Melissa Calhoun

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About Melissa Calhoun

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  1. 10/14/2013: +500 PCs (Monthly Stipend) 10/14/2013: +100 PCs (Downtown Throwdown) Balance: 41,090 10/14/2013: +9 Unit Experience (Downtown Throwdown) Balance: 160 10/14/2013: +50 Blue Stones (Downtown Throwdown) Balance: 150
  2. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition Effects: Accuracy +50%, Incoming Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Take Chop, Dodge Machinegun, Dodge Familiar x2, Take Familiar x2, Explode. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) Transform Phase: 3 Attack Phase Weapon Used: Musashi Things (No Surrender Through Self Sacrifice!) Statistics: HP:0/7200 (69%) DP: 800/800 EN: 18/110 AP: 45/75, 65/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 100/150, 100/150, 105/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed.
  3. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition Effects: Accuracy +50%, Incoming Accuracy -40% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Countermeasures, Illusion vs. Combattler Chop and Familiar! Damage Recieved: 0 DP Spent: 260 Temp DP (Leadership) 741 DP Resources: 50 En, 5 Countermeasures. ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 1484/5040 EN: 0/80 AP: 0/80 SP: 55/95, 35/95 Morale: 70/150 Current Terrain: Uptown Streets Countermeasures: 0/10 Weapons: Blast Rifle 1/5 Bounties: List of enemy units killed. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) Transform Phase: Getter 2 Attack Phase Weapon Used: Getter Drill (H) 4940 Damage, 3900 Accuracy (165% Damage [Melee Stat, A-Up S, Hissatsu, Critical]) Target: Grandma Edith Cost: 25 En, 30 Morale, 10 AP Statistics: HP:2208/3200 (69%) DP: 2850/2850 EN: 18/110 AP: 45/75, 65/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 95/150, 95/150, 100/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed.
  4. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 Attack Phase Weapon Used: Getter Beam (H) 2200 Damage, 1200 Accuracy + 100% Damage [Ranged Stat, A-Up S, Hissatsu, Critical] = 4400, 2400 Target: Grandma Edith Cost: 30 En, 30 Morale, 10 AP Statistics: HP:2208/3200 (69%) DP: 2850/2850 EN: 43/110 AP: 45/75, 75/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 90/150, 120/150, 95/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Explode REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Sure Hit Effects: Accuracy +50% SP Used: 20 ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 2225/5040 EN: 50/80 AP: 0/80 SP: 55/95, 55/95 Morale: 65/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 2/5 Bounties: List of enemy units killed.
  5. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover, Defend Damage Taken: 1344 Damage Resources Spent: 20 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: Getter 3 New Form: Getter 1 Statistics: HP:1408/3200 (44%) DP: 2850/2850 EN: 73/110 AP: 55/75, 75/75, 05/75 SP: -, MAX, Vigor (1/3) Morale: 115/150, 115/150, 85/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: Choudenji Spin, Cracker Grenade, Cyflash Action Taken: Countermeasures, Countermeasures, Take Damage Taken: 408 Temporary Hp (Defense Focus, Non-Combatant), 1992 Damage Resources Spent: 1170 Temporary DP (Mobility Focus, Non-combatant, Leadership), 4014 DP - 2 Countermeasures ITEM PHASE: Item Used: Item Effects: ATTACK PHASE: Repair Xabungle (+400 Dp) Morale +5 Statistics: HP:48/2040 DP: 666/4680 EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 35/150 Current Form: Con V Current Terrain: Uptown Streets Shields 4/10 Countermeasures 3/10 REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) +400 Dp (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition L1 Effects: Accuracy +50%, Inc Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover, Illusion, Elude! Damage Taken: 0 Resources Spent: 257 Temp DP (Leadership) 806 DP, 20 AP, 10 En, 20 Morale ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 2225/5040 EN: 50/80 AP: 0/80 SP: 75/95, 55/95 Morale: 55/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 3/5 Bounties: List of enemy units killed.
  6. It's going to operate on entirely original classes and units and likely take place on a more well-to-do planet then Pandora in the Borderlands Universe. It takes place after the events of Borderlands 2 in a period of military escalation. With the opening of the second Vault, Hyperion, through satellite feed, is able to locate and open a third vault before the remaining Vault Hunters on Pandora manage the resources to mobilize to another planet. The new company CEO, in it for the profits then begins rapid expansion to other worlds to commandeer as many of the sites as possible, and with the frames and shielding they gained access to, have very little opposition, curtailing any uprising nearly before it starts. Unlike Maliwan, and it's other competitors, Hyperion refuses to sell this technology, it has to be reverse engineered, or stolen, leading to a great number of cheap knock offs compared to the original Eridian technology. I'd pretty much put a stop work order on the project when I got no interest, but if I had... four-ish people, might be able to sweet talk me into three even, I would gladly resume my efforts.
  7. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: 3 Tube Missile Pod, Cyflash x2 Action Taken: Dodge a Missile, Shield Everything Else! Damage Taken: 1292 Temp Hp (Defense Focus, Non-combatant), 3814 Hp (Shield -30%) Resources Spent: 675 Temp Dp (Mobility Focus, Non-combatant), 521 DP,, -4 Shields Support Defense Phase Support Defending: Proto-Getter 3 (From that mean old Grandma Edith) Action: Take it in the face and explode, discarding the (Con V) parts, and re-deploying as Kerott with full Hp, Dp, and EN. ITEM PHASE: Item Used: Item Effects: ATTACK PHASE: Repair Proto-Getter 3 (+400 Hp) Morale +5 Statistics: HP:2040/2040 DP: 4680/4680 EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 55/150 Current Form: Con V Current Terrain: Uptown Streets Shields 4/10 Countermeasures 5/10 REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] HP +400 (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash x2 Action Taken: Take Cover x2 Damage Taken: 1440 Temp Hp (Steadfast Potential) 2400 Damage Resources Spent: 40 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: New Form: ATTACK PHASE: Daisetsuzan Oroshi! (5460 Damage, 2925 Accuracy) [+60% Melee, +10% A-Up S + 10% Critical + 15% Hissatsu] Grandma Edith. EN -35, Morale -40, -10 AP Statistics: HP:2680/7200 (70%) DP: 880/880 (Temp DP 1: 44) EN: 73/110 AP: 55/75, 75/75, 25/75 SP: -, MAX, Vigor (2/3) Morale: 110/150, 110/150, 75/150 Current Form: Proto Getter-3 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) +500 Hp (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition L1 Effects: Accuracy +50%, Inc Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash x2 Action Taken: Take Cover, Evade, Illusion x2, Elude! Damage Taken: 0 Resources Spent: 718 DP + 1691 DP, 40 AP, 20 En, 40 Morale Statistics: HP:1340/2760 DP: 2631/5040 EN: 60/80 AP: 20/80 SP: 75/95, 75/95 Morale: 70/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 4/5 Bounties: List of enemy units killed.
  8. Deployment Zone C, Uptown Streets. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Gain L1 Effects: Double Xp SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover Damage Taken: 1920 Resources Spent: 20 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: Proto Getter-1 New Form: Proto Getter-3 ATTACK PHASE: Getter Smash (640 Damage, 480 Accuracy) [+60% Melee] Grandma Edith. EN -2 Statistics: HP:2880/7200 (40%) (Temp HP 1:1440 [steadfast Potential Active) DP: 880/880 (Temp DP 1: 44) EN: 108/110 AP: 55/75, 75/75, 75/75 SP: -, MAX, MAX Morale: 105/150, 105/150, 105/150 Current Form: Proto Getter-3 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Sure Hit Effects: Accuracy +50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover Damage Taken: 1920 Resources Spent: 20 AP ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:840/2760 DP: 5040/5040 EN: 80/80 AP: 60/80 SP: 75/95, 95/95 Morale: 105/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 4/5 Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Gain L1, Defense Focus, Mobility Focus Effects: Experience Post Fight x2, +10% Temp Hp, +10% Temp Dp SP Used: 20, -30 Morale DEFENSE PHASE: Attacking Weapon: Super Electromagnetic Yo-Yo, 3 Tube Missile Pod, Cyflash Action Taken: Take Cover! Dummy Frog Balloons Everywhere! Shield Cyflash! Ninja Frog Away! Damage Taken: 646 Temp Hp (Defense Focus), 698 Hp (Cover -20%, Shield -30%) Resources Spent: 270 Temp Dp (Mobility Focus), 1929 DP (Distance Penalty -30%, Cover -20%, Countermeasures -30%) 60 AP ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Current Form: New Form: ATTACK PHASE: Repair Xabungle (+500 Hp) Statistics: HP:5762/6460 DP: 771/2700 (Temp DP 1:) (Temp DP 2:) EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 75/150 Current Form: Con V Current Terrain: Uptown Streets
  9. Board said everything but wrecking each other's whatnots, but if you could bump this thread over to custom games that'd be awesome of you.
  10. I'd wanted to make some of these into MechDevs, which will have to come later, but hey I've got nothing to do, so why not start working on something I've already sank 800+ hours into! Not sure how many people will be interested, or how many I'll take, but I've started work on units and classes. Any feedback at all would be appreciated. All Manufacturers X) Storage Deck Unit [Weapon] (X): All Loaders come equipped with a Storage Deck Unit which allows the mech to hold up to (X) weapons in reserve. To use the SDU, pay 5 AP during your Transformation Phase. The weapons are then immediately available during your Attack Phase. Weapons equipped in this fashion must replace existing ones in your possession. X) Storage Deck Unit [Ammo] (X): Weapons of the same category (detailed in the weapon tags) share ammo pools. Increase Ammo by (X) Where (X) is: White: 20% Green: 40% Blue: 60% Purple: 80% Orange: 100% Dark Orange: 120% Pearlescent: 140% Light Pink: 160% Manufacturer Abilities Weapon Integration: You may choose to modify weapons equipped to your Loader in the following ways based on your unit's manufacture. These over-write the Manufacturer tag on the existing weapon, unless the weapon is of your own manufacture already, at which point they stack. X)Atlas Perfection: Increase all weapon parameters by 30%. X)Bandit Stockpile: Increase Ammo Count by 50% and resources spendable on V and X attacks by 20%. Reduce Damage and Accuracy by 20%. X)Dahl Burstfire: When using weapons with Snipe or a Scope-Item attached, weapon gains the (V) Tag with a resource limit of 3. Increase to Damage and Accuracy for each additional shot is +20% of the base damage and accuracy for the weapon. X)Jakobs Power: Increase Weapon Damage by 50%, Reduce Accuracy by 20%. X)Hyperion Stabilizing Technology: When firing a weapon in consecutive turns, increase it's accuracy by 10% each turn, to a maximum of 50%. This bonus is lost if you switch weapons or go more than two rounds without firing it. Additionally, this bonus builds per ammo spent when executing X and V attacks. X)Maliwan Elements: Increase all Burn, Barrier Melt, Barrier Break, and Armor Break Statuses by L1. If they do not exist on the weapons equipped pre-integration, then add them at L1. X)S&S Munitions: Increase Ammo Count by 30%. X)Tediore Reload: You may at any time expend the remainder of your Ammo on a gun you fired to add a secondary effect to the weapon. Treat this as a V attack with no limit, as a secondary hit on the primary shot you fired. Reduce Damage and Accuracy 10%. Reload Damage is based on the gun's damage (calculated later). X)Vladof Bulletstorm: Increase the limit on V and X weapons by 15% for each round fired from the weapon in a turn. This bonus caps at +75%.
  11. Kerott (Con V) Statistics: HP: 3800, DP: 1500, EN: 60 IS: 3, Move: G, Size: L Rank: 3, Type: Frog Robot Weapons: Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds Element: Physical, Bubbles Ram (M)- 350 damage, 350 accuracy, 2 EN/attack Element: Physical Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds Element: Physical Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack Element: Physical, Explosive Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack Element: Physical Weak Electromagnetic Spark (H)- 180 damage, 1300 accuracy, 15 Morale, 20 EN/attack Element: Energy, Electricity Inherent Abilities: 1) Repair (500) 2) Resupply 3) Separate (Kerott) 4) Pilot Seats (2)
  12. Xabungle (Basic) Statistics: HP: 2300, DP: 2800, EN: 80 IS: 4, Move: G, Size: M, Season: 1 Rank: 3, Type: Walker Machine Weapons: Punch (M)- 200 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Kick (M)- 500 damage, 200 accuracy, 5 EN/attack Element: Physical, Reaction Blast Rifle- 1000 damage, 600 accuracy, 5 rounds Element: Physical, Bullet, Reaction Inherent Abilities: 1) Pilot Seats (2) 2) Xabungle (Basic) cannot be used in space.
  13. Proto Getter-1 Statistics: HP: 3200, DP: 1900, EN: 110 IS: 3, Move: F/G, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Punch- 350 damage, 350 accuracy, 2 EN/attack Element: Physical, Reaction Getter Tomahawk (M)- 1000 damage, 700 accuracy, 10 EN/attack Element: Physical, Reaction Tomahawk Boomerang (P)- 350 damage, 500 accuracy x 2, 10 EN/attack Element: Physical Getter Beam (H)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale Element: Energy Inherent Abilities: 1) Change to Proto Getter-2: The second pilot is the main pilot. 2) Change to Proto Getter-3: The third pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3) Proto Getter-2 Statistics: HP: 2000, DP: 3100, EN: 110 IS: 3, Move: G, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Arm- 300 damage, 400 accuracy, 2 EN/attack Element: Physical, Reaction Drill Storm (SV:5)- 400+200 damage, 600+250 accuracy, 5+3 EN/attack Element: Wind Drill Punch (P)- 1000 damage, 700 accuracy, 4 rounds Element: Physical, Drill Getter Drill (HV:3)- 900+500 damage, 800+350 accuracy, 15+5 EN/attack, 30 Morale Element: Physical, Drill Inherent Abilities: 1) Change to Proto Getter-1: The first pilot is the main pilot. 2) Change to Proto Getter-3: The second pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3) Proto Getter-3 Statistics: HP: 4000, DP: 1100, EN: 110 IS: 3, Move: G/W, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Smash- 400 damage, 300 accuracy, 2 EN/attack Element: Physical, Reaction Getter Missile (PAX:2)- 500 damage, 350 accuracy, 10 rounds Element: Explosive, Homing, Reaction Daisetsuzan Oroshi(MHV:10)- 800+200 damage, 500+100 accuracy, 15+2 EN, 40 Morale Element: Physical Inherent Abilities: 1) Change to Proto Getter-1: The first pilot is the main pilot. 2) Change to Proto Getter-2: The second pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3)
  14. Co-Pilot (Sub-Pilot) Level 1 (200/500) MEL -2 RNG 5 MOB 5 DEF 4 SKI -2 Starting Attribute Bonuses: None Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. SP Up: At the below levels, gain additional max SP. This effect is cumulative. Level 1: +10 Skills -Will+ (Hit) Spirit Commands -Luck (30 Sp) Will Commands -Mobility Focus -Defense Focus -Directed Fire -Focus Fire Experience +200 (Downtown Throwdown)
  15. Miku Hatsune (Singer/Support) Level 2 (350/500) MEL -2 RNG-2 DEF 7 MOB 8 SKI 4 Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1. Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a -type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties. Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Skills -Artificial Intelligence Spirit Commands -Gain (20 Sp) -Trust (30 Sp) Will Commands -Mobility Focus -Defense Focus -Directed Fire -Focus Fire Experience http://z9.invisionfr...wtopic=470&st=0 +650 (Former Newtype) +200 (Downtown Throwdown)