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Mechalomaniac

Sidekicks

18 posts in this topic

gallery_12_4_144.gif Green Haro

Function:

Description: A small spherical robot built by Amuro Ray. It served as a mascot for the White Base. Haro later mass produced as a toy. A Green Haro acts as a co-pilot for Usso Evin in the Victory Gundam.

Level 3 (1000 PP)

Attributes:

- None

Spirit Commands:

- None

Skills:

- Eternal Mascot: (Cost: 1000 PP)

Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Silkroad
Added old green haro icon.

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psycho.gif Psycho Haro

Function:

Level 8 (3800 PP)

Attributes:

- None

Seishins:

- Hot Blood [L3]

- Assail [L1]

- Rage [L1]

- Resist [L1]

Skills:

- Psychosis Induction: (Cost: 1500 PP)

Class: Sidekick

- Weapon Damage +150%

- Damage Received +70%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

Edited by Kaiterra

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pink.gif Pink Haro

Function:

Description: One of a number small mechanical mascots built by Athrun Zala for Lacus Clyne. Pink-chan as it is refered is apparently Lacus' favorite, as it seems to always be by her side.

Level 12 (5700 PP)

Attributes:

- None

Seishins:

- Training [L2]

- Trust [L2]

- Love [L2]

- Lucky [L2]

Skills:

- Diplomatic Pass: (Cost: 1500 PP)

Class: Sidekick

- Bypasses Pilot Class/Skill requirements of equipped unit.

- Bypasses Pilot Class/Skill requirements of weapons on equipped unit.

- Bypasses Pilot Class/Skill requirements of inherent abilities on equipped unit.

- Bypasses Pilot Class/Skill requirements of items installed on equipped unit.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Edited by Kaiterra

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blue.gif Blue Haro

Function:

Level 10 (4600 PP)

Attributes:

- None

Seishins:

- Lucky [L1]

- Hope [L1]

- Awaken [L2]

- Great Effort [L1]

Skills:

- Fortune: (Cost: 1000)

Class: Sidekick

- Gain 5 PP for having an attack phase hit an enemy.

- Gain 25 PP for making a successful kill to an enemy.

- PP gained via Blue Haro will be credited at the end of the match, win or lose This is applicable for all types of fights.

- Maximum PP gained via Blue Haro is 100.

- Prosperity: (Cost: 1000 PP)

Class: Sidekick

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Edited by Kaiterra

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orange.gif Orange Haro

Function:

Description: The orange coloured Haro that acts as Lockon Stratos' co-pilot in Gundam Dynames and Gundam Cherudim.

Level 11 (5450 PP)

Attributes:

- 4 points in any Attributes of the user's choosing, chosen on acquisition of this sidekick. You must apply these Attributes on purchase.

Seishins:

- Concentrate [L1]

- Snipe Attack [L3]

- Duty [L1]

- Resupply [L1]

- Boost [L2]

- Direct Attack [L1]

Skills:

- Autonomous Control:

- Automaneuver Mode:

- Assisted Tracking

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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purple.gif Purple Haro

Function:

Level 10 (4650 PP)

Attributes:

- None

Seishins:

- Concentrate [L3]

- Dream [L1]

- Great Effort [L1]

- Intuition [L1]

Skills:

- Strange Phenomena: (Cost: 2000 PP)

Class: Sidekick

- At the beginning of each turn, you may change, add or remove any attributes on any non-MAP weapon on equipped unit from its regular weapon type into another listed weapon type (or combination of weapon types) for a single turn. Weapon types are either M, B, P, G, A, S, or typeless. You may remove F, V, and X weapon types, but may not add them. You may also change any weapon tags on the equipped unit from its regular tag into another listed weapon tag for a single turn. Weapon Tags are either [F], [+], [H], or [M]. You may not remove the [M] weapon tag, but you may add it.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

Edited by Umbaglo

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yellow.gif Yellow Haro

Function:

Level 6 (2700 PP)

Attributes:

- None

Seishins:

- Flash [L3]

- Lucky [L1]

- Snipe Attack [L1]

- Vanishing Body [L1]

Skills:

- Cowardice: (Cost: 800 PP)

Class: Sidekick

- Weapon Damage -50%

- Dodge Cost -40%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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white.gif Angel Haro

Function:

Level 14 (6600 PP)

Attributes:

- None

Seishins:

- Hope [L3]

- Hot Blood [L3]

- Awaken [L1]

- Resurrection [L1]

Skills:

- Divine Protection: (Cost: 3000 PP)

Class: Sidekick

- When HP is 75% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain EN Regen M for the remainder of battle.

- When HP is 50% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain Dodge Cost -20% for the remainder of battle..

- When HP is 25% or below restore HP to 100% ONCE during your next Regeneration Phase. Cost to activate Barrier abilities is halved for the remainder of battle.

Note: You get a maximum of 3 HP recoveries. If your HP drops from 100% to 20%, then the FIRST regeneration takes effect. If it drops to 20% again the turn after, the SECOND regeneration takes effect, and finally the last one takes effect once more after when HP drops below the prescribed level. The effects do NOT overlap.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

Edited by Kaiterra

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god.gif God Haro

Function:

Level 10 (4550 PP)

Attributes:

- None

Seishins:

- Love [L3]

- Resist [L1]

- Provoke [L1]

- Hot Blood [L2]

Skills:

- Hot Blooded Personality: (Cost: 2000 PP)

Class: Sidekick

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or it's pilot (such as Will Gauge) begin battle with one counter.

- If the installed unit has a Double Image type ability (Double Image, Vital Jump, Phantom), rate is -1. This ability cannot reduce it's rate below (2).

- If the unit does not have a Double Image type ability it gains God Shadow (5): Same effects as Double Image.

- [F]-type Weapon Damage +50%.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

Edited by Kaiterra

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eis.gif Devil Haro

Function:

Level 16 (7900 PP)

Attributes:

- None

Seishins:

- Resist [L1]

- Shiver [L1]

- Perseverance [L3]

- Resurrection [L2]

Skills:

- Devil Haro Cells: (Cost: 1500 PP)

Class: Sidekick

- HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)

- Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

- Summon Devil: (Cost: 1500 PP)

Class: Sidekick

- Summon: Any rank 6 or lower Devil Gundam Army unit x 4. (You must own the particular units in order to summon them, and you cannot summon more than the amount you own.)

    - Self-Revival: (Cost: 1000 PP)

    Class: Sidekick

    - Gain the Self-Revival ability.

    - Self-Evolution: (Cost: 1000 PP)

    Class: Sidekick

    - Gain the Self-Evolution ability.

    Item Statistics:

    Type: Installable

    Class: Sidekick

    Rank: 6

    Cost: 1500 Credits

Edited by Kaiterra

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tori.gif Tori

Function:

Description: A small mechanical bird built by Athrun Zala as a gift to Kira Yamato. Tori often sits on Kira's shoulder, and chirps its own name. Called "Birdy" in North America.

Level 3 (1000 PP)

Attributes:

- None

Spirit Commands:

- None

Skills:

- Friendship: (Cost: 1000 PP)

Class: Sidekick

- A player with Tori equipped may donate Perishable Items, HP, EN, DP, or AP to one target ally per turn. You may not donate more resources than you currently have in the battle, and you may only donate one resource per turn. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase. You cannot donate above the maximum resource of your target.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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hachi.gif 8

Function:

Description: 8 is a portable computer AI that assists Lowe Gear (and later Jess Rable) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously the Learning Computer of the original Gundam.

Level 5 (2100 PP)

This Sidekick can be a Main Pilot

Attributes:

- Evade L1

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L1]

- Accelerate [L1]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

- None

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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Guvava

Function:

Level 11 (5100 PP)

Attributes:

- None

Seishins:

- Great Effort [L2]

- Passion [L2]

- Confusion [L2]

- Love [L2]

Skills:

- Song Energy Sensitivity: (Cost: 2000 PP)

Class: Sidekick

- Song EN Cost -20%

- [M]-type Weapon Damage +50%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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Fatima

Function:

Level 6 (2750 PP)

This Sidekick can be a Main Pilot

Attributes:

- 1 point of an attribute of the users choosing, chosen upon acquisition of this sidekick.

Seishins:

- Belief [L1]

- Resist [L3]

- Iron Wall [L3]

- Perseverance [L2]

Skills:

In addition to normal Pilot Skills, Fatima may also purchase the following skills. These skills may only be used while in a Mortar Headd.

HP Max Up:

Class: Sidekick

Level 1: Max HP +10% (400 PP)

Level 2: Max HP +20% (600 PP)

EN Max Up:

Class: Sidekick

Level 1: Max EN +10% (400 PP)

Level 2: Max EN +20% (600 PP)

Ammo Up:

Class: Sidekick

Level 1: Weapon Ammo +10% (300 PP)

Level 2: Weapon Ammo +20% (500 PP)

EN Reduction:

Class: Sidekick

Level 1: Weapon EN Cost -10% (300 PP)

Level 2: Weapon EN Cost -20% (500 PP)

Shield Tempering:

Class: Sidekick

Level 1: Damage reduction during shield usage is -60% instead. (300 PP)

Level 2: Damage reduction during shield usage is -75% instead. (500 PP)

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Kaiterra

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Mi Ferario

Function:

Level 10 (4500 PP)

Attributes:

- None

Seishins:

- Great Effort [L2]

- Trust [L1]

- Lucky [L1]

- Miracle [L1]

Skills:

- Aura Channeling: Cost: 1500 PP)

Class: Sidekick

- Spiritual Power weapon damage +25%.

- Aura Barrier effectiveness increased by +300.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Edited by Master Kruz

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Organoid

Function:

Description: A small mechanical animal or dinosaur capable of fusing with Zoids, healing or reviving them, and boosting their performance. Organoids are generally companions of Ancient Zoidans.

Level 1 (0 PP)

Attributes:

- None

Additional Class Skills:

- Organoid Invocation:

Class: Sidekick

Pay 20 AP. Unit gains all bonuses bestowed by Organoid's learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Spirit Commands:

- None

Skills:

In addition to normal Pilot Skills, Organoid may also purchase the following skills. These skills may only be used after Organoid Invocation has been activated.

HP Max Up:

Class: Sidekick

Level 1: Max HP +10% (400 PP)

Level 2: Max HP +20% (600 PP)

EN Max Up:

Class: Sidekick

Level 1: Max EN +10% (400 PP)

Level 2: Max EN +20% (600 PP)

Extreme Evasion:

Class: Sidekick

Level 1: Gain Double Image (7) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (500 PP)

Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (800 PP)

Ammo Up:

Class: Sidekick

Level 1: Weapon Ammo +10% (300 PP)

Level 2: Weapon Ammo +20% (500 PP)

EN Reduction:

Class: Sidekick

Level 1: Weapon EN Cost -10% (300 PP)

Level 2: Weapon EN Cost -20% (500 PP)

Berserker:

Class: Sidekick

Level 1: Weapon Damage +50%, Damage Received +25%, Dodge Cost +15%. Gain Berserker (1/4). (300 PP)

Level 2: Weapon Damage +100%, Damage Received +50%, Dodge Cost +30%. Gain Berserker (1/3). (500 PP)

Generate E-Shield:

Class: Sidekick

Level 1: Unit gains Barrier S if it has no barrier. If it has a barrier, barrier strength +300. (600 PP)

Auto-Heal:

Class: Sidekick

Level 1: Gain HP Regen S. (800 PP)

Energy Restore:

Class: Sidekick

Level 1: Gain EN Regen S. (800 PP)

Zoidcore Overload System:

Class: Sidekick

Level 1: Gain an additional Attack Phase. Charge (5) (800 PP)

Level 2: Gain an additional Attack Phase. Charge (4) (1200 PP)

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Edited by Kaiterra

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Siegfried System

Function:

- Equipped Unit gains: Siegfried System (Sidekick).

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Series of Origin: Soukyuu no Fafner: Dead Aggressor

Edited by Kaiterra

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gallery_12_4_75.gif Red Haro

Function:

Level 11 (5100 PP)

Attributes:

- None

Seishins:

- Perseverance [L1]

- Iron Wall [L3]

- Exhaust [L1]

- Resupply [L3]

Skills:

- Resistance: (Cost: 1000 PP)

Class: Sidekick

- You are immune to Stun and Paralyze attacks.

- Stubborn Will: (Cost: 1500 PP)

Class: Sidekick

- Using Block or Evade does not forfeit your attack phase.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

Edited by Silkroad
Added the red haro icon.

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