Fivemarks

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  1. Redone my Dev's, fleshed out more technology.
  2. REGENERATION PHASE: Will Generated: 1 SPIRIT COMMAND PHASE Spirit Command: Cost: Effect: DEFENSE PHASE: Attacking Weapon: Kaiser Blaster- 3800 damage, 20 EN/attack [+20%] Action Taken: Dodge Damage Taken: 0 Resources Spent: 312 DP TRANSFORMATION/MOVEMENT PHASE: Variable Phase Shift Armor EN Cost: 0 EN Current Form: Variable Phase Shit Armor Powered Down Current Movement: Flight ATTACK PHASE: Weapon Used: 175mm Grenade Launcher (SF:2)- 2400 damage, 12 rounds [+0%] Target(s): King Exkaiser Damage Modifiers: -type Weapon Damage +30%, -20% Damage Accuracy Modifiers: +0% Unit Accuracy Other Modifiers: Target's Dodge Cost +5% Damage Dealt: 2640#2 Resources Spent: 2 rounds Statistics: HP: 1916 EN: 50 AP: 100 DP: 1973 SP: 86 Will: 4 Current Form: GAT-X105E+AQM/E-X09S Strike Noir Perishable Items: Weapons: M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%] 57mm Hi-Energy Beam Rifle (BSF:2)- 1300 damage/5 EN [+10%] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%] 175mm Grenade Launcher (SF:2)- 2400 damage, 10/12 rounds [+0%] MAU-M3E42 Linked Linear Guns (S)- 2400 damage # 2, 1/8 rounds [+15%] MR-Q10 'Fragarach' 3 Beam Blade (B)- 2600 damage x 2, 25 EN/attack [+20%]
  3. Ge-02 Lambert Combat Frame (Combat Frame) The Ge-02 Lambert was the first real product of the European Union's crash mobile suit development program, with the first prototype completed in January 2186. An exceptionally primitive design that was deemed unsuitable for mass production, only a handful of Lamberts were produced and they saw little actual combat against Zodiac Forces despite having the distinction of being involved in the first battle between combat frames in the European arm. The real value of the Lambert was the considerable amount of data it provided to the EU's military engineers, information that eventually led to the far more successful Ge-03 Leopold. Despite it's promises, the Lambert is not only slow and sluggish, it's under-armed and lacks any sort of weaponry beyond it's Autocannon. The Lambert's too-small reactor leaves the frame constantly short on power for maneuvering thrust, completely ruling out the possibility of even equipping it with a railgun or particle beam weapon. The Lambert's only saving grace is it's DU armor, which is tough enough to keep it's doomed pilots alive a little longer. Weapons- 1 x GIAT F3 100mm Autocannon - Electrochemical fully automatic cannon. Under-powered in an age where railguns and particle beams are the mainstay of most national military forces. Attack- Lacking any weapons besides it's Autocannon, the Lambert can use it's own structure to attack a target with punches, kicks, and shoulder rams. Other- Depleted Uranium Armor- High-density armor compounds encased in conventional steel alloys. Somewhat heavy, though it makes up for it's weight in it's ability to tank damage. The Lambert is encased in a thick shell of DU armor. Ge-03C Leopold Main Battle Frame (Combat Frame) The successor to the less than spectacular Lambert, the Leopold surpassed all expectations. Fast, agile, and heavily armored it clearly had the makings of a superior machine worthy of Europe's proud military traditions. Although its electromotive linear rifle was certainly inferior to the megaparticle gun used by the Sarissa, in all other respects the Leopold could be considered a comparable machine. Approved for production, the first mass produced Ge-03s had reached the front lines in time to be sent into action with the Zweiker's fleet during the final push onward to victory in the skies above Haraway's World. Their considerable abilities came as an unpleasant shock to many Zodiac pilots who had now long believed that their machines would never be equaled by their European foes. The Leopold, with it's distinctive head plume, ability to resupply friendly units, and high performance, continues to be the mainline European frame to this day. The Leopold is capable of flight similar to a VTOL craft. Weapons- Goalie 2.5 cm Electromotive CIWS- A small cluster of automatic railguns in it's head, the Leopold's Goalie CIWS is accurate enough to shoot down oncoming enemy fire, yet has enough punch to do not inconsiderable damage to enemy craft. 10cm Rheinmetall Linear Rifle " Kaiser Reinhard"- The main weapon of the Leopold, the Kaiser Reinhard is an extremely high-power, single shot Linear Rifle(A type of railgun). Giving up automatic fire capacity, the Kaiser Reinhard fires a singular heavy round and incredibly high velocities with incredible accuracy. Quarrel Anti-Air Missiles- The Quarrel Anti-Air missiles, stored in the Leopold's thighs, are dedicated high-maneuver high-damage missiles, meant to kill other combat frames in close in dogfights. Katzbalger Alpha Edge- Stored on the machine's left arm, the Katzbalger Alpha Edge is a supersharp and extremely durable carbon blade sword, enhanced by the EU's advanced material's technology. Because of the electrical current and magnetic field surrounding the blade, the Katzbalger can be used to parry beam sabers. Other- Depleted Uranium Armor- The Leopold is equipped with Depleted Uranium Armor, High-density armor compounds encased in conventional steel alloys capable of sustaining massive amounts of damage Explosive Reactive Armor- The Leopold has a layer of explosive reactive armor on it's arms, legs, and main body. Resupply- The Leopold's bulky backpack contains enough ammo and fuel to resupply multiple allies. FCF-83 Puma (Combat Frame) The FCF-83 Puma was designed from the ground up for combat. Designed using a combination of technical data on ZOCU Peltasts and Esperancan militarized combat loaders, it was rushed into production in 2183 to bolster Esperanca's military forces, where it quickly became the main combat-use craft of the EFEF. In combat, the Puma proved to be a well balanced design that was able to give Hopilites an able match, both in space and on planetary surfaces. Despite being only lightly armed with a carbine rail; beam saber; and shield, the Puma's heavy defenses and mobility allowed it to soldier on throughout the war and beyond. Even with non-transgenic pilots at the controls, Pumas were able to achieve kill ratios against Hopilites of roughly 1:1, throughout the war. The Puma continues to serve in the EFEF to this day, though it has been replaced in the frontline role by the Ocelot. The Puma is capable of flight similar to a VTOL craft. Weapons- AL5 Anti-Missile Laser Cluster- A small cluster of automatic lasers in it's head, the AL5 is a weak yet accurate rapid fire weapon designed to shoot down enemy missiles and other incoming ordinance Imbel-Taurus Type 83 Rail Carbine- The Type 83 Rail Carbine rapid fire capable automatic railgun that fires slugs of metal at high velocities. Vastly improved over the Peltast's much weaker gun, the Type 83 is designed to be fired on full automatic and used in one hand, in conjunction with a shield or a beam saber. Type 84 Plasma Lance- The Type 84 Plasma Lance is an enhanced form of plasma lance, featuring better magnetic containment of the plasma and a higher temperature of plasma produced by the Puma's reactor. Shield Bash- The Puma uses it's Anti Beam Shield as a weapon, striking the enemy unit with it. Other- Dilatant Core Armor- The Puma is the first Mass Production model combat frame equipped with Dilatant Core Armor, which uses shear thickening dilatant fluids inside of it's armor to increase it's resistance to physical attacks. Flash Field - The Puma is also equipped with a flash field, an advanced form of energy shielding which uses a stiff lattice of background particles combined with a high-strength magnetic field to generate pinpoint energy barriers against enemy attacks. Polarized Shield - The Puma's physical shield is equipped with Polarized Armor, which uses electrical charged armor to protect against energy weapons. FCF-86 Ocelot Main Battle Frame (Combat Frame) In 2186, the continuing souring of relations between ZOCU and the Core over financial issues, and UNASUR's anger at the repeated refusals of Che's leadership to remove its military forces from the planet of Cabarellas(renamed Malvinas by Che) and allow free elections, were quickly spiraling out of control. It looked as though war would break out at any given moment, and the EFEF found its Puma model Combat Frame to be sorely lacking against the newer, more modern frames being deployed by Che. With the prospect of war on the horizon, a solution was needed to not only even the playing field with Che, but to ultimately surpass them. The first result of this project was the CF-86 Ocelot, which was an improvement over the Puma in all areas. The Ocelot utilizes the same basic chassis of the earlier Puma, but with increases in armor, maneuverability, and flexibility. The Ocelot features numerous advances in design, including a more robust frame that was actually more flexible than the Puma's smaller frame, giving it greater melee capacity. The Rail Carbine was replaced with a full sized Rail Battle Rifle, and it's flight capacity was expanded by giving it a new hypercatalyzed fusion reactor and propulsion system; allowing it to reach escape velocity from ground bases. Weapons- AL10 Support Laser Cluster- A small cluster of automatic lasers in it's head and chest, the AL10 is a moderate strength, highly accurate rapid fire weapon designed to shoot down enemy missiles and to provide support fire against highly mobile enemies Imbel-Taurus Type 86 Rail Battle Rifle- The Type 96 Rail Battle Rifle rapid fire capable automatic railgun that fires slugs of superdense metal at high velocities. Still improved over the Type 83, the Type 86 is designed to be fired on full automatic or in a charged shot mode to do extra damage with a single charged shot. Type 86 Plasma Lance- The Type 84 Plasma Lance is an enhanced form of plasma lance, featuring better magnetic containment of the plasma and a higher temperature of plasma. The Type 86 is tuned to have an even higher output than the Type 84. Flash Field Shield Bash- Thanks to it's improved Flash Field, the Ocelot enhances it's shield bash by focusing it's Flash Field around the impact point of it's shield to do greater damage. Shield Spike: The Ocelot's shield is equipped with a striking spike, which gives it's shield bash greater damage in melee combat. Other- Conductive Dilatant Core Armor- The Ocelot uses Conductived Dilatant Core Armor. An advanced form of Dilatant Core Armor, Conductive Dialtant Core Armor runs a super-high electrical charge through the dilatant fluid, kept separate from the outer layer of solid armor by a nonconductive lining. Offensive/Defensive Flash Field - The Ocelot's flash field has been improved from the Puma's, not only increasing it's defensive strength, but allowing it to be used as an offensive weapon by focusing the magnetic field and defensive lattice around a striking surface. Spiked Polarized Shield - The Ocelot's physical shield is equipped with Polarized Armor, which uses electrical charged armor to protect against energy weapons. The Shield also has a spike, to be used when attacking with the shield. OMF-06 Hoplite Combat Frame (Combat Frame) Early skirmishing on and around Kanon, Haraway’s World and New Mercia between 2181 and 2183 demonstrated the creeping strategic inferiority of the Peltasts that had been ZOCU's backbone for fifteen years. While well-suited for their original role, it was clear that in the case of all-out war - which had already begun on New Mercia - the unsophisticated '60s design would not suffice. Plans for a Peltast replacement were duly accelerated and the introduction of the Hoplite to battle in 2185 was instrumental in several ZOCU victories in space. The rapid introduction of the Hoplite came as welcome news to ZOCU pilots. Importantly, the control systems and general outfit were quite similar between the Peltast and Hoplites replacing them, ensuring that changeover to the new units was smooth and quick. Superior in performance to the Peltasts, Hoplites allowed ZOCU to effectively control space for the first time in the war. Beyond the improvements to thruster output and armor and the increased agility due to reduced weight, the Hoplites also had substantially improved powerplants. This meant that Hoplites could power high-energy weapons like the standard PG-55 directly from their onboard power grid, as opposed to relying on capacitor 'magazines' like the Peltast was forced to do. The Hopilite still serves as ZOCU's mainline unit, and is capable of atmospheric VTOL flight. Weapons- Kojima R-10 Pulse Laser Array- A small cluster of automatic lasers in it's head , the R-10 pulse laser array is a highly accurate rapid fire array of lasers designed to shoot down enemy missiles. Kojima-Saitama Collective Technologies PG-55 Particle Rifle- The PG-55 Particle Rifle is a large improvement on the Peltast's PG-47. It fires a faster moving, more damaging pulse of projectiles, and can be switched into a long range mode to fire a single highly accurate beam. Dual PL6 Plasma Lances- An enhanced version of the PL3 Plasma Lance, the PL6 model is designed to be used in pairs or alone by the hopilite. The PL6 features improved damage and plasma containment, but is shorter than it's predecessor. Enhanced Hammerhead Missiles- Enhanced Multipurpose missiles meant for use against enemy ships, other aerospace craft, and ground targets. Other- Superconductive Armor- The Hopilite features Superconductive armor, an advanced form of armor which is laced with millions of tiny superconductors to create a highly charged superconductive grid. When hit by a directed energy weapon, the superconductive grid can absorb and negate the energy of the attack.
  4. October 2012 Credit Gains _____________ 0: Total Credit Expenses 600: EN Giga Chip 100: Rare Medal 800: Beam Jammer 600: Dual Tesla Drive 150: OMF-04 Peltast _____________ 2,100: Total Month Total: 8,590 2,250 _____ 6,340 Credits
  5. OMF-04 Peltast Combat Frame (Mobile Suit Combat Frame) For the worlds of the ZOCU organization, the Breakdown offered an opportunity to seize their national destinies. Unfortunately with the effective termination of significant core world contact, the ZOCU Worlds were forced into nearly total self-reliance. Armed with limited weapons and with no source for replacement or reinforcement it was almost inevitable that civilian vehicles would be pressed into service against feral drones and other threats to nascent local commerce. Among these were orbital transfer vehicles and manipulation vehicles, the ancestors of modern combat frames. Not terribly efficient, they nonetheless served as stopgaps until ZOCU military industry matured. Out of the 'second' generation of ZOCU weapons, the OMF-04 Peltast was the first frame to be designed and built from conception forward as a combat craft, and is the grandfather of all modern Combat Frames. However by the time of the ZOCU war the Peltast was already out of date, overburdened with a small fusion reactor, under-powered weapons, and a lack of maneuverability. The Peltast received a limited upgrade before the ZOCU war, comprised of Anti-Beam Coating and additional armor. Weapons- Londenium Metals Mk-11 Railgun- Basic Combat Frame railgun, capable of firing in three modes: Single Shot, Three Round Burst, and Full Automatic. OR Kojima-Saitama Collective Technologies PG-47 Particle Rifle- Basic Particle burst rifle, fires in single shot or three round burst. Hammerhead Missiles- Dual multipurpose missiles meant for use against enemy ships, other aerospace craft, and ground targets. PL3 Plasma Lance- Contained-Plasma beam saber. Recharged by the Peltast's reactor. Other- Anti-Beam Coating- The war model Peltast is equipped with rudimentary anti-beam coating. Conventional Armor- The Peltast was lightly armored, though it was still armored and able to survive a few hits.
  6. Credit Record Gift Card Credits Total: Credits Total: Total Spent:
  7. Glossary of Technical Terms Weapons Technology Railguns: Railguns use magnets to launch chunks of metal at high velocity. A popular weapon they have been superceded in part by directed energy weapons, however using kinetic energy to poke (large) holes in ships remains an effective way to disable or destroy them and in general almost infantry weapons are railguns of some form. They also have superior performance in atmosphere relative to energy weapons, as they do not suffer beam degradation. Railguns generally use two or less rarely four (quadrupole) acceleration rails, and when fired have a brief, sharp electrical muzzle flash Particle Cannons: Particle cannons are the dominant energy weapon in use in the Sphere, and have proliferated greatly in the past half-century. Compared to railguns they are less powerful but can be (much) more accurate; furthermore they can make better use of alpha capacitors. PACT and ZOCU ships tend to use them in roles broadly equivalent to SAMs. Particle cannons can fire in one of two modes and more sophisticated warship-sized ones can switch between as required. In general, particle cannons have a golden or blueish-white color (especially in atmosphere). Pulse Cannons fire multiple bolts in quick succession. Babylon 5 pulse cannons are the visual archetype. Beam Cannons fire extended narrow raking beams that last for 1-2 seconds. The visual archetype would be Federation phasers from Star Trek Lasers: Primarily used in defensive applications such as point defense against missiles and projectiles, lasers are not as amenable to dust-derived augmentation as particle weapons, though the League and Magnates have came up with some heavy versions designed for shipboard use. Velan drones also use lasers. Visually, lasers fire monochromatic beams, typically red or green, though ones outside of visual range (such as UV, X-Ray or IR) also exist. Plasma Weapons: Originally found on Velan drones, plasma weapons are essentially directed fusion bombs wrapped in a short-lived magnetic bottle. They have short range and slow refire rates and unlike other energy weapons, have not-inconsiderable kick. Their blasts are shots of brilliant white, like looking into a flashbulb that sustains itself for several seconds. Mega Particle Guns: ZOCU's deadly exotic particle guns, MPGs are fairly slow-firing but extremely effective against armor, less so against shields. They are normally of an actinic pinkish or violet color and will leave a trail of glitter behind them. Like particle cannons, MPGs can be fitted with effective alpha capacitors, giving them a deadly alpha strike or heavy burst option in the anti-air role. Mega Particle Guns, despite their names, are actually weaponized Atom-Lasers, capable of ignoring physical armor with deadly ease. Energy Shields: Independently developed throughout the Sphere, energy shields have rapidly become standard on the equipment of most nations Particle Screen: The effects of charged particles upon ship crews has always been a concern and almost all spacefaring vessels of worth include some level of radiation shielding. However, the appearance of ZOCU’s mega particle weapons on the battlefield put a high priority on high-powered non-physical defenses. Scattering Field: Developed by a joint Russian-Chinese program in the ‘40s to increase the survivability of warships, spherical scattering fields are the ancestor of almost all modern combat shielding. Powerful, fairly robust and effective at their job, they nonetheless have the significant downsides of immature technology. That hasn’t stopped them from remaining in use to the current day, suitably modernized.Scattering Fields provide strong protection against all attacks, but their energies interfere with sensors and targeting systems. Scattering fields generate a 360' spherical magnetic field around the unit, that traps background particles inside a superstrong lattice structure. Flash Field: The large quantities of delta dust to be found in the expanse proved to be a boon for scientists and engineers, particularly once the various worlds of the ZOCU organization began to share technical information. Among the technologies developed independently by both PACT and Expanse scientists during the Breakdown were so-called Flash Fields. These solved many of the issues plaguing scattering fields, resulting in a more refined if not quite as potent defensive system. Flash fields are nominally a low power field, but when struck by an attack form a dense area of energy to deflect and negate the attack. Flash Fields operate by momentarily generating a super-high powered magnetic field, trapping small particles in a superstrong lattice to block both kinetic attacks and directed energy weapons. Bubble Field: Another development of energy shield defenses, bubble fields (or, as they are sometimes known, sponge fields) do not deflect or disperse energy, but instead store it in the shield matrix to be radiated in a controlled manner. This has the advantage of providing near-perfect protection so long as the field remains active, but the weakness is that the bubble can only contain so much energy before it is full. Energy Weapons are particularly useful against Bubble Fields. Armor Technology: Even with the advent of working energy shields, physical armor has in no way become useless. Conventional Armor: Baseline armor is made of up high-efficiency titanium-steel alloys; nothing particularly exotic and generally affordable. However as expected, performance is not exceptional either. Depleted Uranium: High-density armor compounds encased in conventional steel alloys. Somewhat heavy, though it makes up for it's weight in it's ability to tank damage. Bafflecladding: Not all armors are designed solely to provide protection against weapon impacts. Bafflecladding is an evolution of passive stealth materials that absorbs a broad spectrum of EM radiation, making the fitted craft more difficult to detect. Dilatant Core Armor: High-velocity kinetic impactors have been a military problem ever since the invention of the gun. One solution to increase resistance against them is the use of dilatants fluids in armor voids to provide breach-sealing and increased shockproofing. Dilatant Core Armor is extremely useful against physical weapon strikes, and doesn't require energy to use. Conductive Dilatant Core Armor: An advanced form of Dilatant Core Armor, Conductive Dialtant Core Armor runs a super-high electrical charge through the dilatant fluid, kept seperate from the outer layer of solid armor by a nonconductive lining. When the outer armor is breached by a solid projectile, the Conductive Dilatant Core Armor not only thickens in response to the impact, but the penetrating round completes a circuit between the fluid and the outer armor, vaporizing the round. The exact electric charge of the fluid can be changed to reduce energy drain. Polarized Armor: Modern derivative of ‘electrical’ armor, Polarized armor is particularly effective at dissipating directed energy weapon strikes. However, it does require continued energy input to maintain polarization. Polarized armor works against energy weapons by spreading a low power electrical charge throughout the armored surface, which helps ablate and negate damage from beam weaponry. Superconductive Armor: A further advancement of Polarized Armor, Superconductive Armor is laced with millions of tiny superconductors to create a highly charged superconductive grid. When hit by a directed energy weapon, the superconductive grid can absorb and negate the energy of the attack. Propulsion Technology Plasma Drives: Standard Newtonian drives are open-cycle plasma motors using a liquid reaction mass (typically water) to provide thrust. A fairly mature technology, they have been in use in one form or another for over a century. Developed in Esperanca, Forced Cycle and Hypercatalyzed Plasma drives are iterative enhancements that utilize advanced xenotechnology to eke out more power from the fusion reaction. Cold Gas Rockets: Some situations call for more discretion than blasting in with fusion motors blaring. In these cases cold gas rockets are used; instead of pumping million-degree plasma through the exhaust bells, low-temperature reaction mass is used to limit one’s emissions. Mercurion Drives: A recent development by ZOCU, Mercurion Drives use Non-evaporative decay of baryonic power, and the natural byproducts of it, to generate power and non-newtonian propulsion. Mercurion drives however, are extremely unstealthy and make a unit using them easy to detect. Information Technology:As expected from a world that gave rise to superintelligent, uploaded posthumans, infotechnology is a mature and sophisticated field. Most people are surrounded by a data trail dating from their date of birth, invisible records of their movements, their purchases, their life. For most worlds the only way to escape this is to ‘hit the rim’ and head to one of the many small colonies dotting the sphere. Even that can be no guarantee of future anonymity. In addition to the information of each person, the inhabitants of most worlds are bathed in a constant cloud of information. News, references and information and of course marketing, all custom-tailored by the vast, unthinking behavioral matching programs that inhabit the infospheres of populous worlds. Electronics: More than two and a half centuries of improvement have rendered the concept of electronics as discrete things almost quaint. Few manufactured objects exist anymore that are genuinely dumb. The frame of an aircraft will track in real-time the stresses it is undergoing and its onboard machinery will announce when they need maintenance. Smartfabric clothes will update themselves with the latest fashions, ready for a mid-day morph. Roads and buildings will track when and where people and vehicles move.This is one of the largest and yet least-regarded distinctions between the galactic first world and the galactic third world. The states of the Sea of Solomon can compete with the core worlds in such things as engine output and shipbuilding tonnage. But because they have spent most of the last century isolated months or years from regular contact with the immense civilian research base of Earth and the Expanse, they lag immensely in less-appreciated fields. An EU Drake of half a century ago would have damage notifications pop up the moment its armor was penetrated, providing exact coordinates for the area and even a suggestion of size and severity. A modern Minkowski Firmament would require an EVA team to make that same damage assessment by hand. Neural Lace: Neural lace is implanted cognitive nanotechnology that constructs a hugely complex filament network in a subject's brain, allowing for machine-reading and machine-writing - a man-machine interface. The most sophisticated versions even support Moravecian uploading as opposed to the older, destructive scanning methods. Neural lace is the latest in various generations of MMI technology and is common in affluent core worlds, often implanted at the onset of puberty and maturing with the host's brain. Elsewhere it is generally more task-focussed, with many vocations (generally demanding ones) offering it as part of a subsidized upgrade program. One place where neural lace receives mixed interest is in the military. While the ability to assimilate large quantifies of information is often desirable, neural lace can also open up weaknesses in the host's brain to EM radiation and the like. Oftentimes, militaries will prefer to use externally-worn neural transducers for security and safety. This goes doubly so for individuals willingly engaging posthumans. AI: Genuine Autonomous Intelligence is often something of a curiosity in known space. Defined as intelligent self-aware software entities, most AIs tend to be (or end up) indistinguishable from posthumans. The intrinsic complexity and time of 'growing' an AI from scratch and the commonly-held viewpoint that creating a sentient being for a specific purpose is immoral means that most AIs that do exist and do not vanish into a spiral of self-contemplation are those attached to a mobile physical form - androids. Most of the roles that were once envisioned as being filled by AIs are instead filled by expert systems, nonsensient programs designed to do a specific task. Few aspects of daily life are not touched by expert programs in one way or another, from self-driving cars to optimized power regulation to financial management programs. Posthumans often include expert systems as subcomponents of their cognitive complexes. Of specific note are AIDs, or Artificially Intelligent Devices. These are pocket secretaries, baby monitors, teachers and companions all rolled in to one. While originating as expert systems, oftentimes the need to grow alongside a growing human makes them evolve in strange ways. This random, undirected autoevolution often puts old AIDs into legal limbo, having gone from here expert system to genuine intellect - or something sufficiently close that it is impossible to distinguish. These also tend to have flaky but humanlike personalities, the result of their unmanaged growth.
  8. Sphere The Year: 2195. Humankind has spread out to the stars on the backs of posthuman entities. Human genetic modification and cybernetics have allowed countless worlds to be settled, with humanity clinging to life wherever it can, be it under the harsh glare of a red sun on a tidally locked world; in enormous O'Neill cylinders orbiting a helium-rich gas giant, or in any number of countless locales. However, even with FTL travel, even with the amount of living space available, the specter of war still looms over transhumanity. On these new worlds of mankind grudges both old and new fan the flames of conflict, while the ideas of nationalism and independence strain the relations between Mother Earth and the colonies. With the ZOCU war having only ended six years ago, the SPhere seems to be heading down the path to another, much larger war.
  9. Major Power Blocs & Worlds ZOCU: The Zodiac Outworlds Colony Union. An international alliance of colonies formerly cut off from earth, who have no desire to once again become subservient to earth nations. Their desire for freedom will set mankind on a course for war.<p></p> Kanon: Kanon (pronounced /'Kænɔn/) is a major state of the Expanse and a founding member of the Zodiac Outworld Colonies Union. Its official name changes depending on the title held by its Supreme Elector, such as Principality of Kanon if she is a Great Princess as has been true since the end of the war or Duchy of Kanon as it was during the conflict. It is a constitutional elective monarchy with a stratified social system favouring an established class of transgene nobility. There are no political parties in the ordinary sense nor an effective Separation of Powers. Instead, the noble transgene lineages able and inclined to participate in governance negotiate and maneuver with each other in the interest of their dynasties, assets, supporters, and initiatives. Haraway's World: Radical, feminist, and just a little bit odd, Haraway is the oldest colony of ZOCU and among the oldest anywhere in the Sphere. The population shares a bloody history with the EU and Haraway's World was also the site of the final battle that ended the ZOCU War. Most Harawayans believe the armistice to be a brief intermission only. Fledgling peace movement aside, Haraway may well be considered the leader of ZOCU's hawk faction. Transbaal: Transbaal was originally settled by predominantly white Africans who made the choice to depart a continent damaged by both natural and man-made catastrophes, trading insecurity for the frontier. Far from Earth, they embraced the genetic modification technology that had matured in the decades since the infamous 'Mad Augment' tragedies. The defining period came in the late 2130s, when a small brushfire conflict between several settler groups forced the deployment of UN peacekeepers and the creation of a more substantial local military, one of the first in the Expanse. Isolated far from any catapult during the Breakdown and sharing a general heritage with Londenium, Transbaal was an early member of ZOCU. Choson: Choson began its history as a possession of Hyundai Heavy Industries. Although long since independent, its Korean inhabitants never quite left the corporate roots behind and continue to operate their world as a massive industrial venture. Site of an enormous and damaging ground campaign spearheaded by those they still thought of as brothers and many still nursing the reunification in cultural memory, the people of Choson ended the war as a highly bitter lot, with the Clyne Movement a tiny droplet of light amongst the youngest generation. Atlantis:Like Heaven's Shore, Atlantis was a UN sponsored colony with the dream of being an inclusive, multi-state venture encompassing various members of the UN, often those in the near-developed world that lacked the populations and financial resources to create their own colonial ventures. Unlike its sibling however, Atlantis has been a success story, the various states and ethnicities managing to put aside their differences and stand together through times both good and bad. Decades onward, the nations of Atlantis have joined into the United States of Atlantis and have been able to find remarkable prosperity after the war. Ophen:Ophen is another American colony - one that has a troubled relationship with its own mother country over the planet's dust deposits. Repeated interference and violent crackdowns on labor and civil rights and blatant interference in democracy during the colony's early years resulted in full scale rebellion almost as soon as the Breakdown struck. For all the political mistrust however, Ophen considers itself very American (and very Southern) in a way that defies political boundaries. New Mercia: New Mercia is a polity of ZOCU which shares its world through partition with Albion, a member of the EU. This was the planet where the ZOCU War began, and where it continued for months after it officially ended. Londenium: Londenium is a lush and consequently relatively well populated world which drew people primarily from the Anglosphere of Earth. With a strong and multifaced economic base, Londenium was the clear alpha world of ZOCU until fairly recently and remains the de facto capital where much of the Union's bureaucracy resides. Its industrial power was a vital pillar of ZOCU's strength in space as well as the cradle of the combat frame, the most important weapon of its conflicts with the Core. Although several other worlds within ZOCU have achieved similar levels of development in the last decade or two, Londenium retains great prestige on the alliance's political stage and its program of outward expansion has found many supporters. SIYAN: SIYAN (conventionally written in all caps) is the nation of Erebus, a cold world being brought out of an 'icebox Earth' environmental scenario by local terraforming efforts. Originally settled by Pacific Rim transgenes, mostly from North America, the locals eventually uncovered some machinery that had not been completely shut down after the Posthumans' first wave of terraforming. This was a timely boon, and during the Breakdown SIYAN became one of the few worlds that could produce Theta drives. As the Pac-Am arm opened up again, SIYAN entered the war as a ZOCU co-belligerent, though it never officially joined the organization like a number of other breakaway colonies. It did however coordinate both military operations and technical developments. SIYAN has maintained a small yet worryingly effective military in the postwar, one that sits squarely on the primary Pac-Am route to the rim. PACT: The Pacific Arm Colonization Treaty. Composed of the wealthiest nations on earth, the PACT is a conglomerate of multiple nations and business interests, who agreed to co-develop the pacific arm of space colonization. Even with this so called veneer of co-operation the major powers within PACT, NORPAC(North America+Japan+Australia), UNASUR(South America+Central America), and ASEAN( Modern Day ASEAN+Korea) all struggle against each other for economic and political dominance. The war that will rage across space is not one that anyone in PACT wanted, but it is one that cannot be avoided. Esperanca:Officially the Comunidades Federadas de Esperança, The Federated Communities of Esperança is the ruling government of Esperança, the large earthlike moon of the São Galvão gas giant in the HD 37124 system. The colony's fertile soil and vast, wide open spaces have made it a prime location for food production. Located at the hub of multiple jump-routes, Esperança has a fairly large population at 42 million people, and has extensive 0g and ground based industries and power infrastructure, as well as what some consider to be one of the top tier non-earth military forces in the Pacific Arm, a reputation gained from their experiences during the ZOCU war; the backbone of Esperança's military might is the Espaça Federal da Esperança(Esperança Federal Spacy, EFE). Esperança is one of the main voices of opposition in PACT to both ZOCU and the Libertadors, as well as one of the most diplomatically and involved nations of the pacific arm. Oceania: The Oceania is an Outer Expanse colony cluster founded by Indonesian mining interests that quickly rose to prominence as an important shipbuilding cluster and trade hub on the periphery of PACT space. Due to a lack of viable planets, nearly the entire 60 million people permanently in-system reside in space habitats located at Lagrange Points around the Pacifica gas giant. Tensai: Japanese world, founded by Imperial throwbacks. MuvLuv Japan IN SPACE Van Lang: The Socialist Republic of Van Lang is Vietnam's official offworld colony, a lush world covered in yellow[ plants. While legally equal to Vietnam proper, this is generally considered something of a fiction due to the continually staffing of Van Lang posts with administrators known to have significant ties to the homeland. Originally hailed as proof that Vietnam had finally entered the galactic economy as a major player, the colonization of Van Lang has caused something of a predicament for Vietnam. Van Lang has its own distinct biosphere, with complex life having existed on the world's landmasses for approximately 700 million years, longer than Earth. While not (normally) actively toxic to Earth-derived life, in most cases the biochemistry was sufficiently different that no nourishment could be attained from it. It was found though that relatively simple genetic alterations would allow for digestion; while modifying livestock was acceptable, the increasing voices among the colonists who would prefer to better fit their world has ignited a storm of controversy over non-therapeutic alterations. Valera(Nominally Independent, PACT Aligned): EU: The European Union has survived these 200 some years, to become a single supranational entity with it's own military and governance. The European Union stands the most to gain from ZOCU's reunification, especially in the case of the resurgent United Kingdom... However, the european ZOCU Member Worlds refuse to go quietly. Neue Silesia: Joint German-Polish colony. Soule: France! New Granada: New Granada is one of the major colonies of the European Union, home to a major DSF naval base as well as one of the EU's primary defense contractors: Thyssen-Krupp. That preeminence goes back to the discovery of a rare Post-Human data core during the terraforming process. Kemal: Paranoid Turks Djerbia: Relatively recent colony settled by North African nations and nations from the Horn of Africa China: China did grow larger, and for the first half of the 22nd century, it was -the- dominant power in both space and on the earth. However, the thirty year breakdown of communication caused sociopolitical and economic collapse. Now, a new People&amp;#39;s republic of China seeks to regain what is rightfully theirs. Zhang Te:The Zhang Te Movement began on the colony of the same name shortly after its founding, by pro-trangenic supporters. The movement spread amongst the colony, attracting scientists fascinated with transhuman, and drawing China's suspicion. Rumours of Exhuman interference abounded, exacerbated by battlefield reports indicating supersoldier deployment. Spies kept close tabs on the movement, looking for evidence of Exhumanism and revolution.With the Breakdown, nothing held the movement back. Exhuman groups came into the open, welcomed by the movement; the Chinese-built government was mostly Movement supporters, and abdicated. When contact was restored, Zhang Te was a much different place, and its people even moreso. The Zhang Te Movement dictates that all people must seek their perfect self, a physical and mental state of immaculate power and clarity. Aside from personal discipline, contemplation, and education, trangenics is considered the true path towards the ideal, by giving the body the power needed to reach it. As such, the government grants its people basic transgenics, and rewards service with further upgrades. Exceptional service and skill is rewarded with greater augments, building upon the superior foundation. Russian: Russia was long since only a regional power in the 21st and early 22nd centuries, always playing second fiddle to China. But with the fragmentation of China';s empire in the breakdown, and it';s subsequent collapse, the Rodina is once again on the rise. The League of Free Stars: Formed during the breakdown in response to invasion by the Magnates, the League is a ragtag group of isolated worlds, permanently changed by their war for survival. Despite their low tech, they made numerous odd advances during the Magnate War. Minkowski: Zero-G adapted transhumans who'se home system has no habitable worlds or star, instead Minkowski's center is a small black hole known as Mara. Minkowskans are a highly religious people belonging to the Cavorite religion, who view gravity as evil. They all live in Zero-G habitats, and the standard Minkowskan phenotype has numerous transgenetic modifications to their body, including another pair of hands in place of feet and the absence of body hair. Outremonde Galahad: Originally settled by the Pergumas Trust Outremonde developed beyond the confines of the ideals of the men and women who first worked to make it a reality. Served as a major shipyard during the Magnate war. Azadistan: Economic, political and regional problems meant Iran was unable to move strongly into space until the 22nd century, and its eventual colony was situated quite far from Earth. Azadistan established itself as a wobbly but resilient dust-based democracy. It rarely made the news back on Earth save for a scandal about experiments on humans in the late 2130s, which started a cycle of almost annual government collapse which continues to this day now the War Coalition has been dismantled. When the Magnate War came Azadistan aligned itself with the League, but also reopened those old files and quietly began determining how to meet Magnate superhuman force with force. The transport bottleneck of Breakdown warfare meant the highly-augmented troops proved effective, but it nevertheless remains a contentious policy both on and off world. Ares:Ares has long suffered from division between transgenic and baseline populations. In the war transgene quislings allowed Magnates to gain a foothold, leading to years of brutal civil war. The scars from this conflict still define Ares' inward-looking society. Sarreva: The Magnate Continuum: Genetic Space Nazis. Who want to liberate humanity from the evils of free will. Also the World of Blake. More:More is a hard transgenic caste system and the original Magnate system. Using a strict caste-assigned job system and heavy psychoindoctrination, More's nigh-fanatical population have been given derogatory terms such as "bees" or "bugs" by others. With the end of the Magnate War and the non-isolationist hawkish elements taking to their own conquered worlds, More has turned inwards, becoming more of a spiritual and economic centerpiece than an actual leading player in Magnate affairs. The Eternal Dawn:The Eternal Dawn is a rare second-stage colony, created by evacuees from Alshain via the conquest of a Rim colony named Gimlet. Having turned exhumanism into a cause celebre with Alshain's passing, The Dawn are one of a handful of exhuman havens through the Sphere and are the primary leaders of the Magnates, and to some extent, the entire Sphere, in transgenic and cybernetic research. The Dawn are dedicated to creating posthumans, and their greatest success has been the inhuman, ineffable, but largely capable "politics market", which has applied market-based computational systems successfully to running a complex adaptive program. Superficially it may look like any libertarian exhuman haven, but under the surface its Magnate nature lurks. Delten:The Deltenian Principality were the literal brains behind much of the Magnate war effort, with a technological and engineering base equivalent to that of the Core, and superior to many ZOCU powers, backed by a powerful industry nearly the equal of many League powers. Although more than a few ethical constraints have been violated by the Principality's unceasing march of progress, few can argue with their results. Hyperborea:The "Doves" of the Magnates, the Hyperboreans believe that they are acting for the good of all humanity by uplifting them and upgrading their biological processes. Hyperborea has been attempting to normalize relations with the rest of the Sphere and has a small, if growing, trade relationship with other Expanse powers as well as many public relations campaigns to improve the image of the Magnates. The average Hyperborean believes that now that the war has been won, the Magnates should begin repairing frayed relationships with others. When questioned about their occupation of a Rim nation, they point to the improved infrastructure and technological base as a counterargument, as well as the relatively high popular support the power enjoys. Other Factions: Beyond these blocs, there are many other factions and groups in the Sphere. The United Nations: The United Nations is, well, the United Nations. In the 22nd century, the UN has taken on more and more off world responsibilities, serving as both the de facto and de jure government of numerous worlds. Just as well, the United Nations established the Autonomous Rapid Reaction Oversight Wardens, or ARROWS, in 2154 to serve as a combined Peacekeeping/Police force outside of national boundaries. The Libertadors: Formed from exiled transgenic supremecists from UNASUR and Esperanca, the Libertadores control three planets in PACT space, only a week and a half's worth of travel time away from Esperanca. Officially a democratic republic, the Libertadores are a military oligarchy aligned with ZOCU for the sole purpose of gaining revenge on Esperanca and UNASUR. Velan Drones: Artificial Life seeded by an ancient race, Velan drones are the scourge of the Sphere. Organized into hives, Drones harvest raw and processed materials and return them to the hivequeen. Drones are normally about as intelligent as animals, and act like them as well, but integrated alien technology such as Plasma weapons into their bodies. Various strains of drones can be found throughout the sphere, some peaceful, while some are dangerously hostile.
  10. REGENERATION PHASE: Will Generated: 1 SPIRIT COMMAND PHASE Spirit Command: Cost: Effect: DEFENSE PHASE: Attacking Weapon: Action Taken: Damage Taken: Resources Spent: TRANSFORMATION/MOVEMENT PHASE: Variable Phase Shift Armor EN Cost: 0 EN Current Form: Variable Phase Shit Armor Powered Down Current Movement: Flight ATTACK PHASE: Weapon Used: EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%] Target(s): King Exkaiser Damage Modifiers: -type Weapon Damage +30%, -20% Damage Accuracy Modifiers: +10% Unit Accuracy Other Modifiers: Target's Dodge Cost +5% Damage Dealt: 1320. Mobility Break Resources Spent: 5 EN Statistics: HP: 1916 EN: 50 AP: 100 DP: 2285 SP: 86 Will: 3 Current Form: GAT-X105E+AQM/E-X09S Strike Noir Perishable Items: Weapons: M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%] 57mm Hi-Energy Beam Rifle (BSF:2)- 1300 damage/5 EN [+10%] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%] 175mm Grenade Launcher (SF:2)- 2400 damage, 12 rounds [+0%] MAU-M3E42 Linked Linear Guns (S)- 2400 damage # 2, 1/8 rounds [+15%] MR-Q10 'Fragarach' 3 Beam Blade (B)- 2600 damage x 2, 25 EN/attack [+20%]
  11. Quote Bekoe Ogoun Pilot Summary Level: 4 (1600 PP Spent) SP: 116 -type Weapon Damage +30% -type Weapon Damage +30% -type Weapon Damage Received -10% -type Weapon Damage Received -10% Dodge Cost -5% Target's Dodge Cost +5% Counter Cut: 5 AP Counter Shot: 5 AP Skills Brave Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%. Atributes Range Lvl 2 -type Weapon Damage +25%, Countershoot Cost -1 Melee Lvl 2 -type Weapon Damage +25%, Countercut Cost -1 Evade lvl 1 Dodge Cost -5% Skill lvl 1 Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2 Spirit Commands Grit Lvl 1 (15 SP): Gain Weapon Damage +10% and Damage Received -10% for one turn. Shackle Lvl 1 (5 SP): For this turn, the AP cost for target enemy to move to another terrain is increased by 10 Will Gauge Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%. Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce. Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up. Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit. Quote GAT-X105E+AQM/E-X09S Strike Noir Statistics: HP: 3800, EN: 180, Agi: 260 IS: 3, Move: F/G, Size: M, Rank: 7 Weapons: M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 1.5 EN/attack [+10%] 57mm Hi-Energy Beam Rifle (BSF:2)- 1300 damage/1.5 EN [+10%] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/1 EN [+10%] 175mm Grenade Launcher (SF:2)- 2400 damage, 12 rounds [+0%] MAU-M3E42 Linked Linear Guns (S)- 2400 damage # 2, 8 rounds [+15%] MR-Q10 'Fragarach' 3 Beam Blade (B)- 2600 damage x 2, 8 EN/attack [+20%] Inherent Abilities: 1) Mobile Suit 2) Countercut: MR-Q10 'Fragarach' 3 Beam Blade 3) Countershoot: M2M5 'Todesschrecken' 12.5mm Automatic CIWS, 57mm Hi-Energy Beam Rifle, M8F-SB1 'Shorty' Beam Rifle, MAU-M3E42 Linked Linear Guns 4) Variable Phase Shift Armor (Armor) 5) Pack Jettison (GAT-X105E Strike E) IS Slot 1: EN Giga Chip 1 IS Slot 2: Rare Medal IS Slot 3: Beam Jammer
  12. Sphere The Year: 2195. Humankind has spread out to the stars on the backs of posthuman entities. Human genetic modification and cybernetics have allowed countless worlds to be settled, with humanity clinging to life wherever it can, be it under the harsh glare of a red sun on a tidally locked world; in enormous O'Neill cylinders orbiting a helium-rich gas giant, or in any number of countless locales. However, even with FTL travel, even with the amount of living space available, the specter of war still looms over transhumanity. On these new worlds of mankind grudges both old and new fan the flames of conflict, while the ideas of nationalism and independence strain the relations between Mother Earth and the colonies. With the ZOCU war having only ended six years ago, the SPhere seems to be heading down the path to another, much larger war.