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Kashi

The Stomach of the Dragon

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New series. While I'm not happy with the background for the Midgarsomr, it's the best I could imagine.

Saibasenshi Fābuniru:

General Backstory: Year 2021 AD. The decay of human world was reaching high and unknown peaks since the creation of the first quantum computer. While that allowed for the creation of newer, better AI programs almost equal in understanding as a human being, it also sunk society on a barren world of vice and sloth, two of the greatest flaws of the species, impeding further advances on evolution. True is that, in intellectual department, humankind achieved the highest point, but both in physique and -especially- morality, it was at a great disadvantage.

But one person, one scientist, tried to change that. He was really a mysterious person, with both an undisclosed past and a high mind. He was one of the few remaining geniuses that remained on the planet's surface. He wanted to surpass what our fathers left us, in order to truly bring humanity into a new golden era, where the body, the mind and the soul could be equally developed. And he only needed one, ONE, quantum computer for that matters.

Day after day, month after month, he worked on a secret project with the use of his computer, developing a new theory, a new world located on a different dimension than ours, but still that could be able to be felt as our world is.

And so is how the most famous online virtual reality-based game in Earth's history, "World of Cyber" was created. The genius scientist whose name was not known took all possible variables into account, even good and evil, to make a universe close to the one we exist. But he added a different touch on it. He added an undisclosed and invisible instruction that would later usher humanity into the path of evolution if they succedded into completing this trial... or doom if failure was unavoidable.

To make it more challenging but also furthering his dream, the scientist also created a top-class AI, dubbed as "Loki", who would help him into his efforts of pushing humanity into the right path, by becoming the evil they must surpass. In order to achieve that, Loki developed several armor suits in this world, that oculd act as the gateway to the other dimension, where the game is located.

After several days, a mysterious explosion shocked the skies of Japan, and three lights were seen flying in diferent directions. And so, our story begins...

Characters:

-Takeshi Yuuki: One of the three main characters of Saibasenshi Fäbuniru. A 16-year old japanese boy, who got hold of the Fafnir armor by chance, after it fell on his house's backyard. After several battles, he reunited with the two other Rogue Knights, with which he emotionally bonded and becoming something like a foster brother.

Due to the status of the Fafnir as a all-around armor, he is normally hailed as the strongest armor, compared with the Fenrisulfr and the Midgarsomr. While that put Takeshi at odds with Nicholas, they in reality respect and look after each other, especially since the day when Nicholas's family were some of the victims of a terrorist attack.

As a side note, Takeshi has a crush on Mari, the owner of the Fenrisulfr armor, which puts some comedy on the show, as many "unfortunate" events happens each time the three Rogues are relaxing.

-Nicholas Summers: One of the three main characters of Saibasenshi Fäbuniru. A 21-year old Canadian man, who is also the owner of the Midgarsomr Cyber Knight-class armor. He is mostly seen as the "older brother" of the other two Knights. Due to his hot-headed personality, he's most ofthe time bickering with Takeshi, who's more of the calm time of person.

But while he looks like he doesn't care about the younger Knights, he's actually softer than what he looks, often checking on the well-being of his foster siblings and acting as the counselor of Takeshi when it comes to girls.

-Mari Gutierrez: The spanish 17-year old owner of the Fenrisulfr Covert-Ops Cyber Knight-class armor. A sympathetic girl, who acts more like a tsundere when it comes to Takeshi. While it's obvious she likes him, she tries to deny it each time, by hitting him with her signature "Wolf flying kick" -normally sending Takeshi flying-.

Even when she acts as the toughest one, she's the one who's more emotionally vulnerable, often crying over when she has a mental breakdown, such as the time when she couldn't avoid the detonation of the bomb that cost the life of several people, Nicholas's family between them.

By the end of the show, she comes across an epyphany, and realising that she must put down the barriers that kept her detached from the rest of the people, also coming at terms with her love for Takeshi.

Saibasenshi Fābuniru - Rogue Knight's units

Unit Type: Cyber Armor

Size: Roughly 2-2.5 meters tall

Weight: Around 200 Kg

General Description: A Cyber Armor is a special powersuit that provides both high attack power and resilience to the one who use it, besides the apparrent skill of entering into a computer network at whim. Aspect-wise, they look quite similar to the Tekkaman. Stat-wise, they vary a lot, with bulky Cyber Armors that have incredible defense power and stamina but with a noticeably lack of speed and slender Cyber Armors that tops at dexterity and reflexes. The three Cyber Knights that exist are the classical examples of this, being the Midgarsomr the bulky one, the Fenrisulfr the speedy one and the Fafnir the middle point between the other two.

Fafnir the Dragon Knight

User: Takashi Yuuki

Background: The Cyber Armor used by Takashi, the de-facto leader of the three Rogue Knights. From all the armors, Fafnir is the most balaced one, with an equal rate based both by speed and power. because of that, most of its normal attacks aren't very strong, but are stronger than those of the Fenrisulfr. To cover that, it comes with several attacks who are very versatile.

After the "Great Tokyo Shockwave" event, the armor fell on the backyard of Takashi, who unknowingly touched it with his bare hands, activating the armor by mistake, but also bonding it to his DNA signature. By checking on the database of the armor, Yuuki learned of the impending doom that could befall over the planet if the "Virtual Masters" (The main enemies of the "World of Cyber" game) were left running amok.

First, he battled against the VM armies alone, fighting horde after horde of Jotunn warriors, but when the first rival Cyber Knight appeared, he only succeded on beating it with the help of his fellow Rogue Knights.

Weapons:

-Dragon Punch: A simple punch attack. Nothing else besides that.

-Dragon Claws: Using the claws on its gauntlets, the Fafnir can give more damage power to its punch attacks.

-Nothung: The sword carried on the right hand of the Fafnir. A powerful blade, capable of penetrating most metallic armors that exists, except they are done with Celestial Steel. Legends says that the Nothung can cleave a dragon in half.

-Ascalon: The giant dragon-slaying black sword carried on its left hand by the Fafnir. By using its sheer size, the Fafnir can give more damage to the enemy than with Nothung, but at the cost of losing some energy. This sword's size can also be used as a shield of sorts.

-Nothung & Ascalon: An attack done by slashing with both swords at almost the same time. First come Nothung, so it can negate the armor of the enemy, then follows Ascalon, doing great damage.

-Fimbulvetr Triple Attack: A combo attack done by the three Cyber Knight's combined power. By using their weapons, the Cyber Knights can deal a crippling blow to a single enemy.

CCFP-restricted attacks:

-Final Smash: Charging energy on its fists, the Fafnir can gve a great blow to an enemy. While it's the weakest of the CCFP attacks, it's still stronger than several of the normal attacks.

-Dragon Flare: Opening its mouth, the Fafnir can release a beam of pure energy, which damages the enemy hit by it.

-Ryuuzoku Ichigeki Hissatsu-ken: Charging Ascalon with energy, Fafnir can make it grow larger in size, covering it with some kind of "outer edge", doing a upside down slash, for massive damage. It can also be used to target several foes by doing an horizontal slash.

-Ragnarok Multi-attack: The final combination attack of the three Cyber Knights. After releasing their full power, they proceed to use their most powerful attacks on a single enemy.

Systems/Abilities:

-Faux Life Core: A copy of an ancient power source that converts the willpower of the user of the Cyber Armor into energy. (Same as the Life Core of the SF-00 Origin Mk. 0)

-Rune Force: A barrier done by engraving several runes on the floor around the Cyber Knight. It can absorb part of the damage dealt by any kind of attack. (Medium-type barrier that blocks both energy and physical attacks)

-Dragonskin Shield: A shield mounted on the back of the Fafnir. It can protect against any kind of energy attacks completely, but fails to do so when paired against physical blows.

-Dragon Knight Armor: The armor used by all knights that once killed a dragon. By using the scales of the beast, the knight can better protect against damaging blows.

-Cyberjack: It's the ability that the Cyber Knights have to enter into a virtual world, where their power is at prime, raising both their speed and power. (This ability makes them more useful when in a Virtualscape battle)

-CCFP: Short of "Cyber Core Full Power". This feature of the Cyber Core allows the Cyber Knights to use their maximum power on a real-world battle. Besides raising their power and speed (Much like when they are battling on a virtualscape), their strongest attacks can also be used. (Restricts the strongest attacks with a Evo-point requirement?)

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Fenrisulfr the Blood Knight

User: Mari Gutierrez

Background: A special type of Cyber Armor whose forte is in covert-ops missions, such as assassination or espionage. Also, several of the weapons that the Fenrisulfr has reflect on its skills, being mostly close-quarters attacks using its highly developed claws.

The signature technologies the Fenrisulfr has also show this methodology of assassination, such as the Assassin Cloak, an optic shroud that diffracts light in such a way that it can render invisible the one who uses it. Also

Weapons:

-Wolf Claw: A claw attack, done with the hands of the Fenrisulfr.

-Needle Launcher: A cannon carried on the left shoulder of the Fenrsulfr, that fires steel needles against its opponents. It can be used to cover a wide-arc of terrain for reduced damage.

-Fenris Breath: By opening its mouth, the Fenrisulfr can release a toxic cloud of air, that gradually damages an enemy, while chipping away its armor.

-Illusion Claws: The Fenrisulfr uses the illusory clones created by the Gleipnir to confuse the opponent, attacking it several times with fast claw swipes from different places.

-Earth Crusher: By giving a massive smash to the ground with its claws, the Fenrisulfr can damage the enemy by sucking it inside of the opened chasm, which closes after the enemy falls on it.

-Fimbulvetr Triple Attack: A combo attack done by the three Cyber Knight's combined power. By using their weapons, the Cyber Knights can deal a crippling blow to a single enemy.

CCFP-restricted attacks:

-Yami no Tsume: A stronger version of the Wolf Claw, done when the claws are charged with energy, increasing their sharpness.

-Sun and Moon Devourer: The strongest attack of the Fenrisulfr. After an overcharging sequence, the claws grows to titanic dimensions, which the Fenrisulfr use to deal a dual massive slash for incredible damage.

-Ragnarok Multi-attack: The final combination attack of the three Cyber Knights. After releasing their full power, they proceed to use their most powerful attacks on a single enemy.

Systems/Abilities:

-Faux Life Core: A copy of an ancient power source that converts the willpower of the user of the Cyber Armor into energy. (Same as the Life Core of the SF-00 Origin Mk. 0)

-Assassin Cloak: A special optic mantle that acts like the skin of a chameleon, blending the Fenrisulfr with the environment, much like a stealth device.

-Rune Force: A barrier done by engraving several runes on the floor around the Cyber Knight. It can absorb part of the damage dealt by any kind of attack. (Medium-type barrier that blocks both energy and physical attacks)

-Gleipnir: By summoning the chain that held the original Fenrir tied, the Fenrisulfr can create several afterimages of it, giving the illusion that there are more mechs than normal.

-Cyberjack: It's the ability that the Cyber Knights have to enter into a virtual world, where their power is at prime, raising both their speed and power. (This ability makes them more useful when in a Virtualscape battle)

-CCFP: Short of "Cyber Core Full Power". This feature of the Cyber Core allows the Cyber Knights to use their maximum power on a real-world battle. Besides raising their power and speed (Much like when they are battling on a virtualscape), their strongest attacks can also be used. (Restricts the strongest attacks with a Evo-point requirement?)

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Midgarsomr the Shield Knight

User: Nicholas Summers

Background: A Cyber Armor designed for heavy-assault and ultimate defense, with the use of both its energy-based attacks and the Midgar Shield. Nothing more is known about this armor, except that it's the most cumbersome to use, due to the bulky armor and the heavy shield it carries around.

Weapons:

-Punch: A punch attack, done with the fists of the Midgarsomr.

-Snake Bite: After morphing its right fist into a snake head, the Midgarsomr bites the enemy with it, doing more damage than when using a simple punch.

-Whip slash: By revealing a hole on the tip of the Midgar Shield, a whip-sword shaped like a snake's tail comes from it. The tail is then used as a whip of sorts.

-Mjollnir: The hammer carried on the side of the Midgarsomr. By holding it on its right hand, the Midgarsomr can give a strong blow to an enemy.

-Fimbulvetr Triple Attack: A combo attack done by the three Cyber Knight's combined power. By using their weapons, the Cyber Knights can deal a crippling blow to a single enemy.

CCFP-restricted attacks:

-Fang of Acid: Similar to the Snake Bite attack. After using the snake head to bite an enemy, the Midgarsomr can release a powerful acid on the enemy, which damages it for a while.

-Fulminating Poison: The strongest bite attack the Midgarsomr has. After doing the normal bite, the Midgarsomr releases a powerful neurotoxin that kills its opponent after three minutes it was injected.

-Planet Buster: Arguably, the most powerful attack, not only of the Midgarsomr, but of the Three Knights altogether. After being overcharged with energy, the Midgarsomr release all the energy as a planetary-scale snake-like creature which proceeds to envelop the whole planet between its rings, constricting it with an incredible force.

-Ragnarok Multi-attack: The final combination attack of the three Cyber Knights. After releasing their full power, they proceed to use their most powerful attacks on a single enemy.

Systems/Abilities:

-Faux Life Core: A copy of an ancient power source that converts the willpower of the user of the Cyber Armor into energy. (Same as the Life Core of the SF-00 Origin Mk. 0)

-Rune Force: A barrier done by engraving several runes on the floor around the Cyber Knight. It can absorb part of the damage dealt by any kind of attack. (Medium-type barrier that blocks both energy and physical attacks)

-Celestial Steel Armor: An armor made of the strongest material that exist on the whole world. It can negate more damage than the Dragon Knight armor, with the drawback of expending a portion of the Midgarsomr's energy.

-Midgar Shield: A shield made of Celestial Steel, which can protect against all kind of attacks flawlessly, regarding that some of its durability is used to gain that effect. If not, it acts as a normal shield.

-Cyberjack: It's the ability that the Cyber Knights have to enter into a virtual world, where their power is at prime, raising both their speed and power. (This ability makes them more useful when in a Virtualscape battle)

-CCFP: Short of "Cyber Core Full Power". This feature of the Cyber Core allows the Cyber Knights to use their maximum power on a real-world battle. Besides raising their power and speed (Much like when they are battling on a virtualscape), their strongest attacks can also be used. (Restricts the strongest attacks with a Evo-point requirement?)

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For Powered Armours, these units are a bit too strong. So we'll have to reject it for now. Just tone it down a bit and you're fine.

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Well, it was a good idea. Until then, I'll submit the evil part of the Final Fantasy VII mechdev. Until the time I can make the mechs of the AVALANCHE Group, and the Buster, and the SOL mechs, and nothing else, maybe?

JAF-1 "Behemoth"

Unit background:

A melee-based mech, whose strenght is top-class, even compared with Advent Frames of higher generations. Many of its attacks revolves around the use of its Dual Hound, a pilebunker-like weapon that generates an electrical discharge strong enough to paralize a mech.

The Behemoth is piloted by Loz Garm, a towering giant who is one of the Jenova Inheritors's leaders. The Behemoth also comes outfitted with a Mythrill armor, which protects it from heavy damage, and also has several HM Shock Thrusters, which boosts its speed, turning it into a deceptively fast mech, in spite of its bulky aspect.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Custom Arm Gatling: A weak, but fast-shooting gatling arm, specifically used to counter all projectile-based attacks from damaging.

-Dual Hound: A stun-gun turned into a melee weapon. It doesn't do a lot of damage, but the real use of this weapon is to paralize the one who was hit by it, due to the discharge of electricity released with the attack. (It's a melee + Stun attack)

-Brutal Mash: Due to being a melee-oriented mech, the Behemoth can do an incredible amount of damage with just its fists. This attack makes the enemy to deal with a lot of berserk-like punches on a short span of time. (ULTRAAAAAAAAAAA COMBOOOOOOO!!)

-Velvet Nightmare: A special gunblade with a sturdy plate of mythrill over the barrel, used to parry melee attacks without compromising the mech's integrity. Due to being a long-range weapon, Loz doesn't use it many times during a battle, often lending it to Yazoo's Alruna Seph. (Weird CC-able pistol)

-Ground Shock: By overcharging the Dual Hound with energy and smashing it on the floor, the Behemoth can launch a shockwave-like attack that travels on the earth, hitting anything on its path.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used by the Fourth generation Tactical Frames (And some Fifth Generation), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-Mythrill armor: A high-resistance plated armor covers all of the Behemoth's frame, protecting it against all kind of ranged attacks, nullifying all the damage. the drawback of this armor is that it doesn't protect very well against bladed weapons and missiles, reducing the damage by a small percentage.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

---------------------------

JAF-2 "Alruna Seph"

Unit background:

A mech designed for long-range combat, with several weapons which can also be used to cover its lack of melee strenght. Piloted by Yazoo Rivers, this mech is extremely fast, more than the Behemoth and the Lost Jenova put together, which technically is normal, due to being a long-range support Advent Frame.

Being a support mech, the Alruna Seph is normally paired with the Behemoth, which shows to be an overpowered team, due to their extreme proficiency on their own fields of expertise.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Dual Gatlings: Two sets of gatling guns, located on each one of the Alruna Seph's arms. While they aren't more powerful than the Velvet Nightmare, they fire at a greater rate.

-Velvet Nightmare: A special gunblade with a sturdy plate of Mythrill over the barrel, used to parry melee attacks without compromising the mech's integrity. Because of this feature, the Velvet Nightmare is a preferred choice for Yazoo during his combats. It fires armor-piercing bullets with great strength and speed.

-Dual Velvet Nightmares: A faster and stronger version of the Velvet Nightmare attack. The Alruna Seph attacks now with both Velvet Nightmares -one being his original Velvet Nightmare, and the other being the one held by the Behemoth-, doing great damages with faster firing rate than before. (Double attack, at the same time)

-MAKO Missiles: A new type of weaponry used by Fifth Generation Frames. The missile's conventional payload is replaced with a high-explosive MAKO charge, that heavily damages an enemy on impact. (Stronger-than-usual missiles, multifired and all that crap missiles has)

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

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JAF-3 "Lost Jenova"

Unit background: One of the main units of the Jenova Inheritors. A commander unit used by Kadaj Unison during the assault on Edge and most of the "Jenova's Inheritors Revolt" and built using special blueprints made by Christopher Hojo and Sephiroth Jenova during the times of the Wutai War. A melee mech that, even if not as strong as the Behemoth, is still capable of being a great foe. It mainly focus on extreme-speed (Being smaller than the Behemoth gives a better speed) sword attacks, using its Souba in Normal and Double mode.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Souba: A katana with two reinforced parallel blades, set a small distance apart from each other. The intent of that design is to trap an opponent's sword between the Souba's blades and disarm the opponent. The Souba's blades are made of a very resilient alloy, which allows it to battle against bigger swords without a handicap. It can also be separated into two twin swords.

-Twin Blades: The Souba sword, when divided into two separate blades, can be used to attack at a faster rate, and also provides a better defense against incoming attacks.

-Quadra Missile Launcher: With a missile launcher attached to one of the Lost Jenova's shoulders, Kadaj can launch an array of four MAKO missiles, each one with heat-seeking technology and a special feature that allows the missiles to target different enemies at the same time.

-Last Reunion: Channeling all its energy on the frame, the Lost Jenova can shoot a powerful shockwave that damages all the surrounding enemies and stun them for a while. While it's a powerful attack indeed, it also has the drawback that it forcefully activates the passcode to the incomplete Kaballah. (I guess there isn't any attack similar to this one)

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir. (More EN, but no EN Regen)

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

-Reunion: A secretl feature of the Lost Jenova. By inputting a special code, it starts to transform into an incomplete version of the Kaballah. Because it's not the real Kaballah, it only posses very few attacks and is weaker than the original one. (Transfor into AF-X Kabbalah -Incomplete-)

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AF-X "Kaballah" (Incomplete)

Unit background: An incomplete version, originated from Kadaj's Lost Jenova, of the real Kaballah used by Sephiroth Jenova during the Second Jenova War. While it's not a powerful compared to the original design, it's still a fearsome enemy when compared to the rest of it's century, even when is equipped with only one weapon.

Weapons:

-Masamune: A mythrill-made nodachi, that pierces an armor with ease. This is the only attack the Incomplete Kaballah has. (Same as the real Kabbalah, maybe weaker. It's a clone, after all)

Systems:

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks. (Same as the real Kabbalah)

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AF-X Kabbalah

Background:

The strongest mech built during its time. The Kabbalah is the precursor to the fourth generation Tactical Frames, dubbed as "Advent Frames" due to their incredible increase of power compared to those of the Third generation. The Kabbalah was specifically designed for Sephiroth Jenova, the hero of the Shinra-Wutai War, and also leader of the SOL squadron. Many of the strenghts of Sephiroth were further boosted by the kabbalah, and his weaknesses were erased, turning the Kabbalah and its pilot into a fearful enemy to be reckoned.

Many of its attacks are based on its sword techniques, and used in conjunction with the Masamune, a overly-long nodachi made of Adamantium, a very resistant material. Also, it comes with the ability to be equipped with several different optional parts, which boosts the Kabbalah's capabilities, such as the FLOAT Pack and the "Materia" color-coded parts.

After Sephiroth dejected from the Shinra army, he travelled around the world, learning the real history of the world, and how his cell implants, that boost his physique, comes from an unknown member of the Ancestors, his mind deteriorated, marking his descent into madness. After that, he grew an inmense hatred against humankind in general and Shinra in particular for hiding the truth from him. In his madness, Sephiroth set ablaze the city of Nibelheim, by overloading its MAKO Reactor. That was the moment that marked the real beginning of the Second Jenova War, by extending the circle of hatred towards Tifa Lockheart and CLoud Strife, two AVALANCHE members who lost their families on that incident.

After several years and an innumerable number of battles, Sephiroth's main base was discovered to be the Northern Crater, where the AVALANCHE squadrons cornered the deranged hero, finally bringing him down after a fierce battle between him and the best pilots of the eco-terrorist group. Seeing himself defeated, Sephiroth drove his Kabbalah to a chasm that connects to Gaia's Lifestream, never to be seen again, until years after the last battle.

Weapons:

-Masamune: A katana-like sword made of adamantite, which is way longer than a normal Advent Frame. (CC-able really long sword)

-Piercing Lasers: By using its BOLT Materia parts, the Kabbalah can fire from its shoulder-mounted cannons two lasers which are capable of piercing through any barrier or armor that exists. (The lasers doesn't use rounded ammo, though)

-Beast Slayer: A powerful slash done with the Masamune, which can pierce through armors with ease.(Stronger-than-usual Masamune attack for a bit of EN)

-Hatsuhigyou: An attack done with the Masamune, which consist in doing eight lightning-fast strikes with the sword.

-Kibaku Hoshi: An special attack done by the Kabbalah, after focusing the entirety of its power into a fierce shockwave, which upon impact proceeds to paralize the unfortunate enemy and destroying all its systems, be them weapons, armors, barriers, sensors or mobility.(Surprise! It's status ailments mayhem!)

-Reiketsukan Tenshi: By focusing its whole power that emanates from the Materia Core 2.0 into the Masamune, the Kabbalah can drain the power of an opposing AF, also leaving it paralized.(Paralize+HP Drain?)

-Meteorfall: By utilizing the Black Materia parts, the Kabbalah is able to control the "Ryuusei" space station to do a freefall over the battlefield, heavily damaging all units present. While it counts as a physical attack, due to the sheer size of the space station, any attempt to destroy it proves to be futile.(Oh so MAP!)

Systems:

-Limit Breaker System: A technology developed by Shinra Inc during the Wutai-Midgar conflict, used on special mechs as a way to tap into the hidden power an Advent Frame hides on its Materia Core. An activated Limit Breaker System is a prerrequisite in order to use the strongest attacks an Advent Frame has, no matter which Frame is.

-Black Materia parts: A one-of-a-kind optional part that can be only equipped by the Fenrir and the Kabbalah Advent Frames. It provides to the mech that has it a device that can control the orbiting space station "Ryuusei" with a worldwide wireless signal. No matter where the Advent Frame with the Black Materia parts is, the signal can still reach the "Ryuusei". It can also be used to control an Advent Frame, either from an ally or from an enemy.(Modular Override: Advent Frame connected to the Kibaku Hoshi?)

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks. (Same as the Fenrir, or maybe more EN Regen, being a boss unit and all that)

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JAF-1 "Behemoth"

Statistics:

HP: 5000, EN: 180, Agi: 280

IS: 2, Move: F/G, Size: S, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[F] Dual Hound- 1100 damage, Stun, 10 EN/attack [+10%]

[+] Custom Arm Gatling (SF:3)- 500 damage, 20 rounds [+40%]

[+] Velvet Nightmare [shoot]- 1600 damage, Armor Piece, 6 rounds [+10%]

[F] Velvet Nightmare (M)- 1800 damage [+0%]

[F] Brutal Mash (F:8)- 600 damage/4 EN [+10%]

[H] Ground Shock (S)- 4400 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Velvet Nightmare

3) Countershoot: Velvet Nightmare [shoot]

4) Mythril Armor: Damage Received -20%

Purchasing Cost: 450 Credits

JAF-2 "Alruna Seph"

Statistics:

HP: 3500, EN: 180, Agi: 250

IS: 2, Move: F/G, Size: S, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] Dual Gatlings (SF:6)- 400 damage, 30 rounds [+40%]

[+] Velvet Nightmare [shoot]- 1600 damage Armor Pierce, 12 rounds [+10%]

[F] Velvet Nightmare (M)- 1800 damage [+0%]

[+] Dual Velvet Nightmares [shoot] (S)- 1200 damage # 2, Armor Pierce, uses 2 Velvet Nightmare [shoot] rounds [+10%]

[F] Dual Velvet Nightmares (M)- 1600 damage x 2, 15 EN/attack [+0%]

[+] MAKO Missiles (PGSF:6)- 800 damage, 30 rounds [+25%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Velvet Nightmare

3) Countershoot: Velvet Nightmare [shoot]

Purchasing Cost: 450 Credits

JAF-3 "Lost Jenova"

Statistics:

HP: 4200, EN: 180, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] Quadra Missile Launcher (PGSF:4)- 800 damage, 30 rounds [+25%]

[F] Twin Blades- 1300 damage x 2, 15 EN/attack [+10%]

[F] Souba- 2800 damage, Attack Break, 15 EN/attack [+10%]

MAP Attacks:

[H] Last Reunion (I:4)- 3000 damage, Stun, 40 EN/attack [+0%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Twin Blades, Souba

3) Reunion (AF-X "Kaballah" (Incomplete)) Same effects as Evolution

4) Souba: Countercut Cost x 0.75

5) Last Reunion: When used automatically activate Reunion.

Purchasing Cost: 470 Credits

AF-X "Kaballah" (Incomplete)

Statistics:

HP: 5500, EN: 180, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 8

Weapons:

[F] Melee (M)- 600 damage [+0%]

[F] Masamune- 3000 damage, Armor Pierce, 20 EN/attack [+10%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Masamune

3) EN Regen S

Purchasing Cost: N/A. Perform Reunion in JAF-3 "Lost Jenova".

AF-X "Kaballah"

Statistics:

HP: 8000, EN: 250, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 14

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] Piercing Lasers (BS)- 1200 damage # 2, Armor Pierce, Barrier Pierce, 20 EN/attack [+10%]

[F] Masamune- 3000 damage, Armor Pierce, 20 EN/attack [+10%]

[F] Beast Slayer- 4000 damage, Armor Pierce, 25 EN/attack [+0%]

[F] Hatsuhigyo (F:8)- 800 damage/8 EN [+15%]

[H] Kibaku Hoshi- 2000 damage, Stun & Attack Break & Armor Break & Accuracy Break, Modular Override (Advent Frame), 150 EN/attack [+10%]

[H] Reiketsukan Tenshi- HP Drain 10% & Stun, 50 EN/attack [+0%]

MAP Attacks:

[H] Meteorfall (I:10)- 10000 damage, Rounds Locked, 1 round [+0%]

Inherent Abilities:

1) Advent Frame

2) Countercut: Masamune

3) Countershoot: Piercing Lasers

4) EN Regen S

Purchasing Cost: 1500 Credits

Cost to be Added: 2100 + 800 + 490 x 2 + 350 = 4230 approved

Edited by Akita

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Yes, they are perfect.

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Paid with some Mechdev cards with a value of 4100 credits + 130 Credits from my wallet!

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A unit for Kruz's New Universal Century RP. Because I promised so.

MSN-03 Sizer

Model number: MSN-03

Code name: Sizer

Manufacturer: Principality of Zeon

User: Principality of Zeon

Unit type: Prototype Newtype-use general purpose mobile suit

Accommodation: Pilot only, in standard cockpit in torso

Head height: 15.8 meters

Construction: Lunar Titanium alloy

Powerplant: Minovsky type ultracompact fusion reactor, output rated at 2250 kW

Propulsion: rocket thrusters: 4 x 18400 kg, 8 x 1800 kg

vernier thrusters/apogee motors: 12

Performance: maximum thruster acceleration 1.41 G

Equipment and design features:

-Sensors, range 3200 meters.

-Prototype Psycommu system

Fixed armament:

-8 x Beam sabers, stored in recharge racks in wrists.

-2 x 60mm vulcan gun, fire-linked, mounted in head

-4 x Prototype funnels, with mounted beam guns

Hand armament:

-Beam rifle, powered by rechargeable energy cap

-Shield, can be optionally stored on backpack

Background: After notices about how the Federation-developed mobile suits were utterly destroying the Zeonic forces were leaked to the public on the Sides, Zeon scientists started to delve on the mysteries of the newly discovered "Newtypes", humans with heightened awareness and psychical capacities once envisioned by Zeon Zum Deikun.

In order to do that, they recolected battle data from several Zakus who survived their encounters with the dreaded "Gundams", as they were called, to develop a new kind of mobile suit, which could be the testbed of future technological advances.

And so, "Project N" started, enlisting also the help of Kyo Brunestud, an ensign who recently awakened his Newtype abilities. With his help, a new kind of weapon was developed: a beam gun that's connected to a funnel-like platform that flies around the battlefield alone, and controlled thanks to the use of a new system called the Psycommu, which reads the thoughs of the Newtype in order to control the funnels. Also, this new mobile suit was equipped (At the request of the test pilot) with several beam sabers and more thrusters, turning it into a lightning-fast machine and into a direct rival to the Gundams.

Attacks:

-Melee: Normal attacks done with the hands, albeit a bit sluggish, but still powerful.

-Power Shield Bash: Using its very high acceleration, the Sizer can bash its opponents using the mounted shield.

-60mm Vulcan: The same as the Gundam, as it's based on it, actually.

-Beam Sabers: Because of its pilot request, several beam sabers were installed on the Sizer's wrist recharge racks, due to his taste for swords. Due to its design, two beam sabers can be used at the same time, for enhanced damage and attack speed.

-Beam Rifle: A standard beam rifle, which uses energy caps to power it.

-Prototype Funnels: Due to its status as a prototype unit solely used by Newtypes, the Sizer comes outfitted with four detachable platforms with mounted beam guns, the actual predecessors of the funnel system. Because it's difficult for a normal pilot to control them, only those with spatial awareness (Newtypes) are capable of using these wireless weapons. (A bit weaker than the common funnels, due to their prototype status)

Systems:

-Prototype Psycommu System: A new technology that makes full use of a Newtype's heightened awareness, in order to better perform in battle and to be able of using the prototype funnel weapons. (It doesn't need to be statted, actually)

Edited by Kashi-Ryuken

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((Man... If this was in real OYW, I would fail you...))

MSN-03 Sizer

Statistics:

HP: 3200, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 60mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Power Shield Bash (M)- 800 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Prototype Funnels (BPSX:8)- 400 damage/3 EN, Req: Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

4) Countercut: Beam Saber

5) Countershoot: 60mm Vulcans, Beam Rifle

Purchasing Cost: 220 Credits

Cost to be Added: 500 credits (approved)

Edited by Akita

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And that's why I'm thankful of that xD

Oh, yeah, this is paid.

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OH, forget about that, then. Is that I'm used to see unapproved devs like this

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Now it's paid

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Time for the EINHENJAR advanced mook, one that is more powerful than the SRM-03 Einhenjar xD

ASF-05 Servant

Unit Type: Saga Frame

Height: 6.43 mts

Weight: 452 kg

Background:

The base frame developed by the Mimir Branch of EINHERJAR for the Noble Moon independant squadron. The Servant is the next step in the development of special Saga Frames, developed with the visage of the Origin Mk.0 in the minds of the scientists. Because of that simple idea, the Servant and all its derivated custom forms are reduced in size, albeit taller than the original SF-00. They are, in a nutshell, a degraded copy of the Origin, both in power and in resilience.

Made with Ceratanium (Short of Ceramic Titanium), a new kind of material especifically created for this task, the Servant is the most resilient mass-produced Saga Frame that currently exist on the entire world. Also, it's outfitted with a new generation powerplant, created by connecting two YGGDRASIL Systems, sporting because of that limited regenerative powers.

Weapons:

-'Pickpocket' Ceratanium Knife: A knife made of ceramic titanium, one of the most durable materials that exist on the world. These knives are usually made with a process that grants them a monomolecular edge, capable of cutting through any material less resistant than the ceratanium.

-Energy Rifle: An standard-issued energy rifle, which saps a little energy from the Dual YGGDRASIL System in order to function.

-Dual Vulcans: On the forehead zone were installed two energy fire-linked gatling vulcans, normally used to destroy incoming physical attacks. Because of that, this isn't a strong weapon to rely during battle.

-Energy Sword: An energy blade, with capabilities and an output similar to those of the Beam Saber found on many mechas. Not a very powerful weapon, but with sufficient combat experience, it is possible to introduce more power into it.

Systems:

-Dual YGGDRASIL System: A further step taken during the development of the Servant Saga Frame, which consist in connecting two YGGDRASIL Systems in order to generate a phenomenal outburst of energy, enough to supply the Servant with a continued electric power supply.

Edited by Kashi-Ryuken

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ASF-05 Servant

Statistics:

HP: 2500, EN: 180, Agi: 260

IS: 3, Move: F/G, Size: S, Rank: 5

Weapons:

[+] Dual Vulcans (B)- 500 damage, 3 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Pickpocket' Ceratanium Knife (M)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[F] Energy Sword (BMV:5)- 800 damage/5 EN [+10%]

Inherent Abilities:

1) Saga Frame

2) Countercut: 'Pickpocket' Ceratanium Knife, Energy Sword

3) Countershoot: Dual Vulcans, Energy Rifle

Purchasing Cost: 260 Credits

Cost to be added: 500 Credits

1232456604928_bigger.jpg -good to go desu~

Edited by Akita

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Looking goo~d! No issues with this one!

Edited by Kashi-Ryuken

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Aaaaand... PAI~D!

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ASF-05S Saber Servant

Background:

One of the three currently built custom versions of the Servant exosuit. This version is piloted by Yuu Nanaya, who is a student of the almost-extinct "Seiryuu no Reiga" swordfighting school. That's why most of the weapons carried by the Saber Servant are swords or any related bladed type of weapon.

The Saber is normally used for close-range combat, either by the use of its weapons or by attacking with the Tenken CQC-like martial art, turning the silver exosuit into a fearsome opponent even when its weapons are gone.

As a way to protect itself, the Saber Servant comes equipped with the ultimate measures in defensive barriers: the Avalon Barrier. The Avalon works by generating positrons, which instantly cancel out an energy attack, be it an energy bullet or an energy sword/spear/axe, and also countering missiles's guided systems and the motor function of all enemies who attacked with a close range energy weapon by generating an EMP wave.

Weapons:

-'Excalibur' Energy Blade: The most powerful energy sword ever created for a mech. This energy blade can instantly store energy from the Dual YGGDRASIL System to boost its attack power. This turns the Excalibur into the strongest weapon the Saber Type carries.

-'Excalibur' Energy Blade [Overdrive]: A one-time attack used by the Saber Type, by charging ALL its energy into the Excalibur energy blade, releasing an incredibly powerful beam of light from point-blank range to get a maximized effect from it. The beam of light is able to pierce most barriers with ease, only failing when pitted against the most powerful ones. (Close range Full-power attack. Imagine it like the Beam from the Valken or that attack done by the Dendoh that expends all energy)

-'Caliburn' Nano-sword: A longsword whose blade is composed of nanomachines, granting it the ability to restore itself if it breaks apart. Also, if the Caliburn manages to damage an opponent, the nanomachines of the weapon disperses on the enemy frame, taking the control of it for a while. (While it sounds like it gives Modular Override, it actually paralyzes the opponent)

-'Pickpocket' Ceratanium Knife: A knife made of ceramic titanium, one of the most durable materials that exist on the world. These knives are usually made with a process that grants them a monomolecular edge, capable of cutting through any material less resistant than the ceratanium.

-Twin Energy Rifles: In order to boost the lack of good long-range weapons, the Saber Type carry on its back two Energy rifles, which can be combined in order to boost their firepower and rate of fire. (They are like the Buster's weapons)

-Quadra-Vulcans: To cover for the lack of ranged weaponry on the Saber, the dual fire-linked energy gatling vulcans of the normal Servant were enhanced both in power in ammo, and also two more vulcans were installed.

-Twin Energy Swords: On the shoulder recharge units of the Saber Type, two Energy Swords are stored, which can be used at the same time for a faster attack.

-Tenken: A variant of the CQC used by the US Army, especially designed for zero-gravity combat. By using the thrusters on the feet of the ASFs, the pilots can stage omnidirectional assaults from everywhere. Due to the skill of the "Noble Moon" members, this attack can also be used without the aid of the thrusters and in Earth's atmosphere. (Instead of the usual Martial Arts attack that comes from the front, all the Tenken's hits comes from everywhere)

Systems:

-Dual YGGDRASIL System: A further step taken during the development of the Servant Saga Frame, which consist in connecting two YGGDRASIL Systems in order to generate a phenomenal outburst of energy, enough to supply the Servant with a continued electric power supply.

-'Avalon' Ultimate Energy Barrier: A powerful barrier emanated from the different emitters located on the Saber Type. These emitters generate a powerful positron-charged electromagnetic field that can negate all energy attacks with ease, no matter the range they come from. Also, the residual effect of the EM pulse generated by the Avalon barrier fries the electric components of all machines nearby.

Edited by Kashi-Ryuken

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ASF-05S Saber Servant

Statistics:

HP: 2500, EN: 180, Agi: 260

IS: 2, Move: F/G, Size: S, Rank: 6

Weapons:

[+] Quadra Vulcans (B)- 800 damage, 5 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Pickpocket' Ceratanium Knife (M)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] Energy Rifle [Combined] (B)- 2400 damage, 10 EN/attack [+10%]

[F] 'Caliburn' Nano-sword (M)- 2500 damage, Paralyze, 15 EN/attack [+0%]

[F] Energy Sword (BMV:5)- 600 damage x 2/10 EN [+10%]

[F] Tenken (MX:5)- 500 damage/3 EN [+0%]

[F] 'Excalibur' Energy Blade (B)- 3000 damage, 20 EN/attack [+0%]

[F] 'Excalibur' Energy Blade [Overdrive] (BV)- 60 damage/EN [+10%] Expends all EN.

Inherent Abilities:

1) Saga Frame

2) Countercut: 'Pickpocket' Ceratanium Knife, Energy Sword

3) Countershoot: Dual Vulcans, Energy Rifle

4) 'Avalon' Ultimate Energy Barrier (Barrier) Same effects as Barrier L

Replacement Cost: 140 Credits (ASF-05 Servant)

Cost to be added: 600 Credits

1232456604928_bigger.jpg -good to go desu~

Edited by Akita

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Utterly beam-tastic. No problems here, so I'll wait for the approval.

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Paid for the Saber Servant.

And now, it's time to submint the last three units of the EINHENJAR stuff, putting an end to the series (Finally!)

ASF-05A Archer Servant

Background:

The red custom version of the Servant, piloted by the mysterious Kyo Brunestud, an albino man who doesn't show any kind of emotion towards the world, only caring in his addiction to fights and by looking his real origins.

The Archer Servant is a hybrid-type unit, sporting several multiranged weapons, such as the 'Nothung' Sword Rifle and the 'Hrunting' Energy Stake Launcher. It also comes with specialized weapons, either long or close-range. Besides, it has several strange technologies inherent to this sole mech, developed after blueprints found on a vault in Shin's office after he died. These technologies (Except the Weapon Trace, which is an enhanced version of the one seen in the SRM-03 Einherjar), are typically outlandish, and based on things out of this universe.

Weapons:

-Energy Stakes: Eight flare-like energy stakes located on the hips of the Archer Type. These stakes can be fused together to form a polearm-like weapon.

-'Hrunting' Energy Stake Launcher: Using a crossbow-looking weapon located on its back, the Archer Type can fire its Energy Stakes, in order to impale an enemy with them. After hitting an opponent, the stakes starts a countdown sequence, and when it reaches zero, they blow up.

-'Caladbolg Mk. II' Plasma Blade: A sword which utilizes a magnetic field to mantain a plasma beam from leaking to the outside. The extreme heat produced by the plasma blade can melt away any kind of armor, as well as producing great damage on machinery.

-'Durandal' Vibroblade Knife: A bowie knife made of ceratanium, which has installed on its hilt a motor that generate rapid shockwaves which travel across the knife's blade. These shockwaves allows the knife to act as a drill-of-sorts, facilitating the task of perforating the armor of a mech.

-'Kansho and Bakuya' Regulation Blades: Two energy swords whose energy emissions could be regulated, in order to control the lenght of their blades, making them as long as a normal Energy Sword and as short as a pair of Energy Knives. They can also be thrown as two boomerang-like weapons, damaging far-away enemies.

-'Nothung' Energy Sword Rifle [sword]: A fusion between an energy sword and an energy rifle. When activated, the two emitters at the sides of the rifle's barrel generates two energy sword's edges that can cut through most conventional armors.

-'Nothung' Energy Sword Rifle [burst]: Similar to the old Nothung Energy Sword Rifle, but instead of launching a single, concentrated, energy beam, this version fires a volley of less powerful rounds of energy. Because the weapon is now connected to the Dual YGGDRASIL System, this mode doesn't rely on an external suppply of energy.

-'Nothung' Energy Sword Rifle [sniper]: Similar to the old Rifle Mode of the Nothung, the Sniper Mode can fire a single concentrated beam of energy to hit extremely far away enemies. By using a special relaying system, the mech can calculate the energy neccesary to do a pinpoint attack on an enemy mech as far as 500 Km with 100% accuraccy. Needless to say, this turns the rifle in a deadly weapon in ranges closer than that.

-Quadra-Vulcans: Due to the status of the Archer Type as a hybrid combat unit, the dual fire-linked energy gatling vulcans of the normal Servant were enhanced both in power in ammo, and also two more vulcans were installed.

-Tenken: A variant of the CQC used by the US Army, especially designed for zero-gravity combat. By using the thrusters on the feet of the ASFs, the pilots can stage omnidirectional assaults from everywhere. Due to the skill of the "Noble Moon" members, this attack can also be used without the aid of the thrusters and in Earth's atmosphere.

Systems:

-Dual YGGDRASIL System: A further step taken during the development of the Servant Saga Frame, which consist in connecting two YGGDRASIL Systems in order to generate a phenomenal outburst of energy, enough to supply the Servant with a continued electric power supply.

-'Rho Aias' Multipurpose Barrier: A special barrier, which generates both a similar external barrier to the Avalon Barrier, but also reinforcing the armor of the Archer Type, in order to withstand most hits without any injury. This barrier, as opposed to the Avalon Barrier, can negate all kind of attacks, be them physical or energy-based from any kind of range.

-Interdimensional Armory: Applicating a technology found on some old blueprints of the late Shin Ryuugetsu, the Archer Type can open a small wormhole connected to a particular hammerspace that stores all his weapons, and also holding spare ammo for all of them, in case he needs it. (Remember my FFII: Chaos Shift series? This is similar to that of the N-Folding thing of the Absolute Justice. Because the Archer Servant carries too many weapons, this system makes it possible for it to move unhindered by the weight.)

-Weapon Trace: An advanced application of the "Warrior's Bounty" ability of the SRM-03 Einherjar, which further enhances the capabilities of the mech with this skill to steal weapons. In the case of the Archer Type, the weapons it can steal aren't limited to only those of a Saga Frame. This allows the Archer Type to copy any weapon it comes across during a battle. (It can Weapon Copy everything, yesssss, myyy PRECIOUSSS, because it's an enhanced version.)

-----------------------------

ASF-05L Lancer Servant

Background:

The blue Servant custom exosuit, and the long-range specialized one. The Lancer is piloted by Shya Tohsaka, an orphaned girl of unknown origins who grew up with Yuu and Kyo on the same traning facility of EINHERJAR. It's alter revealed that she's the grandchild of Sieg Hart, the Snipe Master of EINHERJAR, turning her into a true Warrior of Asgard.

The Lancer is a unit equipped with great numbers of long-range weapons, ranging from energy rifles to heavy-duty laser cannons, and also carrying the conceptual weapon "Nine Lives", derived from the "Ho Helos Meta Kirion Furosopon" polymorphic weapon of the Origin. But the Lancer can also work as a reliable melee unit, by using its energy spear and the "Gae Bolg" vibration spear.

Weapons:

-'Gae Bolg' Vibration Spear: A spear made of ceratanium, using a process similar to that of the Durandal knife carried by the Archer Type. This allows the spear to also act as a drill, due to its size.

-Barbed Sudden Death: By using a shoulder cannon (Who works on a similar basis as the Prism Lasers of the Ahura Mazda), the Lancer shoots a pointed crystal which attaches to the enemy mech. After that, the Lancer fires a laser beam towards the crystal, which difracts the laser inside the enemy mech, effectively destroying it from inside out.

-Barbed Flashing Strike: A similar MAP application of the Barbed Sudden Death. By flying overhead its enemies, the Lancer fires the shoulder cannon with the crystal still attached to its barrel. This instantaneously difracts the laser, turning it into a beam shower that covers the terrain.

-'Rogue Master' Twin Energy Daggers: Two energy daggers, which follows the same principles as the energy swords. Due to their size, they are more maneuverable than their longer counterparts, but are less stronger.

-Extreme Sniper Energy Rifle: An energy rifle used to attack objectives which are out of reach of every mech. In order to enhance the precision of the shot, a scope was installed over the rifle.

-'Nine Lives' NMW: A "Nanomachine Multipurpose Weapon", an artifact who has the ability to turn into any type of weapon desired by the Lancer's pilot. Depending on the situation the mech faces, it can either turn into a melee weapon or a long-range bow-shaped energy gun. It has that name because, normally, the pilot of the Lancer attacks with it nine times, each time from a different position.

-Dual Vulcans: On the forehead were installed two energy fire-linked gatling vulcans, normally used to destroy incoming physical attacks. Because of that, this isn't a strong weapon to rely during battle.

-'Shippuu' Energy Spear: An energy spear, similar to the 'Kaze no Yari' carried by the Skuld Norn. It has both greater damage and power output, turning it into a viable weapon for close range battle.

-Tenken: A variant of the CQC used by the US Army, especially designed for zero-gravity combat. By using the thrusters on the feet of the ASFs, the pilots can stage omnidirectional assaults from everywhere. Due to the skill of the "Noble Moon" members, this attack can also be used without the aid of the thrusters and in Earth's atmosphere.

Systems:

-Dual YGGDRASIL System: A further step taken during the development of the Servant Saga Frame, which consist in connecting two YGGDRASIL Systems in order to generate a phenomenal outburst of energy, enough to supply the Servant with a continued electric power supply.

-'God Hand' Recomposing Armor: A new type of armor that uses nanomachines to repair damage sustained by the mech due to any recieved attack. In order to function, the nanomachines draw energy from the Dual YGGDRASIL System.

-Enhanced thrusters: Because of its status as a long-range backup unit, the Lancer has upgraded feet, shoulder and hand thrusters, in order to gratly boost its speed.

------------------------------

Advanced Mobile Carrier "Ahura Mazda"

Size: Around 300 meters long and 135 meters tall.

Background:

The battleship used by the Noble Moon squad during their raids through space. A fast 'Mobile Dragon' Type carrier which is powered by a conceptual engine that draws power from a different universe. The Vagrant normally has a fixed crew of 50 people.

The ship is also heavily armed, carrying on it's hull several different cannons, such as the Prism Lasers (Which function the same as the shoulder-mounted cannon of the Lancer Servant, although on a bigger scale) and the 'Hashshashin' plasma cannon, the main weapon of the ship.

Weapons:

-Prism Lasers: Several of the cannons on the sides of the Ahura Mazda are covered with a special crystal, that difracts the lasers fired by the weapons. This is done in order to create a "pseudo-beamspam" attack, which rains great numbers of wire-thin lasers over the enemies.

-75mm CIWS: The special countermeasures used by the Ahura Mazda to avoid missile attacks are several CIWS turrets, which fires 75mm bullets at great speeds.

-'Avesta' Energy Cannons: As a secondary weapon, the Ahura Mazda has some dual-barreled energy cannons, that fire in quick succession in order to bring down the enemies without risking the ship's integrity.

-'Hashshashin' Full-power Plasma Cannon: The main weapon on the Ahura Mazda is a plasma cannon located on the center of the hull, directly connected to the White Hole Engine. This quickly powers the Plasma Cannon, and also allows for different levels of energy charges.

Systems:

-'Rho Aias' Multipurpose Barrier: A stronger version of the Archer Type's barrier, which sports an enhanced output thanks to the White Hole Engine. It's working is still the same, though.

-'God Hand PLUS' Recomposing Laminate Armor: By recalibrating the replication rate of the nanomachines that fully covers the layer of armor the Ahura Mazda has, the ship can restore its damage way faster than the Lancer Type can do, turning it into a nigh-unbeatable foe to reckon.

-White Hole Engine: By utilizing the data recompiled form an old quantum physics's theory, the MIMIR branch was able to create an engine that utilises the power radiated by a miniature white hole, an uncommon stellar body that is the counterpart of a black hole. A white hole, instead of sucking everything into its horizon, expells infinite amounts of energy, turning this engine into a perpetual energy machine. Technically, this is possible because a whole universe is enclosed inside of the white hole.

Edited by Kashi-Ryuken

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ASF-05A Archer Servant

Statistics:

HP: 3000, EN: 200, Agi: 270

IS: 2, Move: G, Size: S, Rank: 10

Weapons:

[+] Quadra-Vulcans (B)- 800 damage, 5 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%

[F] 'Durandal' Vibroblade Knife (M)- 700 damage, Armor Pierce [+0%]

[F] Energy Stake (BM)- 1000 damage [+0%]

[F] 'Caladbolg Mk.II' Plasma Blade (BM)- 1200 damage [+0%]

[+] 'Hrunting' Energy Stake Launcher (B)- 2000 damage, 8 rounds [+10%]

[H] 'Kansho' and 'Bakuya' Regulation Blades [Throw] (B)- 1000 damage #2, 15 EN/attack [+0%]

[F] 'Kansho' and 'Bakuya' Regulation Blades [slash] (BMV:3)- 500 damage/10 EN #2 [+0%]

[F] Tenken (MX:5)- 550 damage/3 EN [+0%]

[F] 'Nothung' Energy Sword Rifle [sword] (B)- 2700 damage, 10 EN/attack [+10%]

[+] 'Nothung' Energy Sword Rifle [burst] (BF:5)- 600 damage, 30 rounds [+10%]

[+] 'Nothung' Energy Sword Rifle [sniper] (B)- 3500 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Saga Frame

2) Countercut: 'Durandal' Vibroblade Knife, 'Caladbolg Mk.II' Plasma Blade, Energy Stake, 'Kansho' and 'Bakuya' Regulation Blades [slash]

3) Countershoot: Quadra-Vulcans

4) 'Rho Aias' Multipurpose Barrier (Barrier): Same effect as Barrier L

5) Weapon Trace: Same effect as Weapon Copy

6) Energy Stake: When 'Hrunting' Energy Stake Launcher rounds are reduced to zero, then disable this attack

7) Snipe: 'Nothung' Energy Sword Rifle [sniper] [+30%]

Evolution Cost: 5 (ASF-05 Servant)

Resale Cost: 250

===

ASF-05S Lancer Servant

Statistics:

HP: 3000, EN: 200, Agi: 260

IS: 2, Move: G, Size: S, Rank: 8

Weapons:

[+] Dual Vulcans (B)- 800 damage, 5 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%

[F] 'Gae Bolg' Vibration Spear (M)- 1000 damage, Armor Pierce [+0%]

[F] 'Rogue Master' Twin Energy Daggers (BMF:2)- 700 damage/3 EN [+0%]

[F] 'Shippuu' Energy Spear (B)- 2400 damage, 10 EN/attack [+10%]

[H] Barbed Sudden Death (B)- 2500 damage, 15 EN/attack [+15%]

[F] Tenken (MX:5)- 550 damage/3 EN [+0%]

[+] Extreme Sniper Energy Rifle (B)- 3000 damage, 15 EN/attack [+10%]

[H] 'Nine Lives' NWM (X:9)- 600 damage/5 EN [+0%]

MAP Attack:

[+] Barbed Flashing Strike (BI:4)- 1500 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Saga Frame

2) Countercut: 'Durandal' Vibroblade Knife, 'Caladbolg Mk.II' Plasma Blade, Energy Stake, 'Kansho' and 'Bakuya' Regulation Blades [slash]

3) Countershoot: Dual Vulcans

4) Nano Skin

Replacement Cost: 240 Credits (ASF-05 Servant)

===

Advanced Mobile Carrier "Ahura Mazda"

Statistics:

HP: 15000, EN: 300, Agi: 500

IS: 2, Move: F, Size: LL, Rank: 11

Weapons:

[+] 75mm CIWS- 2500 damage, 30 rounds [+40%]

[+] 'Avesta' Energy Cannon (B)- 3000 damage # 2, 50 EN/attack [+10%]

[+] 'Hashshashin' Full-power Plasma Cannon (BV:5)- 2000 damage/20 EN [+20%]

[+] Prism Lasers (BSX:20)- 500 damage/6 EN [+0%]

MAP Attack:

[+] 'Hashshashin' Full-power Plasma Cannon (BI:3)- 7500 damage, 120 EN/attack [+10%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: 75mm CIWS

3) Nano Skin

4) EN Regen L

5) 'Rho Aias' Multipurpose Barrier (Barrier): Same effect as Barrier LL

Purchasing Cost: 2000 Credits

Cost to be added: 1000+800+1650 = 3450 + your soul (paid up front asap)

If you do NOT list attacks from weakest to strongest, the next time you submit I will take the liberty of just assuming that they are.

Edited by Nimbus Noa

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Ok, ok, relax dude. Next time I'll put them in weakest to strongest order. Oh, and I don't see anything wrong with the units. I like 'em.

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Paid up! 3450 creds from some Mechdev cards and a soul, from my body.

New submission, and this time, with the attacks going from weakest (The first one) to strongest, just like you asked, Akita.

------------------

Crusaders of Saint Cross: Armageddon

Backstory: HERE

Glossary: HERE (Important to read, because it holds info about several skills, such as the Biocells

Black Angel

-Background:

The secret weapon used by the SCCA in order to bring hope to a battered wasteland once called Planet Earth. The origins of this mech and the function it was originally meant for are still a mystery that no human being can understand nor explain it. The only thing that SCCA's scientists are sure of, is that the Kuroi Tenshi (A provisional name chosen by his pilot, the equally mysterious Kuro) is the same as the Apocalypse Masters, albeit a gentle aura can be felt from the mech.

Maybe it came from the stars to accomplish by itself what the Apocalypse Masters started, by being the Antichrist. Maybe it's only a tool God sent humanity in order to prove themselves worthy of being saved. Whatever the reason is, the Kuroi Tenshi is helping humankind to vanquish their new enemies from outer space.

Many of the technologies now used by the SCCA were developed from several schematics stored on the Kuroi Tenshi's database Mastema Laplace, and according to the incredibly intelligent AI, all those blueprints (Which explained the use of Biocells and how to "evolve" humanoid tools -other robots-) were once developed by ancient inhabitants of lost continents such as Lemuria and Atlantis, explaining why the Mastema is quite knowledgeable random mechs such as Demonbane, Rahxephon or Raideen.

-Weapons:

-Dark Impulse: Summoning part of its power, the Black Angel can seal his enemies, using a thousand dragons of darkness, which coils around all targets on the field, restricting their movements. (MAP Stun)

-Blaster Beam: A beam of light emanated from the eyes of the Black Angel. When it hits an object, the beam creates a somewhat powerful explosion, which knockbacks the target. (EYE BEAM!)

-Black Longinus: A two-shafted spear made of a pitch-black unknown metal, both light and resilient. Being a copy of the original Spear of Destiny (Or possibly being the real one), the Black Longinus is capable of cutting through every armor or barrier that the enemy has. (A metallic, sturdy, light spear. Only hand-held)

-Shadow Flare: Covering the Black Longinus with dark intent, the Black Angel can use his weapon on a similar way as the Laevatein of the Crimson Knight, burning the opponent hit with the weapon.

-Eternal Pathos: By utilizing his own emotions, Kuro creates a ball of dark energy, throwing it against an opponent. If the ball hits its target, it sucks the targat into the void between dimensions, effectively removing it from existance wihtout fail. (Friggin' black holes... they suck everythign away)

-Shadow Doom Blaze: A fusion between all the attacks of the Black Angel. By charging all its power on the Black Longinus, the Black Angel unleashes a shockwave of black-colored flames, which expands over a great part of the Universe, consuming everything. Easily the strongest attack of the Black Angel, and very similar to the finisher attack of a fallen god of lore called Origin. (Like the Altering Flame attack of the Origin Mk.0, but more... uber?)

-Systems and abilities:

-Terror Field: A magical barrier that comes from the energy produced by the uncountable dead souls the Apocalypse Masters harvested during their voyages across the known Universe. The hypothetical defensive power of these barriers is far more superior than a normal beam barrier made of human technology, and when active, it looks like that a dark cloud hides the mech from naked sight. Ironically, while the Black Angel is not an Apocalyse Master, it has this ability.

-TF Canceller: Because of the existance of the Terror Field there is no possible way to defeat an Apocalypse Master, this technology was created, based on the theory of interference of light. By creating an artificial Terror Field when the AM creates one, the barrier clashes against the artificial wall of energy, resulting on the destruction of both of them. (The attacks can bypass a barrier when the enemy unit has a "Terror Field" barrier)

-Biocells: Though that the Black Angel and the Apocalypse Masters are mostly mechanical, they also have some biological parts on them, that control some of their functions (The most prominent of those functions are the ones controlled by the internal MegaBrain supercomputer). By extracting some living tissue from the Black Angel, it is known after several tests that these cells holds great power, with the theoretical capabilities of Self-Evolution (The power to turn anything into an evolved Angel/Demon mech), Self-Repairing (Recovery from seemingly fatal wounds with ease) and Bio-Stasis (A not-yet proved theory about a body who can self sustain, giving to it clinical immortality) (Like the DG Cells, but good-ish... In this case, at least)

-Tree of Sephiroth: The special skill of the Black Angel. By chanting the name of the ten sephiroths from lower to higher, the Black Angel can increase its power and gain several new techniques, such as the use of the Terror Field to teleport around the battlefield. It can also be used to increase the resistance of its Terror Field. The Tree of Sephiroth also activates the real power that the Biocells hold, boosting their capabilities to the maximum. (Multipurpose system, that gives various stuff to the Black Angel when active. Or maybe, similar to the SDL System. It also g)

-Mastema Laplace: Similar to the Apocalypse Masters, the Black Angel comes fitted with a state-of-the-art AI computer, whose algorithms are so complex that allows it to foretell future events with 100% precision. Mastema Laplace is named after two different demons that exists in the world, one being Mastema ("Hatred"), the one who test humans with God's permission and leader of the offspring of fallen angels with mortal women. The "Laplace" in the Mastema Laplace's name makes a reference to the Laplace's Demon, a being who knows every atom in the universe, and knows how each of them would react, effectively foretelling future, present and past at the same time.

------------------

Note: This series is in the same universe as the EINHERJAR Stories. This one occurs several decades after the end of EINHERJAR Stories.

Edited by Kashi the Orange-kun

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Change the series name. The background is fine other than that.

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Edited the series name (Damn, it was a good one the former name xD). Either way, I also added a note at the end of the post, regarding some continuity issues with my previous series.

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