Simulation Chamber v3.0: The "SUCK IT STREET FIGHTER IV!" Stip - Simulation Chamber v3.0

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The "SUCK IT STREET FIGHTER IV!" Stip Please read for further info

#1 User is offline   Akita Icon

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Posted 09 March 2010 - 01:44 AM

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Well, to be fair, Street Fighter IV is visually nice, but quite frankly, ARC System is still better~ I recall Toshimichi Mori and Daisuke Ishiwatari answering the question:
"Q: What happened to Capcom v. Arc Systems?
A: We won."

So to honor that quote, AND the fact that IGN said that Blazblue is better than SF IV (of course, the fans didn't think so, and I don't blame them), I am raffling this away:

Bloodedge

Statistics:
HP: 2500, EN: 200, Agi: 250
IS: 2, Move: G, Size: S, Rank: 11


Weapons:
[+] Chainguns- 300 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] Sakai [Sword] (M)- 1600 damage [+0%]
[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round. [+10%]
[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]
[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round. [+10%]
[F] Sakai [Scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]
[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds. [+10%]
[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds. [+10%]
[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds. [+15%]
[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds [+15%]
[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds [+10%]


Inherent Abilities:
1) SAGA Frame (Etarnia)
2) Countercut: Sakai [Sword], Sakai [Scythe]
3) Countershoot: Chainguns
4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.
5) "Blazblue", The Blue Tome of Prophecy (System)
6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst


Purchasing Cost: 600 Credits

And I am raffling TWO of them, so two people have a chance to obtain this unit (great for team battle, along side a unit that has a Beam Flag like ability)

To make matter even better, DEV CONTEST!
Rule: Make a dev based on a game -and seriously, ANY GAME. Fighting, sure (just not SF IV). Shooting, ok. RPG, whatever. Sports, don't know how that will work, but try it. Puzzle, are you friggin serious -GO FOR IT? Danmaku, just follow the dev rules (although, the sly well get there's in without noticing). Music game, well, Project Diva-esque dev is already out, why not a Guitar Hero, or a DJ Hero, or Drum Mania like dev?

NO SERIOUSLY, make my day. Please add a link to what game you are referring too in your submission as well. And I was kidding about the no SF IV dev.

Winner gets 1000 credits, straight out of my credit (holy shit, Akita actually has money... yes sadly, I do, and I am giving it to you guys, b/c this news makes me happy).

Note: YES, you CAN enter both raffle and dev contest.

This post has been edited by Akita: 09 March 2010 - 01:44 AM

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#2 User is offline   Mechalomaniac Icon

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Posted 09 March 2010 - 08:54 PM

Smash Bros. > Both of them.
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#3 User is offline   Sachiko Kotobuki Icon

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Posted 16 March 2010 - 02:27 AM

Don't raffle Ragna! Dev Hazama and raffle it instead, fag!

Half kidding. I'm in for the raffle. And if you don't dev Hazama, I'll surely will! And this time I'm serious!
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#4 User is offline   Vayu Icon

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Posted 16 March 2010 - 09:35 AM

Is entering for the raffle. As for the dev contest, =/ I feel like I will be killed if I point at my taiko series, so I am going to wait and think a little first. I will submit one if I come up with a good one. =D
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#5 User is offline   Akita Icon

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Posted 16 March 2010 - 11:38 AM

Sachiko> Of course I will, since he's like the main bad guy... Just I haven't touched Continuum Shift, so yea...
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#6 User is offline   Sachiko Kotobuki Icon

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Posted 16 March 2010 - 12:43 PM

Aki> Fine. In that case, I'll think of something else to dev. Perhaps Castlevania...
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#7 User is offline   Seishiro Hiroyuki Icon

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Posted 17 March 2010 - 04:17 AM

I'll just enter the raffle because i dont have a ****ing good game in my mind to dev with
"If humans fight to end war, then what kind of reason would they have to start it?", Me

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#8 User is offline   Ryu-Kashi Icon

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Posted 17 March 2010 - 02:21 PM

I'll enter the raffle for the moment. Mostly because I have to make a good dev before
----------------------
| HEAVEN OR HELL!|
----------------------
EINHERJAR Headquarters Ahead! Enter at your own risk!
Population: ?????
-------------------------
EINHERJAR HQ - Main Hangar
EINHERJAR HQ - Treasury
EINHERJAR HQ - Barracks

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#9 User is offline   Kirby M.D. Icon

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Posted 18 March 2010 - 01:50 PM

Entering the raffle, and I'll whip something up for the Dev Contest.
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#10 User is offline   Fighter Roar Icon

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Posted 18 March 2010 - 07:30 PM

Oh right. I'm not gonna enter the raffle but I'll try to Dev something. Almost forgot.
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#11 User is offline   CyberLegion Icon

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Posted 19 March 2010 - 06:00 PM

Entering the raffle, I'll add a dev if I come up with one
am/cd/arc quick links
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#12 User is offline   Miang Icon

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Posted 20 March 2010 - 09:20 AM

Raffle too, plx.



Osu! Tatakae! Ouender!
Ouendan + Robots = ???, alternatively FUCKING SPINNERS

DS Ouender
The Despair-Slayer, Ouender, is one of the Earth's truest guardian angels. When the good people of the world are besieged by aliens, men in weird costumes, giant monsters (and cats), Egyptians, zombie apocalypses, or planet-sized meteors, it only takes a cry of its name, and Ouender will appear. Black-clad, tall, and with inexplicably sexy sideburns, they assault the threat of the week with various brightly-colored objects.

A vast network of pilots/cheerleaders/dancers/loud, burly men spans the globe, ready to take on the mantle of Ouender as soon as the call comes. When no one else will take the fight, Ouender will. When no one else is alive, Ouender inspire them to get up ANYWAY. When you're having trouble making decent pottery, Ouender can also help with that.

Height: 18m
Armor: Generic robot fare, nothing special. Ouender's endurance comes from within, though the armored coat protecting the torso helps.
Mobility: As there is actually a very large network of Ouenders across the world, it has no need to go particularly fast, nor fly. Any and all effort goes into enhancing the machine's economy of movement-- radical dance moves.

ATTACKS:

Melee - Ouender has fists and can totally use them.
Cheer - Believe it or not, before Ouendan HQ realized the Earth Defense Force was made of complete weenies, Ouender's purpose was to just build morale. After all, giant robots are pretty unwieldy. All members of the Ouendan are trained in basic cheering technique, and their machines were made specifically to make dramatic poses on a regular basis.

Lightspeed Spinner - Large, carnival-colored discs wouldn't seem like effective weapons, sharp edges be damned. But as the name suggests, its spinners pick up speed rapidly when wound up and thrown, and at that point can only be observed as dizzying whirlwinds of yellow and red (as Elite, magically red and blue). And even when you think you've avoided the danger, watch out. They have a tendency to boomerang, and're always out for blood. When not in use, the spinners fold like a fan to a fraction of their size. (( SPINNNNERRRS ))
Maximum Spinner Trial - Ouender takes out both spinners and throws them rather haphazardly. Because of how distractingly difficult they are to avoid, this makes little difference. An enemy may face up to four agonizing encounters with its spinners during any given volley, due to them returning. (( AND READY STEADY GO'S INFINITE SPINNER WORKS SUCKS ))

Infinite Phrase - The Phrase Decoder's main function is to amplify Ouender's unremarkable melee capabilities (see abilities). The orb is sent just ahead of a punch, and expands like a balloon when Ouender hits it. It transfers the energy in such a way that successive blows are much more powerful than if they were just punches: The Phrase Decoder bounces between the two combatants, crushing large areas of the enemy only to return to Ouender for several more of the same.

Red Hit Marker - Ouender is equipped with a special type of projectile, Hit Markers, launched from its broad, manly shoulders like grenades. They emit a halo of light matching the marker's color, which gradually closes around the round as it grows closer to the target. When the ring meets the marker, noting a full charge, it explodes. Red markers are known for being the hardest to see in the midst of battle, with little contrast against fire and explosions. (( Personal note: I seriously DO have trouble seeing reds once the fire of my BURNING SPIRIT fills the screen. ))
Yellow Hit Marker - With a charging time even less forgiving than the red markers, several of these can be fired in rapid succession. In terms of firepower, yellows are less explosive because they don't charge for as long.
Blue Hit Marker - Instead of exploding on impact, these hover around their target annoyingly until it's time for them to blow up (at Ouender's discretion-- this could be a long time). At which point, they do.
Green Hit Marker - The most visible type of Hit Marker, these are deployed at enemies and used as targeting aids. They charge slowly, emitting light for an extended period of time. Until it fades, the enemy becomes much easier to hit, by virtue of sheer visibility.

Osu! Tatakae! FINAL STAGE - In the cases of Earth being threatened by large, cosmic objects, Ouender can channel the energy of its fellow Ouenders (and everybody else ever, but let's not get into that) into a blast of pure SPIRIT. Spirit Bomb-logic dictates that this attack is Ouender's most powerful one, since it's got a huge radius and can blow up meteors.

Elite Mic - A modestly-sized baton, shaped like a microphone. The Elite Mic is used both as a dance prop and as a melee weapon. It can also be used to beat the Phrase Decoder during Infinite Phrase.
The La La - The Elite dances, this is a matter of fact. But while some moves could be considered mildly distracting, this one is nothing short of soul-destroying. All viewers are subject to watching Ouender gyrate like a building-sized pole-dancer, prance around and kick its legs like a little girl, and do sexy HORRIBLE things. Like a trainwreck, you want to look away, but you just can't. (( Corresponds directly to the very specific THING the male dancers do during the chorus of La La. I take all responsibility for linking to a derivative of Ashlee Simpson. ))
Elite Beat FINAL STAGE - For the most part, the same as its Ouender counterpart. Instead of spreading the blast over a large area, it's concentrated into an energy beam that can easily take out a single target. (Useful for blowing up menacing, eye-looking alien spaceships!)


ABILITIES:

Phrase Decoder - A floating orb roughly the size of Ouender's head that follows the machine around. When not in use it circles Ouender where it can be directed to expand and deflect attacks. This maneuver is the same as its function during Infinite Phrase; it expands to absorb impact.
Elite Change - Ouender has a secret identity... Or maybe just a thinly-veiled disguise. By ejecting segments of its upper-body armor and flipping a visor over the main camera in the head, the citizens of Earth seem to be unable to recognize Ouender for itself. With its sleek, sexy appearance, the public has dubbed it the "Elite," a lighter and faster robot than Ouender proper. To maintain the image of being another robot (supposedly to avoid culture shock in the West), only in this form does Ouender draw its Elite Mic. (( Reference to Elite Beat Agents. ))
Ouendan - As amazing as Ouender's powers are, one man must bear the brunt of the world's moral support. Or so it would seem; in truth, more than a hundred Ouenders exist on Earth, forming the organization known as Ouendan. While a member may seem to strike out on his own, his two team members are always waiting on the sidelines, ready to support their leader with their own Ouenders.
"OSU!" - By blaring a sudden burst of sound, a sharp yell, Ouender can lessen the impact of incoming blows. Not only because it strengthens the will of its pilot and the suffering masses below, but because sound is essentially kinetic energy. As The Elite, it's more of a HEY!

This post has been edited by Miang: 20 March 2010 - 09:20 AM

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#13 User is online   Iono Icon

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Posted 21 March 2010 - 03:07 AM

Raffle pls.... and... er... i don't have good idea on deving something.... or maybe i would have one after i finished playing Bayonetta
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#14 User is offline   Vayu Icon

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Posted 25 March 2010 - 07:09 PM

I figure I might as well ask it here: Do you have a deadline as to when does the mechdev competition ends?

EDIT: Never mind. I got it done in one night. 0_0;;

Tsuchi Whack-a-mole Oh

History:

Have you ever heard of the game "Whack-a-mole"?

In our present time, there lives a young engineer who absolutely sucks in this game.

Ever since he first encountered this game called "Whack-a-mole" in a game center at the age of 5, he has always been fascinated by this game. He love this game so much that he would go and play this game every single afternoon, putting quarters after quarters into the arcade machine to play the game. However, for some reason, the engineer is never successful in the game. To tell the truth, he rarely even get pass hitting 1 out of 10 pop-ups in each game, even though he's so obsessed with the game and play it so much.

The young engineer never give up, though. He even bought an arcade to put in his own house, and play it whenever possible. He still fails, nonetheless. It is almost a miracle that he is still a failure at that game, after playing it for so long.

It was still not a main problem for the engineer, until he started dating a girl, and told her about his strange obsession.

The girl asks him to play the game for her, which he did, and found out that he really sucks in this game. She was absolutely disappointed.

"You can't even whack a mole. How can I expect you to do anything else for me?" She said.

Whether this has a correlation to her later dumping him, we don't know, but he contributed his failure in his love life to the whack-a-mole machine, and blamed it all on his inability to whack a freak'in mole that comes out from a machine.

Solution to this problem? Easy.

"I am an engineer! I have the tecknowledgy!!"

For a straight 40 days and nights, the Engineer basically ran on 3 hours of sleep every other night, and created a gigantic, 127M, 23 ton Super Robot!

... All just to whack a mole.

And there, this is the story behind the almighty whack-a-mole machine, TSUCHI-"Whack-a-mole"-OH!

... Sad thing is, even after inventing the mecha for the sole purpose of whacking moles, the engineer, and his unit, still sucks in that game. Reason? The Unit is just a personification of the stubborn engineer in mecha form.

Essential Knowledge

Desperate Core:
- No, you really don't get it. I am willing to even burn my soul away just to hit those moles. So, damn, just LET ME HIT THOSE MOLES!! ;-;

It sounds really pathetic, but even after the Tsuchi-Oh has been created, the engineer still has not been able to hit a crap at all. What happen, then? Well, nothing. What else can you do, except for rolling up your sleeves with your eyes in tears and your grips in blood, toughen your fist up and hit much harder than before? System: Similar to Soul drive

Courage of the Bold:
- No, I am NOT ashamed! Rather, LET ME TRY AGAIN!!

Bold. Just another nicer way to describe the not-giving up engineer. Seriously, when a 5 years old can beat you in such a simple game, you really should be ashamed of yourself. But no, the Engineer is bold and forward. The creation of such a thickskinned courageous person, of course, does not lack in its stand-firm department. You want to bend Tsuchi-Oh's stubborn neck? Sure. First, convince the engineer that he absolutely fails in hitting moles, even after spending 20 years of his life in it. Impossible? Well, then, it'd be impossible to crack the armor of such a stubborn unit, too. There IS a reason why the unit weighs so heavy. The engineer DID purposely lay 3 layers of Armor onto it, just to ensure that no moles can change his mind. Heavy Armor / High Damage reduction

Undying Straightforward March!
- I REFUSE to believe that I can't do it! I CAN do it! Until then, I will NOT give up!! Wait for me, you freak'in moles!!

What else are you expecting from a person who hasn't given up on a game that he completely sucks at even after 20 years of trying? Courage? Stubbornness? Both matters. But what matters more is the never-dying passion and firm will! Well, in the Engineer's case, the strong life force of a cockroach. It just DOESN'T DIE!!! HP Regen

Brainless Swings [Barrier]
- Why the hell can I not hit them!?

There IS a reason why the engineer does so horribly in this game. When he gets angry, he starts swinging his hammer thoughtlessly. While at the same time they don't usually hit the target, they also, somehow or another, also blocks the moles from even coming out. Maybe because the engineer looks too ferocious that if his swings hits, it would hurt as hell? A same thing happens when Tsuchi-Oh goes on a rage fit. The moles either just wouldn't come out, or just simply spends more effort going away from the swings than to actually come out and tempt the giant robot from hitting it. Flat reduction Barrier

Attacks

Disclaimer: The poor accuracy of this unit is entirely and only because the engineer is the person who is piloting it. It has absolutely no correlation with the lock-on system in the unit itself. The engineer is just THAT bad in the game.

Hammer spin
- Okay! Round one!

Essentially, the warm-up step. There has been occasions when the engineer happen to sprain a finger, twist a wrist or break a bone because he was too intense in playing before. Learning from experience, He knows now that warm up is extremely important. Also, it's the easiest way to repel flying moles. Yes, FLYING MOLES!!! Basic Melee, countercut device

Wide-swing Beatdown
- Stay on the board you freak'in moles! *whack*

Remember the flying moles? ... yeah~ for some reason, there are flying moles that would attack you. The only way to block the attack and to convert them back to normal ground digging moles is by giving them a giant, painful wide swing and beat them down onto the ground! countercut

Brainless Swings
- Why the hell can I not hit them!?

There IS a reason why the engineer does so horribly in the game. When he gets angry, he starts swinging his hammer thoughtlessly. They just don't usually hit the target. Well, if it's swings done by another person, they *might* hit something. But with the engineer? Nah, it's a lost cause. 2 x Melee attack

Drum-rum Rapidfire
- I still can't hit it!! Even though I have two hammers!!!"

The engineer often gets way too desperate, and instead of playing the honest way and use one hammer, he separates his specially-made two-sided hammer into two separate mallets to hammer those moles down. Instead of hitting one mole at a time, he can now hit two moles at a time! He can even hammer things like he is playing a drum!

... Only that, he still can't hit crap. Weak multihit "rain-on-down" attack

Chains' 3-hit combo
- For once I tried to aim! And I still can't get it!

For once the engineer tries to actually makes his hits count by aiming before attacking. He even calculated and made sure that he knows what's going to pop up nearby afterwards and aimed at those holes as well to make sure he'd hit three in a row. Let's go! Chain hit! Three in a row! It's gonna hit! ... But no, it still doesn't hit. Medium F:3 attack

Grunts' 5-hit combo
- Grrgh I don't care anymore! Die you fuck'in moles!

... Yeah. It's to a point where the engineer doesn't care anymore. The young man slams his giant combined hammer as fast, as angry, and as destructive as he can onto the moles, over and over again. Every single time when he hits the arcade and miss the moles, he gets even more furious and slams the hammer onto the different popping moles even harder, until his arm can't use any strength anymore. He then take a short break, and restart the whole process. It sure is powerful and destructive enough, because everything that it encounters shatters away, including the surface of the arcade. Sad thing is, however, he still can't hit the moles. Spread type attack, barrier pierce

Seismic Crash
- I'll rid of every single one of you, from the root of your burrows!!!

There IS, in one case, where the engineer can successfully hit, or get rid of, the moles. By delivering the heaviest blow that he can ever do, he will implant his hammer into the middle of the arcade. Then, he pushes a red button on the handle of the hammer. The face of the hammer, which is implanted into the arcade, will then ignite explosive and just utterly destroy the moles, along with its burrows. Since the explosion happens from within the arcade, the moles just couldn't possibly evade the explosion. Not that they are programmed to do so, anyway. The engineer often does that, when he gets frustrated enough. Usually, he feels nice after doing so, and would go onto another one and destroy that one in the same way.

... Only that, well, the engineer would also have to pay for the huge sum of repair fee for the arcade because it is so destroyed, or simply buy a new whack-a-mole arcade to replace it afterwards.

- Oops. I did it again. Hissatsu, barrier pierce, armor pierce, repair effect applied to target is halved

Dynamic Hammer Explosion
- DYNAMIC!! HAMMA!!!!! EXPLOSION!!!!!!

Just because the engineer is a nut case by the end when he creates the hammer, the unit also has a crazy move. What is that move? As you hear the name, Dynamic Hammer explosion. How does it work? Eh, easy. You yell the attack and smack the hammer down onto the surface of the whack-a-mole arcade game. The surface of the hammer will then squeeze and ignite the firecrackers gunpowder against the surface of the arcade, and KABOOM!! You get all the moles in one go. Only that, well, the destruction is so big that you might break the arcade machine before you even get to the moles. Depending on who is in the unit at the time, eh. Indiscriminant Map attack, stun.

This post has been edited by Vayu: 29 March 2010 - 05:48 PM

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#15 User is offline   Akita Icon

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Posted 26 March 2010 - 11:17 PM

I will end the contest on April 1st.
NO it is not an April Fools joke
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