Dio Minato

Gauntlet Syndicate
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About Dio Minato

  • Rank
    Lichts und Dunkels
  • Birthday 08/18/1993

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    Cross_Skyline@yahoo.com

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  • Gender
    Male
  • Location
    This World
  • Interests
    GUNDAM !

    oh, and VN too~
  1. WIP [table] PILOT DETAILS Pilot Name: - Callsign: - Nickname(s): Leader Current Unit: - Theme Song: - ATTRIBUTES Melee: 13 (5+1+2+2+3) - Dmg/Acc +130% Ranged: 1 (-2+1+2) - Dmg/Acc +10% Defense: 1 (0+1) - HP +10% Mobility: 10 (5+1+2+2) - DP +100% Skill: 5 (3+1+1) - 75 AP <<SPIRIT COMMAND>> -Flash -Resist -Rush -Duty -Provoke -Rage Pilot #02 [Team Leader] Class: Commander Spec: Field Commander Level: 20 EXP: 10500 SP: 195 <<SKILL>> -Field Orders +3 extra will slot for Field Orders type. -Field Tactics Gain Command attacks. -Battlefield Presence Leadership aura increased by 2. -Battlefield Supplies Pay 10 AP to have one item swapped from one ally to others. -Just as Planned Able to swap deployed will command with other will command -Newtype +2 Mobility, +20% Weapon Accuracy, Element: Psychic weapon damage +20% -Genius +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute. -Guts While DP<50%, +2 Melee and Ranged and 20% max DP in Temporary DP. -Improved Critical Critical Cost -3, Critical damage and accuracy +15% -Will+ (Dodge) +5 Morale whenever you dodge an enemy attack. [once per turn] <<ACE BONUS>> -Inspiring Leadership +2 Morale to ally in same field -Improved Tactics <<TECHNIQUE>> -Sword Shield -Point-blank shot -Ultimate Attack -Mortal Wound <<WILL>> -Finishing Move -Countercut -Breakthrough -Insightful Maneuver [/table] [table]LevelAbilitiesLevelAbilities LevelAbilitiesLevelAbilitiesLevel Abilities 1Starting Attribute Bonuses, Critical, Genius, Newtype, Duty 5Ace Custom 9Do or Die 13Infight 17Improved Critical 2Karma 6Sure Hit 10Spirited Dodge 14Ace Potential 18Flash 3Point Blank Shot 7Ultimate Attack 11Provoke 15Resist 19Ace Pilot 4Guts 8Will+ (Dodge) 12Mortal Strike 16Sword Shield 20Greater Potential[/table]
  2. WIP [table] PILOT DETAILS Pilot Name: - Callsign: - Nickname(s): - Current Unit: - Theme Song: - ATTRIBUTES Melee: 13 (5+1+2+2+3) - Dmg/Acc +130% Ranged: 1 (-2+1+2) - Dmg/Acc +10% Defense: 1 (0+1) - HP +10% Mobility: 10 (5+1+2+2) - DP +100% Skill: 5 (3+1+1) - 75 AP <<SPIRIT COMMAND>> -Flash -Resist -Rush -Duty -Provoke -Rage Pilot #01 [Protagonist] Class: Hero Spec: Ace Pilot Level: 20 EXP: 10500 SP: 195 <<SKILL>> -Ace Custom DP +10%, EN +10%, Accuracy +300, Damage +300 -Ace Potential When HP/DP 50% or lower, +3 Melee and Ranged, Critical cost -3 -Ace Pilot Gain one extra Ace Bonus -Newtype +2 Mobility, +20% Weapon Accuracy, Element: Psychic weapon damage +20% -Genius +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute. -Guts While DP<50%, +2 Melee and Ranged and 20% max DP in Temporary DP. -Infight Melee +3 -Improved Critical Critical Cost -3, Critical damage and accuracy +15% -Will+ (Dodge) +5 Morale whenever you dodge an enemy attack. [once per turn] <<ACE BONUS>> -Spirited Dodge -Greater Potential -Super Custom <<TECHNIQUE>> -Sword Shield -Point-blank shot -Ultimate Attack -Mortal Wound <<WILL>> -Do or Die -Finishing Move -Countercut -Breakthrough -Insightful Maneuver [/table] [table]LevelAbilitiesLevelAbilities LevelAbilitiesLevelAbilitiesLevel Abilities 1Starting Attribute Bonuses, Critical, Genius, Newtype, Duty 5Ace Custom 9Do or Die 13Infight 17Improved Critical 2Karma 6Sure Hit 10Spirited Dodge 14Ace Potential 18Flash 3Point Blank Shot 7Ultimate Attack 11Provoke 15Resist 19Ace Pilot 4Guts 8Will+ (Dodge) 12Mortal Strike 16Sword Shield 20Greater Potential[/table]
  3. Pilot List : - - - -
  4. Now Loading... Converting to V4...
  5. 1. VS Knight Lamune & 40 Fire 2. Break Blade 3. The 2nd Super Robot Wars OG 1. Super Robot Wars Alpha 2 2. Martian Successor Nadesico 3. Kurogane no Linebarrels
  6. Gwanban-class Battleship Phase Space --> Colony Interior (1) --> Colony Interior (2) --> Colony Interior (3) BGM: REGENERATION PHASE: HP Regenerated: +0 EN Regenerated: +0 Will Regenerated: +1 Charge: +1 SPIRIT PHASE: Spirit Command Used: - User: - Target: - Cost: - Effect: - DEFENSE PHASE: Attacking Weapon #1: - Action Taken: - Damage Taken: - DP Spent: - Resources Spent: - SUPPORT DEFENSE PHASE: Target: - Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: - TRANSFORMATION/MAINTENANCE PHASE: Current Form: - New Form: - Move to : Colony Interior (1) Cost : 5 EN SPECIAL PHASE: Special: Guard Cost: 30 AP Effect: -15% Damage Received ATTACK PHASE: Weapon: 2-Barrel Mega Particle Guns (BSF:6)- 1500 # 6 damage/5 EN [+45%] Target: Ra Clop Resource Spent: 30 EN Damage Modifier: +25% +25% Attribute Accuracy Modifier: +45% +10% Base +10% Attribute +25% # Bonus STATISTICS: HP: 24000/24000 EN: 415/450 DP: 3000/3000 AP: 70/100 SP : 116 WILL: 1/10 Anti Beam Coating: 1500/1500 Dummy: 3/3 Guard: [Active!] Revenge: N/A AGI: 650 Move: F Damage Mods: +25% Attribute ACC Mods: +10% Attribute Dodge Mods: Defense Mods: -15% Attribute, -15% Guard Seishin Cast/Item Effect: Weapons: Anti-Air Lasers (BS)- 2000 damage, 10 EN/Attack [+20%] Missile Launcher (PGSF:8)- 600 damage, 40 rounds [+15%] 2-Barrel Mega Particle Guns (BSF:6)- 1200 damage/5 EN [+10%]
  7. F-97 Cluster Gundam Phase Space --> Colony Interior (1) --> Colony Interior (2) --> Colony Interior (3) BGM: Dio : .....Understood REGENERATION PHASE: HP Regenerated: +0 EN Regenerated: +0 Will Regenerated: +1 Charge: +1 SPIRIT PHASE: Spirit Command Used: Great Effort User: Haro Target: Self Cost: 20 SP Effect: 2X PP Spirit Command Used: Scan L2 User: Haro Target: Ra Clop Cost: 20 SP Effect: For a single turn, target opponent gains: Dodge Cost +10% and Damage Received +10% DEFENSE PHASE: Attacking Weapon #1: - Action Taken: - Damage Taken: - DP Spent: - Resources Spent: - SUPPORT DEFENSE PHASE: Target: - Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: - TRANSFORMATION/MAINTENANCE PHASE: Current Form: - New Form: - Move to : Colony Interior (1) Cost : 5 EN SPECIAL PHASE: Special: - Cost: - Effect: - ATTACK PHASE: Weapon: Buster Launcher (BS)- 8525 damage, Hardpoints: 1, 25 EN/attack [+100%] Target: Ra Clop Resource Spent: 25 EN, 4 AP Damage Modifier: +55% +10% Bio-Computer +20% MS Veteran +25% Critical Accuracy Modifier: +100% +20% Base +5% Newtype +10% MS Veteran +15% Bio-Computer +25% Haro +25% Critical STATISTICS: HP: 5300/5400 EN: 200/230 DP: 3000/3000 AP: 96/100 SP [Dio]: 130/130 SP [Haro]: 66/106 WILL: 1/10 Psycommu Backflow: 1/5 A.B.C. Mantle: 1000/1000 Beam Shield: 15/15 Lucky: 1/5 Double Image: 0/5 Dummy: 4/4 AGI: 240 Move: F Damage Mods: +20% MS Veteran, +10% Bio-Computer ACC Mods: +10% MS Veteran, +15% Bio-Computer, +25% Haro, +5% Newtype Dodge Mods: -25% Attribute, -5% MS Veteran, -10% Bio-Computer, -10% Haro Defense Mods: Seishin Cast/Item Effect: Great Effort Weapons: 60mm Vulcans- 400 damage, 20 rounds [+40%] Scissor Anchor (P)- 600 damage, Mobility Break, 5 EN/attack [+10%] Melee (M)- 600 damage [+0%] Birdlime Glue Missile (PGSF:2)- 300 damage, Accuracy Break, Mobility Break, 6 rounds [+30%] Beam Vulcans (BF:3)- 400 damage/EN [+10%] Beam Saber (BM)- 1800 damage [+0%] Missile Pod (PGSX:2)- 1000 damage, 8 rounds [+15%] Mini-Missiles (GSF:5)- 400 damage, 20 rounds [+0%] Buster Gun (B)- 2200 damage, 10 rounds [+10%] Hip Vulcans (SF:6)- 400 damage, 60 rounds [+10%] Muramasa Blaster [Rifle Mode] (BSF:3)- 800 damage/3 EN [+10%] Machine Cannon (SF:5)- 500 damage, 40 rounds [+10%] Gatling Gun (SF:5)- 600 damage, 30 rounds [+10%] Screw Whip (MV:5)- 600 damage/2 EN [+20%] Beam Zanber (B)- 3200 damage, 15 EN/attacks [+10%] Shot Lancer- 4000 damage, 15 EN/attack [+10%] Mega Beam Launcher (B)- 4600 damage, 12 rounds [+20%] Beam Zanber [Renzoku] (BSX:6)- 800 damage/4 EN [+10%] Missile Harmonica (PGSX:6)- 800 damage, Hardpoints: 2, 12 rounds [+20%] Muramasa Blaster (BS)- 5000 damage, Barrier Pierce, Hardpoints: 1, 30 EN/attack [+20%] Muramasa Blaster [Renzoku] (BSX:5)- 1000 damage/8 EN [+15%] Shot Lancer [shoot]- 5400 damage, 1 round, Rounds Locked [+20%] Buster Launcher (BS)- 5500 damage, Snipe (+20%), Hardpoints: 1, 25 EN/attack [+20%] MAP Attacks: Buster Launcher (BI:4)- 3000 damage, 25 EN/attack [+10%]
  8. Count me in for monoeye .
  9. Cool. thank you
  10. 20 RP to Artificial Newtype
  11. I'm in.
  12. Sure, I'm in.
  13. F-97 Cluster Gundam Phase Water Shallow --> Base (1) --> City (Small) --> City (Large) (1) --> City (Large) (2) --> City (Large) (3) --> Flatlands --> Base (2) BGM: Dio : Objective clear. Moving into next phase REGENERATION PHASE: HP Regenerated: +0 EN Regenerated: +0 Will Regenerated: +1 Charge: +1 SPIRIT PHASE: Spirit Command Used: - Target: - Cost: - Effect: - DEFENSE PHASE: Attacking Weapon #1: 60mm Cannons Action Taken: Beam Shield Damage Taken: - DP Spent: - Resources Spent: 1 Beam Shield SUPPORT DEFENSE PHASE: Target: Haman Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: - TRANSFORMATION/MAINTENANCE PHASE: Current Form: Psycommu Backflow New Form: - Move to : Cost : 5 SP SPECIAL PHASE: Special: - Cost: - Effect: - ATTACK PHASE: Weapon: Beam Zanber [Renzoku] (BSX:6)- 1400 X 6 damage/4 EN [+80%] Target: Asshimar #2 Resource Spent: 24 EN, 4 AP Damage Modifier: +75% +10% Bio-Computer +20% MS Veteran +20% Psycommu Backflow +25% Critical Accuracy Modifier: +80% +10% Base +5% Newtype +10% MS Veteran +15% Bio-Computer +15% Psycommu Backflow +25% Haro +25% Critical -25% [X] Penalty STATISTICS: HP: 5300/5400 EN: 65/230 DP: 3000/3000 AP: 34/100 SP [Dio]: 99/119 SP [Haro]: 66/106 WILL: 5/10 Psycommu Backflow: [Active!] A.B.C. Mantle: 1000/1000 Anti-Beam Shield: 13/15 Beam Shield: 10/15 Lucky: 4/5 Double Image: 4/5 Dummy: 2/4 AGI: 240 Move: G Damage Mods: +20% MS Veteran, +10% Bio-Computer, +20% Psycommu Backflow ACC Mods: +10% MS Veteran, +15% Bio-Computer, +25% Haro, +5% Newtype, +15% Psycommu Backflow Dodge Mods: -25% Attribute, -5% MS Veteran, -10% Bio-Computer, -10% Haro Defense Mods: Seishin Cast/Item Effect: Great Effort Weapons: 60mm Vulcans- 400 damage, 20 rounds [+40%] Scissor Anchor (P)- 600 damage, Mobility Break, 5 EN/attack [+10%] Melee (M)- 600 damage [+0%] Birdlime Glue Missile (PGSF:2)- 300 damage, Accuracy Break, Mobility Break, 6 rounds [+30%] Beam Vulcans (BF:3)- 400 damage/EN [+10%] Beam Saber (BM)- 1800 damage [+0%] Missile Pod (PGSX:2)- 1000 damage, 8 rounds [+15%] Mini-Missiles (GSF:5)- 400 damage, 20 rounds [+0%] Buster Gun (B)- 2200 damage, 10 rounds [+10%] Hip Vulcans (SF:6)- 400 damage, 60 rounds [+10%] Muramasa Blaster [Rifle Mode] (BSF:3)- 800 damage/3 EN [+10%] Machine Cannon (SF:5)- 500 damage, 40 rounds [+10%] Gatling Gun (SF:5)- 600 damage, 30 rounds [+10%] Screw Whip (MV:5)- 600 damage/2 EN [+20%] Beam Zanber (B)- 3200 damage, 15 EN/attacks [+10%] Shot Lancer- 4000 damage, 15 EN/attack [+10%] Mega Beam Launcher (B)- 4600 damage, 12 rounds [+20%] Beam Zanber [Renzoku] (BSX:6)- 800 damage/4 EN [+10%] Missile Harmonica (PGSX:6)- 800 damage, Hardpoints: 1, 6 rounds [+20%] Muramasa Blaster (BS)- 5000 damage, Barrier Pierce, Hardpoints: 1, 30 EN/attack [+20%] Muramasa Blaster [Renzoku] (BSX:5)- 1000 damage/8 EN [+15%] Shot Lancer [shoot]- 5400 damage, 1 round, Rounds Locked [+20%] Buster Launcher (BS)- 5500 damage, Snipe (+20%), Hardpoints: 1, 25 EN/attack [+20%] MAP Attacks: Buster Launcher (BI:4)- 3000 damage, 25 EN/attack [+10%]
  14. Lucien Phase REGENERATION PHASE: Will Generated: 1 HP Generated: - EN Generated: 28 EN SPIRIT PHASE Spirit/Will Command Used: Target(s): Resource Used: Effect: User: DEFENSE PHASE: Attacking Weapon #1: 3-Barrel Heavy Cannons (Critical) Action Taken: D.I. Damage Taken: 0 Resources Spent: - TRANSFORMATION/MAINTENANCE PHASE: Current Terrain: City(Large) 3 New Terrain: Flatland Current Form: Normal New Form: Movement Type: Hover SPECIAL PHASE: ITEM PHASE Item Used: Item's Effects: ATTACK PHASE#1: Weapon Used: G-BRD [Fast] (Point Blank) (BS)- 5000 damage, Armor Pierce, Shield Pierce, Uses 3 Beam Rifle Rounds [+20%] Target(s): Bg Tray-class Damage Dealt: 5000 * 1.9 = 9500 Resources Spent: 3 Round, 10 AP Status Effect: Modifiers: - Damage Modifier: +90% +35% Natural +20% Infight +20% Mobile Suit Specialization +15% Critical - Accuracy Modifier: +105% +15% Natural +10% Mobile Suit Specializtion +5% Infight +20% Weapon +25% 8 +15% Critical +5% Newtype +10% Leadership Statistics: XM-07R Vigna Ronah HP: 4900/4900 EN: 139/280 DP: 2216/3000 AP: 15/100 SP(Lucien): 99/119 SP(8): 94/94 Will: 7/10 Dummy: 3/3 Mega Beam Shield: 10/10 Double image: 0/5 Weapons: Melee (M)- 600 damage [+0%] Beam Saber (BM)- 1800 damage [+0%] Beam Rifle (B)- 2400 damage, 21 rounds [+15%] Mega Beam Shield Cannon (BSV:5)- 1000 damage/6 EN [+30%] Mega Beam Launcher (BS)- 5000 damage, 6 rounds [+20%] G-BRD [Fast] (BS)- 5000 damage, Armor Pierce, Shield Pierce, Uses 3 Beam Rifle Rounds [+20%] G-BRD [Fast] (Point Blank) (BS)- 5000 damage, Armor Pierce, Shield Pierce, Uses 3 Beam Rifle Rounds [+20%] Shot Lancer- 5400 damage, Armor Pierce, 20 EN/attack [+10%] VSBR [Fast] (BASF:2)- 3000 damage/20 EN, Armor Pierce, Shield Pierce [+20%] G-BRD [slow] (BS)- 7000 damage, Uses 3 Beam Rifle Rounds [+10%] VSBR [slow] (BASF:2)- 4000 damage/20 EN [+10%] Bit Lancers (SX:7)- 1200 damage/10 EN, Req: Psychic Energy [+10%] MAP Attacks: Bit Lancers (DT:3)- 4200 damage, 35 EN/attack, Req: Psychic Energy [+10%] VSBR Full Fire [slow] (BI:4)- 6500 damage, 2 rounds [+0%] VSBR Full Fire [Fast] (BI:6)- 4600 damage, Armor Pierce, Shield Pierce, 2 rounds [+10%] Inherent Abilities: 1) Mobile Suit 2) Mega Beam Shield: Mega Beam Shield Cannon 3) Countercut: Beam Saber, Shot Lancer 4) Countershoot: 60mm Vulcans, Beam Rifle, Beam Gatling Gun, Heavy Machinegun 5) Dummy Balloon Launcher (3) 6) Beam Flag 7) Bio-Sensor (System) 8) Double Image (5) 9) Mega Beam Shield Cannon: Gain the effects of Barrier S (Barrier) for free during your defense phase during the turn after you use this attack when paying the resource cost 5 times or more. Purchasing Cost: 30 BP IS#1: Backup Particle System (2 Uses) IS#2: 8 (Sidekick)
  15. Haman Phase REGENERATION PHASE: Will Generated: 1 HP Generated: 0 HP EN Generated: 21 EN SPIRIT PHASE Spirit/Will Command Used: Target(s): Focused Attack Resource Used: 5 Will Effect: Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%. User: Haman DEFENSE PHASE: Attacking Weapon #1: Action Taken: Damage Taken: Resources Spent: TRANSFORMATION/MAINTENANCE PHASE: Current Terrain: City(Large) 3 New Terrain: Flatland Current Form: Normal New Form: Movement Type: Ground SPECIAL PHASE: ITEM PHASE Item Used: Item's Effects: ATTACK PHASE#1: Weapon Used: Vibro Claws (MSX:2)- 2500 damage/15 EN, Armor Pierce [+15%] Target(s): Big Tray Damage Dealt: 5000 x2 Resources Spent: 30 EN, 6 AP Status Effect: Modifiers: - Damage Modifier: +100% +15% Natural +15% Combat Specialist +25% Critical +20% Unit Specialization +25% Focused Attack - Accuracy Modifier: +150% +10% Mobile Suit Specializtion +15% Weapon +25% Critical +5% Newtype +100% Focused Attack -5% (X)-type Penalty Statistics: ZMM-09 Kapool HP: 4600/4600 EN: 25/210 DP: 2617/3000 AP: 52/100 SP(Haman): 144/144 Will: 3/10 Weapons: Eye Laser (BS)- 1000 damage, Barrier Pierce, 5 EN/attack [+30%] Iron Nails (M)- 1200 damage [+0%] Beam Vulcans (BASF:5)- 500 damage/2 EN [+20%] 3-Barrel Handguns (SF:6)- 600 damage, 30 rounds [+10%] Vibro Claws (MSX:2)- 2500 damage/15 EN, Armor Pierce [+15%] Scattering Beam Gun (BSV:6)- 1500 damage/8 EN [+30%] Inherent Abilities: 1) Mobile Suit 2) Countercut: Vibro Claws 3) Countershoot: Eye Laser, Beam Vulcans, 3-Barrel Handguns 4) Gain Damage Received -20% and Agi -50 in water terrains. 5) ZMM-09 Kapool cannot be used in space. 6) Eye Laser: Damage +100% against units with Anti-Beam Coating (S Armor). Purchasing Cost: 15 BP