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Silkroad

Example AM - CoolBro's Beer and Gamecube Emporium

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Moderator Check Box

(leave a post like this, before everything else, and dont touch it anymore. It will be used by the respective mod to say "all is ok" or point any problems you may have)

Edited by BerlapSack

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(It is not a bad idea to have an index of all the components of your AM)

- My ARC Network (this should be a link to the ARC)

- My Credit Depository (this a link to the CD)

- My Items (this should be a link to the post in this thread that contains the items)

- My Units (same, but with the unit Index)

Edited by BerlapSack

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Favourite Series

- Gundam Seed

-

-

(On this post you will point witch series have you selected as favorites. It may be wise to also point this on your CD. Read more about benefits of this here)

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Item Summary

(Here you list the items you own. It is a good idea to link them to their Armory entry, so if you forget about their effects, you can check quickly. It is also a good idea to mark witch ones you are currently using on a battle. You may also want to categorize them by rank, as most fight have a set rank limit for items. If you own a sidekick, is a good idea to link it to their ARC network post. Also here you should list witch Frames you own.)

Perishables

(05) Reloader Cartridge

(05) Spare Battery

(07) Repair Kit

(05) Propellent Tank

(04) Super Repair Kit

(01) B-class Combat Data

Installables

[Rank 1]

(01) Quasi-Psycommu

[Rank 2]

(01) Anti-Beam Coating

[Rank 3]

(01) High Powered Radar Currently In Use

(01) Phase Shift Armor Currently In Use

(01) Green Haro - (Stats) <--- This should be a link to the ARC containing the Haro stats

[Rank 4]

(01) A.P.A. Operating System

---------- N.T. Disc

---------- U.E. Disc

(01) Chogokin Z

Frames

Dreadnought DRAGOON Pack

YF-19 FASTpack

Edited by BerlapSack

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Unit Summary

(Over here you list your units. You can just write a list of the units you own and you are done. But it is not a bad idea to also link them to their Hangar entry, so you can easily get their stats for when you use them. Even better, copy their stats on a new post on you AM.)

Rank 8:

YF-19+FASTpack Super Alpha One

YMF-X000A Dreadnought Gundam 'X-Astray'

Rank 7:

Vic Viper LEV Currently In Use

Rank 6:

OZ-13MSX2B-S Mercurius Suivant

Rank 5:

VTX-000 Mironga

Rank 3:

RGC-83 GM Cannon II

Edited by BerlapSack

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Record Summary and Milestones

(Over here you will be keeping the record of your deeds in simchamber. Account all your battles, all your buys, etc, so you can charge your prices :D. Be sure to point witch item or unit you are getting, if the price os one of those. Also, keep a record of all your Evolution Points, with a link to the battle where you obtained it.)

Fight-Based Milestones

SC: 3

- Newbie battle? -> Lost

- Im not giving up? -> Won

- My power is growing? -> Won

- Vic Viper Arrives? -> Ongoing

PA: 2

- Training time? -> Won

- Clash of robots? -> Lost

Complete your first SC battle: Gain a free Rank 1 or lower item. Quasi-Psycommu

Complete 10 SC battles: Gain a free Rank 2 or lower item.

Complete 25 SC battles: Gain a free Rank 3 or lower item.

Complete 50 SC battles: Gain a free Rank 4 or lower item.

Complete 75 SC battles: Gain a free Rank 5 or lower item.

Complete 100 SC battles: Gain a free Rank 6 or lower item.

Complete 150, 250, 350 etc. SC battles: Gain a free Rank 5 or lower item.

Complete 200, 300, 400 etc SC battles: Gain a free Rank 6 or lower item.

Complete your first PA battle: Gain 10 Floating PPs

Complete 10 PA battles: Gain 10 Floating PPs

Complete 25 PA battles: Gain 25 Floating PPs

Complete 50 PA battles: Gain 50 Floating PPs

Complete 75 PA battles: Gain 75 Floating PPs

Complete 100 PA Battles: Gain 100 Floating PPs

Post-Based Milestones

Make 25 Posts: Gain 25 Credits

Make 50 Posts: Gain 50 Credits

Make 75 Posts: Gain 75 Credits

Make 100 Posts: Gain 100 Credits

Make 200 Posts: Gain 200 Credits

Make 300 Posts: Gain 300 Credits

Make 400 Posts: Gain 400 Credits

Make 500 Posts: Gain 500 Credits

Make 600 Posts: Gain 600 Credits

Make 700 Posts: Gain 700 Credits

Make 800 Posts: Gain 800 Credits

Make 900 Posts: Gain 900 Credits

Make 1000 Posts: Gain 1000 Credits

Time-Based Milestones

4 months: Any 15 normal upgrade chips.

8 months: Any 20 normal upgrade chips

12 months: HP Upgrade x 5, EN Upgrade x 5, Armor Upgrade x 5, Mobility Upgrade x 5

16 months: HP Upgrade x 5, EN Upgrade x 5, Armor Upgrade x 5, Mobility Upgrade x 5

20 months: HP Upgrade x 5, EN Upgrade x 5, Armor Upgrade x 5, Mobility Upgrade x 5, Attack Upgrade x 5, Accuracy Upgrade x 5

24 months: HP Upgrade x 5, EN Upgrade x 5, Armor Upgrade x 5, Mobility Upgrade x 5, Attack Upgrade x 5, Accuracy Upgrade x 5

Acquisition and Evolution Milestones

History of Units Purchased

Amount: 5

- YF-19 Super Alpha One

- Dreadnought Gundam

- OZ-13MSX2 Mercurius

- VTX-000 Mironga

- Vic Viper LEV

First Unit Purchased: Gain a free non-dressup unit of Rank 3 or lower. - RGC-83 GM Cannon II

10 (Unique) Units Purchased: Gain a free non-dressup unit of Rank 6 or lower.

25 (Unique) Units Purchased: Gain a free non-dressup unit of Rank 9 or lower.

50 (Unique) Units Purchased: Gain a free non-dressup unit of Rank 12 or lower.

75 (Unique) Units Purchased: Gain a free non-dressup unit Rank 15 or lower.

100 (Unique) Units Purchased: Gain a free non-dressup Rank 18 worth 3000 Credits or less.

History of Units Evolved

Amount: 1

- OZ-13MSX2 Mercurius to Mercurius Suivant

Evo Points: (X) (X) (X)

First Unit Evolved or Omake'd: Gain a B-class Combat Data.

5 (Unique) Units Evolved or Omake'd: Gain a B-class Combat Data.

10 (Unique) Units Evolved or Omake'd: Gain an A-class Combat Data.

15 (Unique) Units Evolved or Omake'd: Gain a B-class Combat Data.

20 (Unique) Units Evolved or Omake'd: Gain an A-class Combat Data.

25 (Unique) Units Evolved or Omake'd: Gain a B-class Combat Data.

30 (Unique) Units Evolved or Omake'd: Gain an A-class Combat Data

35 (Unique) Units Evolved or Omake'd: Gain a B-class Combat Data..

40 (Unique) Units Evolved or Omake'd: Gain an A-class Combat Data.

45 (Unique) Units Evolved or Omake'd: Gain a B-class Combat Data.

50 (Unique) Units Evolved or Omake'd: Gain an S-class Combat Data

Every 5 Units Evolved or Omake'd after 50: Gain a B-class Combat Data.

Every 10 Units Evolved or Omake'd after 50: Gain a A-class Combat Data.

Every 50 Units Evolved or Omake'd after 50: Gain a S-class Combat Data.

Edited by BerlapSack

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(Now, though it is not required, it is a very good idea to have a copy of all your units as diferent posts. This way you can easily copy them, when you are going to deploy. It also makes it very easy for you to pick a unit when you are going to deploy for a battle, as you can see them all togeter, allowing for easy comparison

It is also a VERY good idea to copy with them, the lexicon entrys of their abilities, so if you forget what one of them does, you wont need to go to the lexicon every time.)

fastpack.jpg

map-yf19.gifYF-19+FASTpack Super Alpha One (Soldier Mode)

Statistics:

HP: 2500, EN: 140, Agi: 200

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] Mauler REB-20G Converging Energy Cannons (BSF:4)- 300 damage/2 EN [+0%]

[+] Mauler REB-30G Anti-Air Laser Gun Turret (B)- 700 damage, 3 EN/attack [+0%]

[+] Stonewell/Roice B-7 Internal Pallet (PGSF:8)- 500 damage, 64 rounds [+20%]

[+] Howard GU-15 Gatling Gun Pod- 900 damage, 15 rounds [+0%]

[F] Punch (M)- 500 damage [+0%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] All-Out Attack- 3000 damage, 4 rounds [+20%]

MAP Attacks:

[+] Stonewell/Roice B-7 Internal Pallet [spread] (PT:2)- 1200 damage, uses 5 Stonewell/Roice B-7 Internal Pallet rounds [+0%]

[+] Reaction Bombs (PT:6)- 6000 damage, 2 rounds, Barrier Pierce [+0%]

Combo Attacks:

[F] Double Pinpoint Barrier Punch (X:5)- 2000 damage/10 EN, Barrier Pierce [+0%]

Inherent Abilities:

1) Variable Fighter

2) Shield: Gerwalk Mode and Soldier Mode Only. Usage x 1.5.

3) Countercut: Requires Martial Arts Mastery

4) Countershoot: Mauler REB-20G Converging Energy Cannons, Mauler REB-30G Anti-Air Laser Gun Turret, Howard GU-15 Gatling Gun Pod

5) YF-19+FASTpack Super Alpha One deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier): Negates the first 1800 damage from a single attack phase for 5 EN.

7) GERWALK Mode (Transform): Agi is 180 and Move: H only. Disable Double Pinpoint Barrier Punch and All-Out Attack.

8) Fighter Mode (Transform): Agi is 160 and Move: F only and add the Aircraft type. Disable Mauler REB-20G Converging Energy Cannons, Punch, Pinpoint Barrier Punch, Double Pinpoint Barrier Punch, and All-Out Attack.

9) Pack Jettison (YF-19 Alpha One)

10) Stealth: All attacks targeting you have their Accuracy modifiers reduced by 30%.

11) Double Pinpoint Barrier Punch: Requires an allied YF-21 Omega One in Soldier Mode to execute. Counts as YF-19 Alpha One for the purposes of this attack.

Purchasing Cost:

N/A. Install YF-19 FAST Pack onto YF-19 Alpha One.

Pilot Slots: 2

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ymfx000adragoon.jpg

mini-dreadnought.gif YMF-X000A Dreadnought Gundam 'X-Astray'

Statistics:

HP: 4200, EN: 210, Agi: 260

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Shield Beam Saber (BM)- 1400 damage [+0%]

[+] Beam Rifle (B) - 1600 damage, 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[+] DRAGOON System (BSX:8)- 650 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Shield Beam Saber; Same effects as Shield but negates the first 1000 damage from a single attack phase (calculated after Shielding). Negation only affects (B)-type, [+] attacks.

3) Countercut: Shield Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Rifle, 'Pristis' Beam Reamer

5) Phase Shift Armor (Armor): Phase-Shift Armor negates the first 1000 damage from a single attack phase for 5 EN. Negation only applies to non-(B) attacks.

6) N-Jammer Canceller: Negates EN usage of Phase Shift Armor on equipped unit.

7) DRAGOON Lightwave Field (Barrier): Negates the first 3000 damage in a single attack phase for 10 EN. You may choose to protect an ally with this ability, but it will no longer protect you until next turn.

Acquisition Method: Install Dreadnought DRAGOON Pack onto YMF-X000A Dreadnaught Gundam

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gallery_468_2_4772.jpg

VicViper.gif Vic Viper LEV

Statistics:

HP: 5000, EN: 180, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 7

Weapons:

[+] Gauntlet (F:3)- 1000 damage, 5 EN/attack, Barrier Pierce, Cannot be Blocked [+10%]

[F] Clow Blade (M)- 1200 damage [+0%]

[+] Missiles (PGSF:4)- 400 damage, 40 rounds. Fighter Mode Only [+30%]

[+] Ripple Laser (BS)- 2000 damage, 10 EN/attack. Fighter Mode Only [+10%]

[+] Twin Laser (B)- 1000 damage # 2, 10 EN/attack. Fighter Mode Only [+0%]

Inherent Abilities:

1) LEV

2) Countercut: Clow Blade

3) Countershoot: Ripple Laser, Twin Laser

4) Energy Shield (Barrier): Negate the first 1500 damage from a single attack phase for 5 EN.

5) Options (3): Gauntlet, Ripple Laser, Twin Laser; Get up to 3 permanent extra attack phases for 10 AP each. Usable only if main attack phase used one of those weapons.

6) Repair

7) Gradius Shield (S Barrier): Negates up to 8000 damage directed at you in a single defense phase. 3 uses before needing to recharge. 6 turns to recharge.

8) Vic Viper deploys in Fighter Mode.

9) Fighter Mode: Agi is 220 and Move: F instead. Disable Clow Blade, then enable the rest of the weapons.

Purchasing Cost: 400 Credits

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oz13msx2mercurius.jpg

OZ-13MSX2B-S Mercurius Suivant

Statistics:

HP: 3800, EN: 180, Agi: 290

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Beam Gun (B)- 1600 damage, 12 rounds [+10%]

[+] Defensor Net- Paralyze, 10 EN/attack

Inherent Abilities:

1) Mobile Suit

2) Shield: Beam Sword

3) Countercut: Beam Sword

4) Countershoot: Beam Gun

5) Planet Defensors (Barrier): Negates the first 2000 damage from a single attack phase for 5 EN. Negation only applies to [+]-type attacks. Can be used to protect against the first attack in one turn for any number of allies.

Evolution Cost: 3 (OZ-13MSX2 Mercurius)

Hangar Resale Value: 250 Credits

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gallery_468_2_52878.jpg

VTX-000 Mironga

Statistics:

HP: 4600, EN: 160, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Micro-Missile (PGSX:8)- 300 damage, 80 rounds [+25%]

[+] TBG Missile (PGSX:2)- 1400 damage, 8 rounds [+25%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[+] Straight Machine Gun (SF:3)- 1000 damage, 40 rounds [+10%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Beam Sword

3) Countershoot: Straight Machine Gun

4) ODE System (System)

Purchasing Cost: 200 Credits

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rgc-83.jpg

RGC-83 GM Cannon II

Statistics:

HP: 2900, EN: 160, Agi: 310

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[+] 60mm Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1100 damage [+0%]

[+] GM Rifle (F:3)- 700 damage, 20 rounds [+10%]

[+] Beam Cannon (BSF:2)- 1500 damage/10 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 60mm Vulcan, GM Rifle

5) Damage Received -10%

Purchasing Cost: 110 Credits

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