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Nimbus Noa

ACME Corporation Units

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The ACME™ Take Over the World Robot

Statistics:

HP: 19000, EN: 300, Agi: 410

IS: 1, Move: G, Size: L, Rank: 18

Weapons:

[F] Melee (M)- 1500 damage [+0%]

[+] Dynamite Launcher (PS)- 4200 damage, 20 rounds [+0%]

[+] Dual Buster Twin Rifle (BSF:2)- 2800 damage #2/35 EN [+20%]

[F] Gospel of Heaven or Hell- 8000 damage, 60 EN/attack [+20%] Req: Psychic Energy

[+] Fingo Fingere Finxi Fictum (GS)- 10000 damage, 1 round [+50%]

[H] Sonic Cross Geist- Stun & 10000 damage, Barrier Pierce, 80 EN/attack [+30%] Req: Psychic Energy

[+] Super Universal Gravity Crusher (S)- 30000 damage, Barrier Pierce, 200 EN/attack [+50%]

[+] Eternal Infinity Atomizer- 40000 damage, Kick, 100 EN/attack [+30%]

MAP Attacks:

[+] Dual Buster Twin Rifle (BI:5)- 8500 damage, 60 EN/attack [+0%]

[+] Raining Anvils and More Anvils (T:3)- 9000 damage, 80 EN/attack [+10%]

[+] Super Universal Gravity Crusher [A Whole Lotta People Are Gonna Die] (I:10)- 18000 damage, Barrier Pierce, 200 EN/attack [+30%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Req: Martial Arts Mastery

3) Anima Maniac: EN Regen M

4) Anima Armor: Damage Received -50%

5) Anima Barrier (Barrier): Same effect as Inertial Canceller.

6) Psychocharge (System): Same effects as Souldrive.

7) Wild Break Network (Sidekick): Found in MechDev Lexicon.

8) Rocket Skates: Pay 15 AP. Agi -60 and gain Move: F. Each turn during your regeneration phase pay 15% of your maximum EN. This ability is disabled if upkeep cannot be paid.

9) NARF: Gain the effects of the Raid Spirit Command during your next attack phase, after which this unit is destroyed.

Purchasing Cost: 1600 Credits

Edited by Nimbus Noa

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The ACME™ Super Robot

Statistics:

HP: 6800, EN: 220, Agi: 360

IS: 2, Move: F/G, Size: L, Rank: 12

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Super Spinning Booster Knuckles- 1500 damage, Armor Pierce, Barrier Pierce, 10 EN/attack [+0%]

[F] Disproportionately Small Sword (M)- 1800 damage [+0%]

[H] Drill Fist Sucker Punch (PS)- 1000 damage x 2, Drill [+0%]

[+] RPC Launcher (PV:5)- 650 damage/4 EN [+10%]

[+] RPC Launcher [beam Chainsaw] (BPV:5)- 650 damage/5 EN [+10%]

[F] Super Robot Smashing Fall- 3300 damage, 25 EN/attack [+0%]

[+] Chest Fire (S)- 4200 damage, 30 EN/attack [+20%]

[+] Sunglasses Shine Spark- 4500 damage, 35 EN/attack [+30%] Req: Badass Mode

[+] Inappropriately-Placed Destruction Cannon (S)- 5300 damage, Barrier Pierce, 45 EN/attack [+30%]

MAP Attacks:

[+] Inappropriately Placed Destruction Cannon (I:4) - 4800 damage, 45 EN/attack [+0%]

Inherent Abilities:

1) ACME™ Brand, Super Robot

2) Countercut: Disproportionately Small Sword

3) Countershoot: Chest Fire

4) Awesome Armor: Damage Received -30%

5) Combine (The ACME™ Big Super Robot): The ACME™ Super Robot, Big Machines. The first time this ability is used in battle, restore 50% of your HP and EN.

6) Badass Mode: Found in MechDev Lexicon. Disable all weapons except Super Robot Smashing Fall and Inappropriately Placed Destruction Cannon and enable Sunglasses Shine Spark.

7) COURAGETHIRST: Gain Weapon Damage +50%, Dodge Cost -20% and Damage Received -25% for the next two turns. 3 uses.

8) Super Robot Smashing Fall: Can only be used while flying.

Purchasing Cost: 700 Credits

Pilot Slots: 2

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The ACME™ Big Super Robot

Statistics:

HP: 9000, EN: 260, Agi: 390

IS: 2, Move: F/G, Size: L, Rank: 14

Weapons:

[F] Melee (M)- 1200 damage [+0%]

[H] Super Spinning Booster Knuckles- 2000 damage, Armor Pierce, Barrier Pierce, 12 EN/attack [+0%]

[F] Disproportionately Small Sword (M)- 2500 damage [+0%]

[H] Drill Fist Sucker Punch (PS)- 1300 damage x 2, Drill [+0%]

[+] RPC Launcher (PV:5)- 800 damage/5 EN [+10%]

[+] RPC Launcher [beam Chainsaw] (BPV:5)- 800 damage/6 EN [+10%]

[F] Super Robot Smashing Fall- 4200 damage, 30 EN/attack [+0%]

[+] Chest Fire (S)- 5200 damage, 35 EN/attack [+20%]

[+] Sunglasses Shine Spark- 5600 damage, 45 EN/attack [+30%] Req: Badass Mode

[+] Inappropriately-Placed Destruction Cannon (S)- 6500 damage, Barrier Pierce, 50 EN/attack [+30%]

[F] Galaxy-Sized Super Planet Crusher (S)- 14000 damage, Barrier Pierce, 1 round, Rounds Locked [+70%]

MAP Attacks:

[+] Inappropriately Placed Destruction Cannon (I:4) - 6000 damage, 50 EN/attack [+0%]

[F] Galaxy-Sized Super Planet Crusher (DI:5)- 8000 damage, Barrier Pierce, 1 round, Rounds Locked [+30%]

Inherent Abilities:

1) ACME™ Brand, Super Robot

2) Countercut: Disproportionately Small Sword

3) Countershoot: Chest Fire

4) Awesome Armor: Damage Received -45%

5) Badass Mode: Found in MechDev Lexicon. Disable all weapons except Super Robot Smashing Fall and Inappropriately Placed Destruction Cannon and enable Sunglasses Shine Spark.

6) COURAGETHIRST: Gain Weapon Damage +50%, Dodge Cost -20% and Damage Received -25% for the next two turns. 5 uses.

7) Super Robot Smashing Fall: Can only be used while flying.

8) Galaxy-Sized Super Planet Crusher: Rounds cannot be reloaded in any way. Rounds between MAP and non-MAP versions are linked.

Purchasing Cost: N/A. The ACME™ Super Robot and Big Machines must be in your inventory. This is a combined unit.

Pilot Slots: 2

Edited by Mechalomaniac

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The ACME™ Gandamu

Statistics:

HP: 3800, EN: 180, Agi: 270

IS: 2, Move: G, Size: M, Rank: 7

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 8 rounds [+10%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Cannon (BSF:2)- 3000 damage/20 EN [+10%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Hyper Vibration Cutter, Beam Saber

3) Countershoot: Twin Vulcans, Beam Lance Shotgun [shoot], Gilgamesh-class Battleship Cannon

4) Dimensional Warp Armor (Armor): Same effects as Phase Shift Armor

5) Dr.I.Ve System (System) Found in the MechDev Lexicon

Purchasing Cost: 500 Credits

Edited by Nimbus Noa

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The ACME™ Backdraft Gandamu

Statistics:

HP: 4000, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Hyper Vibration Cutter [Double] (M)- 600 damage x 2, 10 EN/attack Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 8 rounds [+10%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[F] Colony Crusher Axe (M)- 3800 damage, 10 EN/attack [+0%]

[H] Rocket Maceflail (M)- 1800 damage # 3, 20 EN/attack [+20%]

[F] Rip Their Arm Out and Beat Them to Death With It- 3800 damage, Attack Break, 25 EN/attack [+10%]

[H] Beatdown (BF:8)- 600 damage/5 EN, Barrier Pierce [+10%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Hyper Vibration Cutter, Beam Saber

3) Countershoot: Twin Vulcans, Beam Lance Shotgun [shoot]

4) Dimensional Warp Armor (Armor): Same effects as Phase Shift Armor

5) Dr.I.Ve System (System) Found in the MechDev Lexicon

6) Targetting and Scanning Computer: You may install a Critical installable item without taking up an item slot. The Critical installable item must still meet the item rank limits of the fight.

7) Beatdown: The latter half (rounded down) of the attacks have their (B) attributes removed.

Purchasing Cost:

Not Applicable. To acquire this unit, purchase the Backdraft Backpack and install it onto The ACME™ Gandamu.

Edited by Nimbus Noa

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The ACME™ Beamspam Gandamu

Statistics:

HP: 4400, EN: 220, Agi: 310

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 8 rounds [+10%]

[+] Hunting Rifles- 2400 damage, 12 rounds [+15%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Barrage (BSF:3)- 2500 damage/20 EN [+10%]

[+] Beamspam (BS)- 5600 damage, 1 round [+30%]

MAP Weapons:

[+] Neo Armstrong Cyclone Jet Armstrong Cannon (T:8)- 8000 damage, 1 round. Rounds Locked [+40%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Hyper Vibration Cutter, Beam Saber

3) Countershoot: Twin Vulcans, Beam Lance Shotgun [shoot], Gilgamesh-class Battleship Barrage, Hunting Rifles

4) Dimensional Warp Armor (Armor): Same effects as Phase Shift Armor

5) Damage Received -15%

5) Dr.I.Ve System (System) Found in the MechDev Lexicon.

Purchasing Cost:

Not Applicable. To acquire this unit, purchase the Beamspam Backpack and install it onto The ACME™ Gandamu.

Edited by Nimbus Noa

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The ACME™ Funnel Gandamu

Statistics:

HP: 4000, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Bit Cape (BPSX:10)- 500 damage/3 EN. [+10%] Req: Psychic Energy

[H] Sword Funnels (BSX:8)- 750 damage/5 EN [+10%] Req: Psychic Energy

[+] 'Crystal' Homing Lasers (BSX:6)- 800 damage/3 EN [+0%] Req: Psychic Energy

[H] Festival (B)- 5800 damage, Barrier Pierce, 2 rounds [+30%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Hyper Vibration Cutter, Beam Saber

3) Countershoot: Twin Vulcans, Bit Cape, 'Crystal' Homing Lasers

4) Dimensional Warp Armor (Armor): Same effects as Phase Shift Armor

5) Dr.I.Ve System (System) Found in the MechDev Lexicon

Purchasing Cost:

Not Applicable. To acquire this unit, purchase the Funnel Backpack and install it onto The ACME™ Gandamu.

Edited by Nimbus Noa

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The ACME™ Fembot

Statistics:

HP: 4400, EN: 180, Agi: 270

IS: 2, Move: G, Size: M, Rank: 6

Weapons:

[+] Glare Stare Lasers (BS)- 800 damage, 3 EN/attack [+10%]

[F] Bitchslap (M)- 500 damage [+0%]

[F] Nail Claws (M)- 1200 damage, Armor Pierce [+0%]

[F] Nail Claws [Combo] (MF:5)- 600 damage/5 EN, Armor Pierce [+0%]

[F] High Heel Kick- 2500 damage, 10 EN/attack [+10%]

[H] Ball Buster (F:6)- 650 damage/4 EN [+10%]

[F] Johnny Taker- 4800 damage, Barrier Pierce, Armor Break, 30 EN/attack [+30%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Nail Claws

3) Countershoot: Glare Stare Lasers

4) Feminist Rage Gain Damage Dealt +40%, Damage Received +25% and EN Regen S for 3 turns. Usable once per battle.

Purchasing Cost: 350 Credits

Edited by Nimbus Noa

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The ACME™ Grunt

Statistics:

HP: 2000, EN: 80, Agi: 320

IS: 4, Move: G, Size: M, Rank: 1

Weapons:

[F] Melee (M)- 100 damage [+0%]

[+] Ineffectual Machine Gun- 400 damage, 10 rounds [+0%]

[+] Maybe Missile Launchers (PGSF:4)- 300 damage, 20 rounds [-25%]

[F] Delicate Iron Sword (M)- 500 damage [+0%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Delicate Iron Sword

3) Countershoot: Ineffectual Machine Gun

4) Lightweight Armor: Damage Received +15%

Purchasing Cost: 30 Credits

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The ACME™ Plot Grunt

Statistics:

HP: 2500, EN: 100, Agi: 300

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[F] Melee (M)- 100 damage [+0%]

[+] RX-68 Armor Piercing Machine Gun- 400 damage, Armor Pierce, 10 rounds [+0%]

[+] Missile Launchers (PGSF:4)- 300 damage, 20 rounds [+25%]

[F] Serrated Cross Blade (M)- 800 damage [+0%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Serrated Cross Blade

3) Countershoot: RX-68 Armor Piercing Machine Gun

Replacement Cost: 30 Credits (The ACME™ Grunt)

Edited by Nimbus Noa

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Grand Guardian Gandamu

Statistics:

HP: 8000, EN: 200, Agi: 350

IS: 2, Move: G, Size: M, Rank: 12

Weapons:

[H] Fearsome Gaze- Spirit Lock, 30 EN/attack [+50%]

[F] Dynasty Warrior (M)- 1000 damage [+0%]

[F] Glory Halberd (M)- 2000 damage [+0%]

[F] Twin Glory Halberds (M)- 1800 damage x 2, 10 EN/attack [+0%]

[H] Hu Lao Gate Drop (ASF:10)- 500 damage/4 EN [+10%]

[F] Guardian Crusher (S)- 15000 damage, Barrier Pierce, Rounds Locked, 1 round [+70%]

MAP Attacks:

[H] Fissure (I:4)- 4000 damage, 30 EN/attack [+0%]

[F] Guardian Crusher (I:10)- 10000 damage, Barrier Pierce, uses 1 Guardian Crusher round. [+30%]

Inherent Abilities:

1) ACME™ Brand, AJAX Brand

2) Shield: Shield Uses x 2

3) Countercut: Twin Glory Halberds

4) Damage Received -40%

5) Barrier LL

6) Stonewall: Pay 20 EN and forfeit your attack phase this turn. Shield negation becomes -60% instead, and Barrier Negation +500. You may only use this ability in Support Defense phase.

7) Gravity Discharger: Gain the effects of Provoke. Charge (5)

Purchasing Cost: 850 Credits

Edited by Suguri-SP

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The ACME™ DJ

Statistics:

HP: 3000, EN: 200, Agi: 250

IS: 2, Move: G, Size: M, Rank: 11

Weapons:

[F] Phat Beatz (M)- 500 damage [+0%]

[H] BOOMbox (S)- 2000 damage, 4 rounds [+10%]

[H] Mosh Pit (S)- 3000 damage, 20 EN/attack [+10%]

[H] Turntable Throw- 3500 damage, 20 EN/attack [+0%]

[M] Techno Trance of Trepidation- 1800 damage & Stun & Mobility Boost 20%, 30 Song EN/attack [+10%]

[M] Hip-Hop Happiness Headbanger- 2000 damage & Morale Boost, 20 Song EN/attack [+10%]

[M] Rolling Rock Riot- 2400 damage & Armor Boost 30%, 30 Song EN/attack [+10%]

[M] Beasts from the Easts- 2400 damage & Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

[M] Melody of the Malignant Metal Masterpiece- 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]

[M] Catchy Classical Cover Cacophony- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]

[H] Orchestral Overclocked Overture (S)- 5000 damage, Sound Attack, 30 EN/attack [+0%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Req: Martial Arts Mastery

3) Rocking Sound Wall of Wallitude (Barrier) Same effects as Sound Barrier Req: Ultimate Sound Blasters

4) Ultimate Sound Blasters: All [M]-type attacks gain (S). Charge (4).

5) Sound Energy System (System)

6) DJ Sensei (Sidekick)

Purchasing Cost: 600 Credits

Edited by Suguri-SP

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