Kashi

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  1. Computer got busted by a virus and I recently repaired that, so no time to say so. Because of the lost turn, I'll be forfeiting the match, which would technically be lost by now.
  2. Ezekiel Dynast - Gundam Epyon REGENERATION PHASE: Morale Gained: +5 (90/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Focus L1 Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. SP Used: 15 SP Will Command(s) Used: Elude (Terrain chosen: Town) Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale. SP Used: 20 Morale DEFENSE PHASE: Attacking Weapon: Energy Field Rush Action Taken: Evade + Terrain Effect Damage Taken: 0 Resources Spent: 1886 DP, 10 AP DEFENSE PHASE: Attacking Weapon: Beam Sword (M) Action Taken: Evade + Terrain Effect Damage Taken: 0 Resources Spent: 1293 DP, 10 AP DEFENSE PHASE: Attacking Weapon: Twin Buster Rifle (X:2) Action Taken: Evade + Terrain effect one, take the other + Chogokin Z (Armor with 483 HP protection) Damage Taken: 0 Resources Spent: 2182 DP, 10 AP, 3848 HP SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Beam Sword (M) Target: The Epyon Attack Stats: 4160 Damage, 4320 Acc Elements: Energy, Beam, Reaction Modifiers: 60% damage (Attributes + Genius + Infight + A-Up Unit SC), 80% Acc (Attributes + Genius + Infight + A-Up Unit SC + Focus L1) Effects: Resources Spent: 15 EN Statistics: HP: 1784/9480 DP: 1430/12450 EN: 130/145 AP: 0/60 SP: 60/100 Morale: 70/150 Current Terrain: Town Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Justice Gundam REGENERATION PHASE: Morale Gained: +5 (110/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: 'Bassel' Beam Boomerang (PAX:2) Target: The Epyon Attack Stats: 1160 damage, 1740 accuracy x 4 Elements: Energy, Beam Modifiers: 45% Damage (Attributes + Gunfight), 45% Acc (Attributes + Gunfight) Effects: Resources Spent: 20 EN Statistics: HP: 5600/5600 DP: 11400/11400 EN: 100/140 AP: 70/70 SP: 100/100 Morale: 110/150 Current Terrain: Town Weapons: 'Sagittus' 20mm CIWS: 10/10 'Cervus' Turret Machine Gun: 6/6 'Volucris' Machine Guns: 4/4 Self Destruct: 1/1 Bounties: None
  3. Ezekiel Dynast - Gundam Epyon REGENERATION PHASE: Morale Gained: +5 (105/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Focus L1 Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. SP Used: 15 SP Will Command(s) Used: Elude (Terrain chosen: Town) Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale. SP Used: 20 Morale DEFENSE PHASE: Attacking Weapon: Heat Rod (MS) Action Taken: Dodge + Terrain Effect Damage Taken: 0 Resources Spent: 1848 DP, 10 AP DEFENSE PHASE: Attacking Weapon: Melee (M) Action Taken: Dodge + Terrain Effect Damage Taken: 0 Resources Spent: 693 DP, 10 AP DEFENSE PHASE: Attacking Weapon: Twin Buster Rifle (X:2) Action Taken: Dodge + Terrain effect one, take the other + Chogokin Z (Armor with 483 HP protection) Damage Taken: 0 Resources Spent: 3118 DP, 10 AP, 3848 HP SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Beam Sword (M) Target: The Epyon Attack Stats: 4160 Damage, 4320 Acc Elements: Energy, Beam, Reaction Modifiers: 60% damage (Attributes + Genius + Infight + A-Up Unit SC), 80% Acc (Attributes + Genius + Infight + A-Up Unit SC + Focus L1) Effects: Resources Spent: 15 EN Statistics: HP: 5632/9480 DP: 6791/12450 EN: 130/145 AP: 30/60 SP: 85/100 Morale: 85/150 Current Terrain: Town Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Justice Gundam REGENERATION PHASE: Morale Gained: +5 (105/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: 'Bassel' Beam Boomerang (PAX:2) Target: The Epyon Attack Stats: 1160 damage, 1740 accuracy x 4 Elements: Energy, Beam Modifiers: 45% Damage (Attributes + Gunfight), 45% Acc (Attributes + Gunfight) Effects: Resources Spent: 20 EN Statistics: HP: 5600/5600 DP: 11400/11400 EN: 120/140 AP: 70/70 SP: 100/100 Morale: 105/150 Current Terrain: Town Weapons: 'Sagittus' 20mm CIWS: 10/10 'Cervus' Turret Machine Gun: 6/6 'Volucris' Machine Guns: 4/4 Self Destruct: 1/1 Bounties: None
  4. Now that the first fight is over, I took the time to pass several of my V3 units and items to the V4 AM. Who is up for a battle?
  5. (Placeholder post for moderators)
  6. YF-29 Durandal Statistics: HP: 8600, DP: 16000, EN: 140 IS: 3, Move: G, Size: M, Season: 1 Rank: 9, Type: Variable Fighter Weapons: Melee (M)- 2000 damage, 1500 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode Element: Physical, Reaction Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 700+500 damage, 1350+500 accuracy, 20 rounds Element: Physical, Bullet, MDE, Reaction Assault Knife (M)- 4500 damage, 3800 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode Element: Physical, Reaction Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Full Auto Mode] (V:4)- 1100+900 damage, 1600+800 accuracy, 20 rounds Element: Energy, Beam, MDE, Reaction Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [beam Mode]- 4300 damage, 4000 accuracy, 5 round Element: Energy, Beam, MDE, Reaction Bifors MBL-02S Micro-Missiles (PAX:12)- 450 damage, 600 accuracy, 72 rounds Element: Explosive, Missile, Guided, MDE TW2-MDE/M25 Twin MDE Beam Cannon- 6000 damage, 8400 accuracy, 25 EN/attack, 10 Morale Element: Energy, Beam, MDE Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HLS)- 7500 damage, 6500 accuracy, 30 EN/attack, 20 Morale Element: Energy, Beam, MDE ICS Maneuver (H)- 8200 damage, 8200 accuracy, 2 rounds, 30 Morale Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE MAP Attacks: Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HIL:3)- 4000 damage, 3200 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam, MDE Inherent Abilities: 1) YF-29 Durandal deploys in Fighter Mode if able. 2) Countermeasures 3) Shield: Req: Battroid or GERWALK Mode 4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 3300. 10 EN per use. 5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1800. Req: GERWALK Mode 6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 900. Req: Fighter Mode 7) Battroid Mode (Transform): No Statistical Change. 8) GERWALK Mode (Transform): Gain Move: H. 9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, Assault Knife, and Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode]. You may move 2 Terrains per turn instead.
  7. 1) Rebuild of Evangelion 2) Super Robot Wars Z2 3) Come and Ride: Lyrical Magical
  8. Bellzelute Statistics: HP: 3200, DP: 5400, EN: 110 IS: 3, Move: F/G, Size: M, Season: 2 Rank: 5, Type: Orgone Machine Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12 rounds Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24 rounds Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 5 rounds Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Inherent Abilities: 1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle. 2) Pilot Seats (2)
  9. ZGMF-X09A Justice Gundam Statistics: HP: 7000, DP: 7600, EN: 140 IS: 3, Move: F/G, Size: M, Season: 2 Rank: 7, Type: Mobile Suit, Gundam Weapons: 'Sagittus' 20mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction 'Bassel' Beam Boomerang (PAX:2)- 800 damage, 1200 accuracy x 2, 10 EN/attack Element: Energy, Beam 'Cervus' Turret Machine Gun (S)- 1800 damage, 2200 accuracy, 6 rounds Element: Physical, Bullet, Reaction 'Lacerta' Beam Saber (MX:2)- 2000 damage, 2200 accuracy, 10 EN/attack Element: Energy, Beam, Reaction 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction, It's Never This 'Volucris' Machine Guns- 2800 damage, 2700 accuracy, 4 rounds Element: Physical, Bullet 'Fortis' Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale Element: Energy, Beam Fatum-00 (H)- 5800 damage, 4500 accuracy, 40 EN/attack, 30 Morale Element: Physical, Energy, Beam, Bullet Self Destruct (H)- 6000 damage, 5000 accuracy, 1 rounds, 50 Morale Element: Physical, Explosive, Nuclear Combo Attacks: Combination Assault (H)- 6400 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Beam, Bullet Inherent Abilities: 1) Anti-Beam Shield (850) 2) Phase Shift Armor (850) (Armor) 3) Neutron Jammer Canceler 4) Hi-MAT Mode (Thruster): When using Move: F or when in Space terrain reduce the accuracy of all attacks from a single attack phase by 800. 5 EN per use. 5) Self Destruct: Destroy this unit immediately after this attack is used. 6) Combination Assault: Requires an allied ZGMF-X10A Freedom Gundam to execute. ----- ZGMF-X09A Justice Gundam (METEOR) Statistics: HP: 12000, DP: 8000, EN: 150 IS: 2, Move: F/G, Size: M, Season: 2 Rank: 8, Type: Mobile Armor, Gundam Weapons: 'Sagittus' 20mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction 'Erinaceus' Anti-Ship Missile (PAX:12)- 350 damage, 400 accuracy, 60 rounds Element: Physical, Explosive, Missile, Guided 'Cervus' Turret Machine Gun (S)- 1800 damage, 2200 accuracy, 6 rounds Element: Physical, Bullet, Reaction 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction, It's Never This 'Volucris' Machine Guns- 2800 damage, 2700 accuracy, 4 rounds Element: Physical, Bullet MA-X200 Beam Sword- 4000 damage, 3000 accuracy, 20 EN/attack Element: Energy, Beam 93.7cm High Energy Beam Cannon- 4400 damage, 2800 accuracy, 20 EN/attack Element: Energy, Beam 'Fortis' Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale Element: Energy, Beam 120cm High Energy Beam Cannon (S)- 7000 damage, 5000 accuracy, 30 EN/attack, 10 Morale Element: Energy, Beam Area Lock-On (HS)- 8000 damage, 5200 accuracy, 40 EN/attack, 30 Morale Element: Physical, Energy, Explosive, Beam, Missile MAP Attacks: Area Lock-On (HDL:5)- 4000 damage, 2600 accuracy, 40 EN/attack, 30 Morale Element: Physical, Energy, Explosive, Beam, Missile Combo Attacks: Double Beam Sword (H)- 7500 damage, 6000 accuracy, 25 EN/attack, 20 Morale Element: Energy, Beam Inherent Abilities: 1) Neutron Jammer Canceler 2) Separate (ZGMF-X09A Justice Gundam) 3) Double Beam Sword: Requires an allied ZGMF-X10A Freedom Gundam (METEOR) to execute.
  10. Type-02/F1A Guren Flight Statistics: HP: 3200, DP: 8000, EN: 120 IS: 3, Move: F/G, Size: S, Season: 1 Rank: 6, Type: Knightmare Frame Weapons: Gefjun Net (P)- 100 damage, 1000 accuracy, Paralyze L2, 2 rounds Element: Electricity Claw Arm (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Custom Handgun (V:4)- 500+400 damage, 800+250 accuracy, 20 rounds Element: Physical, Bullet, Reaction Hien Souga (P)- 1000 damage, 1600 accuracy, 8 EN/attack Element: Physical, Reaction 43mm Grenade Launcher- 2200 damage, 1550 accuracy, 6 rounds Element: Energy, Beam, Reaction Ryogo Otsugata Tozantou (MX:5)- 400 damage, 520 accuracy, 4 EN/attack Element: Physical, Reaction Armor-Piercing Bombardment-Type Radiant Wave Surger [Long Range] (HS)- 3900 damage, 3500 accuracy, Armor Pierce, 25 EN/attack, 30 Morale Element: Energy Armor-Piercing Bombardment-Type Radiant Wave Surger (MH)- 4200 damage, 3900 accuracy, Armor Pierce, 35 EN/attack, 40 Morale Element: Energy MAP Attacks: Armor-Piercing Bombardment-Type Radiant Wave Surger [Wide Angle] (HIL:3)- 1800 damage, 3000 accuracy, Paralyze L2, 30 EN/attack, 30 Morale Element: Energy Inherent Abilities: 1) Beam Shield (650) 2) Countermeasures
  11. OZ-13MS Gundam Epyon Statistics: HP: 7200, DP: 7600, EN: 130 IS: 2, Move: F/G, Size: M, Season: 2 Rank: 7, Type: Mobile Suit, Gundam Weapons: Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode Element: Physical, Fire Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam MAP Attacks Beam Sword [High Output] (HI:3)- 3000 damage, 2500 accuracy, 30 EN/attack, 40 Morale Element: Energy, Beam Inherent Abilities: 1) Shield: Heat Rod, Heat Rod [MA Mode] 2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Bird Mode 3) Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead. 4) Epyon System (System): Same Effects as Zero System.
  12. XXXG-01SR2 Gundam Sandrock Kai Statistics: HP: 7100, DP: 4700, EN: 120 IS: 3, Move: G, Size: M, Season: 2 Rank: 6, Type: Mobile Suit, Gundam Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds Element: Energy, Beam Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack Element: Physical, Fire, Reaction Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds Element: Physical, Explosive, Missile Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale Element: Physical, Fire Combo Attacks Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale Element: Physical, Energy, Fire, Beam Inherent Abilities: 1) Shield: Cross Crusher 2) Resupply 3) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
  13. XXXG-01H2 Gundam Heavyarms Kai Statistics: HP: 6300, DP: 5200, EN: 110 IS: 3, Move: G, Size: M, Season: 2 Rank: 6, Type: Mobile Suit, Gundam Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 3 EN/attack Element: Physical, Reaction Army Knife (M)- 1300 damage, 1100 accuracy, 5 EN/attack Element: Physical, Reaction Machine Cannons- 1600 damage, 2100 accuracy, 8 rounds Element: Physical, Bullet, Reaction Chest Gatling Guns- 2100 damage, 1700 accuracy, 6 rounds Element: Physical, Bullet, Reaction Micro-Missiles (PAX:12)- 200 damage, 150 accuracy, 48 rounds Element: Physical, Explosive, Missile Beam Gatling Guns (SV:5)- 1300+550 damage, 2100+400 accuracy, 10+3 EN Element: Physical, Bullet Full Open Attack (HS)- 4500 damage, 3000 accuracy, 3 rounds, 30 Morale Element: Physical, Bullet, Explosive, Missile MAP Attacks Homing Missiles[/b] (TI:3)- 1300 damage, 1600 accuracy, 2 rounds, 10 Morale Element: Physical, Explosive, Missile, Homing Inherent Abilities: 1) Shield: Gatling Gun
  14. XXXG-01S2 Altron Gundam Statistics: HP: 5500, DP: 5900, EN: 120 IS: 3, Move: G, Size: M, Season: 2 Rank: 6, Type: Mobile Suit, Gundam Weapons: Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds Element: Physical, Bullet, Reaction Melee (M)- 800 damage, 800 accuracy, 2 EN/attack Element: Physical, Reaction Flame Thrower (SV:8)- 800+200 damage, 1100+100 Accuracy, 8+3 EN/attack Element: Energy, Fire Twin Beam Cannon- 1700 damage, 2100 accuracy, 6 rounds Element: Energy, Beam Twin Beam Trident (M)- 2400 damage, 1900 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Dragon Fangs (HMX:2)- 2500 damage, 1800 accuracy, 20 EN/attack, 30 Morale Element: Physical Inherent Abilities: 1) Shield
  15. PTX-003C-SP1 Alteisen Riese Statistics: HP: 11500, DP: 7500, EN: 120 IS: 3, Move: G/H, Size: M, Season: 2 Rank: 8, Type: Personal Trooper, Gespenst Weapons: Melee (M)- 1350 damage, 1350 accuracy, 5 EN/attack Element: Physical, Reaction Split Missile (PS)- 1350 damage, 1750 accuracy, 8 rounds Element: Physical, Explosive, Missile, Guided Plasma Horn (M)- 1800 damage, 2200 accuracy, 10 EN/attack Element: Physical, Electricity, Reaction 5-Barrel Chaingun- 2200 damage, 2900 accuracy, 6 rounds Element: Physical, Bullet, Reaction Revolver Bunker (ME)- 4000 damage, 3600 accuracy, Armor Pierce, 6 rounds Element: Physical, Explosive, Reaction Claymore Avalanche (S)- 6000 damage, 5500 accuracy, 4 rounds Element: Physical Claymore Overload (H)- 7000 damage, 6500 accuracy, 2 rounds, 30 Morale Element: Physical, Explosive, Bullet, Fire Combo Attacks Rampage Ghost (H)- 8800 damage, 7500 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Beam, Explosive, Electricity Inherent Abilities: 1) AB Field (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 3000. 10 EN per use. 2) Heavy Frame (Armor): Reduce the damage of all attacks from a single attack phase by 620. 3) Rampage Ghost: Requires an allied PTX-007-3UN Rein Weissritter to execute.
  16. PTX-007-3C Weissritter Statistics: HP: 3000, DP: 5600, EN: 120 IS: 3, Move: F/G/H, Size: M, Season: 2 Rank: 5, Type: Personal Trooper, Gespenst Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Split Missile (PS)- 600 damage, 800 accuracy, 8 rounds Element: Physical, Explosive, Missile, Guided 3-Barrel Beam Cannon- 1000 damage, 1300 accuracy, 6 rounds Element: Energy, Beam, Reaction Plasma Slicer (M)- 1100 damage, 1400 accuracy, 10 EN/attack Element: Energy, Beam, Reaction Oxtongue Rifle-E- 1300 damage, 1800 accuracy, 20 EN/attack Element: Physical, Explosive, Reaction Oxtongue Rifle-B- 1500 damage, 1600 accuracy, 4 rounds Element: Physical, Bullet, Reaction Oxtongue Rifle-D (H)- 2700 damage, 3000 accuracy, 3 rounds, 20 Morale Element: Physical, Energy, Bullet, Beam Combo Attacks Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale Element: Physical, Energy, Beam, Explosive, Fire Inherent Abilities: 1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use. 2) Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 280. 3) Rampage Ghost: Requires an allied PTX-003C Alteisen to execute.
  17. Aestivalis Land Frame Statistics: HP: 2000, DP: 4500, EN: 60 IS: 3, Move: G, Size: S, Season: 2 Rank: 4, Type: Aestivalis, IFS Weapons: Melee (M)- 400 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Wired Punch [(MX:2)- 300 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds Element: Physical, Bullet, Reaction Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack Element: Physical, Reaction Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack Element: Physical Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale Element: Physical Combo Attacks Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale Element: Physical Buttercup Formation [Ranged] (HS)- 2400 damage, 2800 accuracy, 20 EN/attack, 30 Morale Element: Physical, Bullet Buttercup Formation [Melee] (H)- 2500 damage, 3000 accuracy, 20 EN/attack, 30 Morale Element: Physical Inherent Abilities: 1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use. 2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 220. 3) Frame Switch Restore HP, DP, and EN to 100% when used. 4) Cross Crash 5) Gravity Wave Antenna 6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute. 7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Land Frames to execute. 8) Buttercup Formation [Melee]: Requires two allied Aestivalis Land Frames to execute. ----- Aestivalis 0G Frame Statistics: HP: 2000, DP: 4500, EN: 60 IS: 3, Move: G, Size: S, Season: 2 Rank: 4, Type: Aestivalis, IFS Weapons: Melee (M)- 400 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Wired Punch [(MX:2)- 300 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds Element: Physical, Bullet, Reaction Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack Element: Physical, Reaction Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack Element: Physical Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale Element: Physical Combo Attacks Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale Element: Physical Buttercup Formation [Ranged] (HS)- 2400 damage, 2800 accuracy, 20 EN/attack, 30 Morale Element: Physical, Bullet Buttercup Formation [Melee] (H)- 2500 damage, 3000 accuracy, 20 EN/attack, 30 Morale Element: Physical Inherent Abilities: 1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use. 2) 0G Frame (Thruster): While in Space terrains reduce the Accuracy of all incoming attacks by 220. 3) Frame Switch Restore HP, DP, and EN to 100% when used. 4) Cross Crash 5) Gravity Wave Antenna 6) Double Gekigan Flare: Requires an allied Aestivalis 0G Frame to execute. 7) Buttercup Formation [Ranged]: Requires two allied Aestivalis 0G Frames to execute. 8) Buttercup Formation [Melee]: Requires two allied Aestivalis 0G Frames to execute. ----- Aestivalis Aerial Frame Statistics: HP: 2000, DP: 4500, EN: 60 IS: 3, Move: F/G, Size: S, Season: 2 Rank: 4, Type: Aestivalis, IFS Weapons: Melee (M)- 400 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Missile Pods [(PAX:6)- 200 damage, 250 accuracy, 24 rounds Element: Physical, Explosive, Missile, Guided, Reaction Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds Element: Physical, Bullet, Reaction Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack Element: Physical, Reaction Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack Element: Physical Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale Element: Physical Combo Attacks Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale Element: Physical Buttercup Formation [Ranged] (HS)- 2400 damage, 2800 accuracy, 20 EN/attack, 30 Morale Element: Physical, Bullet Buttercup Formation [Melee] (H)- 2500 damage, 3000 accuracy, 20 EN/attack, 30 Morale Element: Physical Inherent Abilities: 1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use. 2) Aerial Frame (Thruster): While using Move: F in non-space terrains reduce the Accuracy of all incoming attacks by 220. 3) Frame Switch Restore HP, DP, and EN to 100% when used. 4) Cross Crash 5) Gravity Wave Antenna 6) Double Gekigan Flare: Requires an allied Aestivalis Aerial Frame to execute. 7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Aerial Frames to execute. 8) Buttercup Formation [Melee]: Requires two allied Aestivalis Aerial Frames to execute. ----- Aestivalis Artillery Frame Statistics: HP: 3500, DP: 3000, EN: 60 IS: 3, Move: G, Size: S, Season: 2 Rank: 4, Type: Aestivalis, IFS Weapons: Melee (M)- 400 damage, 500 accuracy, 5 EN/attack Element: Physical, Reaction Limpid Arm [(P)- 700 damage, 900 accuracy, 10 EN/attack Element: Physical, Reaction Missiles [(PAX:6)- 300 damage, 200 accuracy, 24 rounds Element: Physical, Explosive, Missile, Guided, Reaction 120mm Cannon [APFSDS]- 2000 damage, 1400 accuracy, Armor Pierce, 4 rounds Element: Physical, Bullet 120mm Cannon [HE]- 2800 damage, 1400 accuracy, 3 rounds Element: Physical, Explosive Combo Attacks Ganger Formation (H)- 3200 damage, 2500 accuracy, 25 EN/attack, 30 Morale Element: Physical Formation Attack (HS)- 3500 damage, 2200 accuracy, 20 EN/attack, 30 Morale Element: Physical, Bullet Inherent Abilities: 1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use. 2) Frame Switch Restore HP, DP, and EN to 100% when used. 3) Cross Crash 4) Gravity Wave Antenna 5) Ganger Formation: Requires an allied Aestivalis Artillery Frame to execute. 6) Formation Attack: Requires two allied Aestivalis Artillery Frames to execute.
  18. (And the thing is over. Because losing battles of attrition aren't my type of thing. Or anyone's, for that matter) Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (100/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: None Damage Taken: 1120 HP Resources Spent: DEFENSE PHASE: Attacking Weapon: Immediate Knife (M) Action Taken: None Damage Taken: 810 HP Resources Spent: Coustwell goes "BOOM!" SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: None Target: Attack Stats: Elements: Modifiers: Effects: Resources Spent: Statistics: HP: 0/3240 DP: 3600/3600 EN: 10/100 AP: 40/60 SP: 60/100 Morale: 95/150 Current Terrain: Flatlands Weapons: Bounties: None
  19. Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (95/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: None Damage Taken: 1120 HP Resources Spent: DEFENSE PHASE: Attacking Weapon: Immediate Knife (M) Action Taken: None Damage Taken: 810 HP Resources Spent: SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: None Target: Attack Stats: Elements: Modifiers: Effects: Resources Spent: Statistics: HP: 1310/3240 DP: 3600/3600 EN: 10/100 AP: 40/60 SP: 60/100 Morale: 95/150 Current Terrain: Flatlands Weapons: Bounties: None
  20. Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (90/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Focus L1 Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20% SP Used: 15 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: Critical Activated! 10 AP ATTACK PHASE: Weapon Used: Orgone Blow (M) Target: The Aestivalis Attack Stats: 1920 Damage, 1710 Accuracy Elements: Physical, Orgone Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) + 20% Acc (Focus) + 10% Damage / Acc (Critical) Effects: None Resources Spent: -20 EN (10/100) Statistics: HP: 3240/3240 DP: 3600/3600 EN: 10/100 AP: 40/60 SP: 60/100 Morale: 90/150 Current Terrain: Flatlands Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Sazabi (Basic) REGENERATION PHASE: Morale Gained: +5 (120/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: Take it Damage Taken: 1200 HP Resources Spent: The Sazabi SPECIAL PHASE: ATTACK PHASE: Weapon Used: Target: Attack Stats: Elements: Modifiers: Effects: Resources Spent: Statistics: HP: 0/1920 DP: 41/4200 EN: 80/80 AP: 60/70 SP: 45/100 Morale: 120/150 Current Terrain: Flatlands Weapons: Missile Launcher: 6/6 Beam Shotrifle: 2/5 Bounties: None
  21. (Welp, this was a losing battle for me since the beginning) Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (115/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Focus L1 Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20% SP Used: 15 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: Critical Activated! 10 AP ATTACK PHASE: Weapon Used: Orgone Finish (MH) Target: The Aestivalis Attack Stats: 3150 Damage, 3120 Accuracy Elements: Physical, Orgone Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) + 15% Damage / Acc (Morale) + 20% Acc (Focus) + 10% Damage / Acc (Critical) Effects: None Resources Spent: -30 EN (30/100); -30 Morale (85/150) Statistics: HP: 3240/3240 DP: 3600/3600 EN: 30/100 AP: 50/60 SP: 85/100 Morale: 85/150 Current Terrain: Flatlands Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Sazabi (Basic) REGENERATION PHASE: Morale Gained: +5 (115/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Boost L1 Effects: Reduce the accuracy of all attack phases you dodge this turn by 25% SP Used: 15 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: Take it Damage Taken: 1200 HP Resources Spent: --- DEFENSE PHASE: Attacking Weapon: Immediate Knife (M) Action Taken: Evade + Dummy Damage Taken: None Resources Spent: 176 x 0.7 x 0.75 = 689 SPECIAL PHASE: Abilities Activated: Critical Activated! 10 AP ATTACK PHASE: Weapon Used: Beam Shotrifle Target: The Aestivalis Attack Stats: 1650 Damage, 1200 Accuracy Elements: Energy, Beam, Reaction Modifiers: 8 Ranged (Base Attribute + Class Bonus) + 10% Damage / Acc (Critical) Effects: None Resources Spent: 1 round Statistics: HP: 720/1920 DP: 41/4200 EN: 80/80 AP: 60/70 SP: 45/100 Morale: 115/150 Current Terrain: Flatlands Weapons: Missile Launcher: 6/6 Beam Shotrifle: 2/5 Bounties: None
  22. Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (110/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Orgone Blow (M) Target: The Nadesico Attack Stats: 1800 Damage, 1425 Accuracy Elements: Physical, Orgone Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) Effects: None Resources Spent: -20 EN (80/100) Statistics: HP: 3240/3240 DP: 3600/3600 EN: 60/100 AP: 60/60 SP: 100/100 Morale: 110/150 Current Terrain: Flatlands Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Sazabi (Basic) REGENERATION PHASE: Morale Gained: +5 (110/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Boost L1 Effects: Reduce the accuracy of all attack phases you dodge this turn by 25% SP Used: 15 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: Dodge x 8 Damage Taken: None Resources Spent: 176 x x 0.75 x 8 = 1056 DEFENSE PHASE: Attacking Weapon: Immediate Knife (M) Action Taken: Evade + Dummy Damage Taken: None Resources Spent: 176 x 0.7 x 0.75 = 689 SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Beam Shotrifle Target: The Aestivalis Attack Stats: 1540 Damage, 1120 Accuracy Elements: Energy, Beam, Reaction Modifiers: 8 Ranged (Base Attribute + Class Bonus) Effects: None Resources Spent: 1 round Statistics: HP: 1920/1920 DP: 730/4200 EN: 80/80 AP: 70/70 SP: 60/100 Morale: 110/150 Current Terrain: Flatlands Weapons: Missile Launcher: 6/6 Beam Shotrifle: 3/5 Bounties: None
  23. (Dah, forgot to take into account the Infight bonus of the brawler and the class bonus to the attributes when it came to the gunfighter when I sent the deploy. The proper numbers being what I use here from now on.) Ezekiel Dynast - Coustwell (Basic) REGENERATION PHASE: Morale Gained: +5 (105/150) SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Effects: SP Used: Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Orgone Blow (M) Target: The Nadesico Attack Stats: 1800 Damage, 1425 Accuracy Elements: Physical, Orgone Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) Effects: None Resources Spent: -20 EN (80/100) Statistics: HP: 3240/3240 DP: 3600/3600 EN: 80/100 AP: 60/60 SP: 100/100 Morale: 105/150 Current Terrain: Flatlands Weapons: Bounties: None ----- Shin'ichiro Ryuugamine - Sazabi (Basic) REGENERATION PHASE: Morale Gained: SPIRIT/WILL COMMAND PHASE Spirit Command(s) Used: Boost L1 Effects: Reduce the accuracy of all attack phases you dodge this turn by 25% SP Used: 15 SP Will Command(s) Used: Effects: SP Used: DEFENSE PHASE: Attacking Weapon: Missiles (PAX:8) Action Taken: Dodge x 8 Damage Taken: None Resources Spent: 176 x x 0.75 x 8 = 1056 DEFENSE PHASE: Attacking Weapon: Immediate Knife (M) Action Taken: Evade + Dummy Damage Taken: None Resources Spent: 176 x 0.7 x 0.75 = 689 SPECIAL PHASE: Abilities Activated: ATTACK PHASE: Weapon Used: Beam Shotrifle Target: The Aestivalis Attack Stats: 1540 Damage, 1120 Accuracy Elements: Energy, Beam, Reaction Modifiers: 8 Ranged (Base Attribute + Class Bonus) Effects: None Resources Spent: -20 EN (80/100) Statistics: HP: 1920/1920 DP: 2475/4200 EN: 80/80 AP: 70/70 SP: 85/100 Morale: 105/150 Current Terrain: Flatlands Weapons: Missile Launcher: 6/6 Beam Shotrifle: 4/5 Bounties: None