Harven

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About Harven

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    Captain who sunk our ship~
  • Birthday 04/11/1989

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    Hawaii
  1. WOW ... since I've been holding up the round for this long. I'm just going to say I proned myself. >.> Sorry about that guys! T_T
  2. Characters: Blaise Roa, Agram Fox Location: White Base The hallway shook as Blaise and Agram tried to keep their balance in the last part of the walkway to the bridge. "My god." Blaise spat "Things never go our way do they?" Agram gave him a tired glance "Hurry to the bridge." Both of them ran down the hallway stumbling along the way. "Captain!" Agram said grabbing onto the side of the doorway as they entered the bridge. "Anything we can do to help sir?"
  3. (( Wow Krel, my dice don't like you today >.> And wow. I'm going to die from this stupid lightning alone XD )) REGENERATION PHASE: Gauge: +1 (7/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [260] [+0%] [+25%] [-20%] [-25%] [-30%] = 137 Resources Spent: 137 DP DEFENSE PHASE: Attacking Weapon: Action Taken: Enemy Accuracy: Math: Block: Resources Spent: Samanosuke: Damn. These people shrug off my attacks like nothing. SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] Target(s): Krelian Accuracy Modifier: [+10%] [+40%] = +50% Damage Modifier: [3200] [+70%] = [5440] Other: Negates Stealth in targets you attack. Resources Spent: 3 Rounds Statistics: HP: 2350/3600 EN: 190/200 AP: 60/100 DP: 2588/3600 SP (Sam): 60/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 3/5 14) Sleeper Missiles: N/A Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 23/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon Charge: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Krelian Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round each Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 500/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 8/12 rounds [+15%] Charge (1)
  4. (( Kashi, Missiles resolve this turn. Sorry if there was any confusion. I'll post the sleeper missiles when they resolve guys. )) REGENERATION PHASE: Gauge: +1 (6/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [260] [+0%] [+25%] [-20%] [-25%] [-30%] = 137 Resources Spent: 137 DP DEFENSE PHASE: Attacking Weapon: Action Taken: Enemy Accuracy: Math: Block: Resources Spent: Samanosuke: Talk about one hell of a fight! You there! Let's go! SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: SVX-K7D Sleeper Missile Pods (PGSF:8) Target(s): Kashi & Krelian Accuracy Modifier: [+20%] [+15%] [+40%] = +85% each Damage Modifier: [600] [+70%] = [1020] [#4] each Other: Negates Stealth in targets you attack. Resolve. On the turn this attack resolves, Countershoot cost +50%. Resources Spent: N/A ATTACK PHASE: Weapon Used: G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] Target(s): Kyo Accuracy Modifier: [+10%] [+40%] = +50% Damage Modifier: [3200] [+70%] = [680] Other: Negates Stealth in targets you attack. Resources Spent: 3 Rounds Statistics: HP: 2350/3600 EN: 190/200 AP: 60/100 DP: 2725/3600 SP (Sam): 70/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 3/5 14) Sleeper Missiles: N/A Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 26/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon Charge: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Mao! Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round each Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 750/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 9/12 rounds [+15%] Charge (1)
  5. I can wait xD So no worries mao. If anything when it comes to shoulder weapons the only weapons I can think of from AC is like Flares, support missiles and support rockets. Nothing really fancy but I can try think of more ideas if you need.
  6. Edited. If you guys need me to repost, let me know and I'll post it up again.
  7. (( Just checking. Thanks Axel. )) REGENERATION PHASE: Gauge: +1 (5/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [260] [+0%] [+25%] [-20%] [-25%] [-30%] = 137 Resources Spent: 137 DP DEFENSE PHASE: Attacking Weapon: Action Taken: Enemy Accuracy: Math: Block: Resources Spent: Samanosuke: Talk about one hell of a fight! You there! Let's go! SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: UEG-05F Double Gatling Gun (F:10) Target(s): Mao! Accuracy Modifier: [+10%] [+45%] [+40%] = +95% Damage Modifier: [400] [+70%] = [680] [#10] Other: Negates Stealth in targets you attack. Resources Spent: 10 Rounds Statistics: HP: 2350/3600 EN: 190/200 AP: 60/100 DP: 2725/3600 SP (Sam): 70/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 3/5 14) Sleeper Missiles: Kashi and Krellian - 1 more turns. Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 26/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon Charge: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Mao! Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round each Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 750/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 9/12 rounds [+15%] Charge (1)
  8. Gotcha. Is the Final Weapons system fine too or do you need me to work a bit more on that too? I'll just repost that I've edited it.
  9. Fallout RP?! Heh. I'm in. I have to ask though, is there a Power Fist?
  10. Characters: Blaise Roa, Agram Fox Location: White Base "Dear god." Blaise said walking up to Agram, "Hmm?" Agram responded with food in his mouth. "Who's piloting this bloody ship?" Blaise looked around the room with concerned eyes. Agram in emptied cafeteria, the last one still eating. "We gotta talk to the captain." Blaise said sitting down. "If I recall...I think its Oscar or maybe Salya. Not sure." Agram responded without even looking away from his food. "You serious? I saw them walking around earlier. Damn. Should of said something then." "How bad could he be?" Agram said glancing up at him. "Not like you need to be smooth to fly this brick." Blaise got mad "Don't call White Base a brick! She's an amazing ship-" "In your hands." Agram finished his sentence for him and put down his fork. "Not everybody is as good as you are when it comes to ships of this caliber." He met Blaises eyes "Everything isn't so easy we lost too many of the crew members from that surprise attack. The only people and most of those people were out on the battlefield... However, I'll be willing to go with you to see if we can offer them a hand" He picked up his fork again. "right after this plate." "Bah." Blaise put a smile on his face while shaking his head. "Always food with you Agram. You never change." Agram shoved the last bits of food in his mouth and the empty plate put a smile on his face. "Least I find enjoyment in it in eating unlike a certain someone. Now lets go talk to the captain.
  11. (( Hey Axel did you dodge my last x4 machine guns? Sorry I can't tell with your defense phase. And everybody has jammer D: )) REGENERATION PHASE: Gauge: +1 (5/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [260] [+0%] [+25%] [-20%] [-25%] [-30%] = 137 Resources Spent: 137 DP DEFENSE PHASE: Attacking Weapon: Action Taken: Enemy Accuracy: Resources Spent: Samanosuke: Strange seems like this storm has a method of death about it huh? SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: SVX-K7D Sleeper Missile Pods (PGSF:8) Target(s): Kashi and Krelian Accuracy Modifier: [+20%] [+15%] [+40%] = +85% each Damage Modifier: [600] [+70%] = [1020] [#4] each Other: Negates Stealth in targets you attack. Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. Resources Spent: 8 Rounds Statistics: HP: 2350/3600 EN: 190/200 AP: 60/100 DP: 2862/3600 SP (Sam): 80/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 3/5 14) Sleeper Missiles: Kashi and Krelian - 2 more turns. Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 18/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon Charge: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Axel Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round each Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 1000/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 10/12 rounds [+15%] Charge (1)
  12. (( Damn you dice! Make me attack somebody with Jammer! )) REGENERATION PHASE: Gauge: +1 (4/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [260] [+0%] [+25%] [-20%] [-25%] [-30%] = 137 Resources Spent: 137 DP DEFENSE PHASE: Attacking Weapon: GN Super Bits [stab] (BPSX:8) Action Taken: Block and Shield Enemy Accuracy: +30% Math: Block: [850] [x8] [-50%] [-2000] [-50%] = 700 Resources Spent: 700 HP, 1 Shield Use Samanosuke: That hurt... SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: SVX-K7D Sleeper Missile Pods (PGSF:8) Target(s): Axel and Mao Accuracy Modifier: [+20%] [+15%] [+40%] = +85% each Damage Modifier: [600] [+70%] = [1020] [#4] each Other: Negates Stealth in targets you attack. Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. Resources Spent: 8 Rounds Statistics: HP: 2350/3600 EN: 190/200 AP: 60/100 DP: 2862/3600 SP (Sam): 80/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 3/5 14) Sleeper Missiles: Mao - 1 more turns. Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 26/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon Charge: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Axel Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round each Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 1000/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 10/12 rounds [+15%] Charge (1)
  13. Characters: Blaise Roa Location: White Base As he wrapped another banage on another civilian, Blaise continued to do his task mindlessly. He tried not to think about the horrors of what these people have seen or even try to comfort them. Blaise heard a yelling down the hall and decided he better check if its another injured person, he found two women arguing while the man stood there in shock of being yelled at. "I better not get involved..." he mumbled to himself as he turned around and walked casually back down the hallway. --- Characters: Agram Fox Location: White Base He dropped off the supplies in the hallway and ran back to help more injured people. "Everything will be alright" Agram said to another injured person. I say that so many times I feel like its going to have no meaning to some people...but I have to say something to them. He sighed and continued. "This day is never going to end"
  14. (( LOL. This is good fun. We should just FFA all the time XD And sorry if I did the F accuracy wrong. Dunno if I did that right. )) REGENERATION PHASE: Gauge: +1 (3/10) SEISHIN PHASE: Seishin / Gauge Used: Flash Target: Self User: Samanosuke Effect(s): -20% DC Resources Spent: 10 SP DEFENSE PHASE: Attacking Weapon: Action Taken: Enemy Accuracy: Math: Resources Spent: Samanosuke: Woah why does everybody hate that gigantic ship...But while they're distracted... SPECIAL PHASE: Special Used: Effect(s): Resources Spent: ATTACK PHASE: Weapon Used: SVX-K7D Sleeper Missile Pods (PGSF:8) Target(s): Axel and Mao Accuracy Modifier: [+20%] [+15%] [+40%] = +85% each Damage Modifier: [600] [+70%] = [1020] [#4] each Other: Negates Stealth in targets you attack. Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. Resources Spent: 8 Rounds Statistics: HP: 3050/3600 EN: 195/200 AP: 60/100 DP: 2999/3600 SP (Sam): 90/100 SP (Rav): 80/100 Agi: 270-10 CC/CS: 7/5 Move: G Size: M Terrain: Jupiter: Dodge Cost +25%, Lightning Bolt- 2500 damage, Stun Special and Math: 1) Accuracy: +15% (Pilot) +25% (HDS) = +40% 2) Damage: +20% (Pilot) +50% (HDS) = +70% 3) DC: +25% (Terrain) -20% (Flash) -25% (Pilot) -30% (DTS) 4) DR: -2000 (Barrier) 5) Raven (Sidekick) 6) Rune Armor (Barrier):[/b] Same effects as Barrier L 7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed. 8) COM System: Countershoot cost -30% 9) Hovering Mine: Same effect as Floating Mines. 5/5 uses. 11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3/3 uses. 12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%. 13) Lightweight Shield: 4/5 14) Sleeper Missiles: 2 more turns. Items: 1) Hybrid Duel Sensor 2) Duel Tesla Drive Weapons: UEG-05F Double Gatling Gun (F:10)- 400 damage, 50/60 rounds [+10%] Melee (M)- 500 damage [+0%] G2F-C8S Combat Shotgun (S)- 1800 damage, 12/15 rounds [+10%] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 26/32 rounds [+20%] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%] --- Orbital Gun Pods x4 REGENERATION PHASE: Weapon: +1 (0/1) DEFENSE PHASE: x4 Attacking Weapon: Lightning Bolt- Stun [+0%] Action Taken: Dodge Enemy Accuracy: +0% Math: [200] [+25%] = 250 Resources Spent: 250 DP ATTACK PHASE: Weapon Used: [+]Vulcan Lightweight Machinegun x4 Target(s): Setsuna Accuracy Modifier: +15% Damage Modifier: +0% Damage Dealt: [800] Resources Spent: 1 Round Statistics: HP: 3600/3600 EN: 200/200 AP: 25/25 DP: 1250/1500 CS: 5 Agi: 200 Weapons: Vulcan Lightweight Machinegun- 800 damage, 11/12 rounds [+15%] Charge (1)
  15. As we all. I gotta remake a pilot after my last dev anyway. So umm I'm down in a bit