I figure I might as well ask it here: Do you have a deadline as to when does the mechdev competition ends?
EDIT: Never mind. I got it done in one night. 0_0;;
Tsuchi Whack-a-mole Oh
History:
Have you ever heard of the game "Whack-a-mole"?
In our present time, there lives a young engineer who absolutely sucks in this game.
Ever since he first encountered this game called "Whack-a-mole" in a game center at the age of 5, he has always been fascinated by this game. He love this game so much that he would go and play this game every single afternoon, putting quarters after quarters into the arcade machine to play the game. However, for some reason, the engineer is never successful in the game. To tell the truth, he rarely even get pass hitting 1 out of 10 pop-ups in each game, even though he's so obsessed with the game and play it so much.
The young engineer never give up, though. He even bought an arcade to put in his own house, and play it whenever possible. He still fails, nonetheless. It is almost a miracle that he is still a failure at that game, after playing it for so long.
It was still not a main problem for the engineer, until he started dating a girl, and told her about his strange obsession.
The girl asks him to play the game for her, which he did, and found out that he really sucks in this game. She was absolutely disappointed.
"You can't even whack a mole. How can I expect you to do anything else for me?" She said.
Whether this has a correlation to her later dumping him, we don't know, but he contributed his failure in his love life to the whack-a-mole machine, and blamed it all on his inability to whack a freak'in mole that comes out from a machine.
Solution to this problem? Easy.
"I am an engineer! I have the tecknowledgy!!"
For a straight 40 days and nights, the Engineer basically ran on 3 hours of sleep every other night, and created a gigantic, 127M, 23 ton Super Robot!
... All just to whack a mole.
And there, this is the story behind the almighty whack-a-mole machine, TSUCHI-
"Whack-a-mole"-OH!
... Sad thing is, even after inventing the mecha for the sole purpose of whacking moles, the engineer, and his unit, still sucks in that game. Reason? The Unit is just a personification of the stubborn engineer in mecha form.
Essential Knowledge
Desperate Core:
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No, you really don't get it. I am willing to even burn my soul away just to hit those moles. So, damn, just LET ME HIT THOSE MOLES!! ;-;
It sounds really pathetic, but even after the Tsuchi-Oh has been created, the engineer still has not been able to hit a crap at all. What happen, then? Well, nothing. What else can you do, except for rolling up your sleeves with your eyes in tears and your grips in blood, toughen your fist up and hit
much harder than before?
System: Similar to Soul drive
Courage of the Bold:
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No, I am NOT ashamed! Rather, LET ME TRY AGAIN!!
Bold. Just another nicer way to describe the not-giving up engineer. Seriously, when a 5 years old can beat you in such a simple game, you really should be ashamed of yourself. But no, the Engineer is bold and forward. The creation of such a
thickskinned courageous person, of course, does not lack in its stand-firm department. You want to bend Tsuchi-Oh's stubborn neck? Sure. First, convince the engineer that he absolutely fails in hitting moles, even after spending 20 years of his life in it. Impossible? Well, then, it'd be impossible to crack the armor of such a stubborn unit, too. There IS a reason why the unit weighs so heavy. The engineer DID purposely lay 3 layers of Armor onto it, just to ensure that no moles can change his mind.
Heavy Armor / High Damage reduction
Undying Straightforward March!
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I REFUSE to believe that I can't do it! I CAN do it! Until then, I will NOT give up!! Wait for me, you freak'in moles!!
What else are you expecting from a person who hasn't given up on a game that he completely sucks at even after 20 years of trying? Courage? Stubbornness? Both matters. But what matters more is the never-dying passion and firm will! Well, in the Engineer's case, the strong life force of a cockroach. It just DOESN'T DIE!!!
HP Regen
Brainless Swings [Barrier]
-
Why the hell can I not hit them!?
There IS a reason why the engineer does so horribly in this game. When he gets angry, he starts swinging his hammer thoughtlessly. While at the same time they don't usually hit the target, they also, somehow or another, also blocks the moles from even coming out. Maybe because the engineer looks too ferocious that if his swings hits, it would hurt as hell? A same thing happens when Tsuchi-Oh goes on a rage fit. The moles either just wouldn't come out, or just simply spends more effort going away from the swings than to actually come out and tempt the giant robot from hitting it.
Flat reduction Barrier
Attacks
Disclaimer: The poor accuracy of this unit is entirely and only because the engineer is the person who is piloting it. It has absolutely no correlation with the lock-on system in the unit itself. The engineer is just THAT bad in the game.
Hammer spin
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Okay! Round one!
Essentially, the warm-up step. There has been occasions when the engineer happen to sprain a finger, twist a wrist or break a bone because he was too intense in playing before. Learning from experience, He knows now that warm up is extremely important. Also, it's the easiest way to repel flying moles. Yes, FLYING MOLES!!!
Basic Melee, countercut device
Wide-swing Beatdown
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Stay on the board you freak'in moles! *whack*
Remember the flying moles? ... yeah~ for some reason, there are flying moles that would attack you. The only way to block the attack and to convert them back to normal ground digging moles is by giving them a giant, painful wide swing and beat them down onto the ground!
countercut
Brainless Swings
-
Why the hell can I not hit them!?
There IS a reason why the engineer does so horribly in the game. When he gets angry, he starts swinging his hammer thoughtlessly. They just don't usually hit the target. Well, if it's swings done by another person, they *might* hit something. But with the engineer? Nah, it's a lost cause.
2 x Melee attack
Drum-rum Rapidfire
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I still can't hit it!! Even though I have two hammers!!!"
The engineer often gets way too desperate, and instead of playing the honest way and use one hammer, he separates his specially-made two-sided hammer into two separate mallets to hammer those moles down. Instead of hitting one mole at a time, he can now hit two moles at a time! He can even hammer things like he is playing a drum!
... Only that, he still can't hit crap.
Weak multihit "rain-on-down" attack
Chains' 3-hit combo
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For once I tried to aim! And I still can't get it!
For once the engineer tries to actually makes his hits count by aiming before attacking. He even calculated and made sure that he knows what's going to pop up nearby afterwards and aimed at those holes as well to make sure he'd hit three in a row. Let's go! Chain hit! Three in a row! It's gonna hit! ... But no, it still doesn't hit.
Medium F:3 attack
Grunts' 5-hit combo
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Grrgh I don't care anymore! Die you fuck'in moles!
... Yeah. It's to a point where the engineer doesn't care anymore. The young man slams his giant combined hammer as fast, as angry, and as destructive as he can onto the moles, over and over again. Every single time when he hits the arcade and miss the moles, he gets even more furious and slams the hammer onto the different popping moles even harder, until his arm can't use any strength anymore. He then take a short break, and restart the whole process. It sure is powerful and destructive enough, because everything that it encounters shatters away, including the surface of the arcade. Sad thing is, however, he still can't hit the moles.
Spread type attack, barrier pierce
Seismic Crash
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I'll rid of every single one of you, from the root of your burrows!!!
There IS, in one case, where the engineer can successfully hit, or get rid of, the moles. By delivering the heaviest blow that he can ever do, he will implant his hammer into the middle of the arcade. Then, he pushes a red button on the handle of the hammer. The face of the hammer, which is implanted into the arcade, will then ignite explosive and just utterly destroy the moles, along with its burrows. Since the explosion happens from within the arcade, the moles just couldn't possibly evade the explosion. Not that they are programmed to do so, anyway. The engineer often does that, when he gets frustrated enough. Usually, he feels nice after doing so, and would go onto another one and destroy that one in the same way.
... Only that, well, the engineer would also have to pay for the huge sum of repair fee for the arcade because it is so destroyed, or simply buy a new whack-a-mole arcade to replace it afterwards.
-
Oops. I did it again. Hissatsu, barrier pierce, armor pierce, repair effect applied to target is halved
Dynamic Hammer Explosion
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DYNAMIC!! HAMMA!!!!! EXPLOSION!!!!!!
Just because the engineer is a nut case by the end when he creates the hammer, the unit also has a crazy move. What is that move? As you hear the name, Dynamic Hammer explosion. How does it work? Eh, easy. You yell the attack and smack the hammer down onto the surface of the whack-a-mole arcade game. The surface of the hammer will then squeeze and ignite the
firecrackers gunpowder against the surface of the arcade, and KABOOM!! You get
all the moles in one go. Only that, well, the destruction is so big that you might break the arcade machine before you even get to the moles. Depending on who is in the unit at the time, eh.
Indiscriminant Map attack, stun.
This post has been edited by Vayu: 29 March 2010 - 05:48 PM