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Master Kruz

Wong Mechanized Industries

217 posts in this topic

Metal Knight Sol Lancer

The Militia

June 2, 2011-October 17, 2011: A few months after the destruction of San Fransisco by the aliens, the survivors of of the attack become a organized group dedicated to staying alive. Soon, it become apparent that San Fransisco was not as badly hit as most cities in the war, and even some of the armed forces survived. This band of survivors saw what was there as well, several inoperative alien machines scattered around the city. A surgeon by the name of Clarke Roades pleads for the reestablishment of a armed forces, using the destroyed lancers as a case, turning the populace to his favor. Several armed forces members flee the city after the vote, knowing it took a entire wing from the air force to bring the lancers down.

October 28-March 22, 2012: Roades becomes reclusive once the Militia forms, working on weapons of one type or another to fight then aliens. His first venture shocks the entire Militia. While they had been making unmanned craft as per his instructions, a month later he sets out to reactivate the alien machines by scavenging parts from two of them to start four others. Three of the machines come online a year later, starting the Militias dominance as the most effective human fighting force over the next twenty years. The Militia uses the lancers in its first fight against the aliens to great effect, using the large number of UAV's of the age to support them in battle. The alien patrols in the area are decimated by the Militia, at the same time the Militia gains more lancers from the fighting.

April 14, 2012-April 30, 2012: The aliens soon reinforce the area, swarming over San Fransisco. UAV's become useless as the fighting starts, a unknown signal jamming the controllers. The Militia flee the city having lost half its forces in less then a hour. The aliens give chase, however slowly thin out as the Militia goes north, however a new problem presents itself in the form of human raiders. Attacking the Militia for food and weapons, the Militia sees that it had not seen the worst damage done by either side. The raiders hit and run tactics become too predictable, allowing the Militia to ambush them in Canada.

After 2012: The Militia begins mass production of lancers in the northern territories close to Alaska, recruiting where it can and helping to support human survivors. The chose is then made to split the active Militia into small cells across the Americas, fighting the alien forces wherever they can and recruiting more survivors to fight and farm the lands. Moral plummets over years of fighting, the aliens not showing any signs of losing.

February 2039, Today: Word of a hero works its way to all corners of the Militia, a pair of new Lancers that can fight the aliens single handedly. Moral picks up as the aliens center their attention on the pair, never archiving victory over the pair. The Militia redoubles its efforts to find survivors and win the war.

Model number: Militia UAV

Unit type: Aircraft

The Militia, a group of survivors fighting the aliens, made several different methods of fighting the aliens. While the most common method was using the alien machines themselves, unmanned aerial vehicles(UAV) and other weapons from the armed forces made their way into the Militias hands. To control the UAV, though, the controller had to be nearby, hence the creation of the tread carrier. The Militia has had several cases of jamming by the aliens, allowing the plane to fly away from the control area or crash before control is regained, keeping the Militia to make more UAV's.

Attacks

Firefox Missiles: A new missile made by surgeon-made-weapons designer Clarke Roades of the Militia. Being a fan of Craig Thomas, he named his first aerial weapon after the plane. The missile is equipped with a HEAT warhead, however does little to penetrate the alien defenses. The missiles active radar guidance is highly spastic, a shortfall on the Militias equipment even at its own manufacturing plant.

Ram: Sometimes the UAV is not worth the loss of a operation or fight. The pilot can instead ram the plane into the target, destroying the plane and maybe damaging the target.

Features:

Crew controlled: The UAV is controlled by sending and receiving data to and from a operator. By the same token, this data can be jammed by opposing forces.

***

Model number: Militia Mobile Command Center

Unit type: Vehicle

The Militia made several different vehicles in its against the aliens. One of these was a mobile command center to coordinate their forces and to control unmanned vehicles. The MCC is a rather large vehicle, almost twice the size of a semi truck, with a large container attached to the cab and a flatbed on the rear to carry either UAV's, other vehicles, or equipment to the front. Sluggish, armored, and armed, the MCC is a prime target for the aliens to attack.

Attacks

Dual Mounted Machine Gun: Mounted on top of the trailer is two M2 machine guns working on the principle of the navel version of the weapon. The weapon can be operated by any of the crew members by simply stepping onto a platform and grabbing hold of assembly and firing. The only problem with this design is the rockets prevent the machine gun from shooting behind the vehicle.

Firefox-B2 Rockets: A easier to make version of the Firefox missiles is the the Firefox Type B Mark 2. Smaller and no guidance, the easy to make weapon is stacked closely together in a launcher over the machine guns.

Features

UAV Control Center: The MCC was made for three things, coordinating efforts between the Militia forces, carrying supplies, and controlling short range UAV's within a two hundred mile radius. The trailer can hold three to four, depending on the packing and supplies carried on the flatbed, and must be controlled by pilots with access to the equipment needed to fly them, allowing only as many UAV's to in the air as there are pilots flying them at any time. If a UAV is destroyed or unneeded, the pilot can simply change to another.

Resupply: The flatbed is also used to carry munitions to battle, making it a tactical centerpiece for the Militia.

Command Center: Using a large amount of crew and other staffers, the MCC keeps track of the battle and makes sure everyone is working in tandem. Don't know if this will grant a bonus, but hey.

***

Model number: Militia Lancer

Unit type: Lancer

Using parts scavenged from destroyed alien machines, the Militia found a incredible ease in rebuilding them to use against the aliens. The damage taken to the parts lessens the effectiveness of the machine all around, however is still almost equal to the AL-01 in every area. The Core is built directly into the machine.

Melee: The pilot's hand to hand combat skills in action. I ran out of witty things to say about static attacks ages ago.

Energy Shot: A mirror placed almost randomly on each unit produced, used to produce a simple blast of energy.

Energy Sword: A mirror cylinder that focus's energy into the appearance of a blade.

Features

Pulse Energy Armor: A technology used by the aliens to protect themselves by emitting small pulses of energy along its frame. It discharges raw energy directly out of the armor plating to destroy most projectile attacks and to dull incoming energy, making the unit extremely hard to defeat with conventional means. Damage to the unit will have affected the protection offered, though.

***

Model number: Alien Core Zero-One(AC-01/LCX-93)

Unit type: Lancer Core

The most common alien unit was also the first seen, codenamed Alien Core/Lancer 01 by humans. It was, in fact, more common to see the cores acting as grunts with one or two lancers behind them. As such, they are the face of the aliens, Giving the appearance of a science fiction robot with a small view port and a pair of moving cameras above it.

(Note: Its a alien grunt unit. Do you expect a huge description from something like that? I'm sorry if I'm rubbing off a a smart alec, but STILL! ...Uh, please don't deactivate me?)

Weapons:

Spread Shot: A fast firing, burst of energy shot from the palms of the unit.

Energy Shot: A simple energy shot sent out from the knuckle cover of either hand.

Energy Sword: A small handheld mirror cylinder that sends out a focused line of energy that gives the appearance of a blade. Stored in a protective slot behind the head.

***

Model number: Alien Lancer Zero-One(AL-01/LFX-93)

Unit type: Lancer

As with its core, the Zero-One is the most common alien lancer, often times working in groups as large as a couple hundred. While they are able to move on their own, they are only able to use their missiles without a core, making the unit almost defenseless.

Weapons:

Energy Missiles: A full complement of small, energy powered missiles.

***

Model number: Alien Lancer Zero-One+Core Zero-One(AL-01+AC-01/LLX-93)

Unit type: Lancer

The fully powered AL-01 gains use of all its weapons, as well as activating its pulse energy armor and has a significant output increase, as well as the use of its hover module.

(Static unit=Static description. Sorry.)

Weapons:

Energy Missiles: A full complement of small, energy powered missiles.

Ram: Since the unit cannot fight with its hands in melee combat, it instead rams the enemy.

Melee: The core pilot has control over all movement, including attacks.

Energy Shot: A focused energy shot fired from the chest.

Energy Sword: A large mirror cylinder that focus's energy into the appearance of a blade.

Features:

Pulse Energy Armor: A technology used by the aliens to protect themselves by emitting small pulses of energy along its frame. It discharges raw energy directly out of the armor plating to destroy most projectile attacks and to dull incoming energy, making the unit extremely hard to defeat with conventional means.

Hover Transformation: The alien units are known to change shape and movement types, the AL-01 changes into a type of tank hovering above the ground. The speed increase of this mode is weighed down by losing much of its weapons, only able to use its missiles and ram the enemy.

***

Model number: Alien Lancer Zero-Two(AL-02/LTX-19)

Unit type: Lancer

A rare model known for it's ability to fly and it's ferocious fighting style. The AL-02 works in groups of three instead of the aliens typical mind set of swarming in battle, a highly dangerous mostly because of its intelligence, cunning, and speed on the ground. As a aircraft, however, the AL-02 is at a disadvantage, barely reaching speeds exceeding ninety miles per hour.

Weapons:

Energy Shot: A focused energy shot fired from the chest.

Electric Wires: Wires fired from the palms and charged with extremely high amounts of electricity.

Combined Energy Rifle[Cutter]: A combined handheld weapon that gives the appearance of a rifle, uses focused mirrors to control its expended energy's shape and range. One setting change the weapon into a type of bayonet.

Combined Energy Rifle[shot]: A combined handheld weapon that gives the appearance of a rifle, uses focused mirrors to control its expended energy's shape and range. Typically used as a variable range weapon.

Features:

Pulse Energy Armor: A technology used by the aliens to protect themselves by emitting small pulses of energy along its frame. It discharges raw energy directly out of the armor plating to destroy most projectile attacks and to dull incoming energy, making the unit extremely hard to defeat with conventional means.

Flight Transformation: The alien units are known to change shape and movement types, the AL-02 changes little in its form. Its limbs stiffen during flight and its head tips forward. Little else is noticeably changed in its shape.

Edit: Fixed the date of San Fransisco's first attack.

Edited by Master Kruz

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Militia UAV

Statistics:

HP: 1200, EN: 80, Agi: 250

IS: 4, Size: S, Move: F, Rank: 1

Weapons

[+] Firefox Missiles (PG)- 1600 damage, 10 rounds [+15%]

[F] Ram- 3200 damage [+30%]

Inherent Abilities:

1) Aircraft

3) Remote Control: This unit's dodge, countercut, and countershoot costs are equal to its summoner's dodge cost. You may choose any of the summoner's pilots to be the target of this ability.

2) Ram: When this attack is used, destroy this aircraft.

Purchasing Cost: 50 Credits

Militia Mobile Command Center

Statistics:

HP: 1800, EN: 80, Agi: 300

IS: 4, Size: M, Move: G, Rank: 3

Weapons

[+] Dual Mounted Machine Gun- 400 damage, 20 rounds [+40%]

[+] Firefox B2 Rockets (P)- 1600 damage, 10 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Countershoot: Dual Mounted Machine Gun

3) Summon: Militia UAV x 4. You must own all units that you summon.

4) Resupply

5) EWAC

Purchasing Cost: 80 Credits

Pilot Slots: 6

Militia Lancer

Statistics:

HP: 2600, EN: 120, Agi: 290

IS: 3, Size: M, Move: G, Rank: 2

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] Energy Shot (B)- 1200 damage, 5 EN/attack [+10%]

[F] Energy Sword (BM)- 1300 damage, 5 EN/attack [+20%]

Inherent Abilities:

1) Lancer

2) Countercut: Energy Sword

3) Countershoot: Energy Shot

4) Pulse Energy Armor (Armor) (800): Found in MechDev Lexicon.

Purchasing Cost: 110 Credits

AC-01 Alien Core Zero-One

Statistics:

HP: 900, EN: 50, Agi: 250

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[+] Spread Shot (BSF:5)- 300 damage/3 EN [+10%]

[+] Energy Shot (B)- 600 damage, 5 EN/attack [+10%]

[F] Energy Sword (BM)- 800 damage [+0%]

Inherent Abilities:

1) Lancer Core

2) Countercut: Energy Sword

3) Countershoot: Spread Shot, Energy Shot

Purchasing Cost: 50 Credits

AL-01 Alien Lancer Zero-One

Statistics:

HP: 1800, EN: 120, Agi: 290

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[+] Energy Missiles (PG)- 2000 damage, 15 rounds [+20%]

Inherent Abilities:

1) Lancer

Purchasing Cost: 60 Credits

AL-01+AC-01 Alien Lancer Zero-One+Core Zero-One

Statistics:

HP: 1800, EN: 140, Agi: 290

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Energy Shot (B)- 1300 damage, 5 EN/attack [+10%]

[F] Ram (M)- 1200 damage, Req: Hover Mode [+0%]

[F] Energy Sword (BM)- 800 damage [+0%]

[F] Energy Missiles (PG)- 2000 damage, 15 rounds [+20%]

Inherent Abilities:

1) Lancer

2) Countercut: Energy Sword

3) Countershoot: Energy Shot

4) Pulse Energy Armor (Armor) (800): Found in MechDev Lexicon.

5) Hover Mode (Transform): Agi -20 and Move H. Disable Melee, Energy Shot, and Energy Sword.

Purchasing Cost:

N/A. AC-01 Alien Core Zero-One and AL-01 Alien Lancer Zero-One must be in your inventory. This is a combined unit.

AL-02 Alien Lancer Zero-Two

Statistics:

HP: 2700, EN: 140, Agi: 290

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Energy Shot (B)- 1300 damage, 5 EN/attack [+10%]

[+] Electric Wires- 900 damage, Mobility Break, 8 EN/attack [+10%]

[F] Combined Energy Rifle [Cutter] (BM)- 1300 damage [+0%]

[+] Combined Energy Rifle [shot] (B)- 1500 damage, 10 rounds [+10%]

Inherent Abilities:

1) Lancer

2) Countercut: Combined Energy Rifle [Cutter]

3) Countershoot: Energy Shot, Combined Energy Rifle [shot]

4) Pulse Energy Armor (Armor) (800): Found in MechDev Lexicon.

5) Flight Mode (Transform): Agi -20 and Move F. Disable Melee, Electric Wires, and Combined Energy Rifle [Cutter].

Purchasing Cost: 120 Credits

Pulse Energy Armor (x)

Class: Armor

Description: N/A.

Ability: Automatically negate the first x damage in a single attack phase. Each time you are attacked for more then Pulse Energy Armor can negate, reduce the amount Pulse Energy Armor can negate by 100. When the amount negatable reaches 0, this ability is disabled.

---

Cost to be added: 225 (Lancer 2) + 158 x 2 (Lancer 1+Core 1, Mobile Command Center) + 105 x 3 (Core 1, Lancer 1, Milita Lancer) + 53 (UAV) = 909 Credits (Approved)

You should have been more descriptive in the writeup for these, it would have saved you and us a lot of confusion. You newset ones look a lot better.

Edited by Avitar

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Uh, wow, the aliens...They're kind of...Uh, weaker then I'd imagined. In fact, the Militia lancer, which has all its attacks based of them, has stronger attacks...

Date: Sep 23, 2007

Weapon/Ability in question: All the weapons on the AL-01+AC-01 except Melee, Ram, and the Energy Missiles

Issues with Weapon/Ability: Somewhat lacking in the damage area...

Possible Solution: Might increase the damage, using other Lancers as a kind of guideline.

Reasoning for Solution: In comparison to the units they are supposed to surpass or be close to equal with, they are...Lacking in the power area. Even the Cores have better attacks...

Date: Sep 23, 2007

Weapon/Ability in question: All the weapons on the AL-02 except Melee and Electric Wires

Issues with Weapon/Ability: Somewhat lacking in the damage area...Again.

Possible Solution: Eh, same as the above.

Reasoning for Solution: Again, above.

Sorry about this, its just...Uh, odd that they have the approximate max attack strength of a Core...Oh, and something else thats odd...Holy shit thats a lot of oddities...

Date: Sep 23, 2007

Weapon/Ability in question: AL-01 and offshoots size

Issues with Weapon/Ability: Size: S?

Possible Solution: Change it to M?

Reasoning for Solution: Its rather tall...

Date: Sep 23, 2007

Weapon/Ability in question: AL-01 HP

Issues with Weapon/Ability: HP is different from when combined with Core

Possible Solution: Fix it?

Reasoning for Solution: The Core doesn't give it armor, it gives it energy.

Date: Sep 23, 2007

Weapon/Ability in question: AL-02 Size

Issues with Weapon/Ability: Size: S?

Possible Solution: Change it to M?

Reasoning for Solution: Its rather tall...Like the other one.

Date: Sep 23, 2007

Weapon/Ability in question: Militia Lancer Movement

Issues with Weapon/Ability: Move: F?

Possible Solution: Change to Move: G

Reasoning for Solution: I really should put movement tags on these things...

Date: Sep 23, 2007

Weapon/Ability in question: Militia Mobile Command Center Movement

Issues with Weapon/Ability: Move: G/F?

Possible Solution: ...Uh...

Reasoning for Solution: ...A flying semi truck? I don't mean to be snarky, but damn.

Edited by Master Kruz

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Valius II: The War Continues

Prologue

Five years after the United Freedom Front won the UFF/Viranda war, the rebuilt Republic of Juri have spread across the Earth and its moon. The Delta Plan, started in the first year to make a fully operation space force, has stagnated, it's ships barely crewed. The regular Juri armed forces have also been lulled into complacency by the five years of peace, with no end in sight. Even the Valius, the symbol of the Juri's power and skill, is on its way to a museum.

It was during this time that a Viranda bomber detonated a nuclear weapon in the lower levels of Luna City, killing himself and millions of other people with the ancient weapon.

Only hours following the tragedy, the Viranda and Juri meet over the moons surface in battle. The Viranda win after only half an hour, the disorganized Juri forces swarmed over by their new Assault Frames. A lone shuttle, in transit to the now destroyed Luna City, is caught in the battle. Their only defense is the seven year old Valius

AF-1 Kai V-2 'Valius Re'

Series: Valius II : The War Continues(Original)

Unit Type: Assault Frame

After the events of the previous two years, the Juri rose back to power, however the next five years would yield no answer to the missing Viranda. To prepare for the day when they might return, the Juri kept their military well armed, leading to the Delta plan as well as the upgrade to the Valius model seen during the war. However the upgraded Valius never saw battle in its time, and after years of disuse, was finally shipped to a war museum on the moon.

It was during this time that a nuclear bomb, a weapon left by a ancient civilization, was detonated underneath the Luna city, signaling a return of the Viranda.

The Viranda swarmed over the Juri again with new Assault Frames, swarms of unmanned units made on Mars cut through the defense lines. The transport shuttle carrying the Valius was caught up in the attack. The shuttles pilot chooses to use the Valius to fight, and manages to fight off several enemies before they retreat. The shuttle pilot is now stranded, unable to return to Earth, she instead ventures to the moon, finding a supply center set up by the Viranda forces and guarded by automated AF's. The Valius is heavily damaged while fighting the guards, however wins the battle. After a few days, a Juri fleet reaches the moon to attack the Viranda, the shuttle pilot decides to go with them after making minor repairs to the Valius.

During this battle, the Valius suffers severe damage, uncontrollably flying into the Viranda attack ship and crashing into the bridge. The shuttle pilot survives, however is permanently crippled with the impact. A new Valius model was made later by Chairman Lumaris Pleskin, and disappeared with him in the Britova incident.

Weapons, Abilities, and Design Features:

Weapon Mounting Shield: [Feature] While the original version required it, the machine cannon remains under the shield along with a chain cutter, freeing space for other weapons.

20mm Assault Machine Cannons: A pair of fire linked rotary cannons placed on either side of the cockpit in the upper torso.

Punch: A rather obvious weapon of the Assault Frame is its fists. In older models, they lacked fingers entirely and were nothing more then knuckles to use against armor. Newer models have replaced the often called 'knuckle bomb' with a more sensible hand, as well as a more effective knuckle shield for melee combat that has proven to be a extremely popular move by veteran pilots.

Chain Cutter: A single chain cutter placed between the shield and the machine cannon, moved to free space for more weapons.

Mounted Hi-powered Machine Cannon: A slightly modified version of the common hand held machine cannon, see shield details for more information.

Clip Grenades: While the upgrades were being made, a new idea was made. By getting rid of one chain cutter and moving the other to the shield, a pair of fragmentation grenades replaced them in the wrist launchers.

Telescoping Laser Rifles: A new laser rifle was made for the Delta plan, using telescoping mirrors to extend the range and power. A customized version was made for the Valius, a pair of these rifles were attached to the hard points on its hips for use separately and linked, as seen below.

Mounted Rail Cannon: The Valius retains its rail cannon, placed on left arm hardpoint the counter balance the shield.

Dual Linked Laser Rifle: Using the telescoping technology on the laser rifles, the pair could be combined into a single rifle, boosting the focus, and hence, damage and range.

Build:

Barget R Armor: A offshoot of Barget armor, meaning Barget Refined armor, is the metal used by the Juri, weighing significantly less and giving almost the same protection. (Again, not much. Pretty much a lighter Barget, and what the UFFAF units are made of. So, yeah, RP thing.)

Height: 36 feet tall

Weight: 1.4 tonnes

Seating: 1 Pilot in standard cockpit, placed directly under head/in upper body region

Terrain Restrictions: None.

-----

UFFAF-1Δ 'Delta Plan 1'

Series: Valius II : The War Continues(Original)

Unit Type: Assault Frame

After the events of the previous two years, the Juri rose back to power, however the next five years would yield no answer to the missing Viranda. To prepare for the day when they might return, the Juri kept their military well armed, leading to the Delta plan. The Delta plan was a rearmament of existing models for front line duty, as well as the creation of several models of ships.

The first AF to receive the Delta Plan upgrade was the UFFAF-1, increasing the units performance expediently. The unit remained a all range that made up the mass of the Delta Plan, with eight UFFAF-1 for every other model in the Delta Plan. At first, the units were rarely seen away from the Odyssey, however after the ship lost much of its complement, the Delta Plan models were scattered across Juri territory.

The main differences for the model is the reworking of the right arm, the strengthening of the frame, several extra layers of armor, and the inclusion of several vernier thrusters to increase its speed in space to counter act the extra weight and a general increase of speed.

Weapons, Abilities, and Design Features:

Extra Thrusters: [Feature] Several thrusters counter act the increase of weight in space, however do little in gravity.

20mm Assault Machine Cannons: A pair of fire linked rotary cannons placed on either side of the cockpit in the upper torso.

Punch: A rather obvious weapon of the Assault Frame is its fists. In older models, they lacked fingers entirely and were nothing more then knuckles to use against armor. Newer models have replaced the often called 'knuckle bomb' with a more sensible hand, as well as a more effective knuckle shield for melee combat that has proven to be a extremely popular move by veteran pilots.

Chain Cutter: On the inside of the left wrist is a motor powered armor cutter, essentially working as a more powerful knife, however the mechanics behind it is far more complex then a normal knife.

Hand Held Hi-powered Machine Cannon: Another retained weapon of the generation, the machine cannons remained in use many years after its invention.

JAFMM-12 Micro Missile: The right wrist had its original chain cutter removed along with much of the old underarm assembly, instead replaced with a micro missile launcher, although there was only enough room for a limited supply of missiles.

Hand Held Rail Cannon: The model retains its original rail cannon, with no new designs available to upgrade it with.

Telescoping Laser Rifles: A new laser rifle was made for the Delta plan, using telescoping technology to extend the range and power. Attached to a movable arm on its back when not in use.

All-Out Attack: Using all its ranged weapons, the UFFAF-1 is able to blanket a area in weapons fire.

Combo attack - Delta Assault First Form: Working much like the Panzer Assault, the attack was adapted by the Delta Plan pilots in four different forms. The first form is a straight adaption of the Panzer, a three unit squad of the UFFAF-1 would work together by two of the units attacking the enemy unit from a distance while another moved in with a chain cutter.

Combo attack - Delta Assault Second Form: The second adaption of the Panzer Assault was a inversion of the first, requiring two UFFAF-1's and a UFFAF-2. The UFFAF-2 would attack from a distance with its entire repertoire while the pair of other units would close in and attack the enemy in close range.

Combo attack - Delta Assault Third Form: The third adaption of the Panzer Assault functions much like the first, however using the hulking UFFAF-3 in its close range assault, using its pair of flash cannons to attack the enemy.

Combo attack - Delta Assault True: The fourth and final adaption of the Panzer Assault functions slightly different from the others, using one of each of the Delta plan units. The UFFAF-2 would provide long range attacks while the other two would close in and attack, the UFFAF-1 first followed by the UFFAF-3.

Build:

Barget R Armor: A offshoot of Barget armor, meaning Barget Refined armor, is the metal used by the Juri, weighing significantly less and giving about the same protection.

Height: 30 feet tall

Weight: 2.4 tonnes/w armor, .8 tonnes frame only

Seating: 1 Pilot in standard cockpit, placed directly under head/in upper body region

Terrain Restrictions: None.

-----

UFFAF-2Δ 'Delta Plan 2'

Series: Valius II : The War Continues(Original)

Unit Type: Assault Frame

After the events of the previous two years, the Juri rose back to power, however over the next five years would yield no answer to the missing Viranda. To prepare for the day when they might return, the Juri kept their military well armed, leading to the Delta plan. The Delta plan was a rearmament of existing models for front line duty, as well as the creation of several models of ships.

After several months of the UFFAF-1's dominance of the Delta Plan program, the UFFAF-2 was also redesigned for the program. The amount of work necessary to make the new design from the old model, however, kept the UFFAF-2 in limited production in comparison to the UFFAF-1. The few hundred that were made were exceptional, the firepower of the new model even greater then the original.

The major difference in the new design was the loss of the pair of Magnetically Accelerated Cannons, reducing the weight by half a ton and allowing more armor to be installed with the normal Delta Plan plating and thrusters.

Weapons, Abilities, and Design Features:

Extra Thrusters: [Feature] Several thrusters counter act the increase of weight in space, however do little in gravity.

20mm Assault Machine Cannons: A pair of fire linked rotary cannons placed on either side of the cockpit in the upper torso.

Punch: A rather obvious weapon of the Assault Frame is its fists. In older models, they lacked fingers entirely and were nothing more then knuckles to use against armor. Newer models have replaced the often called 'knuckle bomb' with a more sensible hand, as well as a more effective knuckle shield for melee combat that has proven to be a extremely popular move by veteran pilots.

Chain Cutter: On the inside of the wrists are a pair of motor powered armor cutters, essentially working as a more powerful knife, however the mechanics behind it is far more complex then a normal knife.

Hand Held Hi-powered Machine Cannon: Another weapon commonly seen on AF's, the machine cannon is deadly in any situation when aimed accurately.

JAFMM-12 Micro Missiles: Instead of the hidden underarm compartment used in the UFFAF-1's redesign, the four missile launchers were placed on the unit, two attached under the arms and another two on the thighs.

Dual 73mm Telescoping Lasers: The pair of overhanging cannons of the original were replaced with long range lasers, getting rid of almost a quarter of a ton of large bore ammo in favor of the stronger lasers, though draining on the units batteries.

All-Out Attack: Using all its ranged weapons, the UFFAF-2 is able to blanket a area in weapons fire.

Combo attack - Delta Assault Second Form: The second adaption of the Panzer Assault was a inversion of the first, requiring two UFFAF-1's and a UFFAF-2. The UFFAF-2 would attack from a distance with its entire repertoire while the pair of other units would close in and attack the enemy in close range.

Combo attack - Delta Assault True: The fourth and final adaption of the Panzer Assault functions slightly different from the others, using one of each of the Delta plan units. The UFFAF-2 would provide long range attacks while the other two would close in and attack, the UFFAF-1 first followed by the UFFAF-3.

Build:

Barget R Armor: A offshoot of Barget armor, meaning Barget Refined armor, is the metal used by the Juri, weighing significantly less and giving about the same protection.

Height: 32 feet tall

Weight: 2.6 tonnes/w armor, 1.1 ton frame only

Seating: 1 Pilot in standard cockpit, placed directly under head/in upper body region

Terrain Restrictions: None.

-----

UFFAF-3Δ 'Delta Plan 3'

Series: Valius II : The War Continues(Original)

Unit Type: Assault Frame

After the events of the previous two years, the Juri rose back to power, however over the next five years would yield no answer to the missing Viranda. To prepare for the day when they might return, the Juri kept their military well armed, leading to the Delta plan. The Delta plan was a rearmament of existing models for front line duty, as well as the creation of several models of ships.

The final Delta Plan model to go into production was the UFFAF-3, however the changes put to it were rather small in comparison. Beyond the Delta Plan armor upgrade and a few replaced weapons, the model did little else to make it different from the original.

Weapons, Abilities, and Design Features:

Extra Thrusters: [Feature] Several thrusters counter act the increase of weight in space, however do little in gravity.

30mm Assault Machine Cannons: A pair of fire linked rotary cannons placed on either side of the cockpit in the upper torso. Although seen as little more then a weapon used to pick off smaller targets not worth the trouble of using melee combat or heavier weapons against, it can still put a major dent into another AF when used properly.

Punch: A rather obvious weapon of the Assault Frame is its fists. In older models, they lacked fingers entirely and were nothing more then knuckles to use against armor. Newer models have replaced the often called 'knuckle bomb' with a more sensible hand, as well as a more effective knuckle shield for melee combat that has proven to be a extremely popular move by veteran pilots.

Dual Hip Mounted Flash Cannons: A pair of high impact cannons that takes its name from the muzzle flash.

Laser Edge: Being the latest Assault Frame in production, the UFFAF-3 was blessed with the latest weapons. In this case, the handle of a sword was converted into a laser projecting mirror, a mirror near the tip recycles the charge and loops it back, also preventing it from bleeding out into a long range weapon without being too weak as a short range weapon. Most of the blade is solid, with only the edge charged.

Telescoping Giant Laser Rifle: A new laser rifle was made for the Delta plan, using telescoping technolgy to extend the range and power. A customized version was made for the UFFAF-3, twice the size and almost twice the focusing mirrors as the normal rifle.

Hand Operated 70mm Rail Cannon: The machine retains its Rail Cannon.

All-Out Attack: Using all its ranged weapons, the UFFAF-3 is able to blanket a area in weapons fire.

Combo attack - Delta Assault Third Form: The third adaption of the Panzer Assault functions much like the first, however using the hulking UFFAF-3 in its close range assault, using its pair of flash cannons to attack the enemy.

Combo attack - Delta Assault True: The fourth and final adaption of the Panzer Assault functions slightly different from the others, using one of each of the Delta plan units. The UFFAF-2 would provide long range attacks while the other two would close in and attack, the UFFAF-1 first followed by the UFFAF-3.

Build:

Barget R Armor: A offshoot of Barget armor, meaning Barget Refined armor, is the metal used by the Juri, weighing significantly less and giving about the same protection.

Height: 84 feet tall

Weight: 5.3 tonnes

Seating: 1 Pilot in standard cockpit, placed directly under head/in upper body region

Terrain Restrictions: None.

-----

Shuttle Plan-30

Series: Valius II : The War Continues(Original)

Unit Type: Mothership

Made by the Viranda late in the UFF conflict, the Plan-30 saw only minimal production as a almost defenseless machine in a period where extra orbital craft were being attacked from extreme range, however the Juri would later mass produce the model without fear of attack. The Plan-30 would be almost useless against the Viranda as they returned in force from Mars, the faster and more heavily armed ships of their fleet making the shuttle a joke in comparison.

Weapons, Abilities, and Design Features:

50mm Rotary Machine Cannon Turret: The ships only weapon is a small auto tracking rotating machine cannon on top of the craft. Most pilots describe the weapon as a waste of resources, the computers auto tracking simply useless against the fast moving combat of space, however does free up the pilots hands to pilot the craft in the Juri version.

Build:

Barget Armor: Barget plating is the most common form of armor in current use, made by the Viranda during the first war with the Juri. The metal is easy to find, however is next to useless versus almost anything, forcing the installation of more armor and forcing more weight onto the design. (Uh, before you do anything, this is just RPing. The armor is what most everything else (Viranda) is made of and wouldn't really give a bonus.)

Height: 97 feet long, 55 feet tall, 40 feet wide

Weight: 47.2 tonnes/Dry weight

Accommodation: 1 Crew (2 in early models), 20 Passengers, 4 Regulation Sized Assault Frames with extra seating + quarters for pilots

Terrain Restrictions: Space only, as the craft is unable to lift itself in gravity without a booster.

-----

UFFC2-Δ Delta Plan Dual Purpose Super Cruiser/Carrier 'Odyssey'

Series: Valius II : The War Continues(Original)

Unit Type: Battleship/Mothership

After the events of the previous two years, the Juri rose back to power, however over the next five years would yield no answer to the missing Viranda. To prepare for the day when they might return, the Juri kept their military well armed, leading to the Delta plan. The Delta plan was a rearmament of existing models for front line duty, as well as the creation of several models of ships.

Of these ships, the flagship Odyssey was the only ship of its make for many years, due to both its high construction and maintenance cost and its required crew of over nine thousand. It was also unique for being built as three separable parts, the engine and hanger making the central core, with a second hangar in another and the living quarters and command deck filling the last section. Carrying hundreds of Assault frames and support ships at any given time, the heavily armed and armored ship saw little usage after three years of waiting and eventually stripped of most of its live ammunition and most working craft then sent to Earths orbit to serve as a figure head, even allowing tours to go through the ship.

When the Viranda returned, the ship was rearmed in only a few days, however still lacked many of its assault frames and other craft, and was sent back to battle undermanned in hopes to rescue any survivors on the moon. As such, the Odyssey was placed in the rear of the fleet while smaller cruisers attempted to fight back the Viranda. The Odyssey was one of the few ships to retreat when the unmanned forces swarmed over them. After being integrated into the impromptu fleet of civilian shuttles and newly armed ships sent from Earth, the Odyssey returned to battle with close to half its complement and a full staff, placed at the head of the fleet. It only received minor damage before the Viranda ship is destroyed, leaving most of the enemy unable to continue battle.

The Odyssey later served as Chairmen Lumaris Pleskins flagship to the peace talks at the Britova asteroid, and disappeared along with the fleet soon afterward.

After the Britova incident, Pleskin used the ghost fleet to attack Mars, destroying the Viranda colonies without mercy and then returning to the moon, where the Odyssey and its fleet lay hidden until a lone pilot stumbles upon them, escaping into the rubble of the luna city.

After the outcome of the battle there, the fleet is reintegrated into the Juri armed forces where it continued service for another twenty years before being decommissioned and scraped.

Weapons, Abilities, and Design Features:

50mm Anti Air Rotary Machine Cannon Turrets: Spotted all around the ship are dozens of rotary turrets individually manned from a control center built under the bridge.

Mirrored Laser Cannons: Three mirror arms were placed on the ship, two on the command module and another on the bottom of the second hangar. Using the flexible mirror arms gave the ship greater arcs of fire however also leave the only way of aiming the weapons exposed.

'Firebird' Cluster Missiles: A pair of small radar guided cluster missile launchers on the front and rear of the ship to counter assault frames and smaller craft.

Anti-Battleship Laser Cannon: Hidden by the second hangar is the largest focusing mirror of its day. By sliding the section down and out of the way, the laser is able to remain hidden from damage.

Build:

Barget R Armor: A offshoot of Barget armor, meaning Barget Refined armor, is the metal used by the Juri, weighing significantly less and giving about the same protection.

Height: 1,940 feet long, 878 feet tall, 700 feet wide

Weight: 18,484.8 tonnes/Dry weight

Accommodation: 9,000+ Crew, 200+ Assault Frames and support craft

Terrain Restrictions: Space only, as the craft is would tear apart from the stress of gravity.

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These will be statted after I fix the ones above it. Should be ready by tomorrow evening.

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AF-1 Kai V-2 'Valius Re'

Statistics:

HP: 3500, EN: 190, Agi: 270

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] 20mm Assault Machine Cannons- 600 damage, 20 rounds [+40%]

[F] Punch (M)- 600 damage [+0%]

[F] Chain Cutter (M)- 1000 damage, Armor Pierce [+0%]

[+] Mounted Hi-Powered Machine Cannon (F:3)- 1000 damage, 20 rounds [+10%]

[+] Telescoping Laser Rifle (BSF:2)- 2000 damage, 8 EN/shot [+20%]

[+] Mounted Rail Cannon- 3400 damage, 6 rounds [+20%]

[+] Clip Grenades (S)- 3000 damage, 2 rounds [+10%

[+] Dual Linked Laser Rifle (BS)- 4000 damage, 20 EN/attack [+30%]

Inherent Abilities:

1) Assault Frame

2) Shield: Mounted Hi-powered Machine Cannon, Chain Cutter

3) Countercut: Chain Cutter

4) Countershoot: 20mm Assault Machine Cannons, Mounted Hi-Powered Machine Cannon, Telescoping Laser Rifle, Mounted Rail Cannon

Evolution Cost: 3 (AF-1 Kai V 'Valius')

---

UFFAF-1Δ 'Delta Plan 1'

Statistics:

HP: 3100, EN: 160, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] JAFMM-12 Micro Missile (PGSF:4)- 500 damage, 12 rounds [+20%]

[+] 20mm Assault Machine Cannons- 550 damage, 20 rounds [+40%]

[F] Punch (M)- 600 damage [+0%]

[F] Chain Cutter (M)- 800 damage, Armor Pierce [+0%]

[+] Hand Held Hi-Powered Machine Cannon (F:3)- 800 damage, 20 rounds [+10%]

[+] Telescoping Laser Rifle (B)- 1800 damage, 6 EN/attack [+25%]

[+] Hand Held Rail Cannon- 3000 damage, 6 rounds [+20%]

[+] All-Out Attack (S)- 4000 damage, 1 round [+35%]

Combo Attacks:

[H] Delta Assault First Form- 2000 damage & 800 damage, Armor Pierce, 15 EN/attack [+40%]

[H] Delta Assault Second Form:- 800 damage, Armor Pierce x2 + 3000 damage, 20 EN/attack [+40%]

[H] Delta Assault Third Form- (B) 2500 damage & 2000 damage, 20 EN/attack [+40%]

[H] Delta Assault True- 800 damage, Armor Pierce + (B) 2500 damage + 1600 damage, 25 EN/attack [+40%]

Inherent Abilities:

1) Assault Frame

2) Countercut: Chain Cutter

3) Countershoot: 20mm Assault Machine Cannons, Hand Held Hi-Powered Machine Cannon, Telescoping Laser Rifle, Hand Held Rail Cannon

4) Agility is 230 in Space terrains.

5) Delta Assault First Formt: Requires two allied UFFAF-1Δ 'Delta Plan 1' to execute.

6) Delta Assault Second Form: Requires an allied UFFAF-1Δ 'Delta Plan 1' and an allied UFFAF-2Δ 'Delta Plan 2' to execute.

7) Delta Assault Third Form: Requires an allied UFFAF-1Δ 'Delta Plan 1' and UFFAF-3Δ 'Delta Plan 3' to execute.

8) Delta Assault True: Requires an allied UFFAF-2Δ 'Delta Plan 2' and UFFAF-3Δ 'Delta Plan 3' to execute.

Evolution Cost: 3 (UFFAF-1)

---

UFFAF-2Δ 'Delta Plan 2'

Statistics:

HP: 3200, EN: 150, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] JAFMM-12 Micro Missile (PGSF:4)- 500 damage, 12 rounds [+20%]

[+] 20mm Assault Machine Cannons- 550 damage, 20 rounds [+40%]

[F] Punch (M)- 600 damage [+0%]

[F] Chain Cutter (M)- 800 damage, Armor Pierce [+0%]

[+] Hand Held Hi-Powered Machine Cannon (F:3)- 800 damage, 20 rounds [+10%]

[+] Dual 73mm Telescoping Lasers (BSX:2)- 2000 damage, 10 EN/shot [+20%]

[+] All-Out Attack (S)- 4500 damage, 1 round [+35%]

Combo Attacks:

[H] Delta Assault Second Form:- 800 damage, Armor Pierce x2 + 3000 damage, 20 EN/attack [+40%]

[H] Delta Assault True- 800 damage, Armor Pierce + (B) 2500 damage + 1600 damage, 25 EN/attack [+40%]

Inherent Abilities:

1) Assault Frame

2) Countercut: Chain Cutter

3) Countershoot: 20mm Assault Machine Cannons, Hand Held Hi-Powered Machine Cannon, Dual 73mm Telescoping Lasers

4) Agility is 240 in Space terrains.

5) Delta Assault Second Form: Requires two allied UFFAF-1Δ 'Delta Plan 1' to execute..

6) Delta Assault True: Requires an allied UFFAF-1Δ 'Delta Plan 1' and UFFAF-3Δ 'Delta Plan 3' to execute.

Evolution Cost: 3 (UFFAF-2)

---

UFFAF-3Δ 'Delta Plan 3'

Statistics:

HP: 3700, EN: 160, Agi: 320

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] 30mm Assault Machine Cannons- 700 damage, 20 rounds [+40%]

[F] Punch (M)- 700 damage [+0%]

[+] Dual Hip Mounted Flash Cannons (X:2)- 1200 damage, 12 rounds [+10%]

[F] Laser Edge (BM)- 1800 damage [+0%]

[+] Telescoping Giant Laser Rifle (B)- 3600 damage, 14 EN [+30%]

[+] Hand Operated 70mm Rail Cannon- 2600 damage, 10 rounds [+20%]

[+] All-Out Attack (S)- 5000 damage, 1 round [+35%]

Combo Attacks:

[H] Delta Assault Third Form- (B) 2500 damage & 2000 damage, 20 EN/attack [+40%]

[H] Delta Assault True- 800 damage, Armor Pierce + (B) 2500 damage + 1600 damage, 25 EN/attack [+40%]

Inherent Abilities:

1) Assault Frame

2) Countercut: Laser Edge

3) Countershoot: 30mm Assault Machine Cannons, Dual Hip Mounted Flash Cannons, Telescoping Giant Laser Rifle, Hand Operated 70mm Rail Cannon

4) Agility is 290 in Space terrains.

5) Delta Assault Third Form: Requires two allied UFFAF-1Δ 'Delta Plan 1' to execute.

6) Delta Assault True: Requires an allied UFFAF-2Δ 'Delta Plan 2' and UFFAF-1Δ 'Delta Plan 1' to execute.

Evolution Cost: 3 (UFFAF-3)

---

Shuttle Plan-30

Statistics:

HP: 5000, EN: 150, Agi: 400

IS: 4, Move: F, Size: L, Rank: 3

Weapons:

[+] 50mm Rotary Machine Cannon Turret (F:4)- 400 damage, 50 rounds [+10%]

Inherent Abilities:

1) Mothership

2) Countershoot: 50mm Rotary Machine Cannon Turret

4) Shuttle Plan-30 can only be used in space.

Purchasing Cost: 270 Credits

Pilot Slots: 2

---

UFFC2-Δ Delta Plan Dual Purpose Super Cruiser/Carrier Odyssey

Statistics:

HP: 12000, EN: 400, Agi: 560

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] 50mm Anti Air Rotary Machine Cannon Turrets- 800 damage, 20 rounds [+40%]

[+] 'Firebird' Cluster Missiles (PGSF:8)- 300 damage, 30 rounds [+25%]

[+] Mirrored Laser Cannons (BS)- 3200 damage, 20 rounds [+20%]

[+] Anti-Battleship Laser Cannon (BS)- 6000 damage, 40 EN/attack [+30%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 50mm Anti Air Rotary Machine Cannon Turrets

3) UFFC2-Δ Delta Plan Dual Purpose Super Cruiser/Carrier Odyssey can only be used in space.

Purchasing Cost: 700 Credits

Pilot Slots: OVER NINE THOUSAND!!!!!!!! Max

---

Cost to be Added: 800 (Odyssey) + 263 Credits x4 (Valius & Delta Plans) + 158 Credits (Shuttle) = 2010 Credits Approved by The Sack.

Edited by BerlapSack

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Thank you, Avi! Just a few issues to bring up, mostly minor.

Modification Form

Date: 01/12/08

Weapon/Ability in question: UFFAF-1Δ 'Delta Plan 1' can countershoot with a weapon it no longer has.

Issues with Weapon/Ability: It doesn't have a plain Hand Held Laser Rifle anymore.

Possible Solution: Remove Hand Held Laser Rifle from CS list.

Reasoning for Solution: See Issues with Weapon/Ability.

Date: 01/12/08

Weapon/Ability in question: UFFAF-1Δ 'Delta Plan 1' missing Hand Held Hi-Powered Machine Cannon.

Issues with Weapon/Ability: Uh, I don't want to say something snarky so I'll keep quite here.

Possible Solution: Add Hand Held Hi-Powered Machine Cannon or give reasoning.

Reasoning for Solution: Mentioned in original writeup, so would like to know if it was removed for a reason.

Date: 01/12/08

Weapon/Ability in question: AF-1 Kai V-2 'Valius Re' missing Clip Grenades.

Issues with Weapon/Ability: Missing.

Possible Solution: Add Clip Grenades or give reasoning.

Reasoning for Solution: Mentioned in original writeup, so would like to know if it was removed for a reason.

Date: 01/12/08

Weapon/Ability in question: UFFAF-3Δ 'Delta Plan 3' name.

Issues with Weapon/Ability: Slight identity issue.

Possible Solution: Fix name.

Reasoning for Solution: No longer just plain UFFAF-3.

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Yes, good idea. Saying snarky things will just make me delay this even longer.

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Alright, I think that's everything. It looks like some of the stats from when I was statting it earlier got mixed in with the post. See if that looks alright.

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(After the previous accident, my next submission is finally up while I wait for Valius to be approved. And yes, there are mecha in the series, I just haven't gotten to them yet.)

Gradius Great Civil War

Strategy Video Game

Gradius Alliance: In the after shock of Earths destruction, the many colonies scattered across the galaxy were given independence while another government was made on a new capital. Mars was chosen by a large majority of the independent systems for a union of the separate worlds, however at the same time many world wanted to maintain the freedom they've had during the period after Earth's destruction. Instead, the majority agreed to instead hold court as separate worlds, making Mars the only true planet of the Gradius military, instead the Gradius Alliance refers to the separate worlds within the alliance, all with their own choice of government to rule their territories. At the same time, the Gradius military collects from all worlds, the prior agreement for independence being that seventy-five percent of all military recruits are sent to Sol to serve the Gradius Alliance as a whole before returning to their home planet for duty there, so that the military manpower of the combined systems would remain to crush any attempts at war by upstart systems or the Bacterions.

"Cast Off" Terraforming: A method of terraforming that reached its peak in the early 41st century, humans in cryogenics were sent out of the solar system to terraform far off planets and return to Earth one day, however the jump gate's were discovered before any of them could return.

Bacterions: A colony of cast offs that failed in their mission, they resorted to gene manipulation to survive in the inhospitable system they landed on. Over time, the colonists changed more and more before contact from Earth returned the Bacterions to the rest of the universe. Soon, however, the Bacterions turn away into isolation, many of them feeling that humanity is below them. Hundreds of years later, the Bacterions return with their biological technology, a few days later the First Bacterion War began. After the war, the two powers settled into a awkward peace until the Bacterions once again launched an attack across the border, igniting a new war.

First Bacterion War: After the period of reclusion, the Bacterions planned a highly effective war to take place against humanity. By drawing much of the Human forces away with small decoy fleets, the Bacterions used their main fleet to surprise attack Earth. In the battle, the first Star Cannon was used, rather the first dozen, to destroy the human homeworld entirely after several strikes while the human fleets desperately returned to Sol. The Bacterions accomplish their main goal, however the Star Cannons are destroyed before their wrath could be turned on the rest of the solar system. The Bacterion fleet, cut off by millions of battleships, is destroyed as martyrs to the Bacterion cause. The war ends after the Human forces counterattack swiftly, taking back several of the worlds occupied by the Bacterion forces with atomics, ending in the Galios Treaty restricting the use of nuclear weapons on planets and ending the war during a standoff between the main forces of both sides. The Bacterions are able to keep the planets they occupied while the humans lick their wounds.

Time Manipulation: A power that the Bacterions use in their Core's, time manipulation can achieve various effects, the most prominent is the Time ship lines of the Gradius and the Bacterion Core's.

Core Ship: A Bacterion invention, the tough living ships gain battlefield supremacy from their regenerative properties, something that was barely noticeable in the First Bacterion War. Ships made after the defeat of Hydra and peace treaty use a small manipulation of time to speed up the ships regenerative functions, healing their biological components faster then before and even adding resistance to weapons fire as the biological components heal even while a attack is still damaging the body. The downside is that when the core is ruptured, the ship itself is removed from time and space, creating a small paradox that fills the space it once occupied with a implosion equal to the craft itself.

Notable Systems:

Sol: Home of Gradius itself, the cradle of mankind is still the center of it although Earth itself was destroyed during the first Bacterion War, making the terraformed Mars, now Gradius, the third planet in the solar system and the capital of the Gradius Alliance.

[battles Fought In Sol System]

First Plight Of Humanity: (7378 AD) The famous three day battle between the Bacterion Empire and humanity, the plight refers to the destruction of Earth just before the battle started and was later expanded to include the ensuring battle.

First Gradius Assault: (7384 AD) During the Second Bacterion War, the Bacterions once again attempted to destroy the capital of humanity, however were successfully repelled by a single Vic Viper wing led by Dan Berky.

Second Gradius Assault: (7385) A later attack in the calmer period of the Second Bacterion War reignited the war when the Bacterions used nuclear weapons on Gradius itself after their Star Cannons were intercepted, although only a few of the missiles made contact with their targets. The attack ended any attempt by the Gradius to prevent civilian causalities on the Bacterion side.

Lotus: One of the frontier systems, Lotus is home of one of the few planets that have a single government instead of being independent. It is also famous for being far, far behind technologically then the rest of the galaxy, the original terraformers were criminals under the watch of a single military unit, the end result a uprising that ended with the military unit fleeing to one of five planets in the solar system, leaving the criminal colony to forge for itself and in the end becoming better for it. They were discovered during the First Bacterion war during a age reminiscent of Earth's Victorian age England. Afterwards, during the choatic period in which they were discovered, the Lotus laid claim to the other four planets in the solar system. While they have advanced greatly, their life style remains uniquely unchanged for now.

The military units remains were found on the third planet, proof emerging that they died in a crash.

[battles Fought In Lotus System]

Occupation: (7384 AD) During the Second Bacterion War, Lotus was one of the first system caught in the expanding web of Bacterion Core fleets, occuping the planets and strip mining it using the natives as slaves. Prince Lotus, system lord, fled the system with the help of a Gradius Star Cannon.

Ven Crusades: (7385) Dutch Ven, Prince of the planet of the same name, made Lotus one of his first targets for liberation after fighting along side the Lord British and its pilot, Prince Lotus. The battle was prolonged when the Bacterion used conscripts to repel the initial assault. While normally another Bacterion fleet would jump into the system, a Gradius assault happened to stop anyone from coming to their aid. Instead, the conscripted pilots turned on their masters, aiding Ven in his liberation of their home. The system was used as a major port while launching attacks on Bacterion systems after its liberation.

F-500 Vic Viper

Unit Type: Space Destroyer

Unit type: mass production space destroyer

Manufacturer: Gradius Fleet Technologies

First deployment: 7384 AD

Empty mass: 10050 kg

Maximum atmospheric takeoff mass: 60000 kg

Powerplant type: Compact fusion reactor

Powerplant output: Unknown

Armament:

All Types: Wayland PDO-6000 wire attached firing options x 2

Type A (Wayland PKBS-90 gatling gun x 1; Melfer/Shinsen ERB-2020 laser cannon x 2; Berkly Institute AST-10 nuclear missiles x 2)

Type B (Wayland PEMS-22 laser gun x 1; Berkly Institute EWL-9000 wave laser x 2; Berkly Institute SSJM-X-01 rockets x 4)

Fixed equipment: Berkly Institute OPJG/SS-1000D portable jump gate stabilizer

Optional equipment:

Module A (Berkly Institute EPS-1000 expanding light particle shield generator x 2)

Module B (Wayland PDO-6000 wire attached firing options x 2)

Module C (Melfer/Shinsen DEPS-37 directional light particle shield generator x 2)

Crew: 1 pilot

Pilot: Prince Dutch Ven, Prince Lotus, Dan Berkly

Wingspan: 16.87 meters

Overall length: 20.96 meters

Overall height: 4.47 meters

Standard atmospheric cruising speed at 10000-18000 meters: Unknown

Maximum atmospheric cruising speed at 10000-22000 meters: Mach 7.1

Maximum atmospheric cruising speed at 30000+ meters: Mach 21+

Atmospheric ceiling: unlimited (capable of launching into satellite orbit over Gradius-class planet)

Maximum rate of climb at S/L: 60000 meters/minute

Minimum time from S/L to satellite orbit (over Planet Gradius): 34 seconds

Atmospheric combat action radius: nearly unlimited

G-limits: +55 G/-20 G

The first Space Destroyer, the F-500 was made to serve in droves with fleet support. Initially made during the first few months of the civil war just after the alliance between the Bacterion Empire and the separate states of the Gradius Alliance crumbled after centuries of a tense peace. The Bacterion Empire starts the war by attacking the border world of Lotus, the fleeing Prince using a Star Cannon to escape his pursuers and flee his now occupied world. The early battles are decided in mere minutes as fleets across the galaxy rush to face the invading forces, and soon the Gradius become aware of the losing battle against the Bacterion Core Ships. To give their forces a fighting chance, the F-500 is produced as a hybrid fighter/destroyer with a interchangeable weapons pallet, its ability to easily adapt to different roles is a prime factor in Gradius's continued war against the Bacterion. Several notable pilots use the F-500 model during different major battles against the Bacterion forces. The Prince of Ven, Dutch, used Vic Viper during the defense of his homeworld, fending off hundreds of Bacterion drones and helping eliminate the enemy ship elements. Prince Lotus would use a specially colored red Vic Viper he called Lord British before having his own custom craft made, and used the machine in the unexpected battle of Kriela, destroying the Bacterion biological forces at its source. Dan Berky, grandson to famed scientist Tina Berky, used a Vic Viper in defense of Gradius itself after several fleets bypass the picket lines by surprise.

The F-500 was aimed towards space combat when it was initially made, since it was thought that the Gradius Air Force would be able to get a foot hold on occupied worlds, however Bacterion anti-aircraft weapons destroyed several air fleets before being able to launch from slower reentry craft, forcing F-500 wings to be deployed first to clear the air space of enemy weapons fire. The atmosphere often interrupted with the Options magnetic guidance, warping its attacks in accordance to the planets magnetic field, although this has often not mattered as even stray fire will often hit Bacterion drone swarms. It also faced restrictions on its nuclear weapons until the Galios Treaty was broken by the Bacterion's during their second assault on Gradius.

Weapons, Abilities, and Design Features:

Interchangeable Pallet: [Feature] The reason why the Vic Viper has lasted so long is the ability to change its role with a simple swap of prebuilt weapon suites, normally one anti-fighter weapon, one heavy laser, and one explosive rocket weapon, plus a defensive shield of some kind.

Light Particle Shield: [Feature] The Berkly Institute created the shield to offer maximum coverage while deflecting most smaller weapons. The shield is more reliant on the ships curved surfaces to dissipate weapons fire, the magnetic field shifting laser fire across the surface and hopefully into space where it can dissipate harmlessly. Has a poor record with kinetic weapons, like that found on most Bacterion drones.

Directed Light Particle Shield: [Feature] Using almost the exact same generator as the Berkly shield, Melfer made a shield to counteract heavier laser fire and kinetic weapons and succeeded to some extent. The generator has to stop to restore its dissipating barrier, its forward output uses more then the power train can handle without feeding into a secondary chamber to maintain a strong barrier, otherwise the extent of its usefulness is a particle cloud over time and damage. Another, much smaller drawback is the fact that the heavy particle cloud only protects the front of the craft, essentially blinding the cockpit. This problem was somewhat averted by electronic cameras, but the problem remains.

Wayland PKBS-90 Gatling Gun: A obsolete in the current era of laser weapons, the old gatling gun serves as a alternative to using stronger weapons against drones. (Typical vulcan-esq weapon.)

Wayland PEMS-22 Laser Gun: A alternative to the aging gatling gun, the weapon fires a single shot of low yield energy at a time, making it look somewhat like a blue tracer round to the naked eye.

Berkly EWL-9000 Wave Laser: A unique weapon designed and produced by the Berkly Institute, the device fires a "ripple" of energy that expands and dissipates over time, allowing it the be used to combat several enemies at once.

Melfer/Shinsen ERB-2020 Laser Cannon: A small laser capable of surgically tearing a normal battleship apart given enough time, although somewhat less effective against Core ships.

Berkly SSJM-X-01 Rockets: A pair of small rockets fired from a single launcher, the weapon is woefully underpowered but the only missile legally usable in atmosphere until the F-500's redesign, since it was thought that the F-500 would only do light duty in atmosphere.

Wayland PDO-6000 Options: Perhaps the most famous weapon of the Gradius military, Options are varied depending on what ship and maker, however the Wayland PDO-6000 uses a guidance wire in addition to a magnetic field to remain attached to the craft. The Options use one weapon, a small laser cannon similar to the one available to the machine.

Berkly AST-10 Nuclear Missiles: One of the primary weapons for space combat, nuclear weapons are the best weapons for the job, consuming the area and often drone swarms and seriously damaging battleships.

-----

RC-0301 Lord British

Unit Type: Space Destroyer

Unit type: high performance space destroyer

Manufacturer: Kingdom of Lotus

Empty mass: 12500 kg

Maximum atmospheric takeoff mass: 70800 kg

Powerplant type: Compact fusion reactor

Powerplant output: Unknown

Armament: Wayland PDO-6000 wire attached firing options x 3; Wayland PEMS-22 laser gun x 1; Melfer/Shinsen ESLW-07 solid laser x 1; Berkly Institute EWL-9000 wave laser x 1; Berkly Institute SSJM-X-04 missiles x 4

Fixed equipment: Berkly Institute OPJG/SS-1000D portable jump gate stabilizer; Berkly Institute EPS-1000 expanding light particle shield generator x 2

Crew: 1 pilot

Pilot: Prince Lotus

Wingspan: 18.40 meters

Overall length: 21.33 meters

Overall height: 5.00 meters

Standard atmospheric cruising speed at 10000-18000 meters: Unknown

Maximum atmospheric cruising speed at 10000-22000 meters: Mach 7.0

Maximum atmospheric cruising speed at 30000+ meters: Mach 21+

Atmospheric ceiling: unlimited (capable of launching into satellite orbit over Gradius-class planet)

Maximum rate of climb at S/L: 58000 meters/minute

Minimum time from S/L to satellite orbit (over Planet Gradius): 41 seconds

Atmospheric combat action radius: nearly unlimited

G-limits: +52 G/-16 G

Prince Lotus, after a year of being away from his occupied homeland, finally returns after Ven's attack. He doesn't rest long, instead using the unique opportunity of the off balance Bacterion forces to set off to fight with the Ven's Crusaders to liberate more systems. When he returned after the crusades, Lotus had become a modern planet, Ven rested during another lull in the fighting however his mind still remained firmly on the battles that would be starting once the Bacterion forces started to push again.

Ven instead bought a entire ship yard, producing ships for Ven and allying the two systems under one banner. The pair produce Space Destroyers independently of the Gradius military, with mixed results.

Weapons, Abilities, and Design Features:

Light Particle Shield: [Feature] The Berkly Institute created the shield to offer maximum coverage while deflecting most smaller weapons. The shield is more reliant on the ships curved surfaces to dissipate weapons fire, the magnetic field shifting laser fire across the surface and hopefully into space where it can dissipate harmlessly. Has a poor record with kinetic weapons, like that found on most Bacterion drones.

Wayland PEMS-22 Laser Gun: A alternative to the aging gatling gun, the weapon fires a single shot of low yield energy at a time, making it look somewhat like a blue tracer round to the naked eye.

Berkly EWL-9000 Wave Laser: A unique weapon designed and produced by the Berkly Institute, the device fires a "ripple" of energy that expands and dissipates over time, allowing it the be used to combat several enemies at once.

Melfer/Shinsen ESLW-07 Solid Laser: Also called a pulse laser, it gains strength from its ability to fire a narrow beam for long periods of time. Its name stems from the fact that to the naked eye, it looks like a solid beam instead of separate pulses.

Berkly Institute SSJM-X-04 Missiles: After the ineffective use of rockets early in the war, Lotus designed his one pallet ship to be equipped with guided missiles instead. The missiles are meant to be used against ground targets, however can be used otherwise.

Wayland PDO-6000 Options: Perhaps the most famous weapon of the Gradius military, Options are varied depending on what ship and maker, however the Wayland PDO-6000 uses a guidance wire in addition to a magnetic field to remain attached to the craft. The Options use one weapon, a small laser cannon similar to the one available to the machine.

Edited by Master Kruz

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F-500 Vic Viper

Statistics:

HP: 3000, EN: 180, Agi: 220

IS: 2, Move: F, Size: M, Rank: 5

Weapons:

[+] Wayland PKBS-90 Gatling Gun- 400 damage, 20 rounds [+0%]

[+] Wayland PEMS-22 Laser Gun (B)- 600 damage, 3 EN/attack [+0%]

[+] Berkly SSJM-X-01 Rockets (PS)- 600 #2, 10 rounds [+10%]

[+] Wayland PDO-6000 Options (BSX:4)- 500 damage/3 EN [+10%]

[+] Melfer/Shinsen ERB-2020 Laser Cannon (B)- 1200 damage, 6 EN/attack [+20%]

[+] Berkly EWL-9000 Wave Laser (BS)- 2000 damage, 12 EN/attack [+10%]

MAP Attacks:

[+] Berkly AST-10 Nuclear Missiles (T:4)- 3500 damage, 2 rounds [+0%]

Inherent Abilities:

1) Space Destroyer

2) Countershoot: Wayland PKBS-90 Gatling Gun, Wayland PEMS-22 Laser Gun, Wayland PDO-6000 Options, Melfer/Shinsen ERB-2020 Laser Cannon

3) Light Particle Shield (Barrier): Same effect as Beam Coat S (Barrier)

4) Directed Light Particle Shield (S Barrier): Negate 3000 damage in a single attack phase for 15 EN.

Purchasing Cost: 300 Credits

----

RC-0301 Lord British

Statistics:

HP: 3000, EN: 180, Agi: 220

IS: 2, Move: F, Size: M, Rank: 4

Weapons:

[+] Wayland PEMS-22 Laser Gun (B)- 600 damage, 3 EN/attack [+0%]

[+] Berkly Institute SSJM-X-04 Missiles (PGSF:4)- 800 damage, 16 rounds [+10%]

[+] Wayland PDO-6000 Options (BSX:4)- 500 damage/3 EN [+10%]

[+] Melfer/Shinsen ESLW-07 Solid Laser (BV:5)- 300 damage/3 EN [+20%]

[+] Berkly EWL-9000 Wave Laser (BS)- 2000 damage, 12 EN/attack [+10%]

Inherent Abilities:

1) Space Destroyer

2) Countershoot: Wayland PEMS-22 Laser Gun, Wayland PDO-6000 Options, Melfer/Shinsen ESLW-07 Solid Laser

3) Light Particle Shield (Barrier): Same effect as Beam Coat S (Barrier)

Purchasing Cost: 280 Credits

Cost to be Added: 375 (F-500 Vic Viper) + 210 (RC-0301 Lord British) = 585 Credits Approved by The Sack.

Edited by BerlapSack

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Holy... That was damn FAST, in a good way!

The only problem I have is that the Same effect as abilities lack a [/i].

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Vic Viper and Lord British are paid for, now I just need to raise enough money for Valius 2...

Edit: 500 credits of that was gift cards.

Edited by Master Kruz

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After clearing out my AM, Valius II is a GO!

1510 credits from my CD and my last 500 credit giftcard go into this!

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Mobile Tyrant Superior Gundam

Terms used:

"Gundarium" composite Armor: Hyped as the next generation of vehicle armor, the highly expensive material is made to withstand extreme heat and impact, able to withstand numerous blows without weakening against conventional weapons fire and is resistant to some extent again particle beam weapons. Another feature is its ability to absorb radar waves, making almost invisible or at least much smaller to radar tracking. The downside, as mentioned earlier, is the cost to equip a tank is almost enough to build a small city. The material used in its construction remains a closely held secret to the NAU.

Magnetoplasmadynamic Thruster: Magnetoplasmadynamic thrusters are extremely fast electric engines that mostly use lithium in its function, getting almost twenty times the speed of chemical rockets. It is mostly used in long range ships, due to their size and power requirements. Efforts in the field have let the U.N. give most of its larger battleships, and Helium-3 has removed the power problem. Current experiments have begun to shrink the thruster to fit mobile weapons.

Arcjet Thruster: The Arcjet rocket uses electricity the improve the yield of chemicals, allowing for much smaller amounts of chemicals for high speeds. The main drawback for many years was its slow speed in comparison to chemical thrusters, however breakthroughs after 2018 made the Arcjet a prime choice as a method of thrust. The main usage of Arcjet's are on mobile suits and fighters.

Particle Beam Weapons: By manipulating magnetic fields, particle weapons became a reality by focusing particles in a magnetic field, allowing the destructive weapons to be seen on battleships and recent mobile weapons.

Mobile Trace System: A new type of cockpit made by the Japanese, it follows the pilots movements and thoughts through a special tracking suit instead of a normal cockpit.

Space Colonies: The once science fiction idea of living in space became reality in 2048, when several different types of space colonies were tested. The most successful was the O'Neil Cylinder, although several other designs are commonly used due to their smaller size. The ability to build these colonies came from the earlier moon colonies, which allowed materials to be sent to Lagrange points at a much cheaper rate from mining.

Dramatis Personae

Cas Webber: NAU Captain, Pilot (female)

Sho Ichijo: Japanese USF Lieutenant, Pilot (male)

Teresa Harrison: Union of Colonies Lieutenant, Pilot (female)

Story:

After the Third World War, the people with special powers known as "Newtypes" have become fact. However during the war, the rising usage of space colonies as a extension of a nation has worn thin in many colony clusters, where fighting on Earth spread without the approval of the billions living in space. In 2174, more then twenty years after the Third World War, the vast majority of colonies launch into a massive uprising, the coordination and ease at which most of the rebelling colonies succeed in their purpose and the later Union of Colonies relate that the uprisings were not a spur of the moment idea but a plan long in the works. The colonies are left alone after months of debate on Earth, the few deaths during the formation of the colonies as independent nations excused as merely the birth pangs of hundreds of new sources of trade.

However in 2180, six years after the liberation of the colonies and formation of the Union, the staggeringly high trade cost with Earth spurs the realist colonies to attack the more idealistic Earth Sphere with their larger space fleet, intent on proving that they won't stand for the crippling high cost to import from Earth by attacking the moon colony that marked the last remaining large scale extra orbital colony of Earth.

The plan, however, goes vastly awry.

The armed resistance from the colony forced the Union scouts to retreat, the military strength of the Lunar City was underestimated by no small part by the Union spies currently dwelling there. The reasoning for this is a large scale security for the next generation mobile suit prototypes currently undergoing testing there by the NAU and Japan. The spies, now knowing this recent development, get word out to the main force. The mission goal changes from simple occupation to theft of the prototypes, which could advance the mobile suit technology of the Union on par with the U.N. and its components.

The various spies infiltrate the military base and manage to steal the NAU's prototype however the Japanese mobile suit is activated during the attempt, its pilot, Sho Ichijo, was working on the mobile suits prototype mobile trace cockpit at the time. The stolen prototype escapes while a squad of Union forces infiltrate the inner city. The Mobile Suit jacking is a success, although only one prototype was stolen. The invasion fleet attempts to return to the colonies, however the U.N. gives chase. In the end, the Union forces are implied to be terrorists assisting the rising discontent in the occupied Soviet Union. In the end, though, the point is moot. A new war breaks out, several South American countries attempt to surge out across the NAU by attacking its Mexico province, and fail to take a large foothold. The opportunity for the Union, though, stems from this as the majority of the space forces of the U.N. are forced back to Earth in secret. The Union's new, mass produced next generation mobile suits built from the prototype attack the Lunar City again, succeeding in capturing the city itself, however the remaining U.N. forces dig in underground, where colony mining has left vast tunnel systems to hide in, however after several weeks the last remaining U.N. soldiers are forced to surrender.

Union pilot and newtype Teresa Harrison uses the stolen prototype mobile suit dubbed "Gundam" to fight the U.N. forces from Earth, soon the Gundam becomes famous for its use as a Union weapon. The original prototype proves to be more then a match for the mass produced variant as well as the Gundam Project mobile suits made late in what was quickly becoming the first Space War. In the end, the Gundam and its Japanese counterpart fought each other, with the Gundam coming off the winner. Only a year later, though, the South America crisis is extinguished and the full force of the U.N. turns to space, marking the last month of the war. The Lunar City is once again a battleground as both sides fight for supremacy, the later made Gundam Project mobile suits gaining a advantage over the older Union mobile suits. The battle is one sided, with a new next generation mobile suit piloted once again by now recognized newtype Sho Ichijo encounters the Gundam, and although the new Japanese model is by far superior to the previous generation mobile suit, the Gundam barely loses the battle as the inexperienced Sho has his mobile suit destroyed around him as well. The battle marked the end for the Union, the negotiations harshly taking away their remaining military forces and restricting them to a self defense force like Japan was in the previous centuries after the Second World War and their colonies face worse trade agreements after the disrupted supplies. The leaders of the Union flee to the isolated Africa in fear of reprisal.

Sho Ichijo survived the battle, although his prototype mobile suit didn't survive. He spent the next few months undergoing specialized treatment for the mental shock felt after he destroyed the Gundam, the connection felt by some newtypes leaving him in a near comatose state after killing Harrison.

MWX-78-2 Gundam

Prototype general purpose mobile suit

Manufacturer: North American Union

Operator(s): North American Union, Union of Colonies

First deployment: 2180 AD

Accommodation: pilot only, in standard cockpit in torso

Height: 18 meters tall

Weight: 42.3 metric tons

Armor Materials: "Gundarium" composite Armor, Beam dispersing fabric over internal skeleton

Equipment and design features: sensors, effective up to 6800 meters

Propulsion: Arcjet Thruster: 4, mounted in wing binders, rated at 40 km/s; Vernier Thrusters: 14

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x NAU-AAMP-17 flash hawk 2 tube air to air missiles; ARI-MX-00/NAU-MPBW-23/A1 beam saber, power rated at 0.56 MW, stored in recharge rack in backpack, hand-carried in use; 2 x wire attached hands

Optional hand armaments: ARI-LX-00/NAU-RPBW-60 beam rifle, output rated at 1.7 MW; NAU-SRCM-88 dual cruise missile launcher

One of two prototype third generation mobile suits originally made by the Advanced Robots Institute, the Gundam is the end result of more then seven years of testing the older ARI models, finally stabilizing the particle beam weapons and making the beam rifle a truly portable weapon. The only prototype existing was stolen by while undergoing final testing in space. The high priced unit used new concepts, such as Gundarium composites and a new particle dispersing fabric woven to help protect the pilot and inner skeleton against stray particle beam attacks. The Gundam also had the older wire attached hands, a feature once thought critical in the open vastness of space for fast combat landings, however although now obsolete for its original purpose was used several times by Union pilot and newtype Teresa Harrison for various other tasks. The prototype received a slight upgrade before its destruction at the hands of Sho Ichijo's Burning God Gundam, including the Union's late entry into newtype weapons with a rudimentary funnel system.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks. (Typical Vulcan-esq weapons)

"Flash Hawk" Missile Launchers: A pair of two tube missile launchers built into the torso. (A secondary PG weapon, maybe F:4?)

Hammer Punch: One of the oddest features of the Gundam is its ability to fire its hands with small conventional rocket boosters, keeping it attached by a long wire that gives it some guidance as well. (A PF/X:2 weapon, maybe?)

Beam Saber: By using magnetic fields to focus particle beams into a shape, beam sabers were introduced to quickly cut through enemies in a melee battle. (Typical beam melee weapon)

Beam Rifle: Another manipulation of magnetic fields, the ranged usage of which enclosed the particles and would only slowly dissipate, allowing for ranged use of particle beams. (Typical beam rifle)

Dual Cruise Missile Launcher: A optional weapon is a pair of cruise missiles fired from over the shoulder, mostly used when attacking large opponents like ships. (I'll leave this one up to you guys)

MWX-78-3 Second Gundam

Prototype Newtype usage mobile suit

Manufacturer: Union of Colonies

Operator(s): Union of Colonies

First deployment: 2181 AD

Accommodation: pilot only, in standard cockpit in torso

Height: 18 meters tall

Weight: 45.8 metric tons

Armor Materials: "Gundarium" composite Armor, Beam dispersing fabric over internal skeleton

Equipment and design features: sensors, effective up to 6800 meters; Flash System

Propulsion: Arcjet Thruster: 4, mounted in wing binders, rated at 40 km/s; Vernier Thrusters: 14

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x NAU-AAMP-17 flash hawk 2 tube air to air missiles; ARI-MX-00/NAU-MPBW-23/A1 beam saber, power rated at 0.56 MW, stored in recharge rack in backpack, hand-carried in use; 2 x wire attached hands

Optional hand armaments: ARI-LX-00/NAU-RPBW-60 beam rifle, output rated at 1.7 MW; NAU-SRCM-88 dual cruise missile launcher

Remote weapons: 6 x funnel (mounts beam gun, power rated at .8 MW), stored in backpack

With the threat of the U.N. attacking in full force now that the South American crisis had ended, the Union of Colonies became much more aware of its newtype pilots. Long time ace Teresa Harrison, pilot of the aging prototype Gundam, was now using a obsolete weapon in the face of hundreds of almost equal mobile suits, in addition to rumors of a fourth generation in the making. To help make the Gundam last through the upcoming battle, the Union hastily added its own version of the Flash System used by several U.N. countries. The end result, though, was a slightly unbalanced Gundam, however the fast newtype guided missiles would hopefully counter the new balance issues. The upgraded Gundam was destroyed by Japanese newtype Sho Ichijo and his new Burning God Gundam.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks. (Typical Vulcan-esq weapons)

"Flash Hawk" Missile Launchers: A pair of two tube missile launchers built into the torso. (A secondary PG weapon, maybe F:4?)

Hammer Punch: One of the oddest features of the Gundam is its ability to fire its hands with small conventional rocket boosters, keeping it attached by a long wire that gives it some guidance as well. (A PF/X:2 weapon, maybe?)

Beam Saber: By using magnetic fields to focus particle beams into a shape, beam sabers were introduced to quickly cut through enemies in a melee battle. (Typical beam melee weapon)

Beam Rifle: Another manipulation of magnetic fields, the ranged usage of which enclosed the particles and would only slowly dissipate, allowing for ranged use of particle beams. (Typical beam rifle)

Dual Cruise Missile Launcher: A optional weapon is a pair of cruise missiles fired from over the shoulder, mostly used when attacking large opponents like ships. (I'll leave this one up to you guys)

Funnels: By using the flash system, a pilot with a expanded awareness is able to guide the six small beam equipped missiles attached to the unit. (Funnels, dude)

JMWX-17 Shining Gundam

Prototype close combat mobile suit

Manufacturer: Japanese United Space Forces

Operator(s): North American Union

First deployment: 2180 AD

Accommodation: pilot only, in mobile trace cockpit in torso

Height: 16 meters tall

Weight: 44 metric tons

Armor Materials: "Gundarium" composite Armor, Beam dispersing fabric over joints

Equipment and design features: sensors, effective up to 6800 meters

Propulsion: Arcjet Thruster: 2, mounted in backpack, rated at 32 km/s; Vernier Thrusters: 20

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x 45mm autocannons, firelinked, mounted in torso; 4 x ARI-LX-10 "shining shot" beam cannon; ARI-MX-01 beam saber, power rated at 0.56 MW, stored in recharge rack in waist, hand-carried in use; ARI-MX-01/A1 beam saber, power rated at 0.66 MW, stored in recharge rack in waist, hand-carried in use; 2 x "shining finger"

One of two prototypes made by the Advanced Robots Institute and predecessor to the Burning God Gundam, the short range Shining Gundam was made for usage in terrestrial terrain instead of space. The smaller of the two mobile suits is more portable thanks to its distinctly smaller Helium-3 reactor, a testament to the Japan based ARI's later work on the mobile suit. In addition to the smaller reactor, ARI also made a attempt at using their biosensor to make motion capture a viable piloting method. The new cockpit, dubbed mobile trace, gave the mobile suit certain abilities to the prototype, including better hand to hand abilities, external manipulation, and instantaneous response.

However, these pale in comparison to its destructive power. Perhaps is star ability is its "shining finger", its hands were capable of dispersing particles through its palms without any real need for magnetic fields, the glow of the particles earning the mobile suit its name, Shining Gundam. The weapons were likewise mostly short range for a mobile suit, and for the most part average. It did sport a specialized pair of beam sabers that appeared as though the mobile suit was a giant Samurai, this passed as the effectiveness of the two weapons did appear to help in close combat. Likewise, the autocannons did little at all in comparision to their personnel counterparts, although for urban attacks it proved to be somewhat useful.

The prototype was piloted by Sho Ichijo until 2181 AD, when Sho was found to have newtype potential. The Shining Gundam was one of two mobile suits that were subjected to the Unions attempt to capture a third generation prototype, however the mission was only partly successful, with the North American Union's Gundam stolen, the Shining Gundam fled the Lunar City where it was undergoing zero gravity training to gather data for mass production, the Shining Gundam was destroyed when Japan used it to assist the U.N.'s forces in 2181, however a new fourth generation prototype based on the mobile suit was already under construction specifically to eliminate the threat of Teresa Harrison.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks.

45mm Autocannons: A pair of anti-tank autocannons mounted in the upper torso. (Alternative vulcan weapon, GET!)

"Shining Shot" Short Range Beam Cannon: Four small beam cannons mounted over the wrists, each with a self contained energy capsule that holds a single round.

Martial Arts: With the help of the mobile trace system, the Shining Gundam is able to use advanced martial arts to fight in close range combat, giving it a viable alternative to the beam saber. (Maybe a MF weapon?)

Beam Saber: A pair beam sabers stored on the waist armor, one long and one short. Modeled after the Daisho, traditional weapon of the Samurai. (Maybe a stronger BM weapon.)

Shining Finger: The hands of the Shining Gundam were directly linked to the reactor, allowing them to focus the uninterrupted flow of power in combat. This required that Shining Gundam to somehow grasp its opponent during combat for full effect though, since the particles would disperse given more then a few meters of distance. (A good strength attack, maybe B type)

JMWX-18 Burning God Gundam

Prototype Newtype usage close combat mobile suit

Manufacturer: Advanced Robotics Institute

Operator(s): Japanese United Space Forces

First deployment: 2181 AD

Accommodation: pilot only, in mobile trace cockpit in torso

Height: 19 meters tall

Weight: 54 metric tons

Armor Materials: "Gundarium β" Gundarium-Chobham composite interwoven Armour, Beam dispersing fabric over joints

Equipment and design features: sensors, effective up to 7500 meters; Flash System

Propulsion: Magnetoplasmadynamic Thruster: 2, mounted in wing binders, rated at 80 km/s; Vernier Thrusters: 18

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x 45mm autocannons, firelinked, mounted in torso; 4 x "god slashers"; ARI-MX-01 beam saber, power rated at 0.56 MW, stored in recharge rack in waist, hand-carried in use; ARI-MX-01/A1 beam saber, power rated at 0.66 MW, stored in recharge rack in waist, hand-carried in use

Remote weapons: 2 x "god finger" funnels

The first fourth generation mobile suit created, the mobile suit was produced by ARI for the Japanese United Space Forces, the Burning God Gundam was based on the Shining Gundam's pilot and used a larger, more powerful version of the Shining Gundam's prototype reactor, another creation by ARI. The mobile suit was created to counteract the Union of Colonies ace newtype Teresa Harrison, and had the funding to do it. ARI applied the money mostly to making a portable version of the Magnetoplasmadynamic Thruster used in interplanetary space ships, and made two units for almost twenty billion American dollars each, more then five times the amount used to make the larger version. The end result, however, paid off. The high speed Burning God Gundam got almost half the speed of the Interplanetary version. The Burning God Gundam was sent into space using a new, lighter armor, and left for the moon independently to hopefully arrive in time to catch its target. The two mobile suits did fight, however the inexperienced Sho Ichijo was almost killed even though he was using the vastly superior mobile suit against the aged Gundam. Both Gundams were destroyed during the fight, first Burning God Gundam from multiple beam hits and then the Gundam with a direct hit to the cockpit from the cut off funnels hands. The mobile suit had several reincarnations afterwards that provide a much brighter picture of the machines power, the low effectiveness of the first unit was blamed on pilot error. (These units go beyond the scope of this mechdev and aren't supplied with this post.)

God Shadow [Feature]: Merely one of the several names given to the after images given off while using the extremely high speed magnetoplasmadynamic thrusters on such a small machine, the God Shadow was the dub given by Sho Ichijo for when the mobile suit caused these faster-then-the-eye after images, again named for the mobile suit itself.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks.

45mm Autocannons: A pair of anti-tank autocannons mounted in the upper torso.

God Slashers: A pair of solid blades on either wrist, the cutting action of which is questionable against the growing use of Gundarium armor, however still has some usage against steels.

Martial Arts: With the help of the mobile trace system, the Burning God Gundam is able to use advanced martial arts to fight in close range combat, giving it a viable alternative to the beam saber.

Beam Saber: A pair beam sabers stored on the waist armor, one long and one short. Modeled after the Daisho, traditional weapon of the Samurai.

God Shadow Assault: The mobile suits high speeds allowed it to use various tactics, not the least of which was adopting a series of high speed attacks that used the enemies confusion to its advantage, attacking from every angle with its fists and feet. The quick attack method adopted by Sho Ichijo was infamous for destroying dozens of unprepared Union craft. (Wouldn't mind a SX here.)

God Finger: Although it works exactly like the Shining Finger, the better powerplant of the Burning God Gundam increased its output power. Renamed merely to fit the new units name, at the urging of Ichijo.

God Finger Funnels: The only real sign that this Gundam is a newtype mobile suit, it's arms are really a pair of funnels capable of storing a few seconds worth of particles to use in combat.

Edits: Sorry, bolding fixed!

Edited by Master Kruz

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MWX-78-2 Gundam

Statistics:

HP: 3000, EN: 150, Agi: 270

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] 20mm CIWS- 300 damage, 20 rounds [+40%]

[+] "Flash Hawk" Missile Launchers (PGS)- 600 damage x 2, 12 rounds [+10%]

[H] Hammer Punch (PS)- 800 damage x 2 [+0%]

[F] Beam Saber (BM)- 1100 damage [+0%]

[+] Beam Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Dual Cruise Missile Launcher (PGX:2)- 2000 damage, 2 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Beam Saber

3) Countershoot: 20mm CIWS, Beam Rifle

4) Anti-Beam Coating (S Armor)

Purchasing Cost: 100 Credits

MWX-78-3 Second Gundam

Statistics:

HP: 3200, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 20mm CIWS- 300 damage, 20 rounds [+40%]

[+] "Flash Hawk" Missile Launchers (PGS)- 600 damage x 2, 12 rounds [+10%]

[H] Hammer Punch (PS)- 800 damage x 2 [+0%]

[F] Beam Saber (BM)- 1100 damage [+0%]

[+] Beam Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Dual Cruise Missile Launcher (PGX:2)- 2000 damage, 2 rounds [+20%]

[+] Funnels (BPSX:10)- 500 damage/3 EN. Req: Psychic Energy [+0%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Beam Saber

3) Countershoot: 20mm CIWS, Beam Rifle, Funnels

4) Anti-Beam Coating (S Armor)

5) Flash System (System): Rather then the effects of a standard Flash System, this ability has the same effect as Flash System v2.

Replacement Cost: 100 Credits (MWX-78-2 Gundam)

JMWX-17 Shining Gundam

Statistics:

HP: 3800, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 20mm CIWS- 300 damage, 20 rounds [+40%]

[+] 45mm Autocannons- 500 damage, 15 rounds [+30%]

[+] "Shining Shot" Short Range Beam Cannon (B)- 1000 damage, 8 rounds [+10%]

[F] Martial Arts (MF:6)- 400 damage/3 EN [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[F] Shining Finger (B)- 3600 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Beam Saber

3) Countershoot: 20mm CIWS, 45mm Autocannons, "Shining Shot" Short Range Beam Cannon

4) Anti-Beam Coating (S Armor)

Purchasing Cost: 120 Credits

JMWX-18 Burning God Gundam

Statistics:

HP: 4400, EN: 180, Agi: 250

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 300 damage, 20 rounds [+40%]

[+] 45mm Autocannons- 500 damage, 15 rounds [+30%]

[F] God Slashers (M)- 400 damage x 2 [+0%]

[F] Martial Arts (MF:6)- 500 damage/3 EN [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[F] God Shadow Assault (SX:6)- 600 damage/4 EN [+0%]

[F] God Finger (B)- 4500 damage, 25 EN/attack [+20%]

[H] God Finger Funnels (BX:2)- 2400 damage/15 EN. Req: Psychic Energy [+0%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: God Slashers, Beam Saber

3) Countershoot: 20mm CIWS, 45mm Autocannons

4) Anti-Beam Coating (S Armor)

5) God Shadow (2/5): Same effect as Double Image.

6) Flash System (System): Rather then the effects of a standard Flash System, this ability has the same effect as Flash System v2.

Purchasing Cost: 200 Credits

---

Cost to be Added: 700 Credits + 263 Credits x 2 + 210 Credits = 1436 Credits (Approved)

Edited by Avitar

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... Oops. I missed something there...

The Modification Form

Date: 02/05/2008

Weapon/Ability in question: Burning God's absence of Flash System.

Issues with Weapon/Ability: Its there in the same way that the Second Gundam has it.

Possible Solution: With it on, you had it pretty damn nifty otherwise!

Reasoning for Solution: Flash system is used in all newtype units for this series unless otherwise stated, because it'd be a pretty big thing. It's also mentioned in the writeup, albeit in a tiny corner in both descriptions.

Yes, I realize I need to mention it in abilities. I forgot, sorry!

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Fixed.

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Mobile Tyrant Superior Gundam

MW-108 Gundam Mk-II

Mass production general purpose mobile suit

Manufacturer: Union of Colonies

Operator(s): Union of Colonies

First deployment: 2181 AD

Accommodation: pilot only, in standard cockpit in torso

Height: 16 meters tall

Weight: 45.7 metric tons

Armor Materials: Ultrahardened steel, Beam dispersing fabric over internal skeleton

Equipment and design features: sensors, effective up to 7200 meters

Propulsion: Arcjet Thruster: 5, mounted in wing binders and backpack, rated at 35 km/s; Vernier Thrusters: 12

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x 2 tube air to air missiles; MI-PBS-010 beam saber, power rated at 0.6 MW, stored in recharge rack in backpack, hand-carried in use

Optional hand armaments: MI-PBR-005 beam rifle, output rated at 1.5 MW; Union/Boeing-LRM-20 dual cruise missile launcher; MI-PBR-X101 beam bazooka, output rated at 4.82 MW

A mass production variant of the MWX-78 line of mobile suits, the Gundam Mk.II built upon the successful design and exceeded it in almost every area except weight. While shorter then the Gundam, its heavier armor plating not necessarily giving it more protection. The Union was unable to copy the Gundarium composite made by the NAU, forcing them to try to give the mobile suit better protection by adding more armor but not achieving the same level of protection. Instead, it became a critical design flaw, the introduction of beam weapons into the war meant that mobile suits needed to be faster rather then better armored.

Anti-Beam Coating [Feature]: A underlaying fabric made to protect against near misses from particle beams. (Yay for finally getting my head on straight and adding features!)

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks.

Missile Launchers: A pair of two tube missile launchers built into the torso. (Equivalent of the Flash Hawk.)

Beam Saber: By using magnetic fields to focus particle beams into a shape, beam sabers were introduced to quickly cut through enemies in a melee battle.

Beam Rifle: Another manipulation of magnetic fields, the ranged usage of which enclosed the particles and would only slowly dissipate, allowing for ranged use of particle beams.

Beam Bazooka: A portable beam cannon made by the Minovsky Institute, the weapon earned its name from its appearance.

Dual Cruise Missile Launcher: A optional weapon is a pair of cruise missiles fired from over the shoulder, mostly used when attacking large opponents like ships.

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MW-108-NT Newtype Gundam Mk-II

Mass production Newtype use mobile suit

Manufacturer: Union of Colonies

Operator(s): Union of Colonies

First deployment: 2181 AD

Accommodation: pilot only, in standard cockpit in torso

Height: 16 meters tall

Weight: 45.7 metric tons

Armor Materials: Ultrahardened steel, Beam dispersing fabric over internal skeleton

Equipment and design features: sensors, effective up to 7200 meters; Flash System

Propulsion: Arcjet Thruster: 5, mounted in wing binders and backpack, rated at 35 km/s; Vernier Thrusters: 12

Fixed armaments: 2 x 20mm CIWS, mounted in head; 2 x 2 tube air to air missiles; MI-PBS-010 beam saber, power rated at 0.6 MW, stored in recharge rack in backpack, hand-carried in use

Optional hand armaments: MI-PBR-005 beam rifle, output rated at 1.5 MW; Union/Boeing-LRM-20 dual cruise missile launcher; MI-PBR-X101 beam bazooka, output rated at 4.82 MW

A variant of the Gundam Mk.II made for newtype pilots, the Union made the unit using their own Flash system and for the Mk.II, chose to copy the success for the Skyfish fighter, using full scale bits similar to the weapon itself instead of small missiles equipped with beam weapons. The usage of bits was indeed high useful, however too few newtypes were available to make a difference in the final battle.

Anti-Beam Coating [Feature]: A underlaying fabric made to protect against near misses from particle beams.

Flash System [Feature]: A system that capitalizes on the expanded consciousness of newtypes, the system transmits these thoughts using quantum waves to special receptors in a remote weapon.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks.

Missile Launchers: A pair of two tube missile launchers built into the torso.

Beam Saber: By using magnetic fields to focus particle beams into a shape, beam sabers were introduced to quickly cut through enemies in a melee battle.

Beam Rifle: Another manipulation of magnetic fields, the ranged usage of which enclosed the particles and would only slowly dissipate, allowing for ranged use of particle beams.

Beam Bazooka: A portable beam cannon made by the Minovsky Institute, the weapon earned its name from its appearance.

Dual Cruise Missile Launcher: A optional weapon is a pair of cruise missiles fired from over the shoulder, mostly used when attacking large opponents like ships.

-----

FSW-108 Gundam Mk-II Bit

Mass production general purpose bit mobile suit

Manufacturer: Union of Colonies

Operator(s): Union of Colonies

First deployment: 2181 AD

Accommodation: None

Height: 16 meters tall

Weight: 30.0 metric tons

Armor Materials: Ultrahardened steel

Equipment and design features: Flash System

Propulsion: Arcjet Thruster: 5, mounted in wing binders and backpack, rated at 40 km/s; Vernier Thrusters: 16

Fixed armaments: 2 x 20mm CIWS, mounted in head; MI-PBS-010 beam saber, power rated at 0.6 MW, stored in recharge rack in backpack, hand-carried in use

Optional hand armaments: MI-PBR-005 beam rifle, output rated at 1.5 MW; MI-PBR-X101 beam bazooka, output rated at 4.82 MW

A much lighter version of the Gundam Mk.II, the Bit version scaled back on the armor and weapons to make a easy to produce weapon for the Union's very few newtype pilots, the fast mobile suit bit used is controlled by a newtype using the flash system.

20mm CIWS: A intercept weapon to shoot down projectiles, although sometimes used in combat for other tasks.

Beam Saber: By using magnetic fields to focus particle beams into a shape, beam sabers were introduced to quickly cut through enemies in a melee battle.

Beam Rifle: Another manipulation of magnetic fields, the ranged usage of which enclosed the particles and would only slowly dissipate, allowing for ranged use of particle beams.

Beam Bazooka: A portable beam cannon made by the Minovsky Institute, the weapon earned its name from its appearence.

Edited by Master Kruz

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Guess what? A little bird flew in from the sky carrying a 1500 credit giftcard.

First batch of Mobile Tyrant S Gundam units paid for in giftcards.

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