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Umbaglo

Sensors

8 posts in this topic

Targeter

Function:

- All weapons gain: Accuracy +15%

Item Statistics:

Type: Installable

Class: Sensor, Stackable

Rank: 1

Cost: 100 Credits

Edited by Kaiterra

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Hi-Performance Targeter

Function:

- All weapons gain: Accuracy +25%

Item Statistics:

Type: Installable

Class: Sensor, Stackable

Rank: 2

Cost: 200 Credits

Edited by Kaiterra

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Grapple Sensor

Function:

- All [F] Type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.

- All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Hybrid Dual Sensor

Item Statistics:

Type: Installable

Class: Sensor

Rank: 3

Cost: 400 Credits

Edited by Kaiterra

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Hybrid Dual Sensor

Function:

- All [+]-type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.

- All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Grapple Sensor

Item Statistics:

Type: Installable

Class: Sensor

Rank: 3

Cost: 400 Credits

Edited by Kaiterra

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Multi Sensor

Function:

- All non [H] Type weapons: Damage Dealt +35% and Accuracy +15%.

- All [H] Type weapons: Damage Dealt +70%, Accuracy +30%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifier is not applied on (F) and (X)-Type weapons.

Item Statistics:

Type: Installable

Class: Sensor

Rank: 4

Cost: 600 Credits

Edited by Kaiterra

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Sniper Sensor

Function:

- Able to use Snipe (+25%) on all non-combo, non-MAP, non-(X), non-multihit and non-[F] weapons on equipped unit.

- All original Snipe-capable weapons: Damage +50% and Snipe's Accuracy +25% (stacking with those weapons' original Snipe ability modifiers). This ability does not stack with the first ability.

Item Statistics:

Type: Installable

Class: Sensor

Rank: 2

Cost: 200 Credits

Edited by Kaiterra

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T-LINK Sensor

Function:

- All Psychic Energy weapons: Damage +50%, Target's Dodge Cost +25%, Target's Countercut Cost x 1.25, and Target's Countershoot Cost x 1.25.

Item Statistics:

Type: Installable

Class: Sensor

Rank: 2

Cost: 200 Credits

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Sensor Tweak

Function:

All Weapons gain: Accuracy +15%

Item Statistics:

Type: Installable

Class: Sensor, Stockpile (1/5)

Rank: 1

Cost: 100 Credits

Series of Origin: SC Original

Edited by Kaiterra

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