Kirby M.D.

Steel Crusaders
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About Kirby M.D.

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    PEDO NI NARE!
  • Birthday 12/09/1987

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  1. I'll take 1500 Credits please and thank you.
  2. Feb '14: Current Credits: 5967 Starting Credits: 5967 Gains: 500 (Stipend) Expenditures:
  3. It's amazing how I find just the right times to poke my head up 'round these parts. 1) Rebuild of Evangelion 2) SRW Z2 3) GEAR Fighter Dendoh
  4. My Internet connection is all sorts of fucked and it's impacting my ability to post on time. Indefinite AWAY until I can get this shit fixed.
  5. (OOC: Sorry, previous engagements caught up to me. Also, what happens to THP and TDP when you use Change To?) [REDACTED] and Okuu Turn Leadership and Brave Commander Active! Allies in this terrain gain +10% Damage, +10% Accuracy, +5% TDP, +5% THP! [REDACTED]: Wait, what the hell? What happened to the Master Gundam? Okuu: It seems we were caught in some wibbly wobbly proney woney timey wimey thing. Regen Phase: HP +22260! Okuu SP +5! [REDACTED] Morale +7! Okuu Morale +7! [REDACTED]: Wibbly...wobbly? Okuu: Yeah. Wibbly wobbly. Seishin Phase: [REDACTED] casts Great Effort Gain L2 on Nonoriri! 28 SP. OKUU casts Encourage L1 on Nine Lives! 18 SP. Defense Phase: Incoming: Elements: Action Taken: Damage Taken: Resources Spent: [REDACTED]: Well then. Murder and mayhem standard procedure? Attack Phase: Weapon Used: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Element: None Target(s): All Allies Damage Mods: NaN Accuracy Mods: NaN Resources Spent: None~ Stats: [REDACTED]: L20 Grand General OKUU: L20 Deus ex Machina HP: 148400/148400 DP: 25440/25440 EN: 110/110 AP: 100/100 SP: 148/176 oSP: 257/275 Morale: 107 oMorale: 107 Morale Charge: +5 Morale Support Attack oMorale Charge: Will+ (Damage) Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Linear Railgun: 10/10 Hi-Familiar: 30/30 Defenses: Beam Shield: 10/10 -Defense: 5118 G-Territory: 19685 --- Nonoriri and Bloody Mary turn Nonoriri: Am I having another hallucination or did everything change? Bloody Mary: If it is a hallucination I daresay it's folie a deux. Regen Phase: EN +25! HP +24633! THP +16422! TDP +3284! Nonoriri Morale +12! Bloody Mary Morale +12! Nonoriri: What's Mick Foley have to do with mecha? Bloody Mari: Who? Seishin Phase: Nonoriri casts Substitute L1 with Nine Lives! 35 SP. Nonoriri: I may be a masochist, but I'm not stupid. All yours Nine Lives! Defense Phase: Incoming: Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2 Elements: Action Taken: Take it Damage Taken: Resources Spent: Nonoriri: You wanna take this one, Mary? Bloody Mary: With pleasure. Transform Phase: Transform to KoRyuOh! Special Phase: Offensive Command Received! Damage and Accuracy +20%! CRITICAL! 8 AP. Distracting Setup (Mobility Break L1) Active! 5 AP. Bloody Mary: It looks like someone's volunteered to die first! Tyrant Over Break! Attack Phase: Weapon Used: Tyrant Over Break (H)- 184892 damage, 191826 accuracy, Mobility Break L1 Element: Physical, Drill, Psychic Target(s): Gundam F91 Damage Mods: +10% (H) +190% (Melee Stat) +50% (Attack Boost + Critical + Brave Commander + Psychic + Precise Strike {OVER CAP}) Accuracy Mods: +10% (H) +190% (Melee Stat) +50% (Accuracy Boost + Critical + Leadership + Psychic + Precise Strike {OVER CAP}) Resources Spent: 30 EN, 30 Morale Stats: Stats: Main Pilot: Bloody Mary: L20 Reaper RKO's Pilot: Nonoriri: L20 A-Class Esper HP: 34776/34776 (1739) DP: 138138/138138 (13814) AP: 62/75 EN: 100/130 SP: 176/176 nSP: 141/176 Morale: 82/150 nMorale: 112/160 Morale Charge: CC Morale Cost -5 Nonoriri's Shield Brother: Marionette Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Tiger Missile: 48/48 Defenses: Countermeasures: 10/10 TK Barrier: 18354 Bunshin: 20286 Marionette turn Marionette: ...proned Regen Phase: EN +15! HP +10868! DP +7245 THP +10868! TDP +7245! Marionette Morale +12! Marionette: ...no MAPs? Seishin Phase: Marionette: ...phew Defense Phase: Incoming: Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2 Elements: Action Taken: Take it Damage Taken: Resources Spent: Marionette: Determining prime targets. Transform Phase: Special Phase: Offensive Command Received! Damage and Accuracy +20%! Marionette: Enemy Gundam a distraction. Neutralizing. Attack Phase: Weapon Used: Stun Shot- 10868 damage, 65205 accuracy, Paralyze L2, Snipe Element: Physical Target(s): Gundam F91 Damage Mods: +200% (Ranged Stat) +50% (Attack Boost + Brave Commander + Sniper {OVER CAP}) Accuracy Mods: +200% (Ranged Stat) +50% (Accuracy Boost + Leadership + Sniper {OVER CAP}) Resources Spent: 1 round Stats: Marionette: L20 Duke Togo HP: 108675 (10868) DP: 14401 AP: 75/75 EN: 210/210 SP: 195/195 Morale: 122/160 Morale Charge: Countershoot cost -5 Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Weapon Breaker: 4/4 Mind Blast: 4/4 Stun Shot: 3/4 Energy Drain: 4/4 Prototype Degenerative Cannon: 2/2 Graviton Cannon: 4/4 Defenses: Warp Field: 21735 Shooting Star turn Shooting Star: Okay what the fuck. What just happened? Regen Phase: EN +10! Song EN +10! DP +20528! TDP +20528! THP +3478! Shooting Star Morale +7! [REDACTED]: Sometimes when reality or a simulation shits itself, the other guys get the drop on you. Okuu: We call it proning, because it's like falling prone before your enemies! Shooting Star: O...kay? Seishin Phase: Shooting Star: ...Did they always have that Gundam? And that battleship? Defense Phase: Incoming: Beam Launcher: 42432 damage, 73440 accuracy, Distracting Attack Elements: Energy, Beam Action Taken: Countermeasures, dodge Damage Taken: 26533 DP, 20528 TDP Resources Spent: 1 Countermeasure Special: +5 Morale Incoming: Beam Launcher [Full Aim]: 91665 damage, 217890 accuracy, Distracting Attack Elements: Energy, Beam Action Taken: Countermeasures, dodge Damage Taken: 148476 DP Resources Spent: Incoming: Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2 Elements: Action Taken: Take it Damage Taken: Resources Spent: Shooting Star: Now I know I was the only flygirl in this sky last time. Wasn't I? Transform Phase: Transform to GERWALK mode! Special Phase: Offensive Command Received! Damage and Accuracy +20%! Evasive Potential Activated! +20% TDP Shooting Star: Guess that one wants to listen to my incredibly depressing song. Attack Phase: Weapon Used: Blue Danube- 28150 damage, 23032 accuracy, Spirit Lock L2, Barrier Pierce, Distracting Element: Sonic, Music Target(s): Gundam F91 Damage Mods: +30% (Attack Boost + Brave Commander) Accuracy Mods: +30% (Accuracy Boost + Leadership) Special: Distracting Guntank, Eltreum, Nors Rei, all other -type abilities disabled for one turn. Resources Spent: 1 round Stats: Shooting Star: L20 Jenius HP: 34776/34776 (3478) DP: 30566!/205275 (41055) AP: 75/75 EN: 140/140 Song EN: 90/300 SP: 195/195 Morale: 112/150 Morale Charge: +5 Morale when DP < 50% Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: High Speed Machine Gun: 20/20 Quantum Gunpod [Full Auto]: 20/20 [beam Mode]: 5/5 Micro-Missiles: 96/96 ICS Maneuver: 2/2 Defenses: Countermeasures: 9/10 Shield: 10/10 GERWALK Maneuverability: 8694 Pinpoint Barrier: 15939 Nine Lives turn Nine Lives: Mo-ther-fuckers. Regen Phase: EN +25! DP +29066! TDP +29066! THP +4828! Nine Lives Morale +7! Nine Lives: If you wanted to have me show off, Nono, you could've just asked! Seishin Phase: Nine Lives casts Focus L2! 25 SP. Nine Lives: Bring it bitches! Defense Phase: Incoming: 180mm Cannon (SX:2): 97574 damage, 54477 accuracy x2 Elements: Physical, Explosive Action Taken: Countermeasures and dodge Damage Taken: 20246 DP, 29066 TDP Resources Spent: 1 Countermeasure Incoming: All-Out Attack (H): 199972 damage, 158096 accuracy Elements: Energy, Beam, Laser, Explosive Action Taken: Countermeasures and dodge Damage Taken: 73391 DP Resources Spent: 1 Countermeasure Incoming: 180mm Cannon (SX:2): 97574 damage, 54477 accuracy x2 Elements: Physical, Explosive Action Taken: Countermeasures and dodge Damage Taken: 49312 DP Resources Spent: 1 Countermeasure Special: Ace Potential and Guts Active! Incoming: Giant Laser Cannons (AX:4): 32239 damage, 24198 accuracy x4 Elements: Energy, Beam, Laser Action Taken: Countermeasures, Illusion and dodge Damage Taken: 32066 TDP Resources Spent: 1 Countermeasure, 10 EN Incoming: Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2 Elements: Action Taken: Take it Damage Taken: Resources Spent: Nine Lives: That was kind of a workout. Not bad. Transform Phase: Transform to GERWALK mode! Special Phase: Offensive Command Received! Damage and Accuracy +20%! Ace Potential Active! Melee and Ranged +3, Crit cost -3! Guts Active! +2 Melee and Ranged! Critical! 7 AP. Nine Lives: Alright ladies and gents, let's show these fuckers how we do things! Attack Pattern Royal Straight Flush! Marionette: Understood. Laying down suppression fire. Bloody Mary: Wonderful, wonderful! I'll try to leave some scraps for you Nine Lives. Shooting Star: Roger that. Limiters off, ICS engaged! Nine Lives: Right there with you Shooting Star, the leash is off and this bitch is ready to maul! Fixer Squad ROCK AND ROLL! Attack Phase: Weapon Used: Fixer Squad Formation (H)- 269246 damage, 350020 accuracy Elements: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill Target(s): Gundam F91 Damage Mods: +25% (H) +200% (Ranged stat) +40% (Attack Boost + Brave Commander + Critical) Accuracy Mods: +30% (Focus) +25% (H) +40% (Accuracy Boost + Leadership + Critical) Resources Spent: 20 EN, 15 Morale, 20 EN and Morale from Bloody Mary, Shooting Star, Marionette Stats: Nine Lives: L20 Ace of Aces HP: 48279/48279 (4828) DP: 147711/290660 (26066) AP: 68/75 EN: 114/144 SP: 195/195 Morale: 112/160 Morale Charge: Will Command and (H) Morale Cost -5 (min 10) Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: High Speed Machine Gun: 20/20 Beam Gunpod: 20/20 [Hyper Beam Grenade Mode]: 4/4 Micro-Missiles: 24/24 Defenses: Countermeasures: 10/10 Shield: 10/10 GERWALK Maneuverability: 8151 Pinpoint Barrier: 23762 Afterimage: 11286
  6. Wanna try that L20 exhibition again? I was away when you closed it.
  7. killer hangover and non-functional internet for a week makes kirby something something BACK
  8. Impromptu road trip; I'll be AWAY until Sunday night/Monday morning.
  9. [REDACTED] and OKUU's Turn Leadership and Brave Commander are active! +5% TDP, +5% THP, +10% Accuracy, +10% Damage to all allies in this terrain [REDACTED]: Well ain't this one hell of a reunion? Regen Phase: HP +22260! OKUU SP +5! [REDACTED] Morale +7! OKUU Morale +7! Command Phase: [REDACTED] casts Great Effort Gain L2 on Nonoriri! 28 SP. [REDACTED] casts Iron Wall L3! 32 SP. OKUU casts Encourage L1 on Nine Lives! 18 SP. OKUU: Doesn't look like any banner we know~ [REDACTED]: But it's gonna hurt all the same. Defense Phase: Incoming: Choukyuu Haou Deneidan (HIL:5) 330442 damage, 96749 accuracy, Direct Attack Elements: Physical, Energy, Ki Action Taken: Block and Beam Shield Damage Taken: 57827 HP Resources Spent:1 Shield Special Phase Support Attack activated! 10 AP. [REDACTED]: It's been a while since I've said this, but- OKUU: Murder and mayhem, standard procedure! [REDACTED]: ...Yeah, that. Attack Phase: Weapon Used: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Element: None Target(s): All Allies Damage Mods: NaN Accuracy Mods: NaN Resources Spent: None~ Support Attack Phase: Weapon Used: Hyper Plasma Sword (P)- 44118 damage, 35245 accuracy Element: Energy, Beam, Reaction Target: The Dish Damage Mods: +90% ( stat) Accuracy Mods: +90% ( stat) Other: +5 Morale next turn Resources Spent: 15 EN Stats: [REDACTED]: L20 Grand General OKUU: L20 Deus ex Machina HP: 90573/148400 DP: 25440/25440 EN: 95/110 AP: 90/100 SP: 116/176 oSP: 257/275 Morale: 107 oMorale: 107 Morale Charge: +5 Morale Support Attack (OK!) oMorale Charge: Will+ (Damage) (OK!): +5 Morale to [REDACTED] Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Linear Railgun: 10/10 Hi-Familiar: 30/30 Defenses: Beam Shield: 9/10 -Defense: 5118 G-Territory: 19685 --- Nonoriri/Bloody Mary's Turn Nonoriri: It's good to be back, and in such a cool mecha! But did you have to put me with Bloody Mari? Bloody Mary: It's Bloody Mary now you jackanape. Nonoriri: ??? Regen Phase: EN +25! HP +24633! THP +16422! TDP +3284! Nonoriri Morale +14! Bloody Mary Morale +14! Command Phase: Nonoriri casts Iron Wall L3! 40 SP. Bloody Mary casts DA! 25 SP. Nonoriri: Awwww, it looks like they like me. Bloody Mary: They simply love you to death. Defense Phase: Incoming: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Elements: None Action Taken: Take Damage Taken: Resources Spent: Incoming: Choukyuu Haou Deneidan (HIL:5) 330442 damage, 96749 accuracy, Direct Attack Elements: Physical, Energy, Ki Action Taken: Take it in the face Damage Taken: 16422 THP, 66189 HP Resources Spent:Brave Commander's THP Bonus Incoming: 180mm Cannon (SX:2) 97574 damage, 54477 accuracy x2 Elements: Physical, Explosive Action Taken: Barrier and Take x 2 Damage Taken: 8216 HP Resources Spent:10 EN Incoming: All-Out Attack (H) 194259 damage, 155805 accuracy Elements: Physical, Energy, Bullet, Fire, Ice, Magic Action Taken: Barrier and Take Damage Taken: 27739 HP Resources Spent:10 EN Nonoriri: Oh god yes I forgot how good that feels! Bloody Mary: Sometimes I worry about you. Special Phase Steadfast Potential activated! +20% THP. Will+(Damage) activated! +5 Morale. Attack Boost and Accuracy Boost L2 received! Damage and Accuracy +20%! Nonoriri: Let's show them what a Psycho Soldier can do! Bakuraifu! Shooooot! Attack Phase: Weapon Used: Bakuraifu (DTL:2)- 47817 damage, 63756 accuracy, 1 round, 10 Morale Direct Attack Element: Energy, Electricity, Psychic Target(s): First two of Tilus' units to post Damage Mods: +120% () +50% (Brave Commander + Attack Boost + Psychodriver {OVER CAP}) Accuracy Mods: +120% () +50% (Leadership + Accuracy Boost + Psychodriver {OVER CAP}) Resources Spent: 1 round, 10 Morale Stats: Main Pilot: Nonoriri: L20 A-Class Esper KRO's Pilot: Bloody Mary: L20 Reaper HP: 62076/164220 (32844) DP: 32844/32844 (3284) AP: 55/55 EN: 120/130 SP: 136/176 mSP: 151/176 Morale: 119/160 mMorale: 114/150 Morale Charge: +5 Morale when HP < 50% (OK!) Nonoriri's Shield Brother: Marionette Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Scale Vulcan: 10/10 Mountain Pressure/TK Mountain Pressure: 4/4 Bakuraifu:0/1 Defenses: Countermeasures: 10/10 TK Barrier: 20826 --- Marionette's turn Marionette: ... Regen Phase: EN +15! HP +10868! DP +7245 THP +10868! TDP +7245! Marionette Morale +14! Command Phase: Marionette casts Focus L3, Direct Attack! 60 SP. Marionette: ...again? Defense Phase: Incoming: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Elements: None Action Taken: Take Damage Taken: Resources Spent: Incoming: Choukyuu Haou Deneidan (HIL:5) 330442 damage, 96749 accuracy, Direct Attack Elements: Physical, Energy, Ki Action Taken: Dodge that sucker Damage Taken: 7245 TDP, 50804 DP Resources Spent: Leadership's TDP Bonus Marionette: ...still alive? Special Phase Attack Boost and Accuracy Boost L2 received! Damage and Accuracy +20%! Accuracy +40% from Focus! Marionette: Eliminating targets. Attack Phase: Weapon Used: Graviton Cannon (HLDI:6)- 149428 damage, 152145 accuracy Direct Attack Snipe Element: Element: Energy, Gravity Target(s): First 6 of Tilus' units to post Damage Mods: +200% (+Snipe) +50% (Brave Commander + Attack Boost + Aimed Shot {OVER CAP}) +25% (H) Accuracy Mods: +40 (Focus) +200% (+Snipe) +50% (Leadership + Accuracy Boost + Aimed Shot {OVER CAP}) +25% (H) Resources Spent: 1 round, 30 Morale Stats: Marionette: L20 Duke Togo HP: 108675 (10868) DP: 14401 AP: 75/75 EN: 210/210 SP: 135/195 Morale: 99/160 Morale Charge: Countershoot cost -5 Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: Weapon Breaker: 4/4 Mind Blast: 4/4 Stun Shot: 4/4 Energy Drain: 4/4 Prototype Degenerative Cannon: 2/2 Graviton Cannon: 3/4 Defenses: Warp Field: 21735 --- Shooting Star's turn Shooting Star: The hell is wrong with you people? Regen Phase: EN +10! Song EN +10! DP +20528! TDP +20528! THP +3478! Shooting Star Morale +9! Command Phase: Shooting Star: Incoming! Defense Phase: Incoming: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Elements: None Action Taken: Take Damage Taken: Resources Spent: Incoming: Choukyuu Haou Deneidan (HIL:5) 330442 damage, 96749 accuracy, Direct Attack Elements: Physical, Energy, Ki Action Taken: Dodge that sucker Damage Taken: 20528 TDP, 71874 DP Resources Spent: Leadership's TDP Bonus Shooting Star: Careful with that thing, you might poke someone's eye out. Transform Phase: Transform to GERWALK Mode! Special Phase: Attack Boost and Accuracy Boost L2 received! Damage and Accuracy +20%! Shooting Star: Alright Virtualscape! Are you ready to rock?! Attack Phase: Weapon Used: Blue Danube- 28150 damage, 23032 accuracy, Spirit Lock L2, Barrier Pierce, Distracting Element: Sonic, Music Target(s): The Dish Damage Mods: +30% (Brave Commander + Attack Boost) Accuracy Mods: +30% (Leadership + Accuracy Boost) Special: Distracting Guntank, Master Gundam, Demonbane, all other attacks negated for one turn. Resources Spent: 50 Song EN Stats: Shooting Star: L20 Jenius HP: 34776 (3478) DP: 133401 AP: 75/75 EN: 140/140 Song EN: 90/300 SP: 195/195 Morale: 109/150 Morale Charge: +5 Morale when DP < 50% Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: High Speed Machine Gun: 20/20 Quantum Gunpod [Full Auto]: 20/20 [beam Mode]: 5/5 Micro-Missiles: 96/96 ICS Maneuver: 2/2 Defenses: Countermeasures: 10/10 Shield: 10/10 GERWALK Maneuverability: 8694 Pinpoint Barrier: 15939 --- Nine Lives' turn Nine Lives: Fuckin' right it's a hell of a reunion! Regen Phase: EN +25! DP +29066! TDP +29066! THP +4828! Nine Lives Morale +7! Command Phase: Rage cast! 80 SP. Nine Lives: C'mon you pointy-headed bastard, take your best shot! Defense Phase: Incoming: Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2 Elements: None Action Taken: Take Damage Taken: Resources Spent: Incoming: Choukyuu Haou Deneidan (HIL:5) 330442 damage, 96749 accuracy, Direct Attack Elements: Physical, Energy, Ki Action Taken: Dodge that sucker Damage Taken: 29066 TDP, 63607 DP Resources Spent:Leadership's TDP Bonus Nine Lives: I love the smell of MAPs in the morning. Smells like victory. Iten Phase: Shotgun both of Misato's Beers! +20 Morale. Transform Phase: Transform to GERWALK Mode! Special Phase: Attack Boost and Accuracy Boost L2 received! Damage and Accuracy +20%! Will+(Dodge) activated! +5 Morale. CRITICAL! 10 AP. Nine Lives: Suck on this! Attack Phase: Weapon Used: BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 599099 damage, 496396 accuracy Direct Attack Element: Energy, Beam, MDE Target(s): The Dish Damage Mods: +150% (Hotblood) +160% () +40% (Brave Commander + Attack Boost + Critical) +50% (H) Accuracy Mods: +150 (Sure Hit) +160% (+Snipe) +40% (Leadership + Accuracy Boost + Critical) +50% (H) Resources Spent: 40 EN, 25 Morale Stats: Nine Lives: L20 Ace of Aces HP: 48279 (4828) DP: 227053 AP: 65/75 EN: 104/144 SP: 115/195 Morale: 127/160 Morale Charge: Will Commands and (H)es cost 5 less Morale (min: 10) Will Commands: [REDACTED] [REDACTED] [REDACTED] [REDACTED] Ammo: High Speed Machine Gun: 20/20 Beam Gunpod: 20/20 [Hyper Beam Grenade Mode]: 4/4 Micro-Missiles: 24/24 Defenses: Countermeasures: 10/10 Shield: 10/10 GERWALK Maneuverability: 8151 Pinpoint Barrier: 23762 Afterimage: 11286
  10. I'd like an all 20s exhibition at some point, but other than that it's up to you.
  11. Got everyone but my second freebie done, so I'd be willing to rock. I've got an L14, an L11, two L10s, an L7 and an L6. We can roll with that, I can rank up to match the L20s in an Exhibition match or rank down to L6 or below in some SCW stuff.
  12. [table] Squad #HKX06-P Class: Defender Spec: Bodyguard Level: 6 EXP: 2600 SP: 125 ATTRIBUTES Melee: 4 (4+0) - Dmg/Acc +40% Ranged: 4 (4+0) - Dmg/Acc +40% Defense: 10 (5+3+1+1) - HP +100% Mobility: -2 (-2+0) - DP -20% Skill: 1 (1+0) - 55 AP SQUAD DETAILS Squad Name: Dynamic Squadron Callsign: Dynamic Nickname(s): Hotheads, SRS Current Squad Leader: Michael Newman Group Theme: UNKNOWN [/table] ABILITIES Starting Attribute Bonus: +3 Defense Morale Charge: While under 50% HP, gain an additional 5 Morale each turn. Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however. Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again. SPECIALIZATION SKILLS Passive Main 4) Improved Support Defense (You may protect 1 additional ally per turn. 2 @ L9) SKILLS 1) Psychodriver (+1 Defense, +10% Weapon Accuracy. You become Psychic.) @L1 2) Guard L1 (+1 Defense) @L5 SPIRIT COMMANDS 1) Trust @L1 - L1 (20 SP): Recover 25% of your maximum HP. 2) Belief @L2 - L1 (30 SP): Negate all L1 Debuffs you or target ally receive this turn. 3) Iron Wall @L6 - L1 (15 SP): Reduce the damage of all attack phases you receive this turn by 25%. TECHNIQUES 1) Sword Shield @L3 ACE BONUSES WILL COMMANDS MISSION LOG
  13. [table] Squad #HKX05 Class: Commander Spec: Field Commander Level: 7 EXP: 3300 SP: 130 ATTRIBUTES Melee: 0 (-2+2) - Dmg/Acc +0% Ranged: 8 (4+2+2) - Dmg/Acc +80% Defense: 8 (5+2+1) - HP +80% Mobility: -2 (-2+0) - DP -20% Skill: 8 (5+3) - 70 AP SQUAD DETAILS Squad Name: Iskander Squadron Callsign: Zeus Nickname(s): Redacteds, Motormouths Current Squad Leader: Kirby Hoshino Group Theme: UNKNOWN [/table] ABILITIES Starting Attribute Bonus: +3 Skill Morale Charge: +5 Morale when you use Support Attack Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. SPECIALIZATION SKILLS Passive Main 4) Field Orders (Can deploy with +2 Field Order-class Will Commands. +3 @ L14) Passive Main 7) Field Tactics (Gain the following attacks:) SKILLS B) Leadership L2 (+5% TDP, +10% Accuracy. Aura (2)) 1) Guard L2 (+2 Defense.) @L1 2) Gunfight L2 (+2 Ranged) @L5 SPIRIT COMMANDS 1) Trust @L1 - L1 (30 SP): Cast Vigor L1 on yourself or target ally. 2) Gain @L2 - L1 (20 SP): User and all pilots within the user's unit have their after battle pilot experience gain doubled. 3) Incite @L6 - L1 (25 SP): Cast Hot Blood L1 on yourself or one target ally. TECHNIQUES 1) Draw Fire @L3 ACE BONUSES WILL COMMANDS MISSION LOG
  14. [table] Squad #HKX04 Class: Gunslinger Spec: Sniper Level: 10 EXP: 4550 SP: 145 ATTRIBUTES Melee: 3 (-1+2+2) - Dmg/Acc +30% Ranged: 14 (5+3+2+2+2{+2}) - Dmg/Acc +140% (+160%) Defense: 4 (3+1) - HP +40% Mobility: 4 (3+1) - DP +40% Skill: 3 (3+0) - 65 AP SQUAD DETAILS Squad Name: Greymalkin Callsign: Grey Nickname(s): Hunters, Hellcats Current Squad Leader: Jade Kurokami Group Theme: UNKNOWN [/table] ABILITIES Starting Attribute Bonus: +3 Ranged Morale Charge: Morale cost to use Countershoot is decreased by 5, to a minimum of 10 (applied before any reduction from Skill) Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. SPECIALIZATION SKILLS Passive Main 4) Aimed Shot (Acc/Dam +20% when using Snipe weapons. +30% @ L14) Passive Main 7) Skilled Sniper (The SP cost of the Snipe Spirit Command is reduced by 10 and you deal +10% more damage and accuracy when using Critical with a weapon with Snipe.) SKILLS B) Gunfight L2 (+2 Ranged) 1) Genius L2 (+2 Melee and Ranged, +1 Mobility.) @L1 2) Brave L2 (+2 Melee and Ranged, +1 Defense.) @L5 3) Sniper L2 (+2 Ranged when using weapons with Snipe) @L9 SPIRIT COMMANDS 1) Focus @L1 - L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. - L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. 2) Grit @L2 - L1 (15 SP): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. - L2 (25 SP): Reduce incoming accuracy of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. 3) Direct Attack @L6 - L1 (25 SP): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. TECHNIQUES 1) Mortal Strike @L3 2) Double Attack @L8 ACE BONUSES 1) Maximum Spirit (Morale +10, Max Morale +10) WILL COMMANDS MISSION LOG
  15. [table] Squad #HKX03-PK Class: Brawler Spec: Duelist Level: 10 EXP: 4550 SP: 145 ATTRIBUTES Melee: 12 (5+3+2+2) - Dmg/Acc +120% Ranged: 0 (-2+2) - Dmg/Acc +0% Defense: -2 (-2) - HP -20% Mobility: 9 (5+2+1+1) - DP +90% Skill: 4 (4+0) - 70 AP SQUAD DETAILS Squad Name: Black Lightning Callsign: Lightning Nickname(s): Jacks, Daggers Current Squad Leader: Amber Kurokami Group Theme: UNKNOWN [/table] ABILITIES Starting Attribute Bonus: +3 Melee Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill) Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead. SPECIALIZATION SKILLS Passive Main 4) Parry (Acc +20% on the first attack phase after using Countercut. 30% @ L14) Passive Main 7) Precise Strike (Against single target, crit cost -2, crit dam/acc +20%) SKILLS B) Infight L2 (+2 Melee) 1) Newtype L2 (+1 Mobility, +20% Acc, Psychic Damage +10%, gain Psychic) @L1 2) Avoidance L2 (+2 Mobility) @L5 3) Genius L2 (+2 Melee and Ranged, +1 Mobility.) @L9 SPIRIT COMMANDS 1) Duty @L1 - L1 (25 SP): Recover 25% of your DP. - L2 (35 SP): Recover 40% of your DP 2) Focus @L2 - L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. - L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. 3) Hotblood @L6 - L1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn. - L2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn. TECHNIQUES 1) Empowered Attack @L3 2) Wild Swing @L8 ACE BONUSES 1) Monk Initiate (gain Ki User) WILL COMMANDS MISSION LOG