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アイシア

Hatsunejima Defense Force Barracks

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[M]
[M]

The girls of Hatsunejima?...

... yeah, I know them.

It's going to take a while, so have a seat.

... No not THAT seat dammit, there's no van out in front.

It started about a year ago, when they closed another board...

Did you know that they have three kinds of pilots?

Those that search for lulz

Those that seethe from rage

And those who can read and laugh at the conversation.

Those were the three.

... And her?...

supotohacolorflipped.png

/♪人 ‿‿ 人♪\ You should make a contract with me... and become a Simchamber Pilot! /♪人 ‿‿ 人♪\

HatsunejimaSCHeader.png

Hatsunejima Defense Force 1st Simulation Chamber Division

The Goal:

To travel the multiverse looking for girls from eroge (and the occasional trap) who are willing and able to fight evil (mostly, anyway, there's also the occasional normal person who wants to fight them) for the lulz. Led by the rage inducing Otoha (who oddly enough doesn't have the Leadership skill) and funded by Aisia (the defacto founder who somehow isn't really leading this outfit), they travel the multiverse in their neverending fight for truth, justice, and the pursuit of... stuff.

Pilots:

  1. Aisia (Maxed out)
  2. Otoha (Maxed out)
  3. Jun Watarase (Maxed out)
  4. Tamaki Kousaka (Maxed out)
  5. Aisia Two (Maxed out)
  6. Touko Kirihara
  7. Lisianthus
  8. Misato Miyasumi
  9. Meiya Mitsurugi
  10. Sakura Yoshino
  11. Maaryan
  12. Yuka
  13. Kotori Shirakawa
  14. Eruru
  15. Kohaku
  16. Tomoyo Sakagami
  17. Misuzu Kamio
  18. Akari Kamigishi
  19. Santa Claus
  20. Nemu Asakura

Floating PPs:


  • Gains:
    • +10 PP from Maximilian Jenius Combat Training
    • +10 PP from Allenby Beardsley Combat Training
    • +200 from GMing Base Defense Duty
    • +100 from Skillful Achievement (Aisia)
    • +100 from Spirited Achievement (Aisia)
    • +100 from Technical Achievement (Aisia)
    • +200 from GMing Base Defense Duty
    • +100 from Technical Achievement (Otoha)
    • +200 from GMing Base Defense Duty
    • +25 from Latooni Subota Achievement
    • +100 Skillful Achievement (Otoha)
    • +100 Skillful Achievement (Tamaki)
    • +100 Spirited Achievement (Otoha)
    • +100 Skillful Achievement (Jun)
    • +200 SRW Neo Seishin Test Fight
    • +150 from Groceries Job
    • +250 from Prank the Public Job
    • +250 from Dragon Destiny Job
    • +100 Technical Achievement (Jun)
    • +100 Technical Achievement (Tamaki)
    • +100 Skillful Achievement (Aisia Two)
    • +100 Spirited Achievement (Tamaki)
    • +100 Spirited Achievement (Jun)
    • +100 Spirited Achievement (Aisia Two)
    • +100 Skillful Achievement (Maaryan)
    • +100 Operation Ouka: Total Eclipse event
    • +100 Operation Ouka: Altered Fable event
    • +100 Skillful Achievement (Misato)
    • +100 Technical Achievement (Aisia Two)
    • +100 Technical Achievement (Kotori)
    • +100 Skillful Achievement (Meiya)
    • +100 Skillful Achievement (Touko)
    • +100 Spirited Achievement (Touko)
    • +100 Skillful Achievement (Sia)
    • +100 Skillful Achievement (Sakura)
    • +100 Skillful Achievement (Eruru)
    • +100 Skillful Achievement (Yuka)
    • +150 from Base Defense Duty
    • +100 Skillful Achievement (Kotori)
    • +300 from Base Defense Duty

Losses:

  • -10 PP (given to Otoha 10/13/2009)
  • -80 PP (given to Tamaki 12/03/2009)
  • -9 PP (given to Aisia 12/06/2009)
  • -36 PP (given to Aisia 12/14/2009)
  • -88 (given to Aisia 12/21/2009)
  • -34 (given to SD Shiki 12/29.2009)
  • -32 (given to Tamaki 01/13/2010)
  • -30 (given to Blue Harotoha, 01/25/2010)
  • -212 (given to Artemis, 02/08/2010)
  • -200 (given to Misato, 02/13/2010)
  • -42 (given to Maaryan, 07/31/2010)
  • -18 (given to Misato, 07/31/2010)
  • -600 (given to Misato, 07/31/2010)
  • -211 (given to Tamaki 08/22/2010)
  • -54 (given to Aruru 10/01/2010)
  • -48 (given to Yuka 11/10/2010)
  • -108 (given to Touko 11/12/2010)
  • -700 (given to Santa Claus 12/26/2010)
  • -51 (given to Santa Claus 02/16/2011)

Total: 2191

Edited by アイシア

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Aisia

AisiaID.jpg

Series of Origin: Da Capo II Plus Communication (D.C.II P.C.~ダ・カーポII~プラスコミュニケーション)

Quote: "... I hate dimensional travel."

Pilot Class: Mobile Suit Pilot, Wizard, Kamen Rider (she's been around or something), SC Cowpoke Extraordinaire

Callsign: Strike-01

Pilot Level: 29

Starting SP: 100

Maximum SP Cap: 212

Battle Theme: [M]Paradise Lost - Chihara Minori[M]

Full Assault Mode (All abilities activated): [M]Ignited - T.M. Revolution[M]

Hissatsu Theme: [M]Strength - Abingdon Boy's School[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 2: Dodge Cost -10%

Abilities:

  • Countercut Cost: 5 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Boson Jump: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Jumper. This is considered an Evasive Secondary Defense.
    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
    * Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Seishins

Pilot Skills

  • Kaleidoscope Magician
    Class: Passive (Main)
    An ability to travel through time and space. In her case, she can traverse dimensions on her own, but it totally has nothing to do with Onore Dickeido.
    Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%
  • Wizard
    Class: Passive (Main)
    Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Recognition
    Class: Active
    Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.
    Gain Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Guts (Level MAX)
    Class: Passive (Main)
    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    While DP is 60% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, gain Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Combat Specialist (Level MAX)
    Class: Passive (Main)
    Training with more than one weapon type has given Aisia the ability to merge her weapon proficiencies, allowing her to wield either weapon type with equal effectiveness.
    All weapons gain Damage +20% and Target's Dodge Cost +5%.
  • Accurate Attacker (Level MAX)
    Class: Passive (Main)
    Just as she knows that she needs to inflict the maximum amount of damage possible to a target to destroy it, so does she know that being able to hit it first is very important. She has learned how to focus her attacks and to make subtle changes to her form, allowing her better control and accuracy for her attacks.
    All Weapons gain Damage +10% and Target's Dodge Cost +30%.

Techniques

  • Cherry Blossom Hyper Blast
    Aisia's various experiences and training have allowed her to concentrate her power on a ranged attack and blasting it at an opponent. Anyone hit by this attack loses their offensive capabilities, as her magic seals off their weapons for a brief period of time.
    Requirement: One non-MAP [+] type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

    [*]Shield Crush

    You are able to capitalize on the weaknesses of a shield.

    Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

    • Attack: Weapon gains Shield Pierce.
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

    [*]Sword Shield

    You are able to use your sword as a shield.

    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead. The Shield provided by this ability only provides half the normal number of shields.

Pilot Mod Summary (Passive)

  • [F] Weapons: +70% Damage, +50% TDC
  • [+] Weapons: +35% Damage, +50% TDC
  • Dodge Cost: -25%
  • Damage Reduction: 0%

Edited by アイシア

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Biography:

ev_ais15f.jpg

Originally a girl from Da Capo Second Season, she was last seen in the anime having made some kind of wish on the magical wish-granting Sakura to stop the pain her magic was causing. Her wish was simple: a world where she never existed, for if she didn't exist to revive the tree in the first place, all the pain she caused would never come into being.

That somehow gave her a lot of magical power as well as the ability to travel dimensions, something that came in particularly handy when her friends somehow got sucked into a Super Robot Wars like world. Her adventures there are still largely undocumented, but needless to say, she stole a Strike Gundam, jumped from that universe, and we'll just leave it at that.

After a bit of dimension hopping, fate would change her life in the form of a little troll by the name of Otoha, and the discovery of a new world known as... Simchamber.

Of course, she also shows up in the second installment of the Da Capo series in Da Capo II Plus Communication, but she's also over fifty years old by then. And as Otoha said, it must be nice to still look good for an eroscene even when you're that old.

As to why she's the official SC Cowgirl, well...

cowgirlaisia.jpg

PP and Battle Recount:

Ace Points:

45

PP Earnings:

+1600 Starting PPs

+1200 (PA Sidequest: Base Defense, 09/07/2009) (Won)

+216 (The Loli and the Dragon, 09/10/2009) (Won)

+180 (Some horrible name Yon put in because Kat was too lazy to make a name, 9/11/2009) (lost)

+180 (Two Trolls and a Giant Facepalm, 9/18/2009) (lost)

+216 (My Sword is Longer than Yours, 9/22/2009) (won)

+252 (People with no Shame, 10/12/2009) (lost)

+252 (A Cowgirl Reversal, 10/30/2009) (lost)

+360 (Who is Jaiku and why are we Stabbing him?, 2x with Great Effort, 11/05/2009) (lost)

+576 (A Tsundere in my Eroge?, 2x with Great Effort, 11/17/2009) (lost)

+50 (Prepare Forest Base, 11/19/2009)

+360 (The Bigger they Are..., 2x with Great Effort, 11/23/2009) (lost)

+180 (She Worked Hard for the Money, 2x with Great Effort 11/26/2009) (Lost)

+131 (Even in the SC, there is no Fourth Wall, 11/28/2009) (Won)

+540 (109th vs HDF Exercise, 2x with Great Effort, 11/30/2009) (Lost)

+648 (A Romantic Weekend Getterway, 2x with Great Effort, 12/06/2009) (Won)

+9 from Floating PPs (12/06/2009)

+180 (The Little Gaine that Could Like a Boss, 2x with Great effort, 12/08/2009) (Lost)

+504 (HUEG SENTAI BATTLE, 2x with Great effort, 12/08/2009) (Lost)

+180 (Return of Kurogane Part 2, 2x with Great Effort, 12/12/2009) (Lost)

+36 Floating PPs (12/14/2009)

+180 (Greed is a Deadly Sin, 2x with Great Effort, 12/15/2009) (Lost)

+432 (Inspector Aisia, 2x with Great Effort, 12/21/2009) (Won)

+88 From floating PPs (12/21/2009)

+734 (Hatsunejima Clusterfuck thread, 2x with Great Effort, 12/23/2009) (Won)

+200 (Beat the Grinch job, 12/28/2009)

+150 (Escort Santa job, 12/28/2009)

+562 (C is for Credits, That's Good Enough for Me 12/28/2009) (Won)

+468 (Improbability Pilot, 2x with Great Effort, 12/29/2009) (Lost)

+734 (Stars Vs. Lightning Desu, 2x with Great Effort, 12/30/2009) (Won)

+692 (Battlecruiser Operational, 2x with Great Effort, 01/06/2010) (Won)

+262 (Gundams of Series Past, 2x with Great Effort, 01/12/2010) (Won)

+300 (One of These Things is Not Like the Others, 2x with Great Effort, 01/21/2010) (Won)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+90 (Gundammit, What is there to Gaine, 03/12/2010) (Lost)

+206 (This is why We can't have Unintentional Harems, 03/18/2010) (Won)

+180 (The Light in your Heart, 2x with Great Effort, 04/06/2010) (Lost)

+504 (There's Some White Blood On the Edge of my Heart, 2x with Great Effort, 04/17/2010) (Lost)

+150 (Towards the Polluted Skies, Zonder Umbaglo Event, 04/21/2010) (Won)

+100 (Showndown at Mt. Fuji event, 04/24/2010) (Won)

+4000 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+338 (Gundams Galore, 2x with Great Effort, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+692 (Harvesting at Akita's PP Farm, 2x with Great Effort, 12/20/2010) (Won)

+70 (Hot Potato Event, 01/06/2011) (Lose [interest])

+432 (More Training, 2x with Great Effort, 02/01/2011) (Won)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 14000)

-600 (Basic Attributes, 09/06/2009)

-600 (A-Class Jumper, 09/06/2009)

-150 (Concentrate, 09/06/2009)

-800 (Genius, 09/08/2009)

-500 (Recognition, 09/08/2009)

-500 (Greater Duty, 09/19/2009)

-300 (Guts Level 1, 10/07/2009)

-100 (+10 SP increase, 10/13/2009)

-500 (Great Effort, 10/30/2009)

-400 (+40 SP increase, 11/10/2009)

-300 (Infight Level 1, 11/17/2009)

-400 (Infight Level 2, 11/26/2009)

-500 (+500 SP, 11/30/2009)

-300 (Replace Armor Break with Defense Pierce, 12/05/2009)

-500 (Infight Level 3, 12/06/2009)

-500 (Guts Level 2, 12/06/2009)

-200 (OS Customization Level 1, 12/08/2009)

-300 (OS Customization Level 2, 12/08/2009)

-400 (OS Customization Level 3, 12/08/2009)

-700 (Guts Level 3, 12/21/2009)

-400 (Hot Blood, 12/26/2009)

-400 (Point-blank Shot, 12/28/2009)

-500 (Intuition, 12/29/2009)

-500 (Recharge, 12/29/2009)

-600 (Shield Crush, 12/31/2009)

-500 (Sword Shield, 01/06/2010)

-850 (Raid, replacing Hot Blood, 02/24/2010)

-150 (Concentrate Level 1, 05/30/2010)

-250 (Concentrate Level 2, 05/30/2010)

-350 (Concentrate Level 3, 05/30/2010)

-850 (Raid Level 1, 05/30/2010)

-200 (Duty Level 1, 05/30/2010)

-300 (Duty Level 2, 05/30/2010)

-400 (Duty Level 3, 05/30/2010)

-400 (Resupply Level 1, 05/30/2010)

-400 (Resupply Level 2, 05/30/2010)

-500 (Great Effort Level 1, 05/30/2010)

-150 (Boost Level 1, 05/30/2010)

-250 (Boost Level 2, 05/30/2010)

-400 (Boost Level 3, 05/30/2010)

-500 (Resupply Level 3, 05/31/2010)

-600 (Great Effort Level 2, 05/31/2010)

-300 (Gunfight Level 1, replacing OS Customization, 10/24/2010)

-400 (Gunfight Level 2, 10/24/2010)

-500 (Gunfight Level 3, 10/24/2010)

-800 (Mega Fire, replacing Point Blank Shot, 10/24/2010)

-300 (Combat Specialist Level 1, replacing Gunfight, 02/17/2011)

-400 (Combat Specialist Level 2, replacing Gunfight, 02/17/2011)

-500 (Combat Specialist Level 3, replacing Gunfight, 02/17/2011)

-300 (Accurate Attacker Level 1, replacing Infight, 02/17/2011)

-400 (Accurate Attacker Level 2, replacing Infight, 02/17/2011)

-500 (Accurate Attacker Level 3, replacing Infight, 02/17/2011)

Current PP Balance:

3516

Edited by アイシア

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Hinata Kagura a.k.a. Magical Otoha

OtohaID.jpgsupotohacolorflipped.png

Series of Origin: H2O: Footprints in the Sand

Quote: "Charara! Magical Girl Magical Otoha makes her lovely appearance!"

Pilot Class: Mostly Retired dead person/Stand/Persona, Professional Troll, Magical Girl, Certified Yuusha Pilot

Callsign: Troll-9001

Pilot Level: 31

Starting Max SP: 100

Maximum SP Cap: 220

Battle Theme: [M]Braveness - H2O Footprints in the Sand OST Track 25[M]

Hissatsu Theme: [M]Magical Overdrive - H2O Footprints in the Sand OST Track 31[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countercut)
    * Level 1: [+]-type Weapon Damage +15%
  • SKILL MY HEAAAAAART (Improves Countercut and Countershoot, Critical Cost and Shield usages)
    * Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Abilities:

  • Countercut Cost: 3 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 3 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Newtype Flash Troll Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
    * Barrage: Costs 3 Will. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
    * Distracting Performance Inciting Rage: Costs 3 Will. Disables all attack phases of a single target for one turn. Requires Singer Magical Girl. This is considered a Status Attack.
    * Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Seishins

Pilot Skills

  • Troll
    Class: Passive (Sub)
    Thought to be the next step in human evolution, certain people have developed psychic abilities, including superhuman powers of intuition and awareness, and the ability to break Fourth Walls. That is the Troll.
    In addition to gaining the abilities naturally, by receiving numerous physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and Getter radiation resistance, it's possible for a person to gain trollish powers like that of Anonymous. These procedures have a tendency of making the person mentally unstable, however, and these skills are usually best gained by lurking moar.
    Gain Psychic Energy. Gain Target's Dodge Cost +5%.
  • Magical Girl
    Class: Passive (Main)
    Otoha would much rather solve a conflict with love, magic, and a song than with bullets. She mostly uses her piloting abilities to spread her music to the world, and maybe make people feel happy about themselves in the process. In her case though, it tends to distract and enrage people.
    You are considered to have the Sound Energy System ability in any unit you pilot, however you may only use Songs that you have learned through Song Memory. This ability does not overwrite or take up the (System) slot of the unit you are piloting.
    If the unit piloted already has the Sound Energy System ability, or you install the Sound Energy System item, then it overwrites this ability.
    Gain an extra Technique slot to only be used for the Song Memory technique.
  • NO U (Level MAX)
    Class: Active
    Attacks or flames that would normally cause normal people to stop posting are ineffectual to her, allowing her to strike back with her own riposte.
    Can block or evade and attack in the same round. Charge (3).
  • HIT ITS WEAK POINT FOR MASSIVE DAMAGE
    Class: Active
    Sometimes, just being able to deal damage isn't enough. Sometimes, you just gotta aim for the right spot for critical damage. Otoha has learned how to do the same with regards to mecha and hit their weak points for massive damage.
    Rumor has it that she trained for it by flipping over giant enemy crabs and biting them.
    Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.
  • Sa-gay Goes in the E-mail Field (Level OVER 9000)
    Class: Passive (Main)
    When one's friends or loved do exploitable things, it has been said that an adrenaline rush gives the normal Troll a surge of superhuman... something. By maintaining their focus in a pinch, pilots who learn that sage goes in the e-mail field persevere in battle, shrugging off sages while delivering flames with more irritation and power than usual.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Double Posting (Level OVER 9000)
    Class: Passive (Main)
    Her trolling skill is so great that she can post twice in a row, and the SC Moderators and Admins aren't going to mind.
    ... Oh wait, we were talking about attack phases.
    If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3)

Techniques

  • [M]マジカルO・TO・HA[M]
    Like any magical girl, Otoha has a theme song close to her heart. This... is hers. And it is rage inducing.
    ちゃらら!魔法美少女マジカルおとは、かれんに参上!
    Any unit you pilot gains [M] Magical Otoha~ (V:10)- 500 damage/5 Song EN, Mobility Break [+10%] and X) [M] Magical Otoha~ : You may reduce final damage by 50% to have this attack damage a non-Protodevlin target. This attack can damage units with Zondar Core as if they were Protodevlin.
  • [M]
    [M]
    Otoha's second song. This has a really fast and catchy beat, as well as the ability to ban Spirit Commands - WHAT THE HELL DO YOU MEAN THE SONG SAYS "SEISHUN*" INSTEAD.
    Oh, and for some reason this overrides all other songs being sung at the same time. Ain't that a bitch?
    - Equipped Unit gains: [M] Princess Party - 3200 damage, Spirit Lock, 50 Song EN/attack [+10%] and X) Blue Danube: When this attack is used, negate all other [M]-type attacks for one round.
  • [M]
    [M]
    I DO NOT NEEEEEED / A MICROPHOOONE / MY MECH IS F(censored)KING / POWERFUUUULLLLLLL
    Also, if your head inexplicably explodes, she apologizes in advance. But that sh*t happens to me all the tiiiiiimmeeeeee~
    - Equipped Unit gains: [M] Master Exploder- 2000 damage & Morale Boost, 20 Song EN/attack.[+10%]
  • SO I HERD YOU LIEK SHIELDS
    Trolls have to be witty and improvise on the fly when facing a master here, so they use anything, ANYTHING exploitable that they can get their hands on. This usually means using whatever weapons they have on hand to protect themselves from attacks. The more powerful the weapon, the more awesome the shield is.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead. The Shield provided by this ability only provides half the normal number of shields.

Pilot Mod Summary (Passive)

  • [F] Weapons: +15% Damage, +5% TDC
  • [+] Weapons: +15% Damage, +5% TDC
  • Dodge Cost: 0%
  • Damage Reduction: 0%

*Translator's Note: Seishun means Youth.

Edited by アイシア

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Biography:

OtohaProfileBoard.jpg

otohadikeido.jpg

ONORE DICKEIDO

Originally a girl from H2O: Footprints in the Sand, she's actually already dead as a result of a drowning accident when she was six years old (of course, that probably isn't going to stop her from fighting in the water). There's a parallel version of her where she is actually a Stand for her sister Hinata Hotaru, and both girls ended up studying in a prestigious school for the gifted known as Hyakuji.

It was here in this universe that she ended up meeting Aisia after she stole the Strike Gundam.

Long story short, Otoha somehow managed to live on in spirit after the universe of Hyakuji collapsed, and became a not-Imagin in another universe that Aisia also ended up in, and became Den-O. We're... not even sure how that works, but it did. And as they traveled across the multiverse in the DenLiner (which now also goes through dimensions), they found this place, the World of Simchamber.

It was also the one place where they could freely enter and leave as they pleased without destroying the continuity of their storylines. Sensing the many possibilities of something exploitable happening here, she and Aisia founded the Hatsunejima Defense Force.

In more the most recent season of Hyakuji High School, Otoha actually somehow managed to live again, so she has officially retired from being dead. This does not, however, affect her status here in the SC.

She has also enlisted the help of one Kirino Kousaka from the world of Oreimo (Ore no Imouto ga Konna ni Kawaii Wake ga Nai), a young girl with an older brother younger sister fetish who happens to have tons of eroge in her closet. It really doesn't help that Otoha tends to pop up from time to time in her closet, and not of her own volition. But when she does show up, they scour her collection for worlds from which to recruit new pilots from.

For those morbidly interested or just masochistic, you can read her Twitter @HinataKagura.

PP and Battle Recount:

Ace Points:

38

PP Earnings:

+1600 Starting PPs

+180 (The More Pure and Innocent a Thing is..., 09/15/2009) (Lost)

+180 (An RR Pretending to be a Super Robot, 09/15/2009) (Lost)

+180 (Two Trolls and a Giant Facepalm, 9/18/2009) (lost)

+100 (Split Personality achievement, 9/21/2009)

+252 (People with no Shame, 10/12/2009) (lost)

+10 (Floating PP, 10/13/2009)

+180 (Zonder Yosuke event, 10/27/2009) (Won)

+200 (A Coup, Simchamber Job, 10/29/2009)

+504 (A Cowgirl Reversal, 10/30/2009, 2x with Great Effort) (lost)

+576 (A Tsundere in my Eroge?, 2x with Great Effort, 11/17/2009) (lost)

+50 (Prepare Forest Base, Simchamber job, 11/19/2009)

+432 (Fourth Wall? What Fourth Wall?, 2x with Great Effort, 11/19/2009) (won)

+180 (She Worked Hard for the Money, 2x with Great Effort 11/26/2009) (Lost)

+540 (109th vs HDF Exercise, 2x with Great Effort, 11/30/2009) (Lost)

+648 (A Romantic Weekend Getterway, 2x with Great Effort, 11/30/2009) (Won)

+504 (HUEG SENTAI BATTLE, 2x with Great effort, 12/08/2009) (Lost)

+180 (Return of Kurogane Part 2, 2x with Great Effort, 12/12/2009) (Lost)

+540 (Otoha-chan Taisou, 2x with Great Effort, 12/14/2009) (Lost)

+180 (Greed is a Deadly Sin, 2x with Great Effort, 12/15/2009) (Lost)

+734 (Hatsunejima Clusterfuck thread, 2x with Great Effort, 12/23/2009) (Won)

+562 (C is for Credits, That's Good Enough for Me 12/28/2009) (Won)

+734 (Stars Vs. Lightning Desu, 2x with Great Effort, 12/30/2009) (Won)

+692 (Battlecruiser Operational, 2x with Great Effort, 01/06/2010) (Won)

+604 (Getter the Eroge 2x with Great Effort, 01/07/2010) (Won)

+300 (One of These Things is Not Like the Others, 2x with Great Effort, 01/21/2010) (Won)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+250 (Req. Backup Simchamber Job, 02/27/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+412 (This is why We can't have Unintentional Harems, 2x with Great Effort, 03/18/2010) (Won)

+180 (The Light in your Heart, 2x with Great Effort, 04/06/2010) (Lost)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010) (Won)

+3600 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+376 (Renai Circulation, 2x with Great Effort, 10/10/10) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+779 (Harvesting at Akita's PP Farm, 2x with Great Effort + Learning Computer, 12/20/2010) (Won)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Lost)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 15150)

-600 (Basic Attributes, 09/08/2009)

-400 (Newtype, 09/08/2009)

-200 (Direct Attack, 09/08/2009)

-500 (Attacker, 09/18/2009)

-300 (Counter, 09/18/2009)

-500 (Great Effort, 10/13/2009)

-300 (Potential Level 1, 10/29/2009)

-1200 (Singer, 11/19/2009)

-200 (Disk M Song Memory, 11/29/2009)

-500 (Potential Level 2, 11/29/2009)

-700 (Potential Level 3, 12/06/2009)

-250 (Blue Danube, 12/11/2009)

-300 (Iron Wall, 12/14/2009)

-500 (Counter Level 2, 12/14/2009)

-500 (+50 SP, 12/14/2009)

-300 (Move one point from Accuracy to Skill, 12/24/2009)

-500 (Attack Again Level 1, 12/24/2009)

-700 (Attack Again Level 2, 12/30/2009)

-900 (Attack Again Level 3, 01/06/2010)

-500 (Sword Shield, 01/06/2010)

-500 (+50 SP, 01/07/2010)

-100 (Totsugeki Love Heart, 01/16/2010)

-200 (Perseverance, 01/25/2010)

-700 (Counter Level 3, 02/12/2010)

-1000 (Shiver, 03/05/2010)

-400 (Passion, 03/18/2010)

-300 (Move 1 Attribute Point from Melee to Ranged, 03/18/2010)

-200 (Direct Attack Level 1, 05/30/2010)

-500 (Great Effort Level 1, 05/30/2010)

-500 (Great Effort Level 2, 05/30/2010)

-150 (Iron Troll Level 1, 05/30/2010)

-250 (Iron Troll Level 2, 05/30/2010)

-400 (Iron Troll Level 3, 05/30/2010)

-500 (Shiver Level 1, 05/30/2010)

-700 (Shiver Level 2, 05/30/2010)

-200 (Passion Level 1, 05/30/2010)

-300 (Passion Level 2, 05/30/2010)

-200 (Perseverance Level 1, 05/30/2010)

-200 (Improved Critical Level 1 Replacing Attacker, 05/30/2010)

-300 (Improved Critical Level 2, 05/30/2010)

-400 (Improved Critical Level 3, 05/30/2010)

-900 (Shiver Level 3, 07/17/2010)

-300 (Perseverance Level 2, 08/22/2010)

-400 (Perseverance Level 3, 08/22/2010)

-400 (Passion Level 3, 08/22/2010)

-300 (Move one point from Accuracy to Skill, 08/22/2010)

Current PP Balance:

5820

It was 666 once from 12/11/2009 to 12/14/2009, so OH SHI-

snapshot20091206233908.jpg

Edited by アイシア

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Jun Watarase

JunID.jpg

Series of Origin: Happiness! (はぴねす!)

Quote: "Man, I feel like a woman~"

Pilot Class: Legendary trap, Battleship Captain

Callsign: Trap-01/Mother Troll

Pilot Level: 28

Starting Max SP: 100

Maximum SP Cap: 208

Battle Theme: [M]

[M]

Basic Attributes:

  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • DEFENSE (Reduces damage)
    * Level 2: Damage Received -10%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Trap
    Class: Passive (Main)
    Traps are individuals with great confidence and resolve, who move forward no matter what they face - or what they're wearing at the time.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Defensive Unit Specialization: Battleship (Level MAX)
    Class: Passive (Main)
    Jun has become quite accustomed to leading units from a battleship that he can run any battleship as its captain.
    Gain Damage dealt +30%, Damage Received -10%, Target's Dodge cost +15% in Battleship type units.
  • Leadership (Level MAX)
    Class: Passive (Sub)
    It's been said that the best leaders are those who serve the best. In the SC, this saying seems to go both ways. By becoming a better commander, one can instruct allies in the heat of battle so that they may perform better.
    Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6).
  • Potential (Level MAX)
    Class: Passive (Main)
    When the lives of one's friends or loved ones are in danger, it has been said that an adrenaline rush gives the normal human a surge of superhuman strength. By maintaining their focus in a pinch, pilots who learn Potential persevere in battle, shrugging off enemy fire while delivering blows with more passion and power than usual.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Guard
    Class: Active
    Keeping oneself alive in battle is important, and reducing damage dealt to oneself surely helps. Pilots who learn the Guard skill are able to protect their mech's vital (secret) parts better, reducing the damage dealt by enemy fire, especially against other girls who think it's okay to hit another "girl" below the belt.
    Gain Damage Received -15%. Charge (4) to activate.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.

Techniques

  • Patriot Missile Barrage
    Jun was well known not only for his, well, the ability to wear just about anything and look damn good in it, but also the ability to kick the shit out of people with her Patriot Missile Kick. How appropriate it is then that he would eventually create a ranged variant of this attack.
    Requirement: One non-MAP [+] type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

    [*]Final Patriot Missile: Req: Unit Specialization Battleship

    Because Jun is a battleship captain, his special attack has to use all of his battleship combat knowledge to obliterate the enemy with a single strike. He lets loose with everything he's got with this single attack, and then some.

    Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

    • Attack: The weapon gains "Req: Unit Specialization Battleship".
    • Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.
    • EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.
    • Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (V)/(F)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.
    • Accuracy: Accuracy is equal to the base attack +5%.
    • Other: This attack gains all non-(V)/(F)/(X) tags that the base attack has.

    [*]Drop the Bridge(et) On Him!

    Because Jun is, for all intents and purposes, a very pretty girl, it makes most men funny in their pants. Hell, it makes some girls funny in their pants too. Anyone who sees Jun is subject to his charms, breaking their bodies in the process and, well, making them very confused and vulnerable.

    Requirement: One Countershoot weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

    • Attack: The weapon gains "Armor Break".
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack +10.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(V)/(F)/(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded.

Pilot Mod Summary (Passive)

  • [F] Weapons: +5% Damage, +15% TDC. +35% Damage, +30% TDC in a Battleship.
  • [+] Weapons: +70% Damage, +25% TDC. +100% Damage, +40% TDC in a Battleship.
  • Dodge Cost: 0%
  • Damage Reduction: -20%, -30% in a Battleship.

Edited by アイシア

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Biography:

99adbe307d2e7fac0c44d6b6caab7807593.jpg

Originally a character from eroge Happiness!, she is actually a he - a very pretty boy who doesn't mind going to school in girl's school uniforms. Now normally this would mean that he'd get the crap beaten out of him, but this is apparently a universe where magic exists and where he's actually pretty enough that he even gets his own fan club. At one point, he was even exposed to a spell that turned him into an actual girl for a time and made everyone fall for her even more. She didn't seem to like such unnatural attention, so she had the spell reversed.

Meanwhile, in another universe, Otoha decided one day that they needed a Trap, and decided to go look for one. Aisia, in her naivete, had no idea what the hell a Trap really meant and assumed it was to protect the base from snooping boys. So, Otoha decided to find the best trap she could find, and found Jun.

As to how she convinced Jun, we're not sure how she managed to do that, but involved a promise of being an epic battleship captain and milkshakes that bring the boys in the yard. She could teach him, but she'd have to charge.

Oh, and they also traversed the universe as Magical Girls, but that's another story for another time.

PP and Battle Recount:

Ace Points:

35

PP Earnings:

+1600 Starting PPs

+216 (Lady and the Trap, 11/13/2009) (Won)

+288 (A Tsundere in my Eroge?, 11/17/2009) (lost)

+50 (Prepare Forest Base job, 11/19/2009)

+360 (The Bigger they Are..., 2x with Great Effort, 11/23/2009) (lost)

+180 (She Worked Hard for the Money, 2x with Great Effort 11/26/2009) (Lost)

+648 (A Romantic Weekend Getterway, 2x with Great Effort, 11/30/2009) (Won)

+180 (The Little Gaine that Could Like a Boss, 2x with Great effort, 12/08/2009) (Lost)

+504 (HUEG SENTAI BATTLE, 2x with Great effort, 12/08/2009) (Lost)

+180 (Return of Kurogane Part 2, 2x with Great Effort, 12/12/2009) (Lost)

+540 (Otoha-chan Taisou, 2x with Great Effort, 12/14/2009) (Lost)

+180 (Greed is a Deadly Sin, 2x with Great Effort, 12/15/2009) (Lost)

+432 (Inspector Aisia, 2x with Great Effort, 12/21/2009) (Won)

+734 (Hatsunejima Clusterfuck thread, 2x with Great Effort, 12/23/2009) (Won)

+200 (Beat the Grinch job, 12/28/2009)

+562 (C is for Credits, That's Good Enough for Me 12/28/2009) (Won)

+734 (Stars Vs. Lightning Desu, 2x with Great Effort, 12/30/2009) (Won)

+692 (Battlecruiser Operational, 2x with Great Effort, 01/06/2010) (Won)

+648 (I'M SO SORRY GYRUS ;_;, 2x with Great Effort, 01/12/2010) (Won)

+150 (One of These Things is Not Like the Others, 01/21/2010) (Won)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+250 (Req. Backup Simchamber Job, 02/27/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+412 (This is why We can't have Unintentional Harems, 2x with Great Effort, 03/18/2010) (Won)

+200 (Learn From the Brightest job, 04/02/2010)

+180 (The Light in your Heart, 2x with Great Effort, 04/06/2010) (Lost)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010) (Won)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+504 (There's Some White Blood On the Edge of my Heart, 2x with Great Effort, 04/17/2010) (Lost)

+100 (Showndown at Mt. Fuji event, 04/24/2010) (Won)

+2950 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+262 (You Can't Catch me, I'm the Dang-a-lang-man!, 2x with Great Effort, 09/27/2010) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+376 (Renai Circulation, 2x with Great Effort, 10/10/10) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+648 (Making a MyList and Checking it Twice, 2.25x with Great Effort and Learning Computer, 01/24/2011) (Lost)

PP Spendings: (Total Spent: 13900)

-600 (Basic Attributes, 10/28/2009)

-300 (Leadership Level 1, 10/28/2009)

-300 (Potential Level 1, 10/28/2009)

-400 (Greater Perseverance, 10/28/2009)

-1000 (+100 SP, 11/30/2009)

-600 (Spirit, 12/06/2009)

-300 (Iron Wall, 12/14/2009)

-500 (Guard, 12/14/2009)

-500 (Great Effort, 12/14/2009)

-800 (Brave, 12/24/2009)

-500 (Potential Level 2, 12/24/2009)

-150 (Prayer, 12/24/2009)

-300 (Defensive Unit Specialization: Battleship Level 1, 12/30/2009)

-500 (Defensive Unit Specialization: Battleship Level 1, 12/30/2009)

-700 (Defensive Unit Specialization: Battleship Level 1, 12/30/2009)

-700 (Potential Level 3, 01/06/2010)

-300 (Gunfight Level 1, 01/13/2010)

-400 (Gunfight Level 2, 01/13/2010)

-800 (Mega Fire, 02/12/2010)

-500 (Gunfight Level 3, 02/18/2010)

-500 (Leadership Level 2, 03/10/2010)

-700 (Leadership Level 3, 03/31/2010)

-200 (Perseverance Level 1, 05/30/2010)

-300 (Perseverance Level 2, 05/30/2010)

-400 (Perseverance Level 3, 05/30/2010)

-150 (Iron Wall Level 1, 05/30/2010)

-250 (Iron Wall Level 2, 05/30/2010)

-400 (Iron Wall Level 3, 05/30/2010)

-500 (Great Effort Level 1, 05/30/2010)

-150 (Prayer Level 1, 05/30/2010)

-250 (Prayer Level 2, 05/30/2010)

-200 (Hot Blood Level 1, 05/30/2010)

-400 (Hot Blood Level 2, 05/30/2010)

-800 (Empowered Attack, 07/17/2010)

-700 (Body Snipe, 07/17/2010)

-600 (Great Effort Level 2, 08/10/2010)

-350 (Prayer Level 2, 08/10/2010)

-600 (Hot Blood Level 3, 08/10/2010)

-150 (Sure Hit Level 1, 08/10/2010)

-250 (Sure Hit Level 2, 08/22/2010)

-350 (Sure Hit Level 3, 08/22/2010)

Current PP Balance:

4350

Edited by アイシア

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Tamaki Kousaka

TamakiID.jpg

Series of Origin: To Heart 2 (トゥハート2)

Quote: "Found you, Taka-bou!"

Pilot Class: Onee-chan/Tama-nee~, Getter Pilot

Callsign: Getter-01

Pilot Level: 30

Starting Max SP: 100

Maximum SP Cap: 216

Battle Theme: [M]

[M]

Hissatsu Theme: [M]Deep Red - JAM Project[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1
  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Abilities:

  • Countercut Cost: 6 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Fury
    Class: Active
    Tamaki has untapped strength hidden underneath her cool exterior. However, when she is pushed to the limit, she will unleash all of her strength and channel it into her mecha's attacks, whether it be a Gundam or a Getter. Usually it's a Getter though.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Defensive Unit Specialization: Getter Machine (Level MAX)
    Class: Passive (Main)
    After deciding that being a sentai leader of some sort wasn't her thing, Tamaki trained harder to become a full fledged Getter Pilot and became the true leader of the elite Hatsunejima Getter Robo squadron.
    Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% in Getter Machine type units.
  • Infight (Level MAX)
    Class: Passive (Main)
    Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Variable Form Specialty (Level MAX)
    Class: Active
    Tamaki is skilled at piloting transforming mecha and changing forms at high speeds. This allows her to change forms as needed on the fly.
    Gain an extra transformation phase at the start of every turn.
  • Open Get Specialty (Level MAX)
    Class: Active
    Tamaki is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
    Units with Open Get gain 5 additional Open Get uses.

Techniques

  • Sword Shield
    You are able to use your sword as a shield.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead. The Shield provided by this ability only provides half the normal number of shields.
  • Mega Fire
    A ranged variant of Tamaki's original "Iron Claw", she has managed to adapt this technique to ranged weapons. Like the Iron Claw that she is infamous for, it hits her target for massive damage, literally stopping them in their tracks. In fact, she has to be careful on who she uses it on, as she once accidentally caused amnesia on Takaaki with it during one of the Another Days OVAs.
    Requirement: One non-MAP [+] type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

    [*]Crimson Getter Oneechan Hissatsu

    What kind of Getter Pilot Leader would Tamaki be if she didn't use all the Getter Rays at her disposal to unleash holy hell on those who stand against her?

    Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

    • Attack: The weapon gains "Req: Defensive Unit Specialization: Getter Machine".
    • Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.
    • EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.
    • Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (V)/(F)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.
    • Accuracy: Accuracy is equal to the base attack +5%.
    • Other: This attack gains all non-(V)/(F)/(X) tags that the base attack has.

Pilot Mod Summary (Passive)

  • [F] Weapons: +55% Damage, +25% TDC. +85% Damage, +40% TDC in a Getter.
  • [+] Weapons: +55% Damage, +25% TDC. +85% Damage, +40% TDC in a Getter.
  • Dodge Cost: 0%
  • Damage Reduction: 0%, -10% in a Getter.

Edited by アイシア

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Biography:

toh203800.jpg

Originally a girl from the universe of ToHeart 2, Tamaki Kousaka is a rich older-sister type figure who happens to be the childhood friend of Takaaki Kono. She comes back to visit him as part of her childhood promise to be with him on her last year of high school, and as it turns out, she's loved him ever since they were children. In her route, Takaaki acts like a dick and thinks she's joking when she confesses to him, which leads to them getting into a bit of a fight. They do get back together afterwards though and end up as an official couple.

Of course, since its an eroge and there are many different routes, so are there many different possibilities. Otoha decided to add one other possibility to that: Getter Pilot. Apparently she just wanted a Getter Team, and Tamaki was the first step.

Unfortunately, this pretty much happened when she decided to step into the ToHeart 2 Universe and recruit her.

howdoesirecruitgetterpi.jpg

"Iiiiisu~ Wawawaserumono-"

After a few misunderstandings, they came to an agreement; Tamaki will join them if Takaaki goes with her, even if he was just to hang out in the base whenever they sortied. Otoha agreed, though she did warn Takaaki to stay away from Aisia mostly because she might be prone to beat the shit out of him.

PP and Battle Recount:

Ace Points:

31

PP Earnings:

+1600 Starting PPs

+180 (She Worked Hard for the Money, 2x with Great Effort 11/26/2009) (Lost)

+540 (109th vs HDF Exercise, 2x with Great Effort, 11/30/2009) (Lost)

+80 Floating PPs (12/03/2009)

+648 (A Romantic Weekend Getterway, 2x with Great Effort, 11/30/2009) (Won)

+180 (The Little Gaine that Could Like a Boss, 2x with Great effort, 12/08/2009) (Lost)

+180 (Return of Kurogane Part 2, 2x with Great Effort, 12/12/2009) (Lost)

+540 (Otoha-chan Taisou, 2x with Great Effort, 12/14/2009) (Lost)

+180 (Greed is a Deadly Sin, 2x with Great Effort, 12/15/2009) (Lost)

+734 (Hatsunejima Clusterfuck thread, 2x with Great Effort, 12/23/2009) (Won)

+562 (C is for Credits, That's Good Enough for Me 12/28/2009) (Won)

+692 (Battlecruiser Operational, 2x with Great Effort, 01/06/2010) (Won)

+604 (Getter the Eroge 2x with Great Effort, 01/07/2010) (Won)

+648 (I'M SO SORRY GYRUS ;_;, 2x with Great Effort, 01/12/2010) (Won)

+32 (Floating PP, 01/13/2010)

+300 (One of These Things is Not Like the Others, 2x with Great Effort, 01/21/2010) (Won)

+302 (Throw me a Bone Here, 01/24/2010)(Won)

+100 (Recon Duty job, 01/26/2010)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+648 (They Call This a Rematch, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+90 (Gundammit, What is there to Gaine, 03/12/2010) (Lost)

+206 (This is why We can't have Unintentional Harems, 03/18/2010) (Won)

+200 (Learn From the Brightest job, 04/02/2010)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010) (Won)

+100 (Showndown at Mt. Fuji event, 04/24/2010) (Won)

+2750 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+891 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort and +65 from Blue Harotoha Ability, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+211 (Floating PP, 08/22/2010)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+438 (Gundams Galore, 2x with Great Effort and +100 from Blue Harotoha Ability, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+206 (Mirror Mirror on the Wall, 11/28/2010) (Won)

+500 (Halloween Madness Event, 05/07/2011) (Won)

PP Spendings: (Total Spent: 14850)

-600 (Attributes, 11/18/2009)

-400 (Greater Perseverance, 11/18/2009)

-300 (Infight, 11/18/2009)

-300 (Gunfight, 11/18/2009)

-800 (Meikyo Shisui, 12/03/2009)

-500 (+50 SP, 12/14/2009)

-500 (Sword Shield technique, 12/14/2009)

-500 (Recharge, 12/14/2009)

-400 (SEED Mode Level 1, 12/24/2009)

-500 (SEED Mode Level 2, 12/24/2009)

-300 (Variable Form Specialty Level 1, 01/06/2010)

-500 (Variable Form Specialty Level 2, 01/06/2010)

-400 (Infight Level 2, 01/07/2010)

-400 (Gunfight Level 2, 01/07/2010)

-500 (Infight Level 3, 01/13/2010)

-500 (Gunfight Level 3, 01/13/2010)

-200 (Open Get Specialty Level 1, 01/26/2010)

-300 (Open Get Specialty Level 2, 01/26/2010)

-800 (Mega Fire, 02/12/2010)

-500 (+50 SP, 02/12/2010)

-500 (Open Get Specialty Level 3, 02/18/2010)

-250 (Sure Hit, 03/11/2010)

-200 (Direct Attack, 03/11/2010)

-400 (Hot Blood, 03/11/2010)

-500 (Replace SEED Mode with Red Ranger, 04/15/2010)

-200 (Perseverance Level 1, 05/30/2010)

-300 (Perseverance Level 2, 05/30/2010)

-400 (Perseverance Level 3, 05/30/2010)

-400 (Resupply Level 1, 05/30/2010)

-400 (Resupply Level 2, 05/30/2010)

-150 (Sure Hit Level 1, 05/30/2010)

-250 (Sure Hit Level 2, 05/30/2010)

-200 (Direct Attack Level 1, 05/30/2010)

-200 (Hot Blood Level 1, 05/30/2010)

-400 (Hot Blood Level 2, 05/30/2010)

-600 (Awaken Level 1, 07/17/2010)

-800 (Empowered Attack, 07/17/2010)

-600 (Hot Blood Level 3, 08/22/2010)

-700 (Awaken Level 2, 08/22/2010)

-500 (Resupply Level 3, 08/22/2010)

-350 (Sure Hit Level 3, 08/22/2010)

-300 (Replace Red Ranger with Defensive Unit Specialization Level 1, 11/14/2010)

-500 (Defensive Unit Specialization Level 2, 11/14/2010)

-700 (Defensive Unit Specialization Level 3, 11/14/2010)

Current PP Balance:

2064

Edited by アイシア

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Aisia Two

AisiaTwoID.jpg

Series of Origin: Da Capo II Fall in Love (D.C.II Fall in Love~ダ・カーポII~フォーリンラブ)

Quote: "Welcome home, goshujin-sama~"

Pilot Class: Mobile Suit Pilot, but she seems to be a maid too...

Callsign: Maid-01

Pilot Level: 30

Starting Max SP: 100

Maximum SP Cap: 276

Battle Theme: [M]Magical Signal!! - Ui Miyazaki[M]

Basic Attributes:

  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 2: Dodge Cost -10%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Boson Jump: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Jumper. This is considered an Evasive Secondary Defense.
    * Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Kaleidoscope Magician
    Class: Passive (Main)
    An ability to travel through time and space. In her case, she can traverse dimensions on her own, but it totally has nothing to do with Onore Dickeido.
    Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%.
  • Archmagus
    Class: Passive (Sub)
    This is the manifestation of Aisia's latent magical power which she usually refuses to use. This Aisia is completely different from the original - where the old Aisia has seen first hand the dangers of recklessly using magic, Aisia Two only knows the dangers secondhand, and thus exerts a lot less of a limit on using it. She is still responsible about its use and only uses it when needed, but she also allows herself more freedom in its use.
    Gain Psychic Energy. Gain Target's Dodge Cost +5%.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Guts (Level MAX)
    Class: Passive (Main)
    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • SP Boost (Level MAX)
    Class: Passive (Sub)
    Because Aisia Two uses more magic than her twin, it more or less follows that she also has a bigger store of magical energy to throw around (simply because she doesn't suppress it like the original Aisia does.)
    Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Magical Mastery (Level MAX)
    Class: Passive (Main)
    Aisia Two's magical powers have been honed and refined over time to the point where she now has the ability to weapons that feed off of magical energy more effectively and with devastating results.
    Psychic Energy weapons gain Damage +30% and Target's Dodge Cost +15%.

Techniques

  • "Please stop fighting for a moment, I need to clean this!"
    There are just some times when Aisia Two needs people to settle down so that she can actually get around to cleaning stuff. That's what this technique does - it gets people to stop for a second so that cleanup can be easier.
    Requirement: One non-MAP [+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

    [*]Explosion of the Undying Sakura

    By focusing all of her energy into her attack, Aisia Two can deal devastating damage to those who get caught in it.

    Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

    • Attack: The weapon gains "Req: Psychic Energy".
    • Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.
    • EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.
    • Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (V)/(F)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.
    • Accuracy: Accuracy is equal to the base attack +5%.
    • Other: This attack gains all non-(V)/(F)/(X) tags that the base attack has.

    [*]Trick Shot

    She still has her magical ability to teleport at whim, and so has managed to extend this ability to her weapons, allowing her to shoot with impunity at people even behind cover.

    Requirement: One Countershoot capable weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

    • Attack: No change.
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN Cost is equal to the base attack +10.
    • Accuracy: Accuracy is equal to the base attack +10%.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack ignores Terrain-based defenses.

Pilot Mod Summary (Passive)

  • [F] Weapons: +0% Damage, +15% TDC. +30% Damage, +30% TDC for Psychic Energy weapons.
  • [+] Weapons: +70% Damage, +25% TDC. +100% Damage, +40% TDC for Psychic Energy weapons.
  • Dodge Cost: -15%
  • Damage Reduction: 0%

Edited by アイシア

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Biography:

evafais09a.jpg

Nobody knows exactly what happened, but it seems to be an aftereffect of one particular thread in the Parallel Assimilator. We suspect that this is what happens when you recklessly invoke the name of Otoha the Lord of Nightmares in your seishins and use it to power up your mecha attacks. Anyway, she ended up being shoved into a fight (and became separate from the original) inside an Improbability Field after she stopped the original Aisia from trying to completely destroy Domon, and eventually became her own person.

Given the naming conventions with another famous mobile suit loli (and because she didn't seem to mind anyway), Otoha gave her the name Aisia Two. She is a much happier (annoyingly so at times) maid version of the original Aisia. Oh, and this one is much better with ranged weapons.

She also seems to share a certain rivalry with one of the newer pilots, Sakura Yoshino. When asked why, she only mumbled something about "killing alone time with Yoshiyuki-kun in the bath because they're family" or something to that effect and would prefer to never speak of it again.

PP and Battle Recount:

Ace Points:

24

PP Earnings:

+1600 Starting PPs

+562 (C is for Credits, That's Good Enough for Me, 2x with Great Effort, 12/28/2009) (Won)

+468 (Improbability Pilot, 2x with Great Effort, 12/29/2009) (Lost)

+500 (Improbability Pilot Part 2, 2x with Great Effort, 01/01/2009) (Won)

+692 (Battlecruiser Operational, 2x with Great Effort, 01/06/2010) (Won)

+604 (Getter the Eroge 2x with Great Effort, 01/07/2010) (Won)

+648 (I'M SO SORRY GYRUS ;_;, 2x with Great Effort, 01/12/2010) (Won)

+300 (One of These Things is Not Like the Others, 2x with Great Effort, 01/21/2010) (Won)

+604 (Throw me a Bone Here, 2x with Great Effort, 01/24/2010)(Won)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+648 (They Call This a Rematch, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+150 (Isle of Dreams Job, 02/24/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+206 (This is why We can't have Unintentional Harems, 03/18/2010) (Won)

+100 (Special Delivery job, 04/02/2010)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+150 (Towards the Polluted Skies, Zonder Umbaglo Event, 04/21/2010) (Won)

+2100 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+720 (Sing Your Heart Out Into the Night, 2x with Great Effort, 09/18/2010) (Lost)

+262 (You Can't Catch me, I'm the Dang-a-lang-man!, 2x with Great Effort, 09/27/2010) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+476 (Keep Trollin' (2x with Great Effort and Blue Harotoha ability, 11/14/2010) (Won)

PP Spendings: (Total Spent: 14800)

-600 (Attributes, 12/21/2009)

-100 (Flash, 12/21/2009)

-600 (A Class Jumper, 12/21/2009)

-300 (Gunfight Level 1, 12/21/2009)

-500 (Great Effort, 12/29/2009)

-400 (Newtype, 12/29/2009)

-400 (Gunfight Level 2, 01/01/2010)

-800 (+80 SP, 01/06/2010)

-100 (+10 SP, 01/08/2010)

-500 (Greater Duty, 01/15/2010)

-800 (Mega Fire, 01/25/2010)

-500 (Gunfight Level 3, 01/25/2010)

-100 (+10 SP, 01/25/2010)

-300 (Guts Level 1, 02/12/2010)

-500 (Guts Level 2, 02/12/2010)

-700 (Guts Level 3, 02/12/2010)

-200 (OS Customization Level 1, 02/18/2010)

-300 (OS Customization Level 2, 02/18/2010)

-300 (Esper Level 1, 03/19/2010)

-400 (Esper Level 2, 03/19/2010)

-500 (Esper Level 3, 03/19/2010)

-200 (Duty Level 1, 05/30/2010)

-300 (Duty Level 2, 05/30/2010)

-400 (Duty Level 3, 05/30/2010)

-150 (Boost Level 1, 05/30/2010)

-250 (Boost Level 2, 05/30/2010)

-500 (Great Effort Level 1, 05/30/2010)

-300 (SP Boost Level 1, Replacing OS Customization, 05/30/2010)

-500 (SP Boost Level 2, 05/30/2010)

-700 (SP Boost Level 3, 07/17/2010)

-150 (Concentrate Level 1, 08/22/2010)

-250 (Concentrate Level 2, 08/22/2010)

-350 (Concentrate Level 3, 08/22/2010)

-150 (Sure Hit Level 1, 08/22/2010)

-250 (Sure Hit Level 2, 08/22/2010)

-350 (Sure Hit Level 3, 08/22/2010)

-400 (Boost Level 3, 08/22/2010)

-200 (Hot Blood Level 1, 09/18/2010)

-400 (Hot Blood Level 2, 09/18/2010)

-600 (Hot Blood Level 2, 09/28/2010)

-600 (Great Effort Level 2, 09/28/2010)

-800 (Empowered Attack, 11/12/2010)

-700 (Trick Shot, 11/12/2010)

Current PP Balance:

586

Edited by アイシア

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Touko Kirihara

ToukoID.jpg

Series of Origin: CROSS†CHANNEL

Quote: "... Shall I cut you?"

Pilot Class: Samurai, Tsundere, Getter Pilot

Callsign: Getter-02

Pilot Level: 24

Starting Max SP: 100

Maximum SP Cap: 192

Battle Theme: [M]Joint - Mami Kawada[M]

Getter Hissatsu Theme: [M]Deep Red - JAM Project[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 4: Dodge Cost -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Seishins

Pilot Skills

  • High Adaptation Coefficient
    Class: Passive (Main)
    Students enrolled in Gunjo Gakuen all have typically high Adaptation Coefficients (long story short, they all seem unable to adapt to society normally, because they cannot interact well with other people). Touka herself scored 44% on the exam that tests for it, and as Taichi says at one point, is "desperately trying to hold on to the last 56% of her humanity as best she can." But it is perhaps this isolation, this outlook on life in general that allows her mind to operate at its fullest capacity, making her somewhat of a genius.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Evasive Unit Specialization: Getter Machine (Level MAX)
    Class: Passive (Main)
    Usually, it takes many hours of flight time, ranging along the lines of sometimes months to even years to master piloting a specific kind of unit. However, Touko's condition has allowed her to absorb most of that ability in an exponentially small amount of time. In the short time she has fought, she has become completely adept at its use for evasive maneuvers.
    Its either that or it was caused by some ungodly amount of Getter Ray absorption, we're not entirely sure.
    Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Getter Machine type units.
  • OS Customization (Level MAX)
    Class: Active
    Despite having lived a sheltered life in a relatively remote location, it seemed that this isolation, coupled with the fact that she seems to have lived quite a few lives in the span of a recurring week, allowed her to gain the ability process information better than a normal human. So when Aisia demonstrated how to quickly fix an OS, to their surprise, Touko was able to do the same.
    • Increased Damage Output: Weapon Damage +10%
    • Sensor Tweaking: Accuracy +10%
    • Increased Thrust Output: Agi -10

    Cost is variable depending on how soon you want to activate. Charge (4) to activate.

    [*]Guts (Level MAX)

    Class: Passive (Main)

    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.

    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

    [*]Open Get Specialty (Level MAX)

    Class: Active

    Touko is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.

    Units with Open Get gain 5 additional Open Get uses.

    [*]Iaido

    Class: Passive (Main)

    Touko's skill with her swordplay has honed her sense of the flow of battle. She knows better than to stay in one spot after unleashing an attack, and so moves after attacking her opponent. This now extend to her Getter piloting - she can attack with impunity and change forms if need be to get into an advantageous position.

    You may choose to move your Transform Phase to after your Attack Phase.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +20% Damage, +15% TDC. +50% Damage, +30% TDC in a Getter.
  • [+] Weapons: +5% Damage, +15% TDC. +35% Damage, +30% TDC in a Getter.
  • Dodge Cost: -30%, -40% in a Getter
  • Damage Reduction: 0%

Edited by アイシア

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Biography:

touko.jpg

"Is anyone alive out there?..."

That was a question that the eight people in the world of CROSS†CHANNEL wanted to ask when they returned from their school's club campout to find that all of humanity disappeared. Little did they know that they were apparently stuck in some kind of bizarre time loop that started after the campout and ended a week later. In this world, they were also humans who seemed unfortunate enough to be unable to adapt to each others' presence - a condition called Seriously Unadaptive Person Disorder - that was oddly enough easily tested for. Unadaptive people tend to hold antagonism or terror towards others easily, and thus tended to chose isolation over companionship. This was a kind of cruel irony being dealt to the eight people when they realized that the rest of the world had long since disappeared.

But... nobody really cares much about that, not here in the SC anyway.

Before preparing for a match with Miang's Minions, Aisia Two decided to scout the city for anything else that might be useful to them other than a simple EN Regen terrain bonus (which, of course, made the whole scouting process useless, unless you added a template). What she found was more than just the comfort that all the empty city did was regenerate EN - she found a new pilot for their Getter Team.

And of course, that meant that it cost Otoha another 1500 credits to take her back to the world of Simchamber with the promise of hopefully finding the truth behind singular existence of the eight. Touko of course didn't understand what the hell she meant by "loading the save point", but decided to just take it a face value and go with it.

... As it turned out, the key to truly sending them back home (from what Otoha did when playing through it - another complexity that didn't seem to wrap itself well around Touko's head) lay in Kurosou Taichi, one of their club members, and Touko's former lover. So, Otoha had to send all of them back momentarily anyway. In a tearful act of self-sacrifice, he went through six weeks of sending all of the other club members home by putting them in the focal point of the dimensional disturbance right when the time was reset, and have him observe it at the barrier. Unfortunately, this meant that when the last club member was sent home... he was trapped in that endless loop forever.

But that was fine with him. He had his precious memories of them, and lived with those in his heart even if he couldn't connect to them anymore. In this way, the man with the infamous 84% percentile rate could live alone without hurting those who meant the most to him.

This if course, was a devastating blow to Touko, since she still loved him dearly, but it did give her the one thing he could never give her as long as they were in the same plane of existence - the ability to live by herself without relying on others. She wasn't completely alone anyway; he still lived on in her heart somehow, and in the ghostly radio broadcasts that played every week without fail from his little empty world that somehow reached them.

After a bit of thinking, she decided to learn to become stronger, so that Taichi's efforts wouldn't go to waste. With that, she decided to join Otoha when the troll approached her once more with the offer to pilot a Getter. Even though she understood that she could never be allowed to visit him in that dimension, she joined the ranks of the Hatsunejima Defense Force's Getter Team for herself, not for him.

And after all, when you end up devoting yourself to something, it tends to become fun somehow by default.

PP and Battle Recount:

Ace Points: 17

PP Earnings:

+1600 Starting PPs

+604 (Getter the Eroge 2x with Great Effort, 01/07/2010) (Won)

+300 (One of These Things is Not Like the Others, 2x with Great Effort, 01/21/2010) (Won)

+360 (Training, Training~, 2x with Great Effort, 01/31/2010) (Lost)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+648 (They Call This a Rematch, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+250 (Req. Backup Simchamber Job, 02/27/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+412 (This is why We can't have Unintentional Harems, 2x with Great Effort, 03/18/2010) (Won)

+200 (Learn From the Brightest job, 04/02/2010)

+1600 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+438 (Gundams Galore, 2x with Great Effort and +100 from Blue Harotoha Ability, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+108 (Floating PP, 11/12/2010)

+206 (Mirror Mirror on the Wall, 11/28/2010) (Won)

+500 (Halloween Madness Event, 05/07/2011) (Won)

PP Spendings: (Total Spent: 11650)

-600 (Attributes, 12/02/2010)

-800 (Genius, 12/02/2010)

-100 (Flash, 12/02/2010)

-200 (OS Customization Level 1, 01/07/2010)

-300 (OS Customization Level 2, 01/07/2010)

-1000 (+100 SP, 02/12/2010)

-400 (OS Customization Level 3, 02/12/2010)

-500 (Greater Duty, 02/12/2010)

-300 (Getter Specialization (Evasive) Level 1, 02/18/2010)

-500 (Getter Specialization (Evasive) Level 2, 02/18/2010)

-700 (Getter Specialization (Evasive) Level 3, 03/11/2010)

-200 (Duty Level 1, 05/30/2010)

-300 (Duty Level 2, 05/30/2010)

-400 (Duty Level 3, 05/30/2010)

-150 (Boost Level 1, 05/30/2010)

-250 (Boost Level 2, 05/30/2010)

-300 (Guts Level 1, 05/31/2010)

-500 (Guts Level 2, 05/31/2010)

-700 (Guts Level 3, 05/31/2010)

-200 (Open Get Specialty Level 1, 08/22/2010)

-300 (Open Get Specialty Level 2, 08/22/2010)

-500 (Open Get Specialty Level 3, 08/22/2010)

-150 (Concentrate Level 1, 08/22/2010)

-250 (Concentrate Level 2, 08/22/2010)

-350 (Concentrate Level 3, 08/22/2010)

-500 (Hit and Away, 11/12/2010)

-400 (Boost Level 3, 11/12/2010)

-150 (Sure Hit Level 1, 11/12/2010)

-250 (Sure Hit Level 2, 11/12/2010)

-350 (Sure Hit Level 3, 11/12/2010)

-300 (Coercion, 11/12/2010)

-850 (Raid, 11/12/2010)

Current PP Balance:

706

Edited by アイシア

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Lisianthus

SiaID.jpg

Series of Origin: Shuffle! (シャッフル!)

Quote: "Yoooosh! I won't lose so easily!"

Pilot Class: Daughter of the Gods, Getter Pilot

Callsign: Getter-03

Pilot Level: 23

Starting Max SP: 100

Maximum SP Cap: 188

Battle Theme: [M]

[M]

Getter Hissatsu Theme: [M]Deep Red - JAM Project[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countercut)
    * Level 1: [+]-type Weapon Damage +15%
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Child of the Gods
    Class: Passive (Main)
    As the daughter of the King of the Gods in her home dimension, she inherited his power and his strength, allowing herself to be somewhat stronger than most humans, or even other Gods from her realm. This power also counts as her inherent armor of sorts, allowing her to take more damage than usual while dishing out punishment (with a chair).
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Defensive Unit Specialization: Getter Machine (Level MAX)
    Class: Passive (Main)
    Usually, it takes many hours of flight time, ranging along the lines of sometimes months to even years to master piloting a specific kind of unit. And for all intents and purposes, Sia hasn't really piloted Getters for that long. However, perhaps it's because she's been blessed by the luck of the Gods that she's actually proven to be a true natural at its use. She has quickly managed to master the the Getter itself and use it effectively at its fullest potential, whether it be for defense or offense.
    Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% in Getter Machine type units.
  • Open Get Specialty (Level MAX)
    Class: Active
    Sia is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
    Units with Open Get gain 5 additional Open Get uses.
  • Guard
    Class: Active
    Given enough time, Sia can supplement her defensive capabilities, making her an even harder pilot to crack under pressure.
    Gain Damage Received -15%. Charge (4) to activate.
  • Potential (Level MAX)
    Class: Passive (Main)
    As Sia takes damage, she actually becomes stronger and tougher with each blow, especially if she gets placed in a critical state.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt 20% and Target's Dodge Cost +20% instead.
  • Concentration
    Class: Passive (Sub)
    When Sia gets fired up and is determined to reach for her goal, she will work extra hard to do so. She also tends to gain extreme focus as she does so, and it shows in her usage of her latent spiritual abilities.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +20% Damage, +5% TDC. +50% Damage, +20% TDC in a Getter.
  • [+] Weapons: +20% Damage, +5% TDC. +50% Damage, +20% TDC in a Getter.
  • Dodge Cost: 0%
  • Damage Reduction: -30%, -40% in a Getter.

Edited by アイシア

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Biography:

shufflelisianthus021.jpg

A girl from the world of Shuffle! Lisianthus isn't a human at all. She is from the realm of the Gods, and the daughter of the King of the Gods' Realm, no less. In the original storyline, she ends up falling in love with a young human by the name of Rin Tsuchimi when she was young, and goes to the Human Realm as a possible marriage candidate for said human. She doesn't have as much magical power as her Demon friend Nerine, but she more than makes up for it with her unbreakable will and optimism, as well as brute force involving any variety of chairs.

It's the last few qualities mentioned that attracted Otoha to this world in hopes of finding another Getter pilot for their team.

It wasn't particularly easy to recruit her though - she was constantly being hounded by a fanclub known as the SSS (Suki Suki Sia), and getting her alone long enough to convince her to give Getter Piloting a try was an exhaustive process. To plant the seeds of interest in the budding young girl without the interference of the SSS, they ended up pruning their ranks using a well planted Getter Tree that Otoha used for a bit before giving it to Miang as a gift on her birthday. Non-lethal, of course, they didn't really want to leaf a bad impression on that lovely green world.

In the end, Sia agreed to help out as long as Rin was allowed to visit and watch her battles.

PP and Battle Recount:

Ace Points: 17

PP Earnings:

+1600 (Initial PP)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+648 (They Call This a Rematch, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+250 (Req. Backup Simchamber Job, 02/27/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+206 (This is why We can't have Unintentional Harems, 03/18/2010) (Won)

+200 (Learn From the Brightest job, 04/02/2010)

+200 (The Light in your Heart + 10 from Blue Harotoha, 2x with Great Effort, 04/06/2010) (Lost)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010) (Won)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+2050 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+438 (Gundams Galore, 2x with Great Effort and +100 from Blue Harotoha Ability, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+206 (Mirror Mirror on the Wall, 11/28/2010) (Won)

+500 (Halloween Madness Event, 05/07/2011) (Won)

PP Spendings: (Total Spent: 11300)

-600 (Attributes, 01/07/2010)

-800 (Brave, 01/07/2010)

-150 (Prayer, 01/07/2010)

-1000 (+100 SP, 02/12/2010)

-300 (Iron Wall, 02/12/2010)

-600 (Friendship, 03/11/2010)

-300 (Defensive Unit Specialization Level 1, 03/11/2010)

-500 (Defensive Unit Specialization Level 2, 03/11/2010)

-700 (Defensive Unit Specialization Level 3, 04/15/2010)

-150 (Iron Wall Level 1, 05/30/2010)

-250 (Iron Wall Level 2, 05/30/2010)

-400 (Iron Wall Level 3, 05/30/2010)

-150 (Prayer Level 1, 05/30/2010)

-250 (Prayer Level 2, 05/30/2010)

-300 (Trust Level 1, 05/30/2010)

-400 (Trust Level 2, 05/30/2010)

-500 (Trust Level 3, 05/30/2010)

-200 (Open Get Specialty Level 1, 05/31/2010)

-300 (Open Get Specialty Level 2, 05/31/2010)

-500 (Open Get Specialty Level 3, 05/31/2010)

-500 (Guard, 07/17/2010)

-200 (Charge Level 1, 08/22/2010)

-400 (Charge Level 2, 08/22/2010)

-600 (Charge Level 3, 08/22/2010)

-300 (Potential Level 1, 08/22/2010)

-500 (Potential Level 2, 10/16/2010)

-700 (Potential Level 3, 10/16/2010)

-1200 (Concentration, 11/12/2010)

-200 (Hot Blood Level 1, 11/12/2010)

-400 (Hot Blood Level 2, 11/12/2010)

Current PP Balance:

1032

Edited by アイシア

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Misato Miyasumi

MisatoID.jpg

Series of Origin: CROSS†CHANNEL ~Tower of Friends~

Quote: "... That's not how you calculate your dodge cost."

Pilot Class: Gunjou Radio Club President

Callsign: Maid-02

Pilot Level: 28

Starting Max SP: 100

Maximum SP Cap: 268

Battle Music: [M]Shugoshin (The Guardian) - JAM Project[M]

Basic Attributes:

  • SKILL (Improves Countercut and Countershoot, Critical Cost and Shield usages)
    * Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 5 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Flawless Shield: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Negotiator (Level MAX)
    Class: Passive (Sub)
    Hidden behind the wall of glass lies a cunning woman who has a way with words. She has a silver tongue that can sway people into doing things for her - and incidentally, she was the very person who brought the infamous Kurosou Taichi (the man who had the 84% adaptation coefficient) to join their radio club before the events of Cross Channel. Now she uses these talents to do the one thing Otoha would love to see happen: save hundreds of credits in robot insurance by switching to Geico.
    Repair Cost -20%. This effect applies to all allied units.
  • Engineer (Level MAX)
    Class: Passive (Sub)
    Literally months (in a span of many repeated weeks) of repair training was ingrained in Misato's body thanks to forcing herself to repair the unassembled radio tower back in her home world. Even after leaving that world of constant resetting, it would seem that her body unconsciously remembers how to do it, and it shows in her repair skills.
    While Repairing, recover an additional 15% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP.
  • Logistic Support (Level MAX)
    Class: Passive (Sub)
    In the same way that her engineering skills were honed through countless resets, so has she gained the ability to quickly resupply her allies more efficiently.
    While Resupplying, recover an additional 15% EN or Ammo. When using the Quick Repair technique, recover an additional 10% EN or Ammo.
  • SP Boost (Level MAX)
    Class: Passive (Sub)
    Her desire to help her allies also raises her spiritual prowess, allowing her to store more mana than usual.
    Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Concentration
    Class: Passive (Sub)
    Misato is a person with single-minded dogged determination. She tends to focus on the job at hand to the point that she even forgets to take care of herself (and sometimes miss things that could potentially hurt herself and others). Her intense concentration has made her able to focus her latent magical energies and use them more efficiently, even in the heat of battle.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Veteran (Level MAX)
    Class: Passive (Sub)
    If there was anything that Misato learned in her stay back in the world of Cross Channel, it was that in a world where resources were extremely limited, they had to scrounge everything they could and maximize efficiency. Now that they were back in a world where everything was in great supply, she still adheres to this principle and has the uncanny ability to spread that principle to anyone else who is nearby.
    EN cost of weapons and abilities are reduced by 10%, Aura (6)

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +0% Damage, +0% TDC
  • [+] Weapons: +0% Damage, +0% TDC
  • Dodge Cost: 0%
  • Damage Reduction: -20%

Edited by アイシア

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Biography:

crosschannel110.jpg

Misato was from the same world as Touko, the world of CROSS†CHANNEL. She too went through the whole "week long time loop" shindig as Touko and was finally freed from that world when her other important person, Kurosou Taichi, sent her back at the expense of his own ability to do so (see Touko's bio). Just like Touko, she also heard the weekly broadcasts from that empty world coming from Taichi, and in a combination of his words and seeing Touko's resolve, followed her to the Simchamber. Was it to feed her own need to adhere to any ruleset no matter the cost simply because it comforted her that led her here? Or did she feel that this was her own form of penance for what she did to her father?

Either way, it wasn't easy to get in. Normally, Otoha only allows people into the Hatsunejima Defense Force at a 1:1 proportion - that is, for every one eroge series, they could only get one heroine from that series. However, it seemed that even Misato could tell that there was a loophole - how else could they explain Aisia and Aisia Two's presences together?

Otoha was impressed by her pointing this out, and in fact, needed people like her who could think and talk fast on their feet while adhering to the general rules of this universe. Indeed, there was a loophole. Other media like fandisks and retellings that included new characters (kind of like how Da Capo II and Da Capo II Plus Communication are related) could be considered - in fact, that's how Aisia and Aisia Two happened to exist together here in this universe. In fact, it extended even to all ages versions of the same game for different consoles (the only other requirement being that as part of the bleached underpants trope, they had to have an eroscene in their original format), so potentially, up to two more members from the radio club aside from herself could join (CROSS†CHANNEL ~To All People~ was available in both PS2 and PSP consoles).

That frightening thought aside, Otoha decided to take Misato in as a support pilot, as weeks, maybe even years of repeatedly trying to build the antenna in that repeating world was ingrained in her body somehow. In the future, that little tidbit might become useful.

In the meantime, she just lives day by day helping out the Hatsunejima Defense Force while trying to figure out why Meiya keeps staring at her.

PP and Battle Recount:

Ace Points: 21

PP Earnings:

+1600 (Initial PP)

+200 (Floating PP, 02/13/2010)

+720 (Troll Patrol, 2x with Great Effort, 03/10/2010) (Lost)

+412 (This is why We can't have Unintentional Harems, 2x with Great Effort, 03/18/2010) (Won)

+200 (Learn From the Brightest job, 04/02/2010)

+180 (The Light in your Heart + 10 from Blue Harotoha, 2x with Great Effort, 04/06/2010) (Lost)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+500 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+540 (Griefer, 2.5x with Great Effort and System Limiter, 07/30/2010) (Won)

+18 (Floating PP, 07/31/2010)

+600 (Floating PP, 07/31/2010)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+180 (This is not the Realm of Athena, 2x with Great Effort, 09/16/2010) (Lost)

+720 (Sing Your Heart Out Into the Night, 2x with Great Effort, 09/18/2010) (Lost)

+262 (You Can't Catch me, I'm the Dang-a-lang-man!, 2x with Great Effort, 09/27/2010) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+376 (Renai Circulation, 2x with Great Effort, 10/10/10) (Won)

+338 (Gundams Galore, 2x with Great Effort, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+692 (Harvesting at Akita's PP Farm, 2x with Great Effort, 12/20/2010) (Won)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Lost)

+576 (Making a MyList and Checking it Twice, 2x with Great Effort, 01/24/2011) (Lost)

PP Spendings: (Total Spent: 13600)

-600 (Attributes, 02/10/2010)

-500 (Negotiator Level 1, 02/10/2010)

-500 (Great Effort, 02/10/2010)

-200 (Engineer Level 1, 02/12/2010)

-700 (Negotiator Level 2, 03/11/2010)

-900 (Negotiator Level 3, 04/19/2010)

-500 (Great Effort Level 1, 05/30/2010)

-200 (Logistic Support Level 1, 05/30/2010)

-300 (SP Boost Level 1, 05/30/2010)

-400 (Love Level 1, 05/30/2010)

-1200 (Concentrate, 05/30/2010)

-400 (Logistic Support Level 2, 07/30/2010)

-400 (Engineer Level 2, 07/30/2010)

-300 (Veteran Level 1, 07/30/2010)

-200 (Charge Level 1, 07/31/2010)

-600 (Great Effort Level 2, 07/31/2010)

-600 (Engineer Level 3, 08/22/2010)

-600 (Logistic Support Level 3, 08/22/2010)

-500 (SP Boost Level 2, 09/18/2010)

-700 (SP Boost Level 3, 09/18/2010)

-700 (Training Level 1, 09/27/2010)

-500 (Veteran Level 2, 10/13/2010)

-800 (Training Level 2, 11/10/2010)

-700 (Veteran Level 3, 11/12/2010)

-500 (Love Level 2, 11/14/2010)

-600 (Love Level 3, 11/14/2010)

Current PP Balance:

2459

Edited by アイシア

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Meiya Mitsurugi

MeiyaID.jpg

Series of Origin: Muv-Luv Alternative (マブラヴ オルタネイティヴ)

Quote: "Achieve your mission with all your might... make your life count!"

Pilot Class: Former Senjutsuhokousentouki Tactical Walking Battle Machine Pilot

Callsign: Valkyrie-11

Pilot Level: 22

Starting Max SP: 100

Maximum SP Cap: 184

Battle Theme 1: [M]Asu he no Houkou - JAM Project[M]

Battle Theme 2: [M]Once and Forever - Granrodeo[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • SKILL (Improves Countercut and Countershoot, Critical Cost and Shield usages)
    * Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Abilities:

  • Countercut Cost: 3 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 3 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Brave
    Class: Passive (Main)
    Meiya is fearless on the battlefield, always getting herself into the line of fire so that she can protect those that are important to her. Of course, now that she knows that she can't really die anymore at this point, that still doesn't stop her from being the first to step up and fight.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Meiya's Fury
    Class: Active
    Raised on the battlefield in the war for humanity against the BETA, Meiya has learned how to channel her emotions into her attacks and make them stronger with each hit. Of course, now that she's been more or less reset, she's had to learn how to do that all over again, but being constantly around Otoha kind of makes that easy.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Improved Critical (Level MAX)
    Class: Active
    Meiya's rigorous training back in her home universe has allowed her to aim and strike at opponents with frightening damage and accuracy with little effort. She kind of has to - the BETA are cruel, ruthless beings, and she herself has to be the same against them. She spares them no quarter, aiming for their weak spots and dealing massive damage.
    Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.
  • Attack Again (Level MAX)
    Class: Active
    Meiya is always relentless when it comes to going on the offensive. Against lesser skilled opponents, it seems like every other attack she does has a follow up, allowing her to strike twice as hard with impunity.
    If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3)
  • Combat Specialist (Level MAX)
    Class: Passive (Main)
    Meiya was always first and foremost a soldier. This is reflected in her proficiency with any weapon that she gets her hands on. Of course, this was kind of lost when she "died" the first time, but all things come back with practice.
    All weapons gain Damage +20% and Target's Dodge Cost +5%.
  • Potential (Level MAX)
    Class: Passive (Main)
    As a testament to her resilience, she continued to attack the Superior BETA even as her unit was near destruction, and was able to eventually help Takeru regain control of the Susanoo Yongata long enough to fire its beam cannons. This skill that she gained out of sheer will at the moment of her death is now hers, allowing her to become stronger even as she is near death.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt 20% and Target's Dodge Cost +20% instead.

Techniques

  • Deep Wounds
    Meiya has faced countless BETA with the toughest of armor, and as such, has figured out over time how to strike deep at an opponent's weakness and making them die slowly and painfully. This skill has now extended itself to more inorganic beings, like Mazingers and Gundams.
    When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.
  • Mortal Strike
    Her dealings with biological enemies capable of regeneration have allowed her to strike at them in such a way that any regenerative processes are degraded. Wounds cannot heal fast enough, allowing her to deal more damage over time and overcome their resilience.
    When performing a Critical Attack, you may pay an additional 5 AP to give the attack the following ability: Enemies hit by this attack have the effect of all HP restoration effects (Repair, Spirit Commands, natural regen, etc) reduced by 50% for 3 turns. This is considered a Status Effect.

Pilot Mod Summary (Passive)

  • [F] Weapons: +40% Damage, +10% TDC
  • [+] Weapons: +40% Damage, +10% TDC
  • Dodge Cost: 0%
  • Damage Reduction: -10%

Edited by アイシア

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Biography:

meiyamitsurugi.jpg

"... Thank you, Takeru."

That was probably one of the small, unspoken things I tried to say to him as he fired the Susanoo Yongata's Particle Cannons right at my back. It would end my suffering, for one, for the Superior's tentacles have already invaded my system and threaten to rip me apart completely. But it would also destroy the Superior and end the threat of BETA once and for all on this Earth.

Oh, there were so many things I wanted to say to that idiot. I wanted to tell him how I really felt, how glad I was to have met him, how thankful I was for him helping me along, among other things... I just wanted to thank him for everything.

As I felt the heat of the Particle Cannon begin to sear my back, I thought I could see my sister smiling back at me. I just wanted to say goodbye to her one more ti--

[CLOCK UP]

"TELL ME YOUR WISH."

... Eh!?

"I WILL FULFILL ANY WISH. YOU ONLY HAVE TO PAY ME WITH ONE- What the hell do you mean we're in the wrong world, Aisia-chan!?"

"I thought you stopped that Imagin crap already."

"Oh, fine, ruin my fun why don't you."

BLAM.

meiyaohshi.jpg

... NO! NO! TAKERU, SAVE M-

... That was all Meiya Mitsurugi remembered before she thought she got killed at the end of Operation Ouka in the world of Muv-Luv Alternative. Lulz ensued afterwards. It mostly involved her waking up in a Type-97 Fubuki and finding herself in a fake BETA Hive that crumbled into #simchamber and fighting a troll, Avalon, and a yandere trap.

After Otoha showed her the various multiverses (including the Final Extra world that eventually became the Altered Fable fandisk), she finally calmed down and realized that trying to go back to her world would be a kind of moot point. So, she decided to become part of the Hatsunejima Defense Force if for no other reason than because they were the ones that put her in this situation in the first place.

She also currently seems to have a strange fascination with Misato only because she looks a lot like her previous teammate and squad leader, Chizuru Sakaki.

PP and Battle Recount:

Ace Points: 13

PP Earnings:

+1600 Starting PPs

+100 (Special Delivery job, 04/02/2010)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+100 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+180 (This is not the Realm of Athena, 2x with Great Effort, 09/16/2010) (Lost)

+576 (Gore Screaming Show, 2x with Great Effort, 09/24/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+648 (Adamantium Cherry Blossoms, 2x with Great Effort, 10/13/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+648 (Making a MyList and Checking it Twice, 2.25x with Great Effort and Learning Computer, 01/24/2011) (Lost)

PP Spendings: (Total Spent: 10650)

-600 (Attributes, 03/04/2010)

-200 (Improved Critical Level 1, 03/04/2010)

-300 (Improved Critical Level 2, 03/04/2010)

-400 (Improved Critical Level 3, 03/04/2010)

-100 (Flash, 03/04/2010)

-800 (Brave, 04/15/2010)

-150 (Boost Level 1, 05/30/2010)

-800 (Fury, 07/17/2010)

-500 (Attack Again Level 1, 07/30/2010)

-700 (Attack Again Level 2, 07/30/2010)

-900 (Attack Again Level 3, 08/21/2010)

-300 (Combat Specialist Level 1, 08/22/2010)

-400 (Combat Specialist Level 2, 08/22/2010)

-500 (Combat Specialist Level 3, 09/24/2010)

-1000 (Deep Wounds, 09/28/2010)

-300 (Potential Level 1, 11/12/2010)

-500 (Potential Level 1, 11/12/2010)

-700 (Potential Level 1, 11/12/2010)

-200 (Perseverance Level 1, 11/12/2010)

-200 (Duty Level 1, 11/12/2010)

-200 (Karma Level 1, 11/12/2010)

-200 (Hot Blood Level 1, 11/12/2010)

-1000 (Mortal Strike, 02/11/2011)

Current PP Balance:

266

Edited by アイシア

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Sakura Yoshino

SakuraID.jpg

Series of Origin: Da Capo (~ダ・カーポ~)

Quote: "Shall I cool your head down a little... ?"

Pilot Class: Licensed Teacher

Callsign: Gear-01

Pilot Level: 22

Starting Max SP: 100

Maximum SP Cap: 184

Battle Theme: [M]Eternal Blaze - Nana Mizuki [M]

Basic Attributes:

  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Gear Devicer Affinity: Defensive (Level MAX)
    Class: Passive (Main)
    Sakura is trained in the use of magical devices, specifically the Gear Devicers. While she's not very good at dodging in general, she is able to survive hits that would instantly knock out most pilots as long as she is using a Gear Devicer unit.
    Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% in Gear Devicer units.
  • Magic of the Undying Sakura (Level MAX)
    Class: Passive (Main)
    Sakura has a wealth of magical power stored inside her, more than likely thanks to the magic of the undying Sakura tree back in her home dimension. Because of her lineage, she is a powerful mage, able to use and control vast amounts of magical energy in any object that has the capacity.
    This also means she can befriend you better with magical mecha.
    Spiritual Power weapons gain Damage +30%, Accuracy +10%.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Sakura is proficient with long range weapons, and she is able to deal more damage against units with these kinds of weapons. After all, it is with weapons like these that she can bridge the distance between hearts... or at least with the HP meter and the number 0.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Raging Heart: Zenryoku Zenkai
    Class: Active
    Despite her diminutive size, Sakura is pretty spry and assertive. She wears her heart on her sleeve, and her emotions are what help power her magic. When the time is right, she can channel her magical energy into all of her attacks, regardless of whether she is using a magical weapon or not.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • "I Won't Give Up!" (Level MAX)
    Class: Passive (Main)
    Sakura's small size belies her strong force of will. She will never allow herself to give up, and will actually become stronger if she hits critical levels.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Magic Guard
    Class: Active
    The wish that her grandmother made on the undying sakura to protect her is manifested in this ability. This magical guard shields her from harm, allowing her to stay resilient even against the heaviest of gunfire.
    Gain Damage Received -15% when activated. Charge (4) to activate.

Techniques

  • Starlight Restrict Breaker
    In conjunction with a massive attack from any ranged weapon of her choice, Sakura can also cause unprotected enemies hit by her weapon to overheat and lose any offensive ability, putting them under a kind of Restrict Lock.
    Requirement: One non-MAP [+] type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

Pilot Mod Summary (Passive)

  • [F] Weapons: +0% Damage, +10% TDC. +30% Damage, +25% TDC in Gear Devicer units and +30% Damage, +10% TDC with Spiritual Power weapons.
  • [+] Weapons: +45% Damage, +20% TDC. +75% Damage, +35% TDC in Gear Devicer units and +30% Damage, +10% TDC with Spiritual Power weapons.
  • Dodge Cost: 0%
  • Damage Reduction: -20%, -30% in Gear Devicer units.

Edited by アイシア

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Biography:

20809380.jpg

On the island of Hatsune, cherry blossoms remain in bloom all year round. While there are those who study these mysterious cherry blossoms, most people lead normal, everyday lives. Even though these cherry blossoms are forever blooming, their lives are still the same.

—Guided by the scent of those cherry blossoms, a girl returns to the—

*record scraaaatch*

We're not going to bore you with useless exposition or copypasta from the English site. Sakura Yoshino is from the same world as Aisia - and she even predates her by two years. However, because of the really weird nature of time, space, the Simchamber and cross-dimensional travel in general, Otoha decided to get the version of Sakura who existed after Da Capo Second Season.

When Aisia asked why, Otoha simply said that they needed someone to befriend their opponents with maximum firepower, and it's totally not because she sounds like a certain Magical Girl. Of course, this angered Aisia since she was really asking why she was getting the Sakura from that time, but that's probably because it was less awkward that way.

... Oddly enough, she is also the only person who can make Aisia Two angry. It supposedly had something to do with a cockblock bath in the future that escalated into a maid battle or something like that.

maidbattle.jpg

Even we're not entirely sure how that happened, but Otoha was most likely to blame.

PP and Battle Recount:

Ace Points: 14

PP Earnings:

+1600 Starting PPs

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+200 (Refund from Neo Seishin Rules, 05/30/2010)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+800 (Refund from Meikyo Shisui changes, 07/17/2010)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+540 (Griefer, 2.5x with Great Effort and System Limiter, 07/30/2010) (Won)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+720 (Sing Your Heart Out Into the Night, 2x with Great Effort, 09/18/2010) (Lost)

+576 (Gore Screaming Show, 2x with Great Effort, 09/24/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+376 (Renai Circulation, 2x with Great Effort, 10/10/10) (Won)

+648 (Adamantium Cherry Blossoms, 2x with Great Effort, 10/13/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+206 (Mirror Mirror on the Wall, 11/28/2010) (Won)

PP Spendings: (Total Spent: 10770)

-600 (Attributes, 03/23/2010)

-800 (Meikyo Shisui, 03/23/2010)

-200 (Perseverance, 03/23/2010)

-200 (Perseverance Level 1, 05/30/2010)

-150 (Iron Wall Level 1, 05/30/2010)

-300 (Gunfight Level 1, 05/30/2010)

-300 (Unit Specialization: Defensive Level 1, 07/17/2010)

-500 (Unit Specialization: Defensive Level 2, 07/17/2010)

-700 (Unit Specialization: Defensive Level 3, 07/17/2010)

-300 (Spiritual Power Level 1, 07/30/2010)

-400 (Spiritual Power Level 2, 07/30/2010)

-500 (Spiritual Power Level 3, 07/30/2010)

-20 (Mercy Level 1, 07/30/2010)

-200 (Mercy Level 2, 07/30/2010)

-800 (Legend Power, 08/22/2010)

-400 (Gunfight Level 2, 08/22/2010)

-250 (Iron Wall Level 2, 08/22/2010)

-500 (Gunfight Level 3, 09/18/2010)

-300 (Potential Level 1, 09/25/2010)

-500 (Potential Level 2, 09/25/2010)

-700 (Potential Level 3, 09/27/2010)

-800 (Mega Fire, 10/18/2010)

-500 (Guard, 11/19/2010)

-300 (Mercy Level 3, 11/19/2010)

-850 (Raid, 11/19/2010)

-200 (Direct Attack, 11/19/2010)

Current PP Balance:

406

Edited by アイシア

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Maako Asagiri a.k.a. Maaryan-senpai

MaryanID.jpg

Series of Origin: ToHeart 2 Another Days (トゥハートツー アナザーデイズ)

Quote: "For power! For glory! For love! For libido!"

Pilot Class: Second Troll, Shocker Grunt, Former Student Council President

Callsign: Strike-02

Pilot Level: 24

Starting Max SP: 100

Maximum SP Cap: 192

Battle Theme: [M]Fight! Kamen Rider V3! (Heavy Metal Version)- SHEJA [M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Kamen Rider Spirits
    Class: Passive (Main)
    Maaryan has in her the strength and resilience of Kamen Riders of ages past. As a sworn protector of justice, she fights to protect everyone's smiles (and her pictures of Tamaki in a school swimsuit that she has stashed away somewhere thanks to Yuuji's help).
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • LIKE A BAWSS
    Class: Active
    If you give her enough time, she'll start kicking your ass LIKE A BAWSS.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Bodyguard (Level MAX)
    Class: Passive (Main)
    [M]
    [M]
    While Support Defending, gain Damage Received -30%.
  • Support Defense + (Level MAX)
    Class: Passive (Main)
    Either Maaryan really is a selfless defender of justice, or a glutton for punishment. Either way, she can defend more than one person in her team.
    Allows you to support defend three (3) extra allies during your Support Defense Phase.
  • Counter (Level MAX)
    Class: Active
    Attacks or flames that would normally cause normal people to stop posting are ineffectual to her, allowing her to strike back with her own riposte. She has now trained this to its highest limit, and can hold her own against flames that would consume a normal person in rage.
    Can block or evade and attack in the same round. Charge (3)
  • Guard
    Class: Active
    [M]
    [M]
    Gain Damage Received -15% when activated. Charge (4) to activate.

Techniques

  • Sword Shield
    Maaryan can use anything - ANYTHING - as a shield. It is especially more effective if she's using a beam weapon to block stuff with.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead. The Shield provided by this ability only provides half the normal number of shields.
  • Over Boost
    Maaryan doesn't always need to attack back, for even she knows that there are others who can deal more damage than she can. So, she gathers all of her willpower to to increase her defensive capabilities, allowing her to help defend even when exhausted.
    You may sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

Pilot Mod Summary (Passive)

  • [F] Weapons: +20% Damage, +5% TDC
  • [+] Weapons: +20% Damage, +5% TDC
  • Dodge Cost: 0%
  • Damage Reduction: -30%, -60% when support defending.

Edited by アイシア

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Biography:

69e7dfec8d6191908533555.jpg

Despite Tamaki being a dedicated Getter pilot here in the Simchamber, she still goes back to her home world every once in a while to visit her friends and family (and, well, still be part of the original ToHeart 2 storyline). The weird thing about being able to travel to and from the Simchamber universe is that despite it being a dimension that doesn't directly influence a person's actual history, it doesn't prevent other people in that universe from finding out about it too.

One of those people was a nosy and resourceful troll known only to everyone as Maaryan-senpai.

She happened upon the universe when Tamaki got an emergency call from Otoha regarding the defense of Mount Fuji and was forced to deploy quickly. Feeling something awesome happening in the air, Maaryan tailed the unsuspecting Tamaki and was led into the world of the SC through their school's janitor's closet. And when people first go through the portal that leads to the SC unguided, unpredictable things happen, and she ended up appearing in the SDF-1 during the Muv-Luv Operation Ouka events.

She and Otoha immediately engaged in a Rider Battle (it helped that Maaryan was already wearing her Shocker outfit whilst tailing Tamaki earlier), and the two found themselves more or less evenly matched in terms of banter. The Elder Troll smiled at this new development, and stopped the battle.

"Tell you what," Otoha began. "You help me move the BETA so that I can better troll the players, and I'll let you be a Super Robot pilot for my team. But you have to stay in this here cardboard box until I can pay for your stay - Immigration laws here in the SC are kinda weird that way."

"Or you'll what?" asked the defiant Maaryan.

"Or I'll hit you."

"Gah! Not even my father hit me! I'll never pilot the Gundam again!"

Otoha was pleased with her answer, and the two trollfisted. And thus began the legend of Maaryan the Terrible.

PP and Battle Recount:

Ace Points: 17

PP Earnings:

+1600 (Starting PPs)

+734 (Weenie BBQ Gone Horribly Wrong, 2x with Great Effort, 07/17/2010) (Won)

+734 (I Want to be a Maharaja!, 2x with Great Effort, 07/30/2010) (Won)

+540 (Griefer, 2.5x with Great Effort and System Limiter, 07/30/2010) (Won)

+42 (Floating PPs, 07/31/2010)

+826 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort, 08/21/10) (Won)

+720 (I am the Night (Probably), 2x with Great Effort, 08/21/2010) (Lost)

+720 (Sing Your Heart Out Into the Night, 2x with Great Effort, 09/18/2010) (Lost)

+576 (Gore Screaming Show, 2x with Great Effort, 09/24/2010) (Lost)

+262 (You Can't Catch me, I'm the Dang-a-lang-man!, 2x with Great Effort, 09/27/2010) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+376 (Renai Circulation, 2x with Great Effort, 10/10/10) (Won)

+338 (Gundams Galore, 2x with Great Effort, 10/13/2010) (Won)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+779 (Harvesting at Akita's PP Farm, 2x with Great Effort + Learning Computer, 12/20/2010) (Won)

+576 (Making a MyList and Checking it Twice, 2x with Great Effort, 01/24/2011) (Lost)

PP Spendings: (Total Spent: 11950)

-600 (Attributes, 05/31/2010)

-800 (Brave, 05/31/2010)

-200 (Perseverance Level 1, 05/31/2010)

-200 (Bodyguard Level 1, 07/31/2010)

-400 (Bodyguard Level 2, 07/31/2010)

-600 (Bodyguard Level 3, 07/31/2010)

-400 (Support Defense+ Level 1, 07/31/2010)

-300 (Counter Level 1, 07/31/2010)

-150 (Iron Wall Level 1, 07/31/2010)

-800 (Fury, 08/22/2010)

-500 (Guard, 08/22/2010)

-100 (Resist Level 1, 08/22/2010)

-500 (Counter Level 2, 09/18/2010)

-350 (Substitute Level 1, 09/18/2010)

-700 (Counter Level 3, 09/28/2010)

-800 (Support Defense+ Level 2, 09/28/2010)

-200 (Resist Level 2, 09/28/2010)

-1200 (Supprt Defense+ Level 3, 11/10/2010)

-200 (Charge Level 1, 11/14/2010)

-400 (Charge Level 2, 11/14/2010)

-600 (Charge Level 3, 11/14/2010)

-500 (Sword Shield, 01/01/2011)

-250 (Iron Wall Level 2, 01/01/2011)

-500 (Over Boost, 01/01/2011)

-400 (Iron Wall Level 3, 02/11/2011)

-300 (Resist Level 3, 02/11/2011)

Current PP Balance:

245

Edited by アイシア

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Yuka

YukaID.jpg

Series of Origin: Gore Screaming Show (ゴア・スクリーミング・ショウ)

Quote: "I just want to be happy..."

Pilot Class: Yandere

Callsign: Gear-02

Pilot Level: 19

Starting Max SP: 100

Maximum SP Cap: 172

Battle Theme: [M]

[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces Dodge Cost)
    * Level 4: Dodge Cost -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Gear Devicer Affinity: Evasive (Level MAX)
    Class: Passive (Main)
    The original Aisia was really a wizard, but hated having to use her magic because she felt that it hurt people unnecessarily. As such, she repressed them and would only dip into her pool of magic if needed.
    This makes Yuka, her aggressive and evil(?) half, a very good candidate for using the powerful Gear Devicers, by virtue of being Aisia's magical prowess unleashed.
    Gain Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Gear Devicer Units.
  • Gore Screaming Show (Level MAX)
    Class: Passive (Main)
    Yuka's magical powers over darkness is manifested in this ability. Almost appropriately, this ability defines her, as when she gets her hands on magical weapons, she deals more damage.
    Spiritual Power weapons gain Damage +30% and Accuracy +10%.
  • Guts (Level MAX)
    Class: Passive (Main)
    Woe be to those who gain her ire, for she will tend to strike back at those who keep trying to hit her. She doesn't like getting hit, and if pushed into a corner she will attack back with more savagery.
    While DP is 60% and below, gain Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.
    While DP is 40% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15% instead.
  • Yuka's Fury
    Class: Passive (Main)
    Despite the happiness that Yuka got in the end, she still harbors a lot of rage inside her. And when she unleashes it, there will be hell to pay, even if she doesn't get her hands on anything magical.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Infight (Level MAX)
    Class: Passive (Main)
    Whenever Yuka wants to cause general assault and mayhem, she prefers to do it with a more close up hands-on approach.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Killer (Level MAX)
    Class: Passive (Main)
    Despite being more or less subdued this time around, she still has her horrible moments. This usually happens when she comes upon a target that is weakened from her constant assault, and she becomes much more sadistic as a result.
    Damage Dealt +30% and Target's Dodge Cost +15% vs. units with 60% or less HP.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +45% Damage, +10% TDC. +75% Damage, +35% TDC in Gear Devicer Units and +30% Damage, +10% TDC with Spiritual Power Weapons.
  • [+] Weapons: +0% Damage, +10% TDC. +30% Damage, +25% TDC in Gear Devicer Units and +30% Damage, +10% TDC with Spiritual Power Weapons.
  • Dodge Cost: -20%. -30% in Gear Devicer Units.
  • Damage Reduction: -0%.

Edited by アイシア

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