MustacheMan

Neo DT
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About MustacheMan

  • Rank
    Dark Knight Luciferd
  • Birthday 08/02/1988

Profile Information

  • Gender
    Male
  • Location
    Homeless Fool from Daitrombeville
  1. I forfeit this as I won't have a regular internet connection for a while longer it seems.
  2. Away for a week to finish up some priority stuff. Will be back after it's completed.
  3. Well I was either looking for some random PP training or it might be actually more fun to play out an event-like fight, with additional goals and events... but I understand that would go into VS? Either way, I will be a little bit busy in the upcoming week, so maybe we can set something up until I have a bit more free time again?
  4. 1. SRW Advance (good robot balance, has tanking, dodgy units/sweepers, EN users/ammo users, allows testing out several playstyles. also has mustache bots) 2. the SRW trinity (mazinger, getter, gundam - each of these represent a different playstyle as well. tanking/EN use, combining/form change, equippable/customizable units with lots of IS) 3. A super robot series with multiple pilots to include multi-pilot units (combattler, voltes, super sentai machines) 4. A real robot series allowing for good unit choice options with unique and mass produced models
  5. "I'm not going down just yet!" REGENERATION PHASE: Will Gauge +1 Attacker +1 SPIRIT COMMAND PHASE: Spirit Command Used: Iron Wall Will Ability Used: Target: Resources Spent: 25 sp Effect: DT-50% DEFENSE PHASE: Attacking Weapon: shotgun Action Taken: take Damage Taken: 222 Resources Spent: DEFENSE PHASE: Attacking Weapon: beam Action Taken: take Damage Taken: 907 Resources Spent: DEFENSE PHASE: Attacking Weapon: repair Action Taken: :3 Damage Taken: repaired 560 damage Resources Spent: "Time to get serious..." SPECIAL PHASE: Abilities Activated: Attacker "Slash Ripper!" ATTACK PHASE: Weapon Used: Slash Ripper Target(s): Gespy Damage Modifiers: +35% Accuracy Modifiers: +5% Other Modifiers: Damage Dealt: 2025 x4 Resources Spent: 4 ammo Statistics: HP: 1685/2800 EN: 100/100 AP: 78/100 DP: 2177/3000 SP: 67/132 Will: 2/10 Attacker (4) Guard (4) Weapons: Tackle (M)- 400 damage [+10%] Split Missile (PGS)- 1100 damage, 12 rounds [+20%] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%] Plasma Slicer (BM)- 1300 damage [+0%] Slash Ripper (PSX:4)- 1500 damage, 0/12 rounds [+20%]
  6. "Ah, we got a bit delayed didn't we? Don't worry I won't space out long enough to take a hit..." (Though it might still benefit everyone for me to do so...hmm) REGENERATION PHASE: Will Gauge +1 SPIRIT COMMAND PHASE: Spirit Command Used: Resist Will Ability Used: Target: Resources Spent: 10 sp Effect: resist DEFENSE PHASE: Attacking Weapon: shotgun Action Taken: Damage Taken: 171 Resources Spent: DEFENSE PHASE: Attacking Weapon: beamu Action Taken: dodge Damage Taken: Resources Spent: 346dp "Axel's doppelganger seems to be in a tight spot. He is used to piloting heavier units after all." ?????: ".........." "Yeah yeah, I know. I'd prefer to pilot something better as well. Preferably w ith Eva keeping me company instead of you, no offense. Whatever, for the sake of this simulated battle, let's fix that Gespenst a bit, shall we?" ATTACK PHASE: Weapon Used: Repair Target(s): Gespy Ver. Shadow Mirror Damage Modifiers: Accuracy Modifiers: Other Modifiers: Damage Dealt: Resources Spent: Statistics: HP: 2258/2600 EN: 120/120 AP: 84/100, 100/100 DP: 2308/3000 SP: 58/123, 98/108 Will: 3/10 Weapons: 20mm Vulcan- 400 damage, 20 rounds [+40%] Missile- (PGF:5)- 300 damage, 65/75 rounds [+25%] Beam (B)- 1200 damage, 10 EN/attack [+10%]
  7. "The Axel AI seemed to take a liking to that Gespenst." ?????: ".........." "I know, don't tell him someone made an AI based off him, right?" REGENERATION PHASE: Will Gauge +1 SPIRIT COMMAND PHASE: Spirit Command Used: Resist Will Ability Used: Target: self Resources Spent: 10 sp Effect: damage taken -75% on the first hit this round DEFENSE PHASE: Attacking Weapon: shotgun Action Taken: take Damage Taken: 171 Resources Spent: DEFENSE PHASE: Attacking Weapon: beam Action Taken: dodge Damage Taken: 0+0+0 Resources Spent: 346 dp "Hey, I'm just trying to get a license for this thing! Stop shooting at me! Well, it's a simulation so I guess you can, but still. Have another volley of hellfire missiles then! Damn, I miss my sword." (How come I can use my Heavenly Fire Sword on rockets anyway? Someone's using the wrong game system to play as me!) ATTACK PHASE: Weapon Used: Missile- (PGF:5)- 300 damage Target(s): Gespenst Type MP Damage Modifiers: +30% Accuracy Modifiers: +75% Other Modifiers: Critical (already taken into account), inflict BURN Damage Dealt: 390x5, burn Resources Spent: 5 ammo, 8 ap Statistics: HP: 2429/2600 EN: 120/120 AP: 84/100, 100/100 DP: 2654/3000 SP: 58/123, 108/108 Will: 2/10 Weapons: 20mm Vulcan- 400 damage, 20 rounds [+40%] Missile- (PGF:5)- 300 damage, 65/75 rounds [+25%] Beam (B)- 1200 damage, 10 EN/attack [+10%]
  8. "Apparently this unit is more limited than I thought. Tch. Better tell Vindel to upgrade our troops to Ashsabers." REGENERATION PHASE: Will Gauge +1 Attacker +1 Guard +1 SPIRIT COMMAND PHASE: Spirit Command Used: Charge Will Ability Used: "Aim well, Beowulf!" Target: Self Resources Spent: 40 sp Effect: +1 to Will gauge, Attacker, Guard, damage dealt +10%, damage taken -10% for 3 turns, -10% DC, +20% TDC DEFENSE PHASE: Attacking Weapon: Shotgun Action Taken: take Damage Taken: 546 (683 * 0,8) Resources Spent: DEFENSE PHASE: Attacking Weapon: Beam Action Taken: Dodge Damage Taken: 0+0+0 Resources Spent: 403 dp (280 * 1,6 * 0,9) SPECIAL PHASE: Spend 10 AP to add 1 counter to Guard Abilities Activated: Guard "Oh, you managed to scratch the paintjob? Good, now we can get started!" "I'm not out of ammo just yet!" ATTACK PHASE: Weapon Used: Slash Ripper (PSX:4)- 1500 damage Target(s): Gespenst Type MP Damage Modifiers: +10% Accuracy Modifiers: +25% Other Modifiers: Damage Dealt: 1650 x4 Resources Spent: 4 ammo Statistics: HP: 2254/2800 EN: 100/100 AP: 78/100 DP: 2177/3000 SP: 92/132 Will: 1/10 Attacker (3) Guard (4) Weapons: Tackle (M)- 400 damage [+10%] Split Missile (PGS)- 1100 damage, 12 rounds [+20%] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%] Plasma Slicer (BM)- 1300 damage [+0%] Slash Ripper (PSX:4)- 1500 damage, 4/12 rounds [+20%]
  9. "Hey, thanks for joining me in this simulation. Let's see what we can do, shall we?" (I get to do the cheering again? Great. And even my BGM got overwritten...) REGENERATION PHASE: Will Gauge +1 SPIRIT COMMAND PHASE: Spirit Command Used: Great Effort Lv.2 Will Ability Used: Target: Gespenst MP Type (Shadow Mirror) Resources Spent: 35 sp Effect: PP SPIRIT COMMAND PHASE: Spirit Command Used: Great Effort Lv.1 Will Ability Used: Target: self Resources Spent: 20 sp Effect: PP "What are the controls on this thing? The lack of possession system always confuses me. I wish Eva was here to help with this..." DEFENSE PHASE: Support defended Attacking Weapon: Action Taken: Damage Taken: Resources Spent: "Thanks for that Commander! Haven't even taken off and these crazy people opened fire already. Well, let's return some FIRE, shall we?" (As soon as I figure out how to take off with this thing...) *WHOOOOSH* ?????: ".........." ATTACK PHASE: Weapon Used: Missile- (PGF:5)- 300 damage [+25%] Target(s): Gespenst MP Type Damage Modifiers: +30% Accuracy Modifiers: +75% Other Modifiers: Critical (already taken into account), BURN Damage Dealt: 390 x5 Resources Spent: 5 ammo, 8 ap Statistics: HP: 2600/2600 EN: 120/120 AP: 92/100, 100/100 DP: 3000/3000 SP: 68/123, 108/108 Will: 1/10 Weapons: 20mm Vulcan- 400 damage, 20 rounds [+40%] Missile- (PGF:5)- 300 damage, 70/75 rounds [+25%] Beam (B)- 1200 damage, 10 EN/attack [+10%]
  10. CHAOS "Gespenst and R-Schneide? If it's not the Mk-III, I should be able to handle them in a PT." REGENERATION PHASE: Will Gauge +1 Attacker +1 Guard +1 SPIRIT COMMAND PHASE: Spirit Command Used: Will Ability Used: Target: Resources Spent: Effect: "Not bad, but you can do better than that, can't you!?" DEFENSE PHASE: Attacking Weapon: Split Miissle Action Taken: Countercut Damage Taken: none Resources Spent: 3 AP DEFENSE PHASE: Attacking Weapon: G-Revolver Action Taken: Dodge Damage Taken: none Resources Spent: 420 dp SUPPORT DEFENSE PHASE: Attacking Weapon: Split Miissle Action Taken: Countercut Damage Taken: none Resources Spent: 3 AP "Slice 'em up! Slash Ripper!" ATTACK PHASE: Weapon Used: Slash Ripper (PSX:4)- 1500 damage [+20%] Target(s): Gespenst MP Type Damage Modifiers: +15% Accuracy Modifiers: +20% Other Modifiers: Critical (already taken into account) Damage Dealt: 1725 x4 Resources Spent: 4 ammo, 6 ap Statistics: HP: 2800/2800 EN: 100/100 AP: 88/100 DP: 2580/3000 SP: 132/132 Will: 1/10 Weapons: Tackle (M)- 400 damage [+10%] Split Missile (PGS)- 1100 damage, 12 rounds [+20%] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%] Plasma Slicer (BM)- 1300 damage [+0%] Slash Ripper (PSX:4)- 1500 damage, 8/12 rounds [+20%]
  11. Santa Haro's Battle and PP tracker Battles(Won/Lost) Total 0/0 SC 0/0 PA 0/0 VS 0/0 PP Gained Total: +2150 PP Spent Total: -2150 PP Balance +2150 -2150 = 0 PP
  12. [table=Pilot Data]PROFILESTATUSWILL GAUGE[td=30%][table=Image] NOT AVAILABLE [td=50%] Name: Santa Haro Class: Sidekick [/td][/table][table=Techniques][td=50%] ????? ????? ?????[/td][/table] [/td][td=30%]Pilot Level: 5 Melee ►►►►►► Ranged ►►►►►► Accuaracy ►►►►►► Defense ►►►►►► Evade ►►►►►► Skill ►►►►►► SP: 116 CC Cost: 7 AP CS Cost: 7 AP Attributes: Attribute bonuses Critical: Cost : 10 AP DMG : +15% TDC : +15% [table=Spirit Command][td=33%]Trust ►►►[/td][td=33%]Honor ►►►[/td][td=33%]Hope ►►►[/td][td=33%]Prayer ►►►[/td][td=33%]?????[/td][td=33%]?????[/td][/table] [/td][td=40%]????? ????? ????? ????? [table=Skill][td=50%]Spirit of the Season- Equipped unit gains an extra Item Slot. This item slot may only be used to equip Perishable-class items and items must still meet the rank limit of the fight. - Perishable items may be used on allied units as if you were a mothership. ????? ????? ????? ????? ????? [/td][/table] [/td][/table]
  13. Posted the match to the PA queue. Once the topic for the fight is up, we'll post our deployments there as this is open deploy already.
  14. As long as it gets us going anywhere, sure thing I'm fine with it. Family and stuff is bound to happen these times of the year, so yeah I'm for ignoring the prone timer for the holiday season. Then again, the fight itself might not be opened up until after anyway, so maybe we're worrying for nothing.