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Kashi

The Stomach of the Dragon

136 posts in this topic

You should know that you scared the crap out of me by doing so, Silk. Either way, paid for those crappy units, happy that they came as intended (Because they are the Leo's from that series)

Now, to make your life a living hell, because I hate you so much (How delightful), I'm leaving for statting one of my contest entries.

---

Lost Seraph: Aeon of Strife

Alone... I feel so lonely, drifting on this infinite prison of eldritch perception, surrounded by an inpenetrable cage of antimatter, a destructive ooze bleeding from the core of this enclosed space...

It's been a long time since I fell into the clutches of this bleak, dark dimension, place where everything can happen, where everyone can be god, and where everytime one lives... and dies. All at the same time, all in the same place, all-in.one, one-in-all...

Once, I was a normal human just like you and the rest: Prideful, greedy, in search of more power than one could ever achieve. This place was known since a long time, a black zone where nobody dared to get close, and all sentient life in the universe avoided. Poor fools, they were cowards, they didn't have what it taked to be a brave pilot or, as they call my kind now, an Angel Runner. Yes, I was a pilot of those machines known as Seraphs once. but now, after an eternity of time and no-time in this... "void", my mind, my body and my spirit became that of the very same machine I piloted. i don't know if that was because of an inner secret desire even I didn't know about, or due to the distortions on this weird, brave new world.

At first, I hated this horrible transformation I suffered. At first, it was like that, always trying to end my life in every imaginable possible way, without being able to do so, due to the curse of immortality this place grants to whoever gets into it. Then, after of what seemed to be aeons, I came to better understand the implications and the benefits of such a transformation. I came to know every concept, every event, every variation in the dimensional flux of the universe. In short, I became the living library that stored all the knowledge in the universe. Past, present, future... nothing was beyond my grasp. And so, as the living embodiment of Knowledge, it was necessary for me to gain a new name, so they, the small beings known as "humankind" would be able to reference when speaking with me, their new god.

Yes, my name is Sophia, the Knowledge incarnate. And I hold the knowledge of everything...

That knowledge, of times of a great war, of a millenia-long conflict between to zealous fanatical groups, who fought for total dominance of the known universe. They were apart by hundreds of light-years of distance, but they were part of the same origin, both sharing the same forefathers. And after so long, that war was over, but quickly as the flames of hell, a new conflict arose. These were now times of great acts of heroism, of shows of the blackest evil and terrible deeds. A fight for freedom, for power, for a new destiny and the control of an untold power. Times of advance, of dark secrets and love. And, in the middle of all that, one lone woman stood there, waging a one-man war against the corruption that costed the life of her fiancee, an event she did not know about, but suspected as he didn't come back from the front-lines. With the help of a mysterious Seraph, she was willing to take on the world, just to know the ill fate of the man she loved so dearly. But by uncovering that truth would have unprecedent repercutions in the entire civilization, with the revelation of the lost past and the mystery behind the unknown origins of the machines used by humankind to stage their advance.

I am the template that holds the knowledge of everything. The Akasha, the Root of the beings known as Seraphs, for I have travelled in time and evolved beyond the norm, beyond what a human is capable of being, and became into a being one step closer to God. Yes, the Seraph, those machines... they are alive... they are organic... they feel... and they beseech me to punish their suffering at the hands of humankind.

---

Lexicon of terms, history and unrelated stuff

---

Brandisher Type-ZERO

Background: Unit B00-ASK-4865 of the "Brandisher Project", created by Askalion in cooperation with the Space Military Corps as a way to build a next-generation all-purpose Seraph, that could be used either for civilian tasks or military operations. Several secrets exist behind the development of the Brandisher series, especially when it comes to their high-profile AIs, each with different personality traits and all of them having the same ability to manipulate the Seraph's frame with an universal tuning process, which grants any Angel Runner the ability to pilot the Brandisher. Still, the Brandisher Type-ZERO was the first of its kind, with its building process ending the 2/7/0004 AW, so no other unit posses the capabilities the Brandisher Type-ZERO has.

While it can perform very well on civilian tasks, the Brandisher Type-ZERO was specifically built to be used as a fighter unit, and so it was outfitted with top-class military equipment, such as tachyon-using technologies as the versatile Tachyon Engine and weapon systems that make use of harmonic resonance to efficiently destroy an opponent. Also, it's light and slender frame makes it able to perform nimble and fluid movements, helping with the task to avoid any kind of damage with the use of a tachyon booster on its back, which grants to the Brandisher Type-ZERO a sub-light propulsion speed.

Two days after it was built, the unit (Still unmanned) activated itself and escaped from the "Varan Dou" Orbital Base, after destroying the entire Askalion's R&D sector. It's path: the planet Kenuo, where a person by the name of Tessa Lancaster was living. After landing on her backyard, and with the Space Military Corps on its track, the Brandisher's AI called the girl, ordering her to jump into the cockpit or she would die on the skirmish that would ensue there.

The demise of the Brandisher Type-ZERO would come after two months of struggle when, during an hyperspace battle against the whole Brandisher Series that was still under the control of Askalion, it was shot down with its pilot Tessa over the Ruins of Eldoran. At that time, it was recovered by the Forgotten, a group of rebels fighting against Askalion, and rebuilt as the Brandisher Type-NEO.

(Welcome the main unit, with a stupid name as the norm dictates in my case. Leaving aside my inability to come up with properly good names, it's time to describe what the hell this thing can do. First, and similar to all Seraphs, the Brandisher can hover when not in combat mode. Second, the unit has an emphasis on speed and attack power, with a great lack of resilience. Stat-wise, this thing has a proper reactor that grants it really high EN, at the cost of lacking in the HP side. It's Agi, compared to other things, is godly awesome, due to that "moving at higher-than-light speed". It has crazy but powerful weapons that consume somewhat high amounts of EN, due to being ANOTHER super-prototype, and has many weird added stuff that can act weird and confuse the enemy. Overall, you will agree with me that this unit is crap and deserves to be made scrap metal, but I was happy when I did it, I don't know why so don't ask me.)

Technical Data:

-Type: Seraph

-Height: 15.7 meters

-Weight: 5.1 metric tons

-Pilot: Tessa Lancaster

-Pilot Accomodation: Full-view cockpit on chest area, over engine.

-Developer: Universal Arms Manufacturing Company Askalion

-Propulsion: Tachyon Boosters. Back-Mounted.

-Powerplant: Tachyon Engine, on chest area.

Weapons:

-Shock Cannons: A pair of wrist-mounted energy cannons, which fire a stream of electric-charged particles at high speeds towards an enemy. These streams are, due to their electric nature, capable of paralyzing an enemy on contact. (Paralyzing the enemy to kick its ass is a common trait for me, dunno why. Maybe I like electricity.)

-Missile Pods: On the Brandisher's shoulders, a set of eight-tubed missile launchers were installed, loaded with 32 warheads each. These missiles lack a guiding system, which makes them travel on a linear pattern. (Imagine the Aestivalis missiles.)

-High-Frequency Claws: The retractable claws of the Brandisher Type-ZERO are capable of resonating at incredible speeds, allowing them to cut through most materials with ease. (Weak, but with added Armor Penetration goodness, yay!)

-Harmonic Gunblade [Gun]: A combination between a metallic sword and a gun, which makes use of the harmonic resonance process to fire an armor piercing bullet at high speeds. Despite the outlandish feel it gives, the process used is quite simple, as the harmonic resonance detonates the propellant, which pushes the bullet out of the barrel.

-Harmonic Gunblade [Melee]: The secondary mode of the Harmonic Gunblade, in which the Gunblade is used as a cutting melee weapon. The very same harmonic resonance that is used to fire the "gun mode" is also used to power the blade, granting to it an incredible cutting edge that basically disrupts the molecular makeshift of the intended target. This could be translated in that the gunblade has the ability to cut through literally every single material in the whole universe, except those that are naturally resistant to harmonic resonance. (Hyper-cutter sword with high damage power)

-Motion Spur Cannon: The backbone weapon of the Brandisher Type-ZERO, consisting on powering a wave cannon with several consecutive harmonic resonances, which are used to fire a powerful sonic blast shaped as a beam. The Motion Spur Cannon is, nonetheless, a double-edged weapon, as while the multiple harmonic resonances grant it a great power, it also destroys the weapon's barrel, limiting its use at three consecutive attacks before needing maintenance. (Beam-tastic BFG and final attack)

Systems:

-Nikolai: The AI of the Brandisher Type-ZERO and, later, the Neo Brandisher. Nikolai (The name imposed to it by Tessa, because it reminds her of her deceased boyfriend Nikolai Morgan) is a neural AI programmed with highly advanced routines, similar to those possesed by a human brain. This turns Nikolai into a highly adaptive AI, capable of adjusting the Brandisher to its curent pilot all by itself, which is the reason it's so pursued by the Askalion secret forces and the Space Military Corps. The military searches for it due to its unique ability to tune with any Angel Runner, while the motives for which Askalion searches for Nikolai and the Brandisher are more obscure, relating to the origins of the Brandisher Program. (Run-of-the-mill AI, with Accuraccy-boosting and enemy-investigation Spirit Commands.)

-Tachyon Jump: By generating an hyperspace bubble completely made of tachyon particles, the Brandisher can move at speeds higher than those of light, allowing for travels to distant places in a short time. This is mainly used as a defensive system, to evade incoming attacks by teleporting to a different location instantly. (Normal Teleport, nothing more than that)

-Tachyon Field: A barrier field made entirely of tachyon particles, which accelerate any kind of attacks past the Brandisher, without causing damage to the unit. The amount of damage negated this way is theoretically infinite, only limited by the amount of energy the Brandisher can use on the Tachyon Field. (Unbreakable medium-to-strong barrier that has a high EN cost per use. It's unbreakable because it doesn't "block" the attack per se. It actually accelerates it to a higher-than-light speed, making it harmless.)

-Tachyon Absorber Over-System: A failproof system used to ensure that the Brandisher doesn't tun out of energy. The Tachyon Absorber Over-System is automatically activated each time the Brandisher makes a Tachyon Jump, in order to absorb the free-floating tachyon particles to replenish the Tachyon Engine and boosting the damage capabilities of all the unit's weapons. While this technology isn't unheard of, it's the first time it was applicated on a small-size unit (Smaller than a battleship, of course). (Complete EN refill after using the Tachyon Jump.)

Edited by Ryu-Kashi

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Brandisher Type-ZERO

Statistics:

HP: 3600, EN: 240, Agi: 220

IS: 2, Move: F/G, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] Shock Cannons- 1500 damage, Paralyze, 10 EN/attack [+10%]

[+] Missile Pods (PSGF:8)- 400 damage, 32 rounds [+25%]

[F] High-Frequency Claws (MF:4)- 600 damage/4 EN, Armor Pierce [+0%]

[+] Harmonic Gunblade [Gun]- 3200 damage, Armor Pierce, 12 rounds [+10%]

[F] Harmonic Gunblade [Melee]- 4000 damage, Barrier Pierce, Armor Pierce, 30 EN/attack [+20%]

[+] Motion Spur Cannon (BS)- 8000 damage, Barrier Pierce, 40 EN/attack, 3 rounds [+30%]

MAP Attacks:

[+] Motion Spur Cannon (BI:5)- 6000 damage, Barrier Pierce, 60 EN/attack, 1 round [+0%]

Inherent Abilities:

1) Seraph

2) Countercut: High-Frequency Claws, Harmonic Gunblade [Melee]

3) Countershoot: Shock Cannons, Harmonic Gunblade [Gun]

4) Tachyon Field (Barrier): Same effects as Warp Field, but immune to Barrier Pierce and Barrier Break. Cost raised to 20 EN.

5) Nikolai (Sidekick)

6) Tachyon Absorber Over-System: Gain EN Regen 20% the turn following usage of Tachyon Jump.

7) Tachyon Jump (4): Same effect as Teleport (4).

8) Motion Spur Cannon: Rounds can only be reloaded by docking within a mothership.

Purchasing Cost: 520 Credits


Nikolai

Class: Sidekick

Description: N/A.

Level 3 (1050 PP)

Attributes:

- None

Spirit Commands:

- Sure Hit [L1]

- Concentrate [L1]

- Scan [L1]

- Direct Attack [L1]

Skills:

- Enhanced Accuracy


Approval Cost: 1000 Credits

EN Regen 100% every 4th turn? Mmmmmmnnnnnooot happening, no. EN Regen 100% does happen but it is often on extremely high tier or powerful units. (i.e. Gear Fighter Dendoh) So I could just make this arbitrarily higher rank if you really want me to? But within the current scope of the unit this is where I feel the unit is most appropriate.

Edited by Suguri-SP

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Two words: Fuck Yeah! Paid for, to make another nightmare come true.

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Time for the development of more nightmares.

---

militiamatrix.png

Peace after war, the cycle turns around, and now we face the other side of the coin. Everybody is searching for establishing an everlasting peace but, without war and destruction, it loses its meaning. However, while we search it, there are reasons to believe that peace can be even more of a cruel monster than war itself. Why, if not, our hopes are broken after a war starts? Why must everything we achieved during that blissful time should be lost in just a split second? Those and many other questions were what I thought one day, after I started this mad voyage. I still strongly believe that we, as human beings, are unable to stay in a place without fighting each other.

Sebastian Cruz

---

After the First Great War ended, the world could feel the refreshing air of peace floating over its greatly decayed and wounded head. But I don't think this would last for long, neither that it will be followed by the common skirmishes that arise in secluded sectors of this rotten planet, like it always happened before. Nah, this time it will be a big thing, a storm with no prelude that will fiercely rage over us and, possibly, wipe the surface of every country that ever existed. Who knows? Maybe if Humanity survives this struggle, a new and peaceful order would begin... just before the cycle repeats itself, as the everlasting curse it can be compared with is.

January 2013. Almost two years passed since the end of the First Great War. The world, that was almost completely engulfed with the flames of war and death, is now licking its wounds like a wild beast. For now, everybody seemed to learn their past mistakes... or so it seemed. There's a high probability that this is just a small rest, before the infighting for land, money and power begins anew, this time with even more power than before. At least, I believe they all learned that using nukes is a bad thing, and an action that should never be repeated again.

I, Sebastian Cruz, am still living with my adoptive father. He's a now-retired soldier, who took me under his wing after I lost my family during the first minutes of the Great War. Now, with a new name and a new life, I strive to search and achieve what everybody dreams of and can't do: Peace. Even if it takes my life to do so, even if I have to commit a genocide. Still, for now I should finish my training as a soldier, for I am still a child.

Even if what I have lived is something most adults haven't thought of. Ever.

---

Name: PAX-003 Praetorian

Type: Extend Walker

Dimensions:

-Height: 12.5 meters

Weight: 5.5 metric tons

Background: With the rise in the level of technology developed for the Extend Walkers since the first two generations being considered somewhat close to a total success, the production of the Third Generation units was already in motion in several parts of the world. The ideas were, by now, centered in the few issues that still remained as "unsolvable". Namely, those issues were the lack of a proper power core on the units and the lack of tridimensional mobility on the units. Luckily, it was possible to make viable the construction of a new powersource for the new Extend Walkers, but the lack of aerial capabilities would prove be something that would remain as a problem for the time being.

The Praetorian is, by definition, the first Third Generation Extend Walker produced and, by all means, the first one developed after the end of the First Great War. Because of that, it wasn't intended for it to be a combat unit, as it was more oriented -due to the technologies present on it- for command duties and tactical warfare. Physically, it makes use of a refined version of the elastic composite joints introduced on the PAX-002 Centurion, combined with low-weight movable plates covering most of the unit's body. This greatly reduces the mech's weight, increasing the movement speed by doing so. Also, as its duties require so, the Praetorian has equipment fitted for the task of controlling the flow of battle from a safe position, but with the means to protect itself in case its found by the enemy forces. As such, the Praetorian is considered as a high-ranking unit and as the model for the new generation Extend Walkers.

Weapons:

-Striker Gauntlet: A new advance in infighting technologies, derived from the Impulse Gauntlets. The Striker Gauntlets are a pair of movable plates with spikes on them, made of reinforced titanium, installed on the back of the Extend Walker's forearms, which can be used to cover the hands of the mech. These gauntlets, besides boasting a high resistance to damage can also dish a good punch, thanks to their spikes.

-High Penetration Revolver: Due to the costs involved with the construction and manufacturing of the High-Powered hand cannons and their unique ammunition, it was decided that it would be better for the Extend Walkers since the third generation to carry a standard-issue revolver with armor piercing bullets filled with a high-reactive chemical compound that would detonate on impact. Because of this, the power of this weapon pales in comparison with that of the original High-Powered hand cannon.

-Serrated Chainblade: A mainstay weapon since the beginning of the Extend Walker's development. The Serrated Chainblade mantains the same functionality as before, when compared to those used by the Legion and Centurion. But, while they workings are the same, the general aspect was modified, now having a sleeker look.

-Railcannon: While the issue of the lack of a viable compact powerplant on the Extend Walkers was solved, the energy generated by it was still sub-par by the standards needed to power a miniaturized energy weapon. Because of it, the newly-designed shoulder-mounted Railcannon (A cannon that fires a small metallic dart by making use of an electrical repulsion process) makes use of a cartridge system that feeds energy to the weapon directly, without being connected to the main powerplant. But, as the weapon requires a high amount of energy to operate, it can only be used a few times before it becomes dead weight.

-Tactical Barrage: The "finisher" weapon of the Praetorian which, ironically, doesn't involve it into directly attacking the enemy. By using a special marker sign over an enemy or an area, the Praetorian can order a squadron of bombers or a group of Extend Walkers (Depending on hte situation) to do a carpet-bomb. Normally, this kind of attack is used as a way to geratly debilitate the enemy forces or as a last-option measure.

Specs:

-Reinforced Plating: As a way to increase the normal mobility performance of the Extend Walker, several improvements were made to the armor plating that covers the main frame of the unit. By using a new composite material derived from the ceramic armor of the first and second generation. This new armor plating, combined with a new, hollow inner skeleton made of reinforced carbon fiber, increases the Extend Walker's defense, also experiencing a loss of total weight, that increasing the unit's speed.

-Improved Jetpack: An evolution of the jet-boosters used on the PAX-002 Centurion, built to provide a better mobility to the normally slow Extend Walkers. The new Jetpack, while retaining its normal function that is shared with the previous model, was improved as the old energy cells-powered gas turbine engines are now replaced with turbojets directly connected to the main unit's reactor, removing the dependance of the unit on the cells, as they had a very short lifespan.

-Enhanced Sensors: The main gimmick of the Praetorian, that helps it in its job as a data-relying and a high-mobility combat operation center. The majority of these sensors are related to data-gathering and analisys of enemy units and terrain, as this information will be later passed on the main force during a battle, so as to gain strategical and tactical advantage over the enemy.

-Anti-Radar Camouflage: In order to further ensure the pilot's safety, the Praetorian's outer shell is covered with a thin layer of a non-metallic composite material, which is used solely to absorb the waves generated by radar systems. This renders the Praetorian invisible to conventional detection systems, up to a range of 100 meters from the wave's origin point. Closer than that nullifies the effect of the shell. While it prevents detection by radar, the unit can still be seen by the naked eye, as it's not an optical camouflage measure.

---

Name: PAX-001P Legion (Powered)

Type: Extend Walker

Dimensions:

-Height: 12.5 meters

Weight: 5.7 metric tons

Background: After the successful test of the PAX-003 Praetorian and its new technological jump, a new project began in earnest, with the intent to recycle the old mechanical forces each country held. That, not only was to fill the technological imbalance that started to appear since the Praetorian's appearance, but also to change the old standard with the newer Third Generation equipment. This process began in September of 2011 and lasted roughly for one year, in which the Legion and Centurion Extend Walkers were retrofitted and improved with the Praetorian's advanced mainframe.

The new Legion makes use of a variation of the Praetorian's body, modified to be used as a front-line unit. Having that in mind, the unit was removed of all the exclusive Praetorian's equipment that helped with the information-gathering process, as all of it would be sent by the command unit in charge. Due to that, the unit is more centered in combat maneuvers, something which is shown by the weapons it carry. While this slightly increase the weight of the unit when compared to the Praetorian, it still remains a nimble Extend Walker, able to pull off outstanding feats of agility.

Weapons:

-Striker Gauntlet: Same as PAX-003 Praetorian.

-High Penetration Revolver: Same as PAX-003 Praetorian.

-Heavy Serrated Chainblade: The logical evolution of the Serrated Chainblade used by older Extend Walkers. This new and improved blade is roughtly 1.5 times longer and wider than the previous model, sporting a double-edged chainsaw on it. While heavier, the added weight increase the damage done with it and also add more stability, as the unit is required to use both hands while wielding it.

-Rapid Cannon [HE]: While the High Penetration Revolver was made with the thought of being used as a replacement for the High-Powered Hand Cannon, the Legion would be fitted with a newer and stronger cannon, which makes use of a high-explosive payload to destroy groups of enemies at a fast rate. The "Rapid Cannon", as it was known during its designing process, would later become the template for future models and the root of the derivated "Assault Cannon" carried by the renewed Centurion units.

Specs:

-Reinforced Plating: Same as PAX-003 Praetorian.

-Improved Jetpack: Same as PAX-003 Praetorian.

-Riot Shield: The Legion were at first built with the intent of being used as "foot soldiers" during a war, but since the end of the First Great War, their use was relegated to that of acting as a police force and a counter-terrorist unit. This, considering the lack of protection the units have during that kind of work, made necessary the construction of a detachable protection layer. Thus, the Riot Shield was made. This shield is comprised by a thin titanium layer covered in the same composite plating used for the unit's armor. This, by turn, turns the shield into a durable but light protection that doesn't restrict the unit's movement.

---

Name: PAX-002P Centurion (Powered)

Type: Extend Walker

Dimensions:

-Height: 12.5 meters

Weight: 6.3 metric tons

Background: As a follow-up of what was done with the Legion Extend Walkers, the Centurion units were also recycled with the new standard set by the PAX-003 Praetorian. In this case, the number of units refurbished by the countries was really small, as the plans for the empowered Centurion were to be used as a special unit that has to carry specialized missions. As such, the body frame used is a slight variation of the ones shown by the Praetorian and the new Legion Extend Walkers, slightly reducing the speed of the unit, but increasing the defensive capabilities it has.

Regarding the weaponry and the equipment, the new Centurion unit is outfitted with a mix of tactical and universal weapons, fitting with its theme as an all-around unit with no weaknesses during combat. Also, new variations of technological advances shown on the Praetorian are tested on this unit, marking it as the true first user of energy-powered weapons, with the advent of the portable Railgun. Still, the technological gap that distances this unit from those that come later can be a crippling factor when dealing with newer Extend Walkers. Even so, the renewed Centurion units remained in active service as commandos for several years.

Weapons:

-Striker Gauntlet: Same as PAX-003 Praetorian.

-High Penetration Revolver: Same as PAX-003 Praetorian.

-Heavy Serrated Chainblade: Same as PAX-001P Legion (Powered).

-Tactical Detonators: As a commando unit, the Centurion is outfitted with four high-power detonators, used during demolition missions. These "bombs" have a core filled to the brim with High-Powered miniature explosives, and covered with a layer of armor piercing ceramic nails. Granted, if one of these detonators is attached to an Extend Walker, the results can be catastrophical.

-Assault Cannon [Rapid]: The main weapon of the Centurion is the Assault Cannon. As the name suggests, this weapon is a multimode hand-held cannon that can be used in any kind of situation that requires a fight against an armed force. The Assault Cannon is the, now real, fabled "second version" of the High-Powered Hand Cannon, and as such, the reason to why the old weapon was retired from the Extend Walkers's weaponry. This cannon has two modes, and is the final model of the "Cerberus Project", that aimed for the development of a weapon with the capability to be versatile in most scenarios. The "Rapid Mode", as the name suggests, is a short-to-medium range assault weapon used to pin down the enemy forces, by firing a high amount of armor-piercing bullets at an enemy. This mode carries 400 bullets in 10 cartridges of 40 bullets each.

-Assault Cannon [High-Powered]: The second mode of the Assault Cannon. In this case, by switching the ammo used, changing the armor piercing bullets with High-Powered cannon shells, the Assault Cannon turns into a long-range demolition gun, used for high-damaging and siege tasks. As the weapon makes use of a two-part system to hold both types of modes, the number of shells carried by this mode is somewhat reduced, being between 8 and 10 shells. If they are used, the Centurion must return to base to resupply.

-Railgun: With the Centurion's advent can be really said that energy weaponry appears in the world's military technology. The Railgun is a smaller version of the Railcannon of the Praetorian, which is used for high-damaging attacks against one enemy. While the principle is the same (Using energy to propel a small metallic projectile), the reduced size allows the reactor to power it without any problem, with no loss of power overall.

Specs:

-Reinforced Plating: Same as PAX-003 Praetorian.

-Improved Jetpack: Same as PAX-003 Praetorian.

-Heavy Shield: The Centurion's derivated version of the Riot Shield. In order to guard the reduced numbers of Centurion units that exist in the world, it was decided that a stronger version of the shield carried by the new Legion units would be installed on the Extend Walker. The Heavy Shield is, by appearance, a giant slab of metal that covers the whole Extend Walker from frontal damage. This, while reducing the unit's speed, can protect it from any kind of damage, as the thick titanium plating that composes it is quite resistant to solid weaponry. Still, if by any chance the shield is rendered unusable, it can be detached to boost the unit's mobility.

---

Notes: 1- All units should be, at a minimum, rank 4, and a maximum of 6. That's because of the high jump in the technology used on them. They are, after all, not steampunk anymore. But they still remain as fairly weak units, compared with what I have in mind for the future.

2- The powered versions of the Legion and the Centurion are complete replacements of the first units. If that should be considered as evolution, so be it. I just don't care what do you think of that, after all.

3- Please, PLEASE, add the first two units to the CDB. They are at the beginning of this page and they are paid. The same can be said of the Tartarus, which I prefer to hold on the purgatory for the moment, as I want to come with the next units first.

Edited by Ryu-Kashi

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Good day, I will be your guest Dev Statter today.

For your pleasure, I have gone back over your original Militia Matrix stuff, because quite simply they were terrible. Also, they were never added because you never told anyone they were paid for. As a result of my restatting, I will have to say that you are refunded your original cost to have these added, and will need to pay the new fees instead.

PAX-001 Legion

Statistics:

HP: 2800, EN: 100, Agi: 300

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Impulse Gauntlet (M)- 800 damage [+0%]

[F] Serrated Chainblade (M)- 1200 damage [+0%]

[F] Seratted Chainblade [Active] (V:4)- 600 damage/4 EN [+10%]

[+] "Pineapple II" Fragmentation Grenades (S)- 1200 damage, 4 rounds [+10%]

[+] "Shrapnel V20" Rapid-Fire Rifle- 1600 damage, 10 rounds [+10%]

[+] High-Powered Hand Cannon- 3000 damage, 5 rounds [+10%]

Inherent Abilities:

1) Extend Walker

2) Countercut: Impulse Gauntlet, Seratted Chainblade

3) Countershoot: "Shrapnel V20" Rapid-Fire Rifle

Purchasing Cost: 150 Credits

Notes:

- Hollow-point doesn't pierce. It's meant to be better against unprotected targets. In fact, they intentionally don't penetrate as much so as to cause the most damage to what they ARE piercing.

- The Hand Cannon is a recoilless rifle.

PAX-002 Centurion

Statistics:

HP: 3000, EN: 100, Agi: 290

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Impulse Gauntlet (M)- 800 damage [+0%]

[F] Serrated Chainblade (M)- 1200 damage [+0%]

[F] Seratted Chainblade [Active] (V:4)- 600 damage/4 EN [+10%]

[+] Heavy Rapid Rifle- 1800 damage, 10 rounds [+10%]

[+] "Shockblast IV" Portable Detonators- 3000 damage, Delayed Attack, 2 rounds [+30%]

[+] High-Powered Hand Cannon II- 3500 damage, 10 rounds [+10%]

Inherent Abilities:

1) Extend Walker

2) Shield

3) Countercut: Impulse Gauntlet, Seratted Chainblade

4) Countershoot: Heavy Rapid Rifle

Purchasing Cost: 150 Credits

Notes:

- Making rifle bullets that work like bazooka shells is... questionable at best. I'll let it slide since this is mecha, but still.

- The Shockblast can work as either this or Floating Mines.

PAX-003 Praetorian

Statistics:

HP: 3400, EN: 140, Agi: 280

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Striker Gauntlet (M)- 900 damage [+0%]

[+] High Penetration Revolver- 900 damage, 6 rounds [+20%]

[F] Serrated Chainblade (M)- 1200 damage [+0%]

[F] Seratted Chainblade [Active] (V:4)- 600 damage/4 EN [+10%]

[+] Railcannon- 5000 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Extend Walker

2) Countercut: Seratted Chainblade

3) Countershoot: High Penetration Revolver

4) EWAC

5) Stealth

Purchasing Cost: 150 Credits

Notes:

- Your revolver bullets are nonsense. Piercing bullets that explode on impact? That is entirely counter-productive. They'll never pierce, because they'll explode first.

PAX-001P Legion (Powered)

Statistics:

HP: 3200, EN: 130, Agi: 280

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Striker Gauntlet (M)- 900 damage [+0%]

[+] High Penetration Revolver- 900 damage, 6 rounds [+20%]

[F] Heavy Serrated Chainblade (M)- 1500 damage [+0%]

[F] Heavy Seratted Chainblade [Active] (V:4)- 700 damage/4 EN [+10%]

[+] Rapid Cannon [HE] (S)- 5000 damage, 5 rounds [+20%]

Inherent Abilities:

1) Extend Walker

2) Shield

3) Countercut: Heavy Seratted Chainblade

4) Countershoot: High Penetration Revolver

Replacement Cost: 20 Credits (PAX-001 Legion)

Notes:

- Nothing specific to this unit, though your continued use of the term "cannon" for various things makes me wonder if you really know what that means.

PAX-002P Centurion (Powered)

Statistics:

HP: 3400, EN: 140, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Striker Gauntlet (M)- 900 damage [+0%]

[F] Heavy Serrated Chainblade (M)- 1500 damage [+0%]

[F] Heavy Seratted Chainblade [Active] (V:4)- 700 damage/4 EN [+10%]

[+] Assault Cannon [Rapid] (SF:4)- 500 damage, 40 rounds [+10%]

[+] Railgun- 2000 damage, 10 EN/attack [+20%]

[+] Assault Cannon [High-Powered]- 4000 damage, 5 rounds [+20%]

[+] Tactical Detonators- 5000 damage, Delayed Attack, Armor Pierce, 2 rounds [+30%]

Inherent Abilities:

1) Extend Walker

2) Heavy Shield

3) Countercut: Heavy Seratted Chainblade

4) Countershoot: Assault Cannon [Rapid]

Replacement Cost: 70 Credits (PAX-002 Centurion)

Notes:

- Nothing specific to this unit, though I question the feasibility of having a railgun this soon after you have that new model railcannon.

Cost to be Added: 375 + 210 x 4 = 1215 Credits (Approvedgris)

Edited by Suguri-SP

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Don't give it too much of a thought because, as a matter of fact, the thing with the names and some descriptions was made on purpose. They were being in-universe idiots at most, especially with that of the High Penetration Revolver's bullets... "clash of concepts". In any case, the Railcannon is a prototype version that later got miniaturized into the Railgun, as the miniaturization process was refined during the gap between the release of the Praetorian and the renewal of the different armies with the powered versions of the original units. Besides, this is not meant to be the typical show-off of units, as there will be much improvement in the Extend Walker technology as a whole, process that will happen in the space of several decades.

There's also a reason to why most of the handheld ranged weapons have the "Cannon" attached to their names. While some are actual handheld cannons (The Legion and Centurion have true handheld cannons, actually), because they fire one shell per shot, with a noticeable delay between each shot, some are modified rifles with a stronger ammo, such as the Rapid Cannon of the powered Legion. It's a rifle after all, as there's no cannon that can fire that fast, leaving aside the gatling cannon. It's just because its design name kept being used for being a simple way to refer to the weapon. In the case of the powered Centurion, it's the first model of a multimode rifle that can also work as a demolition gun loaded with heavy ordinance capable of blasting away a building, and because of tradition, as the Assault Cannon makes use of the Handheld Cannon's ammo when firing with the High-Powered mode.

In any case, I don't know why am I saying all this, because it was supposed to be kept as a secret for the meantime. Anyways, it's not something I should care about, because I was going to reveal all this sooner or later.

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Oh, yeah. Paid.

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Time to revive this stuff. And now, something for that series I made with the super prototype that moves faster than light... or something like that.

---

Brandisher Type-MP

Background: After the utter failure with the Brandisher Type-ZERO and its escape from the Askalion's scioentific facilities, the company scraped their original designs for the mass-produced variants of the Seraph, as they believed that the AI had something to do with the machine's revolt. Thereby, Askalion built 99 Seraphs using a different approach to the matter, erasing any trace of memory from the Seraphs' AIs, and outfitting them with lower quality equipment, as compared to the original plans.

Still, while having a poor performance when compared to the data of the Type-ZERO, the 99 Brandisher Type-MP are elite machines used for special military operations, with great versatility (A characteristic the original Brandisher didn't have, as it was ocnsidered unimportant) and ability to use many different weapons, all due to their adaptive hardpoints, a series of 6 hardpoints in different parts of the Seraphs' bodies, with the ability to graft weapons in them.

The 99 machines, while grossly underpowered in one-on-one fights against the Type-ZERO, were able to bring down the powerful Seraph, due to their high numbers and strategical advantage. This, while could be considered as a victory for Askalion, as the Brandisher Type-ZERO ceased to exist, was actually the foreshadowing of their demise, as the Forgotten got ahold of the remains of the unit, rescuing its pilot and rebuilding the Type-ZERO into the new and even more powerful Brandisher Type-NEO.

Technical Data:

-Type: Seraph

-Height: 12.81 meters

-Weight: 3.75 metric tons

-Pilot: ---

-Pilot Accomodation: Cockpit on chest area, over engine.

-Developer: Universal Arms Manufacturing Company Askalion

-Propulsion: Sub-light Thrusters. Back-Mounted.

-Powerplant: Hybrid Reaction Engine, on chest area.

Weapons:

-Missile Pods: The same missile system used by the Brandisher Type-ZERO was installed on the MP series of the Brandisher Project. Their functionality is exactly the same, with no added or removed characteristics. Each missile pod comes loaded with eight missiles per hardpoint.

-Cracker Grenades: Two Seraph-use fragmentation grenades, that explode after a few seconds have passed since they were activated. When they explode, the Cracker Grenades launch several titanium beads around the place, puncturing everything on its path. Two Cracker Grenades can be equipped per hardpoint.

-High-Frequency Sword: A compound blade, created by combining an inner hollow frame core made of diamond covered with layers of reinforced steel, this weapon is able to operate at modular speeds to variably enhance its cutting power. At the lowerst output, it act as a common solid blade, but if the high-frequency is at the maximum, then it's more akin as a vibrating chainsaw.

-Positron Rifle: By redirecting an array of positrons with the use of a strong magnetic field, a long-range weapon can be made, having it enough strenght to pierce through barriers, as the positrons disintegrate the particles that form a barrier. A Positron Rifle can be equipped per hardpoint.

-Positron Blaster: A stronger version of the Positron Rifle, which acts more as a heavy-duty demolition weapon. The damage caused by this weapon is roughly three times higher than that of the Positron Rifle, but its energy cost is raised likewise. A Positron Blaster can be equipped per hardpoint.

-Antimatter Wave Cannon: Due to the Brandisher Type-ZERO revolt, the plans for the construction of several Motion Spur Cannons for Bransisher Type-MP use were delayed, as the blueprints for every weapon used on the Type-ZERO were mysteriously deleted. Due to that, a heavy-power self-fed Antimatter Wave Cannon was issued for each of the 99 Type-MP units. The Antimatter Wave Cannon, as its name implies, can fire a wave of antimatter, used to penetrate the defenses of the target, causing great damage on its structure. Due to the instability of antimatter particles, great amounts of energy are required, besides from the fact that the barrel needs to cool down after each shot. The Antimatter Wave Cannon use a hardpoint when equipped.

Systems:

-Adaptive Hardpoints: The Brandisher Type-MP are, opposite of the Brandisher Type-ZERO, a type of unit built specifically with versatility in mind, as a way to ensure that its capable of doing any kind of task and mission flawlessly. In order to do it, the Type-MP has six hardpoints in different parts of its body, which are used to graft the required equipment for each mission.

Edited by Ryu-Kashi

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Brandisher Type-MP

Statistics:

HP: 3200, EN: 160, Agi: 250

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[F] Melee (M)- 600 damage [+0%]

[F] High-Frequency Sword (M)- 1600 damage [+0%]

[F] High-Frequency Sword [Charged] (MV:4)- 500 damage/3 EN, Armor Pierce [+0%]

[+] Positron Rifle- 2400 damage, Barrier Pierce, 15 EN/attack, Hardpoints: 1 [+15%]

[+] Missile Pods (PSGF:8)- 400 damage, 8 rounds, Hardpoints: 1 [+25%]

[+] Cracker Grenades (S)- 3200 damage, 2 rounds, Hardpoints: 1 [+0%]

[+] Positron Blaster- 4200 damage, Barrier Pierce, 25 EN/attack, Hardpoints: 1 [+20%]

[+] Antimatter Wave Cannon (S)- 6000 damage, Barrier Pierce, Charge (2), 40 EN/attack, Hardpoints: 1 [+30%]

MAP Attacks:

[+] Antimatter Wave Cannon (I:4)- 4000 damage, Barrier Pierce, 40 EN/attack, 1 round [+0%]

Inherent Abilities:

1) Seraph

2) Countercut: High-Frequency Sword

3) Countershoot: Positron Rifle

4) Hardpoints (6): Positron Rifle, Missile Pods, Cracker Grenades, Positron Blaster, Antimatter Wave Cannon

Purchasing Cost: 320 Credits


Approval Cost: 600 Credits

For sake of arguement I'm going to tell you right now that you're much better off rewording future devs like this by assuming things like the rifle, blaster, and wave cannon are just normal armaments (Since you gain no benefit from bringing more than one) and the missiles and grenades are hardpoint only. If you want, I can edit it since you're basically shooting yourself in the foot.

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Oh, god, I forgot 'bout this.

 

Erm, anyways, leave it like that. It's ok, and I don't want to start a pointless discussion because of the way in which I write stuff. Yup, I do know that it kind of suck at times.

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