Bestfriendavitus

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About Bestfriendavitus

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    The Bridge
  • Interests
    Gundams,Robats,Internets,Explosions,Space Battles
  1. Bestfriendavitus' Credit Depository - February 2013 Credit Gains 125: Money Left from starting money 300: Sold Propellant x3 200: Sold Spare Batteries x2 200: Sold Reloaders x2 200: Sold Repair Kit x2 325: GN-0000 00 Gundam 175: GNR-010 0 Raiser _____________ 1525 : Total Credit Expenses - 700 Argonaut (Favorite) - 600 Yellow Haro _____________ 1300: Total Total: 1525 -1300 _____ 225 Credits
  2. Yellow Haro Function: Level 6 (2700 PP) Attributes: - None Seishins: - Flash [L3] - Lucky [L1] - Snipe Attack [L1] - Vanishing Body [L1] Skills: - Cowardice: (Cost: 800 PP) Class: Sidekick - Weapon Damage -50% - Dodge Cost -40% Item Statistics: Type: Installable Class: Sidekick Rank: 3 Cost: 600 Credits
  3. Items Perishables - Repair Kits x 1 - Spare Batteries x 1 - Reloaders x 1 Installables - None.
  4. Argonaut Statistics: HP: 20000, EN: 300, Agi: 560 IS: 2, Move: F, Size: XL, Rank: 10 Weapons: Beam Cannons (SF:6)- 800 damage, 100 rounds [+0%] Karepas (PGSF:4)- 900 damage, 60 rounds [+25%] Star Blaster (S)- 10000 damage, 60 EN/attack [+20%] MAP Attacks: Star Blaster (I:6)- 6000 damage, 80 EN/attack [+0%] Inherent Abilities: 1) Mothership, Battleship 2) Countershoot: Beam Cannons 3) Barrier XL (Barrier) 4) Summon: Oboronas x 2. This summon does not cost AP. Purchasing Cost: 1000 Credits Pilot Slots: 6 Belcross Statistics: HP: 12000, EN: 260, Agi: 300 IS: 2, Move: F/G, Size: M, Rank: 14 Weapons: Melee (M)- 1300 damage [+0%] Punch Wave- 2500 damage, 10 EN/attack [+10%] Tail Spike- 2800 damage, 15 EN/attack, Req: Mental Chaos [+0%] Full Strength Punch- 4200 damage, 20 EN/attack [+20%] Mouth Beam- 5200 damage, 25 EN/attack [+20%] Macross Meiou Cannon (S)- 16000 damage, 100 EN/attack [+30%] MAP Attacks: Life Drain (DI:3)- 2000 damage, 50 EN/attack [+0%] Macross Meiou Cannon (I:8)- 10000 damage, 150 EN/attack [+10%] Inherent Abilities: 1) Nodos 2) Countercut: Req: Martial Arts Mastery 3) HP Regen L 4) Damage Received -40% 5) Frenzy 6) Life Drain: Recover EN equal to 5% of the damage taken by each unit hit by this attack.
  5. Since you're a beginner too, Let's Fight.
  6. Argama-class Battleship Statistics: HP: 14000, EN: 400, Agi: 560 IS: 2, Move: F, Size: LL, Rank: 10 Weapons: 120mm Anti-Air Guns (S)- 2000 damage, 20 rounds [+20%] 160mm Anti-Air Guns (S)- 3000 damage, 10 rounds [+20%] Missile Launcher (PGSF:5)- 1000 damage, 20 rounds [+30%] Sub Mega Particle Cannon (B)- 3000 damage, 20 rounds [+10%] Main Mega Particle Cannon (BS)- 5000 damage, 20 rounds [+0%] MAP Attacks: Hyper Mega Particle Cannon (BI:4)- 4000 damage, 60 EN/attack [+0%] Inherent Abilities: 1) Mothership, Battleship 2) Countershoot: 120mm Anti-Air Guns, 160mm Anti-Air Guns 3) Minovsky Interference 4) Dummy Balloon Launcher (4) Pilot Slots: 8
  7. Favorite series: Heroic Age Unit Summary: - Argama-class Battleship - Belcross - Argonaut
  8. Bestfriendavitus' Credit Depository - February 2013 Credit Gains 500: Starting Money Package _____________ 500: Total Credit Expenses -375 Buying Master Kruz's Argama-class Battleship from the Pawnshop _____________ 375: Total Total: 500 -375 _____ 125 Credits
  9. Buying Master Kruz's Argama-class Battleship For 375 Creds
  10. Horus Hildegarde Reinhard Grand Admiral, Part-time Newtype Horus began his career as a mercenary, a captain of his personal cruiser. He was hired by the desperate loyalist army of the Null Empire and was inducted to the imperial navy. He and his men was thrust in to the 1337 Rebellion, and various large scale skirmishes instigated by the Zwei and Drei Empires, and by the time the Loyalist forces were victorious, Horus had been promoted to an Admiral of the Loyalist Fleet. From this position, he often led from the front lines, earning him the respect of the men under his command. Horus rose quickly through the ranks, proving to be a masterful strategist, adept at coordinating both defense and attack. He had a natural genius for commanding any unit of ships, whether it was a small strike force or an entire battle fleet, and his genius and charisma is not seen in the empire for generations. Years later the Empire discovered alternate realities. Horus decided to take a "vacation" in one of these alternate realities. After a few hijinks with the local security they discovered he has psychic abilities, he was captured. His captors called him a "Newtype" trained him on how to utilize his new found powers. He managed to escape and return to his empire. Now he returns to this alternate reality, tasked to build the 1st Null Imperial Alternate Battlefleet from scratch. Level: 4 (1600 PP spent) Starting Max SP: 100 Skills & Abilities: - Target's Dodge Cost +5% (New Type) - -type Weapon Damage +45% (Range 3 + Gunfight 1) - Psychic Energy - Damage Received 15% - Countercut Cost: 7 AP (Minimum cost: 1 AP) - Countershoot Cost: 5 AP (Minimum cost: 1 AP) (Range 3) Critical Class: Active During an attack phase, you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Gunfight Class: Passive (Main) Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship. Level 1: -type Weapons gain Damage +10%. 300 PP Newtype Class: Passive (Sub) Thought to be the next step in human evolution, certain people have developed psychic abilities, including superhuman powers of intuition and awareness, and telekinesis. In addition to gaining the abilities naturally, by receiving numerous physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and radiation resistance, it's possible for a person to gain psychic powers like that of a Newtype. These procedures have a tendency of making the person mentally unstable, however. Gain Psychic Energy. Gain Target's Dodge Cost +5% Cost: 400 PP SEISHIN: Flash 1 (10 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense. 100 PP Perserverance 1 (20 SP): Recover 30% of your maximum HP. 200 PP ATTRIBUTES: Defense 3 : Damage Received -15% Range 3 : -type Weapon Damage +35%, Countershoot Cost -2 WILL GAUGE: Will 1 Missile Lock: Costs 1 Will. Your first attack phase this turn gains Target's Countershoot Cost +50%. Will 2 Newtype Flash: Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy. Will 4 Volley: Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn. Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  11. Pilots: - Horus Hildegarde Reinhard Sidekicks: - None. Floating PP: - None. Milestones: - None.
  12. Gundam Series - Char's Counterattack - 00 Gundam - Gundam Unicorn Dynamic Series - Shin Getter Robo - Shin Mazinger Z - Mazinkaiser SKL 80s Series - Votoms - Dunbine - Gunbuster 90s Series - GaoGaiGar - Tekkaman Blade - Vision of Escaflowne 00s series - King Gainer - Demonbane - Heroic Age Oldies Super Robot - Toushou Daimos - Daitarn 3 - Voltes V Recent Series - Total Eclipse - Star Driver - Break Blade Player's Choice - REAL STEEL - METAL GEAR - Metal Wolf Chaos Banpresto Originals - Lord of Elemental - SRW Z - SRW Z2
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