Melissa Calhoun

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Everything posted by Melissa Calhoun

  1. 9/19/2013: +10,000 (Credit Charity from The Silk Road.) 9/20/2013: +24,000 (Liquidation of Former V2 Assets) 9/20/2013: +1290 (Former Credit Depot Savings) 9/20/2013: -50 (Death Army) 9/20/2013: -800 (Voltaire Lumiere Drive) 9/21/2013: +5650 (Posts Achievements) 9/21/2013: 200 PCs + 150 PCs (Holy Shit Zonderbies? Zombeeders?) 9/21/2013: -800 (Macross Quarter) 9/26/2013: +100 PCs (Rockin' Out At The Base) 9/28/13: +500 PCs (Monthy Stipend) 9/28/13: -600 PCs (Apogee Motor, Anti-Beam Coating, Kerott (Con V), Proto Getter) 9/28/13: Free Xabungle (Photon Labs Achievement) Balance: 40,490 9/20/2013: 95 Unit Experience (2 B-Class Data, 5 A-Class Data, 35 Chips) 9/20/2013: -8 Unit Experience (Upgraded Death Army to Rank 3) 9/21/2013: -36 Unit Experience (Upgraded Macross Quarter to Rank 10) 9/21/2013: +135 Unit Experience (Battles Achievements) 9/21/2013: -68 Unit Experience (Upgraded Big Zam to Rank 10) 9/21/2013: +3 Unit Experience (Holy Shit Zonderbies? Zombeeders?) 9/26/2013: +30 Unit Experience (Rockin' Out At The Base) Balance: 151 Blue Stones 9/26/13: +50 Blue Stones (Rockin' Out At The Base) 9/28/13: +50 Blue Stones (Welcome to Fantasia Achievement) Balance: 100
  2. 10/14/2013: +500 PCs (Monthly Stipend) 10/14/2013: +100 PCs (Downtown Throwdown) Balance: 41,090 10/14/2013: +9 Unit Experience (Downtown Throwdown) Balance: 160 10/14/2013: +50 Blue Stones (Downtown Throwdown) Balance: 150
  3. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition Effects: Accuracy +50%, Incoming Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Take Chop, Dodge Machinegun, Dodge Familiar x2, Take Familiar x2, Explode. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) Transform Phase: 3 Attack Phase Weapon Used: Musashi Things (No Surrender Through Self Sacrifice!) Statistics: HP:0/7200 (69%) DP: 800/800 EN: 18/110 AP: 45/75, 65/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 100/150, 100/150, 105/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed.
  4. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition Effects: Accuracy +50%, Incoming Accuracy -40% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Countermeasures, Illusion vs. Combattler Chop and Familiar! Damage Recieved: 0 DP Spent: 260 Temp DP (Leadership) 741 DP Resources: 50 En, 5 Countermeasures. ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 1484/5040 EN: 0/80 AP: 0/80 SP: 55/95, 35/95 Morale: 70/150 Current Terrain: Uptown Streets Countermeasures: 0/10 Weapons: Blast Rifle 1/5 Bounties: List of enemy units killed. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) Transform Phase: Getter 2 Attack Phase Weapon Used: Getter Drill (H) 4940 Damage, 3900 Accuracy (165% Damage [Melee Stat, A-Up S, Hissatsu, Critical]) Target: Grandma Edith Cost: 25 En, 30 Morale, 10 AP Statistics: HP:2208/3200 (69%) DP: 2850/2850 EN: 18/110 AP: 45/75, 65/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 95/150, 95/150, 100/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed.
  5. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 Attack Phase Weapon Used: Getter Beam (H) 2200 Damage, 1200 Accuracy + 100% Damage [Ranged Stat, A-Up S, Hissatsu, Critical] = 4400, 2400 Target: Grandma Edith Cost: 30 En, 30 Morale, 10 AP Statistics: HP:2208/3200 (69%) DP: 2850/2850 EN: 43/110 AP: 45/75, 75/75, 05/75 SP: -, MAX, Vigor (0/3) Morale: 90/150, 120/150, 95/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: Everything Action Taken: Explode REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Sure Hit Effects: Accuracy +50% SP Used: 20 ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 2225/5040 EN: 50/80 AP: 0/80 SP: 55/95, 55/95 Morale: 65/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 2/5 Bounties: List of enemy units killed.
  6. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover, Defend Damage Taken: 1344 Damage Resources Spent: 20 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: Getter 3 New Form: Getter 1 Statistics: HP:1408/3200 (44%) DP: 2850/2850 EN: 73/110 AP: 55/75, 75/75, 05/75 SP: -, MAX, Vigor (1/3) Morale: 115/150, 115/150, 85/150 Current Form: Proto Getter-1 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: Choudenji Spin, Cracker Grenade, Cyflash Action Taken: Countermeasures, Countermeasures, Take Damage Taken: 408 Temporary Hp (Defense Focus, Non-Combatant), 1992 Damage Resources Spent: 1170 Temporary DP (Mobility Focus, Non-combatant, Leadership), 4014 DP - 2 Countermeasures ITEM PHASE: Item Used: Item Effects: ATTACK PHASE: Repair Xabungle (+400 Dp) Morale +5 Statistics: HP:48/2040 DP: 666/4680 EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 35/150 Current Form: Con V Current Terrain: Uptown Streets Shields 4/10 Countermeasures 3/10 REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) +400 Dp (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition L1 Effects: Accuracy +50%, Inc Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover, Illusion, Elude! Damage Taken: 0 Resources Spent: 257 Temp DP (Leadership) 806 DP, 20 AP, 10 En, 20 Morale ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:1340/2760 DP: 2225/5040 EN: 50/80 AP: 0/80 SP: 75/95, 55/95 Morale: 55/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 3/5 Bounties: List of enemy units killed.
  7. I'd wanted to make some of these into MechDevs, which will have to come later, but hey I've got nothing to do, so why not start working on something I've already sank 800+ hours into! Not sure how many people will be interested, or how many I'll take, but I've started work on units and classes. Any feedback at all would be appreciated. All Manufacturers X) Storage Deck Unit [Weapon] (X): All Loaders come equipped with a Storage Deck Unit which allows the mech to hold up to (X) weapons in reserve. To use the SDU, pay 5 AP during your Transformation Phase. The weapons are then immediately available during your Attack Phase. Weapons equipped in this fashion must replace existing ones in your possession. X) Storage Deck Unit [Ammo] (X): Weapons of the same category (detailed in the weapon tags) share ammo pools. Increase Ammo by (X) Where (X) is: White: 20% Green: 40% Blue: 60% Purple: 80% Orange: 100% Dark Orange: 120% Pearlescent: 140% Light Pink: 160% Manufacturer Abilities Weapon Integration: You may choose to modify weapons equipped to your Loader in the following ways based on your unit's manufacture. These over-write the Manufacturer tag on the existing weapon, unless the weapon is of your own manufacture already, at which point they stack. X)Atlas Perfection: Increase all weapon parameters by 30%. X)Bandit Stockpile: Increase Ammo Count by 50% and resources spendable on V and X attacks by 20%. Reduce Damage and Accuracy by 20%. X)Dahl Burstfire: When using weapons with Snipe or a Scope-Item attached, weapon gains the (V) Tag with a resource limit of 3. Increase to Damage and Accuracy for each additional shot is +20% of the base damage and accuracy for the weapon. X)Jakobs Power: Increase Weapon Damage by 50%, Reduce Accuracy by 20%. X)Hyperion Stabilizing Technology: When firing a weapon in consecutive turns, increase it's accuracy by 10% each turn, to a maximum of 50%. This bonus is lost if you switch weapons or go more than two rounds without firing it. Additionally, this bonus builds per ammo spent when executing X and V attacks. X)Maliwan Elements: Increase all Burn, Barrier Melt, Barrier Break, and Armor Break Statuses by L1. If they do not exist on the weapons equipped pre-integration, then add them at L1. X)S&S Munitions: Increase Ammo Count by 30%. X)Tediore Reload: You may at any time expend the remainder of your Ammo on a gun you fired to add a secondary effect to the weapon. Treat this as a V attack with no limit, as a secondary hit on the primary shot you fired. Reduce Damage and Accuracy 10%. Reload Damage is based on the gun's damage (calculated later). X)Vladof Bulletstorm: Increase the limit on V and X weapons by 15% for each round fired from the weapon in a turn. This bonus caps at +75%.
  8. It's going to operate on entirely original classes and units and likely take place on a more well-to-do planet then Pandora in the Borderlands Universe. It takes place after the events of Borderlands 2 in a period of military escalation. With the opening of the second Vault, Hyperion, through satellite feed, is able to locate and open a third vault before the remaining Vault Hunters on Pandora manage the resources to mobilize to another planet. The new company CEO, in it for the profits then begins rapid expansion to other worlds to commandeer as many of the sites as possible, and with the frames and shielding they gained access to, have very little opposition, curtailing any uprising nearly before it starts. Unlike Maliwan, and it's other competitors, Hyperion refuses to sell this technology, it has to be reverse engineered, or stolen, leading to a great number of cheap knock offs compared to the original Eridian technology. I'd pretty much put a stop work order on the project when I got no interest, but if I had... four-ish people, might be able to sweet talk me into three even, I would gladly resume my efforts.
  9. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Defense Focus, Mobility Focus Effects: +10% Temp Hp, +10% Temp Dp SP Used: -30 Morale DEFENSE PHASE: Attacking Weapon: 3 Tube Missile Pod, Cyflash x2 Action Taken: Dodge a Missile, Shield Everything Else! Damage Taken: 1292 Temp Hp (Defense Focus, Non-combatant), 3814 Hp (Shield -30%) Resources Spent: 675 Temp Dp (Mobility Focus, Non-combatant), 521 DP,, -4 Shields Support Defense Phase Support Defending: Proto-Getter 3 (From that mean old Grandma Edith) Action: Take it in the face and explode, discarding the (Con V) parts, and re-deploying as Kerott with full Hp, Dp, and EN. ITEM PHASE: Item Used: Item Effects: ATTACK PHASE: Repair Proto-Getter 3 (+400 Hp) Morale +5 Statistics: HP:2040/2040 DP: 4680/4680 EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 55/150 Current Form: Con V Current Terrain: Uptown Streets Shields 4/10 Countermeasures 5/10 REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots), +5 Bonus [Defender Under 50%] HP +400 (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Vigor L1 Effects: Hp +25% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash x2 Action Taken: Take Cover x2 Damage Taken: 1440 Temp Hp (Steadfast Potential) 2400 Damage Resources Spent: 40 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: New Form: ATTACK PHASE: Daisetsuzan Oroshi! (5460 Damage, 2925 Accuracy) [+60% Melee, +10% A-Up S + 10% Critical + 15% Hissatsu] Grandma Edith. EN -35, Morale -40, -10 AP Statistics: HP:2680/7200 (70%) DP: 880/880 (Temp DP 1: 44) EN: 73/110 AP: 55/75, 75/75, 25/75 SP: -, MAX, Vigor (2/3) Morale: 110/150, 110/150, 75/150 Current Form: Proto Getter-3 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) +500 Hp (Repair) SPIRIT COMMAND PHASE Spirit Command(s) Used: Intuition L1 Effects: Accuracy +50%, Inc Accuracy -50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash x2 Action Taken: Take Cover, Evade, Illusion x2, Elude! Damage Taken: 0 Resources Spent: 718 DP + 1691 DP, 40 AP, 20 En, 40 Morale Statistics: HP:1340/2760 DP: 2631/5040 EN: 60/80 AP: 20/80 SP: 75/95, 75/95 Morale: 70/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 4/5 Bounties: List of enemy units killed.
  10. Deployment Zone C, Uptown Streets. REGENERATION PHASE: Proto Getter-1 Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Gain L1 Effects: Double Xp SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover Damage Taken: 1920 Resources Spent: 20 AP TRANSFORMATION/MOVEMENT PHASE: Current Form: Proto Getter-1 New Form: Proto Getter-3 ATTACK PHASE: Getter Smash (640 Damage, 480 Accuracy) [+60% Melee] Grandma Edith. EN -2 Statistics: HP:2880/7200 (40%) (Temp HP 1:1440 [steadfast Potential Active) DP: 880/880 (Temp DP 1: 44) EN: 108/110 AP: 55/75, 75/75, 75/75 SP: -, MAX, MAX Morale: 105/150, 105/150, 105/150 Current Form: Proto Getter-3 Current Terrain: Uptown Streets Weapons: Bounties: List of enemy units killed. REGENERATION PHASE: Xabungle Morale: +5 (All Pilots) SPIRIT COMMAND PHASE Spirit Command(s) Used: Sure Hit Effects: Accuracy +50% SP Used: 20 DEFENSE PHASE: Attacking Weapon: Cyflash Action Taken: Take Cover Damage Taken: 1920 Resources Spent: 20 AP ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent. Statistics: HP:840/2760 DP: 5040/5040 EN: 80/80 AP: 60/80 SP: 75/95, 95/95 Morale: 105/150 Current Terrain: Uptown Streets Weapons: Blast Rifle 4/5 Bounties: List of enemy units killed. REGENERATION PHASE: Con V Morale: +5 SPIRIT COMMAND PHASE Spirit Command(s) Used: Gain L1, Defense Focus, Mobility Focus Effects: Experience Post Fight x2, +10% Temp Hp, +10% Temp Dp SP Used: 20, -30 Morale DEFENSE PHASE: Attacking Weapon: Super Electromagnetic Yo-Yo, 3 Tube Missile Pod, Cyflash Action Taken: Take Cover! Dummy Frog Balloons Everywhere! Shield Cyflash! Ninja Frog Away! Damage Taken: 646 Temp Hp (Defense Focus), 698 Hp (Cover -20%, Shield -30%) Resources Spent: 270 Temp Dp (Mobility Focus), 1929 DP (Distance Penalty -30%, Cover -20%, Countermeasures -30%) 60 AP ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Current Form: New Form: ATTACK PHASE: Repair Xabungle (+500 Hp) Statistics: HP:5762/6460 DP: 771/2700 (Temp DP 1:) (Temp DP 2:) EN: - (No Intent To Use) AP: 10/70 SP: - (Gain Cast, Nothing Else Matters) Morale: 75/150 Current Form: Con V Current Terrain: Uptown Streets
  11. Board said everything but wrecking each other's whatnots, but if you could bump this thread over to custom games that'd be awesome of you.
  12. Items 1000 PC MechDev Coupon Consumables Repair Kit x10 Super Repair Kit Propellent Tank x9 Reloader x9 One-Hit-Sure-Kill Knowledge Zyflude Crystal Installables A-Adaptor Anti-Beam Coating Apogee Motor A-Up Unit SC x 4 A-Up Unit S x1 (1 From PA Fight Achievements, Free) Beam Coat Chogokin New-Z Dual Tesla Drive x2 Dual Sensor Dummy Balloon Launcher x2 (PA Fight Achievements, Free) Grapple Sensor Multiple Sensor Shield Stealth System (PA Fight Achievements, Free) Voltaire Lumieres Vouchers Aura Battler Dunbine Zwauth Mazinkaiser Units: Mazinkaiser (Kaiser Scrander) Original Units: Alteisen Kai Grungust Sanshiki Mass Produced Valcione Kai Weissritter Kai Knight Machine Laftkranz SRWD: El Chevalier SRWJ: Coustwell Granteed Bellazute Getter Robo G Getter Dragon
  13. Kerott (Con V) Statistics: HP: 3800, DP: 1500, EN: 60 IS: 3, Move: G, Size: L Rank: 3, Type: Frog Robot Weapons: Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds Element: Physical, Bubbles Ram (M)- 350 damage, 350 accuracy, 2 EN/attack Element: Physical Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds Element: Physical Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack Element: Physical, Explosive Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack Element: Physical Weak Electromagnetic Spark (H)- 180 damage, 1300 accuracy, 15 Morale, 20 EN/attack Element: Energy, Electricity Inherent Abilities: 1) Repair (500) 2) Resupply 3) Separate (Kerott) 4) Pilot Seats (2)
  14. Xabungle (Basic) Statistics: HP: 2300, DP: 2800, EN: 80 IS: 4, Move: G, Size: M, Season: 1 Rank: 3, Type: Walker Machine Weapons: Punch (M)- 200 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Kick (M)- 500 damage, 200 accuracy, 5 EN/attack Element: Physical, Reaction Blast Rifle- 1000 damage, 600 accuracy, 5 rounds Element: Physical, Bullet, Reaction Inherent Abilities: 1) Pilot Seats (2) 2) Xabungle (Basic) cannot be used in space.
  15. Proto Getter-1 Statistics: HP: 3200, DP: 1900, EN: 110 IS: 3, Move: F/G, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Punch- 350 damage, 350 accuracy, 2 EN/attack Element: Physical, Reaction Getter Tomahawk (M)- 1000 damage, 700 accuracy, 10 EN/attack Element: Physical, Reaction Tomahawk Boomerang (P)- 350 damage, 500 accuracy x 2, 10 EN/attack Element: Physical Getter Beam (H)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale Element: Energy Inherent Abilities: 1) Change to Proto Getter-2: The second pilot is the main pilot. 2) Change to Proto Getter-3: The third pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3) Proto Getter-2 Statistics: HP: 2000, DP: 3100, EN: 110 IS: 3, Move: G, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Arm- 300 damage, 400 accuracy, 2 EN/attack Element: Physical, Reaction Drill Storm (SV:5)- 400+200 damage, 600+250 accuracy, 5+3 EN/attack Element: Wind Drill Punch (P)- 1000 damage, 700 accuracy, 4 rounds Element: Physical, Drill Getter Drill (HV:3)- 900+500 damage, 800+350 accuracy, 15+5 EN/attack, 30 Morale Element: Physical, Drill Inherent Abilities: 1) Change to Proto Getter-1: The first pilot is the main pilot. 2) Change to Proto Getter-3: The second pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3) Proto Getter-3 Statistics: HP: 4000, DP: 1100, EN: 110 IS: 3, Move: G/W, Size: L, Season: 1 Rank: 3, Type: Getter Machine Weapons: Getter Smash- 400 damage, 300 accuracy, 2 EN/attack Element: Physical, Reaction Getter Missile (PAX:2)- 500 damage, 350 accuracy, 10 rounds Element: Explosive, Homing, Reaction Daisetsuzan Oroshi(MHV:10)- 800+200 damage, 500+100 accuracy, 15+2 EN, 40 Morale Element: Physical Inherent Abilities: 1) Change to Proto Getter-1: The first pilot is the main pilot. 2) Change to Proto Getter-2: The second pilot is the main pilot. 3) Open Get (400) (Thruster) 4) Pilot Seats (3)
  16. Aura Battler (Melissa Calhoun, Hero Base Class) Level 4 (487/500) MEL: +5 RNG: +1 DEF: +0 MOB: +6 SKL: +6 Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Skills -Countercut Mastery (Passive): When using the Countercut Will Command, your Skill Attribute is considered one (1) level higher. -Unit Specialization (Aura Battler) (Passive): +1 Melee and Range Attributes when piloting a unit of the chosen type. -Ninja (Passive): +1 Mobility Attribute. Illusion effectiveness +10%. Spirits (115/115 Sp) -Accelerate (5 Sp): Reduce the cost to move to another terrain by 10 EN, to a minimum of 0. -Intuition L1 (20 Sp): Cast Sure Hit L1 and Flash L1 on yourself. Techniques -Hyper Charge: When using this attack you may pay 10 additional EN to make the attack unable to be Countercut. Will Commands -Countercut: Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs 15 Morale. -Elude: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 15 Morale. -Premonition of Danger: Gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Costs 15 Morale. -Insightful Maneuver: Gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Costs 15 Morale. Bio Forthcoming. Experience http://z9.invisionfr...wtopic=470&st=0 1,623 (Formerly Dynamic Pilot) +125 (Is that a Zonder...? ROBOT ZOMBIES!!!!!!!! http://simchamber.net/index.php/topic/8251-is-that-a-zonder-robot-zombies/page-2#entry180927 ) +100 (Rockin' Out At The Base) +100 (Downtown Throwdown)
  17. Co-Pilot (Sub-Pilot) Level 1 (200/500) MEL -2 RNG 5 MOB 5 DEF 4 SKI -2 Starting Attribute Bonuses: None Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. SP Up: At the below levels, gain additional max SP. This effect is cumulative. Level 1: +10 Skills -Will+ (Hit) Spirit Commands -Luck (30 Sp) Will Commands -Mobility Focus -Defense Focus -Directed Fire -Focus Fire Experience +200 (Downtown Throwdown)
  18. Miku Hatsune (Singer/Support) Level 2 (350/500) MEL -2 RNG-2 DEF 7 MOB 8 SKI 4 Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1. Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a -type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties. Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Skills -Artificial Intelligence Spirit Commands -Gain (20 Sp) -Trust (30 Sp) Will Commands -Mobility Focus -Defense Focus -Directed Fire -Focus Fire Experience http://z9.invisionfr...wtopic=470&st=0 +650 (Former Newtype) +200 (Downtown Throwdown)
  19. Sniper (Gunfighter) Level 3 (004/500) MEL -1 RNG 10 DEF 2 MOB 2 SKI 5 Starting Attribute Bonuses: +3 Range Attribute at level 1. Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill) Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Gunfight:: Gain the Gunfight skill as a bonus skill for free. Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free. Skills -Gunfight -Genius Spirit Commands -Sure Hit -Hot Blood Techniques -Smokescreen Will Commands -Countershoot -Barrage -Range Focus -Mobility Focus -Elude Experience http://z9.invisionfr...wtopic=470&st=0 +914 (Former Yuusha) +100 (Downtown Throwdown)
  20. Duelist (Brawler) Level 3 (126/500) MEL 10 RNG -1 DEF 2 MOB 2 SKL 5 Starting Attribute Bonuses: +3 Melee Attribute at level 1. Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill) Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Infight: Brawlers gain the Infight skill for free at level 1. Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1. Skills -Infight -Brave Spirit Commands -Direct Attack -Sure Hit Techniques -Rampage Will Commands -Countercut -Knock Aside -Riposte -Melee Focus -Defense Focus -Elude Experience http://z9.invisionfree.com/scver2/index.php?showtopic=470&st=0 +926 (Former Psychodriver) +200 (Downtown Throwdown)
  21. If you've still got any units/pilots free for more, I wouldn't mind doing an SCW mission with rank 3 units, tier 2 items, level 1-2 pilots.
  22. Welcome to Fantasia (Rockin' Out In The Base) Badlands Trophy Iron Leaguer Championship The Royal Cup Wisest World War Maximilian Jenius Combat Training Allenby Beardsley Combat Training Latooni Subota Combat Training http://z9.invisionfree.com/scver2/index.php?showtopic=470&st=0 27 SC1/SC2/SCEX Battles, 16 PA/VS Battles. Only Wimps Use Swords (Rockin' Out In The Base) [Volfogg Vs. Big Zam, Achievement Unlocked] Ace Pilot [Defender] Photon Laboratory [Death Army Purchased] Check but put in the requirements for the achievements next time.
  23. REGENERATION PHASE(Random Banchou): Morale Gain: +10 EN Regen: +0 HP Regen: +4560 DP Regen: 0 SPIRIT COMMAND PHASE(Random Banchou): Spirit Used: Iron Wall, Vigor, Base Regen: Hp SP Cost: 35 Sp, 5 Ap Target: Self Effect: -25% Damage Recieved (All Sources This Turn) +25% Hp (11400) DEFENSE PHASE (Random Banchou): Attacking Weapon: Everything (TK Missile, Murasame Sword, Scimitar of Barzai (Shockwave), Wormhole Cannon) Action Taken: Shield, Shield, Shield, Barrier Damage Taken: 11848 + 7928 + 6930 + 0 = 26706 Resources Spent: 3 Shields, 20 EN ITEM PHASE(Random Banchou): Item Used: Repair Kit Item Effects: Hp + 30% (13680) TRANSFORMATION/MOVEMENT PHASE(Random Banchou): "Oi Oi... just take it... we're leaving..." Gunbuster retreats! ATTACK PHASE (Random Banchou): Weapon Used: Target(s): Damage Modifiers: Accuracy Modifiers: Other Modifiers: Damage Dealt: Resources Spent: Statistics: HP: 32574/45600 + 9120 Temporary Hp DP: 8000/8000 EN: 40/140 AP: 50/85 SP: 35/120 Morale: 70/150 Shields: 0/10 Repair Kit 0/2 Weapons: Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack Element: Physical, Reaction Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack Element: Physical, Reaction Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack Element: Energy Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack Element: Physical Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds Element: Physical, Explosive, Missile, Guided, Reaction Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack Element: Physical, Reaction Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack Element: Physical, Reaction Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack Element: Physical Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds Element: Physical, Explosive, Missile, Guided Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds Element: Energy Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack Element: Physical, Electricity Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack Element: Energy Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack Element: Energy, Beam Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack Element: Electricity, Wind Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale Element: Physical, Drill Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale Element: Physical, Electricity Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale Element: Physical, Electricity MAP Attacks: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale Element: Energy, Laser REGENERATION PHASE(Melissa Calhoun): Morale Gain: +5 EN Regen: +0 HP Regen: +0 DP Regen: 0 SPIRIT COMMAND PHASE(Melissa Calhoun): Spirit Used: Intuition L1 SP Cost: 20 Sp Target: Self Effect: Sure Hit L1, Flash L1 DEFENSE PHASE (Melissa Calhoun): Attacking Weapon: Telekinetic Missile Action Taken:Evade Damage Taken: 0 Resources Spent: 11875 DP ITEM PHASE(Melissa Calhoun): Item Used: Propellant Tank Item Effects: DP +30% ( +7824 1/2 Uses Remain) TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun): "Yeah this isn't worth it, I'm out of here." Macross Quarter retreats! Statistics: HP: 21500/21500 DP: 15304/26080 EN: 60/180 AP: 60/80 SP: 55/115 Morale: 90/150 Propellant Tank 0/2 Weapons: Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds Element: Energy, Beam, Reaction Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack Element: Energy, Beam Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode Element: Physical Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale Element: Energy, Beam Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack Element: Energy, Beam, MDE, Reaction Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale Element: Energy, Beam Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam MAP Attacks: Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam Combo Attacks S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam
  24. REGENERATION PHASE(Dozle): Morale Gain: +5 EN Regen: +0 HP Regen: +2113 DP Regen: +1597 SPIRIT COMMAND PHASE(Dozle): Spirit Used: Grit L1, SP Cost: 25 Target: Self Effect: Damage Dealt +20%, Damage Recieved -20% DEFENSE PHASE (Dozle): Attacking Weapon: Telikinesis Missile Action Taken: -Nothing can save you, missiles everywhere, missiles in your missile wounds.- Damage Taken: 9930 Using Grit + Defend Resources Spent: Undodgeable/Can't Support Defend, Self. Statistics: HP: 0/21125, DP: 9084/15971 EN: 100/150 AP: 75/85 SP: 95/120 Morale: 100/150 REGENERATION PHASE(Random Banchou): Morale Gain: +10 EN Regen: +0 HP Regen: +4560 DP Regen: 0 SPIRIT COMMAND PHASE(Random Banchou): Spirit Used: Iron Wall, Vigor, Base Regen: Hp SP Cost: 35 Sp, 5 Ap Target: Self Effect: -25% Damage Recieved (All Sources This Turn) +25% Hp (11400) DEFENSE PHASE (Random Banchou): Attacking Weapon: Everything (TK Missile, Murasame Sword, Scimitar of Barzai (Shockwave), Wormhole Cannon) Action Taken: Shield, Shield, Shield, Barrier Damage Taken: 9309 + 7928 + 6930 + 0 = 9120 Temp HP + 15047 HP Resources Spent: 3 Shields, 20 EN ITEM PHASE(Random Banchou): Item Used: Repair Kit Item Effects: Hp + 30% (13680) TRANSFORMATION/MOVEMENT PHASE(Random Banchou): ATTACK PHASE (Random Banchou): Weapon Used: Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale Element: Physical, Electricity Target(s): Norse Rei Damage Modifiers: +75% Damage (+60% Melee +10% Close Combat, +10% CRITICAL (Furious Inspiration) -5% HISSATSU) Accuracy Modifiers: +55% Accuracy (+50% Stats +10% CRITICAL, -5% HISSATSU!) Other Modifiers: Armor Pierce, Paralyze L2 Damage Dealt: 9625 Damage, 6975 Accuracy x2. Resources Spent: 30 EN, 30 Morale Statistics: HP: 32420/45600 DP: 8000/8000 EN: 60/140 AP: 55/85 SP: 70/120 Morale: 65/150 Shields: 3/10 Repair Kit 1/2 Weapons: Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack Element: Physical, Reaction Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack Element: Physical, Reaction Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack Element: Energy Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack Element: Physical Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds Element: Physical, Explosive, Missile, Guided, Reaction Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack Element: Physical, Reaction Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack Element: Physical, Reaction Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack Element: Physical Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds Element: Physical, Explosive, Missile, Guided Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds Element: Energy Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack Element: Physical, Electricity Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack Element: Energy Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack Element: Energy, Beam Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack Element: Electricity, Wind Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale Element: Physical, Drill Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale Element: Physical, Electricity Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale Element: Physical, Electricity MAP Attacks: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale Element: Energy, Laser REGENERATION PHASE(Melissa Calhoun): Morale Gain: +5 EN Regen: +0 HP Regen: +0 DP Regen: 0 SPIRIT COMMAND PHASE(Melissa Calhoun): Spirit Used: Intuition L1 SP Cost: 20 Sp Target: Self Effect: Sure Hit L1, Flash L1 DEFENSE PHASE (Melissa Calhoun): Attacking Weapon: Telekinetic Missile Action Taken:Dodge Damage Taken: 0 Resources Spent: 11212 DP ITEM PHASE(Melissa Calhoun): Item Used: Propellant Tank Item Effects: DP +30% ( +7824 1/2 Uses Remain) TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun): ATTACK PHASE (Melissa Calhoun): Weapon Used: Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode Element: Physical Target(s): Norse Rei Damage Modifiers: +60% Damage (+50% Stats, +10% CRITICAL) Accuracy Modifiers: +110% Accuracy (+50% Stats +10% Critical, +50% Sure Hit) Other Modifiers: Damage Dealt: 9360 Damage, 16800 Accuracy/Target Resources Spent: 40 EN, 10 AP Statistics: HP: 21500/21500 DP: 19355/26080 EN: 60/180 AP: 60/80 SP: 75/115 Morale: 90/150 Propellant Tank 1/2 Weapons: Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds Element: Energy, Beam, Reaction Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack Element: Energy, Beam Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode Element: Physical Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale Element: Energy, Beam Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack Element: Energy, Beam, MDE, Reaction Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale Element: Energy, Beam Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam MAP Attacks: Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam Combo Attacks S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam
  25. REGENERATION PHASE(Dozle): Morale Gain: +5 EN Regen: +0 HP Regen: +0 DP Regen: 0 SPIRIT COMMAND PHASE(Dozle): Spirit Used: Grit L1, Base Regeneration: Hp, DP. SP Cost: 25, 10 AP. Target: Self Effect: Damage Dealt +20%, Damage Recieved -20% DEFENSE PHASE (Dozle): Attacking Weapon: Telikinesis Missile, Graviton Cannon Action Taken: Take, Dodge Damage Taken: 14186 Resources Spent: -799 Temporary DP 8484 DP ITEM PHASE(Dozle): Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE(Dozle): ATTACK PHASE (Dozle Zabi): Weapon Used: Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale Element: Energy, Beam Target(s): Norse Rei Damage Modifiers: +115% Damage (Ranged, Critical, Grit, HISSATSU! [70% + 10%, + 20% + 15%) Accuracy Modifiers: +95% Accuracy (Ranged, Critical, HISSATSU!) [70% + 10% + 15%] Other Modifiers: Damage Dealt: 32702 Damage, 11534 Accuracy Resources Spent: 50 EN, 20 Morale Statistics: HP: 6939/21125, DP: 7487/15971 EN: 100/150 AP: 75/85 SP: 95/120 Morale: 95/150 Weapons: 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 9/10 rounds Element: Physical, Bullet, Reaction Kick (M)- 8450 damage, 2366 accuracy, 20 EN/attack Element: Physical, Reaction Claw Missile (PAX:2)- 3380 damage, 2028 accuracy, 6 rounds Element: Physical, Missile, Guided, Reaction Anti-Air Mega Particle Guns (AX:6)- 1183 damage, 676 accuracy, 4 EN/attack Element: Energy, Beam, Reaction Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale Element: Energy, Beam REGENERATION PHASE(Random Banchou): Morale Gain: +5 EN Regen: +0 HP Regen: +0 DP Regen: 0 SPIRIT COMMAND PHASE(Random Banchou): Spirit Used: Iron Wall, Base Regen: Hp SP Cost: 15 Sp, 5 Ap Target: Self Effect: -25% Damage Recieved (All Sources This Turn) DEFENSE PHASE (Random Banchou): Attacking Weapon: Everything (Melting Siren, TK Missile, Scimitar of Barzai (Shockwave), Graviton Cannon) Action Taken: Shieldy shieldy shield shield. No Barriers, Barriers are for poons with EN to throw around. Damage Taken: 27,773 Resources Spent: 4 Shields. ITEM PHASE(Random Banchou): Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE(Random Banchou): "What do you think you're doing in my territory!" ATTACK PHASE (Random Banchou): Weapon Used: Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale Element: Physical, Electricity Target(s): Norse Rei Damage Modifiers: +105% Damage (+60% Melee +10% Close Combat, +20% CRITICAL (Furious Inspiration) + 15% HISSATSU) Accuracy Modifiers: +85% Accuracy (+50% Stats + 10% Leadership +10% CRITICAL, +15% HISSATSU!) Other Modifiers: Armor Pierce, Paralyze L2 Damage Dealt: 11275 Damage, 8325 Accuracy x2. Resources Spent: 30 EN, 30 Morale Statistics: HP: 17827/45600 (Steadfast Potential Activated!: Temporary Hp: 9120) DP: 8000/8000 EN: 110/140 AP: 70/85 SP: 105/120 Morale: 80/150 Weapons: Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack Element: Physical, Reaction Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack Element: Physical, Reaction Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack Element: Energy Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack Element: Physical Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds Element: Physical, Explosive, Missile, Guided, Reaction Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack Element: Physical, Reaction Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack Element: Physical, Reaction Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack Element: Physical Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds Element: Physical, Explosive, Missile, Guided Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds Element: Energy Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack Element: Physical, Electricity Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack Element: Energy Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack Element: Energy, Beam Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack Element: Electricity, Wind Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale Element: Physical, Drill Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale Element: Physical, Electricity Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale Element: Physical, Electricity MAP Attacks: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale Element: Energy, Laser REGENERATION PHASE(Melissa Calhoun): Morale Gain: +5 EN Regen: +0 HP Regen: +0 DP Regen: 0 SPIRIT COMMAND PHASE(Melissa Calhoun): Spirit Used: Intuition L1 SP Cost: 20 Sp Target: Self Effect: Sure Hit L1, Flash L1 DEFENSE PHASE (Melissa Calhoun): Attacking Weapon: Graviton Cannon Action Taken: Dodged Damage Taken: 0 Resources Spent: -1304 Temp DP -3337 DP ITEM PHASE(Melissa Calhoun): Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun): ATTACK PHASE (Melissa Calhoun): Weapon Used: Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam Target(s): Everyone Damage Modifiers: +45% Damage (+10% Stats, +20% CRITICAL [Furious Inspiration], +15% HISSATSU) Accuracy Modifiers: +80% Accuracy (+10% Stats + 10% Leadership, +10% Critical, +50% Sure Hit + 15% HISSATSU) Other Modifiers: Damage Dealt: 9425 Damage, 16380 Accuracy/Target Resources Spent: 80 EN, 10 AP, 30 Morale Statistics: HP: 21500/21500 DP: 22743/26080 EN: 100/180 AP: 70/80 SP: 95/115 Morale: 85/150 Weapons: Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds Element: Energy, Beam, Reaction Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack Element: Energy, Beam Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode Element: Physical Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale Element: Energy, Beam Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack Element: Energy, Beam, MDE, Reaction Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale Element: Energy, Beam Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam MAP Attacks: Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam Combo Attacks S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode Element: Energy, Beam