Lowe Refalen

Gauntlet Syndicate
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About Lowe Refalen

  • Rank
    Lowbrain
  • Birthday 08/14/1992

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    lowbrain14892@ymail.com

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  • Gender
    Male
  • Location
    Malang, Indonesia
  1. Due to some serious school schedule I must go Away. Will try to post thing if I can, but It's will be nice if people can proxy for me.
  2. "I'm feeling really bad for burning this place..." [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: Guard Cost: 30 AP Effects: Gain DR -15% Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: NP-1 S.L.E.I.G.H Weapon Used: Firestorm Missiles (PT:4)- 4600 damage Burn, 4 rounds [+15%] Critical Resources Used: 1 Round, 10 AP Special: Add the Continual Damage S template to this terrain [/td] HP: 24000/24000 EN: 400/400 AP: 60/100 SP Ganbazzo: 78/78 SP Setsuna: 78/78 SP Grey Machina: 90/90 DP: 3000/3000 AGI: 800 Movement: F Position: City (Small) Damage Modifiers: +0% +0% (pilot) Target's Dodge Cost Modifier: +0% +0%(Pilot) Dodge Modifier: -0%(Pilot) Damage Received Modifiers: -35%(Pilot), -20%(Unit) Critical Cost: 8 AP (+15% TDC & Dmg) Countercut Cost: 5 AP Countershoot Cost: 5 AP Guard: Active Will Gauge: 1/10 Countershoot: Point Defense Chain Guns [/td] [/table][table=Weapons] Weapons: Point Defense Chain Guns (S)- 1200 damage, 30 rounds [+20%] Anti-Aircraft Missile Launcher (PGSX:6)- 1000 damage, 60 rounds [+20%] Cruise Missiles (PSX:4)- 3000 damage, 12 rounds [+25%] Assault Laser Cannon (BS)- 8000 damage, Barrier Pierce, 60 EN/attack [+20%] MAP Attacks: Firestorm Missiles (PT:4)- 4000 damage Burn, 3 rounds [+0%] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 4 round [+20%] Assault Laser Cannon (BI:10)- 8000 damage, 100 EN/attack [+20%][/table]
  3. "Ahahaha... You must be too tired Hinomiya... There is no such thing like Santa Claus...." [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: Great Effort Level: 1 Cost: 20 SP Target: Hi-Nu Gundam Effects: User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well. Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: Psycoframe Cost: 15 AP Effects: Usable by pilots with Psychic Energy only. Pay 15 AP to activate. All Weapon Damage +50%, Target's Dodge cost +15% and gain an additional attack phase. Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%. [/td] Item Used: --- Effects: --- [/td] Target #1: Firestone Weapon Used: Fin Funnel (BSX:6)- 2000 X 6 damage/5 EN, Req: Psychic Energy [+105%] Resources Used: 30 EN, 10 AP Target #2: NP-1 S.L.E.I.G.H, Firestone, Valefor, Nocturne Key Weapon Used: Fin Funnel (BD:4)- 8000 damage, 30 EN, Req: Psychic Energy [+105%] Resources Used: 30 EN, 10 AP [/td] HP: 6000/6000 EN: 190/250 AP: 80/100 SP Naoto: 124/144 DP: 3000/3000 AGI: 230 Movement: G Position: City (Small) Damage Modifiers: Psychic Energy+30% +5% +5% (pilot) Target's Dodge Cost Modifier: Psychic Energy+15% +35% +35%(Pilot), +15%(Psychoframe) Dodge Modifier: -10%(Pilot), -15%(Psychoframe) Damage Received Modifiers: -10%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 4 AP Psycoframe: 5/5 Counter: 1/5 Will Gauge: 1/10 Shield: 10/10 Dummy: 3/3 Countercut: Countercut: Beam Saber, Beam Tomahawk Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel [/td] [/table][table=Weapons] Weapons: Melee (M)- 600 damage [+0%] Vulcan- 800 damage, 20 rounds [+40%] Missile Launcher (PGS)- 1000 damage, 10 rounds [+30%] Beam Saber (BM)- 2000 damage [+0%] Beam Rifle (BSF:3)- 1100 damage, 36 rounds [+10%] Beam Cannon (B)- 4000 damage, 6 rounds [+10%] Hyper Bazooka- 5000 damage, 7 rounds [+20%] Fin Funnel (BSX:6)- 1000 damage/5 EN, Req: Psychic Energy [+10%] MAP Weapons: Hyper Mega Bazooka Launcher (BI:5)- 5000 damage, 30 EN [+0%] Fin Funnel (BD:4)- 4000 damage, 30 EN, Req: Psychic Energy [+10%] Combo Attacks: Double Fin Funnel (BSX:15)- 1000 damage/5 EN, Req: Psychic Energy [+10%][/table]
  4. "I see Santa Claus!!" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: Direct Attack Level: 1 Cost: 25 SP Target: Hinomiya Effects: For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. Spirit Used: Sure Hit Level: 2 Cost: 25 SP Target: Hinomiya Effects: Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Power Triggered: Trans-Arm Cost: 20 EN Effects: Gain Dodge Cost -15%, Target's Dodge Cost +40%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN. This ability deactivates if upkeep can't be paid. Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10% [/td] Item Used: --- Effects: --- [/td] Target #1: Firestone Weapon Used: GN Rifle Bits [Remote] (BSX:14)- 1890 X 14 damage/7 EN [+150%] Critical, Direct Attack, No ESD Resources Used: 98 EN, 10 AP [/td] HP: 5200/5200 EN: 242/360 AP: 90/100 SP Hinomiya: 74/99 SP Purple Machina: 82/112 DP: 3000/3000 AGI: 240 Movement: H Position: City (Small) Damage Modifiers: +70% +5% (pilot), +25%(Trans-Arm) Target's Dodge Cost Modifier: +35% +30%(Pilot), +40%(Trans-Arm) Dodge Modifier: -10%(Pilot), -15%(Trans-Arm) Damage Received Modifiers: +0%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 3 AP Trans-Arm: Active Will Gauge: 1/10 Lucky: 1/6 Countercut: GN Pistol Bits [Melee] Countershoot: GN Pistol Bits [Pistol Mode], GN Rifle Bits [Rifle Mode], GN Rifle Bits [sniper Mode], GN Rifle Bits [Remote] [/td] [/table][table=Weapons] Weapons: GN Missile Pods (PGSF:8)- 500 damage, Armor Pierce, 48 rounds [+25%] Melee (M)- 500 damage [+0%] GN Pistol Bits [Pistol Mode] (BSF:4)- 800 damage/3 EN [+10%] GN Pistol Bits [Remote] (BSX:14)- 500 damage/4 EN [+10%] GN Pistol Bits [Melee] (M)- 1200 damage [+0%] GN Rifle Bits [Rifle Mode] (BSF:2)- 1800 damage/8 EN [+10%] GN Rifle Bits [sniper Mode] (B)- 3200 damage, 15 EN/attack [+10%] GN Rifle Bits [Remote] (BSX:14)- 900 damage/7 EN [+10%] Holster Bits [Assault Mode] (BS)- 6000 damage, 30 EN/attack [+30%] Trans-Am Attack (X:8)- 900 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+10%] MAP Attacks: GN Missile Pods [spread] (PI:3)- 2400 damage, Armor Pierce, uses 8 GN Missile Pods rounds [+0%] Holster Bits (BD:5)- 4000 damage, 30 EN/attack [+10%][/table] IS: Learning Computer Giga Generator
  5. Grenovia [table=COs: ???(Man Behind the Curtain)] ProfileStatus Name : "Man Behind the Curtain" Real Name : ??? [/td] [/table] [/td][td=30%]Level : 4 CP: 62 [table=Orders] Focus Fire![/b][L1] - Attack! [L1] - Evade! [L1] - - - [/td] [/table][table=Skill] Skilled Teacher[/b]Level 1: PP gain from missions increased by 10% - - [/td] [/table][/td][/table] CO Orders Purchases Evade!: Level 1 (400 PPs Spent) Attack!: Level 1 (400 PPs Spent) Focus Fire!: Level 1 (400 PPs Spent) CO Skill Purchases: Skilled Teacher: Level 1 (600 PPs Spent) [/td][/table] [table=Pilot: Lowe Refalen] ProfileStatusSkill Name : Lowe Refalen Class : Gundam Meisters [/td] [/table][/td][td=30%]Level : 7 - : 1 2 3 4 5 6 - : 1 2 3 4 5 6 - Accuracy : 1 2 3 4 5 6 - Defense : 1 2 3 4 5 6 - Evade : 1 2 3 4 5 6 - Skill : 1 2 3 4 5 6 - SP: 124 - CC Cost: 7 AP - CS Cost: 5 AP - Shield Usage: +0 Attributes : Damage +25% TDC +15% DC -10% Critical: Cost : 10 AP Dmg : +15% TDC : +15% [table=Spirit Command] Duty[/b][L1] - Boost [L1] - Sure Hit [L1] - Direct attack [L1] - Hot Blood [L1] - [/td] [/table][/td][td=40%]- Genius Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%. - Gundam Meisters Level 2: Damage Dealt +20%, Dodge Cost -5%, Target's Dodge Cost +10% while in Mobile Suit unit. - Accurate Attacker Level 1: All weapons gain Target's Dodge Cost +10% - - - [table=Will] Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers. - Volley (4) Gain 1 additional attack phase this turn. During this attack phase you may only use -type attacks. You may only use this ability once per turn. - Flawless Evasion (4) Evading reduces dodge cost by 50% instead for this turn. - Focused Attack (5) Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%. [/td] [/table][table=Techniques] - - [/td] [/table][/td][/table] Seishin Purchases Sure Hit: Level 1 (150 PPs Spent) Boost: Level 1 (150 PPs Spent) Direct Attack: Level 1 (200 PPs Spent) Hot Blood: Level 1 (200 PPs Spent) Duty: Level 1 (200 PPs Spent) Pilot Skill Purchases: Genius (800 PPs Spent) Unit Specialization (Evasive) mobile suit: Level 1 (300 PPs Spent) Unit Specialization (Evasive) mobile suit: Level 2 (500 PPs Spent) Accurate Attacker: Level 1 (300 PPs Spent) Pilot Techniques Purchases: N/A Pilot Attribute Purchases: 2 Range, 2 Accuracy, 2 Evade (600 PPs Spent) Pilot Will Replaces: N/A [/td] [/table] MBF-P03 Gundam Astray Blue Frame (Full Weapons Pack) Statistics: HP: 3000, EN: 140, Agi: 270 IS: 2, Move: G, Size: M, Rank: 5 Weapons: 8-tube Missile Pod (PGSF:8)- 300 damage, 64 rounds [+25%] Melee (M)- 500 damage [+0%] 'Pardus' Missile Launcher (PGSF:6)- 500 damage, 6 rounds [+25%] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%] Beam Saber (BM)- 1200 damage, 5 EN/attack [+0%] Type 71 Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%] 'Cattus' 500mm Recoilless Rifle (SX:2)- 3400 damage, 16 rounds [+10%] Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield 3) Countercut: Beam Saber 4) Countershoot: 'Igelstellung' 75mm CIWS, Type 71 Beam Rifle IS: Sensor Tweaks 2X A-Up Unit C Skill Chip: Gunfight +1 3X Purchasing Cost: N/A. Install the Full Weapons Pack onto MBF-P03 Gundam Astray Blue Frame.
  6. ???: ... [table=COs Formats] SequencesPhases CP Restored: +5 [/td] Order Used: --- Cost: --- Target: --- Effects: --- [/td] CP: 5/50 [/td] [/table]Yumina:"hmmm.." [table= Yumina(Duel Gundam) Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: Dio Target : Me Incoming Attack #1: Hi-Mega Cannon (BS)- 2700 damage, 40 EN/attack [+20%] Action Taken: Take + Anti-Beam Shield Damage Dealt: (2700 * 0.8 * 0.65 * 0.5 - 1000) = 0 Resources Used: 1 Anti-Beam Shield Support Defending: Dio Target : Me Incoming Attack #1: Booster Missile Launchers (PGSX:5)- 1200 X 5 damage, 22 rounds [+25%] Action Taken: Take + Anti-Beam Shield Damage Dealt: 6000 * 0.8 * 0.65 * 0.5 * 0.55 = 858 HP Resources Used: 858HP, 1 Anti-Beam Shield [/td] Unit Transforming: --- Effects: --- [/td] Terrain Movement: --- Cost: --- Terrain Effects: Damage Received -20% and Dodge Cost +10%; Cool-Down: Resource cost of all EN-based attacks is reduced by 10%. Class Ability Used: --- Cost: --- Effects: --- [/td] Item Used: --- Effects: --- [/td] Target #1: Retrieval Unit [CRITICAL] Weapon Used: Bazooka- 5400 damage, 4 rounds [+65%] Resources Used: 1 round 8 AP [/td] HP: 4392/5250 EN: 160/170 AP: 48/100 SP Yumina: 92/112 DP: 3000/3000 AGI: 280 Movement: G Position: Tundra /w Cold Damage Modifiers: +0% +0% (pilot), +10%(Leadership:Alicia), +10%(Brave Commander:Alicia) Target's Dodge Cost Modifier: +0% +0%(Pilot), +30%(Leadership:Alicia) Dodge Modifier: -0%(Pilot), -25%(unit), -5%(Leadership:Alicia), +10%(terrain) Damage Received Modifiers: -35%(Pilot), -45%(unit), -20%(terrain) Critical Cost: 8 AP (+15% TDC & Dmg) Countercut Cost: 5 AP Countershoot Cost: 5 AP Will Gauge: 4/10 Guard: Active Anti-Beam Shield: 11/13 Countercut: Beam Saber Countershoot: 'Igelstellung' 75mm CIWS, 57mm Hi-Energy Beam Rifle [/td] [/table][table=Weapons] Weapons: 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] 220mm Missile Pod (PGSF:5)- 500 damage, 30 rounds [+25%] Beam Saber (BM)- 1200 damage [+0%] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 15 rounds [+10%] 175mm Grenade Launcher- 2400 damage, 6 rounds [+10%] 'Shiva' 115mm Railgun- 3600 damage, 5 rounds [+10%] Bazooka- 4000 damage, 3 rounds [+20%] All-Out Attack- 5200 damage, 0 round [+30%] [/table] IS: Repair Kits x3 Reloader Cartridge x3 Remaining: Brave Commander (3): -5% DR, +10% Damage Improved: Leadership (2): -15% DC, +30% TDC, +10% Damage
  7. Dummy removed Great.. They burn the base... *Sigh* Oh no..! This is bad! Yes, This is really bad... *Sigh* [table=Battle Formats] SequencesPhases HP Restored: +680 EN Restored: +40 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: Burning Nuke Action Taken: Dodge Damage Dealt: --- Dodge Dealt: 550 * 2.25 * 1.15 = 1423 DP Resources Used: 1423 DP Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Terrain Movement: --- Cost: --- Terrain Effects: HP/EN Regen 10% [/td] Item Used: --- Effects: --- [/td] Target #1: enemy Weapon Used: 180mm Machine Cannon (ASF:5)- 1850#5 damage, 15 rounds [+100%] critical Resources Used: 5 round 10 AP [/td] HP: 13600/13600 EN: 340/340 AP: 80/100 SP Hinomiya: 50/50 SP Lowe: 67/67 SP Mizuki: 38/58 SP Ganbazzo: 45/45 SP Gunumaio: 45/45 SP Setsuna: 45/45 SP Purple Machina: 56/56 DP: 1577/3000 AGI: 550 Movement: F Position: Base Damage Modifiers: +70% +5% (pilot) Target's Dodge Cost Modifier: +35% +30%(Pilot) Dodge Modifier: -10%(Pilot), +15%(Limiter) Damage Received Modifiers: +15%(Limiter) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 3 AP Will Gauge: 2/10 Lucky: 2/6 Countershoot: 180mm Machine Cannon [/td] [/table][table=Weapons] Weapons: 180mm Machine Cannon (ASF:5)- 1000 damage, 10 rounds [+30%] Multi Missile Launcher (PGSF:8)- 800 damage, 40 rounds [+30%] Sub Mega Particle Cannon (B)- 3000 damage, 20 rounds [+10%] Main Mega Particle Cannon (BS)- 6000 damage, 20 rounds [+10%] MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 5000 damage, 80 EN/attack [+10%] [/table] IS: Orange Haro System Limiter
  8. Ganbazzo: "Let's go, Red Machina!" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: Training Level: 1 Cost: 40 SP Target: Solomon Effects: Unit's Evolution Point gain is doubled at the end of battle. Spirit Used: Training Level: 2 Cost: 60 SP Target: X-1 Effects: Unit's Evolution Point gain is doubled at the end of battle. Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: Mother Stew : Red Machina Effects: Recover 100 SP [/td] Target #1: All Enemies [CRITICAL] Weapon Used: Thermonuclear Missile (PT:6) 9200 damage, 2 rounds, Rounds Locked [+35%] Resources Used: 1 Round, 10 AP [/td] HP: 3500/3500 EN: 150/150 AP: 90/100 SP Ganbazzo: 93/93 SP Red Machina: 115/125 DP: 3000/3000 AGI: 290 Movement: G Position: City (Small) Damage Modifiers: +0% +0% (pilot) Target's Dodge Cost Modifier: +0% +0%(Pilot) Dodge Modifier: -0%(Pilot) Damage Received Modifiers: -20%(Pilot) Critical Cost: 8 AP (+15% TDC & Dmg) Countercut Cost: 5 AP Countershoot Cost: 5 AP Guard: 1/4 Will Gauge: 1/10 Shield: 13/13 Countercut: Countercut: Beam Saber Countershoot: 60mm Vulcan, Beam Rifle [/td] [/table][table=Weapons] Weapons: 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Beam Saber (BM)- 1200 damage [+0%] Beam Rifle (B)- 1400 damage, 10 rounds [+10%] MAP Attacks: Thermonuclear Missile (PT:6) 8000 damage, 2 rounds, Rounds Locked [+20%] [/table] Bounty: 200 Credits
  9. Naoto: "*Sigh*" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: Great Effort Level: 1 Cost: 20 SP Target: Sazabi Effects: User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well. Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] [NO ESD] Weapon Used: Funnel (BSX:6)- 1050 X 6 damage, Req: Psychic Energy [+90%] Resources Used: 30 EN, 10 AP [/td] HP: 6000/6000 EN: 180/210 AP: 90/100 SP Naoto: 124/144 DP: 3000/3000 AGI: 260 Movement: G Position: City (Small) Damage Modifiers: Psychic Energy+30% +5% +5% (pilot) Target's Dodge Cost Modifier: Psychic Energy+15% +35% +35%(Pilot), +15%(Psychoframe) Dodge Modifier: -10%(Pilot), -15%(Psychoframe) Damage Received Modifiers: -10%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 4 AP Psycoframe: 5/5 Counter: 1/5 Will Gauge: 1/10 Countercut: Countercut: Beam Saber, Beam Tomahawk Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel [/td] [/table][table=Weapons] Weapons: Missile (PG)- 800 damage, 8 rounds [+30%] Melee (M)- 600 damage [+0%] Kick- 1000 damage, 5 EN/attack [+20%] Beam Tomahawk (BM)- 2000 damage [+0%] Beam Shot Rifle (BS)- 3500 damage, 15 rounds [+10%] Mega Beam Cannon (BSV:5)- 1000 damage/8 EN [+10%] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%] MAP Attacks: Spread Mega Beam Cannon (BI:3)- 4000 damage, 30 EN/attack [+0%] Funnel (BD:4)- 3000 damage, 30 EN, Req: Psychic Energy [+10%] [/table] Bounty: 250 Credits
  10. Random Faceless Grunts: "Wh-where I'm?!" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] Weapon Used: Tactical Arms Blade G-Mode (SF:4)- 1260 # 4 damage, 30 rounds [+50%] Resources Used: 4 Round, 10 AP [/td] HP: 3700/3700 EN: 180/180 AP: 90/100 SP Setsuna: 120/120 DP: 3000/3000 AGI: 260 Movement: G Position: City (Small) Damage Modifiers: +25% +0% (pilot) Target's Dodge Cost Modifier: +10% +10%(Pilot) Dodge Modifier: -15%(Pilot) Damage Received Modifiers: +0%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 6 AP Will Gauge: 1/10 Recognition: 1/4 Countercut: Armor Schneider, Beam Saber, Tactical Arms Blade B-Mode Countershoot: 'Igelstellung' 75mm CIWS, Pistols, Type 71 Beam Rifle, Tactical Arms Blade G-Mode [/td] [/table][table=Weapons] Weapons: 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Armor Schneider (M)- 600 damage, Armor Pierce [+0%] Beam Saber (BM)- 1200 damage, 5 EN/attack [+10%] Tactical Arms Blade G-Mode (SF:4)- 900 damage, 26 rounds [+10%] Tactical Arms Blade B-Mode- 3800 damage, Barrier Pierce, 15 EN/attack [+30%] Lohengrin Launcher (BS)- 6400 damage, 40 EN/attack [+30%] Req: 5 Evolution Points on MBF-P03 Gundam Astray Blue Frame Second G MAP Attacks: Lohengrin Launcher (BI:6)- 4000 damage, 40 EN/attack [+0%] Req: 5 Evolution Points on MBF-P03 Gundam Astray Blue Frame Second G [/table] Bounty: 150 Credits
  11. Grey Machina: "........" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] Weapon Used: Hi-MAT Full Burst (S)- 6210 damage, Barrier Pierce, 30 EN/attack [+50%] Resources Used: 30 EN, 10 AP [/td] HP: 4500/4500 EN: 180/210 AP: 90/100 SP Red Machina: 128/128 DP: 3000/3000 AGI: 250 Movement: G Position: City (Small) Damage Modifiers: +0% +0% (pilot) Target's Dodge Cost Modifier: +0% +0%(Pilot) Dodge Modifier: -5%(Pilot) Damage Received Modifiers: +0%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 7 AP Will Gauge: 1/10 Anti Beam Shield: 10/10 Countercut: 'Lacerta' Beam Saber, Dual-Blade 'Lacerta' Beam Saber Countershoot: 'Picus' 76mm CIWS, 'Lupus' Beam Rifle, 'Xiphias' Rail Cannon, 'Balaena' Plasma Beam Cannon [/td] [/table][table=Weapons] Weapons: 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%] Melee (M)- 600 damage [+0%] 'Lacerta' Beam Saber (BM)- 1600 damage [+0%] Dual-Blade 'Lacerta' Beam Saber (BM)- 1200 damage # 2, 5 EN/attack [+0%] 'Lupus' Beam Rifle (B) - 1800 damage, 12 rounds [+10%] 'Xiphias' Rail Cannon (S)- 1800 damage # 2, 8 rounds [+10%] 'Balaena' Plasma Beam Cannon (BAS)- 2200 damage # 2, 20 EN/attack [+20%] Hi-MAT Full Burst (S)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%] MAP Attacks: Hi-MAT Full Burst (D:5)- 4800 damage, Barrier Pierce, 30 EN/attack [+10%] [/table] Bounty: 300 Credits
  12. Gunumaio: "Yes, Exactly.. Gundam!" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] Weapon Used: DNDriver [blast] (BSX:6)- 650 X 6 damage [+40%] Resources Used: 18 EN, 3 AP [/td] HP: 5000/5000 EN: 182/200 AP: 97/100 SP Gunumaio: 112/112 DP: 3000/3000 AGI: 260 Movement: G Position: City (Small) Damage Modifiers: +0% +0% (pilot) Target's Dodge Cost Modifier: +0% +0%(Pilot) Dodge Modifier: -0%(Pilot) Damage Received Modifiers: -5%(Pilot) Critical Cost: 3 AP (+30% TDC & Dmg) Countercut Cost: 6 AP Countershoot Cost: 6 AP Will Gauge: 1/10 Bio-computer: 1/4 Countercut: Heat Dagger, Beam Saber, Muramasa Blaster Countershoot: Vulcan Gun, Gatling Gun, Mega Machine Cannon, Buster Gun [/td] [/table][table=Weapons] Weapons: Melee (M)- 500 damage [+0%] DNDriver (B)- 1800 damage, 20 rounds [+10%] DNDriver [blast] (BSX:6)- 500 damage/3 EN [+10%] DNDriver [Final] (BS)- 3800 damage, 20 EN/attack [+20%] MAP Attacks: DNDriver [Final] (BI:3)- 2500 damage, 20 EN/attack [+0%] [/table] Bounty: 150 Credits
  13. Hinomiya: "Heh...? Gundam?" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: Sure Hit Level: 1 Cost: 15 SP Target: Hinomiya Effects: Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] [NO ESD] Weapon Used: DRAGOON System (BSX:10)- 880 X 10 damage [+95%] Resources Used: 50 EN, 10 AP [/td] HP: 4900/4900 EN: 160/210 AP: 90/100 SP Hinomiya: 109/124 DP: 3000/3000 AGI: 270 Movement: G Position: City (Small) Damage Modifiers: +45% +10% (pilot) Target's Dodge Cost Modifier: +45% +25%(Pilot) Dodge Modifier: -10%(Pilot) Damage Received Modifiers: +0%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 7 AP Countershoot Cost: 3 AP Lucky: 1/6 Will Gauge: 1/10 Countercut: Large Beam Saber Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System [/td] [/table][table=Weapons] Weapons: 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%] Melee (M)- 600 damage [+0%] Large Beam Saber (BM)- 1800 damage [+0%] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%] MAP Attacks: DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%] [/table] Bounty: 310 Credits
  14. Setsuna: "Gundam" [table=Battle Formats] SequencesPhases HP Restored: +0 EN Restored: +0 Will Gauge: +1 Charge: +1 [/td] Spirit Used: --- Level: --- Cost: --- Target: --- Effects: --- Will Used: --- Cost: --- Target: --- Effects: --- [/td] Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- Incoming Attack #2: --- Action Taken: --- Damage Dealt: --- Dodge Dealt: --- Resources Used: --- [/td] Support Defending: --- Target : --- Incoming Attack #1: --- Action Taken: --- Damage Dealt: --- Resources Used: --- [/td] Unit Transforming: --- Effects: --- [/td] Class Special: --- Cost: --- Effects: --- Terrain Movement: --- Cost: --- Terrain Effects: EN Regen 10%; Damage Received -10%. [/td] Item Used: --- Effects: --- [/td] Target #1: METEOR [CRITICAL] Weapon Used: Beam Muramasa Blaster [Renzoku] (BX:5)- 942 X 5 damage [+50%] Resources Used: 20 EN, 10 AP [/td] HP: 4250/4250 EN: 200/220 AP: 90/100 SP Setsuna: 112/112 DP: 3000/3000 AGI: 260 Movement: G Position: City (Small) Damage Modifiers: +5% +30% (pilot) Target's Dodge Cost Modifier: +20% +20%(Pilot) Dodge Modifier: -20%(Pilot) Damage Received Modifiers: +0%(Pilot) Critical Cost: 10 AP (+15% TDC & Dmg) Countercut Cost: 6 AP Countershoot Cost: 6 AP Will Gauge: 1/10 Bio-computer: 1/4 Countercut: Heat Dagger, Beam Saber, Muramasa Blaster Countershoot: Vulcan Gun, Gatling Gun, Mega Machine Cannon, Buster Gun [/td] [/table][table=Weapons] Weapons: Vulcan Gun- 400 damage, 20 rounds [+40%] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%] Melee (M)- 500 damage [+0%] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%] Scissor Anchor (P)- Mobility Break, 5 EN/attack [+15%] Heat Dagger- 500 damage, 3 EN/attack [+10%] Gatling Gun (F:5)- 600 damage, 12 rounds [+15%] Buster Gun (B)- 1200 damage, 10 rounds [+10%] Beam Saber (BM)- 1600 damage [+0%] Mega Machine Cannon- 1400 damage, 8 rounds [+15%] Muramasa Blaster (M)- 2000 damage, 5 EN/attack [+15%] Zanbuster (B)- 1800 damage, 8 rounds [+20%] Beam Zanber (B)- 3000 damage, 15 EN/attack [+20%] Beam Muramasa Blaster [shoot] (B)- 3000 damage, 12 EN/attack [+20%] Beam Muramasa Blaster [slash] (B)- 4200 damage, 22 EN/attack [+20%] Beam Muramasa Blaster [Renzoku] (BX:5)- 650 damage/4 EN [+15%] [/table] Bounty: 260 Credits
  15. March 2011 [table=Gained] DetailAmountDateMonthly income Mission: Chevalet Blanc Training Mission: Love is in the Air Mission: The Only Way to be Sure Mission: Returning to the Scene Total[/td][td=25%]887 500 400 495 902 500 3684 [/td][td=25%]03/05/11 03/05/11 03/05/11 03/05/11 03/06/11 03/06/11 [/td] [/table] [table=Spent] DetailAmountDateZGMF-X13A Providence Gundam Repair Cost Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Gunfight +1 [bought from Arsenal] Total[/td][td=25%]43 163 100 100 100 100 100 100 100 206 [/td][td=25%]03/05/11 03/06/11 03/06/11 03/06/11 03/06/11 03/06/11 03/06/11 03/06/11 03/06/11 [/td] [/table] [table=Other:] N/A [/td] [/table] Totals: 3684 906 _______ 2778 Available Credits