Triyun

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About Triyun

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  1. So I get this right, we can't post them, we have to PM you even though we already agreed on what each of us used?
  2. Requests pause for a couple days.
  3. Grungust III Unit 2.
  4. Seishan Phase: None More of these assholes? Defense Phase: None You'll make a mistake ignoring me! Breast Fire!!! (Just cause I haven't used it) Attack Phase: Target: Landlion Unit 1, Landlion 2 Attack: Breast Fire (S) Energy Cost: 30 Damage: 7, 560/ 2= 3, 780 each Accuracy: +40% HP: 5160 Energy: 255 AP: 100 DP: 2300 SP: 100 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]
  5. You can count on me!
  6. Name: Triyun Kunimaru Age: 18 Pilot Class: Dynamic Pilot SP Points: 100 Maximum Potential: 200 Skill & Abilities: - Dodge Cost +0%. - Countercut Cost: 5 AP - Countershoot Cost: 6 AP - Super Robot Spirit Class: Passive (Main) Damage Received -25%, Weapon Damage +25% - Potential Class: Passive (Main) Gain bonuses when HP is low. Bonus varies depending on level of remaining HP: 50% HP and below: Damage Received -20%; Weapon Damage +30% 40% HP and below: Damage Received -30%; Weapon Damage +70% instead 30% HP and below: Damage Received -40%; Weapon Damage +110% instead 20% HP and below: Damage Received -50%; Weapon Damage +150% instead - Open Get Specialty Class: Passive (Sub) In units with Open Get gain 5 additional Open Get uses. Spirit Command Information: Iron Wall- 40 SP Perseverance-20 SP Pilot Skills None Pilot Techniques None Unit: SRG-03-2 Grungust Type-3 Unit 2 Statistics: HP: 8000, EN: 200, Agi: 350 IS: 2, Move: G, Size: L, Rank: 11 Weapons: Armor Breaker- Armor Break, 2 rounds [+70%] Eye Laser- 1400 damage, 5 EN/attack [+10%] Drill Boost Knuckle (PS)- 1800 damage x 2, Drill [+0%] Omega Blaser (S)- 5200 damage, 30 EN/attack [+20%] Type-3 Zankantou - Shippu Dotou - 5600 damage, 35 EN/attack [+20%] Type-3 Zankantou - Ichimonji Giri - 6000 damage, Barrier Pierce, 45 EN/attack [+30%] Combo Attacks: V Ichimonji Giri- 7000 damage, Barrier Pierce, 30 EN/attack [+30%] Inherent Abilities: 1) Super Robot 2) Countercut: Type-3 Zankantou - Shippu Dotou, Type-3 Zankantou - Ichimonji Giri 3) Countershoot: Eye Laser 4) Damage Received -30% 5) Dismount: G Raptor Unit 2, G Bison Unit 2 6) V Ichimonji Giri: Requires an allied Voltes-V to execute. Item: 1 Fuel Tank 1 Repair Kit
  7. Seishan Phase: None It may be ending now!!! Defense Phase: Attack: Tomhawk Damage Taken: 0 (Dodge) DP Cost: 350 But not for me!!! FOR YOU!!! MAZINGER POWER ON!!!! THIS ONE WILL FINISH YOU!!! *Activates Mazinger Power for +25% damage* Attack Phase: Target: Prototype Getter Attack: IRON CUTTER Energy Cost: 5 Damage: 3240 Accuracy: +20% HP: 5160 Energy: 285 AP: 100 DP: 2300 SP: 100 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]
  8. Seishan Phase: None Is that the best you can do?! Defense Phase: Attack: Tomhawk Damage Taken: 0 (Dodge) DP Cost: 350 Stop underestimating me! Attack Phase: Target: Prototype Getter Attack: Iron Cut Energy Cost: 5 Damage: 2790 Accuracy: +20% HP: 5160 Energy: 290 AP: 100 DP: 2650 SP: 100 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%] Hope I did it right this time.
  9. Seishan Phase: None Don't think that even for a moment! Defense Phase: Attack: Tomhawk Boomerang Damage Taken: -840 Lets see what you say trying this on for size!!! Attack Phase: Target: Prototype Getter Attack: Iron Cut Energy Cost: 5 Damage: 2925 Accuracy: +15% HP: 5160 Energy: 295 AP: 100 DP: 3000 SP: 100 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]
  10. Sure make the thread and PM me
  11. Seishan Phase: None Defense Phase: None "THIS BASE WILL NOT FALL TO YOU!!!!" Attack Phase: Target: Prototype Getter Attack: Rocketo Punch! Damage: 2438 Accuracy: +15% HP: 6000 Energy: 300 AP: 100 DP: 3000 SP: 1000 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]
  12. Pilot: Name: Triyun Kunimaru Age: 18 Pilot Class: Dynamic Pilot SP Points: 100 Maximum Potential: 200 Skill & Abilities: - Dodge Cost +0%. - Countercut Cost: 5 AP - Countershoot Cost: 6 AP - Super Robot Spirit Class: Passive (Main) Damage Received -25%, Weapon Damage +25% - Potential Class: Passive (Main) Gain bonuses when HP is low. Bonus varies depending on level of remaining HP: 50% HP and below: Damage Received -20%; Weapon Damage +30% 40% HP and below: Damage Received -30%; Weapon Damage +70% instead 30% HP and below: Damage Received -40%; Weapon Damage +110% instead 20% HP and below: Damage Received -50%; Weapon Damage +150% instead - Open Get Specialty Class: Passive (Sub) In units with Open Get gain 5 additional Open Get uses. Spirit Command Information: Iron Wall- 40 SP Perseverance-20 SP Pilot Skills None Pilot Techniques None =================================== My Mecha: Mazinger-Z Statistics: HP: 6000, EN: 200, Agi: 350 IS: 2, Move: F/G, Size: M, Rank: 8 Weapons: Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%] Missile Punch (PG)- 1200 damage, 99 rounds [+10%] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%] Rocket Punch (P)- 1500 damage [+0%] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%] Scrander Cutter- 2200 damage, 10 EN/attack [+10%] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute. Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%] Combo Attacks: Double Burning Fire [Z] (S)- 4800 damage, 15 EN/attack [+30%] Double Mazinger Blade (M)- 1600 damage x 2, 5 EN [+20%] Double Mazinger Punch- 2200 damage x 2, 15 EN/attack [+20%] Triple Mazinger Blade (M)- 1600 damage x 3, 10 EN [+20%] Triple Mazinger Punch- 2200 damage x 3, 15 EN/attack [+20%] Mazinger Tornado (S)- 7000 damage, 30 EN/attack [+20%] Final Dynamic Special (S)- 12000 damage, 30 EN/attack, Barrier Pierce [+30%] Requires Dynamic Pilot Class to execute. Inherent Abilities: 1) Mazinger 2) Countercut: Requires Martial Arts Mastery 3) Countershoot: Koushiryoku Beam 4) Mazin Power 5) Separate (Jet Pilder) 6) Chogokin-Z Armor (Armor): Damage Received -30% 7) Double Burning Fire [Z]: Requires an allied Great Mazinger (any variant) to execute. 8) Double Mazinger Blade: Requires an allied Great Mazinger (any variant) to execute. 9) Double Mazinger Punch: Requires an allied unit with Double Mazinger Punch to execute. 10) Triple Mazinger Blade: Requires an allied Great Mazinger (any variant) and Grendizer to execute. 11) Triple Mazinger Punch: Requires two allied units with Triple Mazinger Punch to execute. 12) Mazinger Tornado: Requires an allied Great Mazinger (any variant) and Grendizer to execute. 13) Final Dynamic Special: Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is 6500 instead, or with 1 allied unit, but damage is 5000 instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. =================================== Items: Mega Generator: Energy +100 Multi Sensor: - All non Type weapons: Damage Dealt +15% and Accuracy +5%. - All Type weapons: Damage Dealt +30%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut Cost modifier is not applied on (F) and (X)-Type weapons. *Mazinger and the Multi Sensor and Generator are on loan from Yosuke.
  13. I'm in.
  14. I've got a Grungust Type 3 Unit 2. I'll go up against you in whatever you want. I need some more experience.
  15. I'm for it if there is no GAURLION icon. I'm not a big fan of theirs.