: Recover all HP (50 SP)
  • Dream: Use any seishin for x2 normal cost

Pilot Skills:
  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Telekinesis: Psychic Energy Weapon Damage +30%. Psychic Energy barriers negate an additional 500 damage.
  • Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:
  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)


Crew 5: Victoria "Vice" Edwards
AKA: The Iron Wall, The Iron Maiden
Pilot Level: 20 (9550 PP total)
Minibio: A veteran pilot from the Earth Defence Force. Well known for her ability to take blows without flinching, and counterattack devastatingly.

Favoured Units: Nadesico, Eucharis, Neue Ziel, Sizzler Black

(CC Cost: 7, CS Cost: 7)
(Defence: -30% -> -50%)
(Dodge: -10% -> -20%)
(Damage: +5% -> +50%)

Defence 4: Damage Received -20%
Evade 2: Dodge Cost -10%

Spirit Points (SP): 200
Spirit Commands:
  • Greater Perseverence: Recover all HP (50 SP)
  • Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
  • Iron Wall: All damage you receive this turn is reduced by 75%.
  • Hot Blood: All Weapon Damage x2 for your next attack phase taken this turn for 40SP.

Pilot Skills:
  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Attacker: Damage dealt +25%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:
  • Barrier Punch: [F] Barrier Punch- (Barrier Negation+1000) damage, Barrier Pierce, (Barrier Cost+15, or +10 for multiple use barriers) EN/attack [+10%]
  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)


Crew 6: Ceilidh Hughes
Pilot Level: 23 (11650 PP total)
Minibio: A quiet, shy genius of a pilot, who nevertheless conquers her fears for her friends and allies

Skills & Abilities

(CC Cost 7, CS Cost 6)
(Dodge Cost: -30% -> -40%)
(TDC: +20% -> +45%)
(Damage: +5% -> +15%)

Evade 4: -20% Dodge Cost
Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1

Spirit Points (SP): 200
Spirit Commands:
  • Greater Duty: Recover 3000 DP for 65 SP
  • Greater Effort: Double PP Gain for 20 SP
  • Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
  • Sure Hit: Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth).
  • Boost: Gain Dodge Cost -40% for this turn.
  • Miracle: Casts Accelerate, Charge, Sure Hit, Flash, Spirit, Great Effort and Lucky on yourself for 100 SP.

Pilot Skills:
  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Leadership Level 3: 6 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
  • B-Save: Ammo capacity of weapons and abilities increased by 50%.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:
  • Unified Attack: [H] Unified Attack- (Average of all attacks comboed +10% for 2, +25% for 3, +40% for 4) damage, (Average of all weapons used. No EN cost assumed to be 15EN) EN/attack [+30%] (Combo. [+] if no [F] weapons are used, [F] if no [+] weapons are used, [H] if mixed. Barrier Pierce or (S) if >50% of the weapons have it)


Crew 7: Lucille "Lucca" Anderson
Pilot Class: Scavenger
Pilot Level: 12 (5220 PP total)

Evasion 1: -5% Dodge Cost

(Dodge Cost: -15%)
(Damage: +5%)
(TDC: +5%)

Spirit Points (SP): 100
Spirit Commands:
  • Mercy: If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 1 instead.

Pilot Skills:
  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Negotiator Level 3 (Sub): Repair Cost -20%. This effect applies to all allied units.
  • Engineer Level 2 (Sub): While Repairing, recover an additional 10% HP or DP. When using the Quick Repair technique, recover an additional 5% HP or DP.
  • B-Save (Sub): Ammo capacity of weapons and abilities increased by 50%.

Techniques:
  • Quick Repair: Sacrifice your attack phase to restore 5% of one allied unit's HP or DP.
  • Quick Supply: Sacrifice your attack phase to restore 5% of one allied unit's EN or 25% of their ammo for one weapon.


View PostMechalomaniac, on 08 November 2006 - 05:32 AM, said:

Tuatha de Danaan

Statistics:
HP: 11000, EN: 350, Agi: 500
IS: 2, Move: W, Size: LL, Rank: 8


Weapons:
[+] Mk-48 Mod6 ADCAP Torpedo (PSX:2)- 1800 damage, 40 (60) rounds [+15%]
[+] "Harpoon" Anti-Ship Missile (PGX:2)- 2800 damage, 32 (48) rounds [+25%]
[+] "Tomahawk" Cruise Missile (PG)- 4500 damage, 8 rounds [+25%]


Inherent Abilities:
1) Mothership, Battleship, Submarine
2) Repair
3) Resupply
4) Tuatha de Danaan can only be used in water terrains.


Purchasing Cost: 800 Credits

Pilot Slots: MAX


IS1: Phase Shift Armour
IS2: Increased Payload

Justification: The Lunarian Ascendancy's Mothership crew are back in full force, providing an experienced crew for a powerful submarine. The Tuatha De Danaan can close with the target with ease, and either defend the ship, or rescue the crew as required. With the help of the other team members, things should go relatively smoothly.





Vita meets up with Lunarian Ascendancy and the lone Lazengann pilot and heads towards the Atoll. Vita's role, is to provide the wall

PTX-003C Alteisen
Statistics:
HP: 4900, EN: 150 (250), Agi: 280
IS: 3, Move: G/H, Size: M, Rank: 6


Weapons:
[+] Split Missile (PGS)- 1300 damage, 12 rounds [+20%]
[+] Autocannon- 1500 damage, 10 rounds [+15%]
[F] Heat Horn (M)- 1800 damage [+0%]
[F] Revolver Stake- 3000 damage, Armor Pierce, 6 rounds [+20%]
[H] Heavy Claymore (S)- 4400 damage , 4 rounds [+30%]
[H] "Trump Card"- 6000 damage, Barrier Pierce, 1 round [+30%]

Combo Attacks:
[H] Rampage Ghost- 7000 damage, Barrier Pierce, 35 EN/attack [+40%]


Inherent Abilities:
1) Personal Trooper
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) G-Wall Generator (Barrier) > ACTIVE
7) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.


Chips:
HP: ( )( )( )( )( )
EN: ( )( )( )( )( )
Armor: ( )( )( )( )( )
Mobility: ( )( )( )( )( )
Attack: ( )( )( )( )( )
Accuracy: ( )( )( )( )( )


IS:
-Hybrid Armor
-G-Wall Generator
-Mega Generator

Vita- Lv.23

Posted Image

Insignia:
Posted Image
Name: Vita Yagami
Age: 8
Call Sign: Stars-2
Series Origin:
  • Magical Girl Lyrical Nanoha As
  • Magical Girl Lyrical Nanoha StrikerS
Titles:
  • Knight of Iron Hammer
  • Goth Loli Destroyer
  • Melee Specialist
  • Front Attacker
  • Akita's source of inspiration
Attributes
AbilityLevelsStat
Melee
Range
Accuracy
Evade
Defense
Skill
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
- [F] DMG: +65%
- [+] DMG:+5%
- TDC: +5%/ [F]: +15%
- DC:
- DR: .75
- CC: 5/ CS: 7
Crit: 10 (+15%)
Shield Count:

Posted Image Bonus [9/100]:
  • ?
  • ?
Skill:
Spirit: 200/200 (200 Max)
Spirit List:
Technique:
Will Gauge:
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Entrenchment (4): DR -40%, +50% TDC for one turn.
  • Iron Will (5): First attack phase that would reduce your HP past 0 this turn reduces it to 1 instead. Next attack phase gains DMG +25% and TDC +25%.
  • Finishing Attack (5): +100% DMG, 25% TDC on the next attack phase

Notes
  • Focus = Meikyo Shisui
    Focus not added to stat block = Active Req
  • Guard not added to stat block = Active Req
  • Guts not added to stat block = Active Req
  • Potential not added to stat block = Active Req


Alteisen is the quintessential tank unit, which can also dish out serious amount of furry. Paired with Vita, the Iron Knight, she is ready to go all out and defend the rescue effort, along with destroying any units that comes in it's way....

Vita: Does this unit even fit in TDD?
0

#3 User is offline   Daz Icon

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Posted 07 March 2010 - 08:55 PM

Must roleplay!

Job closes with the month.
0

#4 User is offline   Akita Icon

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Posted 17 March 2010 - 12:42 PM

[screw you guys for not posting a prompt]

Vita, inside the Lunarian Ascendancy's TDD lays out the plan that Eve and Yuki developed, with the group we have.

Vita: This is sorta good... We have a tank, we have a striker, and a full back. So this is what our HQ planned.

Vita explained the plan accordingly:
- Once arriving into the area under siege, TDD will execute an emergency blow to reach the surface
- On the surface, it will execute a volley of missile attacks to stir up the enemy.
- TDD will open it's hangar door and launch both Lazengann and Alteisen into the battlefield
- When both launch out, TDD will pull back into the designated area, coded Island P.
- Lazengann and Alteisen will cause some diversion, and during the diversion, Lazengann will burrow, as if it will strike from underground. However, the real objective is to punch a hole into the supply ship so that people can get out, as well, create an escape tunnel to Island P.
- During this time, Alteisen will defend and cause as much ruckus as possible, trying to draw the fire towards it.
- Once all crew are evacuated and are safely moved onto Island P, they will board TDD
- When all crew member are boarded and accounted for, TDD will cause a diversion so that Alteisen and Lazengann can make their escape to Island T.
- All units meet at Island T, board TDD, and leave.

Vita: Sounds like a simple plan, which utilizes all of our traits. Any questions or changes to the plans we can think of?
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#5 User is offline   Alicia Icon

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Posted 17 March 2010 - 05:58 PM

(We're supposed to go without waiting for a sitrep? Okay.)

Celeste paused, thinking, then responded simply.

"That seems a perfectly good plan and here's nothing I can add to that."

The rest of the crew nodded in agreement.
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#6 User is offline   Daz Icon

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Posted 18 March 2010 - 03:03 AM

"[screw you guys for not posting a prompt]"

Go read the rules.

Since I know you're incapable of doing so, I will copy paste them here:
[quote name='']
My job isn't moving! What can I do?
PM on of the Mods. Seriously, Daz can't bite. He lost his teeth in a bar fight. Nimbus has been known to bite, but only if he's secretly in love with you.
[/quote]

In short, bitch about this without following the proper procedure and I will fail you. You're very lucky you're in a group job.

edit: and don't you dare say, "How should I know the rules got updated!?" - I posted so in the tavern where you guys organised getting this thing together.

This post has been edited by Daz: 18 March 2010 - 03:09 AM

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#7 User is offline   Daz Icon

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Posted 19 March 2010 - 10:31 PM

As you finalise your plans, however, your radar picks up a large force heading your way. It looks like you really have a time limit now, unless you think you can hold them off..?
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#8 User is offline   Alicia Icon

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Posted 20 March 2010 - 12:43 PM

Ki speaks up upon noticing the enemies. "Permission to open fire?"

Celeste: "What? We're not even in range yet!"
Ki: "When we get in range..."
Michael: "Ask then, not now."
Ceilidh: "Umm... should we be so quick to blow our cover?"
Vice: "Incidentally, I've increased speed. With any luck, we'll be able to arrive long enough before they do to properly put our plan into action before they even take a shot."
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Posted 21 March 2010 - 04:46 PM

Kozue nod in agreement,

"well so far my job is to drill holes, so... yeah... it doesn't concern me much. but if you guys need some help? it'll be my pleasure to give them some extra holes"

with that, the girl activates the lazengann and set out at her position. "ready at stand point, give me the cue"
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"Sengoku Nadeshiko" Heroes Cultural club
= Not exactly as Flowers of the battlefield =
the club room-|-Werehouse-|-The Club's Fund
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Posted 25 March 2010 - 03:19 AM

The ships SIC appears on the line, "This is the worst timing evers! We have have 3 Gundam units on board that we can't let the enemy get their hands on. It would turn the tide of the war! They were all damaged too badly to use in the early stages of the fighting, and we had lost several GMs trying to bring them back in then..."
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Posted 26 March 2010 - 12:27 PM

Vita: Ok, so it's not just personnel rescue... Thanks you EFF for fucking screwing us over... *turns to the TDD captain* Maintain present course. I need to borrow the comm a bit... Fucking need to see if Eve or Yuki have any bright ideas as to how we can make this better... Although I have a feeling it just be me plowing through the enemies, while Lazenngann sorta does the rescue efforts....
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Posted 26 March 2010 - 11:26 PM

Vita takes the comm and starts dialing into OTTER HQ

Yuki: "This is OTTER, we deal from..."
Vita: Can it. We gotta problem.
Yuki: "What now..."
Vita starts to explain the situation to Yuki
Yuki: "Oh, that sounds fun."
Vita: "Maybe you should have..."
Evel: "Stars-2, this is Crimson. There must be some kind of mothership around the vicinity. You should destroy it perhaps?"
Vita: What, to cause a diversion? By myself?
Eve: "Well, you are the tanky one. If they destroy the Lunarian TDD, you and your other partner are pretty fucked."
Vita: So let me guess... I launch in, all guns blazing. Cause enough of a ruckus, along with fending off the supply ship from would be attackers. Charge into where the enemy is "launching" from, while both TDD and Lazengann coordinate some rescue effort. Do I have that clear?
Eve: "Well, it's seriously up to the other people. However, I feel that by pressing the advantage with this member, you might get lucky."
Vita: And what happens to me?
Yuki: "You need to stay alive~"
Vita: .... *turns to the TDD Captain* Your thoughts?

This post has been edited by Akita: 30 March 2010 - 11:40 AM

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#13 User is offline   Alicia Icon

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Posted 30 March 2010 - 12:43 AM

Celeste nodded in approval. "That sounds good. If our friends on the other mothership can launch the suits during the distraction, either themselves, if suitable, or carried by other suits, we can bring them on board and at least save the other ship. However, you'll have to return quickly unless you want us to fight off the entire force."

Vice: "It won't be easy, but it's all we can do. Lets go."
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#14 User is offline   Daz Icon

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Posted 02 April 2010 - 01:56 AM

(Wow. Natural one on the d100. I've never rolled one of those before!)

It seems like this was a trap to lure you in, as the enemies have weapons designed to perfectly counter everything you have! After a quick fight in which you are soundly hammered, you are forced to flee and regroup.
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