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Legends of the SC

8 posts in this topic

Mafty Gan Eden

Statistics:

HP: 500000, EN: 1250, Agi: 500

IS: 3, Move: F/G, Size: LL, Rank: Over 9000

Weapons:

[H] Eden Golar- Stun & 6750 damage, 20 EN/attack [+10%]

[+] Mavet Gospel (SX:10)- 4500 damage/15 EN [+0%]

[F] Follow the Sun (S)- 135000 damage, Barrier Pierce, 300 EN/attack [+75%]

Inherent Abilities:

1) Artificial God; Req: Psychic Energy

2) EN Regen L

3) Heavy Construction: This unit is immune to Stun and Paralyze attacks.

4) Custos Armor (Armor): Damage Received -75%

5) MAP Stealth

6) Psychodriver Core Unit: As long as you own a class with Psychic Energy, you may use any other class to pilot this unit.

7) Summon Custos: Zanav x 1, Kanaf x 1, Keren x 1 (if any of Zanav, Kanaf or Keren is destroyed, then replace the former with the Aph version when summoning again; stats in Hanger)

Event Unit

Bounty Value: 3000 Credits

Edited by Master Kruz

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Imblis OF

Statistics:

HP: 14000, EN: 630, Agi: 210

IS: 4, Move: F/G, Size: M, Rank: Over 9000

Weapons:

[+] Focus (B)- 3000 damage, 3 EN/attack [+0%]

[F] Longsword (M)- 4500 damage [+0%]

[+] Repeated Focus (BSX:5)- 2400 damage/5 EN [+35%]

[+] Focus Cannon (V:10)- 3000 damage/10 EN [+10%]

[F] Burst Longsword- 21000 damage, 50 EN/attack [+20%]

Inherent Abilities:

1) Orbital Frame

2) Countercut: Longsword

3) Countershoot: Focus

4) EN Regen S

5) Divine Armor (Armor): Damage Received -75%

6) Self Supporting Armor 2 (S Armor)

7) Focus Shield (Barrier): Same effect as Barrier XL.

8) Mindflow System Alpha (System)

9) Zero Shift (4): Same effect as Double Image

9) This unit is considered to have 5 Evolution Points.

Event Unit

Bounty Value: 3000 Credits

Edited by Imban

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Akuma Eagle

Statistics:

HP: 3900, EN: 160, Agi: 200

IS: 4, Move: F, Size: S, Rank: Over 9000

Weapons:

[+] Machine Gun- 1080 damage, 20 rounds [+40%]

[+] Getter Missile (P)- 1800 damage, 10 rounds [+10%]

Combo Attacks:

[+] Get Machine Attack- 1080 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Aircraft, Getter Machine

2) Countershoot: Machine Gun

3) Damage Recieved -10%

4) HP Regen S

5) EN Regen M

6) Combine (Shin Getter-1 Akuma): Akuma Eagle (Lead Unit), Akuma Jaguar, Akuma Bear

7) Get Machine Attack: Requires an allied Akuma Jaguar and Akuma Bear to execute.

Event Unit

Bounty Value: 1000 Credits

Edited by Master Kruz

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Akuma Jaguar

Statistics:

HP: 2295, EN: 125, Agi: 180

IS: 4, Move: F, Size: S, Rank: Over 9000

Weapons:

[+] Machine Gun- 810 damage, 20 rounds [+40%]

[+] Getter Missile (P)- 1350 damage, 10 rounds [+10%]

[+] Scatter Beam (BSF:5)- 405 damage/3 EN [+10%]

Combo Attacks:

[+] Get Machine Attack- 810 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Aircraft, Getter Machine

2) Countershoot: Machine Gun, Laser

3) Dodge Cost -15%

4) Damage Recieved -10%

5) Double Image (5)

6) HP Regen S

7) EN Regen M

8) Combine (Shin Getter-2 Akuma): Akuma Jaguar (Lead Unit), Akuma Eagle, Akuma Bear

9) Get Machine Attack: Requires an allied Akuma Eagle and Akuma Bear to execute.

Event Unit

Bounty Value: 1000 Credits

Edited by Master Kruz

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Akuma Bear

Statistics:

HP: 3740, EN: 120, Agi: 230

IS: 4, Move: F/W, Size: S, Rank: Over 9000

Weapons:

[+] Machine Gun- 720 damage, 20 rounds [+40%]

[+] Getter Missile (P)- 1200 damage, 10 rounds [+10%]

Combo Attacks:

[+] Get Machine Attack- 720 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Aircraft, Getter Machine

2) Countershoot: Machine Gun

3) HP Regen S

4) EN Regen M

5) Damage Received -55%

6) Combine (Shin Getter-3 Akuma): Akuma Bear (Lead Unit), Akuma Eagle, Akuma Jaguar

7) Get Machine Attack: Requires an allied Akuma Eagle and Akuma Jaguar to execute.

Event Unit

Bounty Value: 1000 Credits

Edited by Master Kruz

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Shin Getter-1 Akuma

Statistics:

HP: 23400, EN: 650, Agi: 330

IS: 4, Move: F/G, Size: L, Rank: Over 9000

Weapons:

[F] Getter Razor (MV:5)- 900 damage/2 EN [+20%]

[+] Split Beam (F:5)- 900 damage/3 EN [+10%]

[F] Getter Scythe (M)- 4500 damage [+0%]

[H] Tomahawk Lancer (P)- 4950 damage [+0%]

[H] Tomahawk Lancer (PSX:8)- 2250 damage/5 EN [+0%]

[H] Head Getter Beam 5400 damage, 20 EN/attack [+10%]

[+] Getter Blast Cannon- 5850 damage, 8 rounds [+10%]

[F] Getter Tomahawk- 8550 damage, 30 EN/attack [+20%]

[H] Torso Getter Beam- 10800 damage, 40 EN/attack [+10%]

[H] Shin Shine Spark- 14400 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Getter Change Attack (S)- 5400 damage + (S)- 4500 damage + (S)- 6300 damage, 70 EN/attack [+10%]

[F] Getter Final Crush- 16875 damage, Armor Pierce, 70 EN/attack [+30%]

[H] Stoner Sunshine- 20250 damage, Barrier Pierce, 80 EN/attack [+30%]

MAP Attacks:

[H] Getter Ray Tomahawk (I:4)- 9000 damage, 50 EN/attack [+10%]

Combo Attacks:

[H] Final Getter Beam (S)- 15750 damage, 40 EN/attack [+20%]

[F] Double Dynamic Impact- 7875 damage x 2, 30 EN/attack [+20%]

[H] Stoner Homerun- 15750 damage, Barrier Pierce, 30 EN/attack [+30%]

[H] Stoner Sunshine Spark- 22500 damage, Barrier Pierce, 50 EN/attack [+30%]

[F] Final Getter Tomahawk- 33750 damage, Barrier Pierce, 80 EN/attack [+30%]

[H] Final Dynamic Special (S)- 27000 damage, 30 EN/attack, Barrier Pierce [+30%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Getter Scythe, Getter Tomahawk

3) Countershoot: Split Beam, Head Getter Beam, Getter Blast Cannon, Torso Getter Beam

4) HP Regen S

5) EN Regen M

6) Dodge cost -15%

7) Damage Received -65%

8) Open Get

9) Mach Special (5): Same effects as Double Image.

10) Change to Shin Getter-2 Akuma

11) Change to Shin Getter-3 Akuma

12) Dismount: Akuma Eagle, Akuma Jaguar, Akuma Bear

13) Final Getter Beam: Requires an allied Shin Dragon to execute.

14) Double Dynamic Impact: Requires an allied Mazinkaiser (Kaiser Scrander) to execute.

15) Stoner Homerun: Requires an allied Gunbuster to execte.

16) Final Getter Tomahawk: Requires an allied Shin Dragon.

17) Stoner Sun Shine Spark: Requires an allied Getter Dragon.

18) Final Dynamic Special: Final Dynamic Special: Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is 6500 instead, or with 1 allied unit, but damage is 5000 instead.

Event Unit

Pilot Slots: 3 (Switch main pilot to second character when Change to Shin Getter-2 Akuma is performed; Switch main pilot to third character when Change to Shin Getter-3 Akuma is performed.)

Edited by Master Kruz

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Shin Getter-2 Akuma

Statistics:

HP: 23400, EN: 650, Agi: 300

IS: 4, Move: G, Size: L, Rank: Over 9000

Weapons:

[F] Shin Scissor Arm (M)- 4050 damage [+0%]

[+] Drill Missile (P)- 5400 damage, 8 rounds [+10%]

[H] Drill Tempest (SV:5)- 2025 damage/8 EN [+15%]

[H] Plasma Drill Hurricane (SV:3)- 3375 damage/10 EN [+15%]

[F] Getter Drill (V:5)- 2250 damage/8 EN, Barrier Pierce, Drill [+20%]

[F] Mirage Drill (X:6)- 2475 damage/10 EN, Barrier Pierce [+10%]

[H] Getter Change Attack (S)- 5400 damage + (S)- 4500 damage + (S)- 6300 damage, 70 EN/attack [+10%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Getter Drill

3) HP Regen S

4) EN Regen M

6) Dodge cost -15%

7) Damage Recieved -50%

8) Open Get

9) Mach Special (4): Same effects as Double Image.

10) Burrow

11) Change to Shin Getter-1 Akuma

12) Change to Shin Getter-3 Akuma

13) Dismount: Akuma Jaguar, Akuma Eagle, Akuma Bear

14) Akuma Eagle counts as the Lead Unit for purposes of DP determination.

Event Unit

Pilot Slots: 3 (Switch main pilot to first character when Change to Shin Getter-1 Akuma is performed; Switch main pilot to third character when Change to Shin Getter-3 Akuma is performed.)

Edited by Master Kruz

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Shin Getter-3 Akuma

Statistics:

HP: 23400, EN: 650, Agi: 360

IS: 4, Move: G/W, Size: L, Rank: Over 9000

Weapons:

[F] Hammer Punch (M)- 4950 damage [+0%]

[H] Getter Homing Missile (PG)- 7200 damage, 10 rounds [+25%]

[+] Missile All-Out Attack (GS)- 12600 damage, 3 rounds [+25%]

[F] Daisetsusan Oroshi (V:10)- 2700 damage/10 EN [+10%]

[H] Getter Change Attack (S)- 5400 damage + (S)- 4500 damage + (S)- 6300 damage, 70 EN/attack [+10%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Requires Martial Arts Mastery

3) HP Regen S

4) EN Regen M

5) Dodge Cost -15%

6) Damage received -75%

7) Open Get

8) Mach Special (5): Same effects as Double Image.

9) Change to Shin Getter-1 Akuma

10) Change to Shin Getter-2 Akuma

11) Dismount: Akuma Bear, Akuma Eagle, Akuma Jaguar

12) Akuma Eagle counts as the Lead Unit for purposes of DP determination.

Event Unit

Pilot Slots: 3 (Switch main pilot to first character when Change to Shin Getter-1 Akuma is performed; Switch main pilot to second character when Change to Shin Getter-2 Akuma is performed.)

Edited by Master Kruz

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