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Gyrus Mackings

PA Side Quest: Base Defense Duty

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Base Defense Duty

(Author: Virtual Stadium Moderation Team)

A base that you've been assigned to protect is under attack! Hold out for ten minutes (turns) until reinforcements arrive! If all three buildings are shot down, player side loses. Your performance in battle will also be evaluated, resulting in a higher reward for a job well done.

This event is geared towards people still learning the basics of the Simchamber. Because of this, the GM is encouraged to use a wide variety of units with a wide variety of inherents. If the player is at too severe a disadvantage, the GM may reinforce them with a more experienced "Trainer" to guide them in battle. The factories may be docked in like a Mothership, and may be repaired as a Mothership as well. The event will last for ten turns, with enemy reinforcement at the GM's discretion. Stats for the base can be found here.

For sucessfully defending the base for a full 10 turns, players will be awarded with 1000 PPs and 2000 Credits base reward. The better they hold down the base, or quell the enemy threat, the more rewards they can recieve at the end of the event.

If the players are defeated, or all factories are destroyed, players walk off with an amount of Credits and PPs equivalent to the enemies shot down. If this is zero, then the players get nothing, and will have to try again next month.

Player Units:

- Any unit of Tier 8 or below

Items: Any items of Tier 3 or below

Location: Virtualscape terrain

Mission Objective:

- Survive for 10 turns

- Protect the factory from attack!

Failure Conditions:

- All player units are defeated

- Factory is destroyed

Group Size: 1-3 players

Retry Limitation: You may only try this Side-Quest if you have obtained less than 1000 PPs.

----------

Participant: Triyun

-----------

Alright, Triyun, you think you can do this? Well, then, Triyun, it's SORTIE TIME!

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Pilot:

Name: Triyun Kunimaru

Age: 18

Pilot Class: Dynamic Pilot

SP Points: 100

Maximum Potential: 200

Skill & Abilities:

- Dodge Cost +0%.

- Countercut Cost: 5 AP

- Countershoot Cost: 6 AP

- Super Robot Spirit

Class: Passive (Main)

Damage Received -25%, Weapon Damage +25%

- Potential

Class: Passive (Main)

Gain bonuses when HP is low. Bonus varies depending on level of remaining HP:

50% HP and below: Damage Received -20%; Weapon Damage +30%

40% HP and below: Damage Received -30%; Weapon Damage +70% instead

30% HP and below: Damage Received -40%; Weapon Damage +110% instead

20% HP and below: Damage Received -50%; Weapon Damage +150% instead

- Open Get Specialty

Class: Passive (Sub)

In units with Open Get gain 5 additional Open Get uses.

Spirit Command Information:

Iron Wall- 40 SP

Perseverance-20 SP

Pilot Skills

None

Pilot Techniques

None

===================================

My Mecha:

Mazinger-Z

Statistics:

HP: 6000, EN: 200, Agi: 350

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

Combo Attacks:

[H] Double Burning Fire [Z] (S)- 4800 damage, 15 EN/attack [+30%]

[F] Double Mazinger Blade (M)- 1600 damage x 2, 5 EN [+20%]

[H] Double Mazinger Punch- 2200 damage x 2, 15 EN/attack [+20%]

[F] Triple Mazinger Blade (M)- 1600 damage x 3, 10 EN [+20%]

[H] Triple Mazinger Punch- 2200 damage x 3, 15 EN/attack [+20%]

[H] Mazinger Tornado (S)- 7000 damage, 30 EN/attack [+20%]

[H] Final Dynamic Special (S)- 12000 damage, 30 EN/attack, Barrier Pierce [+30%] Requires Dynamic Pilot Class to execute.

Inherent Abilities:

1) Mazinger

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Koushiryoku Beam

4) Mazin Power

5) Separate (Jet Pilder)

6) Chogokin-Z Armor (Armor): Damage Received -30%

7) Double Burning Fire [Z]: Requires an allied Great Mazinger (any variant) to execute.

8) Double Mazinger Blade: Requires an allied Great Mazinger (any variant) to execute.

9) Double Mazinger Punch: Requires an allied unit with Double Mazinger Punch to execute.

10) Triple Mazinger Blade: Requires an allied Great Mazinger (any variant) and Grendizer to execute.

11) Triple Mazinger Punch: Requires two allied units with Triple Mazinger Punch to execute.

12) Mazinger Tornado: Requires an allied Great Mazinger (any variant) and Grendizer to execute.

13) Final Dynamic Special: Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is 6500 instead, or with 1 allied unit, but damage is 5000 instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.

===================================

Items:

Mega Generator: Energy +100

Multi Sensor: - All non [H] Type weapons: Damage Dealt +15% and Accuracy +5%.

- All [H] Type weapons: Damage Dealt +30%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut Cost modifier is not applied on (F) and (X)-Type weapons.

*Mazinger and the Multi Sensor and Generator are on loan from Yosuke.

Edited by Triyun

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Ally Unit

Factory

Statistics:

HP: 10000, EN: 0, Agi: ---

IS: 0, Move: G, Size: LL, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Factory

2) Factory cannot block or dodge.

3) Damage Received -50%

"Sir! There's an incoming object!"

"...what!? Friend or foe?

"...foe, sir."

Uh-oh! Not good! An enemy mech's coming this way!

Enemy Unit

"Ha! With this machine, I can take on ANYBODY!"

Super Robot Grunt Pilot

Starting Max SP: 45

Maximum SP Cap: 90

Skills & Abilities:

- Dodge Cost +300%

- Countercut Cost: 6 AP

- Countershoot Cost: 10 AP

- Grunt Pilot:

Class: Variable

This class is limited to 3 skills, and may not take any ranked skills above rank 2. It may not take any Event-use Spirit Commands nor can they take any Spirit Commands that cost more than 400 PP.

Series of Origin: Mazinger-Z

Prototype Getter

Statistics:

HP: 5000, EN: 200, Agi: 380

IS: 2, Move: F/G, Size: L, Rank: 5

Weapons:

[F] Punch (M)- 1000 damage [+0%]

[H] Tomahawk Boomerang (P)- 800 damage x 2 [+0%]

[F] Tomahawk (M)- 1600 damage [+0%]

Inherent Abilities:

1) Getter Robo

2) Countercut: Tomahawk

3) EN Regen S

Purchasing Cost: 300 PCs

"Kid, I know you're still a rookie, but could you protect the base until help arrives! Give us 10 minutes!"

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Alright, now for the rules!

- 48 hour prone time! Prone once, you forfeit your turn and have to deal with all incomming attacks! Prone twice and you're out of the match and any winnings will be lost!

- You have the initiative, followed by the NPC

- Double, Triple and Quadruple-check your math!

- Remember, and Pilot Abilities, items and Seishins that affect the winnings here are DISABLED

10 turns! Can the Castle of Iron hold out? Fighters, GO!

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Seishan Phase: None

Defense Phase: None

"THIS BASE WILL NOT FALL TO YOU!!!!"

Attack Phase:

Target: Prototype Getter

Attack: Rocketo Punch! [H]

Damage: 2438

Accuracy: +15%

HP: 6000

Energy: 300

AP: 100

DP: 3000

SP: 1000

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

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Ally Statistics

HP: 10000/10000

EN: 0/0

AP: 100/100

DP: 3000/3000

Eheheh... that's the best you can do?

Regeneration Phase

EN Regen (5%): 10

Defensive Phase

Attacking Weapon: Rocket Punch

Action Taken: CC

Damage Dealt: 0

Resources Used: 13 AP

"Wh-whew...! Swinging that thing is hard! Here we go! TOMAHAWK...BOOMERANG!"

Attacking Phase

Attacking Weapon: Tomahawk Boomerang

Target: Mazinger Z

Damage Dealt: 800 x 2

Modifiers: --

Resources Used: --

Enemy Statistics

HP: 5000/5000

EN: 200/200

AP: 87/100

SP: 45/45

DP: 3000/3000

Weapons:

[F] Punch (M)- 1000 damage [+0%]

[H] Tomahawk Boomerang (P)- 800 damage x 2 [+0%]

[F] Tomahawk (M)- 1600 damage [+0%]

Turns Passed: 1

Edited by Gyrus Mackings

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Seishan Phase: None

Don't think that even for a moment!

Defense Phase:

Attack: Tomhawk Boomerang

Damage Taken: -840

Lets see what you say trying this on for size!!!

Attack Phase:

Target: Prototype Getter

Attack: Iron Cut [H]

Energy Cost: 5

Damage: 2925

Accuracy: +15%

HP: 5160

Energy: 295

AP: 100

DP: 3000

SP: 100

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

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((First of all, math is wrong. Iron Cutter gives you 2790, not 2925. It's 1800 x 1.55, not 1800 x 1.25 x 1.3. Second of all, don't forget that Multi Sensor gives you +10% TDC, not +5%, for [H] attacks))

"Keep it up! You can do it!"

Ally Statistics

HP: 10000/10000

EN: 0/0

AP: 100/100

DP: 3000/3000

What the...?!

Regeneration Phase

EN Regen (5%): 10

Defensive Phase

Attacking Weapon: Iron Cutter

Action Taken: Dodge

Damage Dealt: 0

Resources Used: 380 x 1.2 x 3 = 1368

"Fine, time to get serious! YAAAAAAGH!"

Attacking Phase

Attacking Weapon: Tomahawk

Target: Mazinger Z

Damage Dealt: 1600

Modifiers: --

Resources Used: --

Enemy Statistics

HP: 5000/5000

EN: 200/200

AP: 87/100

SP: 45/45

DP: 1632/3000

Weapons:

[F] Punch (M)- 1000 damage [+0%]

[H] Tomahawk Boomerang (P)- 800 damage x 2 [+0%]

[F] Tomahawk (M)- 1600 damage [+0%]

Turns Passed: 2

Edited by Gyrus Mackings

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Seishan Phase: None

Is that the best you can do?!

Defense Phase:

Attack: Tomhawk

Damage Taken: 0 (Dodge)

DP Cost: 350

Stop underestimating me!

Attack Phase:

Target: Prototype Getter

Attack: Iron Cut [H]

Energy Cost: 5

Damage: 2790

Accuracy: +20%

HP: 5160

Energy: 290

AP: 100

DP: 2650

SP: 100

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

Hope I did it right this time.

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((It's good!))

"Keep it up!"

Ally Statistics

HP: 10000/10000

EN: 0/0

AP: 100/100

DP: 3000/3000

What the...?!

Regeneration Phase

EN Regen (5%): 10

Defensive Phase

Attacking Weapon: Iron Cutter

Action Taken: Take

Damage Dealt: 2790

Resources Used:

"Grrr... this ends now!"

Attacking Phase

Attacking Weapon: Tomahawk

Target: Mazinger Z

Damage Dealt: 1600

Modifiers: --

Resources Used: --

Enemy Statistics

HP: 2210/5000

EN: 200/200

AP: 87/100

SP: 45/45

DP: 1632/3000

Weapons:

[F] Punch (M)- 1000 damage [+0%]

[H] Tomahawk Boomerang (P)- 800 damage x 2 [+0%]

[F] Tomahawk (M)- 1600 damage [+0%]

Turns Passed: 3

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Seishan Phase: None

It may be ending now!!!

Defense Phase:

Attack: Tomhawk

Damage Taken: 0 (Dodge)

DP Cost: 350

But not for me!!! FOR YOU!!! MAZINGER POWER ON!!!! THIS ONE WILL FINISH YOU!!!

*Activates Mazinger Power for +25% damage*

Attack Phase:

Target: Prototype Getter

Attack: IRON CUTTER

Energy Cost: 5

Damage: 3240

Accuracy: +20%

HP: 5160

Energy: 285

AP: 100

DP: 2300

SP: 100

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

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"This is it...!"

Ally Statistics

HP: 10000/10000

EN: 0/0

AP: 100/100

DP: 3000/3000

What the...?!

Regeneration Phase

EN Regen (5%): 10

Defensive Phase

Attacking Weapon: Iron Cutter

Action Taken: Take

Damage Dealt: Enough

Resources Used: 1 Prototype Getter!

"GUWAAAAAAAH!"

"Good job, kid! We knew..."

"Sir! More enemies approaching!"

"Great...! Stay on your guard!"

"Feh, we told him not to use that pathetic machine...!"

"No matter! We can finish the job on our own!"

"Easiest victory ever"

Real Robot Grunt Pilot x 3

Starting Max SP: 45

Maximum SP Cap: 90

Skills & Abilities:

- Dodge Cost +150%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Damage Received +50%

- Grunt Pilot:

Class: Variable

This class is limited to 3 skills, and may not take any ranked skills above rank 2. It may not take any Event-use Spirit Commands nor can they take any Spirit Commands that cost more than 400 PP.

Series of Origin: Mobile Suit Gundam

DCAM-004L Landlion x 3

Statistics:

HP: 2800, EN: 100, Agi: 270

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[+] Machine Cannon- 800 damage, 20 rounds [+40%]

[+] Homing Missile (PGSF:6)- 500 damage, 60 rounds [+25%]

[+] Railgun- 2000 damage, 10 rounds [+10%]

Inherent Abilities:

1) Armored Module

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Machine Cannon, Railgun

4) Damage Received -10%

5) DCAM-004L Landlion can not be used in space.

Purchasing Cost: 110 Credits

"Alright, you know what to do. Screw the Mazinger, hit the factory!"

Attacking Phase x 3

Weapon Used: Machine Cannon x 3

Target: Factory

Damage Dealt: 800 each

Modifiers: +40% TDC

Resources Used: 1 round each

Statistics:

HP: 2800/2800/2800

EN: 100/100/100

AP: 100/100/100

DP: 3000/3000/300

Machine Cannon: 19/19/19

Homing Missiles: 60/60/60

Railgun: 10/10/10

Turns Passed: 4

Edited by Gyrus Mackings

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Seishan Phase: None

More of these assholes?

Defense Phase:

None

You'll make a mistake ignoring me! Breast Fire!!! (Just cause I haven't used it)

Attack Phase:

Target: Landlion Unit 1, Landlion 2

Attack: Breast Fire [H] (S)

Energy Cost: 30

Damage: 7, 560/ 2= 3, 780 each

Accuracy: +40%

HP: 5160

Energy: 255

AP: 100

DP: 2300

SP: 100

Weapons:

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Southern Cross Knife (PF:5)- 300 damage, 20 rounds, [+10%]

[H] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Koushiryoku Beam- 1200 damage, 5 EN/attack, [+0%]

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[F] Scrander Cutter- 2200 damage, 10 EN/attack [+10%]

[H] Rust Hurricane (SV:5)- 550 damage/5 EN, Armor Break, [+10%]

[H] Breast Fire (S)- 4200 damage, 30 EN/attack, [+30%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]. Requires Dynamic Pilot Class to execute.

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 1 round, . Requires Dynamic Pilot Class to execute [+10%]

Edited by Triyun

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"Incoming!"

Defensive Phase:

Attacking Weapon: Machine Cannon

Action Taken: Take

Damage Dealt: 800 x .5 = 400 x 3 = 1200

Resources Used:

"Kid, you gotta watch over us!"

Ally Statistics

HP: 8800/10000

EN: 0/0

AP: 100/100

DP: 3000/3000

What the...?!"

"Quick! Get outta the way!"

Defensive Phase (Landlion 1-2)

Attacking Weapon: Breast Fire

Action Taken: Dodge

Damage Dealt: 270 x 1.4 x 2.5 = 945 each

Resources Used:

"Rgh...! If we're gonna get rid of that factory, we're gonna need to get rid of the Mazinger! FIRE!

Attacking Phase x 3

Weapon Used: Machine Cannon x 3

Target: Factory

Damage Dealt: 800 each

Modifiers: +40% TDC

Resources Used: 1 round each

Statistics:

HP: 2800/2800/2800

EN: 100/100/100

AP: 100/100/100

DP: 2055/2055/3000

Machine Cannon: 18/18/18

Homing Missiles: 60/60/60

Railgun: 10/10/10

Turns Passed: 5

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