Kaiterra

Zodiac
  • Content count

    1,644
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Kaiterra

  • Rank
    Last Order
  • Birthday 06/05/1984

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Academy City
  1. Oh Hulu

  2. October 2013 Credit Earnings 500: Monthly Allowance 800: Event - Base Defense Duty _____________ 1300: Total Credit Expenditures 0: None _____________ 0: Total Month Total: +1300 -0 _____ 6045 Credits Unit XP Earnings 6: Event - Base Defense Duty _____________ 6: Total Unit XP Expenditures 0: None _____________ 0: Total Month Total: +6 -0 _____ 9 Unit XP Free Stuff - Nothing
  3. REGENERATION PHASE (Knightpolice - Roman Reigns): Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Roman Reigns): Spirit Command(s) Used: Iron Wall Lv1 Effects: Reduce the damage of all attack phases you receive this turn by 25%. SP Used: 15 DEFENSE PHASE (Knightpolice - Roman Reigns): SUPPORT DEFENSE FOR BASE BUILDING B Attacking Weapon: Piercer - 1500 damage, 900 accuracy Action Taken: Shield/Block/Take Damage Taken: 788 Resources Spent: 1 Shield SPECIAL PHASE (Knightpolice - Roman Reigns): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Roman Reigns): Weapon Used: Triple Powerbomb [unified Attack] (H)- 2720 damage, 2720 accuracy (CRITICAL) Element: Physical Target(s): Guren Mk. II Damage Modifiers: +115% Melee: dmg +70% Hissatsu (135 Morale): Dmg +35% Critical: Dmg +10% Accuracy Modifiers: +115% Melee: acc +70% Hissatsu (135 Morale): Acc +35% Critical: Acc +10% Resources Spent: 20 EN (for Dean/Seth too), 20 Morale (for Dean/Seth too), 10 AP STATUS (Knightpolice - Roman Reigns): HP: 1958/2898 (Temp HP 1: 0) (Temp HP 2: 0) *Potential (+580 Temp HP) Activates below 1449, must rise above 2174 before triggering again. DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0) EN: 16/70 AP: 5/55 SP: 25/100 Morale: 115 Current Terrain: Allied Base Perishable Items: 1) Repair Kit - 0 uses 2) Repair Kit - 1 uses 3) Spare Battery - 0 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 3/10 Bounties: (List of enemy units killed.)
  4. REGENERATION PHASE (Knightpolice - Seth Rollins): DP Regen: +572 DP, +259 Temp DP until end of turn (Leadership) Morale Gained: +5 DEFENSE PHASE (Knightpolice - Seth Rollins): Attacking Weapon: Custom Handgun (V:4)- 1027 damage, 1108 accuracy Action Taken: Dodge Damage Taken: 0 Resources Spent: 1108 Temp DP ITEM PHASE (Knightpolice - Seth Rollins): Item Used: Spare Battery Item Effects: Recover 50% EN (35 EN) SPECIAL PHASE (Knightpolice - Seth Rollins): Abilities Activated: Supply Dock (DP): A player unit may pay 5 AP to regenerate 10% of your DP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Seth Rollins): Weapon Used: Combat Knife (MX:2)- 644 damage, 605 accuracy x2 (CRITICAL) Element: Physical, Reaction Target(s): Vox Aura "Midori" Damage Modifiers: +40% Melee: Dmg +30% Critical: Dmg +10% Accuracy Modifiers: +50% Melee: Acc +30% Leadership: Acc +10% Critical: Acc +10% Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.) Resources Spent: 14 EN, 10 AP STATUS (Knightpolice - Seth Rollins): HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4438/5175 (Temp DP 1: 186) (Temp DP 2: 0) *Potential (+1035 Temp DP) Activates below 2588, must rise above 3881 before triggering again. EN: 56/70 AP: 0/70 SP: 75/100 Morale: 119 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Propellent Tank - 0 uses 3) Spare Battery - 0 uses 4) Reloader Cartridge - 2 uses Weapons: Machine Pistol - 6/10 Other: 1) Shield - 10/10 Bounties: (List of enemy units killed.)
  5. REGENERATION PHASE (Knightpolice - Dean Ambrose): HP Regen: +274 HP EN Regen: +9 EN Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Dean Ambrose): Spirit Command(s) Used: Karma Lv1 Effects: Recover 10 AP SP Used: 10 SP DEFENSE PHASE (Knightpolice - Dean Ambrose): SUPPORT DEFENSE FOR BASE BUILDING A Attacking Weapon: Piercer - 1500 damage, 900 accuracy Action Taken: Shield/Block/Take Damage Taken: 1050 Resources Spent: 1 Shield ITEM PHASE (Knightpolice - Dean Ambrose): Item Used: Repair Kit Item Effects: Recover 30% HP (+823 HP) SPECIAL PHASE (Knightpolice - Dean Ambrose): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. Supply Dock (HP): A player unit may pay 5 AP to regenerate 10% of your HP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Dean Ambrose): Weapon Used: Combat Knife (MX)- 644 damage, 564 accuracy x2 (CRITICAL) Element: Physical, Reaction Target(s): Vox Aura "Midori" Damage Modifiers: +40% Melee Attribute: Dmg +30% Critical: Dmg +10% Accuracy Modifiers: +30% Melee Attribute: Acc +40% Critical: Acc +10% Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc) Resources Spent: 14 EN, 10 AP STATUS (Knightpolice - Dean Ambrose):[/b] HP: 1610/2743 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0) EN: 57/85 AP: 50/85 SP: 40/100 Morale: 135 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Repair Kit - 1 uses 3) Spare Battery - 2 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 7/10 X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1) Bounties: - Glasgow A - Glasgow B - Glasgow C
  6. REGENERATION PHASE (Knightpolice - Roman Reigns): Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Roman Reigns): Spirit Command(s) Used: Iron Wall Lv1 Effects: Reduce the damage of all attack phases you receive this turn by 25%. SP Used: 15 DEFENSE PHASE (Knightpolice - Roman Reigns): SUPPORT DEFENSE FOR BASE BUILDING B Attacking Weapon: Piercer - 1500 damage, 900 accuracy Action Taken: Shield/Block/Take Damage Taken: 788 Resources Spent: 1 Shield (POTENTIAL ACTIVATED! +580 Temp HP) ITEM PHASE (Knightpolice - Roman Reigns): Item Used: Repair Kit Item Effects: Recover 30% HP (+869 HP) ATTACK PHASE (Knightpolice - Roman Reigns): Weapon Used: Triple Powerbomb [unified Attack] (H)- 2783 damage, 2783 accuracy Element: Physical Target(s): Guren Mk. II Damage Modifiers: +120% Melee: dmg +70% Hissatsu (150 Morale): Dmg +50% Accuracy Modifiers: +120% Melee: acc +70% Hissatsu (150 Morale): Acc +50% Resources Spent: 20 EN (for Dean/Seth too), 20 Morale (for Dean/Seth too), 10 AP STATUS (Knightpolice - Roman Reigns): HP: 2166/2898 (Temp HP 1: 580) (Temp HP 2: 0) DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0) EN: 36/70 AP: 20/55 SP: 40/100 Morale: 130 Current Terrain: Allied Base Perishable Items: 1) Repair Kit - 0 uses 2) Repair Kit - 1 uses 3) Spare Battery - 0 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 4/10 Bounties: (List of enemy units killed.)
  7. REGENERATION PHASE (Knightpolice - Seth Rollins): DP Regen: +572 DP, +259 Temp DP until end of turn (Leadership) EN Regen: +7 EN Morale Gained: +5 DEFENSE PHASE (Knightpolice - Seth Rollins): Attacking Weapon: Radiant Wave Surger (HM)- 2700 damage, 2880 accuracy Action Taken: Dodge Damage Taken: 0 Resources Spent: 2441 DP, 259 Temp DP (POTENTIAL ACTIVATED! +1035 Temp DP) ITEM PHASE (Knightpolice - Seth Rollins): Item Used: Propellent Tank Item Effects: Recover 30% DP (+1552 DP) SPECIAL PHASE (Knightpolice - Seth Rollins): Abilities Activated: Supply Dock (DP): A player unit may pay 5 AP to regenerate 10% of your DP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Seth Rollins): Weapon Used: Combat Knife (MX:2)- 644 damage, 605 accuracy x2 (CRITICAL) Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +40% Melee: Dmg +30% Critical: Dmg +10% Accuracy Modifiers: +50% Melee: Acc +30% Leadership: Acc +10% Critical: Acc +10% Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.) Resources Spent: 14 EN, 10 AP STATUS (Knightpolice - Seth Rollins): HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0) DP: 3866/5175 (Temp DP 1: 1035) (Temp DP 2: 0) EN: 56/70 AP: 15/70 SP: 75/100 Morale: 134 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Propellent Tank - 0 uses 3) Spare Battery - 1 uses 4) Reloader Cartridge - 2 uses Weapons: Machine Pistol - 6/10 Other: 1) Shield - 10/10 Bounties: (List of enemy units killed.)
  8. REGENERATION PHASE (Knightpolice - Dean Ambrose): EN Regen: +9 EN Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Dean Ambrose): Spirit Command(s) Used: Karma Lv1 Effects: Recover 10 AP SP Used: 10 SP DEFENSE PHASE (Knightpolice - Dean Ambrose): SUPPORT DEFENSE FOR BASE BUILDING A Attacking Weapon: Piercer - 1500 damage, 900 accuracy Action Taken: Shield/Block/Take Damage Taken: 1050 Resources Spent: 1 Shield SPECIAL PHASE (Knightpolice - Dean Ambrose): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. Supply Dock (HP): A player unit may pay 5 AP to regenerate 10% of your HP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Dean Ambrose): Weapon Used: Combat Knife (MX)- 644 damage, 564 accuracy x2 (CRITICAL) Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +40% Melee Attribute: Dmg +30% Critical: Dmg +10% Accuracy Modifiers: +30% Melee Attribute: Acc +40% Critical: Acc +10% Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc) Resources Spent: 14 EN, 10 AP STATUS (Knightpolice - Dean Ambrose):[/b] HP: 1563/2743 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0) EN: 68/85 AP: 60/85 SP: 50/100 Morale: 150 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Repair Kit - 2 uses 3) Spare Battery - 2 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 8/10 X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1) Bounties: - Glasgow A - Glasgow B - Glasgow C
  9. REGENERATION PHASE (Knightpolice - Roman Reigns): HP Regen: DP Regen: EN Regen: Song EN Regen: SP Regen: Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Roman Reigns): Spirit Command(s) Used: Iron Wall Lv1 Effects: Reduce the damage of all attack phases you receive this turn by 25%. SP Used: 15 Will Command(s) Used: Effects: SP Used: DEFENSE PHASE (Knightpolice - Roman Reigns): SUPPORT DEFENSE FOR BASE BUILDING A Attacking Weapon: Piercer - 1500 damage, 900 accuracy Action Taken: Shield/Block/Take Damage Taken: 788 Resources Spent: 1 Shield ITEM PHASE (Knightpolice - Roman Reigns): Item Used: Spare Battery Item Effects: Recover 50% EN (+35 EN) TRANSFORMATION/MOVEMENT PHASE (Knightpolice - Roman Reigns): Current Form: New Form: SPECIAL PHASE (Knightpolice - Roman Reigns): Abilities Activated: Resources Spent: SUMMON PHASE (Knightpolice - Roman Reigns): Units Summoned: ATTACK PHASE (Knightpolice - Roman Reigns): Weapon Used: Combat Knife (MX:2)- 828 damage, 725 accuracy x 2 (CRITICAL) Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +80% Melee: dmg +70% Critical: Dmg +10% Accuracy Modifiers: +80% Melee: acc +80% Critical: Dmg +10% Resources Spent: 14 EN, 10 AP STATUS (Knightpolice - Roman Reigns): HP: 2085/2898 (Temp HP 1: 0) (Temp HP 2: 0) DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0) EN: 56/70 AP: 20/55 SP: 55/100 Morale: 145 Current Terrain: Allied Base Perishable Items: 1) Repair Kit - 0 uses 2) Repair Kit - 2 uses 3) Spare Battery - 0 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 5/10 Bounties: (List of enemy units killed.)
  10. REGENERATION PHASE (Knightpolice - Seth Rollins): HP Regen: DP Regen: +572 DP, +259 Temp DP until end of turn (Leadership) EN Regen: +7 EN SP Regen: Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Seth Rollins): Spirit Command(s) Used: Effects: Recover SP Used: Will Command(s) Used: Effects: Morale Used: DEFENSE PHASE (Knightpolice - Seth Rollins): Attacking Weapon: Custom Handgun (V:4)- 1027 damage, 1108 accuracy Action Taken: Dodge Damage Taken: 0 Resources Spent: 849 DP, 259 Temp DP ITEM PHASE (Knightpolice - Seth Rollins): Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE (Knightpolice - Seth Rollins): Current Form: New Form: SPECIAL PHASE (Knightpolice - Seth Rollins): Abilities Activated: Supply Dock (DP): A player unit may pay 5 AP to regenerate 10% of your DP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. SUMMON PHASE (Knightpolice - Seth Rollins): Units Summoned: ATTACK PHASE (Knightpolice - Seth Rollins): Weapon Used: Combat Knife (MX:2)- 598 damage, 564 accuracy x2 Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +30% Melee: Dmg +30% Accuracy Modifiers: +40% Melee: Acc +30% Leadership: +10% Acc +10% Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.) Resources Spent: 14 EN STATUS (Knightpolice - Seth Rollins): HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4182/5175 (Temp DP 1: 0) (Temp DP 2: 0) EN: 49/70 AP: 30/70 SP: 75/100 Morale: 129 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Propellent Tank - 1 uses 3) Spare Battery - 1 uses 4) Reloader Cartridge - 2 uses Weapons: Machine Pistol - 6/10 Other: 1) Shield - 10/10 Bounties: (List of enemy units killed.)
  11. REGENERATION PHASE (Knightpolice - Dean Ambrose): HP Regen: DP Regen: EN Regen: +9 EN SP Regen: Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Dean Ambrose): Spirit Command(s) Used: Karma Lv1 Effects: Recover 10 AP SP Used: 10 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE (Knightpolice - Dean Ambrose): Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE (Knightpolice - Dean Ambrose): Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE (Knightpolice - Dean Ambrose): Current Form: New Form: SPECIAL PHASE (Knightpolice - Dean Ambrose): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. SUMMON PHASE (Knightpolice - Dean Ambrose): Units Summoned: ATTACK PHASE (Knightpolice - Dean Ambrose): Weapon Used: Slash Harken (PAX)- 403 damage, 483 accuracy x2 (CRITICAL) Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +40% Melee Attribute: Dmg +30% Critical: Dmg +10% Accuracy Modifiers: +30% Melee Attribute: Acc +40% Critical: Acc +10% Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc) Resources Spent: 8 EN, 10 AP STATUS (Knightpolice - Dean Ambrose):[/b] HP: 2613/2743 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0) EN: 73/85 AP: 70/85 SP: 60/100 Morale: 145 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Repair Kit - 2 uses 3) Spare Battery - 2 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 9/10 X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1) Bounties: - Glasgow A - Glasgow B - Glasgow C
  12. REGENERATION PHASE (Knightpolice - Roman Reigns): EN Regen: +7 (Supply Dock) Morale Gained: +5 ITEM PHASE (Knightpolice - Roman Reigns): Item Used: Spare Battery Item Effects: Recover 50% EN (+35 EN) ATTACK PHASE (Knightpolice - Roman Reigns): Weapon Used: Combat Knife (MX:2)- 782 damage, 685 accuracy x 2 Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +70% Melee: dmg +70% Accuracy Modifiers: +70%Melee: acc +70% Resources Spent: 14 EN STATUS (Knightpolice - Roman Reigns): HP: 2873/2898 (Temp HP 1: 0) (Temp HP 2: 0) DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0) EN: 40/70 AP: 30/55 SP: 70/100 Morale: 140 Current Terrain: Allied Base Perishable Items: 1) Repair Kit - 0 uses 2) Repair Kit - 2 uses 3) Spare Battery - 1 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 6/10 Bounties: (List of enemy units killed.)
  13. REGENERATION PHASE (Knightpolice - Seth Rollins): DP Regen: +572 DP, +259 Temp DP until end of turn (Leadership) Morale Gained: +5 SPIRIT/WILL COMMAND PHASE (Knightpolice - Seth Rollins): Will Command(s) Used: Countercut Effects: Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. Morale Used: 16 (20 +4 Guren's Skill/-8 Seth's Skill) DEFENSE PHASE (Knightpolice - Seth Rollins): Attacking Weapon: Ryogo Otsugata Tozantou (MX:5)- 156 damage, 390 accuracy x5 Action Taken: Dodge x5 Damage Taken: 0 Resources Spent: 716 DP, 259 Temp DP ITEM PHASE (Knightpolice - Seth Rollins): Item Used: Spare Battery Item Effects: Recover 50% EN (35 EN) SPECIAL PHASE (Knightpolice - Seth Rollins): Abilities Activated: Supply Dock (DP): A player unit may pay 5 AP to regenerate 10% of your DP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Seth Rollins): Weapon Used: Combat Knife (MX:2)- 598 damage, 564 accuracy x2 Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +30% Melee: Dmg +30% Accuracy Modifiers: +40% Melee: Acc +30% Leadership: +10% Acc +10% Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.) Resources Spent: 14 EN STATUS (Knightpolice - Seth Rollins): HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4459/5175 (Temp DP 1: 0) (Temp DP 2: 0) EN: 56/70 AP: 40/70 SP: 75/100 Morale: 124 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Propellent Tank - 1 uses 3) Spare Battery - 1 uses 4) Reloader Cartridge - 2 uses Weapons: Machine Pistol - 6/10 Other: 1) Shield - 10/10 Bounties: (List of enemy units killed.)
  14. REGENERATION PHASE (Knightpolice - Dean Ambrose): EN Regen: +9 EN Morale Gained: +5 SPECIAL PHASE (Knightpolice - Dean Ambrose): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. ATTACK PHASE (Knightpolice - Dean Ambrose): Weapon Used: Slash Harken (PAX)- 375 damage, 449 accuracy x2 Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +30% Melee Attribute: Dmg +30% Accuracy Modifiers: +30% Melee Attribute: Acc +30% Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc) Resources Spent: 8 EN STATUS (Knightpolice - Dean Ambrose):[/b] HP: 2613/2743 (Temp HP 1: 0) (Temp HP 2: 0) DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0) EN: 72/85 AP: 75/85 SP: 70/100 Morale: 140 Current Terrain: Allied Base Perishable Items: 1) Propellent Tank - 2 uses 2) Repair Kit - 2 uses 3) Spare Battery - 2 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 9/10 X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1) Bounties: - Glasgow A - Glasgow B - Glasgow C
  15. REGENERATION PHASE (Knightpolice - Roman Reigns): Morale Gained: +5 SPECIAL PHASE (Knightpolice - Roman Reigns): Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource. Resources Spent: 5 AP ATTACK PHASE (Knightpolice - Roman Reigns): Weapon Used: Slash Harken (PAX:2)- 490 damage, 587 accuracy x2 Element: Physical, Reaction Target(s): Guren Mk. II Damage Modifiers: +70% Melee: dmg +70% Accuracy Modifiers: +70% Melee: acc +70% Resources Spent: 8 EN STATUS (Knightpolice - Roman Reigns): HP: 2873/2898 (Temp HP 1: 0) (Temp HP 2: 0) DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0) EN: 32/70 AP: 30/55 SP: 70/100 Morale: 135 Current Terrain: Allied Base Perishable Items: 1) Repair Kit - 0 uses 2) Repair Kit - 2 uses 3) Spare Battery - 2 uses Weapons: Machine Pistol - 10/10 Other: 1) Shield - 6/10 Bounties: (List of enemy units killed.)