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Alicia

Lunarian Ascendancy Pilot Barracks

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Pilot Name: Aisia Tendo

Pilot Class: Eternal Fighter

Pilot Level: 6 (2900 PP total)

Skill 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4

Spirit Points (SP): 120

Spirit Commands:

  • Adrenaline L1: For the next three turns gain Dodge Cost -5% and Target's Dodge Cost +10% to be calculated as a pilot ability. Gain +1 on all counter and charge based abilities.
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Abnormal Survivor: While your HP or DP is 10% or below, all Attribute levels +1.
  • Ki Power L1: Ki Power Weapon Damage +10%.
  • Meikyo Shisui: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4)
  • Attack Again: If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (5)
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???
  • ???

Will Gauge:

  • Steady Sword: Costs 2 Will. Countercut cost -50% for this turn.
  • Flawless Body: Costs 4 Will. Negate all status attacks this turn.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Iron Will: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Personal Battle Record:

Ace Fight Total: 3

PP Gains/Losses:

+1600 PP - New Pilot

+234 PP - Just a Mini Warfare

+468 PP - Another o' these warfares you say?

+644 - War take 3

-300 PP - Attributes

-200 PP - Adrenaline L1 Spirit Command

-800 PP - Abnormal Survivor Pilot Skill

-300 PP - Ki Power L1 Pilot Skill

-800 PP - Meikyo Shisui Pilot Skill

-500 PP - Attack Again Pilot Skill

PP: 46/2946 unspent

Edited by Alicia

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Sidekicks:

hachi.gif8

Function:

Description: 8 is a portable computer AI that assists Lowe Gear (and later Jess Rable) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously the Learning Computer of the original Gundam.

Level 6 (2600 PP)

Attributes:

- Evade L2 (Dodge Cost -10%)

Max SP: 100

Skills & Abilities:

This Sidekick can be a Main Pilot

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L1]

- Accelerate [L1]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

- Assisted Piloting (Sidekick): Main Pilot gains +1 Evade Attribute.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

PP Gains/Losses:

+162 PP - Nu Found Freedom

+250 PP - Akita vs Zaku Force

+190 PP - Harven vs Zaku Force

+90 PP - Super Gunt Wars

+692 PP - On Your Marks

+165 PP - Prevent the Genocide

-100 PP - +1 Attributes

-400 PP - Assisted Piloting

PP: 949/1449 unspent

Edited by Alicia

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hachi.gif9

Function:

Description: 9 is a portable computer AI that assists Raven (and later others) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously something to do with Armoured Core.

Level 7 (3200 PP)

Attributes:

- Evasion L2 (Dodge Cost -10%)

- Defence L1 (Damage Received -5%)

Max SP: 124

Skills & Abilities:

This Sidekick can be a Main Pilot

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L1]

- Accelerate [L1]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

- Assisted Piloting

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

PP Gains/Losses:

+644 PP - War take 3

+180 PP - This is not a war at all

-200 PP - Attributes

-400 PP - Assisted Piloting

PP Total: 224/824

Edited by Alicia

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gallery_12_4_144.gifGreen Haro

Function:

Description: A small spherical robot built by Amuro Ray. It served as a mascot for the White Base. Haro later mass produced as a toy. A Green Haro acts as a co-pilot for Usso Evin in the Victory Gundam.

Level 3 (1000 PP)

Attributes:

- None

Spirit Commands:

- None

Skills:

- Eternal Mascot: (Cost: 1000 PP)

Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

PP Gains/Losses:

+468 PP - War take 3

+180 PP - This is not a war at all

PP Total: 648/648 unspent

Edited by Alicia

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yellow.gifYellow Haro

Function:

Level 8 (3500 PP)

Attributes:

- Accuracy 1 (+10% TDC)

- Evasion 2 (-10% Dodge Cost)

Max SP: 128

Seishins:

- Flash [L3]

- Lucky [L1]

- Snipe Attack [L1]

- Vanishing Body [L1]

Skills:

- Cowardice:

Class: Sidekick

- Weapon Damage -50%

- Dodge Cost -40%

- Data Transmission: Unit gains EWAC

- Assisted Control: All summons controlled by this unit inherit the Attributes of the Sidekick with this skill (ie, if the Sidekick with this skill has Melee Level 4 and Defense Level 2, then all summons are considered to have Melee Level 4 and Defense Level 2).

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

PP Gains/Losses:

+270 PP - Me vs Yuu

+90 PP - Just As Planned 3

+90 PP - Just As Planned 4

+520 PP - Somebody give me The Power!

+520 PP - Starlight Breaker

+180 PP - Super Gunt Wars

+90 PP - -1? Give Yourself A Bit Compliment

+90 PP - Victory Road

+936 PP - NO SOCKS ALLOWED

+165 PP - Prevent the Genocide

-300 PP - Attributes

-500 PP - Data Transmission Sidekick Skill

-800 PP - Assisted Control Sidekick Skill

PP Total: 1351/2951 unspent

Edited by Alicia

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gallery_3_4_1038.pngSanta Haro

Function:

Description: A Haro that got into the Christmas Spirit.

Level 5 (2150 PP)

Attributes:

- None

Spirit Commands:

- Trust [L1]

- Honor [L1]

- Hope [L1]

- Prayer [L1]

Skills:

- Spirit of the Season: (Cost: 800 PP)

Class: Sidekick

- Equipped unit gains an extra Item Slot. This item slot may only be used to equip Perishable-class items and items must still meet the rank limit of the fight.

- Perishable items may be used on allied units as if you were a mothership.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost:

Not applicable. Only acquired through giveaways and Admin-sanctioned events.

Arsenal Resale Value:

300 Credits

PP Gains/Losses:

+180 PP - This is not a war at all

PP Total: 180/180 unspent

Edited by Alicia

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blue.gifBlue Haro

Function:

Level 10 (4800 PP)

Attributes:

- None

Max SP: 136

Seishins:

- Lucky [L1]

- Hope [L1]

- Move Again [L2]

- Great Effort [L1]

- Training [L1]

Skills:

Assisted Piloting: Main Pilot gains +1 Evade Attribute.

Assisted Tracking: Main Pilot gains +1 Accuracy Attribute.

Assisted Skill: Main Pilot gains +1 Skill Attribute

Data Transmission: Unit gains EWAC

- Fortune:

Class: Sidekick

- Gain 5 PP for having an attack phase hit an enemy.

- Gain 25 PP for making a successful kill to an enemy.

- PP gained via Blue Haro will be credited at the end of the match, win or lose This is applicable for all types of fights.

- Maximum PP gained via Blue Haro is 100.

- Prosperity:

Class: Sidekick

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

PP Gains/Losses:

+316 PP - CARAMEL DANSEN

+362 PP - Super Lion

+450 PP - God or Demon

+108 PP - Gearing Up For More Daily Grind

+432 PP - Fast and Strong

+562 PP - The Gundam is missing, strike now

+240 PP - Gnu Family

+238 PP - NOW It's A Mirror Match

+684 PP - Triple Threat?

+302 PP - One of These Things is Not Like the Other

+216 PP - Epic Hair Battle

+108 PP - Eight For Four Deal, More At Eleven

+302 PP - TRIPLE DANCOUGA!

+346 PP - Dancouga's FINAL Training Match

+216 PP - OVER SKILL!

+173 PP - All Gold Part 1

+173 PP - All Gold Part 2

+173 PP - All Gold Part 3

+216 PP - Musha Gundam

+173 PP - All Gold Part 4: Pirate Edition

+692 PP - We need them training!

+360 PP - Scavenging up some Artillery

+108 PP - Red vs. White, act I: Der Willen zur Bekämpfung

+90 PP - Gundam Testing

+90 PP - Bling vs. Hair

+151 PP - Noitaclippa Thgif

+206 PP - Zaku Force!

+105 PP - Rayearth-tachi vs Ihcat-thraeyar

+412 PP - Gekiga Hammer

+300 PP - Liger Zero is Decade's fault!

+131 PP - Sekai no Hakaisha: DCD, what does that eye see?

+180 PP - 2 Hunt dog & the trainer v. Fat mafia boss & his goons

+180 PP - Zaku vs Zaku

+90 PP - Super Gunt Wars

+181 PP - Beams and Barriers

+90 PP - Victory Road

-400 PP - Assisted Piloting Sidekick Skill

-400 PP - Assisted Tracking Sidekick Skill

-400 PP - Assisted Skill Sidekick Skill

-500 PP - Data Transmission Sidekick Skill

-700 PP - Training Spirit Command

PP: 6646/8846 unspent

Edited by Alicia

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pink.gifPink Haro

Function:

Description: One of a number small mechanical mascots built by Athrun Zala for Lacus Clyne. Pink-chan as it is refered is apparently Lacus' favorite, as it seems to always be by her side.

Level 11 (5000 PP)

Attributes:

- None

Max SP: 140

Seishins:

- Training [L2]

- Trust [L2]

- Friendship [L2]

- Lucky [L2]

Skills:

- Diplomatic Pass:

Class: Sidekick

- Bypasses Pilot Class/Skill requirements of equipped unit.

- Bypasses Pilot Class/Skill requirements of weapons on equipped unit.

- Bypasses Pilot Class/Skill requirements of inherent abilities on equipped unit.

- Bypasses Pilot Class/Skill requirements of items installed on equipped unit.

Assisted Piloting: Main Pilot gains +1 Evade Attribute.

Assisted Skill: Main Pilot gains +1 Skill Attribute

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

PP Gains/Losses:

+360 PP - Celestial Beings

+576 PP - Revenge of the Celestial Beings

+180 PP - Super Gunt Wars

+720 PP - FFA-Galore

+792 PP - Stop Flooding My Basement!

+165 PP - Prevent the Genocide

+90 PP - We need to uninstall!

-400 PP - Assisted Piloting

-400 PP - Assisted Skill

2053/2853 unspent

Edited by Alicia

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purple.gifPurple Haro

Pilot Level: 13 (6550 PP)

Function:

Attributes:

- None

Max SP: 144

Seishins:

- Concentrate [L3]

- Dream [L1]

- Great Effort [L1]

- Intuition [L2]

- Training [L2]

Skills:

- Strange Phenomena:

Class: Sidekick

- At the beginning of each turn, you may change, add or remove any attributes on any non-MAP weapon on equipped unit from its regular weapon type into another listed weapon type (or combination of weapon types) for a single turn. Weapon types are either M, B, P, G, A, S, or typeless. You may remove F, V, and X weapon types, but may not add them. You may also change any weapon tags on the equipped unit from its regular tag into another listed weapon tag for a single turn. Weapon Tags are either [F], [+], [H], or [M]. You may not remove the [M] weapon tag, but you may add it.

- Assisted Piloting: Main Pilot gains +1 Evade Attribute.

- Assisted Tracking: Main Pilot gains +1 Accuracy Attribute.

- Assisted Skill: Main Pilot gains +1 Skill Attribute.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

PP Gains/Losses:

+604 PP - Heavy Metal Mayhem

+562 PP - Battle of the Alternate Universes

+360 PP - Akita is Insane; over his Rick Dias

+250 PP - The Tragedy at A Bao Qu

+432 PP - Is Akita still insane about the Rick Dias?

+604 PP - Get Set!

+105 PP - Biggest Success/Failure

+405 PP - Souls of Steel

+232 PP - Zaku Force vs Yuu

+520 PP - Starlight Breaker

+ 90 PP - Real Robot Battle Line

+90 PP - Best of Super Robot Wars

+90 PP - Super Gunt Wars

+131 PP - The Old and the Older

+694 PP - Train to Zone

+105 PP - RED ZONE

+90 PP - Victory Road

+90 PP - Too Legit To Ragequit

+165 PP - Prevent the Genocide

-400 PP - Assisted Piloting

-400 PP - Assisted Targeting

-400 PP - Assisted Skill

-700 PP - Training L1 Spirit Command

-800 PP - Training L2 Spirit Command

PP: 2919/5619

Edited by Alicia

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psycho.gifPsycho Haro

Function:

Level 8 (3800 PP)

Attributes:

- None

Seishins:

- Hot Blood [L3]

- Assail [L1]

- Rage [L1]

- Resist [L1]

Skills:

- Psychosis Induction: (Cost: 1500 PP)

Class: Sidekick

- Weapon Damage +150%

- Damage Received +70%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

PP Gains/Losses:

+90 PP - TENTACLES!

+936 PP - NO SOCKS ALLOWED

+165 PP - Prevent the Genocide

PP: 1191/1191 unspent

Edited by Alicia

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white.gifAngel Haro

Function:

Level 10 (4800 PP)

Max SP: 136

Seishins:

- Hope [L3]

- Hot Blood [L3]

- Awaken [L1]

- Resurrection [L1]

- Greater Effort [L1]

- Training [L1]

Skills:

- Divine Protection:

Class: Sidekick

- When HP is 75% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain EN Regen M for the remainder of battle.

- When HP is 50% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain Dodge Cost -20% for the remainder of battle..

- When HP is 25% or below restore HP to 100% ONCE during your next Regeneration Phase. Cost to activate Barrier abilities is halved for the remainder of battle.

Note: You get a maximum of 3 HP regens. If your HP drops from 100% to 20%, then the FIRST regeneration takes effect. If it drops to 20% again the turn after, the SECOND regeneration takes effect, and finally the last one takes effect once more after when HP drops below the prescribed level. The effects do NOT overlap.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 CreditsFree from acquisition in MASSIVE Giveaway for Newbies (Pre-sidekick system change, so +70 SP from switchover)

PP Gains/Losses:

+ 45 PP - Low-End Mecha, High-End Items

+108 PP - Why the Viking?

+108 PP - Ogre Battle

+108 PP - Knight vs Crusader

+180 PP - Striking Back!

+324 PP - Kerak ha Mecha no Oni... datta... no ya...

+432 PP - Steel Crusaders FFA Match

+432 PP - Get your gears runnin', SRX

+216 PP - Rage Against The Machine

+150 PP - W-Infinity: Ogre Group

+252 PP - XS-ively striking at Midnight!

+165 PP - Prevent the Genocide

- 500 PP - Greater Effort Seishin

- 700 PP - Training Seishin

PP: 820/2520 unspent

Edited by Alicia

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eis.gifDevil Haro

Function:

Level 9 (4400 PP)

Attributes:

- None

Max SP: 132

Seishins:

- Resist [L1]

- Shiver [L1]

- Perseverance [L3]

- Resurrection [L2]

- Training [L1]

Skills:

- Devil Haro Cells:

Class: Sidekick

- HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)

- Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

- Summon Devil:

Class: Passive (Sub)

- Summon: Any rank 6 or lower Devil Gundam Army unit x 4. (You must own the particular units in order to summon them, and you cannot summon more than the amount you own.)

- Self-Revival:

Class: Sidekick

- Gain the Self-Revival ability.

- Self-Evolution:

Class: Sidekick

- Gain the Self-Evolution ability.

- Assisted Defence (Sidekick): Pilot gains +1 Defence Attribute

- Assisted Skill (Sidekick): Pilot gains +1 Skill Attribute

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

PP Gains/Losses:

+ 90 PP - Big Fight

+ 90 PP - Real Robot Battle Line

+216 PP - My hovercraft is full of eels

+288 PP - Celestial Beings

+576 PP - Revenge of the Celestial Beings

+694 PP - Train to Zone

+100 PP - End of the Galaxy

+90 PP - Victory Road

+90 PP - TENTACLES!

+165 PP - Prevent the Genocide

-700 PP - Training L1 Spirit Command

-400 PP - Assisted Defence: Main Pilot gains +1 Defence Attribute.

-400 PP - Assisted Skill: Main Pilot gains +1 Skill Attribute.

PP: 734/2234

Edited by Alicia

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Mi Ferario

Function:

Level 10 (4500 PP)

Attributes:

- None

Seishins:

- Great Effort [L2]

- Trust [L1]

- Lucky [L1]

- Miracle [L1]

Skills:

- Aura Channeling: Cost: 1500 PP)

Class: Sidekick

- Spiritual Power weapon damage +25%.

- Aura Barrier effectiveness increased by +300.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Alicia

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Organoid

Function:

Description: A small mechanical animal or dinosaur capable of fusing with Zoids, healing or reviving them, and boosting their performance. Organoids are generally companions of Ancient Zoidans.

Level 17 (8300 PP)

Attributes:

- Evasion 4

- Melee 1

- Ranged 1

Max SP: 164

Additional Class Skills:

- Organoid Invocation:

Class: Passive (Sub)

Pay 20 AP. Unit gains all bonuses bestowed by its learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Spirit Commands:

- Greater Effort [L2]: Double PP Gain. (20 SP, Castable on others for 35SP)

- Training [L2]: Unit's EVO Point gain is doubled at the end of battle (50 SP, Castable on others for 75SP)

Skills:

  • Auto-Heal: Gain HP Regen S after Organoid Invocation.
  • Energy Restore: Gain EN Regen S after Organoid Invocation.
  • EN Reduction Level 2: Weapon EN Cost -20% after Organoid Invocation
  • Generate E-Shield: Unit gains Barrier S if it has no barrier after Organoid Invocation. If it has a barrier, effectiveness +300
  • Extreme Evasion Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2) after Organoid Invocation.
  • Zoidcore Overload System: Gain an additional Attack Phase. Charge (5)

In addition to normal Pilot Skills, Organoid may also purchase the following skills. These skills may only be used after Organoid Invocation has been activated.

HP Max Up:

Class: Sidekick

Level 1: Max HP +10% (400 PP)

Level 2: Max HP +20% (600 PP)

EN Max Up:

Class: Sidekick

Level 1: Max EN +10% (400 PP)

Level 2: Max EN +20% (600 PP)

Extreme Evasion:

Class: Sidekick

Level 1: Gain Double Image (7) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (500 PP)

Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (800 PP)

Ammo Up:

Class: Sidekick

Level 1: Weapon Ammo +10% (300 PP)

Level 2: Weapon Ammo +20% (500 PP)

EN Reduction:

Class: Sidekick

Level 1: Weapon EN Cost -10% (300 PP)

Level 2: Weapon EN Cost -20% (500 PP)

Berserker:

Class: Sidekick

Level 1: Weapon Damage +50%, Damage Received +25%, Dodge Cost +15%. Gain Berserker (1/4). (300 PP)

Level 2: Weapon Damage +100%, Damage Received +50%, Dodge Cost +30%. Gain Berserker (1/3). (500 PP)

Generate E-Shield:

Class: Sidekick

Level 1: Unit gains Barrier S if it has no barrier. If it has a barrier, effectiveness +300. (600 PP)

Auto-Heal:

Class: Sidekick

Level 1: Gain HP Regen S. (800 PP)

Energy Restore:

Class: Sidekick

Level 1: Gain EN Regen S. (800 PP)

Zoidcore Overload System:

Class: Sidekick

Level 1: Gain an additional Attack Phase. Charge (5) (800 PP)

Level 2: Gain an additional Attack Phase. Charge (4) (1200 PP)

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

PP Gains/Losses

+270 PP - JAIANTO Dinosaul ando Crawfish Duer in Tokyo!

+216 PP - Sword and Shield

+248 PP - Alone in Ultrasaurus

+108 PP -Rage Against The Machine

+216 PP - Up Close and Personal

+562 PP - The Gundam is missing, strike now

+216 PP - One Cannot Be Lazy When Fighting Dinosaurs

+360 PP - David vs Goliath

+521 PP - Triple Threat?

+396 PP - A Rock Opera

+108 PP - One Turn Before Death

+360 PP - Wolf vs Tiger

+360 PP - Tiger Versus Crow?! Isn't This a Mismatch?

+604 PP - Legend of the Broken Sky-King

+692 PP - We need them training!

+604 PP - Heavy Metal Mayhem

+604 PP - Location Mayhem

+180 PP - Looking for Ascension

+180 PP - Mecha Fighting in Space

+300 PP - Liger Zero is Decade's fault!

+90 PP - Spirals and Dinosaurs

+131 PP - The Sword of the Phoenix

+180 PP - Zeta Wing

+180 PP - 2 Hunt dog & the trainer v. Fat mafia boss & his goons

+180 PP - Super Gunt Wars

+300 PP - Roaring Rampage of Revenge!

+90 PP - -1? Give Yourself A Bit Compliment

+203 PP - TENTACLES!

+468 PP - Another o' these warfares you say?

+468 PP - War take 3

-600 PP - Attributes

-600 PP - Generate E-Shield Skill

-800 PP - Auto-Heal Skill

-800 PP - Energy Restore Skill

-500 PP - Extreme Evasion Skill level 1

-800 PP - Extreme Evasion Skill level 2

-300 PP - EN Reduction level 1

-500 PP - EN Reduction level 2

-500 PP - Autonomous Control

-800 PP - Autonomous Control replaced with Zoidcore Overload System

-500 PP - Greater Effort L1 Spirit Command

-600 PP - Greater Effort L2 Spirit Command

-700 PP - Training L1 Spirit Command

-800 PP - Training L2 Spirit Command

PP: 695/9495 PP unspent

Edited by Alicia

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Unit Specific Sidekicks: Nadesico

Omoikane

Series: Martian Successor Nadesico

Class: AI

Level: 9 (4300)

Fixed To: Nadesico

[table=Secondary: Omoikane]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Scan [L1]

- Direct Attack [L1]

- Sure Hit [L2]

- Great Effort [L1] [20]

[Double PP gain of unit.]

-

- [/td][td=35%]- Leadership Lv3

- Systems Hacking

[Pay 20 AP and forfeit your attack phase. Disable all attack phases of one target next turn. This counts as a status attack.]

- Assisted Targeting:

[Main Pilot gains +1 Accuracy Attribute.]

- Assisted Defence:

[Main Pilot gains +1 Defence Attribute.]

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Super Robot Wars T

Biggest Success/Failure

NO SOCKS ALLOWED[/td][td=30%][/td][td=10%]SC: 1

PA: 5

VS: 0

Total: 1[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+150 PP - It Aint Big Enough for Two

+180 PP - Flower in the wind

+540 PP - Standoff in Space 2: Return of the Battleships

+675 PP - Oh Yes, It's On Again

+180 PP - WE'RE GOING TO CANADA!

+675 PP - FINAL DESTINATION

+180 PP - Epic Space Wars

+368 PP - Epic Space Wars III: The Search For Epic Space Wars II

+450 PP - Anyone care for another round of battleship?

+875 PP - Super Robot Wars T

+210 PP - Biggest Success/Failure

+210 PP - Medium-Large Fight

+936 PP - NO SOCKS ALLOWED

[/td][td=30%]-400 PP - Assisted Defence Pilot Skill

-500 PP - Leadership Pilot Skill Level 2

-700 PP - Leadership Pilot Skill Level 3

[/td][td=40]+4149 PPs Remaining

1600 PPs spent on current abilities[/td]

[/table]

---

Karuikane

Series: Martian Successor Nadesico

Class: AI

Level: 6 (2500 PP)

Fixed To: Aestivalis-00

[table=Secondary: Omoikane]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [L1]

- Shackles [L1]

- Direct Attack [L1]

- Hot Blood [L2]

-

- [/td][td=35%]- Leadership Lv3

- Data Transmission

[Any allied units affected by Leadership from this unit also gain Accuracy +20%.]

- Assisted Piloting

- Assisted Melee

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Super Robot Wars T

Biggest Success/Failure

NO SOCKS ALLOWED

Just a Mini Warfare

Another o' these warfares you say?

War take 3[/td][td=30%][/td][td=10%]SC: 0

PA: 4

VS: 0

Total: 1[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+936 PP - NO SOCKS ALLOWED

+234 PP - Just a Mini Warfare

+468 PP - Another o' these warfares you say?

+468 PP - War take 3

[/td][td=30%]-500 Leadership L2

-700 Leadership L3

-400 Assisted Piloting

-400 Assisted Melee[/td][td=40]+96 PPs Remaining

2000 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Gundam (All)

ALICE

Series: UC Gundam

Class: AI

Level: 3 (1450)

Fixed To: MSA-0011 S Gundam

[table=Secondary: ALICE]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Awaken [60]

[Gain a additional turn.]

- Flash [L1] [10]

[DC -75% against first attack. ESD.]

- Concentrate [L1] [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Perseverance [L1] [30]

[Recover 30% of your HP.]

-

- [/td][td=35%]- Assisted Piloting

[Main Pilot gains +1 Evade Attribute.]

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Just a Mini Warfare

Another o' these warfares you say?

War take 3[/td][td=30%] [/td][td=10%]SC: 1

PA: 4

VS: 0

Total: 1[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+952 for Even in winter, Akita's Exp Farm is in full Swing

+234 for Just a Mini Warfare

+468 PP - Another o' these warfares you say?

+644 PP - War take 3[/td][td=30%][/td][td=40]+2442 PPs Remaining

0 PPs spent on current abilities[/td]

[/table]

---

GEORGE GLENN

Series: Gundam SEED Astray

Class: AI

Level: 5 (2250)

Fixed To: Re.H.O.M.E.

[table=Secondary: George Glenn]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Inspire [L2] [25/40]

[Target's Dodge Cost +25%/+50% and no ESD for next attack phase of you or ally.]

- Exhaust [L1] [50]

[Damage Received +10% and Weapon Damage -10% as pilot ability to one enemy. Also they lose 1 counter for all counter abilities and 1 will gauge.]

- Snipe Attack [L2] [15/30]

[First hit of next attack phase this turn gains Target's Dodge Cost +25%/+50%. Only this and base weapon accuracy affect evasion of this attack.]

- Confusion [L2] [20/50]

[For one turn, one/all opponents gain -50% TDC.]

-

- [/td][td=35%]- Hologram Transfer:

[During any turn you may choose to transfer George Glenn to an allied unit without a sidekick. George Glenn's PP gains are based his original unit.]

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

PA: 2

VS: 0

Total: 1[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+952 PP for Even in winter, Akita's Exp Farm is in full Swing[/td][td=30%] [/td][td=40]+1816 PPs Remaining

0 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Sold Out

Panther AI

Series: Sold Out

Class: AI

Level: 3 (1350 PP)

Fixed To: Panther

[table=Secondary: Panther AI]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [L1] [15]

- Direct Attack [L1]

- Snipe Attack [L2]

- Great Effort [L1]

-

- [/td][td=35%]-

-

-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Stop Flooding My Basement![/td][td=30%] [/td][td=10%]SC: 1

PA: 2

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+900 PP - When a City is not Nearly Epic Enough

+792 PP - Stop Flooding My Basement!

[/td][td=30%][/td][td=40]+2052 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

---

Zero Force Control AI

Series: Sold Out

Class: AI

Level: 6 (2850 PP)

Fixed To: Puma Zero Gravity Test Type

[table=Secondary: Zero Force Control AI]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [L1] [15]

- Direct Attack [L1]

- Snipe Attack [L2]

- Great Effort [L1]

-

- [/td][td=35%]- Assisted Piloting

(Main Pilot gains +1 Evade Attribute.)

- Assisted Tracking

(Main Pilot gains +1 Accuracy Attribute.)

- Assisted Ranged

(Main Pilot gains +1 Ranged Attribute.)

- Veteran L1

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Super Robot Wars T

Celestial Beings

Revenge of the Celestial Beings[/td][td=30%] [/td][td=10%]SC: 0

PA: 4

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+875 PP - Super Robot Wars T

+576 PP - Celestial Beings

+576 PP - Revenge of the Celestial Beings[/td][td=30%]-400 PP - Assisted Piloting

-400 PP - Assisted Tracking

-400 PP - Assisted Ranged

-300 PP - Veteran L1[/td][td=40]+887 PP Remaining

1500 PPs spent on current abilities[/td]

[/table]

---

Tetsuya

Series: Sold Out

Class: AI

Level: 4 (1500 PP)

Fixed To: EF534-2 Panther Sami Hargrave Custom "Jade Knight"

[table=Secondary: Tetsuya]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Sure Hit [L2]

- Resist [L1]

- Iron Wall [L3]

- Morale [L1]

-

- [/td][td=35%]-

-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

When a City is not Nearly Epic Enough

Stop Flooding My Basement![/td][td=30%] [/td][td=10%]SC: 0

PA: 3

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+900 PP - When a City is not Nearly Epic Enough

+792 PP - Stop Flooding My Basement![/td][td=30%][/td][td=40]+2412 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

---

Kouji

Series: Sold Out

Class: AI

Level: 5 (2000 PP)

Fixed To: A4N-FAL6 Zeta Falsion

[table=Secondary: Kouji]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Sure Hit [L2]

- Morale [L1]

- Iron Wall [L3]

- Hot Blood [L2]

-

- [/td][td=35%]-

-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Stop Flooding My Basement![/td][td=30%] [/td][td=10%]SC: 0

PA: 2

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+792 PP - Stop Flooding My Basement![/td][td=30%][/td][td=40]+1692 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

---

Kouji

Series: Sold Out

Class: AI

Level: 5 (2000 PP)

Fixed To: A4N-大FAL Maximum Falsion

[table=Secondary: Kouji]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Sure Hit [L2]

- Morale [L1]

- Iron Wall [L3]

- Hot Blood [L2]

-

- [/td][td=35%]-

-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

When a City is not Nearly Epic Enough

Stop Flooding My Basement!

Just a Mini Warfare[/td][td=30%] [/td][td=10%]SC: 0

PA: 4

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+900 PP - When a City is not Nearly Epic Enough

+792 PP - Stop Flooding My Basement!

+234 PP - Just a Mini Warfare[/td][td=30%][/td][td=40]+2646 PP Remaining

0 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Zone of the Enders

Dolores

Series: Zone of the Enders

Class: AI

Level: 3 (1200)

Fixed To: Dolores

[table=Secondary: Dolores]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Flash [L1] [10]

[Dodge Cost -75% against first attack. 2ED]

- Trust [L1] [20]

[You or target ally recovers 30% of their maximum HP.]

- Great Effort [L1] [20]

[Double PP gain of unit.]

- Honor [L1] [30]

[You or target ally recovers 30% of their maximum DP.]

-

- [/td][td=35%]- Auto-Pilot (Passive, Sub)

[During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.]

- ISIS System (Passive, Sub)

[During your transform phase you may switch Dolores for Isis.]

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

When a City is not Nearly Epic Enough

Stop Flooding My Basement!

Just a Mini Warfare

Another o' these warfares you say?[/td][td=30%] [/td][td=10%]SC: 0

PA: 5

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+694 PP - Train to Zone

+900 PP - When a City is not Nearly Epic Enough

+792 PP - Stop Flooding My Basement!

+468 PP - Just a Mini Warfare

+468 PP - Another o' these warfares you say?[/td][td=30%] [/td][td=40]+3528 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

Isis

Series: Zone of the Enders

Class: AI

Level: 5 (2350)

Fixed To: Dolores

[table=Secondary: Isis]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [L1] [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Hot Blood [L2] [20/40]

[All Weapon Damage x1.5/x2 for your next attack phase taken this turn.]

- Sure Hit [L2] [15/25]

[Gain Target's Dodge Cost +25%/+50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).]

- Direct Attack [25]

[For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.]

-

- [/td][td=35%]- Auto-Pilot (Passive, Sub)

[During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.]

- ISIS System (Passive, Sub)

[During your transform phase you may switch Isis for Dolores.]

- Assisted Piloting (Passive, Sidekick)

[Main Pilot gains +1 Evade Attribute.]

- Assisted Skill (Passive, Sidekick)

[Main Pilot gains +1 Skill Attribute.]

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

When a City is not Nearly Epic Enough

Stop Flooding My Basement!

Just a Mini Warfare

Another o' these warfares you say?[/td][td=30%] [/td][td=10%]SC: 0

PA: 5

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+694 PP - Train to Zone

+900 PP - When a City is not Nearly Epic Enough

+396 PP - Stop Flooding My Basement!

+234 PP - Just a Mini Warfare

+468 PP - Another o' these warfares you say?[/td][td=30%] [/td][td=40]+2792 PP Remaining

0 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Lyrical Heart

Raising Heart

Series: Lyrical Heart

Class: Device

Description: The Device's and Arch Guardian's identity AI. Raising Heart is capable of autonomous actions by its own judgement. Like the Device itself, she is steadfast and sturdy when doing so, and often surprises her users with how much she understands about their own ability.

Level: 13 (6200)

Fixed To: Lyrical Heart

[table=Secondary: Raising Heart]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Snipe Attack [L1]

- Great Effort [L1]

- Direct Attack [L1]

- Hot Blood [L3]

- Trust [L3]

- Sure Hit [L2]

[Effect]

- [/td][td=35%]- Assisted Piloting

(Main Pilot gains +1 Evade Attribute.)

- Assisted Tracking

(Main Pilot gains +1 Accuracy Attribute.)

- Assisted Skill

(Main Pilot gains +1 Skill Attribute.)

- Assisted Ranged

(Main Pilot gains +1 Ranged Attribute.)

- Data Transmission

(Unit gains EWAC)

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Training nano~

Light as a Feather

Somebody give me The Power[/td][td=30%] [/td][td=10%]SC: 0

PA: 4

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+831 PP - Training nano~

+504 PP - Light as a Feather

+520 PP - Somebody give me The Power![/td][td=30%]-400 PP - Assisted Piloting

-400 PP - Assisted Tracking

-400 PP - Assisted Skill

-400 PP - Assisted Ranged

-500 PP - Data Transmission[/td][td=40]+435 PP Remaining

2100 PPs spent on current abilities[/td]

[/table]

---

Bardiche

Series: Lyrical Heart

Class: Device

Description: The Device's and Arch Guardian's identity AI. Like Raising Heart, Bardiche is capable of autonomous actions when it feels the need to. Bardiche is highly loyal although a strict teacher where it counts.

Level: 10 (4975)

Fixed To: Nocturne Key

[table=Secondary: Raising Heart]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Flash [L1] [10]

- Great Effort [L2]

- Direct Attack [L1]

- Morale [L1]

- Courage [L1]

- Perseverence [L1]

[Effect]

- [/td][td=35%]- Assisted Piloting

(Main Pilot gains +1 Evade Attribute.)

- Assisted Tracking

(Main Pilot gains +1 Accuracy Attribute.)

- Assisted Skill

(Main Pilot gains +1 Skill Attribute.)

- Assisted Ranged

(Main Pilot gains +1 Ranged Attribute.)

- Data Transmission

(Unit gains EWAC)

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

Lyrical Magical

Training nano~

Light as a Feather[/td][td=30%] [/td][td=10%]SC: 0

PA: 4

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+680 PP - Lyrical Magical

+604 PP - Training nano~

+504 PP - Light as a Feather[/td][td=30%]-400 PP - Assisted Piloting

-400 PP - Assisted Tracking

-400 PP - Assisted Skill

-400 PP - Assisted Ranged

-500 PP - Data Transmission[/td][td=40]+563 PP Remaining

2100 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Magic Knight Rayearth

Rayearth

Series: Magic Knight Rayearth

Class: Sidekick

Level: 6

Fixed To: Rayearth

[table=Secondary: Rayearth]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Resist [L3] [10/15/20]

[DR -75%/-85%/-95% against first attack. 2D.]

- Great Effort [L1] [20]

[Double PP of unit.]

- Hot Blood [L2] [20/40]

[Weapon Damage x1.5/x2 next attack phase.]

- Love [L2] [60/100]

[You and all allies recover 30%/50% max HP.]

- [/td][td=35%]-

-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+376 PP - High Rank Battle[/td][td=30%] [/td][td=40]+556 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

---

Selece

Series: Magic Knight Rayearth

Class: Sidekick

Level: 6

Fixed To: Selece

[table=Secondary: Selece]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Flash [L3] [10/15/20]

[DC -75%/-85%/-95% against first attack. 2ED.]

- Trust [L3] [30/60/90]

[You or ally recover 30%/50%/100% max HP.]

- Coercion [L1] [30]

[For a single turn, target enemy cannot Support Defend.]

- Lucky [L1] [30]

[The next unit you destroy gives double the bounty.]

- [/td][td=35%]- Skill

[Effect]

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+376 PP - High Rank Battle[/td][td=30%] [/td][td=40]+556 PP Remaining

0 PPs spent on current abilities[/td]

[/table]

---

Windam

Series: Magic Knight Rayearth

Class: Sidekick

Level: 7

Fixed To: Windam

[table=Secondary: Windam]

SPAbilitiesSpirit CommandsPilot SkillsPilot TechniquesWill Gauge

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Prayer [L3] [15/25/40]

[Removes all negative status effects from up to one/two/three target allies (including yourself).]

- Inspire [L3] [25/40/55]

[You or target ally gain Target's Dodge Cost +25%/+50%/+75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).]

- Hope [L3] [30/60/90]

[Target pilot (including sidekicks) in an allied unit regains 10/30/50 SP.]

- Flash [L1] [10]

[DC -75% against first attack. 2ED.]

- [/td][td=35%]- Skill -

-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SCPAVSTotal

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

GainsLossesTotal

+376 PP - High Rank Battle[/td][td=40]+556 PP Remaining

0 PPs spent on current abilities[/td]

[/table] Edited by Alicia

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Unit Specific Sidekicks: Miscellaneous

Al (in Laevatein)

Class: Sidekick, Passive

Description: The AI program on ARX-8 Laevatein.

Starting Max SP: 100

Maximum SP Cap: 200

Spirit Commands:

  • Concentrate
  • Direct Attack
  • Snipe Attack
  • Great Effort
  • ???
  • ???

Skills:

  • Assisted Piloting: Main Pilot gains +1 Evade Attribute.
  • Assisted Tracking: Main Pilot gains +1 Accuracy Attribute.
  • Assisted Skill: Main Pilot gains +1 Skill Attribute.
  • Assisted Ranged: Main Pilot gains +1 Ranged Attribute.
  • B-Save: Ammo capacity of weapons and abilities increased by 50%.

PP Gains/Losses

+300 PP - It's Like Freakin' Star Wars

+954 PP - Triple Threat

+495 PP - Just as Planned 2

+495 PP - Armslave Invasion

+630 PP - XS-ively striking at Midnight!

+432 PP - Spear vs Snake

-400 PP - Assisted Evasion Sidekick Skill

-400 PP - Assisted Targetting Sidekick Skill

-400 PP - Assisted Skill Sidekick Skill

-400 PP - Assisted Ranged Sidekick Skill

-1200 PP - B-Save Pilot Skill

PP: 506/3306 unspent

Rei

Class: Sidekick, Passive

Description: The AI program on SPT Layzner.

Attributes:

Evasion 2: Dodge Cost -10%

Additional Class Skills:

- Rei is disabled while V-MAX System or V-MAXIMUM System is active.

Spirit Commands:

- Flash

- Concentrate

- Perseverance

- Direct Attack

Skills:

- Assisted Piloting

Class: Passive (Sidekick)

Main Pilot gains +1 Evade Attribute

PP Gains/Losses

+108 PP City Fighters

+54 PP Dancing Panda Fury

+90 PP - Big Fight

+875 PP - Super Robot Wars T

PP: 1127/1127 unspent

ADA (in Comdam Double X)

Class: Sidekick

This Sidekick can be a Main Pilot

Level 3 (1050 PP)

Attributes:

- None

Spirit Command List:

  • Flash [L1]
  • Awaken [L1]
  • Concentrate [L1]
  • Perseverance [L1]
  • ???
  • ???

Skills:

- None

PP Gains/Losses:

+99 PP Comdam Double Zeta Redux

+90 PP - Victory Road

+90 PP - TENTACLES!

+952 PP - Even in winter, Akita's Exp Farm is in full Swing

PP: 1231/1231 unspent

----

Floating PP:

25 from Pilot Contest, Round 1

100 from Pilot Contest, Round 2

200 from Gauntlet

288 from Testing 1..2..3..

150 from Sound Off!

250 from Bounce Physics

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