Yuu Inohara

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About Yuu Inohara

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    Mach Speed Fighter
  • Birthday 02/26/1990

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    Male
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  1. Glamorous Devilet

  2. Pogs: Condensed 90s

  3. Pogs: The derpiest samurai

  4. Thursday, October 16 Starting= 661 Gain- +500 (Monthly Allowance) Loss- Cards Gain- Cards Loss- Total= 1161 Hangar Card Total= 0 Arsenal Card Total= 0 Mechdev Card Total= 13710 Debts- Blue Stones Gain- Blue Stones Loss- Total= 173 BS Unit XP Gain- Unit XP Loss- Total= 23 XP
  5. Autofire Dispensers

  6. Wednesday, September 4 Starting= 161 Gain- +500 (Monthly Allowance) Loss- Cards Gain- Cards Loss- Total= 661 Hangar Card Total= 0 Arsenal Card Total= 0 Mechdev Card Total= 13710 Debts- Blue Stones Gain- Blue Stones Loss- Total= 173 BS Unit XP Gain- Unit XP Loss- Total= 23 XP
  7. Mountain Fist

    The quest for this thing described it as some sort of mighty weapon of destruction. The reality looks more like some sort of crude medieval novelty item.
  8. Not A Cat At All

  9. Heavy Arms Beam Gatling

  10. R.E.M.I. REGENERATION PHASE: Morale Gain: +5 Leadership (Terrain C): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Terrain C): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Resupply Target(s): Nadesico Damage Modifiers: +0% Accuracy Modifiers: +0% Other Modifiers: Replenish all of an ally's ammo for one weapon (Missiles). +5 Morale Damage Dealt: Resources Spent: 5 Ally Morale Statistics: HP: 5434/13490 DP: 8460/8460 EN: 50/120 AP: 65/75 SP: 85/110 Morale: 115/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Shield: 9/10 Zero System: On (Leadership) Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds Element: Energy, Beam Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack Element: Physical, Fire, Reaction Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds Element: Physical, Explosive, Missile Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale Element: Physical, Fire Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale. Element: Physical, Explosive Maximillian REGENERATION PHASE: Morale Gain: +5 Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: Support Attack (Alexander): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: All-Out Assault Command (T:2) Target(s): Terrain C Damage Modifiers: Accuracy Modifiers: Other Modifiers: Attack Boost L2 & Accuracy Boost L2, The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Damage Dealt: Resources Spent: Statistics: HP: 14181/14181 DP: 4340/4340 (217/217) (217/217) EN: 80/120 AP: 50/100 SP: 90/90 (Maximillian) SP: 30/50 (Omoikane) Morale: 115/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Missiles (PAX:8)- 194 damage, 213 accuracy, 48/48 rounds Element: Physical, Explosive, Missile, Guided, Reaction Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1 Element: None X) Offensive Command: The buffs given by this attack only last one turn. Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1 Element: None X) Defensive Command: The buffs given by this attack only last one turn. All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2 Element: None X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Alexis REGENERATION PHASE: Morale Gain: +5 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: Focus L1 SP Cost: 15 Target: Self Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. DEFENSE PHASE: Attacking Weapon: Long Range Beam (S) Action Taken: Illusion + Evade Damage Taken: 4320 x .7 x .8 - 1113 = 1306 - 609 = 697 Resources Spent: 10 EN Attacking Weapon: Long Range Beam (S) Action Taken: Illusion + Evade Damage Taken: 4320 x .7 x .8 - 1113 = 1306 Resources Spent: 10 EN Attacking Weapon: Cross Crusher (HM) Action Taken: Illusion + Evade + Countercut Damage Taken: 5813 x .7 x .5 - 1113 = 922 Resources Spent: 10 EN, 9 Morale Attacking Weapon: Gallier Full Power (H) Action Taken: Illusion + Evade + Cover Damage Taken: 6344 x .8 x .7 x .8 - 1113 = 1729 Resources Spent: 10 EN, 20 AP ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: Dock with Nadesico (-5 EN) SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Target(s): Damage Modifiers: Accuracy Modifiers: Other Modifiers: Damage Dealt: Resources Spent: Statistics: HP: 340/6580 DP: 7526/12180 (0/609) EN: 38/120 AP: 20/80 SP: 65/110 Morale: 70/150 Will Commands: * ???? * ???? * Countercut (15 - x) * Knock Aside (15 - x) Terrain: Uptown City (Terrain C) Weapons: Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack Element: Physical, Reaction Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack Element: Physical, Reaction VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds Element: Physical, Reaction Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack Element: Physical, Reaction Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack Element: Physical, Energy, Reaction VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 2/3 rounds, 20 Morale Element: Physical Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 25 Morale Element: Energy Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 35 Morale Element: Energy MAP Attacks: Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 35 Morale Element: Energy Alexander REGENERATION PHASE: Morale Gain: +10 EN: +10 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: Focus L1 SP Cost: 15 Target: Self Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Will Used: Mobility Focus Morale Cost: 10 Target: Self Effect: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Will Used: Elude Morale Cost: 20 Target: Uptown City Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15%. DEFENSE PHASE: Attacking Weapon: Melee (M) Action Taken: Barrier Damage Taken: 920 - 1500 = 0 Resources Spent: 10 EN Attacking Weapon: Vulcan Gun Action Taken: Barrier Damage Taken: 225 - 1500 = 0 Resources Spent: 10 EN Attacking Weapon: Blast Rifle Action Taken: Take Damage Taken: 788 Resources Spent: Attacking Weapon: Cross Smasher (H) Action Taken: Illusion + Cover Damage Taken: 8645 x .65 x .8 - 1500 = 2995 - 1200 = 1795 - 600 = 1195 - 2400 = 0 Resources Spent: 10 EN, 20 AP ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: Weapon Used: Missiles (PAX:8) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +45% Other Modifiers: Skill +10 Damage Dealt: 243 damage, 309 accuracy Resources Spent: 8 Rounds ATTACK PHASE: Weapon Used: Long Range Beam (S) Target(s): Valsione-R Damage Modifiers: +60% Accuracy Modifiers: +80% Other Modifiers: Distracting Attack Damage Dealt: 6720 damage, 5760 accuracy Resources Spent: 30 EN, 30 Morale Statistics: HP: 3932/5200 DP: 5956/12000 (1205/2400) (0/600) (0/1200) EN: 14/120 AP: 15/75 SP: 65/110 Morale: 21/150 Will Commands: * ???? * Mobilit Focus (10) * Countershoot (20 - x) * Elude (20) Terrain: Uptown City (Terrain C) Weapons: Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack Element: Physical, Reaction Beam Rifle- 1500 damage, 2300 accuracy, 2/6 rounds Element: Energy, Beam Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack Element: Physical, Orgone Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
  11. R.E.M.I. REGENERATION PHASE: Morale Gain: +5 Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. SPIRIT COMMAND PHASE: Spirit Used: Inspire L1 SP Cost: 25 Target: Lancelot Effect: Cast Sure Hit L1 on yourself or one target ally. SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Cross Crusher (HM) Target(s): Valsione-R Damage Modifiers: +0% Accuracy Modifiers: +0% Other Modifiers: Critical, Skill +4 Damage Dealt: 6345 damage, 4185 accuracy Resources Spent: 30 EN, 10 AP, 30 Morale Statistics: HP: 5434/13490 (1349/1349) DP: 8460/8460 (846/846) EN: 50/120 AP: 65/75 SP: 85/110 Morale: 105/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Shield: 9/10 Zero System: On (Leadership) Accuracy Break: 1/3 Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds Element: Energy, Beam Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack Element: Physical, Fire, Reaction Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds Element: Physical, Explosive, Missile Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale Element: Physical, Fire Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale. Element: Physical, Explosive Maximillian REGENERATION PHASE: Morale Gain: +5 Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: Scan L1 SP Cost: 20 Target: Valsione-R Effect: For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Gravity Blast (HSV:5) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +45% Other Modifiers: Damage Dealt: 6790 damage, 6302 accuracy Resources Spent: 40 EN, 30 Morale Statistics: HP: 14181/14181 DP: 4340/4340 (217/217) (217/217) EN: 80/120 AP: 60/100 SP: 90/90 (Maximillian) SP: 30/50 (Omoikane) Morale: 110/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Missiles (PAX:8)- 194 damage, 213 accuracy, 16/48 rounds Element: Physical, Explosive, Missile, Guided, Reaction Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1 Element: None X) Offensive Command: The buffs given by this attack only last one turn. Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1 Element: None X) Defensive Command: The buffs given by this attack only last one turn. All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2 Element: None X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Alexis REGENERATION PHASE: Morale Gain: +5 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: Grit L1 SP Cost: 15 Target: Self Effect: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. SUPPORT DEFENSE PHASE: Attacking Weapon: Beam Rifle Action Taken: Beam Shield Damage Taken: 1725 x .7 x .8 - 650 = 316 - 329 = 0 Resources Spent: 10 EN Attacking Weapon: Heat Shotels (MX:2) Action Taken: Beam Shield + Knock Aside + Barrier Damage Taken1: 2430 x .7 x .5 - 1700 - 650 = 0 Damage Taken2: 2430 x .7 x .5 - 859 - 650 = 0 Resources Spent: 10 EN, 9 Morale Attacking Weapon: Melee (M) Action Taken: Beam Shield Damage Taken: 920 x .7 x .8 - 650 = 0 Resources Spent: Attacking Weapon: Boomerang Idiom (P) Action Taken: Beam Shield + Knock Aside + Barrier Damage Taken: 4350 x .7 x .5 - 1700 - 650 = 0 Resources Spent: 10 EN, 7 Morale Attacking Weapon: Vulcan Gun Action Taken: Beam Shield Damage Taken: 225 x .7 x .8 - 650 = 0 Resources Spent: Attacking Weapon: Blast Rifle Action Taken: Beam Shield Damage Taken: 788 x .7 x .8 - 650 = 0 Resources Spent: Attacking Weapon: Cross Smasher (H) Action Taken: Beam Shield + Barrier Damage Taken: 10374 x .7 x .8 - 1700 - 650 = 3459 - 13 = 3446 Resources Spent: 10 EN ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Missiles (PAX:8) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +45% Other Modifiers: Skill +10 Damage Dealt: 243 damage, 309 accuracy Resources Spent: 8 Rounds Weapon Used: VARIS [High] Target(s): Valsione-R Damage Modifiers: +65% Accuracy Modifiers: +105% Other Modifiers: Armor Pierce, Critical Damage Dealt: 6105 damage, 6560 accuracy Resources Spent: 1 Round, 10 AP, 20 Morale Statistics: HP: 340/6580 (0/329) DP: 12180/12180 (609/609) (609/609) EN: 83/120 AP: 40/80 SP: 80/110 Morale: 74/150 Will Commands: * ???? * ???? * ???? * Knock Aside (15 - x) Terrain: Uptown City (Terrain C) Weapons: Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack Element: Physical, Reaction Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack Element: Physical, Reaction VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds Element: Physical, Reaction Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack Element: Physical, Reaction Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack Element: Physical, Energy, Reaction VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 2/3 rounds, 20 Morale Element: Physical Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 25 Morale Element: Energy Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 35 Morale Element: Energy MAP Attacks: Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 35 Morale Element: Energy Alexander REGENERATION PHASE: Morale Gain: +10 EN: +10 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: Focus L1 SP Cost: 15 Target: Self Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Long Range Beam (S) Target(s): Valsione-R Damage Modifiers: +60% Accuracy Modifiers: +90% Other Modifiers: Critical, Distracting Attack Damage Dealt: 6720 damage, 6080 accuracy Resources Spent: 30 EN, 10 AP, 30 Morale Statistics: HP: 4720/5200 (260/260) DP: 5956/12000 (2400/2400) (600/600) (600/600) EN: 64/120 AP: 35/75 SP: 80/110 Morale: 81/150 Will Commands: * ???? * ???? * Countershoot (20 - x) * ???? Terrain: Uptown City (Terrain C) Weapons: Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack Element: Physical, Reaction Beam Rifle- 1500 damage, 2300 accuracy, 2/6 rounds Element: Energy, Beam Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack Element: Physical, Orgone Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
  12. R.E.M.I. REGENERATION PHASE: Morale Gain: +5 Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: SUPPORT DEFENSE PHASE: Attacking Weapon: Beam Rifle Action Taken: Shield + Barrier Damage Taken: 1725 x .7 - 1113 = 95 - 1349 = 0 Resources Spent: 1 Shield, 10 EN Attacking Weapon: Melee (M) Action Taken: Shield + Barrier Damage Taken: 920 x .7 - 1113 = 0 Resources Spent: 10 EN Attacking Weapon: Boomerang Idiom (P) Action Taken: Shield + Barrier Damage Taken: 4350 x .7 - 1113 = 1932 - 1254 = 678 Resources Spent: 10 EN Attacking Weapon: Blast Rifle Action Taken: Shield Damage Taken: 788 x .7 = 552 Resources Spent: Attacking Weapon: Vulcan Gun Action Taken: Shield Damage Taken: 225 x .7 = 158 Resources Spent: Special: Accuracy Break L1 Attacking Weapon: Cross Smasher (H) Action Taken: Shield + Barrier Damage Taken: 11115 x .7 - 1113 = 6668 Resources Spent: 10 EN ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Resupply Target(s): Vorlent Damage Modifiers: Accuracy Modifiers: Other Modifiers: Target recovers 20% EN, +5 Morale Damage Dealt: Resources Spent: 5 Ally Morale (Zero System (Leadership) Activated (Terrain C)) Statistics: HP: 5434/13490 (0/1349) DP: 8460/8460 (846/846) EN: 80/120 AP: 75/75 SP: 110/110 Morale: 130/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Shield: 9/10 Zero System: On (Leadership) Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds Element: Energy, Beam Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack Element: Physical, Fire, Reaction Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds Element: Physical, Explosive, Missile Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale Element: Physical, Fire Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale. Element: Physical, Explosive Maximillian REGENERATION PHASE: Morale Gain: +5 Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: All-Out Assault Command (T:2) Target(s): Terrain C Damage Modifiers: Accuracy Modifiers: Other Modifiers: Attack Boost L2 & Accuracy Boost L2, The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Damage Dealt: Resources Spent: Statistics: HP: 14181/14181 DP: 4340/4340 (217/217) (217/217) EN: 120/120 AP: 80/100 SP: 90/90 (Maximillian) SP: 50/50 (Omoikane) Morale: 130/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Missiles (PAX:8)- 194 damage, 213 accuracy, 24/48 rounds Element: Physical, Explosive, Missile, Guided, Reaction Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1 Element: None X) Offensive Command: The buffs given by this attack only last one turn. Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1 Element: None X) Defensive Command: The buffs given by this attack only last one turn. All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2 Element: None X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Alexis REGENERATION PHASE: Morale Gain: +0 EN: +24 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. EWAC (Receiving): Mobility Boost L1 SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Self Effect: DEFENSE PHASE: Attacking Weapon: All-Out Assault Command (T:2) Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Missiles (PAX:8) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +45% Other Modifiers: Skill +10 Damage Dealt: 243 damage, 309 accuracy Resources Spent: 8 Rounds Weapon Used: Core Luminous Kick (M) Target(s): Valsione-R Damage Modifiers: +65% Accuracy Modifiers: +65% Other Modifiers: Barrier Pierce, Critical, Skill +6 Damage Dealt: 3795 damage, 2393 accuracy Resources Spent: 15 EN, 10 AP Statistics: HP: 3786/6580 DP: 12180/12180 (609/609) EN: 83/120 AP: 50/80 SP: 95/110 Morale: 105/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack Element: Physical, Reaction Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack Element: Physical, Reaction VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds Element: Physical, Reaction Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack Element: Physical, Reaction Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack Element: Physical, Energy, Reaction VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale Element: Physical Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale Element: Energy Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale Element: Energy MAP Attacks: Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale Element: Energy Alexander REGENERATION PHASE: Morale Gain: +5 EN: +34 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: DEFENSE PHASE: Attacking Weapon: All-Out Assault Command (T:2) Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Beam Rifle Target(s): Valsione-R Damage Modifiers: +80% Accuracy Modifiers: +80% Other Modifiers: Critical, Distracting Attack Damage Dealt: 2700 damage, 4140 accuracy Resources Spent: 1 Round, 10 AP Statistics: HP: 4720/5200 DP: 5956/12000 (2400/2400) EN: 84/120 AP: 45/75 SP: 95/110 Morale: 101/150 Will Commands: * ???? * ???? * Countershoot (20 - x) * ???? Terrain: Uptown City (Terrain C) Weapons: Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack Element: Physical, Reaction Beam Rifle- 1500 damage, 2300 accuracy, 3/6 rounds Element: Energy, Beam Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack Element: Physical, Orgone Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
  13. Maximillian REGENERATION PHASE: Morale Gain: +5 Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: SUPPORT DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Missiles (PAX:8) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +35% Other Modifiers: Skill +10 Damage Dealt: 243 damage, 288 accuracy Resources Spent: 8 Rounds Statistics: HP: 14181/14181 DP: 4340/4340 EN: 120/120 AP: 80/100 SP: 90/90 (Maximillian) SP: 50/50 (Omoikane) Morale: 120/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Missiles (PAX:8)- 194 damage, 213 accuracy, 32/48 rounds Element: Physical, Explosive, Missile, Guided, Reaction Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1 Element: None X) Offensive Command: The buffs given by this attack only last one turn. Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1 Element: None X) Defensive Command: The buffs given by this attack only last one turn. All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2 Element: None X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn. Alexis REGENERATION PHASE: Morale Gain: +0 EN: +24 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Self Effect: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Missiles (PAX:8) Target(s): Valsione-R Damage Modifiers: +25% Accuracy Modifiers: +35% Other Modifiers: Skill +10 Damage Dealt: 243 damage, 288 accuracy Resources Spent: 8 Rounds Weapon Used: Core Luminous Kick (M) Target(s): Valsione-R Damage Modifiers: +45% Accuracy Modifiers: +35% Other Modifiers: Barrier Pierce, Critical, Skill +6 Damage Dealt: 3335 damage, 1958 accuracy Resources Spent: 15 EN, 10 AP Statistics: HP: 3786/6580 DP: 12180/12180 EN: 74/120 AP: 60/80 SP: 95/110 Morale: 105/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Weapons: Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack Element: Physical, Reaction Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack Element: Physical, Reaction VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds Element: Physical, Reaction Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack Element: Physical, Reaction Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack Element: Physical, Energy, Reaction VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale Element: Physical Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale Element: Energy Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale Element: Energy MAP Attacks: Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale Element: Energy Alexander REGENERATION PHASE: Morale Gain: +5 EN: +10 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. SPIRIT COMMAND PHASE: Spirit Used: Boost L1 SP Cost: 15 Target: Self Effect: Reduce the accuracy of all attack phases you dodge this turn by 25%. DEFENSE PHASE: Attacking Weapon: Beam Rifle Action Taken: Illusion Damage Taken: 2875 x .75 = 2156 Resources Spent: Attacking Weapon: Melee (M) Action Taken: Illusion Damage Taken: 1000 x .75 - 1500 = 0 Resources Spent: 10 EN Attacking Weapon: Boomerang Idiom (P) Action Taken: Countershoot + Illusion Damage Taken: 5400 x .5 - 1500 = 1200 Resources Spent: 10 EN, 14 Morale Attacking Weapon: Heat Shotels (MX:2) Action Taken: Illusion Damage Taken1: 2000 x .75 - 1500 = 0 Damage Taken2: 2000 x .75 = 1500 Resources Spent: 10 EN Attacking Weapon: Blast Rifle Action Taken: Barrier Damage Taken: 788 - 1500 = 0 Resources Spent: 10 EN Attacking Weapon: Vulcan Gun Action Taken: Illusion Damage Taken: 345 x .75 - 1500 = 0 Resources Spent: 10 EN Attacking Weapon: Mobius Jade (AX:12) Action Taken: Illusion + Barrier Damage Taken1: 512 x .75 - 1500 = 0 Damage Taken2: 512 x .75 - 1116 = 0 Damage Taken3: 512 x .75 - 732 = 0 Damage Taken4: 512 x .75 - 348 = 36 Damage Taken5: 512 x .75 = 384 x 3 = 1152 Damage Taken6: 448 - 1500 = 0 Damage Taken7: 448 - 1042 = 0 Damage Taken8: 448 - 604 = 0 Damage Taken9: 448 - 156 = 292 - 260 = 32 Damage Taken10: 448 = 448 x1 = 448 Resources Spent: 20 EN Special: Evasive Potential Activated ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Beam Rifle Target(s): Valsione-R Damage Modifiers: +60% Accuracy Modifiers: +50% Other Modifiers: Critical, Distracting Attack Damage Dealt: 2400 damage, 3450 accuracy Resources Spent: 1 Round, 10 AP Statistics: HP: 4720/5200 (0/260) DP: 5956/12000 (2400/2400) EN: 50/120 AP: 55/75 SP: 95/110 Morale: 96/150 Will Commands: * ???? * ???? * Countershoot (20 - x) * ???? Terrain: Uptown City (Terrain C) Weapons: Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack Element: Physical, Reaction Beam Rifle- 1500 damage, 2300 accuracy, 4/6 rounds Element: Energy, Beam Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack Element: Physical, Orgone Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone R.E.M.I. REGENERATION PHASE: Morale Gain: +5 Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. SPIRIT COMMAND PHASE: Spirit Used: SP Cost: Target: Effect: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: ITEM PHASE: Item Used: Item Effects: TRANSFORMATION/MOVEMENT PHASE: Movement: SPECIAL PHASE: SUMMON PHASE: Units Summoned: ATTACK PHASE: Weapon Used: Resupply Target(s): Lancelot Damage Modifiers: Accuracy Modifiers: Other Modifiers: Target recovers 20% EN, +5 Morale Damage Dealt: Resources Spent: 5 Ally Morale Statistics: HP: 13490/13490 (675/675) (1349/1349) DP: 8460/8460 (846/846) EN: 120/120 AP: 65/75 SP: 110/110 Morale: 120/150 Will Commands: * ???? * ???? * ???? * ???? Terrain: Uptown City (Terrain C) Zero System: Off Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds Element: Energy, Beam Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack Element: Physical, Fire, Reaction Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds Element: Physical, Explosive, Missile Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale Element: Physical, Fire Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale. Element: Physical, Explosive