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Armored Core: SimChamber Original Designs

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Blue Stalker

Statistics:

HP: 3800, EN: 180, Agi: 290

IS: 3, Move: H, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[H] MLB-MOONLIGHT Laser Blade (B)- 4500 damage, 15 EN/attack [+10%]

[+] CWG-MG-500 Machine Gun (F:4)- 800 damage, 20 rounds [+10%]

[+] MWC-OC/15 Orbit Cannon (BPSX:8)- 700 damage/5 EN [+10%]

[+] MCH-MX/GRP Exceed Orbit Cannons (BSF:2)- 3000 damage/12 EN [+20%]

Inherent Abilities:

1) Armored Core

2) Countercut: MLB-MOONLIGHT Laser Blade

3) Countershoot: CWG-MG-500 Machine Gun

4) MWI-DD/20 Decoy Dispenser: Negate all (G) attacks directed at you in a single attack phase. 10 Uses.

5) MEST-MX/CROW Stealth System: Gain the effects of Stealth for one turn. 5 uses.

Purchasing Cost: 220 Credits

Creator: Avitar

Edited by Avitar

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White Crow

Statistics:

HP: 3600, EN: 200, Agi: 280

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] UEG-04F Gatling Gun (F:5)- 400 damage, 30 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[+] GSG-B03X Custom Beam Gauge Shotgun [spread] (BS)- 1400 damage, 12 rounds [+10%]

[+] KPR-OKL Buster Support Rockets (PF:2)- 2000 damage, 4 rounds [+0%]

[+] SVX-02K Sleeper Missile (PGSF:4)- 600 damage, 16 rounds [+20%]

[+] GSG-B03X Custom Beam Gauge Shotgun [Concentrated] (B)- 2500 damage, Uses 3 GSG-B03X Custom Beam Gauge Shotgun [spread] rounds. [+10%]

[+] OML-NX Option Vector (BPSX:8)- 800 damage/5 EN Charge: 3 [+20%]

[F] BGU-ASR-0X Terra-forming Moonlight Sword (B)- 5000 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Armored Core

2) Countercut: BGU-ASR-0X Terra-forming Moonlight Sword

3) Countershoot: UEG-04F Gatling Gun, GSG-B03X Custom Beam Gauge Shotgun

4) Raven (Sidekick)

5) Rune Primal Armor (Barrier): Negate the first 2000 damage from [+]-type sources in a defense phase. Each turn, EN -5.

6) COM System: Countershoot cost -30%

7) NLC-291V Floating Mine: Same effect as Floating Mines. 5 uses.

8) Decoy Dispensor: Negate all (G) attacks directed at you in a single attack phase. 10 Uses.

9) SVX-02K Sleeper Missile: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%.

Purchasing Cost: 400 Credits

Creator: Harven

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Amber Fox

Statistics:

HP: 3800, EN: 200, Agi: 270

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] SVX-02K Sleeper Missile (PGSF:4)- 600 damage, 32 rounds [+20%]

[+] L52-V1D "Valkyrie" Rifle- 1400 damage, 20 rounds [+10%]

[+] L52-V1D "Valkyrie" Rifle [VRA-01 Impaler]- 1600 damage, Armor Pierce, 10 rounds [+10%]

[+] F21-L3X Duel Machine Gun Rifles (SF:8)- 600 damage, 40 rounds [+10%]

[+] A30-7EB Nex Cannons (BS)- 1800 damage # 3, 4 rounds [+10%]

Inherent Abilities:

1) Armored Core

2) Beam Shield

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: L52-V1D "Valkyrie" Rifle, F21-L3X Duel Machine Gun Rifles

5) Dysis (Sidekick)

6) COM System: Countershoot cost -30%

7) Decoy Signal: Same effect as Floating Mines. 5 uses.

8) OS Dispenser: Negate all (G) attacks directed at you in a single attack phase. 10 Uses.

9) N0X-PRN Smoke Screen: Same effects as Smoke Discharger

10) SVX-02K Sleeper Missile: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%.

Purchasing Cost: 400 Credits

Creator: Harven & Kruz

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Vulture

Statistics:

HP: 3600, EN: 200, Agi: 270

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] UEG-05F Double Gatling Gun (F:10)- 400 damage, 60 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[+] G2F-C8S Combat Shotgun (S)- 1800 damage, 15 rounds [+10%]

[+] SVX-K7D Sleeper Missile Pods (PGSF:8)- 600 damage, 32 rounds [+20%]

[+] G2F-C8S Combat Shotgun [Concentrated]- 3200 damage, Uses 3 G2F-C8S Combat Shotgun rounds. [+10%]

[F] ASR-0X1 Moonlight Slasher (B)- 4800 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Armored Core

2) Lightweight Shield: UEG-05F Double Gatling Gun Same effects as Shield but uses x 0.5

3) Countercut: ASR-0X1 Moonlight Slasher

4) Countershoot: UEG-04F Gatling Gun, GSG-B03X Custom Beam Gauge Shotgun

5) Raven (Sidekick)

6) Rune Armor (Barrier): Same effects as Barrier L

7) Summon: F45-XC9 Orbital Gun Pods x 4. Automatically summoned at the start of battle for free. Cannot be resummoned if destroyed.

8) COM System: Countershoot cost -30%

9) Hovering Mine: Same effect as Floating Mines. 5 uses.

10) Hellfire Turret: Add the Crossfire (Missile) template to all terrains in the current battle for 5 turns if applicable. 3 Uses.

11) Scramble Coating: Remove the (G) tag from a weapon for one turn. 3 uses.

12) SVX-K7D Sleeper Missile Pods: Resolve this attack 2 turns after it is used. The target(s) may Countershoot this attack during any defense phase in between when this attack was fired and when it is resolved. On the turn this attack resolves, Countershoot cost +50%.

Evolution Cost: 5 (White Crow)

Hangar Resale Value: 320 Credits

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F45-XC9 Orbital Gun Pods

Statistics:

HP: 800, EN: 10, Agi: 200

IS: 0, Move: F, Size: SS, Rank: 2

Weapons:

[+] Vulcan Lightweight Machinegun- 800 damage, 12 rounds [+15%] Charge (1)

Inherent Abilities:

1) Gun Pod

2) Countershoot: Vulcan Lightweight Machinegun

Purchasing Cost: N/A. This is a summon unit

Creator: Harven

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Breaker

Statistics:

HP: 4400, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 7

Weapons:

[+] Anti-Missile System (B)- 100 damage/EN [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Shield Bash (M)- 800 damage [+0%]

[F] Shield Charge- 1500 damage, 5 EN/attack [+10%]

[H] Shield Boomerang (BP)- 800 damage x 2, 10 EN/attack [+10%]

[H] Double Shield Boomerang (BPX:4)- 700 damage/5 EN [+10%]

[H] Shockwave (S)- 2000 damage, Barrier Break, 15 EN/attack [+20%]

[+] Shield Throw (B)- 3400 damage [+30%]

Inherent Abilities:

1) Armored Core

2) Beam Shield: Shield Bash, Shield Charge, Shield Boomerang, Double Shield Boomerang, Shield Throw

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: Anti-Missile System

5) Damage Received -15%

6) Primal Armor (Barrier): Negate the first 2000 damage from a single attack phase. Each turn, EN -5.

7) Summon: Orbital Shield

8) Kojima Particle Mine: Same effect as Floating Mines. Units damaged by this ability gain Barrier Break. 5 uses.

9) Energy Reinforcement: May negate a additional 500 Damage when using Beam Shield for 5 EN.

10) Shield Throw: For every use, reduce Beam Shield uses by 50%. If Beam Shield uses are depleted, disable this attack.

Purchasing Cost: 320 Credits

Creator: Harven

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Orbital Shield

Statistics:

HP: 1800, EN: 10, Agi: 210

IS: 0, Move: F/H, Size: S, Rank: 2

Weapons:

[F] Ram (M)- 700 damage [+0%]

Inherent Abilities:

1) Orbital Weapon

2) Damage Received -40%

3) Orbital Shield may support defend allies. It also cannot Block or Evade.

4) May not be resummoned if destroyed.

Purchasing Cost: N/A. This is a summon unit

Creator: Harven

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