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Kashi

The Stomach of the Dragon

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Mod Check: (For notes and such of those)

--

INDEX:

-AM: The Wing and the Flame

-ARC: The Fang and the Scale

-CD: The Tail and the Claw

-Mechdev: Here we are right now, in the stomach of the dragon, also known as the scrapbase

-Ideas' Scrapbook: The Mind of the Dragon

Edited by Ryu-Kashi

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Don't put this in the mechdev. This goes in the WIP.

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Ok, I'll pass this to the WIP. Right away!

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you can't submit two things at once like that. Unless they're in a related series. Also denying the FF7 robot because it has no actual background on the series, which is a must since you're turning a non-mecha series into one.

Even then denying the Aestie because of the specifics you're asking for.

Edited by Yosuke Kobe

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FINAL FANTASY: THE JENOVA WARS (AN ORIGINAL WORK MADE BY RYUUGETSU AND BLITZ)

Date: 24/3/31 -dd/mm/yy- AS (After Shin-Ra's building Date)

Subject: Tactical Frame Prototype "Gaea"

Sender: Christopher Hojo, Head Chief of Shin-Ra's Research and Development Department

Receiver: Thadeus Shinra, Vice-president of Shin-Ra Inc.

"Finally, our dream is complete! By using the secret technology and the blueprints located on the Northern Crater we, the R&D Department of Shin-Ra, have completed the first Tactical Frame of this era: The Gaea. Our expectations for this mech were greatly surpassed by it's outstanding performance: Fast, powerful, resilient to every knd of weapon we use against it... I could assure you, Vice-president, that the Gaea could turn the tide of the war to our favor, when we replace the, now outdated, carbon-based forms called 'humans'. Tactical Frames are what we were hoping from Ancient Technology: But how they did got ahold such wisdom, it is impossible even for me to know something like that. A mystery that we hope to solve someday-" MESSAGE LOST.

The history of the Tactical Frame: Historical events before the Second Jenova War

-Unknown date, possibly 1500 BS (Before Shin-Ra): The Ancients, a nomad race of travelers looking for their Promised Land fought against an unknown enemy on a world-scale war using bits of a foreign technology found on a meteor that fell on an island north of the actual Junon City, now known as Northern Crater. That war sparked their mysterious disappearance. Multiple theories were created to explain that mystery: A post-war holocaust; a cataclysm; or a possible fusion with other tribes, marking the birth of the actual human race.

-1 AS (After Shin-Ra): Shin-Ra Incorporated was built by its first president and father of the actual president: Thadeus Shinra. It was originally a weapon-manufacturing company, that during the enterprises's wars supplied its competitors with weapons, giving to them the tools to eliminate each other, leaving Shin-Ra as the only stable power of the world.

-5 AS: Vincent Valentine is born the 31/10/5 on Junon. He is the son of the late scientist Grimoire Valentine, who formulated the 'Chaos WEAPON' theory on the 20 AS.

-11 AS: An energy crisis surges the world, leaving it with limited resources to sustain itself. Most cities try to use alternative energy as a way to keep progressing, but without a powerful output, those systems are doomed to extinction. The enterprise's war is now over, and Shin-Ra is the only one that didn't fell into bankrupcy. Thanks to this, it assumes the control of the world.

-17 AS: A new form of energy is discovered: Materia. Energy crisis seems solved with this new power source. Unlimited, clean and powerful enough to light an entire metropolis with only one reactor. A new science is also created revolving around this energy: Magic. By using this new power, MAKO Energy Reactors(Short of Magic Augmented Kinetic-to-Electric Output Energy Reactor) can supply cities with a constant flow of Materia energy, which is turned into electric power during the siphoning of this wondrous power. But a drawback is discovered on this, as this supposedly 'clean' energy is actually the 'blood' of the planet, and by siphoning it, the planet slowly dies. This doesn't stop Shin-Ra from keeping suctioning all the energy.

-25 AS: The Shin-Ra/Wutai war starts. Wutai was a little kingdom that didn't accepted the powerful megacorporation as the new ruler of the known world. Several losses from each side keeps the warring parties from achieving victory. This is also the day when the Meteor Data was discovered on Northern Crater by a Shin-Ra scientist, the Professor Michael Gast. Vincent Valentine is murdered by Hojo, after the former tried to stop the human experiments the deranged scientist was conducting. The latter then experimented with the corpse of the TURKS agent and then put it into cryo-sleep. Sephiroth Jenova is born this year, the 31/9/25 on Midgar, the new Shin-Ra capitol city.

-31 AS: The first Tactical Frame, the 'Gaea', is developed by Christopher Hojo, successor of Gast as the Head hief of the R&D Department, after Gast's death. The eco-terrorist group AVALANCHE is formed, aiming to save the Planet from its fate, by destroying the MAKO Reactors. Barret Wallace is born the 12/1/31 on Corel. The Gaea is mass-produced and used on the war.

-39 AS: Cloud Strife is born the 25/7/39, and Tifa Lockheart is born the 16/2/39. Both of them hails from Nibelheim, a village located far west from Midgar.

-43 AS: Genesis Rhapsodos, defects from the Shin-Ra Army, because of a seemingly incurable disease he has, besides his rivalry with his ex friend Sephiroth. Angeal Hewley, another one of the Three Heroes did the same a few months later, worried about his lifetime friend Genesis.

-45 AS: The long Shin-Ra/Wutai war ends with a victory for the corporation, thanks to the efforts of Sephiroth, who becomes the legendary hero of the war and the strongest warrior in the world. The elite Tactical Frame group SOL is created and Sephiroth is their leader.

-46 AS: The Corel Incident, the meltdown of the Corel Zone Reactor by the hands of AVALANCHE destroys Corel, Barret hometown, leaving him and a handful of people (Including Marlene, the daughter of Barret's best friend Dyne) as the only survivors after Shin-Ra's purge, who allege they were hunting the meltdown's responsible. This marks Barret's decision to join AVALANCHE, without knowing that he joined the perpetrators of the terrorist attack.

-54 AS: Sephiroth, Zack Flair and a young Cloud goes to Nibelheim, to investigate a monster attack on the Nibel Zone Reactor. The Nibelheim Massacre occurs. The perpetrator of this gruesome killing spree is none else than Sephiroth, who went berserk after reading the Mansion's texts and believing that the actual human race was the reason for the Ancient's disappearance. Cloud's mother, Tifa's father and most of the inhabitants dies. The incident is hidden by Shin-Ra. Sephiroth's SOL assistants Zack and Cloud are captured and experimented upon by Hojo on the Mansion, who wants to turn them into super-soldiers.

-56 AS: Zack and Cloud escapes the Mansion, leaving Nibelheim and traveling to Midgar, to lead a life as mercenaries. Zack is killed after trying to protect Cloud, who inherites his friend's Buster TF.

-57 AS: Cloud joins AVALANCHE at Tifa's request. The Second Jenova War starts, with the return of Sephiroth and the assassination of Thadeus Shinra II, the president of the Shin-Ra monopoly. The story begins.

Generation 0: Gaea

First Generation: Mass Produced Gaea

Second Generation: Custom Gaea; SOL Frames

Third Generation: Most custom AVALANCHE Frames; TURKS custom frames

Fourth Generation: Advent Frames for AVALANCHE; Rufus Shinra custom frame

Fifth Generation: The Kabbalah; The Fenrir; The "Jenova Inheritors" frames

Type: Advanced Advent Frame

Unit Background: The second mech of Cloud. This is a heavily customized version of the frame he had during the "Second Jenova War", in which he battled with his merc's squad against Sephiroth. When the war was over, he donated the nearly scrapped Buster to a museum on Edge, a city located near the ruins of the old Midgar, as a memorial artifact of the war. Three years after the end of the war, and during the revolt of the "Jenova Inheritors", he once again piloted his mech until it was destroyed by Kadaj on the Ancient Temple. After that point, he met with Cid, who helped him to reconstruct his Advent Frame, and giving to it an upgrade. After that, he battled once again the three leaders of the Inheritors, defeating them one after the other, until Kadaj reveals that he's in fact, Sephiroth. The climax of the war was when Cloud and Sephiroth battled one against the other on their respective mechs.

Unit Appearance: As the name suggests, this mech looks like a humanoid wolf, with a jet-black painting job. Scattered on it are five special racks (One on each of its legs, one on its back and the other two on each side of the hip) so it can carry five of the six parts that comprises the Multipart Buster Sword this Advent Frame uses as a weapon. It has also two spikes on it's back, with an unknown purpose up to this date, but by the looks they have, they could be a remain of what it was once the "Meteorain" missile pods the Buster had.

Unit Weapons:

-Multipart Buster Sword:

--Main Blade: Using the core blade of the Multipart Buster Sword, Cloud can slash through the plating of a Tactical Frame with relative ease. This blade is composed of a rare mythril-steel alloy that grants to it great durability and a near absolute sharp edge.

--Back Blades: These swords are only used as a way for Cloud to attack and defend at the same time, while battling multiple opponents, or by using them to attack with increased speed if battling against one opponent.

--Side Blades: These two little blades are only used as a shield to block the attacks of the enemies, nothing else. They can provide with offensive asistance, but it's very weak, compared to the rest of the blades.

--Hollow Blade: This thick layer of mythril-steel alloy is used as a smashing blade that crush the shields of most Tactical Frames with one hit, given that it connects.

Limit Attacks:

-Braver: The Fenrir does a unique, strong slash that cuts down a single enemy. This attack uses the Core Blade combined with the Hollow Blade. (Requires Sword Combine system at level 1)

-Blade Beam: Channelling energy on the blade's edge, the Fenrir can launch a crescent-shaped beam that damages a single enemy with great force. After hitting something, the beam separate into multiple, small sized versions of itself. This little crescents attack all the enemies present on the battlefield. (Requires Sword Combine system at level 0)

-Climhazzard: With the completed sword, the Fenrir quickly moves towards an enemy, impaling it with the sword and doing an upwards slash. (Requires Sword Combine system at level 2)

-Finishing Touch: The Fenrir removes his booster's limiters, allowing to it to move at incredible speeds. This allows Cloud's mech to do a swift attack that can generate a powerful gust of wind, that sucks all enemy mechs and turn them to shreds. (Requires Sword Combine system at level 2)

-Multiple bunshin attack - Omnislash: By removing the full limiters of the mech and disassembling the full MBS, Cloud can assault an opponent with a fullforce attack that generate a series of double images, each one of them with one of the separated blades. All of them attack in succession until the real Fenrir (With the Core Blade) is left, who dispels all the fake ones with the last hit. (Requires Sword Combine system at level 2)

Unit Abilities:

-Limit Breaker System: A technology developed by Shinra Inc during the Wutai-Midgar conflict, used on special mechs as a way to tap into the hidden power an Advent Frame hides on its Materia Core. An activated Limit Breaker System is a prerrequisite in order to use the strongest attacks an Advent Frame has, no matter which Frame is. (Present in every one of this series's mechs. When active, it raises the attack and the speed of the mech and it allows the use of the Limit attacks. On this mech in particular, this system is always active)

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks.

-Sword Combine system: A special feature only used on the Fenrir. This is used to combine the different blades into one, humongous broad sword, and is one of the prerrequisites for the Limit attacks this mech uses.

Mech Type: Prototype First Generation Tactical Frame

Mech Background: Developed on the 31 AS by Christopher Hojo by the means of an alien technology found on Meteor-1, the Gaea was labelled as the first successful Tactical Frame of Earth's hystory. The Prototype Gaea was testpiloted by Sephiroth Jenova, who will subsequently become one of the Three Heroes of the Wutai War. This Tactical Frame was also used as the testbed of numerous art-of-the-state technologies, such as the Materia Core, the founding stone that every Tactical Frame after this uses as a power source.

Mech appearance: The first Tactical Frame, compared to its successors, is small in size. It's more like a powered suit used by the pilot to enhance the strenght and durability of his attacks. It's a human-shaped robot, with protruding shoulders, in which are located some thrusters that allows to it some jumping and hovering capabilities, but with reduced flight time. This prototype is painted with a bright orange painjob, with white stripes covering some parts of the chest, the arms and the legs.

Mech weapons:

-Melee attacks: The only attack used by the prototype Gaea. It is a series of consecutive martial arts fists and kicks, used to bring down its enemies.

Mech abilities and systems:

-Materia Core: A powersource derived from the MAKO technology that powers Midgar. It is a sphere located on the chest zone of a Tactical Frame that is the only energy source used by the mech. It work by converting Materia into a clean, quasi nuclear energy, which powers all the TYF's systems and weaponries. On several Third Generation Tactical Frames (And subsequent generations), it also gives the ability to perform low level magical attacks.

-Shoulder Thrusters: This vernier thrusters are located on the Gaea's shoulders, and can be used to give a speed boost or to allow the Gaea to hover for a short while, before falling again to the floor. This is only used as a way to help on evasion.

Mech Type: First Generation Tactical Frame

Mech Background: The mass produced bersion of the Gaea was developed after the successful test of the Prototype. Tat event allowed the engineers to mass produce the Gaea and send it to the war on Wutai, giving to Shin-Ra a quick victory over the opposing country. This version of the first Tactical Frame has new weapons tested during the War, such as the MP55 machinegun and the "Ars Magna" frag grenades. With this mech, now the foot soldiers have been erradicated from the battlefield, allowing for a better survival rate for the population.

Mech appearance: The mass produced version of the Gaea is bulkier in size, almost like modern Tactical Frames. The form is the same as the Prototype, but now it sports two shoulder wings on the thrusters, which give better control when flying. The color of this mech is always blue.

Mech weapons:

-Melee attacks: An optimized version of the sole attack used by the Proto Gaea. It is a series of consecutive martial arts fists and kicks, used to bring down its enemies.

-MP55 35 mm Machine Gun: A Tactial Frame-sized machine gun, used by the Shin-Ra soldiers during the Wutai War. It provides with a high speed attack, using titanium low damaging bullets. One bullet is nearly seless against an enemy mech, but hundreds of bullets at a single time could prove to be deadly if the enemy doesn't have a proper shielding.

-"Ars Magna" Fragmentation Grenades: Two fragmentation grenades, stored on the hips of the Gaea. These grenades, explodes after a set time (Usually 5 seonds after being thrown), damaging anything that is near the explosion radius by scattering several titanium beads, built specifically to lacerate a Tactical Frame's armor with ease.

Mech abilities and systems:

-Materia Core: A powersource derived from the MAKO technology that powers Midgar. It is a sphere located on the chest zone of a Tactical Frame that is the only energy source used by the mech. It work by converting Materia into a clean, quasi nuclear energy, which powers all the TYF's systems and weaponries. On several Third Generation Tactical Frames (And subsequent generations), it also gives the ability to perform low level magical attacks.

-Improved Shoulder Thrusters: The MP Gaea sports a new set of thrusters on its shoulders, which now has a reduced energy consumption unlike the predecessor, allowing to the MP Gaea an incresed flight time. Also, these thrusters has two wings grafted to them, which gives a better maneuverability when on air. (Same as the Shoulder Thrusters on the Proto Gaea)

Edited by Ryuugetsu

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Mecha Cloud Strife AAF-01 Fenrir (Cloud's Custom)

Statistics:

HP: 3800, EN: 160, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 6

Weapons:

[F] Side Blades (M)- 600 damage [+0%]

[F] Main Blade (M)- 1400 damage [+0%]

[F] Back Blades (M)- 900 damage x 2, 10 EN/attack [+0%]

[F] Hollow Blade- 2800 damage, 10 EN/attack [+0%]

[F] Braver- 3600 damage, 15 EN/attack [+10%]

[H] Blade Beam (S)- 4000 damage, 25 EN/attack [+10%]

[F] Climhazzard- 4200 damage, 25 EN/attack [+15%]

[F] Omnislash (X:6)- 850 damage/6 EN, Barrier Pierce [+20%]

MAP Weapons:

[H] Finishing Touch (I:4)- 3500 damage, 40 EN/attack [+15%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Side Blades, Main Blades, Back Blades, Hollow Blade, Braver

3) Materia Core version 2.0: Same effect as EN Regen S

4) Side Blades: Countercut Cost -50%

Purchasing Cost: 400 Credits


Gaea (Prototype)

Statistics:

HP: 2400, EN: 90, Agi: 270

IS: 4, Move: G, Size: S, Rank: 1

Weapons:

[F] Melee (MF:4)- 400 damage/3 EN [+10%]

[F] Punch (M)- 500 damage [+0%]

Inherent Abilities:

1) Tactical Frame

2) Countercut: Req: Martial Arts Mastery

3) Improved Shoulder Thrusters: Pay 10 EN, unit gains Agi -10 and Move: H for one turn.

Purchasing Cost: 30 Credits


Gaea (Mass Produced Version)

Statistics:

HP: 3200, EN: 100, Agi: 280

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[F] Melee (MF:4)- 400 damage/3 EN [+10%]

[F] Punch (M)- 500 damage [+0%]

[+] MP55 35 mm Machine Gun (F:3)- 550 damage, 30 rounds [+10%]

[+] "Ars Magna" Fragmentation Grenades (S)- 2000 damage, 2 rounds [+15%]

Inherent Abilities:

1) Tactical Frame

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: MP55 35mm Machine Gun

4) Improved Shoulder Thrusters: Pay 10 EN, unit gains Agi -10 and Move: H for two turns.

Replacement Cost: 70 Credits (Gaea (Prototype))


Cost to be added: (100x6 + [75x1 + 75x3]*.7) = 811 Credits (Approved)

Notes:

(1) I have no idea what sizes you want for your units, tell me so I can balance accordingly

(2) None of us really liked your background, being basically ripped straight from Final Fantasy VII and all :P

Edited by Nimbus Noa

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Cloud's Fenrir: M

Proto Gaea: S

MP Gaea: M

About the background, there was nothing much to change, as it would lose that FF7-esque touch the idea had. Maybe I could improve it a little better when my next work comes out ^^.

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Aaaaaand consider those paid! 811 Credits gave to that black hole the Mechdev is!

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NEW FRAME: AESTIVALIS SOL FRAME

Mech Name: Aestivalis Sol Frame.

Project Codename: ASTV-024CA "Amaterasu"

Unit Type: Aestivalis Frame

Unit Background: This frame was developed almost at the same time as the Lunar Frame, but because of a combination of bad luck, it didn't actually saw any action during the First Jovian War. When the "Martian Successors" revolt started, the blueprints of this particular frame were lost with the destruction of the Amaterasu colony... But a copy of the files which details how to create this mech were founded on the MS headquarters. Seeing that no conflict was near, this plans were saved for later use, and the mech forgotten for some years. But on the 2214, during the start of the Second Jovian War, some Nergal scientists though that it was the time for the Amaterasu Project to see the light. And so, this frame was built as a countermeasure against the new Tetsujin-class Jovian mechs.

Unit Appearance: This frame has a very stylized body, focused on maneuvers that require high-speed and precision from the pilot. Aspect-wise, it looks more like a Aestivalis Custom than the 0G Frame used during the First Jovian War. The paintjob of this frame is also very striking: An almost birght orange body, with some red lines.

Unit Weapons:

-"Hakketsushū" Tactical Assault Shield: A special shield, with built-in weapons and systems, used for a blitzkrieg-type assault on an enemy squadron. It has grafted into eight weapons on it (That's why it's called Hakketsushū, as a pun to the eight heads of the Yamata no Orochi). The shield is normally carried on the left arm of the frame, but it can be moved to the right side if the pilot is left-handed. This is also the only weapon pack the frame has, but it can be equipped with other type of melee weapons.

1)"Alpha Prime" 35 mm gatling machine-cannon: This powerful gatling cannon is located on the center of the Hakketsushū shield, and is the only visible weapon from the enemy's point of view. It fires a barrage of painful duraluminium bullets that can pierce the plating of a Delphinium.

2)"Kusanagi Mark II" Distortion Sword: Using the same principles of the Immediate Knife, the Sol Frame's developers created the Distortion Sword, a long blade which includes a Distortion Field Generator on it's hilt. Using this blade, the Sol Frame can lacerate the Distortion Field of an opposing mech, following with a blunt slash that is the real attack. This sword is hidden under the shield, and is hand-carried for use.

3 & 4)"Garm" Dancing Wolf Blade: A segmented blade, who can double as a long range whip. Located INSIDE of the shield, it appears from an opening on the tip of the shield. It's only a physical attack, used to surprise the opponent, and ensnare it, allowing for more complex maneuvers and attacks.

5 to 8)Immediate Knifes: The utility Immediate Knifes used since the start of the Aestivalis history. They are carried on special racks on the sides of the shield (Two on each side)

Optional weapons:

-"Aokigahara" 35mm Rapid-Fire Machinegun: A standard pellet ammo-based machinegun, which can provide with some support fire to the Aestivalis, aside the "Alpha Prime". The ammmo capacity of this weapon is greater than the previous generation rifle, but still less than its Hakketsushū counterpart.

-Field Lancer: A sturdy metal spear, mainly used to perforate a Distortion Field with ease. Normally, the follow-up of that attack is a point-blank shot with the Alpha Prime, or a stab with the Garm.

-"Flashfire" Dual Railcannons: Two energy cannons located over the shoulders of the Sol Frame and directly connected to the Gravity Engine, giving to the weapon a incredible firepower. The drawback of this weapon is that it must cool down after each shot. The railcannons work by accelerating two gravity balls by electrically chraging the cannons, making them react like a particle accelerator. To this extension, the weapon has a similar concept work as the Distortion Cannons of the Jovian Ships, and/or the Phase Distortion Cannons.

Unit Abilities:

-Distortion Field: A special energy field, used on Nergal's series of Mobile Battleships and Aestivalis Mechas and some of the Jovian Battleships. This barrier is the only known technology that is capable of successful deflection of a graviton-based attack. It works by redirecting the graviton particles from the beam into a totally different direction, rather than absorbing the impact like most conventional armors and shields do.

-"Magatama" Gravity Engine: An upgraded version of the Phase Transition Engine used in the Aestivalis Lunar Frame. It works more like the engine used on the HM Black Salena used by the Prince of Darkness. It feeds the frame with a seemingly endless supply of energy, thus giving to it near-unlimited operating time.

-Enhanced Image Feedback System: An improved version of the IFS that appeared on the first Aestivalis series. It links the pilot's mind with the frae, allowing to it completely and nearly any movement though. This specific version permits smoother moves, specially on the hand's zone. The system is so advanced it allows an Aestivalis to take an egg and not break it.

-Kage Bunshin: By using the high agility this frame has, the pilot can engage in a particular evasive action called "Kage Bunshin", which forms a trail of afterimages that can be used as decoys.

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Yeah. This is DENIED

Firstly, that naming scheme is from SEED, not from Nadesico. That bunshin justification is also bad. How exactly is it moving fast enough to create afterimages? Remember that this is a real robot show, not a super robot show. Also, we don't represent controlling methods anymore, so there is no need for Enhanced IFS.

Also, from the Nadesico guy:

12:10 <LanceValentine > He mentions a "Second Jovian War", taking place in "2214", where the Sol Frame is built to combat "new Tetsujin-class mechs"

12:11 <Nimbus> there were no tetsujin stuff then?

12:11 <LanceValentine> Hm, could be a fan-thing but I'd want more detail on that.

12:12 <LanceValentine > Firstly, it's Lizard War. Secondly the Lizard War took place from 2194-2196~7

12:12 <Nimbus> okay

12:12 <LanceValentine > Then blank of three years, then PoD (2200)

12:12 <Nimbus> and what is the thing with the martian successor?

12:12 <Nimbus> its just called POD?

12:13 <LanceValentine> It's not really referred to by any name I don't think as far as I'm aware unless Eis can tell me what it was called in The Mission.

12:13 <LanceValentine > The Lizard War is only referred to as such at the end of Nadesico and in PoD (and probably in B3Y)

12:16 <LanceValentine> He also talks out of his arse about a Black Salena energy source

Edited by Nimbus Noa

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Time to submit my first mechdev idea. I revised it and changed some stuff, to make it more... interesting.

Evolving Pack: PTX-003C+WP-001X Alt Eisen "Neue Stahl"

Unit Background: A special pack built by Dr. Radom for the Alt Eisen, revolving around the lack of long range weapons this mech has. Built during the end of Operation SRW and devised as a backup weapon rack for the heavy armored mech to use if needed. It was later saved on the TLI for future use, an event that, unfortenately, didn't came to be, as the Alt Eisen was destroyed by the Soulgain during the last assault on the last Earth base of the Inspectors.

General Aspect:

The Neue Stahl doesn't have many differences when compared to the Alt Eisen. When equipped with it, the Alt has a look very similar to the Alt Eisen Riese, but with less armor. It does have some different things, besides the armor, and the most obvious example is the color. Instead of red, it's painted with a dark blue coloration, almost-black.

Weapons:

-Magma Horn: A powered version of the Heat Horn. This horn is made of a reinforced tungsten alloy, capable of sustaining high temperatures without melting or breaking at impact. After being overcharged with energy (Roughly 4000 °C), the Neue Stahl slashes with it's head any nearby enemy. Maybe not as powerful as the Plasma Horn, but this weapon is still capable of slicing through the heavy armor of the R-2 Powered with ease.

-M90C Assault Multimode Rifle: A customized version of the M90 Assault Rifle used by the Gespenst Series. This versatile weapon was heavily modified, to add two more settings to the known close range assault mode it previously had, and the ammunition was replaced from physical bullets to beam shots. One of these modes is a sniping-capable beam rifle, equipped with a long-range telescopic sight and a laser pointer. This mode is capable of shooting to opponents several times farther than the original model.

The second mode functions as a shotgun, with reinforced slugs that scatter when shot. This mode is the formal replacement of the original assault rifle, both in range (Slightly shorter than the original M90) and power (Far more power than the original)

-Dual Beam Sabers: A new pair of beam sabers, equipped on the Neue Stahl to overcome the handicap that the ammo-based Revolver Stake has. They work as any normal beam saber does, and has nothing special on them. They are located on special recharge racks found on the hips of the Alteisen.

-"Kokuryuu" Hellfire III micromissiles: A new weapon that can complete the new equipment for the Alteisen, turning it into a fearsome hybrid mech, with both long and short range attacks. This micromissiles replace the titanium beads of the Heavy Claymore, and are contained on a new designed 8x4 shoulder rack. The working concept behind these missiles is similar to the Split Missile, that is, a bigger missile that opens when fired, releasing its content, composed of several micromissiles. This attack can also be used to cover great areas with a barrage of these little missiles.

Systems and Abilities:

-The Neue Stahl features a Quadra Tesla Drive, making it capable of atmospherical flight, and giving better mobility. This Tesla Drive was used because it was needed a powerful engine to make the Neue Stahl to move at higher speeds than the original.

-The Neue Stahl covers the Alt Eisen with a new armor plating, composed of thin layers made of reinforced Zol Orihalcon. While this gives a better protection to the mech, it doesn't reduces mobility, ensuring that the Neue Stahl will have the same, if not better, agility than the original frame.

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DENIED!

For the following reasons:

1) Why exactly would Radom make something that is completely the opposite of the original purpose of Alt which is "to break through enemy forces with absolute firepower." (Re: Stake and Claymore) ?

2) Where in the hell are they getting the ZO armor and Quadra Tesla Drive? The only things using ZO alloy post SRW are SRX's Sword, and the R-1. And even then, regular Orihalcon is hard to come by as it's La Gias stuff. The Quadra Tesla Drive is also something from like....Hyperlion, which doesn't even exist yet in OG. Hell, Twin Tesla Drives don't even exist yet either.

Additional stuff from other people:

13:27 <Intresia> Ryuugetsu's Alt isn't a bad mech... but... it's not Alt.

13:28 <Intresia> See, I'd be all over it if he didn't try to call it Alt

Basically, if you wanna dev something in a universe, do research on that universe first. Like with this one, you could've easily turned it into an original mecha.

Edited by Nimbus Noa

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Another try for me, because I do love to do this kind of stuff (Even if most of the time I get denied, lol)

Mech Name: Aestivalis Storm Frame.

Unit Type: Aestivalis Frame

Unit Background: The plans for the development of the now-known Aestivalis Storm Frame were doe almost at the same time as the Lunar and Solar Frames. This works on the basis of a new frame, that fuses the strenghts of both frames. By having the self supporting energy system of the Lunar Frame, combined with the superior mobility of the Solar Frame, this frame was born. The Aestivalis Storm Frame is used generally on missions that require versatility on all the aspects, such as blitzkrieg assaults that (could) turn into a heavy bombardment on a battleship. Before the development of the Storm Frame, the Aestivalis had problems during battles against mid-to-large sized battleshipsm due to the fact that its attacks does little to no damage against the superior defenses of the battleship. Due to this, the Storm Frame is equipped with several hardpoints, used to equip heavy assault weaponry.

Unit Appearance: Take the 0G Frame of the Aestivalis (Changing first those ugly shoulders it has), add the Hakketsushū on any of its arms and the Flashfire cannons on its shoulders. Paint it any color you desire, and you have the way how the Storm Frame looks.

Unit Weapons:

-"Hakketsushū" Tactical Assault Shield: A special shield, with built-in weapons and systems, used for a blitzkrieg-type assault on an enemy squadron. It has grafted into eight weapons on it (That's why it's called Hakketsushū, as a pun to the eight heads of the Yamata no Orochi). The shield is normally carried on the left arm of the frame, but it can be moved to the right side if the pilot is left-handed.

1)"Alpha Prime" 35 mm gatling machine-cannon: This powerful gatling cannon is located on the center of the Hakketsushū shield, and is the only visible weapon from the enemy's point of view. It fires a barrage of painful duraluminium bullets that can pierce the plating of a Delphinium.

2)"Kusanagi Mark II" Distortion Sword: Using the same principles of the Immediate Knife, the Storm Frame's developers created the Distortion Sword, a long blade which includes a Distortion Field Generator on it's hilt. Using this blade, the Storm Frame can lacerate the Distortion Field of an opposing mech, following with a blunt slash that is the real attack. This sword is hidden under the shield, and is hand-carried for use.

3 & 4)"Garm" Dancing Wolf Blade: A segmented blade, who can double as a long range whip. Located INSIDE of the shield, it appears from an opening on the tip of the shield. It's only a physical attack, used to surprise the opponent, and ensnare it, allowing for more complex maneuvers and attacks.

5 to 8)Immediate Knifes: The utility Immediate Knifes used since the start of the Aestivalis history. They are carried on special racks on the sides of the shield (Two on each side)

Other weapons:

-"Aokigahara" 35mm Rapid-Fire Machinegun: A standard pellet ammo-based machinegun, which can provide with some support fire to the Aestivalis, aside the "Alpha Prime". The ammo capacity of this weapon is greater than the previous generation rifle, but still less than its Hakketsushū counterpart.

-Field Lancer: A sturdy metal spear, mainly used to perforate a Distortion Field with ease. Normally, the follow-up of that attack is a point-blank shot with the Alpha Prime, or a stab with the Garm.

-"Flashfire" Dual Railcannons: Two energy cannons located over the shoulders of the Storm Frame and directly connected to the Gravity Engine, giving to the weapon a incredible firepower. The drawback of this weapon is that it must cool down after each shot. The railcannons work by accelerating two gravity balls by electrically charging the cannons, making them react like a particle accelerator. To this extension, the weapon has a similar concept work as the Distortion Cannons of the Jovian Ships, and/or the Phase Distortion Cannons.

Heavy Assault Support Pack weapons:

-"Ríastrad" Graviton Cannons: A gravity blast cannon, mounted on the Storm Frame's hips hardpoints, and based on the principles used on the Phase Transition cannon of the ND-001 Nadesico. By overcharging the cannon with graviton particles, a powerful blast could be unleashed, which affects a wide area of the battlefield.

-"Gae Bolg" Heavy Combat Spear: A modified spear, specifically made for the Storm Frame. While heavier than the Field Lancer, it boast more attack power, and is capable of blocking any physical attack thrown at the mech. Because of its sheer size, it must be connected to one of the forearm hardpoints to be carried.

-"Howitzer" 140mm Heavy Assault Cannon: A demolition cannon, which can fire armor-piercing, explosive bullets, used on heavy assault missions. Due to its enormous size and weight, it is recommended to be used only during battles against slow opponents. Much like the other heavy assault weapons, it must be connected to a hardpoint.

Unit Abilities:

-Distortion Field: A special energy field, used on Nergal's series of Mobile Battleships and Aestivalis Mechas and some of the Jovian Battleships. This barrier is the only known technology that is capable of successful deflection of a graviton-based attack. It works by redirecting the graviton particles from the beam into a totally different direction, rather than absorbing the impact like most conventional armors and shields do.

-"Magatama" Gravity Engine: An upgraded version of the Phase Transition Engine used in the Aestivalis Lunar Frame. It feeds the frame with a seemingly endless supply of energy, thus giving to it near-unlimited operating time.

-Random Jump: As a normal security system against incoming attacks, all of the new Nergal mechs's frames are embedded with CC, allowing the use of Boson Jumping technology, tuned to the specific pilot of the Aestivalis. Like any normal Boson Jumping-capable mech, it needs an A-Class Jumper to use this feature.

-Tactical Hardpoints: As a way to equip the Sol Frame with another set of weapons, aside of the normal equipment. Different packs were developed for the Storm Frame to use, and the first one to be seen was the Heavy Assault Support Pack. These hardpoints are used to enhance the performance of the Aestivalis on different areas, at the cost of reduced mobility on some cases.

Edited by Ryuugetsu

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Okay please, just stop. You're mutilating Nadesico with this shit.

Firstly your Storm Frame relies on the story for your Sol Frame, which as Nimbus and I already explained is not detailed enough to provide a clear background as to what exactly the hell is going on here. The Sol Frame was denied, what on Earth makes you think that the mechdev will accept that as a valid basis for yet another submission?

Secondly the Lunar Frame was so large because in order to power its weaponry it required a large enough Phase Transition Engine to power them, which also only works in space unless certain theoretical conditions are met, which here they don't seem to be. This unit seems to have weaponry more powerful than the Lunar Frame, and yet is the size of a 0G Frame. Even the Artillery Frame had a shitload of armour to help support its heavy weaponry, and your one's got a howitzer. On top of that, this is an Aestivalis that has its own Phase Transition Cannon. A Phase Transition Cannon is a weapon that the Nadesico battleship needed an extra set of engines to be able to use. That's a battleship with four nuclear pulse engines and two PT engines as standard, and you've given this to one of the smallest Aestivalis units possible. Even the X-Aestivalis wasn't a PT Cannon, and that was the only weapon it HAD.

Thirdly, Chulip Crystals are expended in the process of Boson Jumping. This was quite a fundamental point in the series, as is made quite obvious in the first episode when Akito's Chulip Crystal disappears. Also fundamental in the series was that the Jovians were not A-Class Jumpers, and yet they were able to survive Boson Jumps, so Boson Jumping doesn't require A-Class Jumpers at all. If you want to learn how Boson Jumping works, I wrote an essay on it which can be found here. Alternatively maybe you could pay attention to the damn series.

Fourthly you go on about "hardpoints" which are used to equip the Aestivalis with different weapon "packs", seemingly forgetting that this is the entire point of having different Aestivalis frames to begin with - the Assault Pit (that's the cockpit and the head) can be moved from one frame to another, and each frame will have its own equipment, which makes the "hardpoint" idea almost completely redundant.

Fifthly, the sheer stupidity of some of the weapons astounds me. The Distortion Sword seems like a nice idea in and of itself, however, the Pinpoint Attack usable by standard Aestivalises has exactly the same effect, making it a waste of energy. One also wonders what the point in having two Immediate Knives is when you already have a sword AND a sword-whip AND A SPEAR. Plus, there's no way a shield could hold all those weapons and still have a larger ammo capacity than a rifle, and when both the rifle and the shield have the same calibre round once again one wonders how you could possibly need both. And some of your weapons, namely the already ridiculous Howitzer, don't really have sufficient explanation as to how they work on the unit itself, if you ask me. Is it held like a rifle? Where is it attached? How is it so bloody massive yet the equivalent of a 0G frame can fire it with no real ill effects other than a slow firing rate?

Finally the names of the weapons are horribly inconsistent, if you want to keep in-spirit with Nadesico I suggest you find a common theme, such as plants, or at the very least stick to the same language instead of jumping from Greek to Japanese to English to Gaelic to German and then back to Japanese.

As a zealous fan of Martian Successor Nadesico I ask to be alerted to every mechdev based on it, and I have to say yours are particularly headache-inducing. If you're not even going to pay attention to the canon of the series you're basing the units off you might as well not bother altogether.

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05.56.31 - <Fleed> Seth.

05.56.33 - <Fleed> You wanna do this?

05.56.40 - <SethValentine> Deny him?

05.56.41 - <Fleed> Just unload on him and I'll call it a denial.

05.56.54 - <Nimbus> Yeah, we'll give you permission

Nerd rage is the best way to put something down. This is why I rarely if ever create something from a previously-established canon if I can help it; while personally I would've let the ability/weaponry names slide there's much to do about straying from what goes on in the series (namely, the Chulip Crystal argument).

With the backing of the mod team, special guest Seth denies your submission.

Edited by Fleed Arsus

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A suggestion Ryu, if you wanna make something like this, you can easily turn it into an original. Its the same with your Alt Eisen and previous submissions. For example, right now, your submission in Yosuke's dev contest will actually be passable in the MechDev.

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Due to a bad case of writer's block, the background is way too short to my standards. But anyways: More FF7 for the dev

JAF-1 "Behemoth"

Unit background: The strongest Jenova Inheritor mech on melee assault. Piloted by the beast-like Loz Garm, it's a very bulky mech that is sed to greatly damage its enemies. Being bulky is also a deception, dueto the fact that the Behemoth is inhumanely fast.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Custom Arm Gatling: A weak, but fast-shooting gatling arm, specifically used to counter all projectile-based attacks from damaging.

-Dual Hound: A stun-gun turned into a melee weapon. It doesn't do a lot of damage, but the real se of this weapon is that is used to paralyze an enemy on its track.

-Brutal Mash: Due to being a melle-oriented mech, the Behemoth can do an incredible amount of damage with just its fists. This attack makes the enemy to deal with a lot of berserk-like punches on a short span of time.

-Velvet Nightmare: A special gunblade with a sturdy plate of mythrillium over the barrel, used to parry melee attacks without compromising the mech's. Because of this feature, this weapon is a preferred choice for all the ranged-based Advent Frames. It fires armor-piercing bullets with great strength and speed.

-Ground Shock: By overcharging the Dual Hound with energy and smashing it on the floor, the Behemoth can launch a shockwave-like attack that travels on the earth, hitting anything on its path.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used by the Fourth generation Tactical Frames (And some Fifth Generation), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-Mythrillium armor: A high-resistance plated armor covers all of the Behemoth's frame, protecting it against all kind of ranged attacks, nullifying all the damage. the drawback of this armor is that it doesn't protect all too well against bladed weapons and missiles, reducing the damage by a small percentage.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame.

---------------------------

JAF-2 "Alruna Seph"

Unit background: A long range-based mech, which carries lots of projectile-based weapons used to snipe an enemy from far away. Being a long-range mech, is the perfect counterpart of the Behemoth, they are quite capable to combine their assaults to further confuse their opponents. It is pilote by Yazoo Rivers.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Dual Gatlings: Two sets of gatling guns, located each one on each arms of the Alruna Seph. While they aren't much powerful than the Velvet Nightmare, they fire at a greater rate.

-Velvet Nightmare: A special gunblade with a sturdy plate of mythrillium over the barrel, used to parry melee attacks without compromising the mech's. Because of this feature, this weapon is a preferred choice for all the ranged-based Advent Frames. It fires armor-piercing bullets with great strength and speed.

-Dual Velvet Nightmares: A faster and stronger version of the Velvet Nightmare attack. The Alruna Seph attacks now with both Velvet Nightmares, doing great damages on a faster rate than before.

-MAKO Missiles: A new type of weaponry used by Fifth Generation Frames. The missile's conventional payload is replaced with a high-explosive MAKO charge, that heavily damages an enemy on impact.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame.

---------------------

JAF-3 "Lost Jenova"

Unit background: One of the main units of the Jenova Inheritors. A commander unit used by Kadaj Unison during the assault on Edge and most of the "Jenova's Inheritors Revolt" and built using special blueprints made by Christopher Hojo and Sephiroth Jenova during the times of the Wutai War. A melee mech that, even if not as strong as the Behemoth, is still capable of being a great foe. It mainly focus on extreme-speed (Being smaller than the Behemoth gives a better speed) sword attacks, using its Souba in Normal and Double mode.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Souba: A katana with two reinforced parallel blades, set a small distance apart from each other. The intent of that design is to trap an opponent's sword between them and disarm them. The Souba's blades are ade of a very resilient alloy, which allows it to battle against bigger swords without a handicap. It can also be separated into two twin swords.

-Twin Blades: The Souba sword, when divided into two separate blades, can be used to attack with a faster rate, and also provides a better defense against incoming attacks.

-Quadra Missile Launcher: With a missile launcher attached to one of the Lost Jenova's shoulders, Kadaj can launch an array of four MAKO missiles, each one with heat-seeking technology and a special feature taht allows the missiles to target different enemies at the same time.

-Last Reunion: Channeling all its energy on the frame, the Lost Jenova can shoot a powerful shockwave that damages all the surrounding enemies and stun them for a while. While it's a powerful attack indeed, it also has the drawback that it forcefully activates the passcode to the incomplete Kaballah.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame.

-Summon TREMOR: Using a Red MATERIA communications part, the Lost Jenova can call to its side a Bahamut-class battleship called TREMOR, which is the flagship of the Jenova Inheritors.

-Reunion: A secretl feature of the Lost Jenova. By inputting a special code, it starts to transform into an incomplete version of the Kaballah. Because it's not the real Kaballah, it only posses very few attacks and is weaker than the original one.

--------------------

AF-X "Kaballah" (Incomplete)

Unit background: An incomplete version, originated from Kadaj's Lost Jenova, of the real Kaballah used by Sephiroth Jenova during the Second Jenova War. While it's not a powerful compared to the original design, it's still a fearsome enemy when compared to the rest of it's century, even when is equipped with only one weapon.

Weapons:

-Masamune: A mythrill-made nodachi, that pierces an armor with ease. This is the only attack the Incomplete Kaballah has.

Systems:

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks.

Speed chart for all the Jenova Inheritor mechs:

1-Alruna Seph

2-Lost Jenova

3-Behemoth

Strength chart for all the Jenova Inheritor mechs:

1-Behemoth

2-Alruna Seph

3-Lost Jenova

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Due to this project not being revised since a long time, I could guess this one will have to be cancelled for the moment. If so, I'll later add my newest project to the list.

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Final Fantasy II: Chaos Shift

Genre: Mecha, fantasy, action.

Number of episodes: 2 OVA - 45 minutes each.

Plot:

OVA 1:

Around 150 years passed since the Second Jenova War ended. During that time, peace returned to Gaea, after the destruction of Midgar at the fall of the Ryuusei Space Station, an event appropriately called "Meteorfall". The heroes of the war, the AVALANCHE eco-warriors battled against Sephirot Jenova, the mortal enemy that orchestrated the events of that war with his experimental Advent Frame, the AF-X Kabbalah.

North of the wreckage of Midgar, a new city was built: Edge. A new city that brought a new hope to the masses. It didn't pass a long time since its built that it became the new capitol city of a new continental order: The United Republic of Midgar, a land where everybody is free and is abolished the use of Materia-based technology.

Their example was later coped by other countries, such as the island-based Kingdom of Mideel, a place where nature was in contact with the human being, or the newly-created empire of Cetra, a warring nation that upholds the principles of technological superiority and spartan-like determination.

174 AS marked a new revolution on the way man could make war, after the discovery on the "Jenova Wars Memorial Site" of a new mineral with infinite applications, not only on the civilian life, but also on the military and scientific fields: Magicite. Stronger than Adamantite, lighter than Mythrill, one of the best electricity conductors that exist, being a clean energy source when treated on a chemistry reaction involving a piece of Adamantite. Several new technologies were discovered thanks to this mineral resource, later discovered that exists on great quantities around the world.

On 206 AS, the Holy Empire of Cetra started their global intent of world conquest, by the use of their Eight-gen Advent Frames, equipped with stronger weapons compared to those of the past, and a new frame spec, dubbed the "Artificial Muscle", a special Magicite-based body frame that allows for smoother and faster movements compared to the old Mythrill skeleton of the Tactical Frames and Advent Frames up to the Fifth-gen.

The first country that felt the power of the new Advent Frames was the Commonwealth of Corel's Alruna Island Base, the closest point to the Cetra shores. It was a short-lived battle: The astonishing power of the Cetra frames overwhelmed the defenses of the base, killing everybody.

Due to the increasing need of a defensive system, the Kingdom of Wutai, located on the island of the same name, quickly started to research more about special devices that could be used to overpower the Cetra's AFs. Only on the 207 AS, the first working model of a Dimensional Shifter was built, beginning with it a new era of technology. Several months later, at the dawn of 208 AS, the Time Gear, a device derived from the Dimensional Shifter was created by an unknown researcher. That was the keystone that catapulted the birth of the Ninth generation of man-manned machines, with the signature WXAF series, a group of four robots equipped with working Dimensional and Temporal Shift technologies.

At an still not known date of the late 208 AS, the maiden flight of the new machines was made, when they were sent to the -at that time- under attack North Island's Base. As fast as the battle begun, it ended, due to the use of the Time Gears to increase the reaction time of the experimental AFs, boosting their performance by tenfold, if not hundredfold. But that was just the weaponry test. The most important one was about to begin.

After the battle, and when the machines went back to Crescent Labs, the second part of the testrun began. It was now time to check how viable an interdimensional jump was. If a successful jump was made, it would usher humanity to a new golden age. But, at the opening of the Reality Scar (A well known theory about a wormhole-like tunnel that opens a tear on reality fabric with the shape of a scar that enables dimensional and interdimensional jumps), something went wrong. The Reality Scar started to act more like a black hole, sucking everything on its vicinity, starting with the four experimental Frames and their pilots, ending on a as-now unidentified place. Several hours after the opening of the Reality Scar, Gaea was starting to be crushed by the powerful gravity force of the Reality Scar, now identified as "Chaos Shift", name that befits this event as the one that will end the world after a few days.

END OF OVA 1.

World Map:newworldmap.png

1-8: United Republic of Midgar (Capitol city: Edge)

1: Edge. 2: Kalm. 3: Junon. 4: Vector City. 5: Fort Condor. 6: Lockheart Base. 7: Magi Squad's Headquarters. 8: Levia Island Fortress.

9-12: Kingdom of Mideel (Capitol city: Neo Mideel)

9: Neo Mideel. 10: Defender's Isle. 11: North Base. 12: Port Ultima.

13-17: Commonwealth of Corel (Capitol city: Corel)

13: Costa del Sol. 14: North Corel. 15: Highwind city. 16: Nibelheim. 17: Alruna Island's Base.

18-23: Democratic Republic of Cosmo (Capitol city: Cosmo Canyon)

18: South Corel / Golden Saucer. 19: Cosmo Canyon. 20: Matra. 21: Gongaga. 22: Turtle Island. 23: Roku Islands.

24-28: Wutai Kingdom (Capitol city: Wutai)

24: Wutai. 25: Crescent Labs. 26: Da Chao Base. 27: Materia Fortress. 28: North Island's Base.

29-33: Holy Empire of Cetra (Capitol city: Cetra)

29: "Jenova Wars Memorial" Site. 30: Gaea. 31: Muspel. 32: Cetra. 33: Bone Village.

----------------------------------

Code Name: WXAF-003 "Chigiri"

Type: Advent Frame

Height: 8.73 Mt

Weight: 8.715 Metric tons

Background: One of the four mechs developed by Wutai's Crescent Labs scientists for the new WXAF program of next-gen Advent frames. The Chigiri is a mech based on the idea of tactical battle, by the use of several different weapons that turns the Chigiri into a hybrid-range mech.

The Chigiri also sports a special weapon pack that could be installed into it, called the "Kjata's Burst Pack". This new improvement increase the firing power and the defense of the mech by adding new weapons and a second layer of armor over it, at the cost of severely reduced mobility. It also grants the Chigiri (Renamed "Chigiri Burst" when equipped with it) a new tactical weapon: The extremely heavy anti-ship FLARE gigacannon "Sister Ray II", a cannon capable of easily opening a hole on the hull of a ship.

Image: Chigiri Burst

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Chigiri's case, it's Kung Fu.

-"Imperium Blast" Twin MAKO Rifle [Double Mode]: A pair of MAKO-powered rifles, that fires a continuous stream of energy that slowly eats away a mech's armor. They are located on the Chigiri's shoulder hardpoints, as a way to have a powerful and fast-firing weapon at hand when the need arise.

-"Imperium Blast" Twin MAKO Rifle [Combined]: The two rifles get combined, thanks to the sides's magnetic slots each rifle have. While it reduce the number of shots done, they increase in total power and piercing capabilties.

-Angel Blades: Two physical swords, made of mythrill and reinforced with a magicite case. A special weapon that is quite resilient to damage that can double also as a makeshift shield of sorts. Due to being made of a combination of magicite and mythrill, they aren't connected to the main energy source of the Chigiri or they would otherwise convert into pure energy.

-------------------

Chigiri Burst added weapons:

-"Eternal Drizzle" Micromissile launchers: On the replaced arms of the Chigiri, and several other parts of its body, the scientists installed a great number of MAKO micromissiles warheads, that are all fired at once to the enemy, destroying a great area of terrain in the process. The name of the attack comes from the fact that, when the warheads open, innumerable missiles fall from the sky, on a never-ending rain pattern.

-"Sister Ray II" FLARE Gigacannon: An oversized shoulder-carried cannon that use the same principles behind the Seigi's "Gamma Ray" FLARE Cannons. Because of it's sheer size, it's normally equipped when a powerful far-range weapon is needed (Normally during demolition missions), because it reduces the overall speed of the mech. While it's a cumbersome equipment, it's powerful enough to punch a hole through a ZERO Type Bahamut-class Ark Fortress with relative ease.

-Energy Machine Gatlings: Two pairs of waist-mounted gatling guns that use part of the energy of the ETERNAL core to power up their systems. They are fast enough to keep at bay other mechs, reducing the chances of close-range fight drastically.

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

-------------------------

Code Name: WXAF-004 "Seigi"

Type: Advent Frame

Height: 12 Mt

Weight: 6.859 Metric tons

Background: The only surviving WXAF mech that was still operational after the Dimension Jump test went haywire. A fast mech that comes equipped with several enhanced versions of weapons used during the old Jenova Wars, around 150 years before the events of the "Chaos Shift" incident. While it sports a great cosmetic design, some of it are useless. The lizard-like tail, the front spike on the Seigi's crotch and the hair-like ornament doesn't have any function besides being only a fashion item.

Image: Seigi

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Seigi's case, it has several data inserted into it's memory banks, such as Karate, Tae Kwon Do, Capoeira and Kickboxing.

-"Gamma Ray" FLARE Cannons: The signature weapon of the Seigi, also shared with the Chigiri. A pair of shoulder-mounted FLARE (Fast Launching Assault Radion Energy) Cannons, which generates a gravitational impulse that crushes anything that is targeted by the lock-on system of the weapons.

-Justice Blades: The next step on the Materia Blades technology. Due to the schematics used on the Seigi are similar to those of the AAF-09 "Cerberus", the mech comes equipped with an enhanced WEAPON Generator on it's forearms, that creates a Materia pulse that is redirected and condensed in the form of two long-swords. Since it's an upgrade of the WEAPON Generator of the Cerberus, the Materia pulse can be redirected in any desirable form, such as a shield. (On a very funny matter, this attack was also used to turn the Justice Blades into an AF-sized backscratcher)

-Justice Blades [backscratcher Mode]: Because the WXAF series feature the "Artificial Muscles" frame technology, there are times when the MAKO energy provided by the ETERNAL Materia Core gets clogged on several parts of the mech's muscles, reducing the overall functionality of the robot. Because of that problem, the Seigi developed an unorthodox way to relieve the mech from that painful situation: By turning the Justice Blades into a par of AF-sized backscratchers that, besides removing the excess energy on the mech's circuits, it also partially renews the will of the pilot to keep fighting.

-LOKI Rifle: Short of Lock-On Kinetic Impact Rifle, a special rifle used both as a assault machine-gun and a sniper rifle that fires armor-piercing HE clusters (Made of magicite), a Materia-based energy beam and a rapid stram of MAKO-powered bullets. While it looks like a customized beam rifle, the feature that distinguishes it from other energy-based weapons is that the cluster's direction and the objective's position is already calculated by a special computer inside of the rifle, thanks to the wireless connection between the weapon and the mech's sensors. This grants the cluster projectile some homing capabilities thanks to their nano thrusters. On a further note, this weapon could be compared to modern-day M16-A2 rifle used by USA Marines (HE Magicite clusters = Optional grenade launcher, but with limited homing capabilities. MAKO machine gun = M16-A2's standard automatic mode)

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

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WXAF-003 "Chigiri"

Statistics:

HP: 3400, EN: 160, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] "Imperium Blast" Twin MAKO Rifle [Double Mode] (SV:5)- 500 damage/4 EN [+10%]

[+] "Imperium Blast" Twin MAKO Rifle [Combined] (V:6)- 700 damage/5 EN [+10%]

[F] Angel Blades- 1800 damage x 2, 20 EN/attack [+10%]

Inherent Abilities:

1) Advent Frame

2) Shield: Angel Blades

3) Countercut: Angel Blades

4) Countershoot: "Imperium Blast" Twin Mako Rifle [Double Mode], "Imperium Blast" Twin MAKO Rifle [Combined]

5) EN Regen S

6) Dimensional Shifter (2/5) Same effects as Double Image

7) Time Gear (System): Dimensional Shifter becomes (2/4) instead. Activation cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Purchasing Cost: 420 Credits

WXAF-003 "Chigiri Burst"

Statistics:

HP: 4200, EN: 170, Agi: 300

IS: 2, Move: F/G, Size: S, Rank: 8

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] "Imperium Blast" Twin MAKO Rifle [Double Mode] (SV:5)- 500 damage/4 EN [+10%]

[+] "Imperium Blast" Twin MAKO Rifle [Combined] (V:6)- 700 damage/5 EN [+10%]

[+] Energy Machine Gatlings (BSF:6)- 600 damage/5 EN [+10%]

[F] Angel Blades- 1800 damage x 2, 20 EN/attack [+10%]

[+] "Sister Ray II" FLARE Gigacannon Imoutou Beaaaaaaaaam (S)- 4800 damage, Barrier Pierce, 30 EN/attack [+30%]

MAP Weapons:

[+] "Eternal Drizzle" Micromissile Launchers (PT:3)- 2400 damage, 2 rounds [+10%]

Inherent Abilities:

1) Advent Frame

2) Shield: Angel Blades

3) Countercut: Angel Blades

4) Countershoot: "Imperium Blast" Twin Mako Rifle [Double Mode], "Imperium Blast" Twin MAKO Rifle [Combined]

5) EN Regen S

6) Damage Received -20%

7) Dimensional Shifter (2/5) Same effects as Double Image

8) Time Gear (System): Dimensional Shifter becomes (2/4) instead. Activation cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

9) Separate (WXAF-003 "Chigiri")

Purchasing Cost: N/A. Install the Kjata's Burst Pack on WXAF-003 "Chigiri". WXAF-003 "Chigiri Burst" will then be available for use.

WXAF-004 "Seigi"

Statistics:

HP: 3300, EN: 160, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[F] Justice Blades- 1800 damage x 2, 20 EN/attack [+10%]

[+] LOKI Rifle [Machinegun]- 1400 damage, 15 rounds [+10%]

[+] LOKI Rifle [Materia] (B)- 1600 damage, 8 rounds [+10%]

[+] LOKI Rifle [MAKO] (SF:4)- 400 damage, 40 rounds [+0%]

[+] LOKI Rifle [HE Cluster] (S)- 1800 damage, 4 rounds [+15%]

[+] LOKI Rifle [sniper]- 2000 damage, Armor Pierce, 6 rounds [+10%]

[+] "Gamma Ray" FLARE Cannons (S)- 4200 damage, Barrier Pierce, 25 EN/attack [+30%]

Inherent Abilities:

1) Advent Frame

2) Shield: Justice Blades

3) Countercut: Justice Blades

4) Countershoot: LOKI Rifle [Machinegun], LOKI Rifle [Materia], LOKI Rifle [MAKO]

5) EN Regen S

6) Dimensional Shifter (2/5) Same effects as Double Image

7) Time Gear (System): Dimensional Shifter becomes (2/4) instead. Activation cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

8 Snipe: LOKI Rifle [sniper] [+30%]

Purchasing Cost: 450 Credits

Cost to be Added: 800 + 490 x 2 = 1780 (Approved)

Edited by Maximillian Raiden

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Date: November 28

Weapon/Ability in question: Dimensional Shifter

Issues with Weapon/Ability: Being a "Double Image (X/X)" ability

Possible Solution: Turn it into a "Vital Jump"-type ability

Reasoning for Solution: The Dimensional Shifter allows the unit that has it to jump to different universes for a while, in order to avoid an attack (Much like Zeorymer, if you analyze the ability). In this meta-universe of mine (The one for this series and the other FF series), no mech is still fast enough to be able to produce a Double-Image defense system as of yet.

Date: November 28

Weapon/Ability in question: Time Gear

Issues with Weapon/Ability: It's an upgrade of the Dimensional Shifter

Possible Solution: Change it to an ability that makes the robot faster than before + Larseilam Canceller when against another unit with this system / Change it to an ability that makes the enemy slower + LC.

Reasoning for Solution: The Time Gear works by slowing the spin speed of all the chrono particles on the battlefield, making the time "stop" for a while, giving the unit using this ability more speed (Or reducing the speed of the enemy). Besides, when a non-allied unit also has a Time Gear, it isn't affected by this system.

Date: November 28

Weapon/Ability in question: Chigiri's and Chigiri Burst's Angel Blades

Issues with Weapon/Ability: The (M) tag is missing

Possible Solution: Add it.

Reasoning for Solution: It's a physical blade, made of metal (Mythril is still considered as a refined magical silver), and is prone to be blocked if a enemy unit has CC.

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You need to realise that Double Image is not just the mecha moving really fast. Things like actually projecting virtual images of the mecha and teleporting around can be double image too. Also, from your description, it just seems like an additional bunshin method hence the bunshin improvement. (I forgot to give that limitation so that's my bad >_>)

Larseilam System actually stops time in an area, so you're not really gonna get that. As a tip, next time, add a simpler line in your description. Cause in this you just randomly mentioned chrono particles without explaining what they are and what they do :P

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Ok then. I agree with that critic you gave me. Now, 'll just wait for the moment to pay for these mechs.

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1780 Credits? Consider that PAID!

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My first time dong an evolution unit. The red stuff in brackets are comments, so ignore them if you feel like it xD.

Name: WXAF-04C-E "Absolute Justice"

Background: After it was destroyed in battle, the Seigi was reconstructed and empowered with new weapons and systems, turning it into the WXAF-04C-E "Absolute Justice". Aesthetically, it looks the same, even with the same useless ornaments, like the tail. A new added setup to the Absolute Justice is Tsubame, the new AI of the mech, that serves as a backup pilot for the unit when the main pilot is not available.

Weapons:

-Melee: The hand-to-hand data used on the Seigi was greatly improved, allowing for more swift and smooth movements, without the loss of attack power.

-Justice Gauntlets: Because the Seigi's arms were teh first part that were obliterated by the Grand Seraphim, the Justice Blades were needded to be rebuilt from scratch. After trial and error, the Justice Gauntlets were built. Instead of only turning into a pair of waist blades and a shield, the Justice Gauntlets can create ANY kind of weapon, ranging from two handheld longswords, going through a pair of gatling cannons that fire energy bolts and two energy shields. This turn the Absolute Justice into an all-range class AF, capable of both long and short range battle.

-N-LOKI Rifle: A stronger version of the LOKI Rifle used by the Seigi. This weapon has more power than before, the ammo was increased and the energy comsumption was reduced, allowing for more timespan of continued use. It still holds the same modes than the LOKI, such as the HE Cluster shooter, the MAKO Scattershot, the sniper rifle and the Materia Beam Rifle. (LOKI Rifle v2.0)

-"Delta Force" FLARE Megacannons: A pair of shoulder-mounted powered FLARE Cannons, that directly saps power from the Enhanced ETERNAL Materia Core. This increases the firing power of the weapon, allowing it to fire a massive area damaging attack, besides the normal pinpointed beam.

-Graviton Rifle: A graviton rifle that, as the name implies, fires a beam of gravity-enhanced particles. (A Graviton Rifle, like the one of the Huckebein Mk. III)

Systems:

-Fourth Dimension Distortion System: The fusion of the Dimensional Shifter and the Time Gear. It works just the same as the Dimensional Shifter, but it has the benefits of an activated Time Gear, and also increases the speed of the mech that has it, due to the altering of the spinspeed of the chronon particles that exists on the battlefield. (Yes, a fusion between the Dimensional Shifter and the Time Gear from the previous mechs. Works the same as both of them, and -maybe- gives more speed to the mech)

-N-Space Folding System: A new imporvement on the dimesional technology. A stable portal to a different mini-dimension is opened, where all the weapons of the AF are stored. This kind of system reduces the overall weight of the mech, thereby improving its total speed. When a weapon is needed, the portal is opened, an the needed weapon is taken from this pocket dimension. This "mobile armory" of sorts is unique to each unit, and it can hold an infinite amount of weapons and other stuff. (This only works with weapons, though. This could be compared to those Hammerspaces from anime and tabletop RPGs)

-Tachyon Displacer: A barrier system that protects the AF equipped with it generating a stream of tachyon particles that fly around the mech. All the attacks that come into contact with the Tachyon Displacer are suddenly accelerated and moved to the opposite point of the barrier at super-light speed. For any type of sight, it looks like the attack simply "phased" through the mech itself. The Tachyon isplacer also comes with a secondary setting, called "Mirror Force", which redirects all the attacks shielded back to the attacker/s, with the forfeit of any offensive action by the AF. Due to the fact that tachyons are hard to generate, the energy cost to sustain this barrier is greater than any other defense system of its type. (Surprise me with this one. Info about Tachyons)

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Enhanced ETERNAL Materia Core: A modified type of ETERNAL Materia Core, that increase the energy output of the generator, allowing for more combat time. (Stronger than the ETERNAL Materia Core. It's up to you if the EN is higher or if the EN Regen is bigger. I don't mind at all your choice)

-Tsubame: A complex AI with running routines that can easily allow it to compare itself with an elite-class pilot. A polymorphic design on the kernel of Tsubame allows "her" to adapt to the person it's piloting the Absolute Justice, in order to provide better support, besides giving the ability to freely pilot the Absolute Justice if the pilto is disabled. The pseudo-personality of Tsubame can be described as hot-blooded, but that can remain calm when needed. (First time doing an AI, so it's difficult for me to describe it)

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