CyberLegion

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About CyberLegion

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    Drifter
  • Birthday 12/27/1982

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    Where ever the wind takes me..
  1. Jun 2014 Blue Stones Gained=400 100 Blue Stones = Previous Balance 300 Blue Stones = The Enetron Heist Plan Blue Stones Spent=300 300 Blue Stones = Mazinkaiser (SRW╬▒2 Ver) Remaining Blue Stones = 100 just spending blue stones, no allowence since i'm still away
  2. Away gonna be busy for awhile
  3. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Mizuki/Granteed Attacking Weapon: Dummy Mine (P) 4400 damage, 4680 accuracy Action Taken: Block, Iron Wall, Barrier Damage Taken: 2310 T-HP Resources Spent: Attacking Weapon: Beam Rifle 3330 damage, 1815 accuracy Action Taken: Block, Iron Wall, Barrier Damage Taken: 58 T-HP Resources Spent: 15 EN Attacking Weapon: Tempest Lancer (H) 4678 damage, 3402 accuracy Action Taken: Block, Iron Wall, Barrier Damage Taken: 370 T-HP, 396 HP Resources Spent: 15 EN - Item Phase Spare Battery DX Ikue's Snack - Statistics HP: 12901/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 100/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 69/84 AP: 50/50 Morale: 70/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 65/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 30/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 1/2 Spare Battery DX 0/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Special Phase 9/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 115/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Special Phase 10/10 Enetron ALL Enetron Stolen..err *cough* .."Treasure Hunted" - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 130/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. - Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13 Action Taken: Countershoot, Dummy Balloon Launcher, dodge - Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil ) Damage Taken: 2366 Resources Spent: 28 Morale, 1 Dummy Balloon Launcher - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 7448/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 65/105 AP: 60/60 Morale: 0/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 6/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 5/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. - Defense Phase Attacking Weapon: Martial Arts (MV:5) 2702 damage, 4084 accuracy Action Taken: dodge Damage Taken: 4084 Resources Spent: - Attack Phase Weapon Used: Shot Launcher (AX:2)- 400 damage, 500 accuracy, rounds Snipe Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 540 damage, 675 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 810/3872 T-HP1: T-HP2: DP: 12323/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 40/80 AP: 70/70 Morale: 140/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 64/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 10/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: -
  4. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Mizuki/Granteed Attacking Weapon: Grenade Launcher (AX:4) 1600 damage, 1152 accuracy x4 Action Taken: Block, Grit Damage Taken: 2738 T-HP, 846 HP Resources Spent: Attacking Weapon: Beam Rifle 3330 damage, 1815 accuracy Action Taken: Block, Grit, Barrier Damage Taken: 175 HP Resources Spent: 15 EN Attacking Weapon: Finger Crusher (MV:5) 1890 damage, 1622 accuracy Action Taken: Block, Grit Damage Taken: 1058 HP Resources Spent: - Item Phase - Statistics HP: 9875/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 55/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 54/84 AP: 50/50 Morale: 75/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 35/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 20/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 1/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Special Phase 7/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 110/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Special Phase 8/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 125/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. - Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13 Action Taken: Countershoot, Dummy Balloon Launcher, dodge - Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil ) Damage Taken: 2268 t-hp 98 hp Resources Spent: 28 Morale, 1 Dummy Balloon Launcher - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 6979/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 85/105 AP: 60/60 Morale: 23/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 7/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 5/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. - Defense Phase Attacking Weapon: Martial Arts (MV:5) 3062 damage, 4084 accuracy Action Taken: dodge Damage Taken: 4084 Resources Spent: - Attack Phase Weapon Used: Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 540 damage, 675 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 810/3872 T-HP1: T-HP2: DP: 12033/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 60/80 AP: 70/70 Morale: 135/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 64/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 11/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: -
  5. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Mizuki/Granteed Attacking Weapon: Grenade Launcher (AX:4) 1760 damage, 1152 accuracy x4 Action Taken: Block, Grit Damage Taken: 2738 T-HP, 1206 HP Resources Spent: Attacking Weapon: Beam Rifle 3690 damage, 1815 accuracy Action Taken: Block, Grit, Barrier Damage Taken: 376 HP Resources Spent: 15 EN Attacking Weapon: Finger Crusher (MV:5) 1890 damage, 1622 accuracy Action Taken: Block, Grit Damage Taken: 1058 HP Resources Spent: - Item Phase - Statistics HP: 8532/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 70/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 54/84 AP: 50/50 Morale: 80/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 50/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 40/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 1/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Special Phase 5/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 105/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Special Phase 6/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 120/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13 Action Taken: Countershoot, Dummy Balloon Launcher, dodge - Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil ) Damage Taken: 2366 Resources Spent: 28 Morale, 1 Dummy Balloon Launcher - Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 4242/11340 T-DP1: 2268/2268 T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 46/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 8/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 6/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled - Defense Phase Attacking Weapon: Martial Arts (MV:5) 3062 damage, 4084 accuracy Action Taken: dodge Damage Taken: 4084 Resources Spent: - Attack Phase Weapon Used: Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 810/3872 T-HP1: T-HP2: DP: 11743/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 60/80 AP: 70/70 Morale: 130/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 64/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: -
  6. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Mizuki/Granteed Attacking Weapon: Grenade Launcher (AX:4) 1760 damage, 1152 accuracy x4 Action Taken: Block, Grit Damage Taken: 2738 T-HP, 1206 HP Resources Spent: Attacking Weapon: Beam Rifle 3690 damage, 1815 accuracy Action Taken: Block, Grit, Barrier Damage Taken: 376 HP Resources Spent: 15 EN Attacking Weapon: Finger Crusher (MV:5) 1890 damage, 1622 accuracy Action Taken: Block, Grit Damage Taken: 1058 HP Resources Spent: - Item Phase - Statistics HP: 7750/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 85/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 54/84 AP: 50/50 Morale: 85/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 65/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 60/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 1/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Special Phase 3/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 105/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Special Phase 4/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 110/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13 Action Taken: Countershoot, Dummy Balloon Launcher, dodge - Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil ) Damage Taken: 2366 Resources Spent: 28 Morale, 1 Dummy Balloon Launcher - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 6608/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 69/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 8/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 7/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: Martial Arts (MV:5) 3062 damage, 4084 accuracy Action Taken: dodge Damage Taken: 4084 Resources Spent: - Attack Phase Weapon Used: Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 810/3872 T-HP1: T-HP2: DP: 11453/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 80/80 AP: 70/70 Morale: 125/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 84/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 1/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: -
  7. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Mizuki/Granteed Attacking Weapon: Grenade Launcher (AX:4) 1840 damage, 1178 accuracy x4 Action Taken: Block, Iron Wall Damage Taken: 2738 T-HP, 1126 HP Resources Spent: Attacking Weapon: Dummy Mine (P) 4730 damage, 4550 accuracy, Illusion Pierce Action Taken: Block, Iron Wall, Barrier Damage Taken: 793 Resources Spent: 15 EN Attacking Weapon: Dummy Mine (P) 4730 damage, 4550 accuracy, Illusion Pierce Action Taken: Block, Iron Wall, Barrier Damage Taken: 793 Resources Spent: 15 EN Attacking Weapon: Beam Rifle 3875 damage, 1925 accuracy Action Taken: Block, Iron Wall Damage Taken: 2034 Resources Spent: Attacking Weapon: Tempest Lancer (H) 5123 damage, 3726 accuracy Action Taken: Block, Iron Wall, Barrier Damage Taken: 999 Resources Spent: 15 EN - Item Phase Spare Battery DX - Statistics HP: 6968/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 100/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 54/84 AP: 50/50 Morale: 90/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 80/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 80/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 1/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Special Phase 1/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 100/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Special Phase 2/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time.. - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 105/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13 Action Taken: Countershoot, Dummy Balloon Launcher, dodge - Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil ) Damage Taken: 2366 Resources Spent: 28 Morale, 1 Dummy Balloon Launcher - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 8974/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 92/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 9/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 7/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: Martial Arts (MV:5) 3062 damage, 4084 accuracy Action Taken: take Damage Taken: 3062 Resources Spent: - Attack Phase Weapon Used: Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 810/3872 T-HP1: T-HP2: DP: 15537/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 80/80 AP: 70/70 Morale: 120/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 84/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: c Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 2/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: -
  8. Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Spirit Command Phase Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1020] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Black Ryvius (Basic) Attacking Weapon: Beam Rifle 2970 damage, 1815 accuracy Action Taken: -30% (attacker in terrain D/ my unit in terain C) Damage Taken: 2079 T-HP Resources Spent: - Defense Phase Attacking Weapon: Finger Crusher (MV:5) 1750 damage, 1552 accuracy Action Taken: -30% (attacker in terrain D/ my unit in terain C) Damage Taken: 981 T-HP, 223 HP Resources Spent: - Transform/Change Phase -5 EN: move to terrain D - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 9151/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 85/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 95/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1120] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Bellzelute Attacking Weapon: Martial Arts (MV:5) 2262 damage, 2962 accuracy Action Taken: -30% (attacker in terrain D/ my unit in terain C) Damage Taken: 1583 T-HP Resources Spent: - Transform/Change Phase -5 EN: move to terrain D - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 85/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 100/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. Support Defense Phase Attacking Weapon: 400mm Missile Launcher (PAX:13) 470 damage, 390 accuracy x13 Action Taken: -30% (attacker in terrain D/ my unit in terain C), Barrier(1690) Damage Taken: 2738 T-HP, 0 HP Resources Spent: - Transform/Change Phase -5 EN: move to terrain D - Attack Phase X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block. - Statistics HP: 12713/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 55/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 69/84 AP: 50/50 Morale: 95/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 65/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 80/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 2/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Attack Phase Weapon Used: Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 3872/3872 T-HP1: T-HP2: DP: 15537/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 80/80 AP: 70/70 Morale: 115/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 84/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 3/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 11340/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 115/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 10/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 8/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: -
  9. (Honestly that takes the fun out of the whole thing. I thought I had a well planned deploy that could adapt accordingly to whatever kind of defense you came up with although attack and defend is more of the reverse here. The "attacking" team needs to survive and run off with the goods while the "defender" needs to destroy the attacking team. There is already very little you can do to defend yourself if your the unit gathering the enetron leaving spirit commands, barriers, and armor as your only possible options other than being support defended which doesn't work with maps. The damage protection from armor if you have it isn't alot, with barriers being set values you can plan that your going to want to have a higher damage output than those barriers can fully reduce even after whats left from and spirit command reduction. Since gathering units can't block or evade shields don't help and countermeasures aren't an option anyways if you want to actually gather the enetron. Maps are the worse thing for the enetron gathers. I'm not sure what you guys are planning to change to balance this but it could end up making it too hard for the attacking team, not everyone is going to have the same set up or items available to them to keep their units from being destroyed. Having 2 distraction unit vs 2 map units is luck on my part. Maybe giving the defending team something like some round based weapon turrets or something for extra attacks might help without making too hard for the attackers instead. Not everyone is going to have a set up with units that can take as much.damage.) Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Attacking Weapon: 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy Action Taken: Iron Wall Damage Taken: 1369 T-HP 976 HP Resources Spent: Attacking Weapon: Aerods (TI:4) 2220 damage, 2960 accuracy Action Taken: Iron Wall, Barrier Damage Taken: 0 Resources Spent: 15 EN - Transform/Change Phase -5 EN: move to terrain c - Statistics HP: 12713/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 75/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 84/84 AP: 50/50 Morale: 100/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 65/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 80/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 2/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. - Spirit Command Phase 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1020] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Attacking Weapon: 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy Action Taken: Iron Wall Damage Taken: 2040 T-HP 305 HP Resources Spent: Attacking Weapon: Aerods (TI:4) 2220 damage, 2960 accuracy Action Taken: Iron Wall, Barrier Damage Taken: 521 HP Resources Spent: 10 EN - Transform/Change Phase -5 EN: move to terrain c - Statistics HP: 9374/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 90/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 90/105 AP: 70/70 Morale: 100/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Spirit Command Phase 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1120] of your maximum HP for a single turn. Costs 10 Morale. - Defense Phase Attacking Weapon: 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy Action Taken: Grit, Barrier Damage Taken: 1120 T-HP 238 HP Resources Spent: 10 EN Attacking Weapon: Aerods (TI:4) 2220 damage, 2960 accuracy Action Taken: Grit, Barrier Damage Taken: 632 Resources Spent: 10 EN - Transform/Change Phase -5 EN: move to terrain c - Statistics HP: 10962/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 90/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 105/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 84/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Defense Phase Attacking Weapon: Aerods (TI:4) 2220 damage, 2960 accuracy Action Taken: Boson Jump Damage Taken: 1959 Resources Spent:10 SP - Transform/Change Phase -5 EN: move to terrain c - Attack Phase Weapon Used: Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction Target(s): Tiana Brighthart/Vierge % =Total Damage Modifier [Modifiers]: [Tag Modifiers]: % =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 3872/3872 T-HP1: T-HP2: DP: 15537/17496 T-DP1: T-DP2: EN:: 100/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 80/80 AP: 70/70 Morale: 110/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 84/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 4/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain c - Attack Phase Weapon Used: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam Target(s): Eliana Lavender/TMF/A-802 BuCUE 20% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 20% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack: Resources Spent: 1 round - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 11340/11340 T-DP1: T-DP2: EN:: 140/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 110/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 10/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 9/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: - Edit: remove the supply dock effect I couldn't use anyway and fixed my pilots ap accordingly
  10. Unit Turn: Black Ryvius (Basic) [upgraded] Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain B - Statistics HP: 13689/13689 T-HP1: T-HP2: DP: 3042/3042 T-DP1: T-DP2: EN:: 95/100 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 SP: 84/84 AP: 50/50 Morale: 105/150 Shield Brother= Granteed Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn. Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again. Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Pilot: Pilot 10 SP: 80/80 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: Pilot 12 SP: 80/80 20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack 2/2 Spare Battery DX 2/2 Spare Battery DX Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use. Hangar Bay Weapons: Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet Bounties: - Unit Turn: Mazinger-Z Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain B - Statistics HP: 10200/10200 T-HP1: T-HP2: DP: 2600/2600 T-DP1: T-DP2: EN:: 105/110 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 SP: 105/105 AP: 70/70 Morale: 105/150 Spotter 5 AP Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP. Move: G Current Terrain: Perishable Items: 2/2 Cecily's Bun 2/2 Spare Battery DX Separate (Hover Pilder). Mazin Power Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire Bounties: - Unit Turn: Granteed Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain B - Statistics HP: 11200/11200 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 115/120 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00 SP: 90/90 AP: 50/50 Morale: 105/150 Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot:Pilot 11 (SP Up, Hard Worker) SP: 99/99 20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP. Move: F/G Current Terrain: Perishable Items: 2/2 Spare Battery DX Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. Weapons: Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone Bounties: - Unit Turn: Bellzelute Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain B - Statistics HP: 3872/3872 T-HP1: T-HP2: DP: 17496/17496 T-DP1: T-DP2: EN:: 105/110 Pilot: Pilot 14 :02 / :07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System) SP: 80/80 AP: 70/70 Morale: 105/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again. 10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001. 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. Pilot: Eris SP: 80/80 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 84/84 20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Perishable Items: 2/2 Ikue's Snack Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe Element: Energy, Beam, Reaction Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe Element: Physical, Explosive, Reaction Orgone Rifle-N- 1400 damage, 1500 accuracy, 5/5 rounds Snipe Element: Physical, Bullet, Reaction Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe Element: Energy, Beam Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe Element: Physical, Energy, Orgone MAP Attacks Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale Element: Physical, Energy, Orgone Bounties: - Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: move to terrain B - Statistics HP: 9900/9900 T-HP1: T-HP2: DP: 11340/11340 T-DP1: T-DP2: EN:: 145/150 Pilot: Millia :1 / :4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System) SP: 105/105 AP: 60/60 Morale: 105/150 Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies. Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn. Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again. 20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: F/G Current Terrain: Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400. 10/10 Dummy Balloon Launcher 10/10 Shield Weapons: Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds Snipe Element: Energy, Beam Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe Element: Physical, Explosive Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe Element: Energy, Beam Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy Bounties: -
  11. Ok I'll submit this The Enetron Heist Plan Mission: Enetron Defense -CyberLegion (Attacking Team) vs Tilus (Defending Team) 5v5 -Units: Rank 5 and below -Items: Rank 2 and below -Pilots: Lvl 2 -Terrain: Space Colony
  12. ND-001 Nadesico (Basic): Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: Move to terrain A - Attack Phase Weapon Used: Missiles (PAX:8)- 169 damage, 186 accuracy, rounds Element: Physical, Explosive, Missile, Guided Target(s): Mazinger-Z (Basic) 25% =Total Damage Modifier [Modifiers]: 25 [Tag Modifiers]: 35% =Total Accuracy Modifier [Modifiers]: 25, 10 [Tag Modifiers]: Other Modifiers: Total Output = 211 damage, 251 accuracy x8 Resources Spent: 8 rounds - Statistics HP: 13081/13081 T-HP1: T-HP2: DP: 3650/3650 T-DP1: T-DP2: EN:: 115/120 Pilot: Tiffania :00 / :05 / Mob:02 / Def:08 / Ski:00 Bodyguard While Support Defending, gain 10%[1308] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. SP: 84/84 AP: 50/50 Morale: 105/150 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP. Pilot: SP: 80/80 20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP. Omoikane (Sidekick) SP: 40/40 Spirit Commands: Scan: For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. Costs 20 SP. Assisted Tracking: The main pilot gains +10% to accuracy on all of their attacks. Move: F Current Terrain: Hangar Bay Gravity Wave Beam Regenerate 100% EN/turn for all allied units in the same terrain that have the Gravity Wave Antenna ability. Perishable Items: 2/2 Ikue's Snack 2/2 Ikue's Snack Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 760. If the attack has Element: Beam reduce the damage by 1141 instead. If the attack has Element: Gravity reduce the damage by 1901 instead. 10 EN per use. Weapons: Missiles (PAX:8)- 169 damage, 186 accuracy, 40/48 rounds Element: Physical, Explosive, Missile, Guided Gravity Blast (HSV:5)- 1690+422 damage, 1352+338 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity Bounties: - Diablo: Regeneration Phase Morale: +5 HP Regen: +476 DP Regen: EN Regen: - Transform/Change Phase -5 EN: Move to terrain A - Attack Phase Weapon Used: Hyper Railgun- 2200 damage, 2600 accuracy, rounds, Element: Physical, Bullet Target(s): Mazinger-Z (Basic) 20 % =Total Damage Modifier [Modifiers]: 20 [Tag Modifiers]: 20 % =Total Accuracy Modifier [Modifiers]: 20 [Tag Modifiers]: Other Modifiers: Total Output = 2640 damage, 3120 accuracy Resources Spent: 1 round - Statistics HP: 9520/9520 T-HP1: T-HP2: DP: 3000/3000 T-DP1: T-DP2: EN:: 95/100 Pilot: Kaliah :1 / :4 / Mob:0 / Def:7 / Ski:4 Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties. Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(952) and DP(300) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn. Bodyguard While Support Defending, gain 10%[952] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. SP: 105105 AP: 70/70 Morale: 105/150 15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. 20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP. Move: F/G Current Terrain: Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use. 10/10 Beam Shield (372) Perishable Items: 3/3 Cecily's Bun Weapons: Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction Missiles (PAX:6) 200 damage, 300 accuracy, 24/24 rounds Element: Physical, Explosive, Missile, Guided, Reaction Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack Element: Energy, Beam, Reaction Hyper Railgun- 2200 damage, 2600 accuracy, 2/3 rounds, Element: Physical, Bullet Midori no Bouyou (H)- 3200 damage, 3000 accuracy, Mobility Break L2, 30 EN/attack, 30 Morale Element: Energy, Magic Element Cycle (Masou Kishin): Earth Units with the Earth element have the - final damage or accuracy received from an attack with the Wind element increased by 20% - final damage or accuracy received from an attack with the Water element reduced by 20%. HP Regen 5% Bounties: - PTX-003C Alteisen: Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: - Transform/Change Phase -5 EN: Move to terrain A - Attack Phase Weapon Used: Heavy Claymore (S)- 2800 damage, 2400 accuracy, rounds Element: Physical Target(s): Mazinger-Z (Basic) 30% =Total Damage Modifier [Modifiers]: 30 [Tag Modifiers]: 30% =Total Accuracy Modifier [Modifiers]: 30 [Tag Modifiers]: Other Modifiers: Total Output = 3640 damage, 3120 accuracy Resources Spent: 1 round - Statistics HP: 10400/10400 T-HP1: T-HP2: DP: 3400/3400 T-DP1: T-DP2: EN:: 95/100 Pilot: Mizuki :6 / :4 / Mob:00 / Def:10 Hybrid Armor/ Ski:00 Bodyguard While Support Defending, gain 10%[1040] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. SP: 90/90 AP: 50/50 Morale: 105/150 15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Pilot: 11 SP: 90/90 20 SP Vigor Lv 1 (L1): Recover 25%[2600] of your maximum HP. Move: G/H Current Terrain: Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use. 10/10 Beam Shield (372) Weapons: Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds Element: Physical, Explosive, Missile, Guided Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack Element: Physical, Fire, Reaction 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds Element: Physical, Bullet, Reaction Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds Element: Physical, Explosive, Reaction Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Fire Heavy Claymore (S)- 2800 damage, 2400 accuracy, 3/4 rounds Element: Physical Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale Element: Physical, Explosive, Bullet, Fire Bounties: - Aestivalis Land Frame (Shaia): (shield brother) Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: +100% from Gravity Wave Beam - Transform/Change Phase -5 EN: Move to terrain A - Item Phase Dino Curry +30 morale - Attack Phase Weapon Used: Pinpoint Attack [Empowered] - 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack , 10 Morale Req: Magic User Element: Physical, Magic Target(s): Mazinger-Z (Basic) 45% =Total Damage Modifier [Modifiers]: 25, 10 tech, 10 mag user [Tag Modifiers]: 45% =Total Accuracy Modifier [Modifiers]: 25, 10 tech, 10 mag user [Tag Modifiers]: Other Modifiers: Total Output = 2639 damage, 3016 accuracy, Barrier Pierce, Resources Spent: 20 EN, 10 Morale - Statistics HP: 2600/2600 T-HP1: T-HP2: DP: 9945/9945 T-DP1: T-DP2: EN:: 35/60 Pilot: :5 / :4 / Mob:7 / Def:0 / Ski:3 w/Magic +10% / +10% SP: 105/105 AP: 65/65 Morale: 125/150 20 SP Duty Lv 1 (L1): Recover 25%[2486] of your maximum DP. 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Move: G Current Form: Current Terrain: Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1144. 10 EN per use. - Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use. 3/3, 20 AP Frame Switch Restore HP, DP, and EN to 100% when used. - Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286. Perishable Items: 2/3 Dino Curry 3/3 Cecily's Bun Gravity Wave Antenna If there are no allied units with Gravity Wave Beam in the same terrain as this unit, then EN -5/turn. Cross Crash Weapons: Melee (M)- 520 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds Element: Physical, Bullet, Reaction Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack Element: Physical, Reaction Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack Element: Physical Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale Element: Physical Empowered Attack gets +10% damage & accuracy Pinpoint Attack [Empowered] - 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack , 10 Morale Req: Magic User Element: Physical, Magic Combo Attacks Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale Element: Physical Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute. Bounties: - Aestivalis Land Frame (Eris): Regeneration Phase Morale: +5 HP Regen: DP Regen: EN Regen: +100% from Gravity Wave Beam - Transform/Change Phase -5 EN: Move to terrain A - Attack Phase Weapon Used: Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Target(s): Mazinger-Z (Basic) 25% =Total Damage Modifier [Modifiers]: [Tag Modifiers]: 25% =Total Accuracy Modifier [Modifiers]: [Tag Modifiers]: Other Modifiers: Total Output = 488 damage, 650 accuracy, Barrier Pierce, x5 Resources Spent: 25 EN - Statistics HP: 2860/2860 T-HP1: T-HP2: DP: 11700/11700 T-DP1: T-DP2: EN:: 30/60 Pilot: Eris :05 / :05 / Mob:10 Tesla Drive / Def:01 / Ski:03 Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001+Ninja= 1101 . 10 SP per use. SP: 90/90 AP: 65/65 Morale: 105/150 15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Pilot: Tempest SP: 94/94 20 SP Duty Lv 1 (L1): Recover 25%[2925] of your maximum DP. 20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled Move: G Current Form: Current Terrain: Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1144+Ninja= 1258. 10 EN per use. - Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use. 3/3, 20 AP Frame Switch Restore HP, DP, and EN to 100% when used. - Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286. Perishable Items: n/a Gravity Wave Antenna If there are no allied units with Gravity Wave Beam in the same terrain as this unit, then EN -5/turn. Cross Crash Weapons: Melee (M)- 520 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds Element: Physical, Bullet, Reaction Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack Element: Physical, Reaction Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack Empowered Attack Element: Physical Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale Element: Physical Combo Attacks Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale Element: Physical Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute. - Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use. - Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286. Bounties: -
  13. How about 5v5 Enetron Defense, Attacking Team(me), Defending Team(you), level 2 pilots, Rank 5 units, Rank 2 Items, Space Colony
  14. Durandal Statistics: HP: 6500, DP: 8000, EN: 140 IS: 3, Move: F, Size: M, Season: 2 Rank: 7, Type: Strike Suit, Aircraft Weapons: Gun Hardpoints VP-KS <<Karasawa>> (X:3)- 500 damage, 700 accuracy, 4 EN/attack, Hardpoints 1: 1 Element: Energy, Plasma, Reaction VP-MQ <<Mosquit>>- 800 damage, 1200 accuracy, 10 rounds, Hardpoints 1: 1 Element: Physical, Bullet, Reaction VP-MN <<Moonlight>>- 1400 damage, 1000 accuracy, 10 rounds, Hardpoints 1: 1 Element: Physical, Bullet, Reaction VP-CM <<Comet>> (S)- 2400 damage, 3000 accuracy, 5 rounds, Hardpoints 1: 1 Element: Energy, Bullet VP-NV <<Nova>>- 5200 damage, 4500 accuracy, 40 EN/attack Hardpoints 1: 1 Element: Physical, Bullet Missile Hardpoints VM-EX <<Excalibur>> (P)- 2600 damage, 2400 accuracy, 5 rounds, Hardpoints 2: 1 Element: Physical, Missile, Explosive, Guided VM-NB <<Nineball>> (PAX:5)- 400 damage, 500 accuracy, 20 rounds, Hardpoints 2: 1 Element: Physical, Missile, Explosive, Guided VM-GT <<Glint>> (P)- 3000 damage, 2000 accuracy, 5 rounds, Hardpoints 2: 1 Element: Physical, Missile, Explosive VM-SL <<Saline>> (P)- 5500 damage, 4000 accuracy, 2 rounds, Hardpoints 2: 1 Element: Physical, Missile, Explosive, Guided Inherent Abilities: 1) Durandal deploys in Fighter Mode if able. 2) Countermeasures 3) Shields (Barrier): Reduce the Damage of all incoming attacks by 2000. 10 EN per use. 4) Strike Suit Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: Strike Suit Mode 5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode 6) Strike Suit Mode (Transform): No Statistical Change. 7) Fighter Mode (Transform): You may move 2 Terrains per turn instead. 8) Hardpoints 1 (2) 9) Hardpoints 2 (2)
  15. Feb 2014 Credits Deposited: 29538 Credits = Previous Balance 00500 Credits = Monthly Allowance 00100 Credits = (Don't) Tear Down Tokyo 00200 Credits = Space Debris Dodgeball Total Credits = 30338 V3 Vouchers: - Total Credits from Vouchers = 0 Credits Withdrawn: 1500 Credits = Ikue's Snack x3 1000 Credits = Spare Battery DX x2 0500 Credits = Cecily's Bun 1000 Credits = Gravity Wall Generator x2 Total Credits = 4000 Account Credit Balance = 26338 Unit XP Gains 07 XP = Previous Balance 20 XP = (Don't) Tear Down Tokyo 14 XP = Space Debris Dodgeball Unit XP Spent Remaining XP = 41 Blue Stones Gained=310 040 Blue Stones = Previous Balance 050 Blue Stones = Welcome to Fantasia 100 Blue Stones = (Don't) Tear Down Tokyo 120 Blue Stones = Space Debris Dodgeball Blue Stones Spent=210 210 Blue Stones = Durandal Remaining Blue Stones = 100 Unused Gift Cards n/a Gift/Give Away/Etc n/a Season Favorites, free units