Maltiok Shiroshi

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About Maltiok Shiroshi

  • Rank
    Advanced Member
  • Birthday 08/12/1990

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  • Gender
    Male
  • Location
    Coming down to defeat you
  1. I got a LVL 8 pilot and a LVL 5 mech if your willing to spoil.
  2. GF13-003NEL John Bull Gundam Statistics: HP: 3800, DP: 4800, EN: 100 IS: 4, Move: F/G, Size: M, Season: 1 Rank: 5, Type: Mobile Fighter, Gundam Weapons: Vulcans- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 600 damage, 600 accuracy, 3 EN/attack Element: Physical, Reaction Machine Cannons- 1300 damage, 1600 accuracy, 5 rounds Element: Physical, Bullet, Reaction Long Beam Rifle- 2500 damage, 3200 accuracy, Snipe, 30 EN/attack Element: Energy, Beam Inherent Abilities: 1) None
  3. GF13-017NJ Shining Gundam (Basic) Statistics: HP: 2500, DP: 2600, EN: 80 IS: 4, Move: F/G, Size: M Rank: 3, Type: Mobile Fighter, Gundam Weapons: Vulcan- 250 damage, 450 accuracy, Accuracy Break, 10 rounds Element: Physical, Bullet, Reaction Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3+2 EN/attack Element: Physical, Reaction Beam Sword (M)- 800 damage, 900 accuracy, 10 EN/attack Element: Energy, Beam, Reaction Shining Finger (MH)- 1800 damage, 1600 accuracy, 25 EN/attack, 30 Morale Element: Physical, Energy, Ki Inherent Abilities: 1) Countermeasures <pre>
  4. Hahaha RGR, its good to know it was approved before this was shut down.
  5. Favorite Series: 1) New Mobile Report Gundam Wing 2) Mobile Suit Gundam Seed 3) Mobile Suit Gundam Seed Destiny 4) Mobile Fighter G Gundam 5) Mobile Suit Gundam 00 6) The Big O Voucher's from Version 3 Currently Own: 27 Units (not counting Frames) Total Ever Owned: 108 Units (Not counting Frames) Evolved/Omake Units: 15 Mechdev Spent: 1188 Items HighSpec Radar Long Range Targeting System Mega Generator Gravity Wall Generator Item Vouchers Current Series Favorite Shows: 1) Mobile Fighter G Gundam 2) Mobile Suit Gundam 3)
  6. Version 3 Hanger Moderator Space: (For Moderators please fill in the Evaluation on the Year Applicable, and include your name if possible. THANK YOU!!!!) 2013 Eval: 2014 Eval: 2015 Eval:
  7. Held for new pilot (Gained from Version 4 transition)
  8. Side Kicks
  9. (Still in Update!!) [table=Nicholas Rush] ProfilePilot AbilitiesWill Gauge Pilot Class: Ship Specialist (Supporter, SPC: Engineer) Age: 35 Home: Glasgow, Scotland Primary Machine: - [/td] [/table][table=Techniques]Draw FirePay 30 AP during your Defense Phase. This turn, all -type attacks currently targeting your allies in this terrain now target you instead. - - [/td] [/table] [/td][td=30%]Level : 4 (1600/2000 to LVL 5) Melee: +0 Range: +4 Defense: + 5 Mobility: + 5 Skill: +4 - AP Tank: 70 AP - Critical Cost: 10 AP - Critical Stats: Weapon Damage +10% and Accuracy +10% - Shield Use: 10 - SP Cap: 115 [table=Spirit Command] Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP. -Sure Hit Level 2 (L1): All Weapon Accuracy +50% for your next attack phase taken this turn. Costs 20 SP. - - - - [/td][/table] [/td][td=40%] - - - Volly-(4) Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn. - Focused Fire (15 Morale)All allies that post after you until the end of the turn gain 5% Weapon Damage. [table=Skill] [/table] [/td][/table]
  10. Side Kicks
  11. [table=Himura Meijin] ProfilePilot AbilitiesWill Gauge Pilot Class: Gundam Pilot (Hero, SPC: Brave Hero) Age: 17 Home: Mars, Olympus Colony Primary Machine: Gundam Tier (Voucher) [/td] [/table][table=Techniques] - Focused Critical Ability: Your Critical Attacks gain an additional 20% Accuracy, but lose 20% Weapon Damage. - - [/td] [/table] [/td][td=30%]Level : 4 (1816/2000 to LVL 5) Melee: +4 Range: +4 Defense: +4 Mobility: +4 Skill: +4 - AP Tank: 70 AP - Critical Cost: 10 AP - Critical Stats: Weapon Damage +10% and Accuracy +10% - Shield Use: 10 - SP Cap: 115 [table=Spirit Command] Boost Level 1 (L1): Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP. -Sure Hit Level 2 (L1): All Weapon Accuracy +50% for your next attack phase taken this turn. Costs 20 SP - - - - [/td][/table] [/td][td=40%] - Rush (50 Morale)Gain one (1) additional attack phase this turn. During this attack phase, you may only use -type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by 70%. - Premonition of Danger (20 Morale) Level 1: Gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn - Elude (20 Morale) Level 1: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). - Melee Focus (10 Morale) Level 1: Choose one Attribute you have other then Melee. Until the end of your turn, reduce that Attribute by 3 to increase your Melee Attribute by 2. You cannot choose an Attribute if this would bring it to below -10. [table=Skill] BraveLevel 1: +1 Melee and Range Attributes. - Improved Critical Level 1: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical. - Infight Gain +1 Melee Attribute - - - [/td] [/table] [/td][/table]
  12. Side Kicks
  13. [table=Tieria Torriz] ProfilePilot AbilitiesWill Gauge Pilot Class: Gundam Meister (Defender, SPC: Tank) Age: 2 (Innovade) Home: Celestial Being Primary Machine: Veda Units (Voucher) [/td] [/table][table=Techniques]Sword ShieldAbility: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields. - - [/td] [/table] [/td][td=30%]Level : 4 (1909/2000 to LVL 5) Melee: +4 Range: +4 Mobility: +0 Defense: 5 (+3 Defender) Skill: +4 - AP Tank: 70 AP - Critical Cost: 10 AP - Critical Stats: Weapon Damage +10% and Accuracy +10% - Countercut: 20 Morale - Countershoot: 20 Morale - Shield Use: 10 - SP Cap: 115 Veda Input (Placeheld) [table=Spirit Command] FlashLevel 1 (L1): Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense. Costs 15 SP. - Great Effort Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP. - - - - [/td] [/table] [/td][td=40%]- Volly (50 Morale) Gain one (1) additional attack phase this turn. During this attack phase, you may only use -type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by 70%. - Countercut (20 Morale) Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 5 Morale). - Countershoot (20 Morale) Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 5 Morale). - Barrage (20 Morale) Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by 20% for your next attack phase with that weapon [table=Skill] Unit Specialization (Veda)Level 1: +1 Melee and Range Attributes when piloting a unit of the chosen type. - Barrier Improvement Level 4: Barrier negation increased by 10% - Shield Brother Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however. - Steadfast Potential If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50% before it can trigger again. - - [/td] [/table] [/td][/table]
  14. Side Kicks
  15. [table=Luthian Tiwele] ProfilePilot AbilitiesWill Gauge Pilot Class: Gundam Meister, Veda Form (Skirmisher, SPC: Dogfighter) Age: 21 Home: Earth Primary Machine: Veda Units (Voucher) [/td] [/table][table=Techniques]Over BoostAbility: Sacrifice your attack phase. Next turn, gain 10% Temporary HP and DP. This ability does not stack with itself. - - [/td] [/table] [/td][td=30%]Level : 4 (1870/2000 to LVL 5) Melee: +4 Range: +4 Mobility: +5 (+3 Skirmisher) Defense: +0 Skill: +4 - AP Tank: 70 AP - Critical Cost: 10 AP - Critical Stats: Weapon Damage +10% and Accuracy +10% - Shield Use: 10 - SP Cap: 115 Veda Input (Place hold) [table=Spirit Command] Hot Blood Level 2 (L1): All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP. - Flash Level 1 (L1): Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense. Costs 15 SP. - - - - [/td][/table] [/td][td=40%] - Shoot Down (20 Morale)Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 5 Morale). - Barrage (20 Morale) Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by 20% for your next attack phase with that weapon. - Mobility Focus (10 Morale) Level 1: Choose one Attribute you have other then Evasion. Until the end of your turn, reduce that Attribute by 3 to gain Temporary DP equal to 5% of your maximum DP. You cannot choose an Attribute if this would bring it to below -10. - Thrust (5 Morale) Choose one (M) attack on this unit when casting this Will Command. Your Skill Attribute is considered to be 1 levels higher for purposes of determing Countercut cost. [table=Skill] Unit Specialization (Veda) Level 1: +1 Melee and Range Attributes when piloting a unit of the chosen type. - Distracting AttackWhen you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. - Evasive Potential If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again. - Thruster Improvement Thruster negation increased by 10% - - [/td] [/table] [/td][/table]