Kashi

The Mind of the Dragon

49 posts in this topic

INDEX:

-AM: The Wing and the Flame

-ARC: The Fang and the Scale

-CD: The Tail and the Claw

-Mechdev: The Stomach of the Dragon

-Ideas' Scrapbook: This here, ladies and gentlemen, is the Mind of the Dragon. Careful where you step!

Edited by Ryu-Kashi

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Hey, you do know that you don't mechdev official units, right? You can, on the other hand, stat them and submit it to the tracker.

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it would be better if you read the books, rather than submitting info on wiki, b/c those can at times be false...

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@ Kruz: Hmmm... yeah. I must ask for forgiveness first of all, and explain why I wanted to mechdev the Laevatein: When I was looking for some nice units through the Hangar, I saw that, on the FMP part, were listed only the units of relevance of the anime and OAVs that appeared on a SRW game (The Judgement one, for GBA, if I'm not mistaken). I considered this unit, together with the Belial of Leonard Testarossa as worthy units to belong to this game too, so I decided to mechdev them. If I made a mistake, then I'll erase the unit post and focus on my first project.

@Akita: Where I could get the whole FMP novels? I want to read those books to get more specific info about the technological data of the Arm Slaves that appear. Since I don't have the books, I resorted to Wikipedia, because it was the only site with info about the AS.

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npnp, understood. it's just that wikipedia is probably not the best source for everything mecha... Laevatein will also come out as a Revlotech, so you can probably look at the figure box for more info. I totally forgot what novel it first appeared, and there was a afterward unit spec of it in one of the novel (from what I remember looking at, when I was in a book store in Japan...)

don't know if they actually translated them officially here in the state, but you can probably find scanslated stuff... I mean, I found haruhi...

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As far, a few minutes ago I got my dirty, greedy hands on Continuing on my Own, the novel where the Arbalest gets turned into scrapmetal by the Belial. But I want to get "Burning One Army Man", where it first appeared, and "Get together and Make my Day", where it's first deployed (And when it destroyed 3 Behemoths and 3 Codarls in aprox. 6 minutes! That's so COOL!)

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never read it... and probably we shouldn't be holding convos on your WiP page...

anyway, the revlotech figure is TBA... but it was displayed at one of the hobby shows late last year... so it might come out this year....

maybe...

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Flash Hiders

Unit specs: A Flash Hider is a humanoid mech that is used on large-scale battles between the countries that exist on Gaia. They are the result of a century-long study of different ways to reduce or prevent altogether the loss of lives during a war. These mechs all share the same characteristics, because all of them are based on one single unit, known as the "Archetype". A Flash Hider, no matter what country it comes from, works as a perfect melee unit, which is both capable of resisting damage quite well and also showing high agility. But due to the differences regarding the philosophies of the three most advanced countries, several technologies were developed, creating three branches after the disappearance of the Archetype, the strongest unit that ever existed.

Landstalker Mode: In order to cover great distances in a short time, all Flash Hiders can transform into an hybrid vehicle-robot mode, which boosts the speed of the unit by making use of tank thread wheels to traverse all kind of terrains.

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The characters:

-Part 1:

-Bang Bipot: A young wanderer from the Wallace Union's border town Valis, who dreams of travelling around the world and meeting his father, a man who left his house when Bang was 3 years old. While he's somewhat idiotic, he's a good person nonetheless, with a strong sense of justice and a naturally-born fighter, both hand-to-hand and Flash Hider related.

Age: 17 years.

Gender: Male

Animal Spirit: Tiger

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-Tiria Rosette: A mage knight from Meijia's Mage Guild, who was travelling around the Wallace Union territory, searching for the legendary "Archetype" unit (which is believed to have such a great power that it could destroy the world single-handedly) in order to seal it. While she's a smart girl, she's quite naive when it comes with dealing with people. By chance, and after she's attacked by a bandit group near Valis, she's saved by Bang, who was starting his travels.

Age: 17 years.

Gender: Female

Magic Element: Fire

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-Patchet Vayne: A Wallacian bandit, known as the "Demonic Bear Berserker", renowned due to her feats of savagery when battling. While she's not pillaging of fighting other people, she's a calm thinker, who likes to read poetry and taking care of a watermelon field on her hideout. She's also an acquitance of Seena Vanpied, the Supreme Commander of the Meijia's Mage Knight squadron and her unrequited crush (Yes, Patchet is lesbian). Patchet is also somewhat of a recurrent villain, always following Bang and Tiria in order to defeat the boy, because he was one of the very few people able to surpass her in battle.

Age: 24 years.

Gender: Female

Animal Spirit: Bear

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-Ottoh Halford: A captain of the 7th Mobile Armor division of the Boranzo Royal Army, and son of the current leader of the Boranzo Kingdom. He's what most of the people call a prodigy when it comes to Flash Hider piloting and military strategy, due to being drilled into that kind of knowledge since he was a small boy. He met the two protagonists of the story after they were nearly defeated by a sneak attack done by Patchet. After that, he decided to train Bang, so he could better protect Tiria from any enemy.

Age: 24 years.

Gender: Male

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-Spenoza Thunderhead: A young mage of the Meijia's Mage Guild, and training partner of Tiria. He met with the travelling duo when they were on Boranzo, after their battle with Patchet. There, he gave a letter to Tiria, where her new orders were located, regarding about the presence of the Archetype on Boranzo, prompting her into asking Ottoh for help searching for it on the kingdom. During that time, he became good friends with Bang and Ottoh, spending time with them and telling them about Tiria's past. He also was part of the group that fought on the last battle against Patchet and her W.E.R.E. System-activated Ursus Caliburn.

Age: 16 years.

Gender: Male

Magic Element: Lightning

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-Yuukan Nihiru: Nothing is known about Yuukan, except that he roamed on the world for several years, or so it seems due to the nigh-unlimited knowledge he sports. He's the mysterious pilot of the White Knight, the Flash Hider that saved Bang and Tiria from an activated W.E.R.E. System Ursus Caliburn. Also, he seems to be friends with Bang's father and Seena Vanpied, with whom is suspected that he had an affair when they were younger. One of the mysteries that shrouds him is his unseen face, often covered by a white, bone-like mask.

Age: Unknown (Possibly 18 years)

Gender: Male

Animal Spirit: Dragon

Magic Element: Sky

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The Wallace Union:

-FH-W17 Tiger Knuckle

Pilot: Bang Bipot

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Dragoon Knuckles: A pair of wrist-mounted plates, that can slide over the hands of the Tiger Knuckle and act as reinforced knuckles. These plates can be superheated in order to enhance their striking power.

-Martial Arts: A series of punches and kicks done by the pilot of the Flash Hider, as a kind of back-up ability when the Flash Hider's energy run out.

-Volcanic Knuckle: The Tiger Knuckle does a dashing fist, followed of an energy-covered backfist, that burns the enemy.

-Bang Dynamic: An attack in which the Tiger Knuckle does an upward-diagonal jumping kick, followed of a diagonally downward kick against the enemy.

-Rumble Fish: A combination of martial arts attacks done in the form of a dance, with enough strenght to easily destroy an unprotected Flash Hider.

-Were-Tiger Slash: An attack only done when the W.E.R.E. System is active. It consists in tackling the opponent's Flash Hider and doing a face-grab followed by a harsh smash against the floor.

-Volcanic Rave: The final attack of the Tiger Knuckle, which starts by doing a Rumble Fish attack, followed of a lenghty combo of hits, with a Bang Dynamic in the middle. To finish it, The Tiger Knuckle does a Volcanic Knuckle that sends the enemy flying. This attack is only useable when the W.E.R.E. System is active.

Systems:

-Frame Specs: The Tiger Knuckle, while similar in shape and capabilities to other Wallacian Flash Hiders, it makes emphasis on an even mix of speed and power, leaving it at the center of the sliding scale between powerful but combersome Flash Hiders (Such as the Ursus Caliburn) and speedy but fragile machines, like the Emerald Fate. Sporting a thin layer of protective armor, which helps to protect the mech better than the normal ceramic armor common Flash Hiders have, the Tiger Knuckles is capable to take many more blows and still be able to keep fighting, without having its speed restricted, due to the low weight these plates have. The machine's total height (Up to the top of its head) is 12 meters, and its weight is around 37 metric tons.

-W.E.R.E. System: Short of "Warrior Enhancement Retroactive Emitter". A system which, when active, raises the output of the Flash Hider's core, with the subsequent surge of energy generated constantly emitted through the Flash Hider's opened vent ports scattered around the whole frame. This system raises both the movement speed and the power of the Flash Hider, and is the only known successful system that was able to fuse both magical and physical power into one frame.

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-FH-W21 Emerald Fate

Pilot: Harman Do Elan

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Dancing Wolf: A segmented sword that can also doubles as a whip with cutting edges. It could be used for both a long and short range assault.

-Martial Arts: A series of punches and kicks done by the pilot of the Flash Hider, as a kind of back-up ability when the Flash Hider's energy run out.

-Mirage Splash:

-Brake Step:

-Dead or Alive:

-Were-Panther Illusion:

-Splash Rave:

Systems:

-W.E.R.E. System: Short of "Warrior Enhancement Retroactive Emitter". A system which, when active, raises the output of the Flash Hider's core, with the subsequent surge of energy generated constantly emitted through the Flash Hider's opened vent ports scattered around the whole frame. This system raises both the movement speed and the power of the Flash Hider, and is the only known successful system that was able to fuse both magical and physical power into one frame.

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-FH-W24 Ursus Caliburn

Pilot: Patchet Vayne

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Missile Pods: Two leg-mounted missile racks, which fire several warheads towards an enemy.

-Katana: A giant katana made of steel.

-Moon Clap: The Ursus Caliburn does a forward tumble, followed by a drop kick.

-Moon Rising: The Ursus Caliburn swings its katana upwards as it jumps in the air, performing somewhat of a "sword-uppercut".

-Moon Dancing: A close range attack of the Ursus Caliburn, that consist on doing a frenzied rain of slashes with the katana.

-Were-Bear Dynamite: An attack that requires the W.E.R.E. System to be active. The Ursus Caliburn covers its hands with energy in the shape of bear claws, and then attacking the enemy with several claw swipes.

-Moonsault Scramble: The final attack of the Ursus Caliburn, and only useable if the W.E.R.E. System is active. The Ursus Caliburn dashes forward towards the enemy, and sends it flying high into the air with a Moon Rising attack. Then, it jumps while doing several windmill attacks with the katana, finishing with a strong downward smash that sends the enemy crashing against the floor.

Systems:

-W.E.R.E. System: Short of "Warrior Enhancement Retroactive Emitter". A system which, when active, raises the output of the Flash Hider's core, with the subsequent surge of energy generated constantly emitted through the Flash Hider's opened vent ports scattered around the whole frame. This system raises both the movement speed and the power of the Flash Hider, and is the only known successful system that was able to fuse both magical and physical power into one frame.

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-FH-W00 Volcano Spear

Pilot: Lance Bipot, A.K.A. Jail Lance

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Sword: A simple metallic sword, carried by the Flash Hider and used to damage the opponent.

-Gunlance:

-Father's Volcanic:

-Father's Dynamic:

-Father's Spin:

-Father's Rave:

Systems:

-W.E.R.E. System: Short of "Warrior Enhancement Retroactive Emitter". A system which, when active, raises the output of the Flash Hider's core, with the subsequent surge of energy generated constantly emitted through the Flash Hider's opened vent ports scattered around the whole frame. This system raises both the movement speed and the power of the Flash Hider, and is the only known successful system that was able to fuse both magical and physical power into one frame.

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Boranzo Kingdom:

-FH-B22 Steel Commando

Pilot: Calnarsa Lue Bonn

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Longstaff:

-Spiral Beat:

-Spiral Dive:

-Missile Kick:

-Stun Head:

-Swing Rush:

-Final Spiral:

Systems:

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-FH-B24 Silver Gatling

Pilot: Ottoh Halford

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Heat Claws: By applying thermal energy on a set of claws, the Silver Gatling can cut through most objects with relative ease.

-CQC: A combat style used by the military forces of Boranzo, reminiscient of that of a free-style martial art.

-Rotation Spin: By jumping into the air, the Silver Gatling falls over the enemy doing a drill kick, that hits several times due to the added freefall's momentum.

-Gatling Crush: An atttack often refered as a close-range version of a machine gun, in which the Silver Gatling does a lightning-fast barrage of punches that could knock a building away.

-Head Over Heel: By using its thrusters to do a short hop towards, the Silver Gatling does a two-kick attack, which knocks an enemy to the ground.

-Heat Shot: on its left arm, the Silver Gatling has equipped a flamethrower, which has two different fire modes. One is a continous stream of fire, and the other is a long-range attack similar to a napalm cannon, which fires a exploding ball of fire towards an enemy.

-Piston Punch Combo: The strongest attack the Silver Gatling has, that consists in pinning an enemy to the floor, following with a lenghty combo of punches and finishing with a short-range, pinpoint version of the Gatling Crush attack.

Systems:

-Reinforced Alloy Armor: A new kind of armor, which is stronger than the normal plating used during the construction of a Flash Hider. While it's heavier than a normal armor, its defensive capabilities are better than the normal armors.

-Missile Barrage: By pressing a button on the Silver Gatling's control panel, Ottoh can call for a carpet-bombing of the area he's now. A nearby missile battery fires its payload, raining destruction on the battlezone.

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-FH-B40 Iron Golem

Pilot: Guston Slade

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that ifres 75mm bullets.

-Hammersphere:

-CQC: A combat style used by the military forces of Boranzo, reminiscient of that of a free-style martial art.

-Great Rotation Lariat:

-Great Rising Tackle:

-Great Gunfire Revolver:

-Great Forward Tumble Stamp:

-Super Compression Press:

Systems:

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United Magical Republics of Meijia:

-FH-M16 Raging Bolvick

Pilot: Spenoza Thunderhead

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that fires 75mm bullets.

-Thunder Sword: A sword made from an electric current that, due to its intangible state, can pierce through most armors.

-Thunder Arrow: By charging magical energy on one of its hands, the Raging Bolvick can fire a ball made of electricity, which travels on a straight line towards the enemy.

-Thunderbolt: By rapidly stomping on the floor with one of its legs, the Raging Bolvick can launch towards the enemy an energy wave made of electricity, that travels on the ground.

-Spark Ball: An enhanced version of the Thunder Arrow attack, that consist in summoning three thuderballs, which flies towards an enemy, hitting it almost at the same time.

-Bolvick Call: By using most of the Magic Core's power, the Raging Bolvick can summon its guardian spirit, Bolvick, into this plane of existance. Bolvick then proceeds to fly up into the sky, unleashing a strong thunderstorm that electrocutes the opponents, paralyzing them.

-Plasma Elbow: A melee attack used by the Raging Bolvick, consisting in charging one of the mech's elbows with electric energy, then dashing towards the opponent doing a hit with the charged elbow.

-Lightning Killer Sword: This attack, often dubbed as the finisher move of the Raging Bolvick, is an unblockable smash done with the Thunder Sword, which appears from behind the opponent and flies towards the Raging Bolvick. Since the enemies can't see what's happening behind them, they can't defend against this attack.

Systems:

-Magic Core: A special energy source used by the Meijia Flash Hiders, that helps the pilot to transmute the energy generated by the Flash Core into different kinds of attacks. The Magic Core was developed after a long period of investigations by the Meijia's Mage Guild.

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-FH-M17 Burning Ifreet

Pilot: Tiria Rossette

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that fires 75mm bullets.

-Martial Arts: A series of punches and kicks done by the pilot of the Flash Hider, as a kind of back-up ability when the Flash Hider's energy run out.

-Flame Sword: A sword made of concentrating a magical flame on the Burning Ifreet and then reshaped in the form of a longsword. When it makes contact with an enemy, it can melt away its armor.

-Staff: A staff made of a resilient material.

-Bomb Blitz: By slightly charging the tip of the staff with magical power, the Burning Ifreet can fire a small fireball that flies towards an enemy on a straight pattern.

-Burning Ball: The Burning Ifreet does a smash using the staff as a mace that, when it hits an opponent, burst in flames, burning everything in its vicinity.

-Randy Rod: A physical attack done by the Burning Ifreet, that consists in jumping straight up and then, by using the force of the mech's thrusters, the Burning Ifreet rams the enemy.

-Ifreet Call: By using most of the Magic Core's power, the Burning Ifreet can summon its guardian spirit, Ifreet, into this plane of existance. Ifreet then proceeds to fly up into the sky, and then falling on the battlezone as a meteor, creating a strong shockwave that hits all combatants.

-Burning Rod: The Burning Ifreet does several attacks with the staff, wrapping its tip with a flame.

-Randy Rod Explosion: An attack similar to the Randy Rod, and also the strongest attack of the Burning Ifreet. It consists on doing a normal Randy Rod that, due to the use of the Magic Core's full power, covers the Burning Efreet with a flaming aura, which greatly burns the enemy in contact.

Systems:

-Magic Core: A special energy source used by the Meijia Flash Hiders, that helps the pilot to transmute the energy generated by the Flash Core into different kinds of attacks. The Magic Core was developed after a long period of investigations by the Meijia's Mage Guild.

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-FH-M19 Frost Windy

Pilot: Seena Vanpied

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that fires 75mm bullets.

-Ice Sword: By ocncentratint part of its magical power, the Forst Windy can create on one of its arms a sharp blade made of ice, with which it can parry off enemy attacks.

-Martial Arts: A series of punches and kicks done by the pilot of the Flash Hider, as a kind of back-up ability when the Flash Hider's energy run out.

-Tear Stream: By charging magical energy on one of its hands, the Frost Windy does a palm strike, releasing the stored power as an horizontal gust of wind in the shape of a small tornado.

-Tear Tornado: Same as the Tear Stream, but instead of doing an horizontal tornado released from the palm, the Frost Windy charges the energy on one of its feet, doing a back-flip kick and releasing the energy as an horizontal tornado that gradually moves upwards. This attack can also stun an enemy, by enwrapping it with the tornado's strong winds.

-Stream Knee: The Frost Windy does a back-flip kick, followed by a jumping knee, which knocks-down the enemy.

-Windy Call: By using most of the Magic Core's power, the Frost Windy can summon its guardian spirit, Windy, into this plane of existance. Windy then proceeds to tackle the enemy several times, each time from a different direction.

-Tear Blue Screw: The most powerful attack done by the Frost Windy, which consist in releasing several balls of blue energy, which spirals from the feet to over the mech's head, circling it as a barrier of sorts.

Systems:

-Magic Core: A special energy source used by the Meijia Flash Hiders, that helps the pilot to transmute the energy generated by the Flash Core into different kinds of attacks. The Magic Core was developed after a long period of investigations by the Meijia's Mage Guild.

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Random Units:

-FH-001A White Knight

Pilot: Yuukan Nihiru

Attacks:

-CIWS: A countermeasure used to keep enemies away. It is a forehead-mounted, dual fire-linked vulcan gun that fires 75mm bullets.

-Excalibur: The archetype of all the swords that exist on the three countries. It's a giant-sized (Around three times taller, and as wide as the White Knight) sword that is always carried on the right shoulder of the White Knight. Due to its size, it can easily be used as a shield.

-Twin Calibur: An attack of the White Knight, that works by doing two cuts with the Excalibur at such speed that they often hit the enemy almost at the same time.

-Hyakurendan: A combo consisting in hitting the enemies 100 times with such speed that the hits fuse together in a single beam of light.

-Planet Dive: An attack done by the White Knight jumping high into the air, and after staying over the ground for a few seconds, falls over the enemy doing a energy-covered punch that leaves a big crater on the place it hits.

-Heaven's Judgement: One of the few magical attacks the White Knight has, consisting in using its energy to summon into this plane of existance the guardian spirit of the sky, Heaven, which floats high into the air, summoning a hole into the dimensional fabric of the world that sucks the enemies into it, crushing them with the strong gravity forces that dwells on its interior.

-Were-Dragon Charge: An attack only done when the W.E.R.E. System is active. It consist in rushing an enemy's Flash Hider with a vicious claw swipe, following it with a lenghty combination of attacks, ending with a powerful energy-charged uppercut that sends the enemy flying.

-Infinity Plus One: The strongest attack the White Knight has, and only useable when the W.E.R.E. System is active. After charging the Excalibur with energy, the White Knight throws the sword up into the sky. Then, an endless rain of energy blades fall over the enemy, impalling it countless times.

Systems:

-Magic Core: A special energy source used by the Meijia Flash Hiders, that helps the pilot to transmute the energy generated by the Flash Core into different kinds of attacks. The Magic Core was developed after a long period of investigations by the Meijia's Mage Guild.

-W.E.R.E. System: Short of "Warrior Enhancement Retroactive Emitter". A system which, when active, raises the output of the Flash Hider's core, with the subsequent surge of energy generated constantly emitted through the Flash Hider's opened vent ports scattered around the whole frame. This system raises both the movement speed and the power of the Flash Hider, and is the only known successful system that was able to fuse both magical and physical power into one frame.

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FH-000 Proto-Hider

Edited by Ryu-Kashi

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ORIGINAL WORK: FINAL FANTASY: TACTICAL MAYHEM (Joint project with Blitz)

SERIES BACKGROUND:

Date: 24/3/31 -dd/mm/yy- AS (After Shin-Ra's building Date)

Subject: Tactical Frame Prototype "Gaea"

Sender: Christopher Hojo, Head Chief of Shin-Ra's Research and Development Department

Receiver: Thadeus Shinra, Vice-president of Shin-Ra Inc.

"Finally, our dream is complete! By using the secret technology and the blueprints located on the Northern Crater we, the R&D Department of Shin-Ra, have completed the first Tactical Frame of this era: The Gaea. Our expectations for this mech were greatly surpassed by it's outstanding performance: Fast, powerful, resilient to every knd of weapon we use against it... I could assure you, Vice-president, that the Gaea could turn the tide of the war to our favor, when we replace the, now outdated, carbon-based forms called 'humans'. Tactical Frames are what we were hoping from Ancient Technology: But how they did got ahold such wisdom, it is impossible even for me to know something like that. A mystery that we hope to solve someday-" MESSAGE LOST.

The history of the Tactical Frame: Historical events before the Second Jenova War

-Unknown date, possibly 1500 BS (Before Shin-Ra): The Ancients, a nomad race of travelers looking for their Promised Land fought against an unknown enemy on a world-scale war using bits of a foreign technology found on a meteor that fell on an island north of the actual Junon City, now known as Northern Crater. That war sparked their mysterious disappearance. Multiple theories were created to explain that mystery: A post-war holocaust; a cataclysm; or a possible fusion with other tribes, marking the birth of the actual human race.

-1 AS (After Shin-Ra): Shin-Ra Incorporated was built by its first president and father of the actual president: Thadeus Shinra. It was originally a weapon-manufacturing company, that during the enterprises's wars supplied its competitors with weapons, giving to them the tools to eliminate each other, leaving Shin-Ra as the only stable power of the world.

-5 AS: Vincent Valentine is born the 31/10/5 on Junon. He is the son of the late scientist Grimoire Valentine, who formulated the 'Chaos WEAPON' theory on the 20 AS.

-11 AS: An energy crisis surges the world, leaving it with limited resources to sustain itself. Most cities try to use alternative energy as a way to keep progressing, but without a powerful output, those systems are doomed to extinction. The enterprise's war is now over, and Shin-Ra is the only one that didn't fell into bankrupcy. Thanks to this, it assumes the control of the world.

-17 AS: A new form of energy is discovered: Materia. Energy crisis seems solved with this new power source. Unlimited, clean and powerful enough to light an entire metropolis with only one reactor. A new science is also created revolving around this energy: Magic. By using this new power, MAKO Energy Reactors(Short of Magic Augmented Kinetic-to-Electric Output Energy Reactor) can supply cities with a constant flow of Materia energy, which is turned into electric power during the siphoning of this wondrous power. But a drawback is discovered on this, as this supposedly 'clean' energy is actually the 'blood' of the planet, and by siphoning it, the planet slowly dies. This doesn't stop Shin-Ra from keeping suctioning all the energy.

-25 AS: The Shin-Ra/Wutai war starts. Wutai was a little kingdom that didn't accepted the powerful megacorporation as the new ruler of the known world. Several losses from each side keeps the warring parties from achieving victory. This is also the day when the Meteor Data was discovered on Northern Crater by a Shin-Ra scientist, the Professor Michael Gast. Vincent Valentine is murdered by Hojo, after the former tried to stop the human experiments the deranged scientist was conducting. The latter then experimented with the corpse of the TURKS agent and then put it into cryo-sleep. Sephiroth Jenova is born this year, the 31/9/25 on Midgar, the new Shin-Ra capitol city.

-31 AS: The first Tactical Frame, the 'Gaea', is developed by Christopher Hojo, successor of Gast as the Head hief of the R&D Department, after Gast's death. The eco-terrorist group AVALANCHE is formed, aiming to save the Planet from its fate, by destroying the MAKO Reactors. Barret Wallace is born the 12/1/31 on Corel. The Gaea is mass-produced and used on the war.

-39 AS: Cloud Strife is born the 25/7/39, and Tifa Lockheart is born the 16/2/39. Both of them hails from Nibelheim, a village located far west from Midgar.

-43 AS: Genesis Rhapsodos, defects from the Shin-Ra Army, because of a seemingly incurable disease he has, besides his rivalry with his ex friend Sephiroth. Angeal Hewley, another one of the Three Heroes did the same a few months later, worried about his lifetime friend Genesis.

-45 AS: The long Shin-Ra/Wutai war ends with a victory for the corporation, thanks to the efforts of Sephiroth, who becomes the legendary hero of the war and the strongest warrior in the world. The elite Tactical Frame group SOL is created and Sephiroth is their leader.

-46 AS: The Corel Incident, the meltdown of the Corel Zone Reactor by the hands of AVALANCHE destroys Corel, Barret hometown, leaving him and a handful of people (Including Marlene, the daughter of Barret's best friend Dyne) as the only survivors after Shin-Ra's purge, who allege they were hunting the meltdown's responsible. This marks Barret's decision to join AVALANCHE, without knowing that he joined the perpetrators of the terrorist attack.

-54 AS: Sephiroth, Zack Flair and a young Cloud goes to Nibelheim, to investigate a monster attack on the Nibel Zone Reactor. The Nibelheim Massacre occurs. The perpetrator of this gruesome killing spree is none else than Sephiroth, who went berserk after reading the Mansion's texts and believing that the actual human race was the reason for the Ancient's disappearance. Cloud's mother, Tifa's father and most of the inhabitants dies. The incident is hidden by Shin-Ra. Sephiroth's SOL assistants Zack and Cloud are captured and experimented upon by Hojo on the Mansion, who wants to turn them into super-soldiers.

-56 AS: Zack and Cloud escapes the Mansion, leaving Nibelheim and traveling to Midgar, to lead a life as mercenaries. Zack is killed after trying to protect Cloud, who inherites his friend's Buster TF.

-57 AS: Cloud joins AVALANCHE at Tifa's request. The Second Jenova War starts, with the return of Sephiroth and the assassination of Thadeus Shinra II, the president of the Shin-Ra monopoly. The story begins.

Generation 0: Gaea

First Generation: Mass Produced Gaea

Second Generation: Custom Gaea; SOL Frames

Third Generation: Most custom AVALANCHE Frames; TURKS custom frames

Fourth Generation: Advent Frames for AVALANCHE; Rufus Shinra custom frame

Fifth Generation: The Kabbalah; The Fenrir; The "Jenova Inheritors" frames

Type: Advanced Advent Frame

Unit Background: The second mech of Cloud. This is a heavily customized version of the frame he had during the "Second Jenova War", in which he battled with his merc's squad against Sephiroth. When the war was over, he donated the nearly scrapped Buster to a museum on Edge, a city located near the ruins of the old Midgar, as a memorial artifact of the war. Three years after the end of the war, and during the revolt of the "Jenova Inheritors", he once again piloted his mech until it was destroyed by Kadaj on the Ancient Temple. After that point, he met with Cid, who helped him to reconstruct his Advent Frame, and giving to it an upgrade. After that, he battled once again the three leaders of the Inheritors, defeating them one after the other, until Kadaj reveals that he's in fact, Sephiroth. The climax of the war was when Cloud and Sephiroth battled one against the other on their respective mechs.

Unit Appearance: As the name suggests, this mech looks like a humanoid wolf, with a jet-black painting job. Scattered on it are five special racks (One on each of its legs, one on its back and the other two on each side of the hip) so it can carry five of the six parts that comprises the Multipart Buster Sword this Advent Frame uses as a weapon. It has also two spikes on it's back, with an unknown purpose up to this date, but by the looks they have, they could be a remain of what it was once the "Meteorain" missile pods the Buster had.

Unit Weapons:

-Multipart Buster Sword:

--Main Blade: Using the core blade of the Multipart Buster Sword, Cloud can slash through the plating of a Tactical Frame with relative ease. This blade is composed of a rare mythril-steel alloy that grants to it great durability and a near absolute sharp edge. (Intended to be a [F] (M) attack, with CC and Armor Break. This is also the most powerful blade of the MBS)

--Back Blades: These swords are only used as a way for Cloud to attack and defend at the same time, while battling multiple opponents, or by using them to attack with increased speed if battling against one opponent. ([F] (MF:X) With Nitou-Ryu and CC)

--Side Blades: These two little blades are only used as a shield to block the attacks of the enemies, nothing else. They can provide with offensive asistance, but it's very weak, compared to the rest of the blades. ([F] (M) The weakest attack power of the blades that comprise the MBS)

--Hollow Blade: This thick layer of mythril-steel alloy is used as a smashing blade that crush the shields of most Tactical Frames with one hit, given that it connects. ([F] (M) with the Shield Pierce ability)

Limit Attacks:

-Braver: The Fenrir does a unique, strong slash that cuts down a single enemy. This attack uses the Core Blade combined with the Hollow Blade. (The common short range melee special attack - Requires Sword Combine system at level 1)

-Blade Beam: Channelling energy on the blade's edge, the Fenrir can launch a crescent-shaped beam that damages a single enemy with great force. After hitting something, the beam separate into multiple, small sized versions of itself. This little crescents attack all the enemies present on the battlefield. (A ranged beam-type attack, with a (BS) follow up attack - Requires Sword Combine system at level 0)

-Climhazzard: With the completed sword, the Fenrir quickly moves towards an enemy, impaling it with the sword and doing an upwards slash. (a short-range melee, with a Size-based damage. For each size bigger than the Fenrir, this attack does more damage - Requires Sword Combine system at level 2)

-Finishing Touch: The Fenrir removes his booster's limiters, allowing to it to move at incredible speeds. This allows Cloud's mech to do a swift attack that can generate a powerful gust of wind, that sucks all enemy mechs and turn them to shreds. (An hybrid MAP attack, who can detect which ones are the enemies and which ones are the allies - Requires Sword Combine system at level 2)

-Multiple bunshin attack - Omnislash: By removing the full limiters of the mech and disassembling the full MBS, Cloud can assault an opponent with a fullforce attack that generate a series of double images, each one of them with one of the separated blades. All of them attack in succession until the real Fenrir (With the Core Blade) is left, who dispels all the fake ones with the last hit. (Being Cloud's ultimate ability, it neeeds to be one of the strongest attacks, I think. By the way, it's a shor range melee attack, with a multiple angle hit tag - Requires Sword Combine system at level 2)

Unit Abilities:

-Limit Breaker System: A technology developed by Shinra Inc during the Wutai-Midgar conflict, used on special mechs as a way to tap into the hidden power an Advent Frame hides on its Materia Core. An activated Limit Breaker System is a prerrequisite in order to use the strongest attacks an Advent Frame has, no matter which Frame is. (Present in every one of this series's mechs. Doesn't raise any of the attributes of the mechs, but when active, it makes possible the use of the Limit attacks. On this mech in particular, this system is always active)

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks. (An EN Regen L engine, nothing else)

-Sword Combine system: A special feature only used on the Fenrir. This is used to combine the different blades into one, humongous broad sword, and is one of the prerrequisites for the Limit attacks this mech uses. (Same as the Limit Breaker system, but only on this mech)

Edited by Ryuugetsu

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Mech Name: AGM-X "Amaterasu"

Unit Type: Spirit Power Frame - "Advance God"-class

Comparative Size: 8.1 meters. SC-Based Size Rank: S

Meaning of the name:

AGM-X: Advanced God Mecha: eXperimental type.

Amaterasu: The name of the Sun Goddess of the Shinto lore. The daughter of Izanagi, born from his left eye and sister of Tsukuyomi and Susanoo.

Pilot: Ikki Ninigi

Unit Details: The first of the three mechs of the "Regalia" series. A unit designed specifically for mid-to-long range combat, evidenced by the weapon choices it has. Although it's the first unit created for the Regalia program, it is also the most mysterious one, due to the presence of several unknown parts on all its frame. Performance-wise, it can be compared to a mid-power SPF unit, such as the Kyuuketsuki in speed and energy output. In raw power, however, it excels over all mid-level units and several high-tier SPFs. It is also the only of the Regalia units and one of the two SPFs that exists these days that is equipped why the Yamato Limiter, a technological apparatus that restrain the full power of the SPF who has it.

Unit Weapons:

-Ame no Murakumo: A metallic longsword whose blade is covered with spiritual energy, and one of the three parts of the Regalia. While it is a physical blade, thanks to the energy layer it can resonate at great speeds, allowing for an easy armor and barrier penetration.

-Seirei Gatling Gun: An energy 6-tubed gatling gun connected to the Seirei core of the Amaterasu that fires energy bolts at a fast pace. Powerful and accurate at short distance, but misses when used at long range.

-Dual Wrist Swords: Two swords, stored inside of two wrist racks. When needed, the swords are released from their sheats, without detaching from the wrists of the Amaterasu.

-Yasanaki Seal: Using the special Magatama embedded on their left hand, the Regalia AGMs can seal any and all movements of their enemies, paralyzing the inner workings of their frames.

-Solar Buster: unfolding the wings on its back, the Amaterasu moves them to its front and charges them with spiritual energy. After they are fully charged, a hatch opens on their tips, firing a powerful beam blast that obliterates the enemy that was hit by the attack.

Unit Abilities:

-Seirei Core: A Seirei Core is an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Yamato Limiter: A special limiter function only used on the Izanami and the Amaterasu. Because of the sheer power these SPAs have, most of their power and abilities are locked within a powerful exoarmor that regulates the energy release and the power of their unlocked attacks. The Yamato Limiter works with a percentage-based level system, and the SPA equipped with it starts at 100%. When the need arise, the pilot can open the lock-system and reduce the Limiter power on a predetermined scale equal to the total weapon number the SPA has.

-Yata no Kagami: A shoulder-mounted shield located on the left arm of the Amaterasu. Protects the main part of the body from any kind of attack, absorbing the damage completely, but must be kept recharging after use.

Misc. Skills:

-Flight capable?: No

-Double Image capable?: No

-Random Jump capable?: No

General Data:

-Movement type: Bipedal walking abilities w/ catterpillar treads on the feet and the heels.

-Unique features: Special wings, shaped on a way similar to those of the Gundam Wing Zero when not used, but with a use much like to that of the F91's VSBR (Solely used on the Solar Buster attack). Yamato Limiter, acting as a restriction device that seals the real performance of the mech. Several black box parts, with unidentified function.

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Mech Name: AGM-XE "Yamato Amaterasu"

Unit Type: Awakened Spirit Power Frame - "Advance God"-class

Comparative Size: 8.1 meters. SC-Based Size Rank: S

Meaning of the name:

AGM-X: Advanced God Mecha: eXperimental type.

Amaterasu: The name of the Sun Goddess of the Shinto lore. The daughter of Izanagi, born from his left eye and sister of Tsukuyomi and Susanoo.

Unit Weapons:

-Ame no Murakumo: A metallic longsword whose blade is covered with spiritual energy, and one of the three parts of the Regalia. While it is a physical blade, thanks to the energy layer it can resonate at great speeds, allowing for an easy armor and barrier penetration.

-Seirei Gatling Gun: An energy 6-tubed gatling gun connected to the Seirei core of the Yamato Amaterasu that fires energy bolts at a fast pace. Powerful and accurate at short distance, but misses when used at long range.

-Yasanaki Seal: Using the special Magatama embedded on their left hand, the Regalia AGMs can seal any and all movements of their enemies, paralyzing the inner workings of their frames.

-Oblivion Fists: Charging the amplifiers on both its hands, the Yamato Amaterasu can fire a melee-based flare of energy with its punches. Both the physical contact with the punch and the spiritual flame damage the enemy's frame.

-Swords of Revealing Light: Utilizing the Twin Illumina Shields's energy emission capabilities, the Yamato Amaterasu can create two swords of pure spiritual energy, used to parry attacks and attack at the same time.

-Wings of Light: By overflowing the wings with energy (Increasing their size), the Yamato Amaterasu can fire an infinite amount of light bolts, that damages everything on its path. Using this attack can quickly deplete the energy of the mech, making it take quite a long time before it is fully replenished.

Unit Abilities:

-Shin Seirei Core: An awakened Seirei Core, which gives to the SPA equipped with it access to an eternal source of energy. The Shin Seirei Core works by sapping energy from other dimensions, thereby fully replenishing the batteries of the SPA all the time.

-Yata no Kagami: A shoulder-mounted shield located on the left arm of the Amaterasu. Protects the main part of the body from any kind of attack, absorbing the damage completely, but must be kept recharging after use.

-Seirei Wave Field: As a side effect to the activation of the Shin Seirei Core, the Amaterasu generates an invisible barrier using the surplus energy that comes from the energy core. This barrier protects against weak-to-medium energy attacks.

-Twin Illuminating Shields: On the very same places where the Dual Wrist Swords were, now there is a beam emitter that generates an omnidirectional beam, which spins around to form a shield made of spiritual energy. This shield acts on a similar way to a beam shield from the Gundam metaseries.

-God Impulse: The special ability bestowed upon the Amaterasu when its Yamato Limiter is removed. Using the inherent power of the Shin Seirei Core, the Amaterasu can enhance the energy flow of its wings to raise its speed to unseen levels. Combining that with the particle dispersion of the spiritual energy wings, several "clones" are created when the Amaterasu moves at such high speeds.

Misc. Skills:

-Flight capable?: Yes

-Double Image capable?: Yes

-Random Jump capable?: No

General Data:

-Movement type: Bipedal walking abilities w/ catterpillar treads on the feet and the heels. Energy wings powered by Shin Seirei Core.

-Unique features: Spiritual wings, released from special sheaths used on the Solar Buster attack, speed rate unknown (Suspected to be quite high, surpassing that of the Nosferatu). Shin Seirei Core. Several spiritual amplifiers located on various parts of the Amaterasu's frame.

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Mech Name: AGM-00R "Tsukuyomi"

Unit Type: Spirit Power Frame - "Advance God"-class

Comparative Size: 7 meters. SC-Based Size Rank: S

Meaning of the name:

AGM-00R: Advanced God Mecha: First model Long Range-type

Tsukuyomi: The name of the Moon God of the Shinto lore. One of Izanagi's sons, born from the right eye of the elder god and brother of Amaterasu and Susanoo.

Pilot: Reika Mikamura

Unit Details: A unit designed with ample long-range capabilities, both by using the inherent weapons inside of the Hakketsushū and the several optional armaments it can be equipped with, thans to the tactical hardpoints it comes with. Most of its functions spin around as a backup unit for both the Amaterasu and the Susanoo, which are more melee-oriented units than the Tsukuyomi, regardless of the great number of weapons this mech has.

In performance rates, the Tsukuyomi has more speed than the normal Amaterasu and the Susanoo, giving it the advantage when dodging enemy fire. In power, unfortunately, it pales in comparison to the other Regalia mechs when it comes to melee infighting. The only combat-revolving score in which the Tsukuyomi fares well is in long-range support fire, with the use of its tactical packs and the Hakketsushū.

As an odd tidbit, each time Reika boards the Tsukuyomi, she always foresees the same event, in which a light-shrouded humanoid being of slightly bigger size than a human destroys the universe by turning into a creature of black flames, which proceeds to engulf the entire universe.

Unit Weapons:

-"Hakketsushū" Tactical Assault Shield: A special shield, with built-in weapons and systems, used for a blitzkrieg-type assault on an enemy squadron. It has grafted eight weapons on it (That's why it's called Hakketsushū, as a pun to the eight heads of the Yamata no Orochi). The shield is normally carried on the left arm of the mech, but it can be moved to the right side if the pilot is left-handed.

1)"Alpha Prime" 35mm gatling machine-cannon: This powerful gatling cannon is located on the center of the Hakketsushū shield, and is the only visible weapon from the enemy's point of view. It fires a barrage of painful Seirei bullets that can pierce the plating of most SPAs.

2)"Kusanagi Mark II" Distortion Sword: Using the same principles of the Ame no Murakumo, the Tsukuyomi's developers created the Distortion Sword, a long blade which includes a miniature Seirei Wave Field Generator on it's hilt. Using this blade, the Tsukuyomi can lacerate the barrier of an opposing mech, following with a blunt slash that is the real attack. This sword is hidden under the shield, and is hand-carried for use.

3 & 4)"Muramasa" Dancing Wolf Blade: A segmented blade, who can double as a long range whip. Located INSIDE of the shield, it appears from an opening on the tip of the shield. It's only a physical attack, used to surprise the opponent, and ensnare it, allowing for more complex maneuvers and attacks.

5 to 8)Condensed Seirei Kunais: Four kunais made with the same process used to create the Condensed Seirei Yari. They are used both as a melee weapon and throwable knives. They are carried on special racks on the sides of the shield (Two on each side)

-Yasanaki Seal: Using the special Magatama embedded on their left hand, the Regalia AGMs can seal any and all movements of their enemies, paralyzing the inner workings of their frames.

Frontal Assault Support Pack weapons:

-"Aokigahara" 35mm Rapid-Fire Machinegun: A standard pellet ammo-based machinegun, which can provide with some support fire to the Aestivalis, aside the "Alpha Prime".

-Condensed Seirei Yari: A sturdy spear made of solidified Seirei energy, mainly used to perforate barriers with ease. Normally, the follow-up of that attack is a point-blank shot with the Alpha Prime, or a stab with the Muramasa.

-"Flashfire" Dual Railcannons: Two energy cannons located over the shoulders of the Tsukuyomi and directly connected to the Seirei Core, giving to the weapon a incredible firepower. The drawback of this weapon is that it must cool down after each shot. The railcannons work by accelerating two gravity balls by electrically charging the cannons, making them react like a particle accelerator. To this extension, the weapon has a similar concept work as the "Onikakushi" Seirei Cannons and the Solar Buster.

Full-Power Assault Support Pack weapons:

-"Onikakushi" Seirei Cannons: A Seirei-powered cannon, mounted on the Tsukuyomi's hips hardpoints, and based on the principles used on the "Solar Buster" of the AGM-X Amaterasu. By overcharging the cannon with Seirei energy, a powerful blast could be unleashed, which affects a wide area of the battlefield.

-"Tonbogiri" Heavy Combat Spear: A giant metallic spear, specifically made for the Tsukuyomi. While heavier than the Condensed Seirei Yari, it boast more attack power, and is capable of blocking any physical attack thrown at the mech. Because of its sheer size, it must be connected to one of the forearm hardpoints to be carried.

-"Panzer Eisen" 90mm Heavy Assault Cannon: A demolition cannon, which can fire armor-piercing, explosive bullets, used on heavy assault missions. Due to its enormous size and weight, it is recommended to be used only during battles against slow opponents. Much like the other heavy assault weapons, it must be connected to a hardpoint.

God of Moon Support Pack weapons:

-Condensed Seirei Knuckles: Because most of the hardpoints of the Tsukuyomi are occupied by extra thrusters, the SPA has very few weapons, which must be both light and resistant in order to give an advantage during combat. The reinforced knuckles of the Tsukuyomi can easily break appart a normal SPA without too much effort, due to the use of Seirei energy on them.

-'Kiku-Ichimonji' Seirei Sword: By focusing a stream of Seirei energy on a katana's hilt-shaped energy emitter, the Tsukuyomi can create a blade of pure plasma, which can cut effortlessly through most armors.

Double Orochi Support Pack weapons:

-Secondary "Hakketsushū" Tactical Assault Shield: Another Hakketsushü shield, equipped on the other arm of the Tsukuyomi. This secondary shield carries the same weapons as the primary one, which effectively doubles the number of weapons and ammo quantity.

Unit Abilities:

-Seirei Wave Field: Because the Tsukuyomi and the Susanoo lacks a Shin Seirei Core, in order to activate the Seirei Wave Field, they draw the necessary power from the secondary Seirei Core.

-Seirei Core: A Seirei Core is an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Secondary Seirei Core: Due to some of the systems of the Tsukuyomi and the Susanoo requiring far more energy than the normal Seirei Core could give, a secondary, blank Seirei Core was installed. When activated, this Core works in tandem with the main one, providing energy to the Seirei Wave Field and the Random Jump systems.

-Random Jump: By creating an invisible tunnel of Seirei energy through two points, the Tsukuyomi can instantly travel across it without being seen, due to the special properties the tunnel has, as the Seirei both difracts the light, rendering everything inside the tunnel invisible and also greatly boosting the speed of what passes through it.

-Tactical Hardpoints: Several hardpoints were installed on the Tsukuyomi, as a way to equip the mech with another set of weapons aside of the normal equipment. Different packs were developed for the Tsukuyomi to use. These hardpoints are used to enhance the performance of the Spirit Power Armor on different areas, at the cost of reduced mobility on some cases, while in other cases, the Tsukuyomi has reduced performance in combat in exchange for better mobility.

Misc. Skills:

-Flight capable?: No

-Double Image capable?: No

-Random Jump capable?: Yes

General Data:

-Movement type: Bipedal walking abilities w/ catterpillar treads on the feet and the heels.

-Unique features: Tactical hardpoints, for enhanced functionality. Twin Core System.

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Mech Name: AGM-00M "Susanoo"

Unit Type: Spirit Power Frame - "Advance God"-class

Comparative Size: 7 meters. SC-Based Size Rank: S

Meaning of the name:

AGM-00M: Advanced God Mecha: First model Long Melee-type

Susanoo: The name of the Storm God of the Shinto lore. One of Izanagi's children, born from the nose of the elder god and brother of Amaterasu and Tsukuyomi. True to the legend, Susanoo is a unit with high-damaging weapons.

Pilot: Izumo Kakeru

Unit Details: The last unit of the Regalia AGMs, and the melee-centered one, in contrast to the Amaterasu and the Tsukuyomi. As an interesting detail, what most strikes at first sight when compared to the Tsukuyomi is the seemingly lack of weapons, the only armaments carried by the Susanoo being its two swords, one metallic (A copy of the prototype Ame no Murakumo carried by the Amaterasu) and other made of energy. Instead, it relies in the use of a specific swordcombat style that uses the whole frame as a weapon for the purpose of disabling the enemies the fastest way possible.

Performance-wise, the Susanoo is not the typical melee mech, which is both bulky and resistant. In order to properly use the "Eight Swords" style, the Susanoo has to be both light and fast, rendering it as a low-resistance mech that is not capable of sustaining too much hits without being destroyed. Also, that is the reason about the lack of proper armaments, only relying in both swords and the pilot's prowess to achieve victory in battle.

Unit Weapons:

-'Kusanagi Mark 3' Seirei Sword: The main weapon of the Susanoo, a nodachi-like sword created by focusing a mix of Seirei energy and plasma on the hilt of the sword. Because of its status as a melee mech, this sword is counted between the strongest among the entire world.

-Copy 'Ame no Murakumo': A copy of the prototype "Ame no Murakumo" sword carried by the Amaterasu, having both reduced damage and resistance.

-Yasanaki Seal: Using the special Magatama embedded on their left hand, the Regalia AGMs can seal any and all movements of their enemies, paralyzing the inner workings of their frames.

-Ichi no Tachi - Kaenkaze: By charging Seirei energy on the copy Ame no Murakumo, Izumo can release a crescent moon-shaped blade of energy, which travels across the battlefield towards an enemy.

-Ni no Tachi - Hachihageki: The second technique of the "Eight Swords" Style, which consist in giving eight lightning-fast strikes on specific parts of the enemy's mech at the same time.

-San no Tachi - Tatsumaki no Bafuka: A stronger, massive version of the Kaenkaze which, instead of releasing only one "moon blade" (The crescent-shaped thing), releases several of them, targeting everything on their paths

-Shi no Tachi - Shi no Senkou: An attack created after the Ikari Bunshin is active, which consist in creating three clones of the Susanoo, which acts at the same time and doing the same sequence of movements as the real mech, attacking the enemy in a synchronized way, almost like a dance.

-Go no Tachi - Mikazuki no Mai: An attack done by using the Ikari Bunshins and the Random jump at the same time, creating not only several clones that confuses the sensors of the enemy, but also by teleporting the real Susanoo high up in the sky, over the head of the enemy. Then, the mech falls at high speeds over the unsuspecting enemy, mixing both the inner sternght of the mech and the momentum gained during the freefall to do a smashing blow.

-Shichi no Tachi - Tenraihoui: One of the two strongest attacks the Susanoo can do thanks to the Eight Swords style. The Tenraihou consist in rushing an enemy with a long sequence of sword slashes, each one of them growing in power due to the constant Seirei charge process the copy Ame no Murakumo experiences. After that, the stored energy is wildly released in a burst of feather-shaped flames, which damages every enemy on front of the Susanoo.

-Hachi no Tachi - Mugen Arashi: The secret technique of the "Eight Swords" Style. By using the Ikari Bunshins, all of the Izumos rush the enemy with their Kusanagi Seirei swords, relentlessly attacking it with the rage of a seemingly endless storm of epic proportions. When enough damage is done, the real Izumo proceeds to impale the unfortunate enemy using his sword.

Unit Abilities:

-Seirei Wave Field: Because the Tsukuyomi and the Susanoo lacks a Shin Seirei Core, in order to activate the Seirei Wave Field, they draw the necessary power from the secondary Seirei Core.

-Seirei Core: A Seirei Core is an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Secondary Seirei Core: Due to some of the systems of the Tsukuyomi and the Susanoo requiring far more energy than the normal Seirei Core could give, a secondary, blank Seirei Core was installed. When activated, this Core works in tandem with the main one, providing energy to the Seirei Wave Field and the Random Jump systems.

-Random Jump: By creating an invisible tunnel of Seirei energy through two points, the Susanoo can instantly travel across it without being seen, due to the special properties the tunnel has, as the Seirei both difracts the light, rendering everything inside the tunnel invisible and also greatly boosting the speed of what passes through it.

-Roku no Tachi - Ikari Bunshin: While this is one of the "Eight Swords" Style techniques, this actually is more of a state of the soul than a damaging attack. By filling the air with Seirei particles, the Susanoo can create countless clones of itself, each of them capable of independent actions and capabilities. The number of clones is determined by how angry Izumo is. Ironicaly enough, while this is listed as the sixth learned technique of the Eight Swords style, some of the basic moves make use of this ability.

Misc. Skills:

-Flight capable?: No

-Double Image capable?: Yes

-Random Jump capable?: Yes

General Data:

-Movement type: Bipedal walking abilities w/ catterpillar treads on the feet and the heels.

-Unique features: Ikari Trigger system. Twin Core System.

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Mech Name: AGM-00R+PLUS "Full Spec Tsukuyomi"

Unit Type: Awakened Spirit Power Frame - "Advance God"-class

Comparative Size: 7.2 meters. SC-Based Size Rank: S

Meaning of the name:

AGM-00R: Advanced God Mecha: First model Long Range-type

Tsukuyomi: The name of the Moon God of the Shinto lore. One of Izanagi's sons, born from the right eye of the elder god and brother of Amaterasu and Susanoo.

Pilot: Reika Mikamura

Unit Details: An enhanced version of the AGM-00R Tsukuyomi, which was a range specialist unit. The Full Spec Tsukuyomi, true to its name, comes equipped with most of the weapons and parts each support pack has, turning it into a walking fortress. While this normally could be translated as a powerful but cumbersome mech, the thrusters on several of the Full Spec Tsukuyomi's parts are powerful enough to grant the mech the same dexterity the original unit had before its untimely demise at the hands of the Nosferatu.

Unit Weapons:

-Dual "Hakketsushū": Two Hakketsushü shields, installed on both Tsukuyomi's arms, which grants the Full Spec Tsukuyomi with a capability similar to that of the Double Orochi Support Weapon Pack.

-Yasanaki Seal: Using the special Magatama embedded on their left hand, the Regalia AGMs can seal any and all movements of their enemies, paralyzing the inner workings of their frames.

-"Flashfire" Dual Railcannons: Two energy cannons located over the shoulders of the Tsukuyomi and directly connected to the Seirei Core, giving to the weapon a incredible firepower. The drawback of this weapon is that it must cool down after each shot. The railcannons work by accelerating two gravity balls by electrically charging the cannons, making them react like a particle accelerator. To this extension, the weapon has a similar concept work as the "Onikakushi" Seirei Cannons and the Solar Buster.

-"Onikakushi" Seirei Cannons: A Seirei-powered cannon, mounted on the Tsukuyomi's hips hardpoints, and based on the principles used on the "Solar Buster" of the AGM-X Amaterasu. By overcharging the cannon with Seirei energy, a powerful blast could be unleashed, which affects a wide area of the battlefield.

-"Panzer Eisen" 90mm Heavy Assault Cannon: A demolition cannon, which can fire armor-piercing, explosive bullets, used on heavy assault missions. Due to its enormous size and weight, it is recommended to be used only during battles against slow opponents. Much like the other heavy assault weapons, it must be connected to a hardpoint.

-Condensed Seirei Knuckles: Because most of the hardpoints of the Tsukuyomi are occupied by extra thrusters, the SPA has very few weapons, which must be both light and resistant in order to give an advantage during combat. The reinforced knuckles of the Tsukuyomi can easily break appart a normal SPA without too much effort, due to the use of Seirei energy on them.

-'Kiku-Ichimonji' Seirei Sword: By focusing a stream of Seirei energy on a katana's hilt-shaped energy emitter, the Tsukuyomi can create a blade of pure plasma, which can cut effortlessly through most armors.

Unit Abilities:

-Seirei Wave Field: As a side effect to the activation of the Shin Seirei Core, the Full Spec Tsukuyomi generates an invisible barrier using the surplus energy that comes from the energy core. This barrier protects against weak-to-medium energy attacks.

-Shin Seirei Core: An awakened Seirei Core, which gives to the SPA equipped with it access to an eternal source of energy. The Shin Seirei Core works by sapping energy from other dimensions, thereby fully replenishing the batteries of the SPA all the time.

-Random Jump: By creating an invisible tunnel of Seirei energy through two points, the Full Spec Tsukuyomi can instantly travel across it without being seen, due to the special properties the tunnel has, as the Seirei both difracts the light, rendering everything inside the tunnel invisible and also greatly boosting the speed of what passes through it.

Misc. Skills:

-Flight capable?: Yes

-Double Image capable?: No

-Random Jump capable?: Yes

General Data:

-Movement type: Bipedal walking abilities w/ tank treads on the feet and the heels.

-Unique features: Shin Seirei Core

Edited by Ryu-Kashi

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Mech Name: Gaea (Prototype)

Mech Type: Prototype First Generation Tactical Frame

Mech Background: Developed on the 31 AS by Christopher Hojo by the means of an alien technology found on Meteor-1, the Gaea was labelled as the first successful Tactical Frame of Earth's hystory. The Prototype Gaea was testpiloted by Sephiroth Jenova, who will subsequently become one of the Three Heroes of the Wutai War. This Tactical Frame was also used as the testbed of numerous art-of-the-state technologies, such as the Materia Core, the founding stone that every Tactical Frame after this uses as a power source.

Mech appearance: The first Tactical Frame, compared to its successors, is small in size. It's more like a powered suit used by the pilot to enhance the strenght and durability of his attacks. It's a human-shaped robot, with protruding shoulders, in which are located some thrusters that allows to it some jumping and hovering capabilities, but with reduced flight time. This prototype is painted with a bright orange painjob, with white stripes covering some parts of the chest, the arms and the legs.

Mech weapons:

-Melee attacks: The only attack used by the prototype Gaea. It is a series of consecutive marital arts fists and kicks, used to bring down its enemies.

Mech abilities and systems:

-Materia Core: A powersource derived from the MAKO technology that powers Midgar. It is a sphere located on the chest zone of a Tactical Frame that is the only energy source used by the mech. It work by converting Materia into a clean, quasi nuclear energy, which powers all the TYF's systems and weaponries. On several Third Generation Tactical Frames (And subsequent generations), it also gives the ability to perform low level magical attacks.

-Shoulder Thrusters: This vernier thrusters are located on the Gaea's shoulders, and can be used to give a speed boost or to allow the Gaea to hover for a short while, before falling again to the floor. This is only used as a way to help on evasion.

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Mech Name: Gaea (Mass Produced Version)

Mech Type: First Generation Tactical Frame

Mech Background: The mass produced bersion of the Gaea was developed after the successful test of the Prototype. Tat event allowed the engineers to mass produce the Gaea and send it to the war on Wutai, giving to Shin-Ra a quick victory over the opposing country. This version of the first Tactical Frame has new weapons tested during the War, such as the MP55 machinegun and the "Ars Magna" frag grenades. With this mech, now the foot soldiers have been erradicated from the battlefield, allowing for a better survival rate for the population.

Mech appearance: The mass produced version of the Gaea is bulkier in size, almost like modern Tactical Frames. The form is the same as the Prototype, but now it sports two shoulder wings on the thrusters, which give better control when flying. The color of this mech is always blue.

Mech weapons:

-Melee attacks: The only attack used by the prototype Gaea. It is a series of consecutive marital arts fists and kicks, used to bring down its enemies.

-MP55 35 mm Machine Gun: A Tactial Frame-sized machine gun, used by the Shin-Ra soldiers during the Wutai War. It provides with a high speed attak, using titanium low damaging bullets. One bullet is nearly seless against an enemy mech, but hundreds of bullets at a single time could prove to be deadly if the enemy doesn't a proper shielding.

-"Ars Magna" Fragmentation Grenades: Two fragmentation grenades, stored on the hip of the Gaea. These grenades, explodes after a set time (Usually 5 seonds after being thrown), damaging anything that is near the explosion radius by scattering several titanium beads, built specifically to lacerate a Tactical Frame's armor with ease.

Mech abilities and systems:

-Materia Core: A powersource derived from the MAKO technology that powers Midgar. It is a sphere located on the chest zone of a Tactical Frame that is the only energy source used by the mech. It work by converting Materia into a clean, quasi nuclear energy, which powers all the TYF's systems and weaponries. On several Third Generation Tactical Frames (And subsequent generations), it also gives the ability to perform low level magical attacks.

-Improved Shoulder Thrusters: The MP Gaea sports a new set of thrusters on its shoulders, which now has a reduced energy consumption unlike the predecessor, allowing to the MP Gaea an incresed flight time. Also, these thrusters has two wings grafted to them, which gives a better maneuverability when on air.

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That really wouldn't pass the mechdev. You need to research more on the F90 and Acguy. Go to MAHQ and read up about those stuff first before writing up packs for them.

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Actually, I was thinking about changing my entry and leave this one as a Striker Pack. Nuff said, I'll work on a more realistic thing for the Acguy

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Thumbs up for the Yu-Gi-Oh-esque sentai robo! ^^

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o Amaterasu Project (Original work - Project codename)

-Tenkai Project:

-- Regalia's Mechs:

--- AGM-00R "Tsukiyomi" (100%) => AGM-00R+PLUS Full-Spec Tsukiyomi

--- AGM-00M "Susanoo" (100%)

--- AGM-X "Amaterasu" (100%) => AGM-XE "Yamato Amaterasu" (100%)

- MEIKAI Faction's Mechs

-- OE-α "Izanami" (100%) => OE-α "Meikai Izanami" (100%)

-- EGW-δ "Oni" (0%)

-- EGW-λ "Kyuuketsuki" (100%) => EGW-λ Custom Kyuuketsuki "Nosferatu" (Ceres Nike Custom) (100%)

-- EGG-ψ "Mephisto no Akuma" (0%)

-- EBG-Ω "Orochi no Ryuu" (0%)

Edited by Ryu-Kashi

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OE-α "Izanami"

Type: Supreme Spirit Power Armor

Comparative Size: Roughly 40 meters. Could be compared to a medium-sized battleship or similar, but with almost-humanoid shape. SC-Based Size Rank: L

Meaning of the name:

-OE: Original Evil. Being the prototype unit, the Izanami shows a different name pattern than the rest of the MEIKAI mechs. It also shows that it's one of the strongest mechs in the Faction's grasp.

-α/Alpha: Model number. The MEIKAI mechs's names have a Greek letter, in order to indicate which model number they possess. In this case, it's the first model created (Or, at least, the first one the MEIKAI Faction had)

-Izanami: The mech's name. The MEIKAI faction gives to their mechs a name related to their abilities. The Izanami was called that way because it was the testbed of several technologies used on the successive MEIKAI SPAs and the Regalia's GPAs. Per se, it could be considered the "mother" of all the Power Armors.

Background: The prototype Power Armor from the Tenkai Project, a special SPA designed as a test unit for the technologies developed by Shinsei Corp. Ironically, this unit would be stolen by an extremist terrorist group only known as MEIKAI, who plan to use it to destroy the world. But while MEIKAI achived the feat of copying some of the specs of the Izanami, many of the blackbox techs that are on it (Such as the Yamato Limiter) weren't discovered by their scientists. Only when Ceres Nike, the ace pilot of MEIKAI, climbed into its cockpit, those technologies were activated, thanks to the excessive surplus of spiritual energy the girl had. With it, the limiter of the Izanami was removed releasing the full extent of the power of the dreadful prototype Spirit Power Armor.

Weapons:

-Ame-No-Nuhoko: A spear made of pure diamonds, granting it an incredible durability and an everlasting sharp edge. It is mostly used to parry away all short range attacks.

-Birth of Earth: One of the strongest attacks a SPA has. It works by overcharging the Seirei Core of the Izanami, producing an enormous explosion that engulfes everything on its path, and it roughly covers the entire Earth's surface. Then, after the destruction settles, the Izanami starts absorbing the free energy that floats around the attack, restoring its own lifeforce and power.

Systems:

-Prototype Seirei Core: The first Seirei Core created for military use and applied on a Spirit Power Armor. While it's the oldest type of Seirei Core, is also the strongest, as it gives an incredible amount of energy not seen on any other Spirit Power Armor (Save the ROG-1 "Izanagi", which is a perfect copy of the Izanami). It works by completely renewing the energy of the Izanami when it's spent during its attack sequences.

-Yamato Limiter: A special limiter function only used on the Izanami and the Amaterasu. Because of the sheer power these SPAs have, most of their power and abilities are locked within a powerful exoarmor that regulates the energy release and the power of their unlocked attacks. The Yamato Limiter works with a percentage-based level system, and the SPA equipped with it starts at 100%. When the need arise, the pilot can open the lock-system and reduce the Limiter power on a predetermined scale equal to the total weapon number the SPA has.

-------------------------------

OE-α "Meikai Izanami" (Yamato Limiter Off)

Type: Awakened Spirit Power Armor

Comparative Size: Around 10 meters. SC-Based Size Rank: S

Weapons:

-Shin Ame-No-Nuhoko: A spiritually charged Ame-No-Huhoko spear, which is covered with a beam-like layer of energy, granting to the weapon the power to cleave through even the strongest materials.

-All Creation: A stronger version of the "Birth of Earth" used by the Yamato sealed Izanami. By overcharging the Shin Seirei Core, the Meikai Izanami can create a humongous wave of energy that covers roughly all the universe, damaging everything on its path. After the attack settles, the Meikai Izanami absorbs the free energy that floats around the galaxy, fully restoring its circuits.

-Yomotsu-shikome: By focusing the power of the Shin Seirei Core, the Meikai Izanami can summon eight dark spirits who can attack the enemies of the Meikai Izanami. These spirits are very powerful and can act independently from the Izanami.

-Kagutsuchi: A kamikaze-like attack, in which the Meikai Izanami covers itself in pitch-black hot flames that can turn anything into dust, granted if they touch their target. Similar to the concept of the "All Creation", the Meikai Izanami overcharges its Shin Seirei Core, creating an explosion big enough to cover up the entire universe, while spreading the flames of destruction though it. As a direct flaw of the attack, the Meikai Izanami is also destroyed by the flames.

Systems:

-Shin Seirei Core: An awakened Seirei Core, which gives to the SPA equipped with it access to an eternal source of energy. The Shin Seirei Core works by sapping energy from other dimensions, thereby fully replenishing the batteries of the SPA all the time.

-YOMI Plasma Armor: An experimental plasma armor developed by the MEIKAI faction and only used on the Meikai Izanami. This jet-black armor protects the Meikai Izanami from almost any kind of attack, except those that are extremely strong or have armor-piercing capabilities.

-Shin Kyuuketsuki Orbs: A stronger version of the Vampire Orbs. While they work just the same, the amount of energy and lifeforce sapped by these aspheres is greater than the original design. They can also affect all kind of attacks, meaning that even a long-range attack has the absorbing properties of this technology.

----------------------------

EGW-λ "Kyuuketsuki"

Type: Spirit Power Armor

Comparative Size: 6.23 meters. SC-Based Size Rank: S

Meaning of the name:

-EGW: Evil God Warrior. That's the codename of the production line that encompasses the Kyuuketsuki-type mechs, and some other models.

-λ/Lambda: Model number. The MEIKAI mechs's names have a Greek letter, in order to indicate which model number they posess. In this case, it's the eleventh model created.

-Kyuuketsuki/Vampire: The mech's name. The MEIKAI faction gives to their mechs a name related to their abilities. On the Kyuuketsuki's case, it has the ability to drain the lifeforce of an enemy with its "Vampire Orbs" technology.

Background: One of the newest series of Power Armors from the MEIKAI faction. While it uses several breakthrough technologies (Such as the Vampire Orbs, or the Shapeshifter skill), it's actually based around the premise of the OE-α "Izanami" and its rare "Seirei Core". This mech is normally on a humanoid form, and is one of the mass-produced types of Power Armors used by grunt soldiers, albiet some of the high-ranking members of the MEIKAI faction likes to customize one of these to fit their needs, showing the versatility this mech has. A battle-oriented mech, it has a great use as a debilitating unit, which leaves the enemy on a weak state when using the Vampire Orbs to suck all kind of energy the opposing mech has. because it it based on the highly known legends of the vampires, its technologies were based on that base, such as giving the Vampire Orbs (That acts like the "fangs" of the vampire) and the Shapeshifting ability.

Weapons:

-Ripclaw: Using the highly-developed claws of its hands, the Kyuuketsuki can rip apart an enemy with ease, due to these claws being made of a high-resistance metal, that doesn's easily break. Can be used when on Humanoid or Ookami Mode

-Kyuuketsuki no Gyoushi: Concentrating part of the Seirei Core energy on the its eyes, the Kyuuketsuki can paralyze an enemy, leaving it defenseless and without chances of attacking back.

-Teleporting slashes: Using its incredible speed, the Kyuuketsuki can use his Ripclaw attack to attack several opponents from different angles. While it takes a very little time span, to the one that suffers it it looks like the attacks are all done at the same time. Can be used when on Humanoid or Ookami Mode

-Seirei Beam: A weak energy beam, that emanates from the orbs on the Kyuuketsuki's hands. Only usable when the Kyuuketsuki is on Humanoid Mode. Can be used when on Humanoid Mode

-Berserk Fang: An attack only used when Ookami Mode or the Koumori Mode are activated. When the kyuuketsuki rushes toward its enemy, it plunges its fangs, doing heavy piercing damage, as well as having the lifeforce absorbing effect. Can be used when on Koumori or Ookami Mode

-Sonar Blast: An attack only used when Koumori Mode is activated. Being a bat, the only attack available, besides the Berserk Fang, is a sound-based blast that destroys the sensors of the enemy. Can be used when on Koumori Mode

Systems:

-Vampire Orbs: The namesake of the Kyuuketsuki. Eleven crimson orbs located on different parts of the mech (1 on the head, 2 on the chest, 2 on each arm, 1 on each hand and 1 on each leg) that are used to suck the energy and the lifeforce of the opposing mechs on contact. If this mech is piloted by a skilled enough person that has great spiritual energy, they could also be used as a range attack.

-Extreme Speed: Because it is based on the vampires of lore, the Kyuuketsuki sports incredible dexterity and reflexes, enabling it to complete feats that with a normal mech could be considered impossible. Some of these feats include a speed-based pseudo-teleportation (Without double images) and great jumping capabilities (A mech with this kind of speed is able to jump a skyscraper with ease)

-Seirei Core: As a Spirit Power Armor, the Kyuuketsuki is powered with a Seirei Core, an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Shapeshifter: As being based on the vampire's legends, the Kyuuketsuki has transforming abilities, with which it can turn into a four-legged wolf (Ookami Mode) with better agility or a bat-like creature (Koumori Mode), capable of self sustained flight. Some of the Kyuuketsuki's attacks are disabled when on a different form, and some gets activated.

-------------------------------------

EGW-λ Custom Kyuuketsuki "Arucado"

Type: Spirit Power Armor

Comparative Size: 6.23 meters. SC-Based Size Rank: S

Meaning of the name:

-EGW: Evil God Warrior. That's the codename of the production line that encompasses the Kyuuketsuki-type mechs, and some other models.

-λ / Lambda: Model number. The MEIKAI mechs's names have a Greek letter, in order to indicate which model number they posess. In this case, it's the eleventh model created.

-Kyuuketsuki/Vampire: The mech's name. The MEIKAI faction gives to their mechs a name related to their abilities. On the Kyuuketsuki's case, it has the ability to drain the lifeforce of an enemy with its "Vampire Orbs" technology.

Background: A custom version of the Kyuuketsuki SPA developed by the MEIKAI Faction and piloted by Ceres Nike. Several of the technologies that were used during the development of the Kyuuketsuki were enhanced for the Arucado, such as the Vampire Orbs, now capable of being activated even when a long-range attack is used. Also, the speed and the power of the attacks were augmented, putting the Arucado on par with the Amaterasu. The drawback of the Kyuuketsuki, the lack of any mean to restore its lifeforce besides of the Vampire Orbs was also patched up, thanks to the Regenerator ability this mech is equipped with.

Weapons:

-Claw Thrust: Using the highly-developed claws of its hands, the Nosferatu can rip apart an enemy with ease, due to these claws being made of a high-resistance metal, that doesn's easily break.

-Kyuuketsuki no Gyoushi: Concentrating part of the Seirei Core energy on the its eyes, the Arucado can paralyze an enemy, leaving it defenseless and without chances of attacking back.

-Yume no Sochi: Using its incredible speed, the Arucado can use its Claw Thrust attack to attack several opponents from different angles. A stronger and faster version of the Teleporting Slashes, that generates a number of double images when used.

-Enhanced Seirei Beam: A stronger version of the Seirei Beam. A powerful beam emanates from the orbs on the Arucado's hands. Only usable when the Arucado is on Humanoid Mode. Can be used when on Humanoid Mode

-Berserk Fang: An attack only used when Ookami Mode is activated. When the Arucado rushes toward its enemy, it plunges its fangs, doing heavy piercing damage, as well as having the lifeforce absorbing effect. Can be used when Ookami Mode is activated

-Dual Pistols [Casull]: The pistol equipped on the right hand of the Arucado. The Casull and its twin weapon, the Jackal, are called like that due to Ceres being a fan of a cult anime of old times. A powerful weapon, that is quite fast when it comes to shooting capabilities.

-Dual Pistols [Jackal]: A pistol used only to crush an opponent's defense, thanks to its armor-piercing bullets.

-Dual Pistols [Twin Mode]: The two pistols are used at the same time, dealing greater damage at a faster rate.

-"Baskerville, Rush!": By using a limite version of the Ookami Mode, the Arucado can turn both of its arms into wolves' heads, which are thrusted to the enemy much like tentacles. The wolves' heads then bite the enemy, sucking their lifeforce and replenishing that of the Arucado.

Systems:

-Shin Kyuuketsuki Orbs: A stronger version of the Vampire Orbs. While they work just the same, the amount of energy and lifeforce sapped by these aspheres is greater than the original design. They can also affect all kind of attacks, meaning that even a long-range attack has the absorbing properties of this technology.

-Extreme Speed: Because it is based on the vampires of lore, the Arucado sports incredible dexterity and reflexes, enabling it to complete feats that with a normal mech could be considered impossible. Some of these feats include a speed-based pseudo-teleportation (Without double images) and great jumping capabilities (A mech with this kind of speed is able to jump a skyscraper with ease).

-Seirei Core: As a Spirit Power Armor, the Arucado is powered with a Seirei Core, an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Regenerator: A new ability, only displayed as of yet on the Arucado, due to the incredible amount of Seirei energy that Ceres Nike posseses on her body. Feeding on the lifeforce of the pilot, the Arucado can restore all the damage sustained during the battle.

-Ookami Mode: A reduced form of the Shapeshifter ability displayed by the Kyuuketsuki. Only the Wolf Mode is enabled, that turns the Arucado into a four-legged animal similar to a wolf. This increase the speed of the Arucado, but disables some of the attacks.

-------------------------

EGW-λ Custom Kyuuketsuki "Dio"

Type: Spirit Power Armor

Comparative Size: 6.23 meters. SC-Based Size Rank: S

Meaning of the name:

-EGW: Evil God Warrior. That's the codename of the production line that encompasses the Kyuuketsuki-type mechs, and some other models.

-λ / Lambda: Model number. The MEIKAI mechs's names have a Greek letter, in order to indicate which model number they posess. In this case, it's the eleventh model created.

-Kyuuketsuki/Vampire: The mech's name. The MEIKAI faction gives to their mechs a name related to their abilities. On the Kyuuketsuki's case, it has the ability to drain the lifeforce of an enemy with its "Vampire Orbs" technology.

Background: A custom version of the Kyuuketsuki SPA developed by the MEIKAI Faction and piloted by Diego Burando.

Weapons:

-Melee: Normal melee, hand-to-hand attacks, that slightly damages the enemy.

-"WRYYYYYYYY!": The Dio emits from its "mouth" a piercing shriek, which paralizes the enemy if the shockwave hits it.

-Knife Attack [Throw]: The main weaponry of the Dio are its condensed Seirei knives, which the mech can throw against an enemy with incredible precision.

-Knife Attack [Claws]: A melee variant of the knife-throwing attack, consisting in using six knives (Three on each hand) as improvised claws, by holding them between the Dio's fingers.

-Hypersonic Eye Beam: By concentrating some Seirei energy on its eyes, the Dio can fire an amazingly accurate and fast beam, which pierces its target with pinpoint accuracy.

-Absolute Zero Touch: The Dio grabs the enemy, crushing it with its incredible strenght. Also, while doing that, the mech discharges o nthe enemy a cloud of dispersed Seirei energy, which robs the enemy mech's heat, effectively "flash-frezing" them on the spot. While this normally would make the enemy stand still, this "magical ice" turns the enemy mech as fragile as a thin sheet of glass, rendering any defensive ability null. Thus, any hit received after being flash-freezed would utterly and completely destroy it. ((It flash-freezes them, and if they are hit no matter how weak the attack is, they are destroyed. To compensate it, this attack has very low accuraccy and the side-effect should vanish after a while.))

-Flechette Storm: If the Knife Throw makes enemies deal with one or two knives at the same time, then this upgraded version of the very same attack makes them deal wih plenty of knives, usually around the hundreds.

-"MUDAH MUDAH MUDAH... MUDAH!": A lenghty combo of powerful Seirei-reinforced punches, done at very high speeds and dealing critical damage to an enemy.

-"Toki wa Tomare!": One of the stronger attacks of the Dio, that consists on releasing an enormous wave of Seirei energy, which paralizes the temporal perception of all enemies that come in contact with it, effectively stopping time. After doing that, the Dio starts throwing against them a high quantity of Seirei knives which, after a while, stay floating in mid-air due to the Seirei time-stopping wave. After a few seconds, the Seirei time-stopping wave is dispelled, making everything affected by it regain their time perception... And then being torn apart by the knives. In order to work, this attack needs the Stand System to be active.

-Tank Crush: The strongest attack of the Dio. After activating the Stand System and dispersing the Seirei time-stopping wave on the place, the Dio grabs a giant tank (The one with caterpillar wheels) and, after doing a very high jump, throws it over the enemy, to squash it.

Systems:

-Shin Kyuuketsuki Orbs: A stronger version of the Vampire Orbs. While they work just the same, the amount of energy and lifeforce sapped by these aspheres is greater than the original design. Because of the lack of long range attack on the Dio, the Shin Kyuuketsuki Orbs only work on the attacks that makes direct contact with the enemy (Meaning, those that are close range). Still the energy absorption is augmented.

-Superior Power: Because it is based on the vampires of lore, the Dio sports incredible dexterity, reflexes, durability and strenght, enabling it to complete feats that with a normal mech could be considered impossible. Some of these feats include a speed-based pseudo-teleportation (Without double images), great jumping capabilities (A mech with this kind of speed is able to jump a skyscraper with ease) and the ability to lift objects that are hundreds of times heavier than the Dio.

-Seirei Core: As a Spirit Power Armor, the Dio is powered with a Seirei Core, an everlasting energy source that constantly feeds the frame with energy, renewing it and recovering it when it's used.

-Stand System:

Edited by Ryu-Kashi

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JAF-1 "Behemoth"

Unit background:

A melee-based mech, whose strenght is top-class, even compared with Advent Frames of higher generations. Many of its attacks revolves around the use of its Dual Hound, a pilebunker-like weapon that generates an electrical discharge strong enough to paralize a mech.

The Behemoth is piloted by Loz Garm, a towering giant who is one of the Jenova Inheritors's leaders. The Behemoth also comes outfitted with a Mythrill armor, which protects it from heavy damage, and also has several HM Shock Thrusters, which boosts its speed, turning it into a deceptively fast mech, in spite of its bulky aspect.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Custom Arm Gatling: A weak, but fast-shooting gatling arm, specifically used to counter all projectile-based attacks from damaging.

-Dual Hound: A stun-gun turned into a melee weapon. It doesn't do a lot of damage, but the real use of this weapon is to paralize the one who was hit by it, due to the discharge of electricity released with the attack. (It's a melee + Stun attack)

-Brutal Mash: Due to being a melee-oriented mech, the Behemoth can do an incredible amount of damage with just its fists. This attack makes the enemy to deal with a lot of berserk-like punches on a short span of time.

-Velvet Nightmare: A special gunblade with a sturdy plate of mythrill over the barrel, used to parry melee attacks without compromising the mech's integrity. Due to being a long-range weapon, Loz doesn't use it many times during a battle, often lending it to Yazoo's Alruna Seph. (Weird CC-able pistol)

-Ground Shock: By overcharging the Dual Hound with energy and smashing it on the floor, the Behemoth can launch a shockwave-like attack that travels on the earth, hitting anything on its path.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used by the Fourth generation Tactical Frames (And some Fifth Generation), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-Mythrill armor: A high-resistance plated armor covers all of the Behemoth's frame, protecting it against all kind of ranged attacks, nullifying all the damage. the drawback of this armor is that it doesn't protect very well against bladed weapons and missiles, reducing the damage by a small percentage.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

---------------------------

JAF-2 "Alruna Seph"

Unit background:

A mech designed for long-range combat, with several weapons which can also be used to cover its lack of melee strenght. Piloted by Yazoo Rivers, this mech is extremely fast, more than the Behemoth and the Lost Jenova put together, which technically is normal, due to being a long-range support Advent Frame.

Being a support mech, the Alruna Seph is normally paired with the Behemoth, which shows to be an overpowered team, due to their extreme proficiency on their own fields of expertise.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Dual Gatlings: Two sets of gatling guns, located on each one of the Alruna Seph's arms. While they aren't more powerful than the Velvet Nightmare, they fire at a greater rate.

-Velvet Nightmare: A special gunblade with a sturdy plate of Mythrill over the barrel, used to parry melee attacks without compromising the mech's integrity. Because of this feature, the Velvet Nightmare is a preferred choice for Yazoo during his combats. It fires armor-piercing bullets with great strength and speed.

-Dual Velvet Nightmares: A faster and stronger version of the Velvet Nightmare attack. The Alruna Seph attacks now with both Velvet Nightmares -one being his original Velvet Nightmare, and the other being the one held by the Behemoth-, doing great damages with faster firing rate than before.

-MAKO Missiles: A new type of weaponry used by Fifth Generation Frames. The missile's conventional payload is replaced with a high-explosive MAKO charge, that heavily damages an enemy on impact. (Stronger-than-usual missiles, multifired and all that crap missiles has)

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

---------------------

JAF-3 "Lost Jenova"

Unit background: One of the main units of the Jenova Inheritors. A commander unit used by Kadaj Unison during the assault on Edge and most of the "Jenova's Inheritors Revolt" and built using special blueprints made by Christopher Hojo and Sephiroth Jenova during the times of the Wutai War. A melee mech that, even if not as strong as the Behemoth, is still capable of being a great foe. It mainly focus on extreme-speed (Being smaller than the Behemoth gives a better speed) sword attacks, using its Souba in Normal and Double mode.

Weapons:

-Melee: Several consecutive martial arts fists and kicks, used to bring down its enemies. They are quite capable of bringing down a grunt's mech with ease.

-Souba: A katana with two reinforced parallel blades, set a small distance apart from each other. The intent of that design is to trap an opponent's sword between the Souba's blades and disarm the opponent. The Souba's blades are made of a very resilient alloy, which allows it to battle against bigger swords without a handicap. It can also be separated into two twin swords.

-Twin Blades: The Souba sword, when divided into two separate blades, can be used to attack at a faster rate, and also provides a better defense against incoming attacks.

-Quadra Missile Launcher: With a missile launcher attached to one of the Lost Jenova's shoulders, Kadaj can launch an array of four MAKO missiles, each one with heat-seeking technology and a special feature that allows the missiles to target different enemies at the same time.

-Last Reunion: Channeling all its energy on the frame, the Lost Jenova can shoot a powerful shockwave that damages all the surrounding enemies and stun them for a while. While it's a powerful attack indeed, it also has the drawback that it forcefully activates the passcode to the incomplete Kaballah.

Systems:

-Enhanced Materia Core: A special version of the Materia Core, only used from the Fourth generation Tactical Frames (Dubbed Advent Frames by the developing team), due to the increased energy requirements these mechs have. While they are more powerful than a normal Materia Core, they are still far away from the power level achieved by the Materia Core 2.0 used on the Kaballah and the Fenrir.

-HM Shock Thrusters: A special set of thrusters located on the back-part of the Advent Frame. These thrusters are powered by a special one-of-a-kind Haste MATERIA power-core, which greatly enhances the speed of the Frame. (More speed for some turns)

-Reunion: A secretl feature of the Lost Jenova. By inputting a special code, it starts to transform into an incomplete version of the Kaballah. Because it's not the real Kaballah, it only posses very few attacks and is weaker than the original one. (Transfor into AF-X Kabbalah -Incomplete-)

--------------------

AF-X "Kaballah" (Incomplete)

Unit background: An incomplete version, originated from Kadaj's Lost Jenova, of the real Kaballah used by Sephiroth Jenova during the Second Jenova War. While it's not a powerful compared to the original design, it's still a fearsome enemy when compared to the rest of it's century, even when is equipped with only one weapon.

Weapons:

-Masamune: A mythrill-made nodachi, that pierces an armor with ease. This is the only attack the Incomplete Kaballah has.

Systems:

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks.

--------------------

AF-X Kabbalah

Background:

The strongest mech built during its time. The Kabbalah is the precursor to the fourth generation Tactical Frames, dubbed as "Advent Frames" due to their incredible increase of power compared to those of the Third generation. The Kabbalah was specifically designed for Sephiroth Jenova, the hero of the Shinra-Wutai War, and also leader of the SOL squadron. Many of the strenghts of Sephiroth were further boosted by the kabbalah, and his weaknesses were erased, turning the Kabbalah and its pilot into a fearful enemy to be reckoned.

Many of its attacks are based on its sword techniques, and used in conjunction with the Masamune, a overly-long nodachi made of Adamantium, a very resistant material. Also, it comes with the ability to be equipped with several different optional parts, which boosts the Kabbalah's capabilities, such as the FLOAT Pack and the "Materia" color-coded parts.

After Sephiroth dejected from the Shinra army, he travelled around the world, learning the real history of the world, and how his cell implants, that boost his physique, comes from an unknown member of the Ancestors, his mind deteriorated, marking his descent into madness. After that, he grew an inmense hatred against humankind in general and Shinra in particular for hiding the truth from him. In his madness, Sephiroth set ablaze the city of Nibelheim, by overloading its MAKO Reactor. That was the moment that marked the real beginning of the Second Jenova War, by extending the circle of hatred towards Tifa Lockheart and CLoud Strife, two AVALANCHE members who lost their families on that incident.

After several years and an innumerable number of battles, Sephiroth's main base was discovered to be the Northern Crater, where the AVALANCHE squadrons cornered the deranged hero, finally bringing him down after a fierce battle between him and the best pilots of the eco-terrorist group. Seeing himself defeated, Sephiroth drove his Kabbalah to a chasm that connects to Gaia's Lifestream, never to be seen again, until years after the last battle.

Weapons:

-Masamune: A katana-like sword made of adamantite, which is way longer than a normal Advent Frame.(CC-able really long sword)

-Piercing Lasers: By using its BOLT Materia parts, the Kabbalah can fire from its shoulder-mounted cannons two lasers which are capable of piercing through any barrier or armor that exists.(The lasers doesn't use rounded ammo, though)

-Beast Slayer: A powerful slash done with the Masamune, which can pierce through armors with ease.(Stronger-than-usual Masamune attack for a bit of EN)

-Hatsuhigyou: An attack done with the Masamune, which consist in doing eight lightning-fast strikes with the sword.(An X:8 or F:8 attack. Personally, I prefer the X:8 one, but it's up to you)

-Kibaku Hoshi: An special attack done by the Kabbalah, after focusing the entirety of its power into a fierce shockwave, which upon impact proceeds to paralize the unfortunate enemy and destroying all its systems, be them weapons, armors, barriers, sensors or mobility.(Surprise! It's status ailments mayhem!)

-Reiketsukan Tenshi: By focusing its whole power that emanates from the Materia Core 2.0 into the Masamune, the Kabbalah can drain the power of an opposing AF, also leaving it paralized.(Paralize+HP Drain?)

-Meteorfall: By utilizing the Black Materia parts, the Kabbalah is able to control the "Ryuusei" space station to do a freefall over the battlefield, heavily damaging all units present. While it counts as a physical attack, due to the sheer size of the space station, any attempt to destroy it proves to be futile.(Oh so MAP!)

Systems:

-Limit Breaker System: A technology developed by Shinra Inc during the Wutai-Midgar conflict, used on special mechs as a way to tap into the hidden power an Advent Frame hides on its Materia Core. An activated Limit Breaker System is a prerrequisite in order to use the strongest attacks an Advent Frame has, no matter which Frame is.

-Black Materia parts: A one-of-a-kind optional part that can be only equipped by the Fenrir and the Kabbalah Advent Frames. It provides to the mech that has it a device that can control the orbiting space station "Ryuusei" with a worldwide wireless signal. No matter where the Advent Frame with the Black Materia parts is, the signal can still reach the "Ryuusei". It can also be used to control an Advent Frame, either from an ally or from an enemy.(Modular Override: Advent Frame connected to the Kibaku Hoshi?)

-Materia Core version 2.0: An upgraded version of the Materia Core saw in previous generation Advent Frames. The only AF equipped with it are the AAF-01 "Fenrir", piloted by Cloud, and the AF-X "Kaballah", piloted by Sephiroth. This Lifestream-powered engine provides to the AF a seemingly unlimited source of power, which comes in handy when using EN-expensive attacks. (Same as the Fenrir, or maybe more EN Regen, being a boss unit and all that)

Edited by Kashi-Ryuken

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Uh, yeah. The mods will NEVER let this through. I do believe the point of their previous lecture was to point out that, while new ideas are often awesome, you should NEVER dick around with a story unless you know what you're doing. You do not, at the moment, know what you're doing.

I don't mean to sound negative, but you should try your own original creations before you try to add your own story to one that other people know and at least some are bound to love, and crossing the Alt with FFVII is a really bad idea from the get-go.

Edited by Master Kruz

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Don't worry, this is just to give me an idea for another FF7 mech. I'm not goign to post it like this, because this is just to work over Barret's mech, or maybe Loz's. I needed something to give me an idea, and Alt was the nearest thing I had.

Edited by Ryuugetsu

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Final Fantasy II: Chaos Shift

Genre: Mecha, fantasy, action.

Number of episodes: 2 OVA - 45 minutes each.

Plot:

OVA 1:

Around 150 years passed since the Second Jenova War ended. During that time, peace returned to Gaea, after the destruction of Midgar at the fall of the Ryuusei Space Station, an event appropriately called "Meteorfall". The heroes of the war, the AVALANCHE eco-warriors battled against Sephirot Jenova, the mortal enemy that orchestrated the events of that war with his experimental Advent Frame, the AF-X Kabbalah.

North of the wreckage of Midgar, a new city was built: Edge. A new city that brought a new hope to the masses. It didn't pass a long time since its built that it became the new capitol city of a new continental order: The United Republic of Midgar, a land where everybody is free and is abolished the use of Materia-based technology.

Their example was later coped by other countries, such as the island-based Kingdom of Mideel, a place where nature was in contact with the human being, or the newly-created empire of Cetra, a warring nation that upholds the principles of technological superiority and spartan-like determination.

174 AS marked a new revolution on the way man could make war, after the discovery on the "Jenova Wars Memorial Site" of a new mineral with infinite applications, not only on the civilian life, but also on the military and scientific fields: Magicite. Stronger than Adamantite, lighter than Mythrill, one of the best electricity conductors that exist, being a clean energy source when treated on a chemistry reaction involving a piece of Adamantite. Several new technologies were discovered thanks to this mineral resource, later discovered that exists on great quantities around the world.

On 206 AS, the Holy Empire of Cetra started their global intent of world conquest, by the use of their Eight-gen Advent Frames, equipped with stronger weapons compared to those of the past, and a new frame spec, dubbed the "Artificial Muscle", a special Magicite-based body frame that allows for smoother and faster movements compared to the old Mythrill skeleton of the Tactical Frames and Advent Frames up to the Fifth-gen.

The first country that felt the power of the new Advent Frames was the Commonwealth of Corel's Alruna Island Base, the closest point to the Cetra shores. It was a short-lived battle: The astonishing power of the Cetra frames overwhelmed the defenses of the base, killing everybody.

Due to the increasing need of a defensive system, the Kingdom of Wutai, located on the island of the same name, quickly started to research more about special devices that could be used to overpower the Cetra's AFs. Only on the 207 AS, the first working model of a Dimensional Shifter was built, beginning with it a new era of technology. Several months later, at the dawn of 208 AS, the Time Gear, a device derived from the Dimensional Shifter was created by an unknown researcher. That was the keystone that catapulted the birth of the Ninth generation of man-manned machines, with the signature WXAF series, a group of four robots equipped with working Dimensional and Temporal Shift technologies.

At an still not known date of the late 208 AS, the maiden flight of the new machines was made, when they were sent to the -at that time- under attack North Island's Base. As fast as the battle begun, it ended, due to the use of the Time Gears to increase the reaction time of the experimental AFs, boosting their performance by tenfold, if not hundredfold. But that was just the weaponry test. The most important one was about to begin.

After the battle, and when the machines went back to Crescent Labs, the second part of the testrun began. It was now time to check how viable an interdimensional jump was. If a successful jump was made, it would usher humanity to a new golden age. But, at the opening of the Reality Scar (A well known theory about a wormhole-like tunnel that opens a tear on reality fabric with the shape of a scar that enables dimensional and interdimensional jumps), something went wrong. The Reality Scar started to act more like a black hole, sucking everything on its vicinity, starting with the four experimental Frames and their pilots, ending on a as-now unidentified place. Several hours after the opening of the Reality Scar, Gaea was starting to be crushed by the powerful gravity force of the Reality Scar, now identified as "Chaos Shift", name that befits this event as the one that will end the world after a few days.

END OF OVA 1.

World Map:newworldmap.png

1-8: United Republic of Midgar (Capitol city: Edge)

1: Edge. 2: Kalm. 3: Junon. 4: Vector City. 5: Fort Condor. 6: Lockheart Base. 7: Magi Squad's Headquarters. 8: Levia Island Fortress.

9-12: Kingdom of Mideel (Capitol city: Neo Mideel)

9: Neo Mideel. 10: Defender's Isle. 11: North Base. 12: Port Ultima.

13-17: Commonwealth of Corel (Capitol city: Corel)

13: Costa del Sol. 14: North Corel. 15: Highwind city. 16: Nibelheim. 17: Alruna Island's Base.

18-23: Democratic Republic of Cosmo (Capitol city: Cosmo Canyon)

18: South Corel / Golden Saucer. 19: Cosmo Canyon. 20: Matra. 21: Gongaga. 22: Turtle Island. 23: Roku Islands.

24-28: Wutai Kingdom (Capitol city: Wutai)

24: Wutai. 25: Crescent Labs. 26: Da Chao Base. 27: Materia Fortress. 28: North Island's Base.

29-33: Holy Empire of Cetra (Capitol city: Cetra)

29: "Jenova Wars Memorial" Site. 30: Gaea. 31: Muspel. 32: Cetra. 33: Bone Village.

-------------------------------

Code Name: WXAF-001 "Furi"

Type: Advent Frame

Height: 10.5 Mt

Weight: 6.532 Metric tons

Background: The first unit of the WXAF series. A heavyassault unit loaded with several ranged weapons, centered on the idea of a walking tank that renders all melee approaches as near-ineffective. The most important weapon of the Furi is the "Phoenix Feather" funnel system, a long-range, mind-controlled array of lasers, used to improve the firing power of the WXAF series.

Image: Furi

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Furi's case, it's a combination of Tai Chi and boxing.

-Fuuenken: A longsword made of mythrill equipped with a "FIRE-3" Flame Manipulator. While the sword is not very powerful and is prone to break apart, the real threat is with the magical flame that covers its blade, which is quite capable of eating away the armor of a mech.

-Phoenix Feathers: A great number of feather-shaped funnels stored on the wings of the Furi, that can be controlled from afar with a man-machine interface that grants a four-dimensional insight of the battlefield. These funnels have an internal battery that gives them 72 hours of continued use.

-"Flash Fire" MAKO Rifle [Fast Mode]: A fast-firing assault rifle, used to cause adding damage on a mech's armor. Skilled enough pilots can also use it to block incoming physical attacks.

-"Flash Fire" MAKO Rifle [slow Mode]: The "Flash Fire" is changed to the Slow Mode when a hard-hitting weapon is needed. The rifle is used as a shotgun-like weapon that fire scatter-clusters made of Magicite.

-"Bandit Destroyer" Missile racks: Two missile racks, located on the shoulders of the Furi. Hundreds of missiles are loaded on them, and they are all fired at once to do an incredible amount of damage to an enemy, or reduced damage to all the units present on the battlefield.

-Full Force Assault: A One-time use attack, that trades all the ammo on the Furi for the chance of dealing a critical attack that completely destroys everything on its path.

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

-------------------------

Code Name: WXAF-002 "Kitai"

Type: Advent Frame

Height: 11.09 Mt

Weight: 6.041 Metric tons

Background: The second unit of teh WXAF series. An "Anti-Stealth" and "Tactical Attacker" type of Advent Frame, that works as a debilitating unit used to inflict several drawbacks on the opposing army. Its only three weapons all cause a different ailment on the enemies, such as paralisis (Fuuraiken), defense system's loss (Antimatter Cannon) or Stealth jamming (Stealth Jamming Anti-Personnel Grenades). Because its attacks aren't very strong, it is highly advisable to always send another mech as backup during missions.

Image: Kitai

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Kitai's case, it's Kenpo.

-Fuuraiken: A "Disabler"-type weapon, fitted with a nanosized electrical generator that elecctrifies teh sword's blade. All the hits of this weapon paralyze the enemy for a while.

-Antimatter Cannon: A cannon that showers the opponents with a deadly beam of antimatter, that desintegrates any armor or barrier that protects it. Not very powerful, but leaves the enemies unprotected for long periods of time.

-Stealth Jamming Anti-Personnel Grenades: A pair of hip-mounted grenades, that upon impact and succesive explosion, release a chemical compound that fries all stealth systems. This weapon can also do some recoil damage, thanks to the adamantite spheres contained as pellets inside of the grenades.

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

-------------------------

Code Name: WXAF-003 "Chigiri"

Type: Advent Frame

Height: 8.73 Mt

Weight: 8.715 Metric tons

Background: One of the four mechs developed by Wutai's Crescent Labs scientists for the new WXAF program of next-gen Advent frames. The Chigiri is a mech based on the idea of tactical battle, by the use of several different weapons that turns the Chigiri into a hybrid-range mech.

The Chigiri also sports a special weapon pack that could be installed into it, called the "Kjata's Burst Pack". This new improvement increase the firing power and the defense of the mech by adding new weapons and a second layer of armor over it, at the cost of severely reduced mobility. It also grants the Chigiri (Renamed "Chigiri Burst" when equipped with it) a new tactical weapon: The extremely heavy anti-ship FLARE gigacannon "Sister Ray II", a cannon capable of easily opening a hole on the hull of a ship.

Image: Chigiri Burst

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Chigiri's case, it's Kung Fu.

-"Imperium Blast" Twin MAKO Rifle [Double Mode]: A pair of MAKO-powered rifles, that fires a continuous stream of energy that slowly eats away a mech's armor. They are located on the Chigiri's shoulder hardpoints, as a way to have a powerful and fast-firing weapon at hand when the need arise.

-"Imperium Blast" Twin MAKO Rifle [Combined]: The two rifles get combined, thanks to the sides's magnetic slots each rifle have. While it reduce the number of shots done, they increase in total power and piercing capabilties.

-Angel Blades: Two physical swords, made of mythrill and reinforced with a magicite case. A special weapon that is quite resilient to damage that can double also as a makeshift shield of sorts. Due to being made of a combination of magicite and mythrill, they aren't connected to the main energy source of the Chigiri or they would otherwise convert into pure energy.

-------------------

Chigiri Burst added weapons:

-"Eternal Drizzle" Micromissile launchers: On the replaced arms of the Chigiri, and several other parts of its body, the scientists installed a great number of MAKO micromissiles warheads, that are all fired at once to the enemy, destroying a great area of terrain in the process. The name of the attack comes from the fact that, when the warheads open, innumerable missiles fall from the sky, on a never-ending rain pattern.

-"Sister Ray II" FLARE Gigacannon: An oversized shoulder-carried cannon that use the same principles behind the Seigi's "Gamma Ray" FLARE Cannons. Because of it's sheer size, it's normally equipped when a powerful far-range weapon is needed (Normally during demolition missions), because it reduces the overall speed of the mech. While it's a cumbersome equipment, it's powerful enough to punch a hole through a ZERO Type Bahamut-class Ark Fortress with relative ease.

-Energy Machine Gatlings: Two pairs of waist-mounted gatling guns that use part of the energy of the ETERNAL core to power up their systems. They are fast enough to keep at bay other mechs, reducing the chances of close-range fight drastically.

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

-------------------------

Code Name: WXAF-004 "Seigi"

Type: Advent Frame

Height: 12 Mt

Weight: 6.859 Metric tons

Background: The only surviving WXAF mech that was still operational after the Dimension Jump test went haywire. A fast mech that comes equipped with several enhanced versions of weapons used during the old Jenova Wars, around 150 years before the events of the "Chaos Shift" incident. While it sports a great cosmetic design, some of it are useless. The lizard-like tail, the front spike on the Seigi's crotch and the hair-like ornament doesn't have any function besides being only a fashion item.

Image: Seigi

Attacks:

-Melee: Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle. Because each AF is heavily customized for each one of the pilots, they have a different battle-style. In the Seigi's case, it has several data inserted into it's memory banks, such as Karate, Tae Kwon Do, Capoeira and Kickboxing.

-"Gamma Ray" FLARE Cannons: The signature weapon of the Seigi, also shared with the Chigiri. A pair of shoulder-mounted FLARE (Fast Launching Assault Radion Energy) Cannons, which generates a gravitational impulse that crushes anything that is targeted by the lock-on system of the weapons.

-Justice Blades: The next step on the Materia Blades technology. Due to the schematics used on the Seigi are similar to those of the AAF-09 "Cerberus", the mech comes equipped with an enhanced WEAPON Generator on it's forearms, that creates a Materia pulse that is redirected and condensed in the form of two long-swords. Since it's an upgrade of the WEAPON Generator of the Cerberus, the Materia pulse can be redirected in any desirable form, such as a shield. (On a very funny matter, this attack was also used to turn the Justice Blades into an AF-sized backscratcher)

-Justice Blades [backscratcher Mode]: Because the WXAF series feature the "Artificial Muscles" frame technology, there are times when the MAKO energy provided by the ETERNAL Materia Core gets clogged on several parts of the mech's muscles, reducing the overall functionality of the robot. Because of that problem, the Seigi developed an unorthodox way to relieve the mech from that painful situation: By turning the Justice Blades into a par of AF-sized backscratchers that, besides removing the excess energy on the mech's circuits, it also partially renews the will of the pilot to keep fighting.

-LOKI Rifle: Short of Lock-On Kinetic Impact Rifle, a special rifle used both as a assault machine-gun and a sniper rifle that fires armor-piercing HE clusters (Made of magicite), a Materia-based energy beam and a rapid stram of MAKO-powered bullets. While it looks like a customized beam rifle, the feature that distinguishes it from other energy-based weapons is that the cluster's direction and the objective's position is already calculated by a special computer inside of the rifle, thanks to the wireless connection between the weapon and the mech's sensors. This grants the cluster projectile some homing capabilities thanks to their nano thrusters. On a further note, this weapon could be compared to modern-day M16-A2 rifle used by USA Marines (HE Magicite clusters = Optional grenade launcher, but with limited homing capabilities. MAKO machine gun = M16-A2's standard automatic mode)

Systems:

-ETERNAL Materia Core: A new development on the Materia Technology, which turns the old Materia Cores from the old Tactical and Advent Frames into a infinite-timespan powersource, which constant and continually refuels the Advent Frame equipped with it.

-FLOAT Pack: A special Materia Powerpack, that grants the ability to fly to any TF or AF this pack was grafted in. While it was constructed during the Second Jenova War, due to the orbital amounts of energy required for a proper functionality, it was mothballed until the time when a more powerful energy source was created. After the development of the ETERNAL Materia Core, the FLOAT Project (As well as other different Materia Powerpacks ideas) was rekindled.

-Dimensional Shifter: Due to the theorizing of several breakthrough technologies such as Hyperspace Travel and Time Travel, the general idea for a dimensional jump technique was the core of the development of the "Dimensional Shifter", a space-warping unit that enables the machine equipped with it to teleport to any desired point on the planet surface. But when suficient energy is fed into the apparatus, it can open a tear on the dimensional fabric, allowing for matter transportation through different universes. This technology is not only used as a mean to travel, but also as a defense mechanism, enabling the mech to "jump" to a different universe to avoid an attack.

-Time Gear: Besides the Dimensional Shifter, all of the WXAF series were equipped with Time Gears, miniaturized temporal distorters that grants them the skill to do "time-jumps", the procedure that makes time travel possible. But this feat, by the time of the creation of the WXAF series, was impossible to achieve, due to the extreme conditions that exists on a time tunnel, conditions that equal to the destruction of the vessel that's passing through it. The Time Gear can also be used to further evade incoming attacks (Much like the Dimensional Shifter, but unlike it as well) by reducing the spin speed of all the chrono particles that exists on the battlefield. When a WXAF engages another unit with a working Time Gear, their Time Gears negates each other, cancelling this defense mechanism.

Edited by Ryuugetsu

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Lets see here Ryuu. Good idea for you posting it here having other people take a look at it. I don't mean to be mean but I'll try help you out being a fellow new dev'er myself. My comments will be in no particular order just whatever comes to mind. But I'll talk about the one that you posted in the mechdev comment thread.

First of all I'd like to ask. Whats Justice doing here? Just to put in the GGAC feel in there?

Let me rewrite this first sentence.

Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle.

Your wording is a bit off in some spots try reading it out loud and you'll find problems.

I kinda changed the wording on this one just as an example.

LOKI Rifle: Short of Lock-On Kinetic Impact Rifle, a special rifle used both as a assault machine-gun and a sniper rifle that fires both armor-piercing clusters (made of magicite) and a Materia-based energy beam. It looks like a customized beam rifle however the feature that distinguishes it from other energy-based weapons is the projectiles direction and the targets position already calculated by the AI inside of the rifle. Thanks to the wireless connection between the weapon and the mech's sensors this grants the cluster projectile and some homing capabilities.

Hmmm I have to ask though where does the "cluster projectile" part come in? So it jumps from a rifle to a missile? And how is the "projectiles direction" make it different? It sounds...strange...

Now I have to ask by knowing those various numbers of martial arts are you using them as example of what they can do or for what they really are? So...its a combination of FFVII plus real life? Scratch that I forget where I was going with that.

Oh.

..it's a combination of Tai Chi AND boxing.
I think you meant "and" instead of with there.

I can't really say I know much about FFVI since well when the game came out I was just a kid playing a game that went beyond my understanding. XD But your getting there (hopefully I am too) just try rewrite a lot and ask people to take a look at your stuff. On another note. I play you GGAC :P

Edited by Harven

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Lets see here Ryuu. Good idea for you posting it here having other people take a look at it. I don't mean to be mean but I'll try help you out being a fellow new dev'er myself. My comments will be in no particular order just whatever comes to mind. But I'll talk about the one that you posted in the mechdev comment thread.

First of all I'd like to ask. Whats Justice doing here? Just to put in the GGAC feel in there?

Let me rewrite this first sentence.

Hand-to-hand combat data was installed inside of the WXAF series in order to provide them with a fallback weapon if they would lose their armaments during battle.

Your wording is a bit off in some spots try reading it out loud and you'll find problems.

I kinda changed the wording on this one just as an example.

LOKI Rifle: Short of Lock-On Kinetic Impact Rifle, a special rifle used both as a assault machine-gun and a sniper rifle that fires both armor-piercing clusters (made of magicite) and a Materia-based energy beam. It looks like a customized beam rifle however the feature that distinguishes it from other energy-based weapons is the projectiles direction and the targets position already calculated by the AI inside of the rifle. Thanks to the wireless connection between the weapon and the mech's sensors this grants the cluster projectile and some homing capabilities.

Hmmm I have to ask though where does the "cluster projectile" part come in? So it jumps from a rifle to a missile? And how is the "projectiles direction" make it different? It sounds...strange...

Now I have to ask by knowing those various numbers of martial arts are you using them as example of what they can do or for what they really are? So...its a combination of FFVII plus real life? Scratch that I forget where I was going with that.

Oh.

..it's a combination of Tai Chi AND boxing.
I think you meant "and" instead of with there.

I can't really say I know much about FFVI since well when the game came out I was just a kid playing a game that went beyond my understanding. XD But your getting there (hopefully I am too) just try rewrite a lot and ask people to take a look at your stuff. On another note. I play you GGAC :P

First, thanks for the comments. That helped me to notice those mistakes that I totally ignored.

Second, the LOKI rifle's cluster projectile, more than a missile, is a grenade. Think of it as the M16-A2 assault rifle used by the Marines, which can be equipped with a protable genade launcher. In this case, I gave the grenades some limited homing capabilities (With the drawbacks a guided system carry), due to being a magical world that exists on a different dimension with a set of physics laws a bit different than ours.

Third, I prefer GG Isuka xD, but I also have GG (Justice, Sol and Ky) and GGXX (Dizzy)

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I'm just saying your wording could be a little better. Oh and some grammar things I noticed too. Try not to drag out a sentence by using commas. Nothing wrong with just driving your point and ending it. But if you need somebody to take a look I'll be more then willing.

Wow I'm only familiar about GGXX is how broken Robo-Ky was. In AC I'm learning Anji b/c my friends say he sucks so I'm going to prove them wrong :P

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