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アイシア

Hatsunejima Defense Force Barracks

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Biography:

436vp.jpg

"Everything in the world are hated." the girl laughs.

Hatred,

despair,

envy,

murderous intent,

pessimism,

compassion,

persistence,

and anxiety.

She was burdened with all negative feelings...

and muttered to herself, "I wanna be happy".

Light tale of romance that boys and girls weave.

It is a story of natural "Daily life"

to the end even if there is a trouble.

It gradually infiltrates there, and is different.

The positive, the shadow, beauty, ugliness, reason,

and it is frenzied, and it is, is pure and innocent,

is lewd,

and chaotic with

the sage in an orderly manner.

Many of distorted episode that is born from interstice of extreme

both comparison and structure comes out.

That's Gore Screaming Show.

To those who've played the game, she is recognizable as Yuka, the evil loli with a tragic past who holds on to her hatred and unleashes it on those who get close to anyone she loves (or at least finds interesting enough to keep as more than just a toy). To the rest of the Hatsunejima Defense Force (and a few other people who read Hyakuji or visit Yon's Terrible Shipping Channel), Yuka is actually Aisia's dark side. Just as Aisia Two was the wishy-washy caring and idealistic side, Yuka holds all of Aisia's (misguided)love, anger, and all of her sorrow. While Aisia Two wishes for everyone to be happy, Yuka takes this to the other extreme and wishes for herself to be happy.

Because of the strange way that time works between dimensions, her appearance in Hyakuji hasn't happened yet from our perspective at the time of this writing. But here in the SC, it was probably a result of being exposed too long to the Zero System during one of Daz's Hot Potato events. And in a strange disconnect, this event coincides with the very moment Aisia splits in half in Hyakuji, which hasn't been written out yet.

... Yeah, I hate multiple-board dimensional travel.

When Yuka was finally caught and fused once more with Aisia, it was revealed that just like Aisia Two, they both appear in the Simchamber as separate people because of the time they spent in Hyakuji giving them physical form. Of course, Otoha couldn't let Yuka just have no real history of her own, so she sent her to a place that could.

"Even if it's hard, you have to find your own happiness. I've seen one of many possible outcomes, and they're not all pretty, but if you persevere and keep reloading your save, you can reach the goal you so desire." These were the words Otoha gave her before handing her off the world of Gore Screaming Show. And a few playthroughs later, she has returned, to fight alongside Otoha.

And uh, scare the pants off of everyone else except for Aisia and Aisia Two.

PP and Battle Recount:

Ace Points: 11

PP Earnings:

+1600 Starting PP

+720 (Sing Your Heart Out Into the Night, 2x with Great Effort, 09/18/2010) (Lost)

+576 (Gore Screaming Show, 2x with Great Effort, 09/24/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+778 (Japanese Ninja Number One!, 2x with Great Effort, 10/01/10) (Won)

+864 (Gotta Catch 'em All, 2x with Great Effort, 10/12/2010) (Won)

+540 (Respect Mah Shine, 2x with Great Effort, 10/21/2010) (Lost)

+432 (That Time Honored Secret Service, 2x with Great Effort, 10/30/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+48 (Floating PP, 11/10/2010)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+692 (Don't Break Our Knees Forever!, 2x with Great Effort, 11/30/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

PP Spendings: (Total Spent: 9000)

-600 (Attributes, 08/26/2010)

-200 (Hot Blood Level 1, 08/26/2010)

-300 (Unit Spec Evasive Level 1, 08/26/2010)

-500 (Unit Spec Evasive Level 2, 08/26/2010)

-700 (Unit Spec Evasive Level 3, 09/18/2010)

-300 (Spiritual Power Level 1, 09/24/2010)

-400 (Spiritual Power Level 2, 09/28/2010)

-500 (Spiritual Power Level 3, 09/28/2010)

-200 (Direct Attack Level 1, 09/28/2010)

-300 (Guts Level 1, 10/01/2010)

-500 (Guts Level 2, 10/01/2010)

-800 (Legend Power, 10/12/2010)

-300 (Infight Level 1, 10/21/2010)

-700 (Guts Level 3, 11/10/2010)

-400 (Infight Level 2, 11/10/2010)

-500 (Infight Level 3, 11/10/2010)

-300 (Killer Level 1, 11/20/2010)

-300 (Coercion, 11/20/2010)

-500 (Killer Level 2, 12/01/2010)

-700 (Killer Level 3, 12/14/2010)

Current PP Balance:

490

Edited by アイシア

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Kotori Shirakawa

KotoriID.jpg

Series of Origin: Kotori Love Ex Plus (ことり Love Ex P)

Quote: "Aisia-chan... I'm happy. I'm not lying - I really am happy."

Pilot Class: Singer

Callsign: Strike-03

Pilot Level: 20

Starting Max SP: 100

Maximum SP Cap: 176

Theme Song: [M]

[M]

Basic Attributes:

  • EVADE (Reduces dodge cost)
    * Level 4: Dodge Cost -20%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
    * Distracting Performance: Costs 3 Will. Disables all attack phases of a single target for one turn. Requires Singer. This is considered a Status Attack.
    * Encore: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [M] type attacks. You may only use this ability once per turn.
    * Heartfelt Performance: Costs 5 Will. If your next attack phase uses an [M] type attack, its status is extended to five turns instead of three.

Seishins

Pilot Skills

  • Singer
    Class: Passive (Main)
    Back in her home dimension where the true island of Hatsune resides, Kotori Shirakawa was the school idol and famous for her beautiful singing voice. Here in the SC, she learns that the potency of her natural singing talent is more powerful than previously thought, and uses her talent to rouse people to battle, or demoralize the opposition.
    You are considered to have the Sound Energy System ability in any unit you pilot, however you may only use Songs that you have learned through Song Memory. This ability does not overwrite or take up the (System) slot of the unit you are piloting.
    If the unit piloted already has the Sound Energy System ability, or you install the Sound Energy System item, then it overwrites this ability.
    Gain an extra Technique slot to only be used for the Song Memory technique.
  • Newtype
    Class: Passive (Sub)
    Kotori once made a wish on the undying Sakura to be able to understand what her family felt and thought about her. This was because she was actually an adopted child, and was very much scared of what her new parents felt about her. Her desire to fit into her new family and become the kind of child they would love no matter what made her wish for this.
    Eventually, the tree died, and she lost this power over time, and despite the minor inconvenience of being unable to control it, she was scared of being unable to understand anyone ever again, and she nearly crawled back into her shell until Jun'ichi snapped her out of it. It was because of his kindness that she was able to live without such power anymore and be friends to everyone once more.
    ... What Kotori didn't know was that she had the power all along - wishing for it only unlocked it prematurely. When Otoha started putting her in fights, the ability not only unlocked on its own, but became much more controllable.
    Gain Psychic Energy and Target's Dodge Cost +5%.
  • Anima Spiritia Boost (Level MAX)
    Class: Passive (Main)
    Constant training has given Kotori not only more energy to sing her songs, but also more strength behind their power. Against enemies that are weak to her singing, this only damages them more.
    Gain Maximum Song EN +40, Starting Song EN +20, [M]-type Weapon Damage +30%.
  • Guts (Level MAX)
    Class: Passive (Main)
    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    While DP is 60% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, gain Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Concentration
    Class: Passive (Sub)
    While Kotori is no genius, she's easily adapted herself with the use of her newfound abilities. She can now focus and use her spirit commands more efficiently.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Terrain Mastery
    Class: Passive (Main)
    Despite Kotori's friendliness, she's actually quite unsociable and will tend to avoid crowds. She's actually learned how to hide herself by finding places where she could be alone and away from potential boys who want to confess their love to her.
    You are unaffected by all negative terrain Dodge Cost or Damage modifiers.

Techniques

  • [M]
    [M]
    This is the first song that Kotori keeps in her heart. Originally sung as a kind of love confession for Jun'ichi back in her dimension, this is now a song that bolsters the morale of its listeners, giving them hope.
    Equipped Unit gains: [M] Soyokaze no Harmony- 2000 damage & Morale Boost, 20 Song EN/attack [+10%]
  • [M]
    [M]
    Another song of hers that she keeps close to her heart, it sings of wanting to see one's important person being happy, even if that person doesn't return those feelings of love. While a sad song to be sure, it rouses a desire in those who listen to it to make sure that that person's feelings get returned one way or another.
    Equipped Unit gains: [M] Andante - 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]
  • [M]
    [M]
    Seeing as most of Kotori's repertoire involved gentle ballads, Otoha asked her if she knew any purely happy songs. When Kotori said that she didn't, Otoha gave her this song to try for herself. It was catchy as hell, and she instantly clicked with it.
    However, everytime Kotori sings this song, she can't help but have this strange feeling that somewhere, someone with purple hair who sounds just like her is stuck in June 1983.
    Equipped Unit gains: [M] Nano Desu- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]
  • [M]Silky Heart [M]
    This is for all intents and purposes Kotori's most powerful song. It sings of trying to gather up the courage to tell her important person her true feelings, as well as being brutally honest with herself with how love can hurt someone. In essence, she's singing her life story in it.
    To everyone else though, it's an awesome song which energizes allies while distracting enemies.
    Equipped Unit gains: [M] Silky Heart- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Pilot Mod Summary (Passive)

  • [F] Weapons: +0% Damage, +5% TDC.
  • [+] Weapons: +0% Damage, +5% TDC.
  • [M] Weapons: +30% Damage, +5% TDC.
  • Dodge Cost: -20%.
  • Damage Reduction: -0%.

Edited by アイシア

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Biography:

b65fbd2fd89f6dab3e0fcc4.jpg

Another original resident of Hatsunejima, she was one of Aisia's closest friends during the events of Da Capo Second Season, and was one of the people who Aisia wanted to see happy with Jun'ichi. She harbors a deep love for the unwitting young man because of his kindness, and yet because he already chose his important person, she chose not to tell him her true feelings.

Of course, in any kind of Eroge, there's always a... parallel universe made for enraged fans who didn't see the happiness of the object of their obsession fulfilled. The world that this Kotori came from also hails from the Da Capo universe, but branches off into a "what if" Jun'ichi chose Kotori instead.

... of course, to Otoha, it's just another loophole for the whole "1 person per eroge" condition.

Oh, and apparently she also has mind reading powers thanks to a wish she made on the undying Sakura. When the tree died, she lost them, but maybe the power was there all along...

PP and Battle Recount:

Ace Points: 13

PP Earnings:

+1600 Starting PP

+576 (Gore Screaming Show, 2x with Great Effort, 09/24/2010) (Lost)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+778 (Japanese Ninja Number One!, 2x with Great Effort, 10/01/10) (Won)

+864 (Gotta Catch 'em All, 2x with Great Effort, 10/12/2010) (Won)

+648 (Adamantium Cherry Blossoms, 2x with Great Effort, 10/13/2010) (Lost)

+576 (Thank You for the Memories, 2x with Great Effort, 10/15/2010) (Lost)

+540 (Respect Mah Shine, 2x with Great Effort, 10/21/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+692 (Don't Break Our Knees Forever!, 2x with Great Effort, 11/30/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

PP Spendings: (Total Spent: 9950)

-1200 (Singer, 08/28/2010)

-200 (Passion Level 1, 08/28/2010)

-100 (Power to the Dream, 08/28/2010)

-100 (Totsugeki Love Heart, 08/28/2010)

-400 (Attributes Evade x4, 09/24/2010)

-100 (My Friends, 09/28/2010)

-200 (Try Again, 09/28/2010)

-400 (Newtype, 09/28/2010)

-300 (Anima Spiritia Boost Level 1, 09/28/2010)

-150 (Boost Level 1, 10/01/2010)

-100 (Flash Level 1, 10/01/2010)

-400 (Anima Spiritia Boost Level 2, 10/13/2010)

-500 (Anima Spiritia Boost Level 3, 10/13/2010)

-200 (Duty Level 1, 10/14/2010)

-300 (Duty Level 2, 10/14/2010)

-300 (Guts Level 1, 10/15/2010)

-500 (Guts Level 2, 10/15/2010)

-700 (Guts Level 3, 10/15/2010)

-200 (2 Accuracy Attribute points, 10/31/2010)

-1200 (Concentration, 11/12/2010)

-300 (Passion Level 2, 11/12/2010)

-600 (Terrain Mastery, 02/11/2011)

-700 (Training Level 1, 02/11/2011)

-800 (Training Level 2, 02/11/2011)

Current PP Balance:

736

Edited by アイシア

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Eruru

EruruID.jpg

Series of Origin: UnderwaterRayRomano Utawarerumono (うたわれるもの)

Quote: "Hold still, I need to heal you real quick!"

Pilot Class: Zoid Support Pilot

Callsign: Maid-03

Pilot Level: 20

Starting Max SP: 100

Maximum SP Cap: 236

Battle Song: [M]Adamant Faith - Suara [M]

Basic Attributes:

  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • MELEE (Increases [F]-type weapon damage and improves Countershoot)
    * Level 1: [F]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge Cost)
    * Level 3: Dodge Cost -15%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Evasive ManeuverDON'T TOUCH MY TAIL!: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Seishins

Pilot Skills

  • Evasive Unit Specialization: Zoid (Level MAX)
    Class: Passive (Main)
    Nobody's quite sure why Eruru's fit to be a Zoid pilot - apparently Otoha just let her sit in one for a test ride and found to her glee that she seemed to be a natural in it. Whether it's because of her ears or tail is yet to be seen though.
    Gain Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% while piloting Zoid units.
  • Witsuarunemitea's Blessing
    Class: Passive (Main)
    Her intimate association with Witsuarunemitea has the strange effect of letting their contract initiate itself unconsciously within her, giving her added time to defend against those who would do her any harm.
    It also kind of helps that she slept with him, but that's not something she usually talks about.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Combat Specialist (Level MAX)
    Class: Passive (Main)
    Despite Eruru's country bumpkin origins, it turns out that she's seen her fair share of battle on the front lines next to the charismatic Emperor of Tuskuru, Hakuoro. She's no stranger to battle, and despite mostly staying behind the front lines and lending aid to her comrades, she can hold her own in a fight.
    All weapons gain Damage +20% and Accuracy +5%.
  • "No Distractions!"
    Class: Passive (Sub)
    Because Eruru has to do a lot of first aid out on the field, she can't afford to become distracted by anything. She's honed her senses to the point where she can use her healing spells more efficiently in the middle of a fight.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • A Physician's Oath (Level MAX)
    Class: Passive (Sub)
    Her resolve to help heal those who need her help is manifest in her ability to use more spiritual power than the average person.
    Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Guts (Level MAX)
    Class: Passive (Main)
    Eruru's gotten tired of being the first one getting shot at, so she decided to take measures against that. She's somehow trained herself to become stronger the more she has to keep dodging everyone's concentrated attacks on her.
    While DP is 60% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, gain Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +40% Damage, +20% TDC. +70% Damage, +35% TDC in Zoid type units.
  • [+] Weapons: +40% Damage, +20% TDC. +70% Damage, +35% TDC in Zoid type units.
  • Dodge Cost: -25%, -35% in Zoid type units.
  • Damage Reduction: -0%

Edited by アイシア

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Biography:

eruruprofile.jpg

Originally a physician from the world of Utawarerumono, Eruru is a soft-spoken and kind hearted girl who is always willing to help those in need. One would think that such a quiet girl was unsuited for the battlefield, but far from it; she has loyally served in battle alongside the Emperor of Tuskuru, a masked man known only as Hakuoro. Of course, most of it was only as a field medic, but she's not unwilling to get into the front lines to help out.

As it turned out, Hakuoro was apparently some kind of divine being known as Witsarunemitea who was revered as a God in their land. Well, half of the God, anyway. Hakuoro was the good half, while his RAGE INDUCTION half ended up possessing another mortal body. The two halves eventually fought at the end of the game and became one, but because the evil half couldn't be restrained, he asked his friends and family to seal him away so that he can sleep in peace. He did, however, promise Eruru that he would see her again. And so, she waits for that fateful day when her beloved would return...

Her entry into the SC happened... very weirdly. Otoha wasn't even the one who queued it this time, but she and her sister apparently got sucked into a queued PA fight much in the very same way Touko Kirihara did, and walked right into the middle of battle.

A couple of tail touching and "WHY ARE THESE AVU-KAMU" turns later, Otoha asked her if she was interested in joining her team, but it wasn't so simple though, as Eruru herself was tired of war in general. So Otoha decided to appeal to her more precocious loli little sister by mentioning that it wasn't really war so much as just a giant game of robot tag, and that they came in GIANT MUKURU flavors.

... It all went downhill from there.

PP and Battle Recount:

Ace Points: 14

PP Earnings:

+1600 (Starting PP, 09/09/10)

+604 (In Space, You Can't Hear Those That are Sung, 2x with Great Effort, 09/10/10) (Won)

+180 (This is not the Realm of Athena, 2x with Great Effort, 09/16/2010) (Lost)

+262 (You Can't Catch me, I'm the Dang-a-lang-man!, 2x with Great Effort, 09/27/2010) (Won)

+864 (Only You Can Burn Down Forests With Passion, 2x with Great Effort, 09/27/2010) (Won)

+778 (Japanese Ninja Number One!, 2x with Great Effort, 10/01/10) (Won)

+864 (Gotta Catch 'em All, 2x with Great Effort, 10/12/2010) (Won)

+576 (Thank You for the Memories, 2x with Great Effort, 10/15/2010) (Lost)

+540 (Respect Mah Shine, 2x with Great Effort, 10/21/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+692 (Don't Break Our Knees Forever!, 2x with Great Effort, 11/30/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

PP Spendings: (Total Spent: 9750)

-600 (Attributes, 09/09/10)

-400 (Love Level 1, 09/09/10)

-300 (Unit Spec (Evasive): Zoid Level 1, 09/09/10)

-300 (Combat Specialist Level 1, 09/09/10)

-500 (Unit Spec (Evasive): Zoid Level 2, 09/10/10)

-250 (Belief Level 1, 09/18/2010)

-700 (Unit Spec (Evasive): Zoid Level 3, 09/28/10)

-400 (Combat Specialist Level 2, 09/28/10)

-800 (Genius, 09/28/10)

-1200 (Concetrate, 10/15/2010)

-500 (Combat Specialist Level 3, 10/21/10)

-300 (Honor, 10/21/10)

-300 (SP Boost Level 1, 11/19/2010)

-500 (SP Boost Level 2, 11/19/2010)

-700 (SP Boost Level 3, 11/19/2010)

-300 (Guts Level 1, 12/01/2010)

-500 (Guts Level 2, 12/01/2010)

-700 (Guts Level 3, 12/01/2010)

-200 (Karma Level 1, 01/03/2011)

-300 (Karma Level 2, 01/03/2011)

Current PP Balance:

538

Edited by アイシア

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Kohaku

KohakuID.jpg

Series of Origin: Tsukihime (月姫)

Quote: "Hey, Jonny! Come on!"

Pilot Class: Thieving Cat Magical Amber

Callsign: Maid-04

Pilot Level: 16

Starting Max SP: 100

Maximum SP Cap: 160

Battle Song: [M]

[M]

Hissatsu Song 1: [M]

[M]

Hissatsu Song 2: [M]

[M]

Basic Attributes:

  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1
  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1
  • EVADE (Reduces dodge Cost)
    * Level 2: Dodge Cost -10%

Abilities:

  • Countercut Cost: 6 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 6 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Seishins

Pilot Skills

  • Thieving Cat Magical Amber
    Class: Passive (Main)
    Despite her facade as a timid, subservient maid, she almost single-handedly destroyed an entire family from within had it not been for Shiki remembering his promise to her. Her quiet demeanor belies a cunning and intelligent mind that pushes emotions to the side and replaces it with cold, calculating precision.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Kohaku's Silent Fury
    Class: Active
    As a girl who'd been trapped in the Tohno household to be nothing more than Makihisa's... outlet of violence, it's no wonder that despite Kohaku's decision to kill her emotions, there is still one emotion that lingers within... Rage.
    Shiki's fulfillment of their promise so long ago helped curb this emotion, but she still taps into it every once in a while.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Dance, Puppets, Dance! (Level MAX)
    Class: Passive (Sub)
    Kohaku's become so used to making and using so many weird things (ranging from multiple Mecha Hisuis to angry fighting cacti and fire breathing Venus Fly Traps) that she can easily control her own summoned minions to do her bidding.
    All summons controlled by this unit gain Dodge Cost -10%, Accuracy +10% and Damage +10%.
  • "I tried my best to raise this [M] " (Level MAX)
    Class: Passive (Sub)
    Kohaku puts so much love in the creations she puts out (well, as much love as a mad scientist can give anyway) that around her, her creations will fight harder, better, stronger, and faster. Well, generally the harder part.
    Damage Received -5% and Damage Dealt +10%. Aura (6).
  • Guts (Level MAX)
    Class: Passive (Main)
    It seems apparent that Kohaku's the main target solely because of her pet cat, so she's decided to learn from the best and figure out how to become stronger even against repeated attacks.
    While DP is 60% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, gain Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +30% Damage, +5% TDC
  • [+] Weapons: +30% Damage, +5% TDC
  • Dodge Cost: -20%
  • Damage Reduction: -0%.

Edited by アイシア

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Biography:

5eaffc24f1a728e4854f13b.jpg

Working as both a maid and family doctor to the Tohno household, Kohaku is one of two twin sisters who work there as maids. Her sister, Hisui, deals with cleaning and general housekeeping, while Kohaku deals in cooking, medicine, and gardening. She is quite bubbly and friendly, but her facade disguised a tragic past that threatened to unravel the whole Tohno household... had the other master of the household, Shiko Tohno, not remembered his promise to return to her.

Many supernatural events happened after his return during the events of Tsukihime - in general, the Tohno household dealt with many supernatural things such as dealing with True Ancestors and Dead Apostles - but despite all of the weird happenings, she remained faithful and loyal to Shiki and Akiha, helping them out whenever they were injured. This was rather put into question when she gained the powers of the Tatari during the events of Melty Blood and led the whole household in a wild and wacky goose chase of sorts, but she still had the interests of her master Shiki at heart.

One day as she was playing Super Robot Wars Z (pictured above), a troll entered her room from her closet by complete accident, and, well... things were never the same for our intrepid maid.

PP and Battle Recount:

Ace Points: 12

PP Earnings:

+1600 (Starting PP, 10/04/10)

+576 (Thank You for the Memories, 2x with Great Effort, 10/15/2010) (Lost)

+604 (Flying at Full Throttle, 2x with Great Effort, 10/16/2010) (Won)

+540 (Respect Mah Shine, 2x with Great Effort, 10/21/2010) (Lost)

+778 (Put Your Helmets On, We'll be Reaching Speeds of Three!, 2x with Great Effort, 11/10/2010) (Won)

+778 (Rolling Girls, 2x with Great Effort, 11/11/2010) (Won)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+216 (Real Men Play with Dolls, 2x with Great Effort, 11/17/2010) (Won)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+692 (Don't Break Our Knees Forever!, 2x with Great Effort, 11/30/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

+779 (Harvesting at Akita's PP Farm, 2x with Great Effort + Learning Computer, 12/20/2010) (Won)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

PP Spendings: (Total Spent: 7900)

-600 (Attributes, 09/09/10)

-200 (Direct Attack, 10/04/10)

-800 (Genius, 10/04/10)

-400 (Enhanced Control Level 1, 10/15/2010)

-600 (Enhanced Control Level 2, 10/16/2010)

-300 (Brave Commander Level 1, 10/21/2010)

-200 (Duty Level 1, 11/5/2010)

-800 (Enhanced Control Level 3, 11/10/2010)

-500 (Brave Commander Level 2, 11/12/2010)

-700 (Brave Commander Level 3, 11/14/2010)

-300 (Guts Level 1, 12/15/2010)

-500 (Guts Level 2, 12/15/2010)

-700 (Guts Level 3, 12/15/2010)

-800 (Fury, 01/08/2011)

-200 (Karma Level 1, 01/08/2011)

-300 (Karma Level 2, 01/08/2011)

Current PP Balance:

1011

Edited by アイシア

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Tomoyo Sakagami

TomoyoID.jpg

Series of Origin: Tomoyo After: It's a Wonderful Life (智代アフター ~It's a Wonderful Life~)

Quote: "Even if I'm a girl, there are things I will fight to protect!..."

Pilot Class: Pedobear Retired Delinquent

Callsign: Gear-03

Pilot Level: 14

Starting Max SP: 100

Maximum SP Cap: 152

Battle Song: [M]

[M]

Basic Attributes:

  • EVADE (Reduces dodge Cost)
    * Level 2: Dodge Cost -10%
  • SKILL (Improves Countercut and Countershoot, Critical Cost and Shield usages)
    * Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Abilities:

  • Countercut Cost: 3 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 3 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Seishins

Pilot Skills

  • Ki Power (Level MAX)
    Class: Passive (Main)
    The impressive power behind Tomoyo's attacks is possible due to the Ki that flows through her body. It takes quite some skill to use it even without proper training, and her initial skirmishes have given her a glimpse of what that power. Now that she's fought more people, she's now been able to utilize this inner strength to the best of her ability and channel it into weapons that use it.
    Ki Power weapons gain Damage +30%, Accuracy +10.
  • Tomoyo's Silent Fury
    Tomoyo's strength back during her delinquent days came not from hours and hours of training, but because of all the pent up rage she felt towards her parents who kept fighting each other and destroying their family. It took an accident on her little brother's part to get them to finally stop fighting and try to become a family again, but Tomoyo still harbors that rage deep within her. Now, she can tap into it without losing control of herself.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Improved Critical (Level MAX)
    Class: Active
    Tomoyo's skill in fighting is evident in this ability, as she can hit you with not only a flurry of attacks, but with each hit striking critical areas that would leave normal people writhing on the floor and dying.
    Well, this doesn't seem to dissuade Sunohara, but he's kind of an idiot to begin with.
    Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.
  • Meikyo Shisui
    Class: Active
    The first step to using her Ki Powers is to learn how to control them. To do so, she must be able to use her Ki to hit harder even when not using any weapons that amplify her ki abilities. She must achieve a state of mind "clear as a mirror and as still as a calm water." Only by achieving this state and becoming accustomed to it is she able to unlock her full potential.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Attack Again (Level MAX)
    Class: Active
    Tomoyo is skilled enough to be able to follow up her attacks with yet another one, and it's an ability that makes it look like she's attacking more than once. This works mostly on enemies of lower skill though.
    If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3).

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +0% Damage, +0% TDC. +30% Damage, +10% TDC for Ki Power weapons.
  • [+] Weapons: +0% Damage, +0% TDC. +30% Damage, +10% TDC for Ki Power weapons.
  • Dodge Cost: -10%
  • Damage Reduction: -0%.

Edited by アイシア

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Biography:

34270448144645bd51ef.jpg

In the world of Clannad, she is a simple high school student who has a colorful past as a surprisingly violent delinquent. She raged against her parents who were fighting between each other, and took out her frustrations on gangs and delinquents by beating them up, a practice that she proved to become very proficient at. This was eventually put to a stop after her brother Takafumi decided to put himself in harm's way just to get their parents to stop fighting, but she still retained her fighting skills even after she transferred schools at the start of Clannad's story.

When Aisia and Kirino asked why she chose her when Clannad was made as an all-ages visual novel, Otoha pointed out that she DOES have an eroge of her own - the "what-if" sidestory of Tomoyo After: It's a Wonderful Life. It was a comedic yet tragic story that explored what would happen if Ookazaki Tomoya chose Tomoyo instead of Nagisa. That wasn't really important to Otoha as the fact that in here, there's official CGs of her ridin' dirty.

As to how Otoha got her, well, given the nature of eroges, she took her away during an alternate save file. She is truly the version of Tomoyo from Tomoyo After, as she is well aware of Tomoya's eventual fate, but has somehow regressed physically back to her high school age. It more than likely had something to do with putting her in a Pedobear suit along the way.

She now fights alongside the rest of the crew as their resident Martial Artist. They have yet to explain that Lorenzo R. Schrödinger isn't Tomoya though, it's just some pilot who looks like him.

PP and Battle Recount:

Ace Points:

9

PP Earnings:

+1600 (Starting PP)

+576 (SPEHS MEHRENS, 2x with Great Effort, 11/26/2010) (Lost)

+692 (Don't Break Our Knees Forever!, 2x with Great Effort, 11/30/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

+692 (Harvesting at Akita's PP Farm, 2x with Great Effort, 12/20/2010) (Won)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Won)

+150 (Unlosing Hero vs Unraging Troll, 01/06/2011) (Won)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 6700)

-600 (Attributes, 11/12/2010)

-100 (Flash Level 1, 11/12/2010)

-200 (Improved Critical Level 1, 11/12/2010)

-300 (Improved Critical Level 2, 11/12/2010)

-400 (Improved Critical Level 3, 11/12/2010)

-300 (Ki Power Level 1, 12/01/2010)

-800 (Meikyo Shisui, 12/01/2010)

-500 (Attack Again Level 1, 12/26/2010)

-200 (Duty Level 1, 12/26/2010)

-400 (Ki Power Level 2, 02/06/11)

-500 (Ki Power Level 3, 02/06/11)

-800 (Fury, 02/06/2011)

-700 (Attack Again Level 2, 05/14/2011)

-900 (Attack Again Level 3, 05/14/2011)

Current PP Balance:

645

Edited by アイシア

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Misuzu Kamio

MisuzuID.jpg

Series of Origin: Air Standard Edition

Quote: "Gao! Gai! Gah~..."

Pilot Class: Brave

Callsign: Brave-01

Pilot Level: 13

Starting Max SP: 100

Maximum SP Cap: 148

Battle Theme 1: [M]Yuusha Oh Tanjou - Masaaki Endoh [M]

Battle Theme 2: [M]

[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
    * Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Seishins

Pilot Skills

  • Mother's Poem
    Class: Passive (Main)
    Her inner strength comes not from her own will alone, but by the love that she felt from her mother during the final days of her life. This still remained even when Otoha pulled her from the world of Eternity that seems to pervade all Key-related worlds and gave her form in this world.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Defensive Unit Spec: Brave (Level MAX)
    Class: Passive (Main)
    She is fully aware of who the King of Braves is, and aspires to be the kind of person who fights on with courage despite all the difficulties she faces. It is this courage that all Brave units seek, and as a result, they lend her power whenever she pilots them.
    Right now, she just needs to be able to release this courage on cue...
    Gain Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15%. when piloting a Brave unit.
  • Misuzu-chin Pinch! (Level MAX)
    Class: Passive (Main)
    Misuzu is the kind of resilient person who will do her very best even to the end. In fact, she seems to do a lot better the more cornered she gets.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Accurate Attacker (Level MAX)
    Class: Passive (Main)
    Despite her meek and clumsy appearance, she seems able to hit the right spot when it counts. At the very least, she's quite accurate in her attacks.
    All Weapons gain Damage +10% and Target's Dodge Cost +30%.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +30% Damage, +35% TDC. +60% Damage, +50% TDC in a Brave unit.
  • [+] Weapons: +30% Damage, +35% TDC. +60% Damage, +50% TDC in a Brave unit.
  • Dodge Cost: 0%
  • Damage Reduction: -30%. -40% in a Brave unit.

Edited by アイシア

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Biography:

misuzuandsora.jpg

The 1000th Summer.

The curse of the last winged being is reincarnated in the mortal body of a young girl, forcing her to stay alone and to never feel love - if she isn't saved by the time she finds someone dearest to her heart and loves them, she would fall ill, lose her memories, and die. Those who try to get close to her would inevitably suffer the same fate. However, there was one way to break the curse that binds her to this earth: Finding true happiness.

And for once, in the span of 1000 reincarnations (probably, we've kind of lost count here), that girl finally found it in the arms of her mother before she finally expired.

That girl's name is Kamio Misuzu, and she is up there, waiting in the air...

Or at least, she was, before Otoha came and kind of fucked things over. One of the weird things about the Key universes was that they seemed to have some kind of supernatural pocket dimension, which is only loosely called the "World of Eternity". It was more than likely placed there as a buffer given how hugely depressing these worlds could get, otherwise the whole universe would collapse under despair without any form of hope.

It was here that Misuzu and Tomoyo were waiting for their stories to find their happy endings when Otoha inelegantly barged in and picked the first two girls she could find in that world. Tomoyo was picked because of her strength, and Misuzu, well... because she said "Gao."

This led to an incident that suspiciously looked something like this:

050ef6aa4c033d5484e9577.jpg

After seeing Misuzu survive being punched by a troll, Otoha decided that she would be an awesome Brave pilot, and took her back.

PP and Battle Recount:

Ace Points:

8

PP Earnings:

+1600 (Starting PP)

+779 (Harvesting at Akita's PP Farm, 2x with Great Effort + Learning Computer, 12/20/2010) (Won)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Lost)

+150 (Unlosing Hero vs Unraging Troll, 01/06/2011) (Won)

+648 (Making a MyList and Checking it Twice, 2.25x with Great Effort and Learning Computer, 01/24/2011) (Lost)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

+150 (Seeing Double, 05/11/2011) (Won)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 6000)

-600 (Attributes, 11/12/2010)

-200 (Charge Level 1, 11/12/2010)

-800 (Brave, 11/22/2010)

-200 (Perseverance Level 1, 12/26/2010)

-300 (Unit Spec (Defensive): Brave Level 1, 01/08/2011)

-500 (Unit Spec (Defensive): Brave Level 2, 01/08/2011)

-700 (Unit Spec (Defensive): Brave Level 2, 01/27/2011)

-300 (Accurate Attacker Level 1, 05/14/2011)

-400 (Accurate Attacker Level 2, 05/14/2011)

-500 (Accurate Attacker Level 3, 05/14/2011)

-300 (Potential Level 1, 05/14/2011)

-500 (Potential Level 2, 05/14/2011)

-700 (Potential Level 3, 05/14/2011)

Current PP Balance:

142

Edited by アイシア

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Akari Kamigishi

AkariID.jpg

Series of Origin: To Heart (トゥハート)

Quote: "As long as you're with me, together, we can do anything!"

Pilot Class: Childhood Friend

Callsign: Brave-02

Pilot Level: 12

Starting Max SP: 100

Maximum SP Cap: 144

Battle Theme 1: [M]Daisuki da Yo (Into Your Heart) - Acid=Stone Valley feat. Latte cover [M]

Battle Theme 2: [M]

[M]

Hissatsu Theme: [M]Gasshin! God Gravion! - Masaaki Endoh [M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • DEFENSE (Reduces damage)
    * Level 3: Damage Received -15%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
    * Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Seishins

Pilot Skills

  • Everyone, Please Lend Me Your Strength!
    Class: Passive (Main)
    Akari considers herself to be a relatively boring person - she has no real defining ability of her own. However, as long as she has her friends backing her up, she can do anything that she sets her mind to. As such, she can use someone else's abilities as if they were her own, allowing that teammate to guide her as they fight together.
    Choose one subpilot at deployment and gain one of their Passive (Main) skills.
  • Akari's Fury
    Class: Active
    It's always the quiet ones, or so they say. Akari, for all of her shyness and demureness, hides a side of her that wants to let loose and be more aggressive. Here in the SC, she can now do that and go for broke when she fights, something that would very much surprise those who knew her.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • By Your Powers Combined (Level MAX)
    Class: Passive (Main)
    By herself, Akari doesn't feel confident about her abilities. But when she fights alongside everyone else, she seems to gain an inner strength that is unlocked with the knowledge that even if she fights in vain, she knows she can do her best as long as her friends are next to her.
    Target's Dodge Cost +5%, Damage Dealt +5% or each subpilot in your unit or allied unit in battle that Combines with your unit. Bonuses cap at Target's Dodge Cost +20%, Damage Dealt +20%.
  • Potential (Level MAX)
    Class: Passive (Main)
    When the lives of one's friends or loved ones are in danger, it has been said that an adrenaline rush gives the normal human a surge of superhuman strength. By maintaining their focus in a pinch, pilots who learn Potential persevere in battle, shrugging off enemy fire while delivering blows with more passion and power than usual.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Accurate Attacker (Level MAX)
    Class: Passive (Main)
    Just as she knows that she needs to inflict the maximum amount of damage possible to a target to destroy it, so does she know that being able to hit it first is very important. She has learned how to focus her attacks and to make subtle changes to her form, allowing her better control and accuracy for her attacks.
    All Weapons gain Damage +10% and Target's Dodge Cost +30%.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +25% Damage, +40% TDC
  • [+] Weapons: +25% Damage, +40% TDC
  • Dodge Cost: 0%
  • Damage Reduction: -15%

Edited by アイシア

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Biography:

akaribiopic.jpg

Because the girls still have to go back to their home worlds every now and then, travel between the SC and their home dimensions are always common. However, just like traffic accidents, the incidence of something weird happening will increase as time goes by.

This was one of those weird things.

As Tamaki and Maaryan went home, they actually ended up in the wrong part of town. And by wrong part of town, we mean someone else's house. Not only that, it was... the wrong time.

To be precise, they were sent back in time by about five years.

It was 1999, and Akari Kamigishi was about to leave the house to see her boyfriend Hiroyuki Fujita when Tamaki and Maaryan tumbled out of her closet.

After recovering from the initial shock of seeing a couple of girls wearing the same uniform as she tumbling out of the closet, Otoha stepped into the mess. The troll was watching them from afar, making sure that they were able to get back safely, and arrived to help out at the first sign of trouble. That said, after realizing that this world was Tamaki and Maaryan's world, but from an older time, she whooped for joy.

"Yes! Two more pilots and I can get the twenty Pilot Achievement! Can't you two smell it!? It's the smell of someone who's no longer a virgin in love, and this girl is reeking of it!" Otoha declared before subsequently grabbing Akari's hands and asking her to be one of their pilots.

Akari, of course, being of a very timid nature, didn't immediately jump at the chance to pilot a Super Robot. But when the space around them turned into liquid mercury and changed dimensions - the space which also included the exterior of her house and a waiting Hiroyuki on her front door seeing everything unfold - they were immediately transported to Hatsunejima, where a fight was about to take place.

Well, if there was something Akari was okay with, it was stepping up to the plate when nobody else would. She even declared that she wasn't really very good at many things, and that she would need help if she was to fight. Otoha didn't mind, saying that that was actually exactly what she was looking for.

And so, that was the start of Akari Kamigishi's career as an SC Pilot for the Hatsunejima Defense Force.

PP and Battle Recount:

Ace Points:

6

PP Earnings:

+1600 (Starting PP)

+779 (Harvesting at Akita's PP Farm, 2.25x with Great Effort + Learning Computer, 12/20/2010) (Won)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Lost)

+648 (Making a MyList and Checking it Twice, 2.25x with Great Effort and Learning Computer, 01/24/2011) (Lost)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 5700)

-600 (Attributes, 12/02/2010)

-500 (Red Ranger, 12/02/2010)

-400 (Team Player Level 1, 12/02/2010)

-100 (Resist Level 1, 12/02/2010)

-400 (Team Player Level 2, 12/24/2010)

-800 (Fury, 01/08/2011)

-300 (Accurate Attacker Level 1, 05/14/2011)

-400 (Accurate Attacker Level 2, 05/14/2011)

-500 (Accurate Attacker Level 3, 05/14/2011)

-300 (Potential Level 1, 05/14/2011)

-500 (Potential Level 2, 05/14/2011)

-700 (Potential Level 3, 05/14/2011)

-200 (Perseverance Level 1, 05/14/2011)

Current PP Balance:

142

Edited by アイシア

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Santa Claus

SantaClausID.jpg

Series of Origin: Da Capo Dream X'mas (D.C.Dream X'mas ~ダ・カーポ~ドリームクリスマス)

Quote: "Ho, ho, ho! Merry Christmas!"

Pilot Class: Spirit of Saint Nick

Callsign: Brave-03/Santa Claus One

Pilot Level: 11

Starting Max SP: 100

Maximum SP Cap: 140

Battle Theme 1: [M]Asaki Yumemishi Kimi to (Xmas Version) - yozuca* [M]

Hissatsu Theme: [M]

[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • DEFENSE (Reduces damage)
    * Level 3: Damage Received -15%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Snow Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Seishins

Pilot Skills

  • Spirit of Saint Nicholas (Level MAX)
    Class: Passive (Main)
    Kris Kringle's spirit is channeled through the person wearing the enchanted Santa Suit that Otoha got for Christmas, and thus gives them the ability to bring out the full potential of his special robot, Kringlekaiser!
    Gain Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10% in a Santa Robot unit. Gain an additional Damage Dealt +20%, Damage Received -10%, Target's Dodge Cost +10% when specifically piloting Kringlekaiser.
  • Christmas Spirit
    Class: Passive (Main)
    A little bit of Christmas spirit always helps when fighting against those who would destroy children's dreams. The desire to protect those dreams help give Santa power, allowing those who become him to shrug off more powerful attacks.
    Gain Damage Received -10%, Target's Dodge Cost +5% and Damage Dealt +5%.
  • Spreading More Christmas Cheer (Level 2)
    Class: Passive (Main)
    This increases the range of her Spreading Christmas Cheer technique.
    MAP Range of Spreading Christmas Cheer is now (T:4) instead.
  • Christmas Armor
    Class: Active
    Santa has an aura that allows him to grant better protection while using Kringlekaiser. This also extends it self to the girl who dons his suit and becomes Santa.
    Gain Damage Received -15% when activated. Charge (4) to activate.

Techniques

  • Spreading Christmas Cheer
    Santa's magic allows (her?) to reach out to many good boys and girls, so it's no surprise that she can also do the same with her attacks.
    Requirement: One [+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon. If the chosen attack is variable ((V)/(F)/(X)) all stats are determined as if the attack were used at full output.
    • Attack: Weapon gains (T:2) as a tag.
    • Damage: Damage is equal to the base attack -40%. If the base attack is multihit, apply the damage of all hits added together -40% instead.
    • EN Cost: EN cost is equal to the base attack.
    • Accuracy: Accuracy is equal to the base attack -20%.
    • Other: This attack gains all non-(A)/(S)/(V)/(F)/(X) tags that the base attack has. Unlike standard MAP attacks, this attack may be countercut or countershot if its type is (M) or (P). This attack also consumes rounds of the base attack, if rounded. The MAP range for this attack can only be increased with the Spreading More Christmas Cheer Skill.

Pilot Mod Summary (Passive)

  • [F] Weapons: +20% Damage, +15% TDC. +40% Damage, +25% TDC in a Santa Robot unit. +60% Damage, +35% TDC in Kringlekaiser.
  • [+] Weapons: +20% Damage, +15% TDC. +40% Damage, +25% TDC in a Santa Robot unit. +60% Damage, +35% TDC in Kringlekaiser.
  • Dodge Cost: 0%
  • Damage Reduction: -25%, -30% in a Santa Robot, -40% in Kringlekaiser.

Edited by アイシア

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Biography:

santafootage.jpg

This so far is the only footage of the current user of the enchanted Santa Suit.

You see, Otoha asked for a new pilot to fight with her as part of the Hatsunejima Defense Force, but much to her surprise, a Toy Android that kind of looked like a nutcracker showed up at her door. Instead of introducing itself as a sidekick or a potential pilot, it simply left behind a red Santa suit, bowed, and left.

Not one to be to be disappointed at the lack of an actual pilot, she decided to keep the Santa Suit. After all, it was from Santa himself, and it catered to her cosplay interests. Her long time ace, Aisia, was fawning over the costume, and Otoha, well aware of her long time love over the Jolly Fat Man, let her keep the suit.

Minutes later, the above footage of her room was recorded moments before an unauthorized launch of their Kringlekaiser for an upcoming PA fight. Much to Otoha's surprise, it was all... pixelated. It was as if magic was keeping the identity of the person an open secret. But even more surprising that Aisia had taken control of the Kringlekaiser herself, and was acting funny to the point that her pilot level was reset to 4 and given new stats.

It was too late to stop her, so she had Akari launch in Gravion to protect the red Christmas Robot and its reckless pilot.

PP and Battle Recount:

Ace Points: 5

PP Earnings:

+1600 (Starting PP)

+700 (Floating PP, 12/26/2010)

+597 (The Night Santa Went Crazy, 2.25x with Great Effort and Learning Computer, 01/04/2011) (Lost)

+576 (Making a MyList and Checking it Twice, 2x with Great Effort, 01/24/2011) (Lost)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

+51 (Floating PPs, 02/16/2011)

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Spendings: (Total Spent: 5400)

-600 (Attributes, 12/02/2010)

-300 (Unit Specialization (Defensive) Level 1, 12/25/2010)

-500 (Unit Specialization (Defensive) Level 2, 12/25/2010)

-200 (Perseverance Level 1, 12/25/2010)

-700 (Unit Specialization (Defensive) Level 3, 12/25/2010)

-150 (Iron Wall Level 1, 01/10/2011)

-250 (Iron Wall Level 2, 01/10/2011)

-700 (Continuing Attack technique, 02/16/2011)

-300 (Continuing Attack Level 1, 02/16/2011)

-400 (Continuing Attack Level 2, 02/16/2011)

-800 (Brave, 04/27/2011)

-500 (Guard, 05/14/2011)

Current PP Balance:

342

Edited by アイシア

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Nemu Asakura

NemuID.jpg

Series of Origin: Da Capo After Seasons (~ダ・カーポ~アフターシーズンズ)

Quote: "As long as it's for Nii-san..."

Pilot Class: Tsundere

Callsign: Strike-04

Pilot Level: 11

Starting Max SP: 100

Maximum SP Cap: 140

Battle Theme: [M]Sakurairo no Kisetsu - yozuca* [M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 3: Dodge Cost -15%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Seishins

Pilot Skills

  • Ura Nemu (Level MAX)
    Class: Active
    Despite how friendly Nemu looks, she's actually quite... dangerous, when pushed too far. Jun'ichi, her bro-err, beloved, has even gone so far as to call this side of her as "Dark Nemu", when she becomes full of murderous intent.
    Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Charge (4). Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Evasive Unit Specialization: Mobile Suit (Level MAX)
    Class: Passive (Main)
    Back in the world of Legacy, she became very adept at the use of the Gundam that they ended up bringing there as a result of some kind of bizarre transdimensional accident. While her skills have rusted here thanks to how this world works, she still retains some measure of its use.
    Gain Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% when piloting a Mobile Suit.
  • Accurate Attacker (Level MAX)
    Class: Passive (Main)
    Nemu is actually very proficient with her weapon usage, so much so that she is able to hit more agile enemies more often than most people.
    All Weapons gain Damage +10% and Target's Dodge Cost +30%.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +25% Damage, +40% TDC. +55% Damage, +55% TDC in a Mobile Suit unit.
  • [+] Weapons: +25% Damage, +40% TDC. +55% Damage, +55% TDC in a Mobile Suit unit.
  • Dodge Cost: -15%, -25% in a Mobile Suit unit.
  • Damage Reduction: -0%

Edited by アイシア

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Biography:

dacapo053.jpg

On the island of Hatsunejima, where the cherry blossoms bloom all year - YOU KNOW WHAT, I AIN'T REHASHING THIS SHIT. THERE'S LIKE THREE CHARACTERS FROM THERE ALREADY ON THIS ARC, YOU CAN SURE AS HELL READ THOSE.

Anyway, just like Aisia before her, Nemu is from the world of Da Capo. However, their story more or less branches off after the events of Da Capo Second Season, where they get caught up in a dimensional anomaly that occurred during the test of their world's new Mobile Suit. As she and her brother fought in the world of Legacy, Otoha was busy trying to find pilots for their cause - namely to reach 20 pilots.

It's a strange irony when you consider that the canonical heroine of the Da Capo series is put in last for a defense force named after the very island that she's from, but Otoha probably knew this and chose her last for this very reason.

PP and Battle Recount:

Ace Points:

6

+648 (Making a MyList and Checking it Twice, 2.25x with Great Effort and Learning Computer, 01/24/2011) (Lost)

+432 (More Training, 2x with Great Effort, 02/01/2011) (Won)

+576 (United States of Uguu, 2x with Great Effort, 02/14/2010) (Lost)

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

+300 (Seeing Double, 2x with Great Effort, 05/11/2011) (Won)

+692 (Training to Not Suck, 2x with Great Effort, 05/14/2011) (Won)

PP Earnings:

+1600 (Starting PP)

PP Spendings: (Total Spent: 5400)

-600 (Attributes, 12/02/2010)

-400 (SEED Mode Level 1, 01/06/2011)

-300 (Unit Specialization (Evasive) Level 1, 01/06/2011)

-150 (Boost Level 1, 01/06/2011)

-150 (Sure Hit Level 1, 01/06/2011)

-500 (SEED Mode Level 2, 01/27/2011)

-500 (Unit Specialization (Evasive) Level 2, 02/01/2011)

-700 (Unit Specialization (Evasive) Level 3, 05/06/2011)

-300 (Accurate Attacker Level 1, 05/14/2011)

-400 (Accurate Attacker Level 2, 05/14/2011)

-500 (Accurate Attacker Level 3, 05/14/2011)

-200 (Duty Level 1, 05/14/2011)

Current PP Balance:

498

Edited by アイシア

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Installable Sidekicks

(placeholder so that I won't be confused when I shuffle stuff around)

Edited by アイシア

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List of Installable Sidekicks:

  1. SD Shiki (Green Haro)
  2. Blue Harotoha (Blue Haro)
  3. Neco Arc (Green Haro)
  4. Aruru and Eruru (Organoid)
  5. HMX-17a Ilfa (8)
  6. HMA-05 Miharu (8)
  7. Utamaru (Guvava)

Edited by アイシア

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Green HaroSD Shiki Mizuno

sdshikidk7.jpg

Pilot Class: Sidekick (Green Haro)

Pilot Level: 16

Starting Max SP: 108

Maximum SP Cap: 220

Attributes:

  • None

Abilities:
  • Type: Installable
  • Item Rank: 3

Seishins:

Sidekick Skills:

  • Eternal Mascot (Default Main Skill):
    Class: Sidekick
    Even mascots can help you dodge and hit stuff.
    Gain Dodge Cost -10% and Target's Dodge Cost +20%.
  • Assisted Tracking:
    Class: Sidekick
    Shiki has special routines or abilities that makes it easier for the pilot to track enemies.
    Main Pilot gains +1 Accuracy Attribute.
  • Assisted Piloting
    Class: Sidekick
    Shiki has special routines or abilities that makes it easier for the pilot to avoid attacks.
    Main Pilot gains +1 Evade Attribute.
  • SP Boost (Level MAX)
    Class: Passive (Sub)
    Chibi Shiki has a wealth of Spirit Points in him, allowing him to be able to use more seishins than most sidekicks.
    Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Concentration
    Class: Passive (Sub)
    Despite how distracting (and distracted) he looks, he actually is a force to be reckoned with when he puts his mind to it.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.

Edited by アイシア

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Biography:

Originally a green Haro that Otoha somehow managed to snag from Kaiterra, she shoved it into Aisia's SD plushie of Shiki Mizuno (another Shiki who happens to share the same name as someone else here in the SC, but is in reality someone she met in another universe. Also known as WHY IS SHIKI A GINJI D: ). Because it's been sitting somewhere in the back of Kaiterra's hangar for a good two years, it... pretty much forgot whatever it learned, if ever, so Otoha just reset it and treated it as new.

It has become a more or less general rule that this Sidekick is to never meet the SC's Shiki Mizuno from the Dynamic Bakeshop, lest the two end up in a fistfight or something. We're not even sure how that's supposed to work in the first place - does a Haro have enough punching power to begin with?

PP and Battle Recount:

PP Earnings:

+360 (The Bigger they Are..., 2x with Great Effort, 11/23/2009) (lost)

+540 (109th vs HDF Exercise, 2x with Great Effort, 11/30/2009) (lost)

+432 (Inspector Aisia, 2x with Great Effort, 12/21/2009) (Won)

+734 (Hatsunejima Clusterfuck thread, 2x with Great Effort, 12/23/2009) (Won)

+400 (Refunded Assisted Offense due to new Sidekick skills listing, 12/28/2009)

+34 (Floating PP, 12/29/2009)

+262 (Gundams of Series Past, 2x with Great Effort, 01/12/2010) (Won)

+90 (Gundammit, What is there to Gaine, 03/12/2010) (Lost)

+180 (The Light in your Heart, 2x with Great Effort, 04/06/2010) (Lost)

+576 (Doctor Octogonapus, 2x with Great Effort, 04/17/2010) (Lost)

+3000 (Sidekick Reset from Neo Seishin Rules, 05/31/2010)

+604 (In Space, You Can't Hear Those That are Sung, 2x with Great Effort, 09/10/10) (Won)

+778 (Japanese Ninja Number One!, 2x with Great Effort, 10/01/10) (Won)

+338 (Gundams Galore, 2x with Great Effort, 10/13/2010) (Won)

+576 (Thank You for the Memories, 2x with Great Effort, 10/15/2010) (Lost)

+376 (Keep Trollin' (2x with Great Effort, 11/14/2010) (Won)

+820 (Itsuka Hoshii no Umi De, 2x with Great Effort, 12/14/2010) (Won)

+300 (Seeing Double, 2x with Great Effort, 05/11/2011) (Won)

PP Spendings: (Total Spent: 7900)

(1000 starting spent PPs)

-500 (Recharge, 12/02/2009)

-400 (Assisted Offense, 12/02/2009)

-400 (Assisted Tracking, 12/21/2009)

-400 (Assisted Piloting, replacing Assisted Offense, 12/28/2009)

-800 (Training, 12/29/2009)

-500 (Great Effort, 04/12/2010)

-500 (Great Effort Level 1, 06/02/2010)

-700 (Training Level 1, 06/02/2010)

-400 (Assisted Piloting, 06/02/2010)

-400 (Assisted Tracking, 06/02/2010)

-400 (Resupply Level 1, 06/02/2010)

-400 (Resupply Level 2, 06/02/2010)

-300 (SP Boost Level 1, 06/02/2010)

-500 (SP Boost Level 2, 06/02/2010)

-600 (Great Effort Level 2, 09/10/10)

-1200 (Concetration, 10/15/2010)

-800 (Training Level 1, 11/18/2010)

-700 (SP Boost Level 3, 05/12/2010)

Current PP Balance:

500

Edited by アイシア

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Blue Harotoha

blueharotoha.png

Pilot Class: Sidekick (Blue Haro)

Pilot Level: 23

Starting Max SP: 136

Maximum SP Cap: 188

Attributes:

  • None

Abilities:
  • Type: Installable
  • Item Rank: 4

Seishins

Sidekick Skills

  • I'LL MAKE A MAN OUT OF YOU
    Class: Sidekick
    Apparently they changed the way this ability works, so it now makes a man out of you instead of dodging stuff.
    Blue Haro has the following passive abilities:
    • Gain 5 PP for having an attack phase hit an enemy.
    • Gain 25 PP for making a successful kill to an enemy.
    • PP gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.
    • Maximum PP gained via Blue Haro is 100.

    [*]IS BLUE HAROTOHA GONNA HAVE TO CHOKE A BITCH

    Class: Sidekick

    Just like its mistress, the Blue Harotoha does lots of things to get as much money as possible, by hook or by crook.

    Blue Haro has the following passive abilities:

    • Gain 5 Credits for having an attack phase hit an enemy.
    • Gain 25 Credits for making a successful kill to an enemy.
    • Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.
    • Maximum Credits gained via Blue Haro is 100.

    [*]Assisted Piloting

    Class: Sidekick

    YO DAWG, I PUT A DODGE IN UR DODGE SO YOU CAN DODGE WHILE YOU DODGE

    Main Pilot gains +1 Evade Attribute.

    [*]Assisted Tracking

    Class: Sidekick

    STOP FAILING AT HITTING SHIT, DUMBASS

    Main Pilot gains +1 Accuracy Attribute.

    [*]HIVEMIND (Level MAX)

    Class: Passive (Sub)

    WE ARE THE BORED. YOU WILL BE ASSRAPED. RESISTANCE ONLY MAKES MY SP HIGHER.

    SP Reduction that this pilot suffers in multi-piloted units is considered two steps less.

    [*]Concentration

    Class: Passive (Sub)

    LOOK MA, NO HANDS!

    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.

Edited by アイシア

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Biography:

Truth be told, Otoha was kind of jealous at Aisia having her own Haro, as well as Tamaki also having a maid robot. To that end, she decided to go shopping for Haros during the Boxing Day sale.

What she found was this precocious little blue Haro who seemed to take a liking to her. In fact, it grew the Otoha wig out of sheer force of will, possibly just to make Otoha buy it.

Much to Aisia's chagrin, it worked, and now Otoha has her own personal Haro.

PP and Battle Recount:

PP Earnings:

+562 (C is for Credits, That's Good Enough for Me 12/28/2009) (Won)

+604 (Getter the Eroge 2x with Great Effort, 01/07/2010) (Won)

+604 (Throw me a Bone Here, 2x with Great Effort, 01/24/2010)(Won)

+30 (Floating PP, 01/25/2010)

+734 (Improbable Training, 2x with Great Effort, 02/12/2010) (Won)

+648 (They Call This a Rematch, 2x with Great Effort, 02/12/2010) (Won)

+576 (Onore Otoha, 2x with Great Effort, 02/18/2010) (Lost)

+90 (Gundammit, What is there to Gaine, 03/12/2010) (Lost)

+200 (The Light in your Heart, +10 from Blue Haro, 2x with Great Effort, 04/06/2010) (Lost)

+778 (Tsurishi no Hokou, 2x with Great Effort, 04/15/2010) (Won)

+150 (Towards the Polluted Skies, Zonder Umbaglo Event, 04/21/2010) (Won)

+4800 (Sidekick Reset from Neo Seishin Rules, 05/31/2010)

+891 (I'm Falling and I Can't Get Up and I Can Take Off my Panties!, 2x with Great Effort and +65 from Blue Harotoha Ability, 08/21/10) (Won)

+438 (Gundams Galore, 2x with Great Effort and +100 from Blue Harotoha Ability, 10/13/2010) (Won)

+476 (Keep Trollin' (2x with Great Effort and +100 from Blue Harotoha Ability, 11/14/2010) (Won)

PP Spendings: (Total spent: 11200)

(4600 Starting spent PPs)

-400 (Assisted Piloting, 01/01/2009)

-400 (Group Mentality Level 1, 01/25/2010)

-600 (Group Mentality Level 2, 01/25/2010)

-400 (Assisted Tracking, 01/25/2010)

-1000 (+100 SP, 02/12/2010)

-800 (Training, 02/18/2010)

-1200 (Concetrate, 04/15/2010)

-400 (Assisted Piloting, 05/31/2010)

-400 (Group Mentality Level 1, 05/31/2010)

-600 (Group Mentality Level 2, 05/31/2010)

-400 (Assisted Tracking, 05/31/2010)

-700 (Training Level 1, 05/31/2010)

-1200 (Concetrate, 05/31/2010)

-800 (Training Level 2, 05/31/2010)

-600 (Great Effort Level 2, 10/30/2010)

-900 (Dream Level 1, 10/30/2010)

-600 (Lucky Level 2, 11/18/2010)

Current PP Balance:

181

Edited by アイシア

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Utamaru

utamaru.jpg

Pilot Class: Sidekick (Rank 3 Installable Item)

Pilot Level: 11

Starting Max SP: 140

Maximum SP Cap: 140

Attributes:

  • None

Abilities:
  • Type: Installable
  • Item Rank: 3

Seishins:

Sidekick Skills:

  • Utamaru Ekaki Uta (Default Main Skill):
    Class: Sidekick
    Despite the fact that Utamaru's singing usually sounds like something a bunch of cats dragged in, that doesn't stop him from meowing like crazy when he hears Kotori singing (or anyone, for that matter), and he just has to join in. Oddly enough, this doesn't distract the person he's trying to duet with.
    Gain Song EN Cost -20% and [M]-type Weapon Damage +50%.

Edited by アイシア

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Biography:

It's... a cat. A cat that somehow gets around the island without any arms and legs. In fact, she can even go Trans-AM. We're not even sure how the hell this works. He loves to sing though, which is a great plus for any Singers it happens to ride with.

It's also supposed to be a Newytpe cat, but because Sidekicks can't get Defining Skills, she only moonlights as one every once in a while. Besides, all of the singers in Hatsunejima so far are Newtypes anyway.

PP and Battle Recount:

PP Earnings:

+950 (I Grew This With Sheer Force of Will!, 2x with Great Effort, 04/27/2011) (Won?)

PP Spendings: (Total Spent: 5100)

(5100 Starting PPs)

Current PP Balance:

950

Edited by アイシア

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