Jusuchin Panjirinanu

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About Jusuchin Panjirinanu

  • Rank
    An example of an Asian Redneck.
  • Birthday 10/15/1988

Contact Methods

  • MSN
    jusuchin_loves_anime@hotmail.com
  • Skype
    jusuchin.panjirinanu

Profile Information

  • Gender
    Male
  • Location
    Tsienville, Europa
  • Interests
    Halo, Real Robots, DAKKA, Nukes, Sleep, Eats, Pandas..., Pandas with Guns, being a redshirt.
  1. Away again, dedictaed to too many places. This is before the month-long training at new job. be back after New Years.
  2. Death from rockets. DX
  3. Phase:Jorge/Helljumper 2 Regeneration Phase: Will: +1, 5/10 HP Regen: +650, 6204/6500 (3/3) Seishin Phase: Seishin Used: Perseverence Target: Self SP Used: 20SP Effect: 30% HP (6500/6500) Defense Phase: Attacker: Quattro Weapon: Sniper Action Taken: Barrier, Block, Take Resulting Damage is 600. Remaining HP is 4876 Formula: (6500 * 0.5 - 2500) * 0.8 Resulting Damage is 600. Remaining HP is 4276 Formula: (6500 * 0.5 - 2500) * 0.8 Resources Spent: 5EN Defense Phase: Attacker: Tetra Weapon: Stuff Action Taken:Barrier, Take x 2 Damage Received: Resulting Damage is 0 (Over-defended by 1188). Remaining HP is 4276 Formula: (2625 * 0.5 - 2500) Resources Spent: 20EN Defense Phase: Attacker: Ceilidth Weapon: 70mm Spray Rocket Bazooka (S) Action Taken: Block, Take Damage Received: Resulting Damage is 2048. Remaining HP is 2228 Formula: 5120 * 0.5 * 0.8 Resources Spent: 2048 HP Transformation Phase Current Form: New Form: Move: Special Phase: Guard Active Summon Phase: Units Summoned: Attack Phase: Weapon Used: Target: Damage Dealt: Resources Spent: Status Effect: Modifiers: Accuracy: [*]Damage: Statistics: HP: 2228/6500 EN: 140/200 DP: 3000/3000 AP: 70/100 Pilot SP: 112/112 Will: 5/10 Move: F Weapons: 60mm Vulcans- 600 damage, 20 rounds [+40%] Melee (M)- 1000 damage [+0%] Thruster Kick- 1500 damage, 5 EN/attack [+5%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1400 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 3/3) Beam Slicer [Cannon Form] (BSF:2)- 1800 damage/7 EN [+15%] Anti-Mobile Suit Missiles (PGSF:6)- 700 damage, Hardpoints: 1. 12 rounds [+25%] (Hardpoints Used 2/2) Anti-Ship Missile (G)- 4500 damage, Hardpoints: 1, 1 round [+15%] Beam Slicer [blade Slicer] (B)- 3000 damage x 2, 30 EN/attack [+15%] High Angle 2-Barrel Beam Turrets (BSF:4)- 1680 damage/7 EN [+25%] 180mm Double Vulcan Weapons System (ASF:8)- 800 damage, 32 rounds [+10%][/color] Inherent Abilities: 1) Mobile Armor 2) Countercut: Beam Slicer [blade Slicer] 3) Countershoot: 60mm Vulcans, 180mm Double Vulcan Weapons System 4) I-Field (Barrier) 5) Anti-Beam Coating (S Armor) 6) Damage Received -15% 7) EW Pods: Same effects as EWAC and Minovsky Interference. Hardpoints: 2 (Hardpoints Used: 2) 8) Hardpoints (7) 9) Self-Repairing Armor Modifications: Improved Weapon I-Field (W-Mod) (Borrowed, Fight Stipulations): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Self-Repairing Armor (Armor) (Borrowed, Fight Stipulation): HP +5%. Gain Self-Repairing Armor. Total BP Spent: 0 N/A
  4. Phase:Jorge/Helljumper 2 Regeneration Phase: Will: +1, 4/10 HP Regen: +650, 6204/6500 (3/3) Seishin Phase: Seishin Used: Perseverence Target: Self SP Used: 20SP Effect: 30% HP (6500/6500) Defense Phase: Attacker: Quattro Weapon: Sniper Action Taken: Barrier, Block, Take Damage Received: Resulting Damage is 0 (Over-defended by 875). Remaining HP is 6500 Formula: (3250 * 0.5 - 2500) Resources Spent: 5EN Defense Phase: Attacker: Ceilidth Weapon: 70mm Spray Rocket Bazooka (S) Action Taken: Block, Take Damage Received: Resulting Damage is 1024. Remaining HP is 5476 Formula: 2560 * 0.5 * 0.8 Resources Spent: 1024 HP Defense Phase: Attacker: Tetra Weapon: Stuff Action Taken:Barrier, Take x 2 Damage Received: Resulting Damage is 0 (Over-defended by 225). Remaining HP is 6500 Formula: (2275 - 2500) Resulting Damage is 0 (Over-defended by 225). Remaining HP is 6500 Formula: (2275 - 2500) Resources Spent: 10EN Transformation Phase Current Form: New Form: Move: Special Phase: Guard Active Summon Phase: Units Summoned: Attack Phase: Weapon Used: Target: Damage Dealt: Resources Spent: Status Effect: Modifiers: Accuracy: [*]Damage: Statistics: HP: 5476/6500 EN: 170/200 DP: 3000/3000 AP: 70/100 Pilot SP: 112/112 Will: 2/10 Move: F Weapons: 60mm Vulcans- 600 damage, 20 rounds [+40%] Melee (M)- 1000 damage [+0%] Thruster Kick- 1500 damage, 5 EN/attack [+5%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1400 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 3/3) Beam Slicer [Cannon Form] (BSF:2)- 1800 damage/7 EN [+15%] Anti-Mobile Suit Missiles (PGSF:6)- 700 damage, Hardpoints: 1. 12 rounds [+25%] (Hardpoints Used 2/2) Anti-Ship Missile (G)- 4500 damage, Hardpoints: 1, 1 round [+15%] Beam Slicer [blade Slicer] (B)- 3000 damage x 2, 30 EN/attack [+15%] High Angle 2-Barrel Beam Turrets (BSF:4)- 1680 damage/7 EN [+25%] 180mm Double Vulcan Weapons System (ASF:8)- 800 damage, 32 rounds [+10%][/color] Inherent Abilities: 1) Mobile Armor 2) Countercut: Beam Slicer [blade Slicer] 3) Countershoot: 60mm Vulcans, 180mm Double Vulcan Weapons System 4) I-Field (Barrier) 5) Anti-Beam Coating (S Armor) 6) Damage Received -15% 7) EW Pods: Same effects as EWAC and Minovsky Interference. Hardpoints: 2 (Hardpoints Used: 2) 8) Hardpoints (7) 9) Self-Repairing Armor Modifications: Improved Weapon I-Field (W-Mod) (Borrowed, Fight Stipulations): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Self-Repairing Armor (Armor) (Borrowed, Fight Stipulation): HP +5%. Gain Self-Repairing Armor. Total BP Spent: 0 N/A
  5. Phase: Tarkov, Hellumper One Regeneration Phase: Will: +1, 3/10 Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Dies to Sniper Transformation Phase Current Form: Waverider New Form: Move: F Special Phase: Summon Phase: Units Summoned: Attack Phase: Weapon Used: Shield Cannon (B) (Critical) Target: Quattro Damage Dealt: 11907 Resources Spent: 1 Round, 10AP Status Effect: N/A Modifiers: Accuracy:90% +30% Pilot +25% Weapon + 35 Critical (15%+20%) [*]Damage: 110% +70% Pilot +40% Critical (15% + 25%) Statistics: HP: 0/3700 EN: 150/150 DP: 156/3000 AP: 80/100 Pilot SP: 120/120 Will: 3/10 Move: F, Waverider Form, 230 Agi Weapons: 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Beam Saber (BM)- 2050 damage [+5%] Wing Root Cannons (BF:4)- 720 damage, 960 damage, 30 rounds [+15%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1200 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 2/2) Short-Range Missiles (PGSF:6)- 500 damage, Hardpoints: 1, 12 rounds [+25%] Dual Barrel Beam Rifle [Long Range] (B)- 4950 damage, Snipe (+10%), 10 rounds [+15%] Linear Anti-Ship Gunpod- 4200 damage, Req: Waverider Mode, 5 rounds [+15%] Shield Cannon (B)- 5760 damage, 8/10 rounds [+25%] MAP Attacks: Anti-Area Missile Pod (PT:5)- 2000 damage, Hardpoints: 1, 1 round [+10%] (Hardpoints Used: 2/2) Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield: Waverider Mode, Shield Cannon 3) Countercut: Beam Saber 4) Countershoot: 30mm Vulcan, 60mm Vulcan, Beam Machinegun, Beam Rifle 5) Anti-Beam Coating (S Armor) 6) Waverider Mode (Transform): Agi -20 and Move: F only. Disable Anti-Beam Shield, 60mm Vulcan, Melee and Beam Saber. 7) Dummy Balloon Launcher (1) 8) Stealth 9) Hardpoints (4) 10) Anti-Area Missile Pod: May only be equipped twice. Modifications: Improved Weapon I-Field (W-Mod) (4 BP): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Increased Density E-Cap (E-Cap) (4 BP): Round based (B)-type attacks gain Base Damage Dealt +25% Bio-Sensor (Psycommu) (Borrowed, Fight Stipulation): Pilots with Psychic Energy gain Dodge Cost -15% and Accuracy +20%. They also gain Critical Damage Dealt +25% and Critical Accuracy +20%. These count as pilot modifiers. Total BP Spent: 8 -4 Improved Weapon I-Field -4 Increased Density E-cap
  6. I'd enjoy my birthday more if I wasn't prepping the store for inventory. /sadface

  7. I'm on away. Damn inventory week. Sorry patches. DX
  8. "Annabelle" Battles: 1 Wins: 0 Losses: 1 Jobs: 1 PP Accounting: PP Gained: +250 - Job: White Light +1450 - Rule Change +100 Floating PP + 684 - Lose, Great Effort: For the 'Shinys' and the 'Prettys' (9/27/2010) +864 - Win, Great Effort: The normal day of BOMBING (11/28/2010) +562 - Win, Great Effort [borrowed by Vayu] Blasting off with a Bomb~ (1/27/2011) +1089 - Lose, Great Effort, Learning Computer, System Limiter: Whaddaya mean we needa drop a Space Colony to train? Total: 4899pp PP Used: -500 Pilot Seishin [Great Effort Lv 1] (6/19/2010) -300 Pilot Seishin [Exhaust Lv 1] (6/19/2010) -200 Pilot Seishin [Direct Attack Lv 1] (6/19/2010) -200 Pilot Seishin [Morale Lv 1] (6/19/2010) -700 Pilot Seishin [Training Lv 1] (12/27/2010) -800 Pilot Seishin [Training Lv 1] (12/27/2010) Total: 2700pp PP Remaining: 2199pp
  9. <no known avatar> AI Name: "Annabelle" UNSC Artificial Intelligence Service Number: ABE 0405-3 Unit: 405th Marine Mechanized Cavalry Squadron Description: Senile Artificial Intelligence construct of the UNSC James Ackerson [405-UNNV-01], an El Gran Heroe-class Warship Installed: UNSC James Ackerson [405-UNNV-01] Class: Sidekick Level: 5 SP: 116 Attributes: - None Spirit Commands 1) Exhaust Type: Support (Hindering) Level 1 (50 SP): - All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level. - All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter. - For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability. 2) Great Effort Type: Support (Enhancement) Effect: Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well. 3) Direct Attack Type: Offensive (Hindering) Effect: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 4) Morale Type: Offensive (Attack) Effect: Level 1 (20 SP): All attacks you make this turn are considered to be under the effect of Critical, as if you used the ability. 5) Training Type: Support (Enhancement) Effect: Level 1 (50 SP): Unit's Evolution Point gain is doubled at the end of battle. Level 2 (75 SP): Unit or target ally unit's Evolution Point gain is doubled at the end of battle. Skills:
  10. Phase: Tyler, Helljumper Three Regeneration Phase: Will: +1, 3/10 Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Eats Everything, Dies (I'd rather not be fighting during inventory week.) Transformation Phase Current Form: Waverider New Form: Move: F Special Phase: Summon Phase: Units Summoned: Attack Phase: Weapon Used: Target: Damage Dealt: Resources Spent: Status Effect: Modifiers: Accuracy: [*]Damage: Statistics: HP: 0000/0000 EN: 150/150 DP: 1042/3000 AP: 100/100 Pilot SP: 112 Will: 2/10 Move: F, Waverider Form Weapons: 30mm Vulcan- 300 damage, 20 rounds [+40%] 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Wing Missiles (PGSX:2)- 600 damage, 8 rounds [+25%] Beam Machinegun (BF:3)- 480 damage/2 EN [+15%] Beam Saber (BM)- 1680 damage [+5%] Beam Rifle (B)- 1920 damage, 9/10 rounds [+15%] 300mm Clay Bazooka [spray] (ASF:3)- 1000 damage, Mobility Break, Hardpoints: 1, 5 rounds [+20%] 300mm Clay Bazooka (SF:3)- 1800 damage, Hardpoints: 1, 5 rounds [+0%] Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield: 30mm Vulcan 3) Countercut: Beam Saber 4) Countershoot: 30mm Vulcan, 60mm Vulcan, Beam Machinegun, Beam Rifle 5) Anti-Beam Coating (S Armor) 6) Waverider Mode (Transform): Agi -20 and Move: F only. Disable 60mm Vulcan, Melee, Beam Machinegun and Beam Saber. 7) Hardpoints (3) 8) Thruster Binders: Dodge Cost -10% Modifications:[/b][/b] Thruster Binders (Thruster) (4 BP): Gain Dodge Cost -10% and Move: H Optimized Thrusters (Optimization) (1 BP): Agi -5 Improved Weapon I-Field (W-Mod) (Borrowed, Fight Stipulation): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Total BP Spent: 13 -8 MSN-001 Delta Gundam -4 Thruster Binders (Thruster) -1 Optimized Thrusters (Optimization)
  11. Phase: Tarkov, Hellumper One Regeneration Phase: Will: +1, 3/10 Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Attacker: Terra Weapon: Mega Beam Cannon (BSF:4) Action Taken: Evade Damage Received: Resulting dodge cost is 225 Remaining DP is 633 Formula: 230 * 1.75 * 0.7 * 0.8 Resources Spent: 225 DP Defense Phase: Attacker: Quattro Weapon: Long Beam Cannon (BS) (Snipe) Action Taken: Evade Damage Received: Resulting dodge cost is 245 Remaining DP is 388 Formula: 230 * 1.9 * 0.7 * 0.8 Resources Spent: 245 DP Defense Phase: Attacker: Ceilidth Weapon: 70mm Spray Rocket Bazooka (S) Action Taken: Evade Damage Received: Resulting dodge cost is 232 Remaining DP is 156 Formula: 230 * 1.8 * 0.7 * 0.8 Resources Spent: 232 DP Transformation Phase Current Form: Waverider New Form: Move: F Special Phase: Summon Phase: Units Summoned: Attack Phase: Weapon Used: Shield Cannon (B) (Critical) Target: Quattro Damage Dealt: 11907 Resources Spent: 1 Round, 10AP Status Effect: N/A Modifiers: Accuracy:90% +30% Pilot +25% Weapon + 35 Critical (15%+20%) [*]Damage: 110% +70% Pilot +40% Critical (15% + 25%) Statistics: HP: 3700/3700 EN: 150/150 DP: 156/3000 AP: 80/100 Pilot SP: 120/120 Will: 3/10 Move: F, Waverider Form, 230 Agi Weapons: 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Beam Saber (BM)- 2050 damage [+5%] Wing Root Cannons (BF:4)- 720 damage, 960 damage, 30 rounds [+15%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1200 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 2/2) Short-Range Missiles (PGSF:6)- 500 damage, Hardpoints: 1, 12 rounds [+25%] Dual Barrel Beam Rifle [Long Range] (B)- 4950 damage, Snipe (+10%), 10 rounds [+15%] Linear Anti-Ship Gunpod- 4200 damage, Req: Waverider Mode, 5 rounds [+15%] Shield Cannon (B)- 5760 damage, 8/10 rounds [+25%] MAP Attacks: Anti-Area Missile Pod (PT:5)- 2000 damage, Hardpoints: 1, 1 round [+10%] (Hardpoints Used: 2/2) Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield: Waverider Mode, Shield Cannon 3) Countercut: Beam Saber 4) Countershoot: 30mm Vulcan, 60mm Vulcan, Beam Machinegun, Beam Rifle 5) Anti-Beam Coating (S Armor) 6) Waverider Mode (Transform): Agi -20 and Move: F only. Disable Anti-Beam Shield, 60mm Vulcan, Melee and Beam Saber. 7) Dummy Balloon Launcher (1) 8) Stealth 9) Hardpoints (4) 10) Anti-Area Missile Pod: May only be equipped twice. Modifications: Improved Weapon I-Field (W-Mod) (4 BP): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Increased Density E-Cap (E-Cap) (4 BP): Round based (B)-type attacks gain Base Damage Dealt +25% Bio-Sensor (Psycommu) (Borrowed, Fight Stipulation): Pilots with Psychic Energy gain Dodge Cost -15% and Accuracy +20%. They also gain Critical Damage Dealt +25% and Critical Accuracy +20%. These count as pilot modifiers. Total BP Spent: 8 -4 Improved Weapon I-Field -4 Increased Density E-cap
  12. Phase:Jorge/Helljumper 2 Regeneration Phase: Will: +1, 3/10 HP Regen: +650, 6204/6500 (2/3) Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Attacker: Terra Weapon: Mega Beam Cannon (BSF:4) Action Taken: Barrier, Take; Barrier, Take Damage Received: Resulting Damage is 0 (Over-defended by 225). Remaining HP is 6204 Formula: (2275 - 2500) Resulting Damage is 0 (Over-defended by 225). Remaining HP is 6204 Formula: (2275 - 2500) Resources Spent: 10EN Defense Phase: Attacker: Quattro Weapon: Long Beam Cannon (BS) (Snipe) Action Taken:Barrier, Take Damage Received: Resulting Damage is 0 (Over-defended by 334). Remaining HP is 6098 Formula: (2166 - 2500) Resources Spent: 5EN Defense Phase: Attacker: Ceilidth Weapon: 70mm Spray Rocket Bazooka (S) Action Taken: Block, Take Damage Received: Resulting Damage is 640. Remaining HP is 5564 Formula: 1707 * 0.5 * 0.75 Resources Spent: 640 HP Transformation Phase Current Form: New Form: Move: Special Phase: Guard Active Summon Phase: Units Summoned: Attack Phase: Weapon Used: Target: Damage Dealt: Resources Spent: Status Effect: Modifiers: Accuracy: [*]Damage: Statistics: HP: 5564/6500 EN: 175/200 DP: 3000/3000 AP: 70/100 Pilot SP: 112/112 Will: 2/10 Move: F Weapons: 60mm Vulcans- 600 damage, 20 rounds [+40%] Melee (M)- 1000 damage [+0%] Thruster Kick- 1500 damage, 5 EN/attack [+5%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1400 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 3/3) Beam Slicer [Cannon Form] (BSF:2)- 1800 damage/7 EN [+15%] Anti-Mobile Suit Missiles (PGSF:6)- 700 damage, Hardpoints: 1. 12 rounds [+25%] (Hardpoints Used 2/2) Anti-Ship Missile (G)- 4500 damage, Hardpoints: 1, 1 round [+15%] Beam Slicer [blade Slicer] (B)- 3000 damage x 2, 30 EN/attack [+15%] High Angle 2-Barrel Beam Turrets (BSF:4)- 1680 damage/7 EN [+25%] 180mm Double Vulcan Weapons System (ASF:8)- 800 damage, 32 rounds [+10%][/color] Inherent Abilities: 1) Mobile Armor 2) Countercut: Beam Slicer [blade Slicer] 3) Countershoot: 60mm Vulcans, 180mm Double Vulcan Weapons System 4) I-Field (Barrier) 5) Anti-Beam Coating (S Armor) 6) Damage Received -15% 7) EW Pods: Same effects as EWAC and Minovsky Interference. Hardpoints: 2 (Hardpoints Used: 2) 8) Hardpoints (7) 9) Self-Repairing Armor Modifications: Improved Weapon I-Field (W-Mod) (Borrowed, Fight Stipulations): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Self-Repairing Armor (Armor) (Borrowed, Fight Stipulation): HP +5%. Gain Self-Repairing Armor. Total BP Spent: 0 N/A
  13. Phase: Tyler, Helljumper Three Regeneration Phase: Will: +1, 2/10 Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Attacker: Terra Weapon: Mega Beam Cannon (BSF:4) Action Taken: Dodge Damage Received: Resulting dodge cost is 333 Remaining DP is 1644 Formula: 235 * 1.75 * 0.9 * 0.9 Resources Spent: 333 DP Defense Phase: Attacker: Quattro Weapon: Snipey Action Taken: Dodge Damage Received: Resulting dodge cost is 362 Remaining DP is 1282 Formula: 235 * 1.9 * 0.9 * 0.9 Resources Spent: 362 DP Defense Phase: Attacker: Ceilidth Weapon: Stuff Action Taken: Evade Damage Received: Resulting dodge cost is 240 Remaining DP is 1042 Formula: 235 * 1.8 * 0.7 * 0.9 * 0.9 Resources Spent: 240 DP Transformation Phase Current Form: Waverider New Form: Move: F Special Phase: Summon Phase: Units Summoned: Attack Phase: Weapon Used: Target: Damage Dealt: Resources Spent: Status Effect: Modifiers: Accuracy: [*]Damage: Statistics: HP: 3500/3500 EN: 150/150 DP: 1042/3000 AP: 100/100 Pilot SP: 112 Will: 2/10 Move: F, Waverider Form Weapons: 30mm Vulcan- 300 damage, 20 rounds [+40%] 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Wing Missiles (PGSX:2)- 600 damage, 8 rounds [+25%] Beam Machinegun (BF:3)- 480 damage/2 EN [+15%] Beam Saber (BM)- 1680 damage [+5%] Beam Rifle (B)- 1920 damage, 9/10 rounds [+15%] 300mm Clay Bazooka [spray] (ASF:3)- 1000 damage, Mobility Break, Hardpoints: 1, 5 rounds [+20%] 300mm Clay Bazooka (SF:3)- 1800 damage, Hardpoints: 1, 5 rounds [+0%] Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield: 30mm Vulcan 3) Countercut: Beam Saber 4) Countershoot: 30mm Vulcan, 60mm Vulcan, Beam Machinegun, Beam Rifle 5) Anti-Beam Coating (S Armor) 6) Waverider Mode (Transform): Agi -20 and Move: F only. Disable 60mm Vulcan, Melee, Beam Machinegun and Beam Saber. 7) Hardpoints (3) 8) Thruster Binders: Dodge Cost -10% Modifications:[/b][/b] Thruster Binders (Thruster) (4 BP): Gain Dodge Cost -10% and Move: H Optimized Thrusters (Optimization) (1 BP): Agi -5 Improved Weapon I-Field (W-Mod) (Borrowed, Fight Stipulation): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Total BP Spent: 13 -8 MSN-001 Delta Gundam -4 Thruster Binders (Thruster) -1 Optimized Thrusters (Optimization)
  14. Phase: Tarkov, Hellumper One Regeneration Phase: Will: +1, 1/10 Seishin Phase: Seishin Used: Target: SP Used: Effect: Defense Phase: Attacker: Terra Weapon: Mega Beam Cannon (BSF:4) Action Taken: Dodge Damage Received: Resulting dodge cost is 362 Remaining DP is 1624 Formula: 230 * 1.75 * 0.9 Resources Spent: 362 DP Defense Phase: Attacker: Quattro Weapon: Long Beam Cannon (BS) (Snipe) Action Taken: Dodge Damage Received: Resulting dodge cost is 393 Remaining DP is 1231 Formula: 230 * 1.9 * 0.9 Resources Spent: 393 DP Defense Phase: Attacker: Ceilidth Weapon: 70mm Spray Rocket Bazooka (S) Action Taken: Dodge Damage Received: Resulting dodge cost is 373 Remaining DP is 858 Formula: 230 * 1.8 * 0.9 Resources Spent: 373 DP Transformation Phase Current Form: Waverider New Form: Move: F Special Phase: Summon Phase: Units Summoned: Attack Phase: Weapon Used: Shield Cannon (B) (Critical) Target: Quattro Damage Dealt: 11907 Resources Spent: 1 Round, 10AP Status Effect: N/A Modifiers: Accuracy:90% +30% Pilot +25% Weapon + 35 Critical (15%+20%) [*]Damage: 110% +70% Pilot +40% Critical (15% + 25%) Statistics: HP: 3700/3700 EN: 150/150 DP: 858/3000 AP: 100/100 Pilot SP: 120/120 Will: 2/10 Move: F, Waverider Form, 230 Agi Weapons: 60mm Vulcan- 400 damage, 20 rounds [+40%] Melee (M)- 500 damage [+0%] Beam Saber (BM)- 2050 damage [+5%] Wing Root Cannons (BF:4)- 720 damage, 960 damage, 30 rounds [+15%] Anti-Mobile Suit Missiles [Anti-Armor] (PGSF:2)- 1200 damage, Armor Pierce, Hardpoints: 1. 4 rounds [+35%] (Hardpoints Used: 2/2) Short-Range Missiles (PGSF:6)- 500 damage, Hardpoints: 1, 12 rounds [+25%] Dual Barrel Beam Rifle [Long Range] (B)- 4950 damage, Snipe (+10%), 10 rounds [+15%] Linear Anti-Ship Gunpod- 4200 damage, Req: Waverider Mode, 5 rounds [+15%] Shield Cannon (B)- 5760 damage, 8/10 rounds [+25%] MAP Attacks: Anti-Area Missile Pod (PT:5)- 2000 damage, Hardpoints: 1, 1 round [+10%] (Hardpoints Used: 2/2) Inherent Abilities: 1) Mobile Suit 2) Anti-Beam Shield: Waverider Mode, Shield Cannon 3) Countercut: Beam Saber 4) Countershoot: 30mm Vulcan, 60mm Vulcan, Beam Machinegun, Beam Rifle 5) Anti-Beam Coating (S Armor) 6) Waverider Mode (Transform): Agi -20 and Move: F only. Disable Anti-Beam Shield, 60mm Vulcan, Melee and Beam Saber. 7) Dummy Balloon Launcher (1) 8) Stealth 9) Hardpoints (4) 10) Anti-Area Missile Pod: May only be equipped twice. Modifications: Improved Weapon I-Field (W-Mod) (4 BP): (B)-type attacks gain Base Damage Dealt +20% and Accuracy +5% Increased Density E-Cap (E-Cap) (4 BP): Round based (B)-type attacks gain Base Damage Dealt +25% Bio-Sensor (Psycommu) (Borrowed, Fight Stipulation): Pilots with Psychic Energy gain Dodge Cost -15% and Accuracy +20%. They also gain Critical Damage Dealt +25% and Critical Accuracy +20%. These count as pilot modifiers. Total BP Spent: 8 -4 Improved Weapon I-Field -4 Increased Density E-cap