#1
Posted 10 April 2009 - 08:01 AM
All Gold Part 3
Applicant Name: Alicia
Names of participants: Alicia vs Ryuugetsu
Location: Side 30 (Outer Colony + Colony Laser)
Mechs of Participants that will be used: Hyaku Shiki Kai & Zacarl (Alicia) vs Alteisen & Freedom Gundam (Ryuugetsu)
Fight Format: 2v2
Prize Format: Standard
Items: Rank 5-
Additional Stipulations / Terms?: None
Oooh, shiny! Fighters, DEPLOY!

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#2
Posted 11 April 2009 - 07:34 PM
Quote
Skills & Abilities
(CC Cost 7, CS Cost 6)
(Dodge Cost: -30% -> -40%)
(TDC: +20% -> +45%)
(Damage: +5% -> +15%)
Evade 4: -20% Dodge Cost
Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1
Spirit Points (SP): 200
Spirit Commands:
- Greater Duty: Recover 3000 DP for 65 SP
- Greater Effort: Double PP Gain for 20 SP
- Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
Pilot Skills:
- Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
- SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
- Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.
- Leadership Level 2: 4 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
- B-Save: Ammo capacity of weapons and abilities increased by 50%.
- E-Save: Reduces EN cost of weapons and abilities by 30%.
Techniques:
- Unified Attack:
Unified Attack- (Average of all attacks comboed +10% for 2, +25% for 3, +40% for 4) damage, (Average of all weapons used. No EN cost assumed to be 15EN) EN/attack [+30%] (Combo.
if no
weapons are used,
if no
weapons are used,
if mixed. Barrier Pierce or (S) if >50% of the weapons have it)
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Formation: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
MSN-00100S Hyaku-Shiki Kai
Statistics:
HP: 3500, EN: 180, Agi: 260
IS: 3, Move: G, Size: M, Rank: 6
Weapons:
MAP Attacks:
Combo Attacks:
Inherent Abilities:
1) Mobile Suit
2) Countercut: Beam Saber
3) Countershoot: Pulse Laser Cannon, Beam Gatling Gun, Beam Rifle
4) Anti-Beam Coating (S Armor)
X) I-Field
X) Variable Formation: Requires an allied Zacarl with V-MAX System Red Power activated to execute
Evolution Cost: 3 (MSN-00100 Hyaku-Shiki)
Hanger Resale Value: 190 Credits
IS1: I-Field Generator
IS2: V-Max
IS3: EWAC
Pilot Name: Terra Kershaw
AKA: Supernewbie
Minibio: A young, hot-tempered female pilot, with a love of freedom and a strong devotion to her friends.
Favoured Units: Terra Custom Hobby Hizack, Gunbuster training units, Gundam Astray Red Frame, Sword Strike Gundam, Sword Strike Rouge, Sword Sillouette Impulse, Layzner, Zacarl
(Countercut Cost: 5, Countershoot Cost: 7)
(Base Dodge Cost: -30% -> -40%)
(Base TDC: +15%
(Base Damage: +5%/+60%
Melee 2:
Evade 4: Dodge Cost -20%
Spirit Points (SP): 200
Spirit Commands:
- Greater Duty: Recover 3000 DP for 65 SP
- Greater Effort: Double PP Gain for 20 SP
- Training: Unit's EVO Point gain is doubled at the end of battle for 60 SP
- Hot Blood: All Weapon Damage x2 for your next attack phase taken this turn for 40SP.
- Rage: Deal unavoidable, unnegatable damage equal to 10% of your maximum HP to ALL ENEMIES for 80 SP.
- Miracle: Casts Accelerate, Charge, Sure Hit, Flash, Spirit, Great Effort and Lucky on yourself for 100 SP.
- Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
-
Meikyo ShisuiControlled Burn: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. - Infight 3:
-type Weapons gain Damage Dealt +30% and Target's Dodge Cost +10% - Martial Arts Mastery: Countercut Cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut
- Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free
- E-Save: Reduces EN cost of weapons and abilities by 30%.
Techniques:
- Unified Attack:
Unified Attack- (Average of all attacks comboed +10% for 2, +25% for 3, +40% for 4) damage, (Average of all weapons used. No EN cost assumed to be 15EN) EN/attack [+30%] (Combo.
if no
weapons are used,
if no
weapons are used,
if mixed. Barrier Pierce or (S) if >50% of the weapons have it) - Ultimate Weapon:
Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied,
if only
weapons,
if only
, 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
-type attacks. You may only use this ability once per turn
Sidekick: Blue Haro
Function:
Attributes:
- None
SP:
200
Seishins:
- Lucky
- Hope
- Move Again
- Great Effort
- Training
Skills:
Assisted Piloting: -10% Dodge Cost
Assisted Tracking: +15% Target's Dodge Cost
- Fortune:
Class: Passive (Sub)
- Auto-dodge every 4th attack targetting you. This is an Evasive Secondary Defence
- Prosperity:
Class: Passive (Sub)
- Gain 5 Credits for having an attack phase hit an enemy.
- Gain 25 Credits for making a successful kill to an enemy.
- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.
- Maximum Credits gained via Blue Haro is 100.
Item Statistics:
Type: Installable
Class: Sidekick
Rank: 4
SPT-ZK-53U Zacarl
Statistics:
HP: 4400, EN: 200, Agi: 210
IS: 2, Move: F/G, Size: S, Rank: 9
Weapons:
MAP Attacks:
Combo Attacks:
Inherent Abilities:
1) Super Powered Tracer
2) Countercut: Req: Martial Arts Mastery
3) Countershoot: Lasered Rifle
4) V-MAX System (System)
5) V-MAX System Red Power
7) V-MAX Combination: Requires an allied SPT-LZ-00X Layzner with V-MAX System active to execute.
8) V-MAX Combination [Enhanced]: Requires an allied E-SPT-LZ-00X-B New Layzner with V-MAX System active to execute.
9) V-MAX Combination [Mk-II]: Requires an allied E-MF-LZ-00X-2 Layzner Mark II with V-MAXIMUM system active to execute.
X) Variable Formation: Requires an allied Hyaku Shiki Kai to execute
Purchasing Cost: 600 Credits
IS1: Blue Haro
IS2: Solar Panel

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#3
Posted 11 April 2009 - 07:35 PM
Quote

Name: Shin Ryuugetsu
Class: "Seiryuu no Reiga" swordcombat style Swordmaster
Age: 21
Height: 6' 10"
Weight: 165 lbs
Hair: Pure white/Silver white
Eyes: Greenish-Blue
Off-mission Work: Lead Guitarrist of "The Kabbalah Risers" Metal band
Position inside EINHERJAR: Founder and Commanding Officer. Field Ops leader.
Theme Song: No Mercy (Guilty Gear X - Sol Badguy VS Ky Kiske theme EX)
--------------------------------
| SP | Skills and Abilities | Seiryuu no Reiga |
|---|---|---|
| 100 | - Dodge Cost -10% - Countercut Cost: 4 AP - Countershot Cost: 6 AP - Critical Cost: 9 AP - Shield Usage +2 | - MELEE: 1 2 3 4 - RANGED: 1 2 3 4 - ACCURACCY: 1 2 3 4 - DEFENSE: 1 2 3 4 - EVADE: 1 2 3 4 - SKILL: 1 2 3 4 |
| Skills | Jutsus | Kido |
|---|---|---|
| - Berserk Instinct L1 L2 - Close Rang Specialist L1 L2 L3 - Evasive Ability (Aestivalis-types) L1 L2 L3 - Programming Skills (Agility, Accuracy, Weapon Damage) L1 L2 L3 - Final Shine | - Shunpo - Hirameki - Chiyu no Chikara | - Sword Rush: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%. - Parry: Costs 2 Will. Countercut cost -50% for this turn. - Demon Eyes: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers. - Shadow Steps: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense |
------------------------------

PTX-003C Alteisen
Statistics:
HP: 4900, EN: 150, Agi: 280
IS: 3, Move: G/H, Size: M, Rank: 6
Weapons:
Combo Attacks:
Inherent Abilities:
1) Personal Trooper
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.
CHIPS:
HP: [][][][][][][]
EN: [][][][][][][]
Armor: [][][][][][][]
Mobility:
Attack: [][][][][][][]
Accuracy: [][][][][][][]
Full Upgrade (Mech): [][]
Full Upgrade (Weapons): []
IS1: S-Adapter
IS2: Frame Refit (Aestivalis)
IS3: V-MAX System
-------------------
-------------------

Name: Michael Angelus
Class: Berserker
Age: 16
Height: 6'
Weight: 135 lbs
Hair: Black
Eyes: Purple
Off-mission Work: Student
Position inside EINHERJAR: Front-line assault and part-time sniper.
Theme Song: Still in the Dark (Guilty Gear XX - Millia Rage vs. Zato-1(Eddie) EX Theme)
--------------------------------
| SP | Skills and Abilities | Berserker |
|---|---|---|
| 100 | - Dodge Cost -5% - Target Dodge Cost +15% - Countercut Cost: 6 AP - Countershot Cost: 6 AP - Critical Cost: 10 AP - Shield Usage | - MELEE: 1 2 3 4 - RANGED: 1 2 3 4 - ACCURACCY: 1 2 3 4 - DEFENSE: 1 2 3 4 - EVADE: 1 2 3 4 - SKILL: 1 2 3 4 |
| Skills | Spells | Runes |
|---|---|---|
| - Clear Mind, Still Water - Guts Lv.2 - Group Mentality Lv.1 - - - | - Shunpo - Soldier's resolve - - - - | - Continued Assault: Costs 5 Will. Gain 1 additional Attack Phase this turn. - Hi-Breaker: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce. - Enhanced Combo: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability. - Awareness: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn. |
----------------------------

ZGMF-X10A Freedom Gundam
Statistics:
HP: 4500, EN: 210, Agi: 240
IS: 2, Move: F/G, Size: M, Rank: 9
Weapons:
MAP Attacks:
Combo Attacks:
Inherent Abilities:
1) Mobile Suit
2) Anti-Beam Shield
3) Countercut: 'Lacerta' Beam Saber
4) Countershoot: 'Picus' 76mm CIWS, 'Lupus' Beam Rifle, 'Xiphias' Rail Cannon, 'Balaena' Plasma Beam Cannon
5) Phase Shift Armor (Armor)
6) N-Jammer Canceller
7) Combination Assault: Requires an allied ZGMF-X09A Justice Gundam to execute
8) Double Full Burst Attack: Requires an allied ZGMF-X09A Justice Gundam to execute.
IS1: AT Field Generator
IS2: A-Up Unit SC

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#4
Posted 11 April 2009 - 07:36 PM
-72 hour prone time!
-x2, x3 and x4 your math!
-Alicia has the initiative!
Let's get this party started! Fighters, GO!

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#5
Posted 12 April 2009 - 04:35 AM
Ceilidh: "Umm... right!"
SPT-ZK-53U Zacarl
REGENERATION PHASE:
HP Regenerated: 440 (10%)
EN Regenerated: 30 (15%)
Skill: 1
SPIRIT PHASE:
Seishin Used: Training, Lucky (Haro)
SP Used: 100
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken: 0
Resources Spent:
V-MAX ACTIVATED -40AP
ATTACK PHASE:
Weapon Used:
Target: Freedom Gundam
Damage Dealt: 650x1.6 = 1040 x10
Resources Spent: 30x0.7 = 21EN
Modifiers: +50% Acc
Statistics:
HP: 4400/4400
DP: 3000/3000
EN: 179/200
SP: 160/160 (GD, GE, Training, Hot Blood, Rage, Miracle
Haro: 60/160 (Lucky, Hope, Move Again, Greater Effort, Training)
AP: 60/100
Agi: 210
Beam Coat L: -1500 (B)
V-Max: 0/5
Fortune: 0/4
Skill: 1
Hits: 0
Weapons:
MAP Attacks:
Combo Attacks:
Countercut Cost: 7, Countershoot Cost: 6
Base Dodge Cost: -30%
Base TDC: +15%
Base Damage: +5%/+60%
Controlled Burn: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Activation cost depends on how soon you want to pay. Turn 1: 40 AP Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Activation cost depends on how soon you want to pay. Turn 1: 40 AP Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.
V-Max: -15% Dodge Cost (Unit), Beam Coat M, Double Image (5)
(V-Max Red Power: Weapon Damage +20% Dodge Cost -20%, and Gain Double Image (4) and Beam Coat L (S Barrier). Target's Dodge Cost +10%. Cost is variable depending on how soon after V-Max is activated you want to activate. Turn 1: 20 AP; Turn 2: 10 AP; Turn 3 and thereafter: Free)
EWAC: -15% Dodge Cost (Unit)
Assisted Piloting: -10% Dodge Cost
Assisted Tracking: +15% Target's Dodge Cost
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +30%
Final Damage: +5%/+60%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
-type attacks. You may only use this ability once per turn
MSN-00100 Hyaku-Shiki
REGENERATION PHASE:
HP Regenerated: 330 (10%)
EN Regenerated: 17 (10%)
Skill: 1
SPIRIT PHASE:
Seishin Used: Training
SP Used: 60
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken: 0
Resources Spent:
V-MAX ACTIVATED -40AP
RECOGNITION ACTIVATED -40AP
LEADERSHIP ON TERRA
EWAC ON TERRA
ATTACK PHASE:
Weapon Used:
Target: Next 3
Damage Dealt: 2000x1.05 = 2100 damage
Resources Spent: 1 round
Modifiers: +55% Acc
Statistics:
HP: 3300/3300
DP: 3000/3000
EN: 170/170
SP: 140/200 (GD, GE, Training)
AP: 20/100
Agi: 260
Shield: 10
Skill: 1
I-Field: -2500 (B) non-
Anti-Beam Coating: -1500 (B) non-
Beam Coat (M): -1500 (B)
V-Max: 0/5
Weapons:
MAP Attacks:
Base Dodge Cost: -30%
Base TDC: +20%
Base Damage: +5%
SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
Leadership: Up to 4 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
V-Max: -15% Dodge Cost (Unit), Beam Coat M, Double Image (5)
EWAC: -15% Dodge Cost (Unit) to up to 2 allies
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +35%
Final Damage: +5%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Formation: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
#6
Posted 12 April 2009 - 11:04 AM
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used:
Target:
SP Used:
Effect:
------------
DEFENSE PHASE:
Attacking Weapon:
Action Taken: Partially barrier it, take the rest
DP Calculation:
Damage Taken: (2100 - 1500) x 0.7 = 420
Resources Spent: 5 EN
------------
SPECIAL PHASE:
-------------
ATTACK PHASE:
Weapon Used:
Target(s): Zacarl
Damage Dealt: 4400 x 2.25 = 9900
Resources Spent: 1 round
Status Effect:
Modifiers: [+55%]
------------
Statistics:
HP: 4480/4900
EN: 145/150
AP: 100/100
DP: 3000/3000
SP:
-Shin: 100/100 (Shunpo [10], Hirameki [5], Chiyu no Chikara [30])
Will:
-Shin: 1/10
------------
Weapons:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 4 AP
CS: 6 AP
Critical: 9 AP
Melee Damage: 1 (Base damage) + 0.3 (MELEE LV.3) + 1.15 (Infight Lv.3 + SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Evasion: ???? (Enemy Accuraccy) x 250 (Mech's Agi) x 0.75 (EVADE Lv.2 + SEED Mode Lv.2 + Unit Specialization (Evasive): Aestivalis) x 0.9 (S-Adapter)
Defense: 1 (Base defense)
Accuracy: ??? (Inherent attack accuracy) + 45% (SEED Mode Lv.2 + Infight Lv.3 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Inherent Abilities:
1)
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.
--------------------------
--------------------------
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used: Shunpo
Target: Me
SP Used: 10 SP
Effect: DC -20%
------------
DEFENSE PHASE:
Attacking Weapon:
Action Taken: Dodge them
DP Calculation: (1.5 x 240 x 0.8 x 0.95) x 10 = 2736 (You got to be kidding me...)
Damage Taken: 0
Resources Spent: 2736 DP
DEFENSE PHASE:
Attacking Weapon:
Action Taken: AT Field it
DP Calculation:
Damage Taken:
Resources Spent: 5 EN
------------
SPECIAL PHASE:
-Guts Lv.2 activated!
-------------
ATTACK PHASE:
Weapon Used:
Target(s): The Zacarl
Damage Dealt: 5400 x 1.6 = 8640
Resources Spent: 30 EN
Status Effect: Barrier Pierce
Modifiers: [+75%]
------------
Statistics:
HP: 5500/5500
EN: 225/260
AP: 100/100
DP: 264/3000
SP:
-Mike: 100/100 (Shunpo [10], Soldier's Resolve [40])
Will:
-Mike: 1/10
------------
Weapons:
MAP Attacks:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 6 AP
CS: 6 AP
Critical: 10 AP
Melee Damage: 1 (Base damage) + 0.25 (MELEE LV.2) + 0.2 (Meikyo Shisui) + 0.25 (A-Up Unit SC)
Range Damage: 1 (Base damage) + 0.2 (RANGED LV.1) + 0.2 (Meikyo Shisui) + 0.25 (A-Up Unit SC)
Evasion: ???? (Enemy Accuraccy) x 240 (Mech's Agi) x 0.9 (EVADE LV.1 + Meikyo Shisui)
Defense: 1 (Base defense) - 0.05 (Meikyo Shisui)
Accuracy: ??? (Inherent attack accuracy) + 15% (ACCURACCY LV.2)
Guts Lv.2:
-1800 DP Limit: Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.
-1200 DP Limit: Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%
Anti-Beam Shield: 10/10
Inherent Abilities:
1) Mobile Suit
2) Anti-Beam Shield
3) Countercut: 'Lacerta' Beam Saber
4) Countershoot: 'Picus' 76mm CIWS, 'Lupus' Beam Rifle, 'Xiphias' Rail Cannon, 'Balaena' Plasma Beam Cannon
5) Phase Shift Armor (Armor)
6) N-Jammer Canceller
7) Combination Assault: Requires an allied ZGMF-X09A Justice Gundam to execute
8) Double Full Burst Attack: Requires an allied ZGMF-X09A Justice Gundam to execute.
9) AT Field (Item-based)
| HEAVEN OR HELL!|
----------------------
EINHERJAR Headquarters Ahead! Enter at your own risk!
Population: ?????
-------------------------
EINHERJAR HQ - Main Hangar
EINHERJAR HQ - Treasury
EINHERJAR HQ - Barracks

Hail to the King, baby!
#7
Posted 13 April 2009 - 07:17 PM
SPT-ZK-53U Zacarl
REGENERATION PHASE:
HP Regenerated: 440 (10%)
EN Regenerated: 30 (15%)
Skill: 1
SPIRIT PHASE:
Seishin Used: Training, Lucky (Haro)
SP Used: 100
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken: Dodge
Damage Taken: 0
Resources Spent: 210x1.55x0.65x0.7 + 210x1.75x0.65x0.7 = 148+167 = 315DP
V-MAX RED POWER ACTIVATED -20AP
CONTROLLED BURN ACTIVATED -20AP
RECOGNITION ACTIVATED -20AP
ATTACK PHASE:
Weapon Used:
Target: Freedom Gundam
Damage Dealt: 650x2 = 1300 x10
Resources Spent: 30x0.7 = 21EN
Modifiers: +85% Acc
Statistics:
HP: 4400/4400
DP: 2685/3000
EN: 179/200
SP: 160/160 (GD, GE, Training, Hot Blood, Rage, Miracle
Haro: 60/160 (Lucky, Hope, Move Again, Greater Effort, Training)
AP: 60/100
Agi: 210
Beam Coat L: -1500 (B)
V-Max Red Power: 0/4
Fortune: 2/4
Skill: 2
Hits: 0
Weapons:
MAP Attacks:
Combo Attacks:
Countercut Cost: 7, Countershoot Cost: 6
Base Dodge Cost: -30%
Base TDC: +15%
Base Damage: +5%/+60%
Controlled Burn: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
V-Max Red Power: Weapon Damage +20% Dodge Cost -20%, and Gain Double Image (4) and Beam Coat L (S Barrier). Target's Dodge Cost +10%.
Leadership: -5% Dodge Cost, +10% TDC
EWAC: -15% Dodge Cost (Unit)
Assisted Piloting: -10% Dodge Cost
Assisted Tracking: +15% Target's Dodge Cost
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +55%
Final Damage: +45%/+100%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
-type attacks. You may only use this ability once per turn
MSN-00100 Hyaku-Shiki
REGENERATION PHASE:
HP Regenerated: 330 (10%)
EN Regenerated: 17 (10%)
Skill: 1
SPIRIT PHASE:
Seishin Used:
SP Used:
Ability Used: Critical
Skill Used:
AP Used: 10
DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken: 0
Resources Spent:
ATTACK PHASE:
Weapon Used:
Target: Next 3
Damage Dealt: 2000x1.2 = 2400 damage
Resources Spent: 1 round
Modifiers: +70% Acc
Statistics:
HP: 3300/3300
DP: 3000/3000
EN: 170/170
SP: 140/200 (GD, GE, Training)
AP: 10/100
Agi: 260
Shield: 10
Skill: 2
I-Field: -2500 (B) non-
Anti-Beam Coating: -1500 (B) non-
Beam Coat (M): -1500 (B)
V-Max: 0/5
Weapons:
MAP Attacks:
Base Dodge Cost: -30%
Base TDC: +20%
Base Damage: +5%
SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
Leadership: Up to 4 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
V-Max: -15% Dodge Cost (Unit), Beam Coat M, Double Image (5)
EWAC: -15% Dodge Cost (Unit) to up to 2 allies
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +35%
Final Damage: +5%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Formation: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
#8
Posted 14 April 2009 - 06:29 AM
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used:
Target:
SP Used:
Effect:
------------
DEFENSE PHASE:
Attacking Weapon:
Action Taken: Partially barrier it, take the rest
DP Calculation:
Damage Taken: (2100 - 1500) x 0.7 = 420
Resources Spent: 5 EN
------------
SPECIAL PHASE:
-------------
ATTACK PHASE:
Weapon Used:
Target(s): Zacarl
Damage Dealt: 4400 x 2.25 = 9900
Resources Spent: 1 round
Status Effect:
Modifiers: [+55%]
------------
Statistics:
HP: 4060/4900
EN: 140/150
AP: 100/100
DP: 3000/3000
SP:
-Shin: 100/100 (Shunpo [10], Hirameki [5], Chiyu no Chikara [30])
Will:
-Shin: 2/10
------------
Weapons:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 4 AP
CS: 6 AP
Critical: 9 AP
Melee Damage: 1 (Base damage) + 0.3 (MELEE LV.3) + 1.15 (Infight Lv.3 + SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Evasion: ???? (Enemy Accuraccy) x 250 (Mech's Agi) x 0.75 (EVADE Lv.2 + SEED Mode Lv.2 + Unit Specialization (Evasive): Aestivalis) x 0.9 (S-Adapter)
Defense: 1 (Base defense)
Accuracy: ??? (Inherent attack accuracy) + 45% (SEED Mode Lv.2 + Infight Lv.3 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Inherent Abilities:
1)
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.
--------------------------
--------------------------
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used:
Target:
SP Used:
Effect:
------------
DEFENSE PHASE:
Attacking Weapon:
Action Taken:
DP Calculation:
Damage Taken:
Resources Spent:
------------
SPECIAL PHASE:
-------------
ATTACK PHASE:
Weapon Used:
Target(s): The Zacarl
Damage Dealt: 5400 x 1.6 = 8640
Resources Spent: 30 EN
Status Effect: Barrier Pierce
Modifiers: [+75%]
------------
Statistics:
HP: 0/5500
EN: 0/260
AP: 0/100
DP: 0/3000
SP:
-Mike: 0/100 (Shunpo [10], Soldier's Resolve [40])
Will:
-Mike: 0/10
------------
Weapons:
MAP Attacks:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 6 AP
CS: 6 AP
Critical: 10 AP
Melee Damage: 1 (Base damage) + 0.25 (MELEE LV.2) + 0.2 (Meikyo Shisui) + 0.25 (A-Up Unit SC)
Range Damage: 1 (Base damage) + 0.2 (RANGED LV.1) + 0.2 (Meikyo Shisui) + 0.25 (A-Up Unit SC)
Evasion: ???? (Enemy Accuraccy) x 240 (Mech's Agi) x 0.9 (EVADE LV.1 + Meikyo Shisui)
Defense: 1 (Base defense) - 0.05 (Meikyo Shisui)
Accuracy: ??? (Inherent attack accuracy) + 15% (ACCURACCY LV.2)
Guts Lv.2:
-1800 DP Limit: Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.
-1200 DP Limit: Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%
Anti-Beam Shield: 10/10
Inherent Abilities:
1) Mobile Suit
2) Anti-Beam Shield
3) Countercut: 'Lacerta' Beam Saber
4) Countershoot: 'Picus' 76mm CIWS, 'Lupus' Beam Rifle, 'Xiphias' Rail Cannon, 'Balaena' Plasma Beam Cannon
5) Phase Shift Armor (Armor)
6) [b]N-Jammer Canceller
7) Combination Assault: Requires an allied ZGMF-X09A Justice Gundam to execute
8) Double Full Burst Attack: Requires an allied ZGMF-X09A Justice Gundam to execute.
9) AT Field (Item-based)
| HEAVEN OR HELL!|
----------------------
EINHERJAR Headquarters Ahead! Enter at your own risk!
Population: ?????
-------------------------
EINHERJAR HQ - Main Hangar
EINHERJAR HQ - Treasury
EINHERJAR HQ - Barracks

Hail to the King, baby!
#9
Posted 14 April 2009 - 02:08 PM
SPT-ZK-53U Zacarl
REGENERATION PHASE:
HP Regenerated: 440 (10%)
EN Regenerated: 30 (15%)
Skill: 1
SPIRIT PHASE:
Seishin Used:
SP Used:
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken: Dodge
Damage Taken: 0
Resources Spent: 210x1.55x0.5x0.65 = 106DP
ATTACK PHASE:
Weapon Used:
Target: Freedom Gundam
Damage Dealt: 650x2 = 1300 x10
Resources Spent: 30x0.7 = 21EN
Modifiers: +85% Acc
Statistics:
HP: 4400/4400
DP: 2579/3000
EN: 158/200 (after VF mod applied)
SP: 160/160 (GD, GE, Training, Hot Blood, Rage, Miracle
Haro: 60/160 (Lucky, Hope, Move Again, Greater Effort, Training)
AP: 60/100
Agi: 210
Beam Coat L: -1500 (B)
V-Max Red Power: 1/4
Fortune: 3/4
Skill: 3
Hits: 1
Kills: 1?
Weapons:
MAP Attacks:
Combo Attacks:
Countercut Cost: 7, Countershoot Cost: 6
Base Dodge Cost: -30%
Base TDC: +15%
Base Damage: +5%/+60%
Controlled Burn: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
V-Max Red Power: Weapon Damage +20% Dodge Cost -20%, and Gain Double Image (4) and Beam Coat L (S Barrier). Target's Dodge Cost +10%.
Leadership: -5% Dodge Cost, +10% TDC
EWAC: -15% Dodge Cost (Unit)
Assisted Piloting: -10% Dodge Cost
Assisted Tracking: +15% Target's Dodge Cost
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +55%
Final Damage: +45%/+100%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
-type attacks. You may only use this ability once per turn
MSN-00100 Hyaku-Shiki
REGENERATION PHASE:
HP Regenerated: 330 (10%)
EN Regenerated: 17 (10%)
Skill: 1
SPIRIT PHASE:
Seishin Used:
SP Used:
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken: 0
Resources Spent:
ATTACK PHASE:
Weapon Used:
Target: Alteisen
Damage Dealt: 6325x1.05 = 6441
Resources Spent: 30x0.7 = 21 EN from both
Modifiers: +65% Acc
Statistics:
HP: 3300/3300
DP: 3000/3000
EN: 170/170
SP: 140/200 (GD, GE, Training)
AP: 10/100
Agi: 260
Shield: 10
Skill: 3
I-Field: -2500 (B) non-
Anti-Beam Coating: -1500 (B) non-
Beam Coat (M): -1500 (B)
V-Max: 0/5
Weapons:
MAP Attacks:
Combo Attacks:
Base Dodge Cost: -30%
Base TDC: +20%
Base Damage: +5%
SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
Leadership: Up to 4 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
V-Max: -15% Dodge Cost (Unit), Beam Coat M, Double Image (5)
EWAC: -15% Dodge Cost (Unit) to up to 2 allies
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +35%
Final Damage: +5%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Formation: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
This post has been edited by Alicia: 14 April 2009 - 02:11 PM
#10
Posted 15 April 2009 - 05:43 AM
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used: Shunpo
Target: Me
SP Used: 10 SP
Effect: DC -20%
------------
DEFENSE PHASE:
Attacking Weapon: V-MAX Attack (SX:10)
Action Taken: Dodge them
DP Calculation: (1.5 x 280 x 0.8 x 0.8 x 0.9) x 10 = 2419 (OH, S***!)
Damage Taken: 0
Resources Spent: 2419 DP
DEFENSE PHASE:
Attacking Weapon:
Action Taken: Partially barrier it, take the rest
DP Calculation:
Damage Taken: (2100 - 1500) x 0.7 = 420
Resources Spent: 5 EN
------------
SPECIAL PHASE:
-------------
ATTACK PHASE:
Weapon Used:
Target(s): Zacarl
Damage Dealt: 4400 x 2.25 = 9900
Resources Spent: 1 round
Status Effect:
Modifiers: [+55%]
------------
Statistics:
HP: 3640/4900
EN: 135/150
AP: 100/100
DP: 581/3000
SP:
-Shin: 90/100 (Shunpo [10], Hirameki [5], Chiyu no Chikara [30])
Will:
-Shin: 3/10
------------
Weapons:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 4 AP
CS: 6 AP
Critical: 9 AP
Melee Damage: 1 (Base damage) + 0.3 (MELEE LV.3) + 1.15 (Infight Lv.3 + SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Evasion: ???? (Enemy Accuraccy) x 280 (Mech's Agi) x 0.75 (EVADE Lv.2 + SEED Mode Lv.2 + Unit Specialization (Evasive): Aestivalis) x 0.9 (S-Adapter)
Defense: 1 (Base defense)
Accuracy: ??? (Inherent attack accuracy) + 45% (SEED Mode Lv.2 + Infight Lv.3 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Inherent Abilities:
1)
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.
| HEAVEN OR HELL!|
----------------------
EINHERJAR Headquarters Ahead! Enter at your own risk!
Population: ?????
-------------------------
EINHERJAR HQ - Main Hangar
EINHERJAR HQ - Treasury
EINHERJAR HQ - Barracks

Hail to the King, baby!
#11
Posted 15 April 2009 - 11:51 AM
SPT-ZK-53U Zacarl
REGENERATION PHASE:
HP Regenerated: 440 (10%)
EN Regenerated: 30 (15%)
Skill: 1
SPIRIT PHASE:
Seishin Used:
SP Used:
Ability Used: Rush
Skill Used: 4
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken: Dodge
Damage Taken: 0
Resources Spent: 210x1.55x0.5x0.65 = 106DP
ATTACK PHASE:
Weapon Used:
Target: Alteisen
Damage Dealt: 1000x2 #4 = 2000 #4
Resources Spent: 12x0.7 = 8EN
Modifiers: +85% Acc
ATTACK PHASE:
Weapon Used:
Target: Alteisen
Damage Dealt: 650x2 = 1300 x10
Resources Spent: 30x0.7 = 21EN
Modifiers: +85% Acc
Statistics:
HP: 4400/4400
DP: 2473/3000
EN: 159/200 (after VF mod applied)
SP: 160/160 (GD, GE, Training, Hot Blood, Rage, Miracle
Haro: 60/160 (Lucky, Hope, Move Again, Greater Effort, Training)
AP: 60/100
Agi: 210
Beam Coat L: -1500 (B)
V-Max Red Power: 2/4
Fortune: 0/4
Skill: 0
Hits: 1
Kills: 1
Weapons:
MAP Attacks:
Combo Attacks:
Countercut Cost: 7, Countershoot Cost: 6
Base Dodge Cost: -30%
Base TDC: +15%
Base Damage: +5%/+60%
Controlled Burn: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
V-Max Red Power: Weapon Damage +20% Dodge Cost -20%, and Gain Double Image (4) and Beam Coat L (S Barrier). Target's Dodge Cost +10%.
Leadership: -5% Dodge Cost, +10% TDC
EWAC: -15% Dodge Cost (Unit)
Assisted Piloting: -10% Dodge Cost
Assisted Tracking: +15% Target's Dodge Cost
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +55%
Final Damage: +45%/+100%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
-type attacks. You may only use this ability once per turn
MSN-00100 Hyaku-Shiki
REGENERATION PHASE:
HP Regenerated: 330 (10%)
EN Regenerated: 17 (10%)
Skill: 1
SPIRIT PHASE:
Seishin Used:
SP Used:
Ability Used:
Skill Used:
AP Used:
DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken: 0
Resources Spent:
ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:
Modifiers:
Statistics:
HP: 3300/3300
DP: 3000/3000
EN: 157/170
SP: 140/200 (GD, GE, Training)
AP: 10/100
Agi: 260
Shield: 10
Skill: 3
I-Field: -2500 (B) non-
Anti-Beam Coating: -1500 (B) non-
Beam Coat (M): -1500 (B)
V-Max: 0/5
Weapons:
MAP Attacks:
Combo Attacks:
Base Dodge Cost: -30%
Base TDC: +20%
Base Damage: +5%
SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.
Leadership: Up to 4 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%
V-Max: -15% Dodge Cost (Unit), Beam Coat M, Double Image (5)
EWAC: -15% Dodge Cost (Unit) to up to 2 allies
Pilot Dodge Cost: -40%
Unit Dodge Cost: -30%
Final TDC: +35%
Final Damage: +5%
Will Gauge:
- Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
- Formation: Choose one combo attack on your unit. Combo attack damage this turn +25% per additional unit required for that combo attack. You must pay 1 Will for every additional unit required for that combo attack to use this ability.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
This post has been edited by Alicia: 15 April 2009 - 11:53 AM
#12
Posted 15 April 2009 - 01:01 PM
REGENERATION PHASE:
+1 Will
------------
SPIRIT PHASE:
Spirit Command Used: Chiyu no Chikara
Target: Me
SP Used: 30 SP
Effect: +30% HP
------------
DEFENSE PHASE:
Attacking Weapon:
Action Taken: Partially Barrier it and take the rest
DP Calculation:
Damage Taken: (8000 - 1500) x 0.7 = 4550
Resources Spent: 4550 HP, 5 EN
DEFENSE PHASE:
Attacking Weapon: V-MAX Attack (SX:10)
Action Taken: Nothing
DP Calculation:
Damage Taken: All of it
Resources Spent: 1 Alteisen
------------
SPECIAL PHASE:
-------------
ATTACK PHASE:
Weapon Used:
Target(s):
Damage Dealt:
Resources Spent:
Status Effect:
Modifiers:
------------
Statistics:
HP: 0/4900
EN: 0/150
AP: 0/100
DP: 0/3000
SP:
-Shin: 0/100 (Shunpo [10], Hirameki [5], Chiyu no Chikara [30])
Will:
-Shin: 0/10
------------
Weapons:
Combo Attacks:
------------------
USEFUL STUFF:
CC: 4 AP
CS: 6 AP
Critical: 9 AP
Melee Damage: 1 (Base damage) + 0.3 (MELEE LV.3) + 1.15 (Infight Lv.3 + SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv.2 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Evasion: ???? (Enemy Accuraccy) x 280 (Mech's Agi) x 0.75 (EVADE Lv.2 + SEED Mode Lv.2 + Unit Specialization (Evasive): Aestivalis) x 0.9 (S-Adapter)
Defense: 1 (Base defense)
Accuracy: ??? (Inherent attack accuracy) + 45% (SEED Mode Lv.2 + Infight Lv.3 + OS Customization Lv.3 + Unit Specialization (Evasive): Aestivalis)
Inherent Abilities:
1)
2) Countercut: Heat Horn, Revolver Stake
3) Countershoot: Autocannon
4) Damage Received -30%
5) Beam Coat M (Barrier)
6) Rampage Ghost: Requires an allied PTX-007-3C Weißritter to execute.
| HEAVEN OR HELL!|
----------------------
EINHERJAR Headquarters Ahead! Enter at your own risk!
Population: ?????
-------------------------
EINHERJAR HQ - Main Hangar
EINHERJAR HQ - Treasury
EINHERJAR HQ - Barracks

Hail to the King, baby!
#13
Posted 20 April 2009 - 11:03 PM
And now, the winnings:
Alicia: 480 Credits and 173 PPs
Ryuu: 144 PPs
Remember, this doesn't include increases from pilot skills, seishin or items! Make sure you mark your winnings in the correct places! This concludes this match, and I'll see you at the next match!

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
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