Harven

Astro Lounge

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Name: Ryou, Takashi

Class: Support Engineer

Nationality: Japanese

Age: 25

Current SP: 230

Maximum SP Cap: 200

Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- [+] Weapon Damage: +35%

Attributes:

RANGE Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3

ACCURACY Level 1: Target's Dodge Cost +10%

EVADE Level 1: Dodge Cost -5%

Will Gauge

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Pilot Skills:

1) Group Mentality - SP Reduction that this pilot suffers in multi-piloted units is considered one step less. This skill becomes Passive (Sub) type.

2) Weapon Specialist - Ammo capacity of weapons and abilities increased by 50%

3) Hard Worker - PP Rewards +50% at end of battle.

4) Concentration - Spirit Command Cost -20%

5) SP Boost - Max SP +30

6) Basic Tactics - X target allies gain Dodge Cost -5% and Target's Dodge Cost +10%, where X is: 2 Allies.

Seishins:

1) Miracle (100) -

- Accelerate: AP cost to move to another terrain is reduced by 10, to a minimum of 0 AP

- Charge: Damage Received -10% and Weapon Damage +10% (Next 3 turns), +1 Will Gauge, All turn-based activation abilities or weapons on this unit or it's pilot are reduced by one turn for the next activation.

- Sure Hit: Target's Dodge Cost +50%, No ESD (Next attack phase)

- Flash: Dodge Cost -20%

- Spirit: All Weapon Damage x3 (Next attack phase)

- Great Effort: 2x Pilot Points at the end of battle

- Lucky: 2x Credits at the end of battle

2) Concentrate (15) - For a single turn you gain: Dodge Cost -10%. For the next attack phase you take this turn your attacks gain Target's Dodge Cost +20%.

Ace:

5/50

PP:

  1. [+815] - Starting Pack + First Fight
  2. [+500] - Additional Starting Pack (transition from old to new system)
  3. [+180] - Mech Training Match! Old mechs, new pilots
  4. [+180] - Base Defence
  5. [-1100] - Miracle
  6. [+90] - I R-Gunnn' It!
  7. [+90] - Warriors of Havoc
  8. [+180] - Ready! Set! Go!
  9. [+180] - Dogfight
  10. [+1320] - Base Defence
  11. [+180] - Strike a Zaku
  12. [-400] - Group Mentality (Level 1)
  13. [-600] - Group Mentality (Level 2)
  14. [-400] - 40 SP
  15. [-1200] - B-Save
  16. [+360] - Giant Enemy Crab Battle!
  17. [-300] - 30 SP
  18. [+360] - I'm the last man standing
  19. [-300] - Max SP
  20. [+360] - Push Eject
  21. [+432] - Laser Show
  22. [+360] - Partly Shrapnel with a 60% Chance of Rocket Fire.
  23. [-800] - Hard Worker
  24. [+432] - Domo Arigatou Supa Roboto
  25. ACE SYSTEM --> FIGHTS FROM HERE ON
  26. [+450] - Battle in the Endless Void
  27. [-1200] - Concentration
  28. [+450] - Sword & Cannon
  29. [+315] - Flying Tiger Uppercut!
  30. [-150] - Concentrate
  31. [-300] - SP Boost (Level 1)
  32. [+324] - omglol Dopps
  33. [-500] - SP Boost (Level 2)
  34. [+878] - Sadomasochist Quadrangle
  35. [-700] - SP Boost (Level 3)
  36. [-300] - Leadership (Lvl 1)

Total: 126 / 6672

Edited by Harven

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zengarye9.png

Pilot Name: Zonvolt, Sänger (ゾンボルト・ゼンガー)

Class: Samurai Variant

Age: 29

Current SP: 200

Maximum SP Cap: 200

Way of the Blade:

[F]-type Weapon damage +20% & Critical Cost -3 & Shield Usage +4

Lightning Reflexes:

Damage Received: -10% & CC/CS Costs -3

Skills & Abilities:

- Accuracy: +5%

- Countercut Cost: 4 AP

- Countershoot Cost: 4 AP

- [F] Damage: +20%

- Damage Received: -20%

- Shield Use: +4

- Weapon Damage: +5%

Critical:

Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Kenshin Gauge:

1) Kenshin no Tamashi (Soul of Sword): Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

2) 悪を断つ剣なり!! (Sword that Cleves Evil): Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

3) 一騎当千 (Strenth of One Hundred Men): Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead

4) 情けなど不要! (Mercy is a waste): Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Pilot Skills:

1) Brave - Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%

2) Guard - Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

3) Counter (Level 1): Can block or evade and attack in the same round. Usable after X turns of charging, where X is: 5 Turns.

4) E-Save: Reduces EN cost of weapons and abilities by 30%.

Seishins:

1) Greater Effort (20) - 2x PP

2) Iron Wall (40) - All damage you receive this turn is reduced by 75%.

3) Direct Attack (25) - For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Techniques:

1) Sword Shield - Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

PP:

  1. [+1000] - Buying the pilot
  2. [+100] - Milestone: Purchase of first subpilot class
  3. [+432] - Murascythe Me
  4. [-300] - Iron Wall
  5. [+693] - The Trapezoid of General Discomfort
  6. [+180] - Thundering Clash of Blades
  7. [+198] - THROUGH THE FILE AND FRAMES
  8. [2303] - Total before...
  9. [-10%] - REVAMP
  10. [-500] - Greater Effort
  11. [-800] - Brave
  12. [-300] - Iron Wall
  13. [-300] - 30 SP
  14. [-500] - Sword Shield
  15. [+216] - The Biggest Fish you've ever seen
  16. [-100] - 10 SP
  17. [+864] - American Censorship Meets Worse Nightmare Story at 10
  18. [-500] - Guard
  19. [-200] - Direct Attack
  20. [-400] - 40 SP
  21. [+360] - Push Eject
  22. [+432] - Domo Arigatou Supa Roboto
  23. [-200] - 20 SP
  24. [-300] - Counter (Level 1)
  25. ACE PILOT!!!!!! --> All fights starting from here
  26. [+475] - Harven vs. ZAKU FORCE!
  27. [+450] - Sword & Cannon
  28. [-1200] - E-Save
  29. [+216] - IMA CUT YOU FOOL!

Total: 256 / 4431

Edited by Harven

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Name: Asagri, Kenshi

Class: Veritech Pilot

Current SP: 200

Maximum SP Cap: 200

Skills & Abilities:

- Accuracy: +15%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Dodge Cost: -20%

- [+] Weapon Damage: +30%

- Weapon Damage: +5%

Combat Ace:

[+]-type Weapon Damage +30%, Countershoot Cost -2, Target's Dodge Cost +10%, Dodge Cost -10%

Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Will Gauge:

Class: Active (Main)

1) Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

2) Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

3) Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

4) Ride the Wind: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Pilot Skills:

1) Genius - Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2) OS Customization (Level 3): Agility -10, Accuracy +10%, Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

3) Hard Worker - PP Rewards +50% at end of battle.

4) Counter (Level 2) - Can block or evade and attack in the same round. Usable after 4 turns of charging.

5) Guts (Level 1) - While DP is 60% and below, Damage Dealt +5% and Target's Dodge Cost +5%.

While DP is 40% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10% instead.

Seishins:

1) Flash (10): Dodge Cost -20% for one turn.

2) Concentrate (15): For a single turn you gain: Dodge Cost -10%. For the next attack phase you take this turn your attacks gain Accuracy +20%.

3) Reload (50): User recovers all ammunition.

4) Direct Attack (20): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

5) Greater Duty (65): User recovers 3000 DP.

6) Assail (20): Your next attack phase removes (M) and (P) tags from all weapons.

Ace:

10/50

PP:

  1. [+1000] - New Pilot Purchase
  2. [-800] - Genius
  3. [-100] - Flash
  4. [+360] - Giant Enemy Crab Battle!
  5. [+360] - I'm the last man standing
  6. [-200] - OS Customization Level 1: Agility -10
  7. [-300] - OS Customization Level 2: Accuracy +10%
  8. [+108] - A Dance of Sword and Shells
  9. [-400] - OS Customization Level 3: Weapon Damage +10%
  10. [+216] - Chaos Theory
  11. [+432] - Laser Show
  12. [+360] - Partly Shrapnel with a 60% Chance of Rocket Fire.
  13. [-800] - Hard Worker
  14. ACE SYSTEM --> FIGHTS FROM HERE ON
  15. [+450] - Battle in the Endless Void
  16. [-150] - Concentrate
  17. [-300] - Counter (Level 1)
  18. [-200] - 20 SP
  19. [+315] - Flying Tiger Uppercut!
  20. [+270] - Stop burning me and put that sword down
  21. [-500] - Reload
  22. [-100] - 10 SP
  23. [+324] - omglol Dopps
  24. [+453] - Toys, Planes and Humanoid Thangs
  25. [-500] - Counter (Level 2)
  26. [-200] - SP +20
  27. [+162] - Y'arr, Scurvy Chunk of Iron!
  28. [+330] - Its a Dance -- No wait a shoot off!
  29. [-200] - Direct Attack
  30. [-300] - SP +30
  31. [+162] - I'm sure it's all just a big misunderstanding!
  32. [-200] - MAX Sp +20
  33. [+878] - Sadomasochist Quadrangle
  34. [-500] - Greater Duty
  35. [-200] - Assail
  36. [+270] - Caged Animals!
  37. [-300] - Guts (Level 1)

Remaining / Total: 198 / 5086

Edited by Harven

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Pilot Name: Kimura, Uehara

Class: Sniper

Current SP: 150

Maximum SP Cap: 200

Skills & Abilities:

- Accuracy +35%

- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- [+] Weapon Damage: +20%

- Weapon Damage: +5%

Sniper Sense:

Accuracy +25%

Survival Tactics:

Dodge Cost -10% & Countershoot Cost -3

Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Will Gauge:

Class: Active (Main)

1) Flawless Shot: Costs 5 Will. Your next attack phase gains Accuracy +100% and Weapon Damage +25%.

2) Suppressive Fire: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

3) Camouflage: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

4) Hit and Run: Costs 2 Will. Gain Dodge Cost -10% and Accuracy +20% for this turn.

Pilot Skills:

1) Sniper: Accuracy +15% and Weapon Damage +15% when using Snipe or Snipe Attack with any [+] weapon. This bonus stacks with Snipe Attack but does not stack with itself.

2) Gun Specialist: [+]-type Weapons gain Damage +20% and Accuracy +5%.

3) Genius: Dodge Cost -10%, Weapon Damage +5%, Accuracy +5%.

4) Quick Learner: PP Rewards +50% at end of battle.

5) Lucky: Auto-dodge every 5th attack targetting you. Every 5th attack phase you execute has its damage and accuracy increased as if Critical was activated for it at no cost.

Seishins:

1) Greater Effort (20): 2x PP at the end of battle

2) Flash Step (10): -20% DC

3) Snipe Attack (30): The first hit of your next attack phase taken this turn gains Target's Dodge Cost +50%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.

Pilot Techniques:

1)

Ace:

3/50

PP:

  1. [+1000] - New Pilot
  2. [-200] - Sniper (Level 1)
  3. [-500] - Greater Effort
  4. [-100] - Flash
  5. [+10] - Milestone (1st PA Fight)
  6. [+10] - Milestone (10 PA Fights)
  7. [+360] - Why don't you just shoot him?
  8. [-300] - Gunfight (Level 1)
  9. [+180] - Duel in the Desert
  10. [+281] - Giant Crab Battle (GM'ing)
  11. [+180] - First Steps
  12. [-800] - Genius
  13. [+432] - Space Playground
  14. [+495] - We Hate Yuu
  15. [-800] - Hard Worker
  16. [+360] - Virtual Replay
  17. [-400] - Gunfight (Level 2)
  18. [-200] - 20 SP
  19. [+225] - LEV-erage
  20. [+450] - Rockets, Crossbows and Missiles vs Sniper, Wilderness and [insert something for Dibison]
  21. ACE BONUS --> START HERE
  22. [-300] - 30 SP
  23. [-300] - Sniper (Level 2)
  24. [+315] - Flying Tiger Uppercut!
  25. [+135] - Atmospheric Re-Entry
  26. [+878] - Sadomasochist Quadrangle
  27. [-1000] - Lucky

Unused / Total: 101 / 5086

Edited by Harven

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Pilot Name: Hayato

Class: Gambler

Starting Max SP: 180

Maximum SP Cap: 200

Skills & Abilities:

- Accuracy: +5%

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical Bonus: +5%

- Critical Cost: -5

- Damage Received: -20%

- Shield Use: +5

- Weapon Damage: +5%

Gambler:

CC/CS Costs -4, Critical Cost -4, Shield Usage +5

Tough:

Damage Received -10%

Critical:

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heads or Tails:

Class: Active (Main)

1) Perfect Shield: Cost 4 Will. Reduce damage by an additional -25% with shields this turn.

2) Snake Eyes: Cost 5 Will. Gain 1 additional Attack Phase this turn.

3) Nothing up my Sleeve: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

4) All Aces: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Pilot Skills:

1) Gambler's Luck - Gain Damage Received -10%, Weapon Damage +5%, Accuracy +5%.

2) All or Nothing - While HP is 50% and below, Damage Received -10%, Damage Dealt +10% and Target's Dodge Cost +10%

While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%

3) Luck of the Draw - If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Usable after X turns of Charging where X is: 5 turns.

4) Broken Dice - Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

5) Lady Luck's Blessing - Gain Damage Received -15% when activated. Cost is variable depending on how soon its activated. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishins:

1) Up the Ante (50) - User Recovers all HP.

Pilot Techniques:

1) Makeshift Shield - Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Ace:

8/50

Pilot Points:

  1. [+1000] - Starting Pilot
  2. [-150] - Resist
  3. [-800] - Hard Worker
  4. [+180] - King of the Crabs Test Battle (GM)
  5. [+585] - We Hate Yuu
  6. [-500] - Sword Shield
  7. [-300] - Guts
  8. [+270] - One-Sided Slugfest? Maybe...
  9. [+25] - Milestone: Complete 25 PA Battles
  10. [+144] - Snap, Crackle, ...BOOM?
  11. [+162] - A Caged Tornado
  12. ACE SYSTEM --> FIGHTS FROM HERE.
  13. [+270] - Fight till you drop
  14. [+324] - Its Now or Never!
  15. [-1000] - Lucky
  16. [+135] - LEV-erage
  17. [+135] - Flower of Justice
  18. [-300] - Counter (Level 1)
  19. [-100] - 10 SP
  20. [+540] - Welcoming Party
  21. [+453] - Toys, Planes and Humanoid Thangs
  22. [-800] - Brave
  23. REVAMP -10% PP (3801)
  24. [-500] - Sword Shield
  25. [-800] - Brave
  26. [-400] - Greater Perseverance
  27. [-1000] - Lucky
  28. [-500] - Greater Effort
  29. [-500] - SP+50
  30. [+500] - Participating in "The Earth Ends With Us"
  31. [-500] - Guard
  32. [-200] - Improved Critical (Level 1)
  33. [-300] - Improved Critical (Level 2)
  34. [+743] - Sadomasochist Quadrangle
  35. [-250] - Sure Hit
  36. [-300] - Potential [Lvl 1]
  37. REAMP - -10% PP [4540]
  38. [-800] - Brave
  39. [-500] - Sword Shield
  40. [-500] - Greater Perseverance
  41. [-300] - Potential [Lvl 1]
  42. [-500] - Attack Again [Lvl 1]
  43. [-500] - Potential [Lvl 2]
  44. [-500] - Guard
  45. [-500] - +50 SP
  46. [-200] - Improved Critical [Lvl 1]
  47. [+432] - The Hunter has become the Hunter
  48. [-300] - Improved Critical [Lvl 2]
  49. [-300] - +30 SP

Unused / Total: 72 / 4972

Edited by Harven

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Name: Samanosuke

Gender: Male

Starting Max SP: 125

Maximum SP Cap: 200

Skills & Abilities:

- Accuracy: +0%

- Weapon Damage: +20%

- Dodge Cost: -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

Weapon Specialist:

[F] & [+]-type Weapon damage +20%

Light Footed:

Dodge Cost -20%

Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Will Gauge:

Class: Active (Main)

1) Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

2) Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

3) Pinpoint Shot: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

4) Burst: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Pilot Skills:

1) Battle Spirit - Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.

2) All or Nothing - All turn-based activation abilities or weapons on this unit or it's pilot (such as Zero System, Guard, or Pressure) are reduced by one turn for the first activation. (Charge time can not be reduced below 1 turn.)

- All counter-based abilities on this unit or it's pilot (such as Will Gauge) begin battle with one counter.

3) Second Wind - Agility: Agi -10. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishins:

1) Side Step (10) - Gain Dodge Cost -20% for one turn.

Ace Fights:

2/50

Pilot Points:

  1. [+1000] - Starting
  2. [-400] - Recognition
  3. [-100] - Flash
  4. [-500] - Fighting Spirit
  5. [+180] - He has a plan
  6. [+432] - Least Demanded Battle
  7. [-200] - OS Customization [Lvl 1]
  8. [-250] - +25 SP

Total: 162 / 1612

Edited by Harven

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Yukikaze

Class: Sidekick

Description: An advanced combat AI designed for detecting and fighting the alien life form known as JAM.

This Sidekick can be a Main Pilot

Current SP: 130

Maximum SP Cap: 200

Attributes:

EVADE Level 1: Dodge Cost: -5%

Additional Class Skills:

1) Automaneuver Mode:

Class: Passive (Sub)

During your transform phase you may switch the main pilot to Yukikaze. May be used again to switch the pilot back.

Spirit Commands:

1) Flash

2) Direct Attack

3) Awaken

4) Extend

5) Concentrate

6) Spirit

Skills:

1) JAM Detector: [Class: Passive (Sub)] - You are unaffected by any ability that makes an enemy unit untargetable, such as First Strike.

PP:

  1. [+360] - Giant Enemy Crab Battle!
  2. [-300] - 30 SP

Unspent / Total: 60 / 360

Edited by Harven

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green2.gifGreen Haro

Description: A small spherical robot built by Amuro Ray. It served as a mascot for the White Base. Haro later mass produced as a toy. A Green Haro acts as a co-pilot for Usso Evin in the Victory Gundam.

Current SP: 100

Max SP: 200

Assist Skills & Abilities:

- Accuracy Bonus: +20%

- Dodge Bonus: -10%

Attributes:

- Evade: 1

Skills:

1) Eternal Mascot: Class: Passive (Sub) - Gain Dodge Cost -10% and Target's Dodge Cost +20%

2) Group Mentality (Level 1): SP Reduction that this pilot suffers in multi-piloted units is considered one step less. (Ex. if piloting a unit with 3 pilots, treat this pilot's SP reduction as the unit had 2 pilots)

Seishins:

1) Flash (10) - Gain -20% Dodge Cost for one turn.

2) Quick Learner (20) - 2x PP at the end of battle.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

PP:

  1. [+495] - We Hate Yuu
  2. [-100] - Flash
  3. [+180] - LEV-erage
  4. [-500] - Greater Effort
  5. [+432] - Welcoming Party
  6. [-400] - Group Mentality

Unused / Total: 107 / 927

Edited by Harven

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Pharsti

Class: Sidekick

Description: The AI on the Orbital Frame, Testament.

This Sidekick can be a Main Pilot

Current SP: 100

Maximum SP Cap: 200

Attributes:

N/A

Skills:

1) None

Seishins:

1) Flash (10)

2) Concentrate (15)

3) Perseverance (30)

4) Direct Attack (25)

PP:

  1. [+108] - A Caged Tornado
  2. [+90] - LEV-erage

Unused / Total: 198 / 108

Edited by Harven

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Raven

Class: Sidekick

Description: This is the White Crows on-board computer that assists the pilot. Its purpose is to disable and negate units with stealth-like or radar jamming features in order to prevent targets from 'zoning' it. This program is also used to regulate, simplify and maximize the usefulness of the HUD for the pilot of the White Crow. Under no circumstances may this sidekick take over piloting since it has no access to controls. Since it is a prototype it also has less to nothing in order to minimize system errors.

Current SP: 125

Maximum SP Cap: 200

Class Skills:

1) Prototype: Class: Passive (Sub) - This sidekick may not take the Autonomous Control skill.

2) Anti-Stealth System: Class: Passive (Sub) - Negates Stealth in targets you attack, this sidekick may not take the Autonomous Control skill.

Seishin:

1) Boost (40) - Gain Dodge Cost -40% for this turn.

2) Greater Effort (20) - 2x PP at the end of battle

3) Awaken (60) - You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

4) Sure Hit (25) - Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth).

5) Scan (5) - For a single turn, target opponent gains: Dodge Cost +10%.

6) Hot Blood (40) - All Weapon Damage x2 for your next attack phase taken this turn.

Ace:

6/50

PP:

  1. [+252] - Flying Tiger Uppercut!
  2. [+180] - Stop burning me and put that sword down
  3. [-100] - 10 SP
  4. [+302] - Toy, Planes, and Humanoid Thangs
  5. [-500] - Greater Effort --> Replaced Accelerate
  6. [+220] - Its a Dance -- No wait a shoot off!
  7. [-150] - 15 SP
  8. [+180] - He has a plan
  9. [+432] - Least Demanded Battle

Unused / Total: 816 / 1566

Edited by Harven

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Al

Class: Sidekick, Passive

Description: The AI program on ARX-7 Arbalest.

Current SP: 100

Maximum SP Cap: 200

Attributes:

- Evade: 1

Seishin:

1) Concentrate (15) - For a single turn you gain: Dodge Cost -10%. For the next attack phase you take this turn your attacks gain Accuracy +20%.

2) Direct Attack (25) - For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

3) Snipe Attack (30) - The first hit of your next attack phase taken this turn gains Target's Dodge Cost +50%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.

4) Great Effort (20) - 2x PP at the end of battle.

Skills:

1) None

Pilot Points:

  1. [+180] - From Kold

Unused / Total: 180 / 180

Edited by Harven

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Dysis

Class: Sidekick

Description: The AI on the Amber Fox

Class Skills:

1) Prototype: Class: Passive (Sub) - This sidekick may not take the Autonomous Control skill.

2) Assisted Piloting - Pilot Gains -10% Dodge Cost

3) Assisted Defense - Pilot Gains - 10% Damage Received

Seishin:

1) Boost

2) Accelerate

3) Awaken

4) Sure Hit

5) Scan

6) Hot Blood

PP:

  1. [+180] - Caged Animals!

Unused / Total: 180 / 180

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