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Super Dimension Fortress Macross Centris Units

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VFF-1 Fawn (Battroid Mode)

Statistics:

HP: 1600, EN: 100, Agi: 270

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] 20mm Vulcans- 300 damage, 20 rounds [+40%] Req: Fighter or Gerwalk Mode

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds, Hardpoints: 1 [+25%] Req: Fighter or Gerwalk Mode

[F] Punch (M)- 500 damage [+0%]

[+] 55mm Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+25%] Req: Fighter or Gerwalk Mode

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 20mm Vulcans, 55mm Gatling Gun Pod

4) VFF-1 Fawn deploys in Fighter Mode.

5) Gerwalk Mode (Transform): Agi is 250 and Move: H instead.

6) Fighter Mode (Transform): Agi is 230 and Move: F instead. Disable Punch and Countercut.

7) Hardpoints (4)

Purchasing Cost: 120 Credits

Edited by Suguri-SP

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VFF-31 Sylphid (Battroid Mode)

Statistics:

HP: 2000, EN: 120, Agi: 260

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] 20mm Vulcans- 300 damage, 20 rounds [+40%] Req: Fighter or Gerwalk Mode

[+] Anti-Aircraft Laser Turret (B)- 500 damage, 3 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds Hardpoints: 1 [+25%]

[F] Punch (M)- 500 damage [+0%]

[+] 55mm Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds Hardpoints: 1 [+25%]

[+] Bunker Buster (P)- 1800 damage, Armor Pierce, Drill, 1 round, Hardpoints: 1 [+10%] Req: Fighter or Gerwalk Mode

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 1 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 20mm Vulcans, Anti-Aircraft Laser Turret, 55mm Gatling Gun Pod

4) VFF-31 Sylphid deploys in Fighter Mode.

5) Gerwalk Mode (Transform): Agi is 240 and Move: H instead. Disable All-Out Attack.

6) Fighter Mode (Transform): Agi is 220 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

7) Hardpoints (6)

8) Reaction Missile: Can only be selected up to twice. May only be reloaded by docking with a mothership.

Purchasing Cost: 160 Credits

Edited by Suguri-SP

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VFF-31MR Super Sylph (Battroid Mode)

Statistics:

HP: 2200, EN: 130, Agi: 250

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] 20mm Vulcans- 300 damage, 20 rounds, [+40%] Req: Fighter or Gerwalk Mode

[+] Dual Anti-Aircraft Laser Turret (BF:2)- 500 damage/3 EN [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds, Hardpoints: 1 [+25%]

[F] Punch (M)- 500 damage [+0%]

[+] 55mm Gatling Gun Pod- 700 damage, 20 rounds, Hardpoints: 1 [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 1 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 20mm Vulcans, Dual Anti-Aircraft Laser Turret, 55mm Gatling Gun Pod

4) VFF-31MR Super Sylph deploys in Fighter Mode.

5) TARPS: Same effects as EWAC.

6) Gerwalk Mode (Transform): Agi is 230 and Move: H instead. Disable All-Out Attack.

7) Fighter Mode (Transform): Agi is 210 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

8) Hardpoints (6)

9) Reaction Missile: Can only be selected up to twice. May only be reloaded by docking with a mothership.

Purchasing Cost: 190 Credits

Pilot Slots: 2

Edited by Suguri-SP

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VFF-31MR/D Super Sylph "Yukikaze" (Battroid Mode)

Statistics:

HP: 2200, EN: 130, Agi: 250

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] 20mm Vulcans- 300 damage, 20 rounds, [+40%] Req: Fighter or Gerwalk Mode

[+] Dual Anti-Aircraft Laser Turret (BF:2)- 500 damage/3 EN [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds, Hardpoints: 1 [+25%]

[F] Punch (M)- 500 damage [+0%]

[+] 55mm Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 1 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 20mm Vulcans, Dual Anti-Aircraft Laser Turret, 55mm Gatling Gun Pod

4) VFF-31MR/D Super Sylph "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) TARPS: Same effects as EWAC.

7) Gerwalk Mode (Transform): Agi is 230 and Move: H instead. Disable All-Out Attack.

8) Fighter Mode (Transform): Agi is 210 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

9) Hardpoints (6)

10) Reaction Missile: Can only be selected up to twice. May only be reloaded by docking with a mothership.

Replacement Cost: 70 Credits (VFF-31MR Super Sylph)

Pilot Slots: 2

Edited by Suguri-SP

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VFX-00 Mave

Statistics:

HP: 2200, EN: 130, Agi: 240

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] 30mm Vulcans- 400 damage, 20 rounds, [+40%] Req: Fighter or Gerwalk Mode

[+] Quad Anti-Aircraft Laser Turret (BF:4)- 500 damage/3 EN [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds, Hardpoints: 1 [+25%]

[F] Punch (M)- 500 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, Quad Anti-Aircraft Laser Turret, 55mm Triple Gatling Gun Pod

4) VFX-00 Mave deploys in Fighter Mode.

5) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

6) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

7) Hardpoints (6)

Purchasing Cost: 140 Credits

Edited by Suguri-SP

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VFF-41 Mave "Yukikaze"

Statistics:

HP: 2400, EN: 150, Agi: 240

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 30mm Vulcans- 400 damage, 20 rounds [+40%] Req: Fighter or Gerwalk Mode

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 15 rounds, Hardpoints: 1 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 3 rounds, Hardpoints: 1[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

[+] Fuel Air Explosive (T:4)- 3000 damage, 1 round, Hardpoints: 1 [+0%] Req: Fighter or Gerwalk Mode

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 1 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

13) Reaction Missile: Can only be selected up to twice. May only be reloaded by docking with a mothership.

Replacement Cost: 120 Credits (VFX-00 Mave)

Pilot Slots: 2

Edited by Suguri-SP

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Knight Remote Weapon

Statistics:

HP: 1600, EN: 90, Agi: 220

IS: 4, Move: F, Size: M, Rank: 2

Weapons:

[+] 20mm Vulcans- 300 damage, 20 rounds [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

Inherent Abilities:

1) Aircraft

2) Countershoot: 20mm Vulcans, High Power Laser Turret

Purchasing Cost:

N/A. This is a Summon unit.

Edited by Yosuke Kobe

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Macross-class Attack Carrier

Statistics:

HP: 24000, EN: 400, Agi: 800

IS: 2, Move: F, Size: XL, Rank: 12

Weapons:

[+] Point Defense Chain Guns (S)- 1200 damage, 30 rounds [+20%]

[+] Anti-Aircraft Missile Launcher (PGSX:6)- 1000 damage, 60 rounds [+20%]

[+] Cruise Missiles (PSX:4)- 3000 damage, 12 rounds [+25%]

[+] Assault Laser Cannon (BS)- 8000 damage, Barrier Pierce, 60 EN/attack [+20%]

MAP Attacks:

[+] Firestorm Missiles (PT:4)- 4000 damage Burn, 4 rounds [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 4 round [+20%]

[+] Assault Laser Cannon (BI:10)- 8000 damage, 100 EN/attack [+20%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Point Defense Chain Guns

3) Damage Received -20%

4) Pinpoint Barrier (Barrier)

5) Firestorm Missiles: When this attack is used, add the Continual Damage S template to this terrain.

Purchasing Cost: 850 Credits

Pilot Slots: 5

Edited by Yosuke Kobe

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