Saito Ryujin

Steel Crusaders
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About Saito Ryujin

  • Rank
    Lost in Transition
  • Birthday 06/23/1984

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  • Gender
    Male
  • Location
    Miami, Fl, USA
  1. [OOC : I'm posting for Dio until he comes back] BGM: [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: -36+54 DP Restored: +0 SP Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: ─── User: ─── Cost: ─── Target: ─── Effects: ─── I.D. Used: ─── Cost: ─── Target: ─── Effects: ─── [/td] Target : Celestial Gundam Incoming Attack #1: 100 damage x58> Celestial Gundam [Efficiency] Action Taken: Take Damage Dealt: 100*.95*.7=67x58=3886 HP Dodge Dealt: ─── Resources Used: 360 EN, 100*.95*.7= 3886 HP [/td] Support Defending: ─── Target : ─── Incoming Attack #1: ─── Action Taken: ─── Damage Dealt: ─── Resources Used: ─── [/td] Item Used: ─── Effects: ─── [/td] Unit Transforming: Deactivate Barrier ─── Effects: GN Field Off ─── [/td] Class Power Triggered: ─── Cost: ─── Effects: ─── [/td] Unit Summoned: ─── Cost: ─── [/td] Targets: ELS Florencia 1 and 2 Weapon Used: Raiser Sword - 1500*1.45=2175, (1087 to 1, 1088 to 2) Resources Used:10 EN [/td] HP: 6841/12000 EN: 8/360 DP: 3000/3000 AP: 82/100 SP (Dio): 232/232 SP (Elise): 101/101 SP (Kozu-phi): 144/144 AGI: 330 Movement: F Position: Space #2 Damage Modifiers: +45% +45%(Pilot), +25%(Trans-Arm) Target's Dodge Cost Modifier: +30%(Pilot), +100% (Item), +25%(Trans-Arm) Dodge Modifier: -15%(Pilot), -25%(Unit), -15%(Trans-Arm) Damage Received Modifiers: -5%(Pilot), -30%(Unit) Critical Cost: 6 AP (+15%) Countercut Cost: 4 AP Countershoot Cost: 2 AP Trans-Arm: Active! Guts: Inactive Quantum Teleportation: 4/4 Beam Sword Shield: 10/10 Nanomachine Override [Efficiency]: 1/3 Beam Shield: 15/15 Beam Sword Shield: 10/10 Seishin Cast/Item Effect: N/A Bounty: 691 Credit [/td] [/table][table=Weapons] GN Vulcan Cannon (B)- 800 damage, 20 rounds [+40%] GN Melee (M) 1000 damage [+0%] GN Rifle III (B)- 1800 damage, 16 rounds [+10%] GN Beam Saber (BM)- 2500 damage [+0%] GN Sword III- 3000 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+20%] GN Beam Rifle (BS)- 3200 damage, 10 rounds [+15%] Shield Bits (BSX:9)- 500 damage/4 EN [+0%] Shield Bits [Assault Mode] (BSX:2)- 1600 damage/8 EN [+10%] Rifle Bits (BSX:6)- 1600 damage/10 EN [+0%] GN Beam Cannons (BSF:4)- 2200 damage/15 EN [+10%] GN Beam Shield [Pincer Mode]- 4200 damage, 20 EN/attack [+20%] GN Extreme Long Range Sniper Rifle (B)- 5000 damage, 30 EN/attack [+20%] Raiser Sword (BSV:8)- 1500 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+20%] Gun Archer (BS)- 10000 damage, Barrier Pierce, 80 EN/attack Req: GNR-101A GN Archer in Inventory [+50%][/table] [table=MAP Weapons] GN Missile Launcher (PI:4)- 2800 damage, Armor Pierce, 2 rounds [+0%] GN Drive Burst (I:5)- 3500 damage, 30 EN/attack [+0%] Raiser Sword (BI:6)- 4000 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+0%] Gun Archer (BI:8)- 7000 damage, 80 EN/attack [+0%] Req: GNR-101A GN Archer in Inventory Gun Archer Kai (BI:8)- 7700 damage & Weapon Lock, 120 EN/attack [+0%] Req: GNR-101A GN Archer in Inventory[/table]
  2. OOC Notification: Anyone who wants the summons to repair them tell me over the PM. REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: Perseverance (20), Iron Wall (40) DEFENSE PHASE: Incomming Attacks: Ram: 2000 x50 Armor Break Action Taken: 2000*.25*.5*.35 = 88, (AB), 2000*.25*.5*.35*1.25=109x19, (3920), 2000*.25*.35*.35*1.25=77x20, (2380) 2000*.25*.3*.35*1.25=66(2050) Damage Taken: Resources Spent: 4021 HP SUPPORT DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: DEFENSE PHASE: SUMMONS x4 Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Terrain: Move To Terrain 2 (-5 EN) Nano-Pod1: Terrain 2 Nano-Pod2: Terrain 2 Nano-Pod3: Terrain 3 Nano-Pod4: Terrain 4 Fury: Activate Guard: Activate <Harry> I heard you don't worry, we're coming. ATTACK PHASE: Weapon Used: Repair Target(s): Lone Worlf Damage Dealt: Regen 25% DP Resources Spent: None Status Effect: None Modifiers: [+%] () SUMMON ATTACK PHASE: Weapon Used: Repair Target(s): Lone Wolf Damage Dealt: 5% DP Resources Spent: Status Effect: Modifiers: [+%] () Statistics: HP:2050/8000 EN:345/350 DP:3000/3000 AP:100/100 WI:6/10 SH:10/10 AGI:300 SP1:160/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 70% Dodge Reduction: 5% Damage Delt: 45% , 100% Target Dodge Cost: 25% , 35% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(Active): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(Active): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. 1: HP: 500/500 EN: 25/90 DP: 1500/1500 AP: 25/25 2: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 3: HP: 500/500 EN: 60/90 DP: 1500/1500 AP: 25/25 4: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  3. OOC Notification: GunCastor you're getting SDed REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Dei> If you think you're getting through, you have another thing coming! SUPPORT DEFENSE PHASE: 00 Gundam Raiser Incomming Attacks: ELS - 100 damage x85, 1080 #6 Action Taken: Take it Damage Taken: 100*.5*.35 = 18*85, 1080*.5*.35 = 1134, 1080*.35*.35=132x5 Resources Spent: 1530 HP, 189 HP, 660 HP DEFENSE PHASE: SUMMONS x4 Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Terrain: Terrain 3 Nano-Pod1: Terrain 2 Nano-Pod2: Terrain 2 Nano-Pod3: Terrain 3 Nano-Pod4: Terrain 4 Fury: Activate Guard: Activate ATTACK PHASE: Weapon Used: Ressuply Target(s): Dio Damage Dealt: Regen 35% EN Resources Spent: None Status Effect: None Modifiers: [+%] () SUMMON ATTACK PHASE: Weapon Used: Target(s): Damage Dealt: 0 Resources Spent: Status Effect: Modifiers: [+%] () Statistics: HP:3271/8000 EN:350/350 DP:3000/3000 AP:100/100 WI:5/10 SH:10/10 AGI:300 SP1:220/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 65% Dodge Reduction: 5% Damage Delt: 40% , 95% Target Dodge Cost: 20% , 30% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(Active): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(Active): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. 1: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 2: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 3: HP: 500/500 EN: 60/90 DP: 1500/1500 AP: 25/25 4: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  4. [OOC : I'm posting for Dio until he comes back] BGM: [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +126 -36 DP Restored: +0 SP Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: ─── User: ─── Cost: ─── Target: ─── Effects: ─── I.D. Used: ─── Cost: ─── Target: ─── Effects: ─── [/td] Target : Celestial Gundam Incoming Attack #1: 100 damage x95> Celestial Gundam [Efficiency] Action Taken: Take Damage Dealt: Barrier 76, take 19 Dodge Dealt: ─── Resources Used: 360 EN, 100*.95*.7= 1273 HP [/td] Support Defending: ─── Target : ─── Incoming Attack #1: ─── Action Taken: ─── Damage Dealt: ─── Resources Used: ─── [/td] Item Used: ─── Effects: ─── [/td] Unit Transforming: Deactivate Barrier ─── Effects: GN Field Off ─── [/td] Class Power Triggered: ─── Cost: ─── Effects: ─── [/td] Unit Summoned: ─── Cost: ─── [/td] Target #1: Weapon Used: Resources Used: [/td] HP: 10727/12000 EN: 0/360 DP: 3000/3000 AP: 82/100 SP (Dio): 232/232 SP (Elise): 101/101 SP (Kozu-phi): 144/144 AGI: 330 Movement: F Position: Space #2 Damage Modifiers: +45% +45%(Pilot), +25%(Trans-Arm) Target's Dodge Cost Modifier: +30%(Pilot), +100% (Item), +25%(Trans-Arm) Dodge Modifier: -15%(Pilot), -25%(Unit), -15%(Trans-Arm) Damage Received Modifiers: -5%(Pilot), -30%(Unit) Critical Cost: 6 AP (+15%) Countercut Cost: 4 AP Countershoot Cost: 2 AP Trans-Arm: Active! Guts: Inactive Quantum Teleportation: 4/4 Beam Sword Shield: 10/10 Nanomachine Override [Efficiency]: 1/3 Beam Shield: 15/15 Beam Sword Shield: 10/10 Seishin Cast/Item Effect: N/A Bounty: 691 Credit [/td] [/table][table=Weapons] GN Vulcan Cannon (B)- 800 damage, 20 rounds [+40%] GN Melee (M) 1000 damage [+0%] GN Rifle III (B)- 1800 damage, 16 rounds [+10%] GN Beam Saber (BM)- 2500 damage [+0%] GN Sword III- 3000 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+20%] GN Beam Rifle (BS)- 3200 damage, 10 rounds [+15%] Shield Bits (BSX:9)- 500 damage/4 EN [+0%] Shield Bits [Assault Mode] (BSX:2)- 1600 damage/8 EN [+10%] Rifle Bits (BSX:6)- 1600 damage/10 EN [+0%] GN Beam Cannons (BSF:4)- 2200 damage/15 EN [+10%] GN Beam Shield [Pincer Mode]- 4200 damage, 20 EN/attack [+20%] GN Extreme Long Range Sniper Rifle (B)- 5000 damage, 30 EN/attack [+20%] Raiser Sword (BSV:8)- 1500 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+20%] Gun Archer (BS)- 10000 damage, Barrier Pierce, 80 EN/attack Req: GNR-101A GN Archer in Inventory [+50%][/table] [table=MAP Weapons] GN Missile Launcher (PI:4)- 2800 damage, Armor Pierce, 2 rounds [+0%] GN Drive Burst (I:5)- 3500 damage, 30 EN/attack [+0%] Raiser Sword (BI:6)- 4000 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+0%] Gun Archer (BI:8)- 7000 damage, 80 EN/attack [+0%] Req: GNR-101A GN Archer in Inventory Gun Archer Kai (BI:8)- 7700 damage & Weapon Lock, 120 EN/attack [+0%] Req: GNR-101A GN Archer in Inventory[/table]
  5. OOC Notification: GunCastor you're getting ressuplied Dio I SDed for you REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Dei> HEROIC DEFENSE!!! SUPPORT DEFENSE PHASE: Celestial Gundam Incomming Attacks: ELS - 100 damage x110 Action Taken: Take it Damage Taken: 100*.7*.35 = 25 Resources Spent: 2750 HP Dei> Ha! I barely felt that Harry> Good, the armor upgrade we did was definably worth it DEFENSE PHASE: SUMMONS x4 Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Terrain: Move to Terrain 3 -5 EN Nano-Pod1: Terrain 2 Nano-Pod2: Terrain 2 Nano-Pod3: Terrain 3 Nano-Pod4: Terrain 4 Fury: Activate Guard: Activate ATTACK PHASE: Weapon Used: Ressuply Target(s): GunCastor Damage Dealt: Regen 35% EN Resources Spent: None Status Effect: None Modifiers: [+%] () SUMMON ATTACK PHASE: Weapon Used: Target(s): Damage Dealt: 0 Resources Spent: Status Effect: Modifiers: [+%] () Statistics: HP:5250/8000 EN:345/350 DP:3000/3000 AP:100/100 WI:4/10 SH:10/10 AGI:300 SP1:220/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 50% Dodge Reduction: 5% Damage Delt: 25% , 80% Target Dodge Cost: 5% , 15% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(Active): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(Active): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. 1: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 2: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 3: HP: 500/500 EN: 60/90 DP: 1500/1500 AP: 25/25 4: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  6. Month - April 2011 Current PCs - 1685 Starting PCs - 1185 1.- Gains (Money you get from different sources) 500 Allowance ________________________ 500 2.- Looses (Money you loose for different causes) ________________________ *Loaned to Mai, 500 *Loaned to Mai, 300 *Loaned to Alicia, 500
  7. I'm back.
  8. Away due to trip, be back on monday night EST.
  9. OOC Notification: Nendo you're getting ressuplied REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: DEFENSE PHASE: SUMMONS x4 Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Terrain: Terrain 2 Nano-Pod1: Terrain 2 Nano-Pod2: Terrain 2 Nano-Pod3: Terrain 3 Nano-Pod4: Terrain 4 ATTACK PHASE: Weapon Used: Ressuply Target(s): Nendo Damage Dealt: Regen 35% EN Resources Spent: None Status Effect: None Modifiers: [+%] () SUMMON ATTACK PHASE: Weapon Used: Target(s): Damage Dealt: 0 Resources Spent: Status Effect: Modifiers: [+%] () Statistics: HP:8000/8000 EN:350/350 DP:3000/3000 AP:100/100 WI:3/10 SH:10/10 AGI:300 SP1:220/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 30% Dodge Reduction: 0% Damage Delt: 5% , 60% Target Dodge Cost: 5% , 15% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(2/4): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(2/4): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. 1: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 2: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 3: HP: 500/500 EN: 60/90 DP: 1500/1500 AP: 25/25 4: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  10. OOC Notification: Fixing my AP Value, first summon of a inherant summoning is free. Dio: You're getting ressuplied, that thing burns through EN like crazy and getting a efficiency boost from a nano-pod Nendou get +30% Damage increases Lone Wolf and Guncastor you get -20% EN Cost.. REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: DEFENSE PHASE: SUMMONS x4 Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Dei> Where did you dig this thing up? Harry> It was in the back of our warehouse. We hadn't classified it yet. Dei> And you picked an alien invasion to test it? Harry> Testing is important, also I wanted to be involved in this one now let me see what's going on here. Time to scan the enemy forces. Terrain: Move to Terrain 2 (- 5 EN) Nano-Pod1: Move to Terrain 2 (- 5 EN) Nano-Pod2: Move to Terrain 2 (- 5 EN) Nano-Pod3: Terrain 3 Nano-Pod4: Move to Terrain 4 (- 5 EN) Harry> That big one burns through power like no one's business. Lets send it some support. ATTACK PHASE: Weapon Used: Ressuply Target(s): Celestial Gundam Damage Dealt: Regen 35% EN Resources Spent: None Status Effect: None Modifiers: [+%] () Harry> As for the rest of you! Go my pretties! Dei> <.<; ATTACK PHASE: NANO-POD 1 Weapon Used: Nanomachine Override [Efficiency] Target(s): Celestial Gundam Damage Dealt: 0 Resources Spent: 30 EN Status Effect: EN Costs -20% For the Next 3 Turns Modifiers: [+%] () ATTACK PHASE: NANO-POD 2 Weapon Used: Nanomachine Override [Efficiency] Target(s): Weiss Kreuz Damage Dealt: 0 Resources Spent: 30 EN Status Effect: EN Costs -20% For the Next 3 Turns Modifiers: [+%] () ATTACK PHASE: NANO-POD 3 Weapon Used: Nanomachine Override [boost] Target(s): Nendo's Unit Damage Dealt: 0 Resources Spent: 30 EN Status Effect: Attack Boost +30% for 3 Turns Modifiers: [+%] () ATTACK PHASE: NANO-POD 4 Weapon Used: Nanomachine Override [Efficiency] Target(s): Celestial Gundam Damage Dealt: 0 Resources Spent: 30 EN Status Effect: EN Costs -20% For the Next 3 Turns Modifiers: [+%] () Statistics: HP:800/8000 EN:345/350 DP:3000/3000 AP:100/100 WI:2/10 SH:10/10 AGI:300 SP1:220/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 30% Dodge Reduction: 0% Damage Delt: 5% , 60% Target Dodge Cost: 5% , 15% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(2/4): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(2/4): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. 1: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 2: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 3: HP: 500/500 EN: 60/90 DP: 1500/1500 AP: 25/25 4: HP: 500/500 EN: 55/90 DP: 1500/1500 AP: 25/25 Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  11. REGENERATION PHASE: HP Regenerated: (05%) 400 HP EN Regenerated: (15%) 53 EN Will: +1 SPIRIT PHASE Spirit Command Used: DEFENSE PHASE: Incomming Attacks: Action Taken: Damage Taken: Resources Spent: Move to Terrain 3 - 5 EN Current Terrain: Space 3 20 AP: Summon 4x ATTACK PHASE: Weapon Used: Target(s): Damage Dealt: Resources Spent: Status Effect: Modifiers: [+%] () Statistics: HP:8000/8000 EN:350/350 DP:3000/3000 AP:100/100 WI:1/10 SH:10/10 AGI:300 SP1:220/220 SP2:194/194 Terrain Space: Nothing Pilot Damage Reduction: 30% Dodge Reduction: 0% Damage Delt: 5% , 60% Target Dodge Cost: 5% , 15% CC: 6 AP CS: 7 AP Critical: 10 AP DEF Lv4: Damage Received -20% MEL LV2: -type Weapon damage +25% Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Fury(1/4): Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate. Infight Lv3: -type Weapons gain Damage +30% and Target's Dodge Cost +10% Guard(1/4): Damage Received -15% when activated. Charge (4) to activate. SP Boost Lv3: Max SP+60 Potential Lv3/ HP<=4000 Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. HP<=2400 Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. Passive Sub Engineer Lv3: Repairing, recover an additional 15% HP or DP Logistic Support Lv3: Resupplying, recover an additional 15% EN Concentration: Spirit Command Cost -20% SP Boost Lv3: Max SP+60 Armor/Inherant Damage Reduction: 65% Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. Nano-Pod Weapons: Repair- 30 EN/attack [+0%] Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Nano-Pod Abilities: 1) Drone 2) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considerd a status attack. 3) This unit cannot be resummoned if its destroyed. 4) Repair: A target hit by this attack regains either 10% of its HP or 5% of it's DP Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  12. [table=Lv22 Super Robot Pilot] Current PPs: 379 Total PPs: 11029 Current SP: 244 Countercut: 6 Countershoot: 7 Critical: 10 Ace Battles: 2|50 [/td][td=80%]Pilot attributes: Defense Level 4 Damage Received -20% Melee Level 2 -type Weapon damage +25% Will Gauge: 1) Will Power 2) Barrage 3) Fast Combat 4) Miracle Skills & Abilities: 1) Brave 2) Fury 3) Infight Lv3 4) Potential Lv3 5) Guard 6) SP Boost Lv3 Spirit Commands: 1) Perseverance Lv3 2) Hotblood Lv2 3) Sure Hit Lv2 4) Resist Lv2 5) Iron Wall Lv2 6) Resupply Lv2 Pilot Techniques: 1) Hyper Charge 2) Barrier Punch 3) ??? [/td] [/table][table=Lv15 Engineer] Current PPs: 145 Total PPs: 6995 Current SP: 216 Countercut: 7 Countershoot: 7 Critical: 10 Ace Battles: 5|10 [/td][td=80%]Pilot attributes: Evade Level 3 Dodge Cost -15% Range Level 3 -type Weapon damage +30% Will Gauge: 1) Barrel Roll 2) Pilot Damage 3) Fast Combat 4) Evasive Maneuver Skills & Abilities: 1) ??? 2) ??? 3) Engineer Lv3 4) Logistic Support Lv3 5) Concentration 6) SP Boost Lv3 Spirit Commands: 1) Resist Lv2 2) Iron Wall Lv2 3) Scan Lv2 4) Perseverance Lv2 5) ??? 6) ??? Pilot Techniques: 1) ??? 2) ??? 3) ???[/td] [/table]Florencia Statistics: HP: 8000 (5500), EN: 350 (200), Agi: 300 IS: 2, Move: G, Size: S, Rank: 13 Weapons: Nanomachine Override [boost]- Attack Boost +30%, 30 EN/attack [+0%] Nanomachine Override [Efficiency]- 30 EN/attack [+0%] Nanomachine Override [Virus]- BioNet Virus, 50 EN/attack [+0%] Melee (M)- 400 damage [+0%] Blade Arm (MX:2)- 600 damage/3 EN [+0%] Giant Fist (M)- 900 damage x 2, 10 EN/attack [+0%] M88 Grenade Launcher- 2000 damage, 8 rounds [+10%] Silver Bane (PSF:5)- 800 damage/7 EN, Armor Pierce [+10%] Giga Drill Crusher- 5000 damage, Drill, Barrier Pierce, 40 EN/attack [+20%] Nightingale (S)- 6000 damage, EN Damage 30, Armor Break, 50 EN/attack [+20%] MAP Attacks: Cross Nightingale (D:3)- Repair, 30 EN/attack [+0%] Nightingale (I:5)- 3000 damage, EN Damage 20, Armor Break, 50 EN/attack [+20%] Inherent Abilities: 1) Marionette 2) Heavy Shield 3) Countecut: Blade Arm, Giant Fist 3) Countershoot: Silver Bane 4) HP Regen S 5) EN Regen L 6) Repair 7) Resupply 8) Damage Received -65% (-25%) 9) Summon: Nano-pod x 4. 10) Nanomachine Override [Efficiency]: If this attack hits, targeted unit gains EN Consumption -20% for three turns. If it hits an enemy, it gains EN Consumption +10%. This is considered a status attack. Purchasing Cost: 950 Credits Items Z.O Armor: - Equipped unit gains Max HP +2500, Max EN +150 and Damage Received -40%. Extra Pilot Seat
  13. I am interested in this as well.
  14. Month - March 2011 Current PCs - 1185 Starting PCs - 2932 1.- Gains (Money you get from different sources) 500 Allowance 3 Credits I missed apparently ________________________ 503 2.- Looses (Money you loose for different causes) 950 Florencia 900 Extra Pilot Seat 400 A debit I missed earlier ________________________ 2250 *Loaned to Mai, 500 *Loaned to Mai, 300 *Loaned to Alicia, 500
  15. Month - February 2011 Current PCs - 2932 Starting PCs - 2432 1.- Gains (Money you get from different sources) 500 Allowance ________________________ 500 2.- Looses (Money you loose for different causes) ________________________ *Loaned to Mai, 500 *Loaned to Mai, 300 *Loaned to Alicia, 500