Yuu Inohara

Yuu's MechDev

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Apparently this thing won a unit contest, albeit by default.

Shield Liger MK-III

(Shield Liger -> MK-II -> DCS-J -> MK-III)

(Unit Type: Zoid)

(Size: M)

A revist upon the old Shield Liger design, building off of the improvements of the DCS-J model while focusing the design into a tighter niche similar to the Blade Liger. Where the blade liger fills the role of a quick close ranged attacker, the MK-III was designed to fill a heavy support role for use in areas where slower, heavier zoids such as the cannon tortoise would be impossible to deploy. It's entire frame was reworked with heavier armor, sacrificing some of the speed and maneuverability granted by the DCS-J while greatly enhancing it's durability. Furthermore a larger 'mane' was implemented in conjunction with a set of projectors on either hip, allowing the unit to produce a stronger E-Shield with much wider coverage than its predecessor.

While its ranged capabilities are certainly impressive and its defenses greatly improved over previous models, it sorely lacks in close range combat, having to rely soley on its fangs and e-shield attack in melee as the heavy armor makes claw strikes impossible without losing balance. Furthermore, it has trouble dealing with aerial opponents, its weapons suited for precision strikes and bombardments rather than anti-air combat.

Weapons-

Laser Saber: The Zoid's fangs and primary melee weapon. Still as dangerous as its predecsor's but not advisable to rely on given the unit's role.

AZ Micro Homing Missile Pod: A pair of 6-tube micro missile batteries mounted in the liger's shoulders, capable of firing off a salvo of missiles to chase down a single target or bombard a large area. One of the unit's few defenses against air units as the missile's tracking can easily cut off moving targets, striking from multiple angles as they adjust their course.

AZ 30mm 2-Barrel Beam Cannon: A dual barreled beam cannon mounted on a rotating turret with a pair of missile launchers. While not as effective at its primary role of long range strikes as the rest of its armaments, it makes a good support weapon at mid range, especially given that it can be fired behind the zoid, allowing the unit to off-set its slow speed by forcing pursuing enemies to keep their distance.

5-Tube Missile Launchers: A pair of missile launchers mounted on a rotating turret along with a set of beam cannons on the zoid's back behind the Linear Launcher, allowing the missiles to be fired ahead of or behind the zoid.

AZ 6-Barrel Shock Cannon: A battery of six anti-zoid shock cannons aligned in two rows beneath the zoid. The unit's primary mid-to-close range weapon, capable of firing off rather powerful barrages and dealing significant damage so long as its ammo holds out.

E-Shield Attack: A powerful ramming charge using the zoid's E-Shield to slam into an opponent.

Long Range Heavy Beam Cannons: A pair of large beam cannons mounted on either side of the zoid capable of firing off powerful energy blasts. A great deal more powerful than those of the DCS-J, however in return they require a dedicated external generator and cooling system mounted beneath the weapon, adding further weight and balance issues, as well as requiring the unit it be anchored when firing due to the recoil of the guns. The angle of the weapons can be adjusted slightly up or down, allowing them to be fired straight ahead or into the air at an angle, allowing them to shoot down slow moving aerial targets such as carrier zoids, though due to being slow to charge and fire and requiring a brief cooldown period between shots they are next to useless against typical aerial zoids.

Long-Barrel Linear Launcher: A large folding cannon borrowed from the snipe liger's design. The weapon is mounted on a rotary platform on the zoid's back, allowing easier aiming combined with the special targeting systems installed to allow the weapon to be fired at pinpoint accuracy. The weapon fires off solid projectiles at incredible velocities, allowing them to punch clean through thick armor, making it a highly deadly long range weapon.

MAP Weapons-

Smoke Bomb Launcher: A small gun mounted on the zoid's tail in place of the light beam cannon common to previous models, the weapon can be used to fire off a canister, unleashing a large cloud of smoke to either engulf enemies and obscure their vision or serve as a signal if loaded with colored smoke canisters.

AZ Micro Homing Missile Pod: A pair of 6-tube micro missile batteries mounted in the liger's shoulders, capable of firing off a salvo of missiles to chase down a single target or bombard a large area.

Long Range Heavy Beam Cannons: A pair of large beam cannons mounted on either side of the zoid capable of firing off powerful energy blasts. A great deal more powerful than those of the DCS-J, however in return they require a dedicated external generator and cooling system mounted beneath the weapon, adding further weight and balance issues, as well as requiring the unit it be anchored when firing due to the recoil of the guns. The angle of the weapons can be adjusted slightly up or down, allowing them to be fired straight ahead or into the air at an angle, allowing them to shoot down slow moving aerial targets.

Other-

Enhanced E-Shield: A more powerful version of the E-Shield employed by its predecessor which covers the unit's front and sides against oncoming attacks. Not quite on the level of a Hyper E-Shield, but still significantly more powerful than that of the DCS-J's.

Snipe (Long-Barrel Linear Launcher): Using an array of advanced targeting systems, the weapon is capable of pin-point shots from long distances, making it an incredibly dangerous weapons against individual targets.

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Shield Liger MK-III

Statistics:

HP: 4500, EN: 180, Agi: 290

IS: 2, Move: G, Size: M, Rank: 6

Weapons:

[F] Strike Claws (M)- 1200 damage [+0%]

[F] Laser Saber (M)- 2000 damage, 10 EN/attack [+20%]

[+] AZ 30mm 2-Barrel Beam Cannon (B)- 2000 damage, 6 rounds [+10%]

[+] AZ 6-Barrel Shock Cannon (S)- 2400 damage, 8 rounds [+10%]

[+] AZ Micro Homing Missile Pod (PGSX:8)- 400 damage, 40 rounds [+25%]

[+] 5-Tube Missile Launchers (PGSF:5)- 800 damage, 40 rounds [+25%]

[F] E-Shield Attack- 4200 damage, Barrier Pierce, 25 EN/attack [+20%]

[+] Long-Barrel Linear Launcher- 4200 damage, Armor Pierce, 8 rounds [+10%]

[+] Long Range Heavy Beam Cannons (BS)- 2800 damage # 2, 30 EN/attack [+20%]

MAP Attacks:

[+] Smoke Bomb Launcher (T:3)- Accuracy Break, 4 rounds [+0%]

[+] AZ Micro Homing Missile Pod (PT:3)- 2800 damage, uses 8 AZ Micro Homing Missile Pod rounds. [+10%]

[+] Long Range Heavy Beam Cannons (BI:4)- 4800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Zoid

2) Countershoot: AZ 30mm 2-Barrel Beam Cannon, AZ 6-Barrel Shock Cannon

3) Damage Received -15%

4) Enhanced E-Shield (Barrier): Same effects as Barrier LL.

5) Snipe: Long Barrel Linear Launcher (+30%)

Replacement Cost: 100 Credits (RZ-007+CP-01 Shield Liger DCS-J)

I wasn't sure if Strike Claws should stay or not. I left that to your discretion.

Cost to be added: Free, and a promise that it will be converted to v4 as soon as possible (Approved)

Edited by Mechalomaniac

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