Blaine Kodos

Seigi no Kokoro
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Everything posted by Blaine Kodos

  1. SUPER ROBOT SPIRITS Join the faction antics on IRC server Aniverse at #SRS Blazing Commanders: Go Saotome Nayuta Chouta Courageous Soldiers: Berlap Sack Blaine Kodos Fleed Arsus Furu JSC Kold of Caelin Kurogane Lone Wolf Drake Gone But Not Forgotten: Quattro Bajina
  2. Home for Christmas, with no computer or games or even private TV, and only the clothes on my back and a pair of shorts to sleep in. Livin' the dream.

  3. [Mod Comment Zone] [Markings] --- [Date/Time] --- [Checker] --- [Comments] ---
  4. [Garret Kodos] [Class] Commander (Field Commander) [Level] 8 [sP] 135/135 [AP] 85/85 [Attribute] [table] [/td][td]Base Skill Conditional Items Total Melee 4 2 0 ? 5 Range 4 2 0 ? 5 Mobility 2 0 0 ? 2 Defense 4 2 0 ? 6 Skill 7 0 0 ? 7 [/table] [spirit] Trust Grit Direct Attack ??? ??? ??? [skill] Support Attack Brave Commander Field Orders Field Tactics Psychodriver Brave ??? ??? [Technique] Demoralizing Blow Ultimate Weapon ??? ??? [Ace] ??? ??? [Will] Focused Fire Premonition of Danger Riposte Shoot Down [Level Chart] [table] Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities 1 Starting Package, Psychodriver, Trust, Focused Fire, Premonition of Danger, Riposte, Shoot Down 5 Brave 9 ??? 13 ??? 17 ??? 2 Grit 6 Direct Attack 10 ??? 14 ??? 18 ??? 3 Demoralizing Blow 7 Field Tactics 11 ??? 15 ??? 19 ??? 4 Field Orders 8 Ultimate Weapon 12 ??? 16 ??? 20 ??? [/table] [XP] Total: 3552 +3552 (Imported from v3)
  5. [Leandra Weiss] [Class] Gunfighter (Sniper) [Level] 7 [sP] 130/130 [AP] 65/65 [Attribute] [table] [/td][td]Base Skill Conditional Items Total Melee 1 0 0 ? 1 Range 8 2 0 ? 10 Mobility 3 1 0 ? 4 Defense 2 0 0 ? 2 Skill 3 0 0 ? 3 [/table] [spirit] Snipe Duty Sure Hit ??? ??? ??? [skill] Gunfight Aimed Shot Skilled Sniper Genius Recognition ??? ??? [Technique] Leg Snipe ??? ??? ??? [Ace] ??? ??? [Will] Countershoot Elude Insightful Maneuver Ranged Focus Volley [Level Chart] [table] Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities 1 Starting Package, Genius, Snipe, Elude, Insightful Maneuver, Ranged Focus, Volley 5 Recognition 9 ??? 13 ??? 17 ??? 2 Duty 6 Sure Hit 10 ??? 14 ??? 18 ??? 3 Leg Snipe 7 Skilled Sniper 11 ??? 15 ??? 19 ??? 4 Aimed Shot 8 ??? 12 ??? 16 ??? 20 ??? [/table] [XP] Total: 3220 +3220 (Imported from v3)
  6. [Vahn Zerin] [Class] Defender (Tank) [Level] 7 [sP] 130/130 [AP] 60/60 [Attribute] [table] [/td][td]Base Skill Conditional Items Total Melee 3 1 0 ? 4 Range 3 1 0 ? 4 Mobility 1 0 0 ? 1 Defense 8 2 0 ? 10 Skill 2 0 0 ? 2 [/table] [spirit] Vigor Resist Iron Wall ??? ??? ??? [skill] Shield Brother Steadfast Potential Barrier Improvement Shield Tempering Brave Guard ??? ??? [Technique] Sword Shield ??? ??? ??? [Ace] ??? ??? [Will] Cover Knock Aside Premonition of Danger Thrust [Level Chart] [table] Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities 1 Starting Package, Brave, Vigor, Cover, Knock Aside, Premonition of Danger, Thrust 5 Guard 9 ??? 13 ??? 17 ??? 2 Resist 6 Iron Wall 10 ??? 14 ??? 18 ??? 3 Sword Shield 7 Shield Tempering 11 ??? 15 ??? 19 ??? 4 Barrier Improvement 8 ??? 12 ??? 16 ??? 20 ??? [/table] [XP] Total: 3364 +3364 (Imported from v3)
  7. [spike Tyr] [Class] Skirmisher (Dogfighter) [Level] 7 [sP] 130/130 [AP] 60/60 [Attribute] [table] [/td][td]Base Skill Conditional Items Total Melee 3 1 1 ? 4 Range 3 1 1 ? 4 Mobility 8 1 0 ? 9 Defense 1 0 0 ? 1 Skill 2 0 0 ? 2 [/table] [spirit] Focus Duty Flash ??? ??? ??? [skill] Distracting Attack Evasive Potential Improved Evasion Pattern Recognition Ninja Genius ??? ??? [Technique] Smoke Screen ??? ??? ??? [Ace] ??? ??? [Will] Barrage Elude Insightful Maneuver Rush [Level Chart] [table] Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities 1 Starting Package, Ninja, Focus, Barrage, Elude, Insightful Maneuver, Rush 5 Genius 9 ??? 13 ??? 17 ??? 2 Duty 6 Flash 10 ??? 14 ??? 18 ??? 3 Smoke Screen 7 Pattern Recognition 11 ??? 15 ??? 19 ??? 4 Improved Evasion 8 ??? 12 ??? 16 ??? 20 ??? [/table] [XP] Total: 3311 +3311 (Imported from v3)
  8. [blaine Kodos] [Class] Brawler (Duelist) [Level] 13 [sP] 160/160 [AP] 75/75 [Attribute] [table] [/td][td]Base Skill Conditional Items Total Melee 8 4 1 ? 12 Range 1 2 1 ? 3 Mobility 2 0 0 ? 2 Defense 3 1 0 ? 4 Skill 3 0 0 ? 3 [/table] [spirit] Grit Vigor Sure Hit Hot Blood ??? ??? [skill] Infight Parry Precise Strike Master Precision Brave Potential Variable Form Specialty (Getter Robo) ??? [Technique] Point Blank Shot Rampage Sword Shield ??? [Ace] Extra Action ??? [Will] Finishing Move Knock Aside Premonition of Danger Pressure Rush [Level Chart] [table] Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities 1 Starting Package, Brave, Grit, Premonition of Danger, Finishing Move*, Pressure*, Rush 5 Potential 9 Variable Form Specialty (Getter Robo) 13 Sword Shield 17 ??? 2 Vigor 6 Sure Hit 10 Extra Action 14 ??? 18 ??? 3 Point Blank Shot 7 Precise Strike 11 Master Precision 15 ??? 19 ??? 4 Parry 8 Rampage 12 Hot Blood 16 ??? 20 ??? [/table] [XP] Total: 6030 +6030 (Imported from v3) *grandfathered in from v3
  9. [Pilot Index] [Capacity] 4/9 [Directory] Blaine Kodos Spike Tyr Vahn Zerin Leandra Weiss
  10. I had no idea what to do with my stipend this month and then I got a really crazy idea. From now on, I'm going to be putting marks out on actual SC members. Which means that some of you will now have prices on your heads. This is going to be so very fun. Things work like this: I, and other SC mods if they so desire, place a mark on an active SC member. Depending on the nature of their mark (Dead, Alive, Dead or Alive), the first member to defeat this person can "bring the mark in" (read: link to the battle to prove their defeat) can claim the money. Note that in the event of a team battle, only the person who deals the final blow can claim the mark. marks must be collected in battles after the mark goes up, and do not apply for battles started before and are still ongoing. Marks cannot be claimed in Event battles, including tournaments. As for the conditions of collection, they are as follows: Dead: HP reduced to 0 during a Simchamber match. Alive: HP reduced to 0 during a Parallel Assimilator match. Dead or Alive: HP reduced to 0 in either section. Retreats: Still being considered as to their role in marks. Currently, if your Mark retreats it is not counted. [Leaderboard] Fastest Capture: Yosuke Kobe (15 days) Slowest Capture: Miang (2 years 4 months 29 days) Biggest Mark: Nimbus Noa/Harven (5000C) Smallest Mark: Miang (12C) Most Marks: Miang (4) Repeat Offender: Rurounin Mao/Vayu (2) [Collected Marks] -Kite Lanford: Obliviousness and public nuisance. 900C. 7/21/08 - 8/17/08 (Terence Sharpton) -Akita Niko: Failing to read rules in multiple sections. 800C. 7/21/08 - 8/02/08 (Yosuke Kobe) -Yuu Inohara: Taking too long in fights. 600C. 7/22/08 - 9/4/08 (Lone Wolf) -Master Kruz: Impersonating a master. 500C. 7/22/08 - 8/13/08 (Lumley) -Rurounin Mao: Wearing a purple dino suit and terrorizing the chat. 5000C. 7/27/08 - 8/10/08 (Nimbus Noa) -Nimbus Noa: Taking our jerbs. 700C. 9/6/08 - 9/21/08 (Yosuke Kobe) -Rurounin Mao: Wanted for assaulting unsuspecting chatters with the Maorney Hug of Doom. 5000C. 8/11/08 - 11/9/08 (Harven) -Ryuugetsu: Because of his everlasting bad luck. 300C. 9/4/08 - 12/14/08 (Master Kruz) -Gyrus Mackings: For losing on even the easiest of fights and picking one-sided fights. 1500C. 11/18/08 - 1/8/11 (Miang) -St. Valentine's Gang: Love hurts, love scars. 650C. 2/14/11 - 3/16/11 (Miang) -Lone Wolf: For being what he is. 12C. 7/21/08 - 12/20/10 (Miang) -Mustache Man: Oh he's so Pringles. 650C. 4/1/11 - 5/10/11 (Miang) -Miang: BEARDGAMES ON IMOUTORCYCLES. 650C. 3/1/11 - 4/3/11 (Vayu) -Seishiro Hiroyuki: Mistaken for Seijuro Hiko. 650C. 5/1/11 - 5/14/11 (Nimbus Noa) -Royal Heartbreakers: Love wounds, love mars. 650C. 2/14/11 - 6/26/11 (D3k) Note: Marks must be paid for upon their posting. For ease of running this thread, if you opt to post a mark please use the same template used so I can simply copy/paste. Double Note: You can increase the money for any given Mark if you want, rather than putting out a new Mark. As always, money put up for a Mark must come from your pocket or mod stipend. Triple Note: You can claim on a Mark even if you lose. In a team battle, as long as you destroy a unit controlled by the Mark you can claim on it.
  11. 6 RP - F-90V Scatter Gundam VSBR Test Type
  12. Reis Elbanza - Experimental Unit Testing (XM-06 Dahgi Iris) Phoebe Jeros - Experimental Unit Testing (XM-06 Dahgi Iris)
  13. Aniverse dead again or is it just me?

    1. Yuu Inohara

      Yuu Inohara

      Seems slightly dead yeah.

  14. [Mod Comment Zone] [Markings] --- [Date/Time] --- [Checker] --- [Comments] --- APPROVED, March 2010-2011 - Miang, 03/29/11 ---------------------------------------------------------------- [Month] February, 2007 [starting Credits] 12852 [Current Credits] 14002 [Gains] 1150 - Monthly Allowance [Losses] 0 [Monthly Stipend] 1150 -575: Nimbus Noa -575: Kenshiro
  15. [Month] December, 2011 [starting Credits] 15230 [Current Credits] 16530 [Gains] 1300 - Monthly Allowance [Losses] 0 [Monthly Stipend] 1300 -1300: Iono (part of Secret Santa; from October) -1300: Iono (part of Secret Santa)
  16. SQUID Now that I've got your attention: Your AM is all over the place, so I decided to latch onto one idea, and that's you having enough female pilots to qualify as the Isle of Lesbos, and also that you enjoy BIG, POWERFUL THINGS. So in that vein, here is Buster Machine Dix-Neuf! BUT THAT'S NOT ALL! I also have two months worth of stipend to burn through, so GOOD NEWS! You also get Buster Machine Nana-Go, for girly explosion time! And you get her formal attire for girly planet kicking time! And I know how much you squids like water, so have their friend Buster Machine Quatre-Vignt-Dix, for ice-capades! And because there's 300 left in my budget, have a Sisquide. Because squid.
  17. Regen Phase: Will: +1 Spirit Phase: Command: Will: Effect: Resources: "You think your pitiful attacks can stop a Violet Knight? Pathetic!" Without a second thought, Reis raised the Gyan's shield up in front of its face, allowing the attacks to hit without budging an inch. Defense Phase: Attackers: Ratsel, Bask Incoming: (BSV)- 8450 [+60%]; Main Gun (BS)- 5950 [+50%] Action: Anti-Beam Shield x2 Damage: 8450 * 0.8 * 0.5 - 1000 * 0.85 = 2788; 5950 * 0.8 * 0.5 - 1000 * 0.85 = 1173 Dodge: 0 Resources: 3961 HP, 2 Anti-Beam Shield Transformation Phase: Current Form: New Form: Current Terrain: Space 3 New Terrain: Resources: Almost like nothing had happened, the shield lowered as the Gyan's lone eye flashed brightly. "Hear this, barbarians. Zeon's knights are not afraid of you. Her people are my sword, and her pride is my shield! You will take neither this day! NOW, HAVE AT THEE!!" With a flourish, Reis drew the Gyan's sword and barreled down on the nearest target: the oddly egg-shaped Mobile Armor that had fired upon him before. However, rather than swing it in an opening salvo, he instead let fly the Gyan's new Beam Anchors, setting it up for a follow-up blow. Attack Phase: Target: Ratsel Outgoing: Beam Anchor (MSX:2)- 1000 damage/6 EN, Mobility Break, Attack Break, Accuracy Break [+15%] Modifiers: Damage +75% (+50% Natural, +15% Critical), Accuracy +15% (+5% Natural, +15% Critical, -5% (X) Penalty) Damage: (MSX) 1750 x 2, Mobility Break [+30%] Resources: 12 EN, 10 AP Stats: HP: 2289/6250 EN: 203/220 DP: 3000/3000 SP: 116/116 AP: 090/100 Will: 2/10 Anti-Beam Shield: 08/10 Weapons: Claws (M)- 1000 damage [+0%] Beam Rifle (B)- 2150 damage, 10/10 rounds [+15%] Beam Anchor (MSX:2)- 1000 damage/6 EN, Mobility Break, Attack Break, Accuracy Break [+15%] Beam Sword (BM)- 2650 damage [+5%] Beam Sword (BF:3)- 1200 damage/3 EN [+5%] Shot Lancer- 3600 damage, 10 EN/attack [+10%] Beam Grappling Wires (BASX:2)- 2150 damage/10 EN [+15%] Shot Claws (SX:4)- 1000 damage, 4/8 rounds [+0%] Beam Lance (B)- 5400 damage, 25 EN/attack [+15%] Shield Beam Gun (BS)- 6000 damage, 25 EN/attack [+15%] Shot Lancer [shoot] (SX:5)- 1200 damage, 5/5 rounds [+0%] Scattering Beam Gun (BSV:5)- 1800 damage/7 EN [+35%] Deadly Embrace (BV:5)- 1800 damage/7 EN [+35%] MAP Attacks: Shield Beam Gun (BI:4)- 3600 damage, 30 EN/attack [+5%]
  18. Regen Phase: Will: +1 Spirit Phase: Command: Will: Effect: Resources: Defense Phase: Attacker: Juno Incoming: 540 [+55%] Action: Dodge Damage: 0 Dodge: 235 * 1.55 * 0.75 = 273.19, rounded to 273 Resources: 273 DP Pressing her advantage, Phoebe dove into the Gundam's face repeatedly, going for its faceplate as if to strip it bare. Attack Phase: Target: Juno Outgoing: Beam Sword (BF:3)- 600 damage/2 EN [+0%] Modifiers: Damage +35% (+35% Natural), Accuracy +20% (+10% Natural, +10% (F) bonus) Damage: (BF) 810 # 3 [+20%] Resources: 6 EN Stats: HP: 0050/3200 EN: 060/160 DP: 2205/3000 SP: 042/112 AP: 030/100 Will: 3/10 Shield: 09/10 Adrenaline: Active Weapons: Melee (M)- 500 damage [+0%] 90mm Submachine Gun- 850 damage, 10 rounds [+15%] Beam Sword (BM)- 1600 damage [+0%] Beam Rifle (B)- 1600 damage, 8 rounds [+10%] Beam Sword (BF:3)- 600 damage/2 EN [+0%] Claw Arms (MF:2)- 900 damage/3 EN [+5%] Beam Cannon (BSF:2)- 1100 damage/5 EN [+10%] Sub-Arm Attack (MX:4)- 700 damage/5 EN [+0%] Shield Beam Gun (BS)- 3000 damage, 15 EN/attack [+10%] Hyper Beam Sword (B)- 3600 damage, 15 EN/attack [+5%]
  19. Regen Phase: Will: +1 Spirit Phase: Command: Will: Effect: Resources: Defense Phase: Attacker: Incoming: Action: Damage: 0 Dodge: 0 Resources: Transformation Phase: Current Form: New Form: Current Terrain: Space 4 New Terrain: Space 3 Resources: 5 EN "With this new Gyan, I will stop all of the barbarians at the gates! Forward! Sieg Zeon!!" Boosting forward, the new model Gyan took to the battle, leading off with a flash of its new Shot Claws. Attack Phase: Target: Samantha Outgoing: Shot Claws (SX:4)- 1000 damage [+0%] Modifiers: Damage -20% (-25% Distance, +5% Natural), Accuracy -75% (-50% Distance, +5% Natural, -30% (X) Penalty) Damage: (SX) 800 x 4 [-75%] Resources: 4 rounds Stats: HP: 6250/6250 EN: 215/220 DP: 3000/3000 SP: 116/116 AP: 100/100 Will: 1/10 Anti-Beam Shield: 10/10 Weapons: Claws (M)- 1000 damage [+0%] Beam Rifle (B)- 2150 damage, 10/10 rounds [+15%] Beam Anchor (MSX:2)- 1000 damage/6 EN, Mobility Break, Attack Break, Accuracy Break [+15%] Beam Sword (BM)- 2650 damage [+5%] Beam Sword (BF:3)- 1200 damage/3 EN [+5%] Shot Lancer- 3600 damage, 10 EN/attack [+10%] Beam Grappling Wires (BASX:2)- 2150 damage/10 EN [+15%] Shot Claws (SX:4)- 1000 damage, 4/8 rounds [+0%] Beam Lance (B)- 5400 damage, 25 EN/attack [+15%] Shield Beam Gun (BS)- 6000 damage, 25 EN/attack [+15%] Shot Lancer [shoot] (SX:5)- 1200 damage, 5/5 rounds [+0%] Scattering Beam Gun (BSV:5)- 1800 damage/7 EN [+35%] Deadly Embrace (BV:5)- 1800 damage/7 EN [+35%] MAP Attacks: Shield Beam Gun (BI:4)- 3600 damage, 30 EN/attack [+5%]
  20. I've strapped it on to completion. Still like playing the game just for kicks.

  21. Regen Phase: Will: +1 Spirit Phase: Command: Duty Will: Effect: Restore 30% maximum DP Resources: 20 SP Defense Phase: Attacker: Juno Incoming: 540 [+55%] Action: Dodge Damage: 0 Dodge: 235 * 1.55 * 0.75 = 273.19, rounded to 273 Resources: 273 DP "It's that kind of thinking that will end you! 'Oh she can't hurt me, she's inferior'! Well she's in your face right now, and she's not scared of your brain!" Taking exceptional offense to that statement, the Gyan mirrored the sentiment by driving sword-first, blade pointed directly at Gundam's iconic faceplate. Attack Phase: Target: Juno Outgoing: Beam Sword (BM)- 1600 damage [+0%] Modifiers: Damage +35% (+35% Natural), Accuracy +20% (+10% Natural) Damage: (BM) 2160 [+10%] Resources: 6 EN Stats: HP: 0050/3200 EN: 066/160 DP: 2478/3000 SP: 042/112 AP: 030/100 Will: 2/10 Shield: 09/10 Adrenaline: Active Weapons: Melee (M)- 500 damage [+0%] 90mm Submachine Gun- 850 damage, 10 rounds [+15%] Beam Sword (BM)- 1600 damage [+0%] Beam Rifle (B)- 1600 damage, 8 rounds [+10%] Beam Sword (BF:3)- 600 damage/2 EN [+0%] Claw Arms (MF:2)- 900 damage/3 EN [+5%] Beam Cannon (BSF:2)- 1100 damage/5 EN [+10%] Sub-Arm Attack (MX:4)- 700 damage/5 EN [+0%] Shield Beam Gun (BS)- 3000 damage, 15 EN/attack [+10%] Hyper Beam Sword (B)- 3600 damage, 15 EN/attack [+5%]