Master Kruz

Record of Persons

21 posts in this topic

Master Kruz

Series: Originals/SC

Class: Undefined

Level: 26

[table=Master Kruz: Level 26]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]200[/td][td=20%]- [+] Damage Dealt +30%

- Dodge cost: -0%

- TDC +30%

- [+] TDC +10%

- Shield Uses +3

- Countercut Cost: 5 AP

- Countershoot Cost: 2 AP

- Critical Cost: 8 AP

- ACCURACY L4

- SKILL L2[/td][td=20%]- Training [L2] [50/75]

[You or one ally gains x2 Evolution points after battle.]

- Lucky [L2] [30/45]

[Credits gained from the next unit you or target ally destroy x2]

- Duty [L3] [20/50/80]

[user recovers 30%/50%/100% of their DP.]

- Perseverance [L1] [20]

[user recovers 30% of HP.]

- Resupply [L3] [50/50/70]

[user or target ally recovers all Ammo & EN.]

- empty[/td][td=35%]- Newtype

[Gain Psychic Energy. TDC +5%]

- Concentration

[spirit Command Cost -20%.]

- Fortune

[bounty Value for units you destroy +50%]

- Beam Countershoot

[May countershoot a [+]-type (B) attack with a stronger [+]-type (B) attack.]

- Group Mentality [L2]

[sP Reduction from multiple pilots reduced by one step.]

- Gunfight [L3]

[[+] Damage Dealt +30% and TDC +10%][/td][td=10%]- Rapid Fire

- Sword Shield

- Empowered Attack: Psychic Energy[/td][td=20%]- Lock On

- Volley

- Focused Attack

- Strafe[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=25%]Like That Nice Waldo Boy

LEV-erage

Pierce the Time-Space Administration Bureau with what?!

Strength in Numbers

B/C We All Want Money and Evo

Arm Slaves... In SPACE!

Blu Cheese

Flying Tiger Uppercut!

Evolving Wars!

Zaku or Not, This Desert is Hot

Witty Title Thing II

Windy Forest Gundams

Gearing Up For More Daily Grind

Urban Mechs! In a Battle!

Change the World

Damn Crazy Kids And Their Gundams!

God, The Devil, And Nu

The Fight In Which Stuff Happens

He Has a Plan

Lonely Space Soldier

Hot Blooded Psychic Battle!

Desperate Battle For Evolution

All Gold Part 4

Location Location

Super Grunt Wars Alpha[/td][td=25%]#simchamber... EVIL!

Bloody Hell! A Two Sided Sword!

Never The End[/td][td=25%]To the Ends of Time

The Ultimate Battle of Ultimate Destiny Mk.II[/td][td=25%]SC: 25

PA: 3

VS: 2

Total: 30[/td]

[/table]

[table=Experience Tracker]

Gains/1 Gains/2 Losses Total [td=20%]+1000 starting points

+36 for Stormscape

+72 for Loading the Sign of Zeta

+10 for completing first PA match

+30 for Charbroiled

+36 for Arbalest of Freedom

+30 for Prince of Fate

+30 for Not that Destiny

+30 for Challenger 2003

+30 for Power Overwhelming

+36 for Halo Dive

+30 for Rank 3 Tournament Round 1 Match 5

+36 for saving the human race. Ungrateful $!#%$

+90 for Transformers?

+60 for Flower in the Wind

+36 for Operation: Distinctly British

+36 for Remixed Dual

+90 for MUDR-Strike

+180 for A fine day for defense

+180 for 300 give or take a few

+216 for Earth Lancer Test Battle 1

+108 for Hell Raiser

+216 for Earth Lancer Test Battle 2

+120 for UWM

+90 for What the heck is a Zinv?

+180 for The Blind Never See it Coming

+270 for Brave Dancing Layzner

+180 for Gravity Roar!

+108 for A Big Family Reunion

+108 for Punch and Strike the Impulse

+90 for In Space, No One Can Hear You Karaoke

+108 for Fight for Victory!

+90 for Mech Showdown! Space Brawl

+270 for Training Match! The girl with three stars

+270 for Giga Crab Test Fight

+81 for The Ultimate Battle of Ultimate Destiny

+162 for Gold Destiny?

+315 for Sea Shell, Sea Shore

+135 for THROUGH THE FLAMES AND FILES

+135 for STAB BATTLE!

+225 for Wanted: F91

+324 for You may feel a slight sting

+216 floating PP's

+270 for Toho Fuhai

+270 for American Censorship Meets Worse Nightmare

+180 for failing at UWM

+225 for I've no idea what this one's about...

+450 for Aren't you glad you don't live here?

+270 for Big Bad v Small Bad/Good

+270 for Honey Frame

+162 for Just a Big Misunderstanding![/td][td=20%]+450 for Laser Show

+25 floating PP's for fighting in 25 PA battles, something I'd actually done long before now!

+270 for Spring Blizzard!

+225 for Devil Dagger

+225 for So is ZoE really worth watching/playing?

+538 for Deciding battle! Who is greater?!

+423 for Epic Space Wars III: Screw You And Your Bullshit Prone Pilots!

+108 for We've Got Combat Sign!

+360 for Yuu Are the Demons!

+432 for Like That Nice Waldo Boy

+216 for LEV-erage

+200 for To the Ends of Time

+216 for Pierce the Time-Space Administration Bureau with what?!

+180 for Strength in Numbers

+90 for B/C We All Want Money and Evo

+216 for Arm Slaves... In SPACE!

+108 for Blu Cheese

+540 for #simchamber... EVIL!

+151 for Flying Tiger Uppercut!

+216 for Evolving Wars

+108 for Zaku or Not, This Desert is Hot

+180 for Witty Title Thing II

+216 for Bloody Hell! A Two Sided Sword!

+60 for The Ultimate Battle of Ultimate Destiny Mk.II

+90 for Windy Forest Gundams

+90 for Gearing Up For More Daily Grind

+151 for Urban Mechs! In a Battle!

+108 for Change the World

+108 for Damn Crazy Kids And Their Gundams!

+140 for God, The Devil, And Nu

+108 for The Fight In Which Stuff Happens

+360 for Never The End

+216 for He Has a Plan

+126 for Lonely Space Soldier

+288 for Hot Blooded Psychic Battle!

+108 for Desperate Battle For Evolution

+144 for All Gold Part 4

+90 for Location Location

+90 for Super Grunt Wars Alpha

+4300 from returned spirit commands and SP[/td][td=20%]-1000 for 100 SP

-400 for being a Newtype

-1600 for Fortune and Hard Worker

-300 for Duty

-500 for recharge

-400 for Greater Perseverance

-650 for Barrier Punch

-500 for Sword Shield

-1000 for Group Mentality

-700 for Beam Countershoot!

-1200 for Gunfight

-1500 for Unit Specialization (Defensive) (Mobile Suits)

-400 for Sure Hit

-800 for Empowered Attack!

-100 for Flash

-500 for Reload

-1000 for Instruct

-800 for Rapid Fire

-600 for Lucky

-1200 for Concentration

-1500 for Training L2

-1100 for Lucky L2

-900 for Duty L3

-1300 for Resupply L3

-200 for Perseverance L1[/td][td=40]52 PPs Remaining

13000 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Suzaku Kururugi

Series: Code Geass

Class: Knightmare Frame Pilot, SPIN ZAKU SPIN!

Level: 13

[table=Suzaku Kururugi: Level 13]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]148[/td][td=20%]- Damage Dealt +5%

- [F] Damage Dealt +45%

- [+] Damage Dealt +15%

- Dodge Cost -20%

- TDC +5%

- [F] TDC +5%

- Shield Uses +2

- Countercut Cost: 5 AP

- Countershoot Cost: 6 AP

- Critical Cost: 9 AP

- MELEE L2

- RANGE L1

- EVADE L2

- SKILL L1[/td][td=20%]- Honor [L1] [30]

[user or target ally recovers 30% of their DP.]

- Hot Blood [L2] [20/40]

[Damage Dealt x1.5/x2 next attack phase]

- Great Effort [L1] [20]

[PP gain at end of battle is doubled]

- Confusion [L2] [20/50]

[Target or all enemies gain TDC -50%]

- Boost [L2] [15/25]

[Gain Dodge Cost -25%/50% this turn]

- Raid[/td][td=35%]- Genius

[Dodge Cost -10%, Damage Dealt +5%, TDC +5%]

- Guts [L3]

[When DP is 60% or below, Dodge Cost -10%, Damage Dealt +15% and TDC +15%

When DP is 40% or below, Dodge Cost -15%, Damage Dealt +20% and TDC +20% instead.]

- Infight [L2]

[[F] Damage Dealt +20% and TDC +5%]

- Attacker

[Damage Dealt +25%. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4+: Free.]

- B-Save

- Concentration[/td][td=10%]- Hyper Charge

- Weapon Break

- Rapid Fire[/td][td=20%]- Thrust

- Rush

- Fast Combat

- Finishing Attack[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]LEV-erage

Flying Tiger Uppercut!

Together They Form Bootleg God Gundam

Urban Mechs! In a Battle!

I'm Sure It's All Just A Big Misunderstanding!

Dominuce Of Megaduces

Megalomaniacal L-Gaim Wannabe

Hot Blooded Psychic Battle!

All Gold Part 4

Super Grunt Wars Alpha[/td][td=30%]Out Of A Visual Novel And Into A Dogfight

A Little of Column A, A Little of Column B

Find Santa

Never The End

Open the Lock[/td][td=30%]To the Ends of Time[/td][td=10%]SC: 10

PA: 5

VS: 1

Total: 16[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting points

+100 Bonus for first secondary character

+30 for Bouncing torwards the future

+33 for Refining the Alt

+90 for Transformers?

+270 for Full Metal Panic!

+180 for 300 give or take a few

+216 for Earth Lancer Test Battle 2

+180 for Earth Lancer Test Battle 3

+180 for The Blind Never See it Coming

+270 for Multiple Unit Use Test

+270 for Brave Dancing Layzner

+90 for Far Future Blues

+108 for A Big Family Reunion

+90 for In Space, No One Can Hear You Karaoke

+180 for THROUGH THE FLAMES AND FILES

+216 for You may feel a slight sting

+108 for LEV-erage

+200 for To the Ends of Time

+151 for Flying Tiger Uppercut!

+180 for Together They Form Bootleg God Gundam

+108 for Beating Up Retired Pirates

+180 for Out Of A Visual Novel And Into A Dogfight

+151 for Urban Mechs! In a Battle!

+216 for A Little of Column A, A Little of Column B

+90 for I'm Sure It's All Just A Big Misunderstanding!

+108 for Dominuce Of Megaduces

+108 for Megalomaniacal L-Gaim Wannabe

+20 for Find Santa

+360 for Never The End

+288 for Hot Blooded Psychic Battle!

+360 for Open the Lock

+144 for All Gold Part 4

+90 for Super Grunt Wars Alpha[/td][td=40%]-366 for restating

-1500 for Guts

-800 for Genius

-700 for Infight L2

-500 for Attacker

-300 for Honor L1

-600 for Hot Blood L2

-500 for Great Effort L1

-600 for Confusion L2

-400 for Boost L2[/td][td=30]+299 PPs Remaining

6500 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Haman Karn

Series: Universal Century Gundam

Class: Mobile Suit Pilot

Level: 12

Character Items: Haman's Crown (T-Link Sensor)

[table=Haman Karn: Level 12]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]144[/td][td=25%]- [F] Damage Dealt +15%

- [+] Damage Dealt +25%

- TDC +25%

- Dodge cost: -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical Cost: 10 AP

- MELEE L1

- RANGE L2

- ACCURACY L3[/td][td=20%]- Duty [L3] [20/50/80]

[user restores 30%/50%/100% of their DP]

- Great Effort [L1] [20]

[unit's PP gain is doubled.]

- Flash [L3] [10/15/20]

[Dodge Cost -75%/85%/95% against next attack phase. This is a ESD]

- Assail [L1] [20]

[user's next attack phase loses the (M) and (P) tags]

-

- [/td][td=20%]- Newtype

[Gain Psychic Energy. TDC +5%]

- Esper [L3]

[Psychic Energy weapons gain Damage Dealt +30% and TDC +15%]

- E-Save

[Reduce the EN cost of weapons by 30%]

- Recognition

[Gain Dodge Cost -5% and TDC +15%. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4+: Free.]

-

- [/td][td=20%]-

-

- [/td][td=20%]- Newtype Flash

- Barrage

- Psychic Pressure

- Finishing Attack[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=25%]LEV-erage

Flipping Amuro the G-BRD

Battle In The Timeless Sea Of Space

Hot Blooded Psychic Battle!

Psychic Relations

Super Grunt Wars Alpha[/td][td=25%]Never The End

Hon Deitl Ydy Na Enwa!

Sadomasochist Quadrangle

The AEGIS Revolution

Ultimate Chip Battle[/td][td=25%]---[/td][td=25%]SC: 5

PA: 5

VS: 0

Total: 10[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 starting points

+30 for Challenger 1975

+30 for Charbroiled

+54 for Halo Dive

+36 for Operation: Distinctly British

+180 for Full Metal Panic!

+180 for 300 give or take a few

+216 for Earth Lancer Test Battle 1

+180 for Earth Lancer Test Battle 3

+180 for The Blind Never See it Coming

+180 for Gravity Roar!

+108 for A Big Family Reunion

+180 for Double Strike

+180 for Grand Robo World Tour: Nana-Go

+216 for You may feel a slight sting

+180 for UWM

+108 for Big Bad v Small Bad/Good

+338 for Epic Space Wars III: Beating On The Little Guys

+108 for LEV-erage

+180 for Flipping Amuro the G-BRD

+360 for Never The End

+360 for Hon Deitl Ydy Na Enwa!

+216 for Battle In The Timeless Sea Of Space

+567 for Sadomasochist Quadrangle

+144 for Hot Blooded Psychic Battle!

+108 for Psychic Relations

+360 for The AEGIS Revolution

+360 for Ultimate Chip Battle

+90 for Super Grunt Wars Alpha[/td][td=40%]-358 after restating

-400 for Newtype

-1200 for Esper

-1200 for E-Save

-500 for Recognition

-900 for Duty L3

-500 for Great Effort L1

-600 for Flash L3

-200 for Assail[/td][td=30]+287 PP's Remaining

6100 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Lachesis

Series: The Five Star Stories

Class: Fatima

Level: 11

[table=Secondary: Lachesis]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]200[/td][td=20%]- Dodge Cost -10%

- TDC +25%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical Cost: 10 AP

- ACCURACY L4

- EVADE L2

- Lachesis can be a Main Pilot[/td][td=20%]- Belief [25]

[Negate all negative status attacks taken this turn]

- Resist [15]

[Damage Received -25%]

- Iron Wall [40]

[Damage Received -75%]

- Perseverance [30]

[Restore 30% of maximum HP]

- Great Effort [20]

[PP gain at end of battle is doubled]

- Lucky [30]

[Credits gained from the next unit you destroy x2][/td][td=35%]- B-Save

[Ammo and Abilities gain max ammo +50%]

- Assisted Control

[All summons controlled by this unit gain the Attributes of this sidekick]

- Assisted Tracking

[Main Pilot gains +1 Accuracy Attribute]

- Assisted Piloting

[Main Pilot gains +1 Evade Attribute]

- Assisted Skill

[Main Pilot gains +1 Skill Attribute]

- Assisted Ranged

[Main Pilot gains +1 Ranged Attribute][/td][td=10%]-

-

- [/td][td=20%]- Barrage

- Defense Pierce

- Focused Attack

- Iron Will[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]I'm Sure It's All Just A Big Misunderstanding!

Dominuce Of Megaduces

Battle In The Timeless Sea Of Space

He Has a Plan

Hot Blooded Psychic Battle!

W-Up

Blazing Roaches? What a Fight Name

All Gold Part 1

Vital Attacker

All Gold Part 4[/td][td=30%]Breaking In The New Guy

A Rock Opera

Never The End

Hon Deitl Ydy Na Enwa!

Fantazija Rukavice

Least Demanded Battle

New Sword Out Now!

Open the Lock

The AEGIS Revolution

Ultimate Chip Battle[/td][td=30%] [/td][td=10%]SC: 9

PA: 10

VS: 0

Total: 19[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%]+90 for I'm Sure It's All Just A Big Misunderstanding!

+108 for Dominuce Of Megaduces

+360 for Breaking In The New Guy

+396 for A Rock Opera

+720 for Never The End

+360 for Hon Deitl Ydy Na Enwa!

+216 for Battle In The Timeless Sea Of Space

+360 for Fantazija Rukavice

+216 for He Has a Plan

+288 for Hot Blooded Psychic Battle!

+216 for W-Up

+360 for Least Demanded Battle

+100 for GMing W-Infinity

+150 for participating in G-Generation SC

+432 for New Sword Out Now!

+144 for Blazing Roaches? What a Fight Name

+324 for All Gold Part 1

+360 for Open the Lock

+164 for Vital Attacker

+144 for All Gold Part 4

+90 for Location Location

+360 for The AEGIS Revolution

+360 for Ultimate Chip Battle[/td][td=30%]-500 for Great Effort

-600 for Lucky

-1000 for 100 SP

-400 for Assisted Tracking

-1200 for B-Save

-400 for Assisted Ranged

-400 for Assisted Offense Skill

-400 for Assisted Piloting

-800 for Assisted Control

-500 for 5 attributes.[/td][td=40]+18 PP's Remaining

5900 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Quattro Bajeena

Series: Universal Century Gundam

Class: Mobile Suit Pilot

Level: 5

Character Items: Quattro's Glasses (Any thruster item)

[table=Quattro Bajeena]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]130[/td][td=20%]- Dodge cost: -10%

- TDC: +5%

- Shield Uses +5

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical Cost: 6 AP

- EVADE L2

- SKILL L4[/td][td=20%]- Duty [40]

[Restore 900 of the users DP.]

- Flash [10]

[Dodge Cost -20% this turn.]

-

-

-

- [/td][td=35%]- Newtype

[Gain Psychic Energy. TDC +5%]

- Attack Again [L2]

[if Skill attribute is 2 levels higher then foes, gain a additional attack phase after 4 turns of charging.]

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]- Newtype Flash

- Psychic Pressure

- Iron Will

- Strafe[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]Lonely Space Soldier

Sally Forth To The Empty Battlefield

King of Your Own Destiny

Operation: Jaburo

Super Grunt Wars Alpha[/td][td=30%]Least Demanded Battle

New Sword Out Now![/td][td=30%] [/td][td=10%]SC: 5

PA: 2

VS: 0

Total: 7[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting points

+180 for Brave Dancing Layzner

+180 for Double Strike

+108 for Punch and Strike the Impulse

+126 for Lonely Space Soldier

+90 for Sally Forth To The Empty Battlefield

+360 for Least Demanded Battle

+432 for New Sword Out Now!

+108 for King of Your Own Destiny

+90 for Operation: Jaburo

+90 for Super Grunt Wars Alpha[/td][td=40%]-74 For restating

-300 for Duty

-100 for Flash

-1200 for Attack Again L2

-400 for Newtype

-300 for 30 SP[/td][td=30]+317 PP's Remaining

2900 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Mu La Flaga

Series: Mobile Suit Gundam Seed

Class: Fighter Pilot, Mobile Armor Pilot, Mobile Suit Pilot

Level: 12

Character Items: Neo's Mask (Kaname's Harisen)

[table=Mu La Flaga]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]200[/td][td=20%]- Damage Dealt +5%

- [+] Damage Dealt +30%

- Dodge cost: -25%

- TDC +10%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical Cost: 7 AP

- RANGE L3

- EVADE L3[/td][td=20%]- Greater Duty [65]

[Restore users DP to maximum.]

- Bonds [75]

[user and all allies regenerate 50% of their max HP.]

- Flash [10]

[Dodge Cost -20%]

- Concentrate [15]

[Dodge Cost -10% this turn and next attack phase gains TDC +20%]

- Sure Hit [25]

[Next turn TDC +50% and negate Evasive Secondary Defenses.]

- Hot Blood [40]

[Next attack phase Damage Dealt x2.][/td][td=35%]- Newtype

[Gain Psychic Energy. TDC +5%]

- Genius

[Dodge Cost -10%, Damage Dealt +5%, TDC +5%]

- Lucky

[Auto-dodge every fifth attack and gain the effects of critical every fifth attack phase.]

- Improved Critical [L3]

[Critical Cost -3. Every attack phase affected by critical gains a additional Weapon Damage +15% and TDC +15%.]

- Offensive Support

[Combo Damage +20% and Weapon Damage +20% when attacking the same target as allies.]

- Recognition

[Dodge Cost -5% and Target's Dodge Cost +15%. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4+: Free.][/td][td=10%]- Arm Snipe

- Snipe Assist

- Double Attack ([+])[/td][td=20%]- Steady Shot

- Volley

- Psychic Pressure

- Miracle[/td]

[/table]

neobar.png

[table=Post Ace Pilot Fights]

SC PA VS Total [td=25%]Like That Nice Waldo Boy

The Pirate God Man Machine

Free Floating

Hot Blooded Psychic Battle!

Blazing Roaches? What a Fight Name

All Gold Part 1

Final Destination

Super Grunt Wars Alpha[/td][td=25%]Breaking In The New Guy

A Rock Opera

Never The End

Fantazija Rukavice

On The War Path

Overman King of Braves[/td][td=25%]---[/td][td=25%]SC: 8

PA: 6

VS: 0

Total: 14[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting points

+180 for Brave Dancing Layzner

+180 for Double Strike

+216 for To Each His Own

+630 for Trapezoid of General Discomfort

+180 for THROUGH THE FLAMES AND FILES

+423 for Like That Nice Waldo Boy

+360 for Breaking In The New Guy

+126 for The Pirate God Man Machine

+90 for Free Floating

+500 floating PP's from the Earth Ends With Us?

+396 for A Rock Opera

+360 for Never The End

+360 for Fantazija Rukavice

+180 for On The War Path

+288 for Hot Blooded Psychic Battle!

+144 for Blazing Roaches? What a Fight Name

+324 for All Gold Part 1

+216 for Overman King of Braves

+108 for Final Destination

+90 for Super Grunt Wars Alpha[/td][td=40%]-317 for restating

-500 for Greater Duty

-400 for Newtype

-800 for Genius

-1000 for Lucky

-900 for Improved Critical L3

-1000 for 100 SP

-500 for Recognition

-600 for Offensive Support[/td][td=30]+333 PP's Remaining

6300 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Level: 7

[table=Viletta Vadim]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]130[/td][td=25%]- Damage Dealt +5%

- [+] Damage Dealt +45%

- Dodge cost: -20%

- TDC +20%

- [+] TDC +5%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical Cost: 10 AP

- RANGE L2

- ACCURACY L2

- EVADE L2[/td][td=20%]- Scan [10]

[Target gains Dodge Cost +10%]

- Intuition [35]

[user gains the effects of Sure Hit and Flash.]

- Training [60]

[unit's evo points doubled at end of battle.]

-

-

- [/td][td=20%]- Genius

[Dodge Cost -10%, Weapon Damage +5%, TDC +5%]

- Gunfight [L2]

[[+] Damage Dealt +20% and TDC +5%]

-

-

-

- [/td][td=20%]-

-

- [/td][td=20%]- Barrel Roll

- Elude

- Flawless Barrier

- Finishing Attack[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=25%]The Pirate God Man Machine

Hot Blooded Psychic Battle!

W-Up

All Gold Part 1

Vital Attacker

Anubis Free at Last

Washed Up[/td][td=25%]The Earth Ends With Us?

Never The End[/td][td=25%] [/td][td=25%]SC: 7

PA: 2

VS: 0

Total: 9[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting package

+432 for Farewell for now!

+126 for The Pirate God Man Machine

+720 for Never The End

+288 for Hot Blooded Psychic Battle!

+216 for W-Up

+162 for All Gold Part 1

+164 for Vital Attacker

+108 for Anubis Free at Last

+90 for Washed Up[/td][td=40%]-700 for Gunfight level 2

-500 for Intuition

-100 for Scan

-800 for Training

-800 for Genius

-300 for 30 SP[/td][td=30]+126 PP's Remaining

3800 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Pilot Class Cleared Slot (First Class)

lockonbar.png

Lockon Stratos

Lyle Dylandy

Series: Mobile Suit Gundam 00

Class: Gundam Meister

Level: 2

Character Items: Lockon's Haro

[table=Lockon Stratos]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- [+] Damage Dealt +25%

- TDC +15%

- Damage Received -10%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical Cost: 10 AP

- RANGE L2

- ACCURACY L2

- DEFENSE L2[/td][td=20%]- Perseverance [30]

[Restore 30% of units HP.]

-

-

-

-

- [/td][td=35%]- Unit Specialization (Defensive)(Mobile Suits) [L1]

[Damage dealt +10% and Target's Dodge Cost +5% when using Mobile Suits.]

- Brave

[Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.]

- Bodyguard [L1]

[Damage Received -10% when support defending.]

- Super Robot Spirit

[Gain an additional two Will Gauge abilities.]

-

- [/td][td=10%]-

-

- [/td][td=20%]- Barrage

- Lock On

- Entrenchment

- Iron Will[/td]

[/table]

[table=Fight Record]

SC PA VS Total [td=30%]All Gold Part 1

All Gold Part 4

Super Grunt Wars Alpha[/td][td=30%]Open the Lock[/td][td=30%] [/td][td=10%]SC: 3

PA: 1

VS: 0

Total: 4[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting points

+162 for All Gold Part 1

+360 for Open the Lock

+144 for All Gold Part 4

+90 for Super Grunt Wars Alpha[/td][td=40%]-200 for Bodyguard L1

-300 for Unit Spec L1

-200 for Perseverance[/td][td=30]+1056 PPs Remaining

1300 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Dolores

Series: Zone of the Enders: Dolores, I

Class: AI

Level: 3

Fixed To: Dolores OF

[table=Secondary: Dolores]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

- Dolores can be a Main Pilot

- Automaneuver Mode

- ISIS System

[May change to Isis during transformation phase.][/td][td=20%]- Flash [10]

[Dodge Cost -20%]

- Trust [40]

[Restore 30% of target's HP.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

- Friendship [60]

[Restore all of target's HP.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]- Steady Sword

- Barrel Roll

- Flawless Evasion

- Evasive Maneuver[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]Blazing Roaches? What a Fight Name

All Gold Part 1[/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 2

PA: 0

VS: 0

Total: 2[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%]+216 for previous ownership

+144 for Blazing Roaches? What a Fight Name

+324 for All Gold Part 1[/td][td=30%] [/td][td=40]+684 PPs Remaining

1500 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Isis

Series: Zone of the Enders: Dolores, I

Class: AI

Level: 4

Fixed To: Dolores OF

[table=Secondary: Isis]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Dodge Cost -5%

- TDC +10%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

- Dolores can be a Main Pilot

- ACCURACY L1

- EVADE L1

- Automaneuver Mode

- ISIS System

[May change to Dolores during transformation phase.][/td][td=20%]- Sure Hit [25]

[TDC +50% and negate evasive secondary defenses.]

- Hot Blood [40]

[Damage Dealt x2.]

- Direct Attack [25]

[Negate evasive secondary defenses and disable support defense versus this attack.]

- Concentrate [15]

[Gain Dodge Cost -10% and TDC +20%.]

-

- [/td][td=35%]- Assisted Piloting

[Main pilot gains Dodge Cost -10%]

- Assisted Offense

[Main pilot gains Damage Dealt +15%]

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]- Cover

- Flawless Barrier

- Flawless Defense

- Miracle[/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]Blazing Roaches? What a Fight Name

All Gold Part 1[/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 2

PA: 0

VS: 0

Total: 2[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%]+100 for previous ownership

+144 for Blazing Roaches? What a Fight Name

+162 for All Gold Part 1[/td][td=30%] [/td][td=40]+406 PPs Remaining

2000 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Pilot Class Cleared Slot (5th Class)

gallery_100_4_16789.png

Master Asia

Series: Mobile Fighter G Gundam

Class: Gundam Fighter

Level: 2

[table=Master Asia]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]130[/td][td=20%]- [F] Damage Dealt +20%

- TDC +10%

- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

- MELEE L1

- ACCURACY L1

- EVADE L4[/td][td=20%]- Greater Duty [65]

[user recovers 100% of their maximum DP.]

-

-

-

-

- [/td][td=35%]- Unit Specialization (Evasive)(Mobile Fighter) [L1]

[Damage dealt +10% and Target's Dodge Cost +5% when using Mobile Suits.]

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]- Finishing Attack

- Pilot Damage

- Rush

- Strafe[/td]

[/table]

[table=Fight Record]

SC PA VS Total [td=30%] [/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=40%]+1000 Starting points

+398 for SDSC Cards[/td][td=40%]-500 for Greater Duty

-300 for Unit Spec L1

-300 for 30 SP[/td][td=30]+298 PPs Remaining

1100 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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ALICE

Series: UC Gundam

Class: AI

Level: 2

Fixed To: MSA-0011 S Gundam

[table=Secondary: ALICE]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Perseverance [30]

[Recover 30% of your HP.]

- Awaken [60]

[Gain a additional turn.]

- Flash [10]

[Dodge Cost -20%]

- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

-

- [/td][td=35%]- Pilot Assistance

[Dodge Cost -20%. This applies even if ALICE is not the main pilot.]

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%]All Gold Part 4[/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 1

PA: 0

VS: 0

Total: 1[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%]+144 for All Gold Part 4[/td][td=30%] [/td][td=40]+144 PPs Remaining

1050 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (1)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (2)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (3)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (4)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (5)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (6)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (7)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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Panther AI

Series: Sold Out

Class: AI

Level: 2

Fixed To: EF534-2 Panther (8)

[table=Secondary: Panther AI]

SP Abilities Spirit Commands Pilot Skills Pilot Techniques Will Gauge [td=5%]100[/td][td=20%]- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP[/td][td=20%]- Concentrate [15]

[Dodge Cost -10% and TDC +20% next attack phase.]

- Direct Attack [25]

[Negate secondary defenses and support defense during your next attack phase.]

- Snipe Attack [30]

[The first hit of your next attack phase gains TDC +50%. Negate all accuracy modifiers but base accuracy.]

- Great Effort [20]

[PP gain at end of battle is doubled.]

-

- [/td][td=35%]-

-

-

-

-

- [/td][td=10%]-

-

- [/td][td=20%]-

-

-

- [/td]

[/table]

[table=Post Ace Pilot Fights]

SC PA VS Total [td=30%][/td][td=30%] [/td][td=30%] [/td][td=10%]SC: 0

PA: 0

VS: 0

Total: 0[/td]

[/table]

[table=Experience Tracker]

Gains Losses Total [td=30%] [/td][td=30%] [/td][td=40]+0 PPs Remaining

1150 PPs spent on current abilities[/td]

[/table] Edited by Master Kruz

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