Krelian

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About Krelian

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  • Birthday 05/15/1982

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    Viña Del Mar
  1. October 2013 ________________________________________________________________ Earnings +500 Monthly Allowance Total Earnings: 500 ________________________________________________________________ Expenses Total Expenses: 0 ________________________________________________________________ Final Balance 87700 Previous Period 500 Total Earnings 0 Total Expenses Final Account 88200
  2. 1) Xenogears 2) Gundam Seed 3) Gundam Wing
  3. You are right, my bad I was going to fix my 3 previous posts, as I buffed it wrong those times, but I cant see anyone killing anything, at least not sooner than like 50 turns... Would you agree to a draw ? If not, I will proceed to fix them. Fixed the last one anyways.
  4. {{ Tilus my Homing laser was stronger. 9280 * 0.7 - 3432 = 3064 }} Gunbuster Regeneration Phase Morale: +10 (5 Base + 5 Fanatical Devotion) + 5 Morale Charge Hp: 6240 En: 25 Sp: 5 (Bart) Spirit Command Phase Bart - Vigor (Ace!) Level 1 (L1): Recover 25% of your maximum HP. Costs 11 SP. +15600 hp Defense Phase • Attacker: Antenora • Weapon: Assasin Bug (OAX:8) • Action: Take • Math: 14400 • Resources Spent: -14400 Hp, +5 Morale Defense Phase • Attacker: Big Volfogg • Weapon: Murasame Sword (MV:3) • Action: Take • Math: 18247 • Resources Spent: - 18247 Hp, + 12480 Temp Hp Transformation/Movement Phase Attack Phase • Weapon Used: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale • Target: Next 3 in line (fired as In line weapon) • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +0% Dam, +20% Acc (Psychodriver) • Atribute + Generic: 60% dam & 80% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +0% D&A (Morale at 150) • Attack Stats: 6400 Damage, 9360 Accuracy • Elements: Physical, Electricity • Resources Spent: 25 EN, 10 Morale Statistics: Gunbuster HP: 21811 / 62400 Temp Hp: 12480 DP: 8000 / 8000 EN: 89 / 140 AP: 45 / 55 SP Lacan: 156 / 156 SP Bart: 229 / 247 SP Miang: 80 / 80 Morale: 140 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons: GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) Hp: 2280 En: 15 Sp: 5 (Billy) Spirit Command Phase Billy - Duty (Ace!) Level 1 (L1): Recover 25% of your maximum DP. Costs 11 SP. Defense Phase • Attacker: Gunbuster • Weapon: Homing Laser (T:3)- Direct Attack • Action: Dodge, Afterimage • Math: 9360 - 4400 • Resources Spent: 6 EN, 4960 DP Transformation/Movement Phase Attack Phase • Weapon Used: Choukyuu Haou Deneidan (HIL:5)- 6750 damage, 5900 accuracy, 20 EN/attack, 20 Morale • Target: Next 5 • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 240% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +42% D&A (142 morale) • Attack Stats: 32589 damage, 28485 accuracy • Elements: Physical, Energy Ki • Resources Spent: 12 EN; E-Save, Veteran, 20 Morale Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 Temp HP: 2280 DP: 20368 / 27600 EN: 101 / 150 AP: 50 / 70 SP I.D.: 176 / 176 SP Billy: 257 / 274 Morale: 122 / 160 Skill: 6 Melee: 19 Ranged: 3 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: ON +2 to Melee, Range and Skill Stats, +10% Temporary HP and +10% Temporary DP. OFF when Morale < 70. Actives: Other Pasives: Spirit Commands: Weapons:
  5. I think the series of skills that activates at 50% hp, and gives you temporal hp, need a bit of a nerf. The problem is, as you are the defender, lets say an attack hits you for 10.000, and you are 3000 away to get to 50%, its very easy to just micromanage the defense to let slip just the amount you need, and this kicks in. It would not be really a big problem if it werent for Regen. In my curent fight with Tilus, we both are getting insane amount of temporal Hp, every turn, by leting ourselves get damaged to just below 50% real Hp (using barriers, block and etc), and using the innate/item granted Hp regen to every turn go back above 50% and thus reactivating this skill. In our case its the skill granted by the Defender class, but I know there are a lot more skills that uses this "<50%" mechanic. Our skill gives 20% temp hp, coupled with the hp regen of the units, is a lot of free hp to soak damage per turn (30% in my case, 50% in his) Im not saying this is undefeatable, but it certainly lengthens the battle unnecesarily by a lot. The nerf that would work without making the skill useless would be, in my opinion, raising how much % of real Hp is needed for the skill to activate again. Say, for example, it gives you the temp Hp when you drop below 50%, just as it is today, but you need to raise it back to 75% to be able to get the bonus again. With the ones that gives DP, the problem isnt that big I think, for the reason DP regen is not as common as Hp regen, so it way harder to abuse.
  6. Gunbuster Regeneration Phase Morale: +15 (5 Base + 5 Fanatical Devotion) + 5 Morale Charge Hp: 6240 En: 25 Sp: 5 (Bart) Spirit Command Phase Defense Phase • Attacker: Antenora • Weapon: Orga Cannon (S) • Action: Take, Barrier (50%) • Math: 12400 - 4160 • Resources Spent: -8240 Hp, 18 EN, +5 Morale Defense Phase • Attacker: Big Volfogg • Weapon: Murasame Sword (MV:3) • Action: Take, Barrier • Math: 18247 - 8320 • Resources Spent: -2553 Temp Hp, -7374 Hp, 20 EN --> +5 Morale Transformation/Movement Phase Attack Phase • Weapon Used: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale • Target: Next 3 in line (fired as In line weapon) • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +0% Dam, +20% Acc (Psychodriver) • Atribute + Generic: 60% dam & 80% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +45% D&A (Morale at 145) • Attack Stats: 9280 Damage, 13572 Accuracy • Elements: Physical, Electricity • Resources Spent: 25 EN, 10 Morale Statistics: Gunbuster HP: 32618 / 62400 Temp Hp: 0 DP: 8000 / 8000 EN: 89 / 140 AP: 45 / 55 SP Lacan: 156 / 156 SP Bart: 235 / 247 SP Miang: 80 / 80 Morale: 135 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons: GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) Hp: 2280 En: 15 Sp: 5 (Billy) Spirit Command Phase Billy - Duty (Ace!) Level 1 (L1): Recover 25% of your maximum DP. Costs 11 SP. Defense Phase • Attacker: Gunbuster • Weapon: Homing Laser (T:3)- Direct Attack • Action: Dodge, Afterimage • Math: 13572 - 4400 • Resources Spent: 6 EN, 9172 DP Transformation/Movement Phase Attack Phase • Weapon Used: Choukyuu Haou Deneidan (HIL:5)- 6750 damage, 5900 accuracy, 20 EN/attack, 20 Morale • Target: Next 5 • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 240% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +50% D&A (150 morale) • Attack Stats: 34425 damage, 30090 accuracy • Elements: Physical, Energy Ki • Resources Spent: 12 EN; E-Save, Veteran, 20 Morale Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 Temp HP: 2280 DP: 18428 / 27600 EN: 104 / 150 AP: 50 / 70 SP I.D.: 176 / 176 SP Billy: 263 / 274 Morale: 130 / 160 Skill: 6 Melee: 19 Ranged: 3 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: ON +2 to Melee, Range and Skill Stats, +10% Temporary HP and +10% Temporary DP. OFF when Morale < 70. Actives: Other Pasives: Spirit Commands: Weapons:
  7. Gunbuster Regeneration Phase Morale: +15 (5 Base + 5 Fanatical Devotion) + 5 Morale Charge Hp: 6240 En: 25 Sp: 5 (Bart) Spirit Command Phase Defense Phase • Attacker: Antenora • Weapon: Orga Cannon (S) • Action: Take, Barrier (50%) • Math: 12400 - 4160 • Resources Spent: -8240 Hp, 18 EN, +5 Morale Defense Phase • Attacker: Big Volfogg • Weapon: Murasame Sword (MV:3) • Action: Take, Barrier • Math: 18247 - 8320 • Resources Spent: -9927 Temp Hp, 20 EN --> +5 Morale Transformation/Movement Phase Attack Phase • Weapon Used: Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale • Target: Next 3 in line (fired as In line weapon) • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +0% Dam, +20% Acc (Psychodriver) • Atribute + Generic: 60% dam & 80% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +35% D&A (Morale at 135) • Attack Stats: 8640 Damage, 12636 Accuracy • Elements: Physical, Electricity • Resources Spent: 25 EN, 10 Morale Statistics: Gunbuster HP: 33752 / 62400 Temp Hp: 2553 DP: 8000 / 8000 EN: 109 / 140 AP: 45 / 55 SP Lacan: 156 / 156 SP Bart: 230 / 247 SP Miang: 80 / 80 Morale: 125 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons: GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) Hp: 2280 En: 15 Sp: 5 (Billy) Spirit Command Phase Defense Phase • Attacker: Gunbuster • Weapon: Homing Laser (T:3)- Direct Attack • Action: Dodge, Afterimage • Math: 12636 - 4400 • Resources Spent: 6 EN, 2770 Temp DP, 5476 DP Transformation/Movement Phase Attack Phase • Weapon Used: Choukyuu Haou Deneidan (HIL:5)- 6750 damage, 5900 accuracy, 20 EN/attack, 20 Morale • Target: Next 5 • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 240% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +58% D&A (158 morale) • Attack Stats: 36261 damage, 31695 accuracy • Elements: Physical, Energy Ki • Resources Spent: 12 EN; E-Save, Veteran, 20 Morale Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 Temp HP: 2280 DP: 22124 / 27600 EN: 107 / 150 AP: 50 / 70 SP I.D.: 176 / 176 SP Billy: 271 / 274 Morale: 138 / 160 Skill: 6 Melee: 19 Ranged: 3 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: ON +2 to Melee, Range and Skill Stats, +10% Temporary HP and +10% Temporary DP. OFF when Morale < 70. Actives: Other Pasives: Spirit Commands: Weapons:
  8. GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) Hp: 2280 En: 15 Sp: 5 (Billy) Hyper Mode Activated Spirit Command Phase Defense Phase • Attacker: - • Weapon: - • Action: - • Resources Spent: - Transformation/Movement Phase Attack Phase • Weapon Used: Saibu - Saigen Kouko - Deadly Wave (MV:5)- 3350+850 damage, 2650+700 accuracy, 5+3 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 240% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 11390 + 2890 x4 damage, 9010 + 2380 x4 accuracy • Elements: Physical, Ki • Resources Spent: 12 EN; E-Save Assist Attack • Weapon Used: Master Cloth (MX:3)- 1300 damage, 1400 accuracy, 5 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): -50% D&A (W-Up Unit - Assist Attack Penaly) • Atribute + Generic: 140% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 3120 x3 damage, 3360 x3 accuracy • Elements: Energy, Beam, Reaction • Resources Spent: 11 EN, E-Save Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 Temp HP: 2280 DP: 27600 / 27600 Temp DP: 2760 EN: 110 / 150 AP: 60 / 70 SP I.D.: 176 / 176 SP Billy: 266 / 274 Morale: 144 / 160 Skill: 6 Melee: 19 Ranged: 3 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: ON +2 to Melee, Range and Skill Stats, +10% Temporary HP and +10% Temporary DP. OFF when Morale < 70. Actives: Other Pasives: Spirit Commands: Weapons: Gunbuster Regeneration Phase Morale: +15 (5 Base + 5 Fanatical Devotion) + 5 Morale Charge Hp: 6240 En: 25 Sp: 5 (Bart) Barrier Break 3/3 Spirit Command Phase Bart Level 6 (L1): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 18 SP. Defense Phase • Attacker: Antenora • Weapon: Orga Cannon (S) • Action: Take, Barrier (50%) • Math: 12400 - 4160 • Resources Spent: -8240 Hp, 18 EN, +5 Morale Defense Phase • Attacker: Big Volfogg • Weapon: Murasame Sword (MV:3) • Action: Take, Barrier (50%) • Math: 18247 - 4160 • Resources Spent: -12480 Temp Hp -5767 Hp --> +5 Morale, +Steadfast Potential: 12480 Temp Hp. Transformation/Movement Phase Attack Phase Critical • Weapon Used: Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 27 EN/attack, 30 Morale • Target: Antenora • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +20% Dam, +40% Acc (Psychodriver, Assist Attack, critical) • Atribute + Generic: 80% dam & 100% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): +45% D&A (Morale at 145) • Attack Stats: 14355 Damage, 13050 Accuracy x2, Armor Pierce, Paralyze L2, Direct Attack • Elements: Physical, Electricity • Resources Spent: 27 EN, 10 AP, 30 Morale Statistics: Gunbuster HP: 27513 / 62400 Temp Hp: 12480 DP: 8000 / 8000 EN: 106 / 140 AP: 45 / 55 SP Lacan: 156 / 156 SP Bart: 225 / 247 SP Miang: 80 / 80 Morale: 115 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons:
  9. GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) Hp: 2280 En: 15 Sp: 5 (Billy) Hyper Mode Activated Spirit Command Phase Defense Phase • Attacker: - • Weapon: - • Action: - • Resources Spent: - Transformation/Movement Phase Attack Phase • Weapon Used: Saibu - Saigen Kouko - Deadly Wave (MV:5)- 3350+850 damage, 2650+700 accuracy, 5+3 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 240% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 11390 + 2890 x4 damage, 9010 + 2380 x4 accuracy • Elements: Physical, Ki • Resources Spent: 12 EN; E-Save Assist Attack, Critical • Weapon Used: Master Cloth (MX:3)- 1300 damage, 1400 accuracy, 5 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +190% D&A • Generic Bonus (cap +50%): -5% D&A (W-Up Unit + Critical - Assist Attack Penaly) • Atribute + Generic: 195% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 3835 x3 damage, 4130 x3 accuracy • Elements: Energy, Beam, Reaction • Resources Spent: 11 EN, 5 AP; E-Save Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 Temp HP: 2280 DP: 27600 / 27600 Temp DP: 2760 EN: 118 / 150 AP: 60 / 70 SP I.D.: 176 / 176 SP Billy: 261 / 274 Morale: 132 / 160 Skill: 6 Melee: 19 Ranged: 3 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: ON +2 to Melee, Range and Skill Stats, +10% Temporary HP and +10% Temporary DP. OFF when Morale < 70. Actives: Other Pasives: Spirit Commands: Weapons: Gunbuster Regeneration Phase Morale: +10 (Base + Fanatical Devotion) Morale Charge: Hp<50%=+5 Morale Hp: 6240 En: 25 Sp: 5 (Bart) Barrier Break 2/3 Spirit Command Phase Defense Phase • Attacker: Antenora • Weapon: Orga Cannon (S) • Action: Take, Barrier (50%) • Math: 12400 - 4160 • Resources Spent: -8240 Hp, 18 EN, +5 Morale Defense Phase • Attacker: Big Volfogg • Weapon: Murasame Sword (MV:3) • Action: Take • Math: 21078 • Resources Spent: -21078 Hp, +Steadfast Potential: 12480 Temp Hp. Transformation/Movement Phase Attack Phase • Weapon Used: Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +10% Dam, +30% Acc (Psychodriver, Assist Attack) • Atribute + Generic: 70% dam & 90% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 8840 Damage, 7600 Accuracy, Armor Pierce, Paralyze L1 • Elements: Physical, Electricity • Resources Spent: 14 EN Statistics: Gunbuster HP: 27040 / 62400 Temp Hp: 12480 DP: 8000 / 8000 EN: 108 / 140 AP: 55 / 55 SP Lacan: 156 / 156 SP Bart: 238 / 247 SP Miang: 80 / 80 Morale: 130 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons:
  10. - Saibu - Saigen Kouko - Deadly Wave is an ineligible weapon for Assist Attack. You can only use Assist Attack with Element: Reaction weapons, which that weapon is not. fixed - You weren't paying the 10 AP for Assist Attack anyways, like you should have been doing. still cant find said cost! Assist Attack - I think you're doing your EN reduction rounding from E-Save wrong on Master Gundam. Like, for example, Saibu - Saigen Kouko - Deadly Wave should be 4+2 EN (5 * .7 = 3.5 which rounds up to 4). fixed - You add your bonuses from Attributes and generic modifiers together before multiplying. Thus your initial attack from Master Gundam should've been multiplied by x3.2, not x2.7 x1.5. fixed - You can't cast Spirit Commands in the middle of an attack phase. You can only use them in the Spirit Command phase. fixed - You can't retroactively benefit from Auras like that as well. You have to post after the Aura granter in order to gain the benefit from the Aura. fixed. is this is true for every turn or only the first turn? (as there was no unit before) - Spirit Affinity only works on Spirit Commands of the Support category, of which none of the Spirit Commands you chose on either pilot belong to. fixed (will fix the desc in a while)
  11. Let's see - Saibu - Saigen Kouko - Deadly Wave is an ineligible weapon for Assist Attack. You can only use Assist Attack with Element: Reaction weapons, which that weapon is not. Yep, my bad. Can I change it or Im already without that tech for the rest of the fight? - You weren't paying the 10 AP for Assist Attack anyways, like you should have been doing. I actually looked for any extra cost for that tech but could not find any. The rules doesnt say tech have default cost's. And the tech itself does not have one on its page. - I think you're doing your EN reduction rounding from E-Save wrong on Master Gundam. Like, for example, Saibu - Saigen Kouko - Deadly Wave should be 4+2 EN (5 * .7 = 3.5 which rounds up to 4). - You can't retroactively benefit from Auras like that as well. You have to post after the Aura granter in order to gain the benefit from the Aura. I used a -40% bonus, due to the aura of my other unit. So yeah the problem with the EN was I thought they were retroactive. - You add your bonuses from Attributes and generic modifiers together before multiplying. Thus your initial attack from Master Gundam should've been multiplied by x3.2, not x2.7 x1.5. This I think you are wrong. On this tracker issue just about this matter, Mecha said exactly the opposite. - You can't cast Spirit Commands in the middle of an attack phase. You can only use them in the Spirit Command phase. About this one, I was on the doubt when I posted. I looked here and decided with this phrase: 8. Attack Phase (#FF0000) 8.3. Resolve Spirit Commands After that, you may choose to use Spirit Commands to boost your attack damage or accuracy. Unlike the defense phase, damage and accuracy modifiers from Spirit commands add together, and the total modifier is listed in the attack phase. For example, casting Hot Blood L3 and Grit L3 results in +180% damage rather than +295% Damage. I interpreted as you can use "now". I can understand the other interpretation thought. That would mean only the first attack phase of each turn is boosteable with seishins? Kinda limiting.
  12. Initial calculations: GF13-001NHII Master Gundam (Mounted) Regeneration Phase Morale: +12 (Base + Lacan's Inspiring Leadership + Fanatical Devotion) +10 Hp: 2280 En: 15 Sp: 5 (Billy) Spirit Command Phase Billy - Direct Attack (L1): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 18 SP. Defense Phase • Attacker: - • Weapon: - • Action: - • Resources Spent: - Transformation/Movement Phase Attack Phase • Weapon Used: Saibu - Saigen Kouko - Deadly Wave (MV:5)- 3350+850 damage, 2650+700 accuracy, 4+2 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +170% D&A • Generic Bonus (cap +50%): +50% D&A (W-Up Unit + School of Master Asia) • Atribute + Generic: 220% dam & acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 10720 + 2720 x4 damage, 8480 + 2240 x4 accuracy; Direct Attack • Elements: Physical, Ki • Resources Spent: 12 EN Assist Attack, Critical • Weapon Used: Master Cloth (MX:3)- 1300 damage, 1400 accuracy, 4 EN/attack • Target: Antenora • Atribute Bonus (cap +200%): +170% D&A • Generic Bonus (cap +50%): +35% D & +25% A (W-Up Unit + School of Master Asia + Critical - Assist Attack Penaly + Brave Commander) • Atribute + Generic: 205% dam & 195% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 3965 x3 damage, 4130 x3 accuracy • Elements: Energy, Beam, Reaction • Resources Spent: 12 EN, 5 AP Statistics: GF13-001NHII Master Gundam (Mounted) HP: 22800 / 22800 DP: 27600 / 27600 EN: 126 / 150 AP: 65 / 70 SP I.D.: 176 / 176 SP Billy: 256 / 274 Morale: 120 / 160 Skill: 4 Melee: 17 Ranged: 1 Current Terrain: Asteroid Base Sword Shield: Master Cloth: 5 / 5 Hyper Mode: OFF Actives: Other Pasives: Spirit Commands: Weapons: Gunbuster Regeneration Phase Morale: +10 (Base + Fanatical Devotion) Hp: 6240 En: 25 Sp: 5 (Bart) Spirit Command Phase Bart Resist: Level 14 (L3): Reduce the damage of the first attack you receive this turn by 90%. This is a secondary defense. Costs 14 SP. Defense Phase • Attacker: Big Volfogg • Weapon: Melting Siren (S) • Action: Resist, take • Resources Spent: -1246 Hp, Barrier Break L3, +5 Morale Defense Phase • Attacker: Antenora • Weapon: Asssasin Bug (OAX:8) • Action: Barrier at 50% • Resources Spent: -10240 Hp, 18 EN Transformation/Movement Phase Attack Phase • Weapon Used: Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce • Target: Antenora • Atribute Bonus (cap +200%): +60% D&A • Generic Bonus (cap +50%): +10% Dam, +30% Acc (Psychodriver, Assist Attack) • Atribute + Generic: 70% dam & 90% acc • Spirit Bonus (No cap): - • Weapon Bonus (No cap): - • Attack Stats: 9350 Damage, 7980 Accuracy, Barrier Pierce • Elements: Energy • Resources Spent: 1 Round Statistics: Gunbuster HP: 50914 / 62400 DP: 8000 / 8000 EN: 122 / 140 AP: 55 / 55 SP Lacan: 156 / 156 SP Bart: 233 / 247 SP Miang: 80 / 80 Morale: 115 / 150 Skill: 1 Melee: 6 Ranged: 6 Current Terrain: Asteroid Base Buster Shield: 10 / 10 Actives: Other Pasives: Spirit Commands: Weapons:
  13. Initial calculations: Regeneration Phase Hyuga: +5 Morale Spirit Command Phase - Lucky (30) Level 2 (L1): Enemies killed by this unit offer double their normal credit rewards. Defense Phase Transformation/Movement Phase change into GERWALK Mode Attack Phase Hyuga: If you wont attack, then you will fall! • Weapon Used: Bifors BML-02S Micro-Missile Launchers (PAX:6) - 350 damage, 400 accuracy • Target: GF13-003NEL John Bull Gundam • Atribute Bonus (cap +200%): +60% Damage +60% Accuracy • Generic Bonus (cap +50%): +20% Accuracy • Spirit Bonus (No cap): 0 • Weapon Bonus (No cap): 0 • Attack Stats: 560 damage, 768 accuracy x 6 • Elements: Explosive, Missile, Guided, MDE • Resources Spent: 6 rounds Statistics: VF-171EX Nightmare Plus EX HP: 4800 / 4800 DP: 13860 / 13860 EN: 120 / 120 AP: 70 / 70 SP: 115 / 145 Morale: 105 / 150 Skill: 4 Current Form: GERWALK Current Terrain: Space Colony Exterior Beam Shield: 10/10 Countermeasures: 10/10 Other Pasives: Spirit Commands: Weapons:
  14. Miang Hawwa Class: The Guardian Level 1 (Commander) Compressed Stats: - SP: 100 - AP: 115 Atributes (-1,-1,0,0,13) -10% Damage -10% Accuracy -10% Damage -10% Accuracy +0% Unit Hp +0% Unit Dp Active And Triggered Skills: Critical If single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Assist Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Reaction weapon on your unit. This attack phase resolves before their normal attack phase. Passive Skills & Bonuses: Brave +1 Melee and Range Attributes. (next lvl 8) Morale Charge: +5 Morale when using Assist Attack. Brave Commander: Passive (Sub) +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X), where X is: Level 1: 2 (next lvl 7) Spirit Commands: Vigor Alternate Name: 根性 (Konjou) Level 1 (L1): Recover 25% of your maximum HP. Costs 20 SP. Level 10 (L2): Recover 40% of your maximum HP. Costs 35 SP. Level 18 (L3): Recover 60% of your maximum HP. Costs 50 SP. Techniques: Will Commands: Defense Focus Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale. Knock Aside Reduce the Weapon Damage of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is: This Will Command is used in your defense phase and can be used against multiple incoming attack phases. Level 1: 20 Level 7: 15 Level 14: 10 Special: This Command is considered to be Countercut for purposes of abilities that affect or require Countercut. Shoot Down Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is: This Will Command is used in your defense phase and can be used against multiple incoming attack phases. Level 1: 20 Level 7: 15 Level 14: 10 Special: This Command is considered to be Countershoot for purposes of abilities that affect or require Countershoot. Sustained Fire Choose one allied unit when using this Will Command. That ally gains one (1) additional attack phase this turn. Any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is: Level 1: 80% Level 7: 70% Level 14: 60% Level Up History: Miang's Battles V4 Miang's EXP
  15. Emeralda