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[AI011]

Ruby Kaleido Stick

SP: 192

Class: Sidekick

Pilot Level: 9

Installed On:

  • KLD-01 Kaleido Ruby (190-FSNM-01)

Description: The primary weapon of the Kaleidoruby, the Kaleidostick grows to a size appropriate to the mecha when summoned it. It acts as both a weapon and an assistant, guiding the user through her trials as a magical girl to reach the happy ending. Well, ideally it would. Really it just seems to want to do a Nanoha recreation by making the pilot destroy everything , and seems to earnestly believe that merciless, heartless destruction is the true nature of a magical girl. Basically, it's a loony.

Seishins

  • Hot Blood [L2]
  • Direct Attack [L1]
  • Morale [L1]
  • Charge [L1]
  • Great Effort [L1]

Skills

  • Assisted Ranged:
    Class: Sidekick
    - Main Pilot gains Range +1
  • Assisted Piloting
    Class: Sidekick
    - Main Pilot gains Evade +1
  • SP Boost
    Class: Passive (Sub)
    - Max SP Cap for this pilot is increased by 60.

Edited by Code: OCD

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Ruby Kaleidostick

PP Accounting:

Income:

Total: 3710

Expended:

  • -500 Pilot Seishin - [Great Effort L1] - Slot 5 - 24/10/10
  • -400 - Sidekick Skill [Assisted Ranged] - Slot 1 - 30/10/10
  • -400 - Sidekick Skill [Assisted Evasion] - Slot 2 - 30/10/10
  • -300 - Pilot Skill [sP Boost L1] - Slot 3 - 07/11/10
  • -500 - Pilot Skill [sP Boost L2] - Slot 3 - 07/11/10
  • -700 - Pilot Skill [sP Boost L3] - Slot 3 - 07/11/10

Total: 2800

Total Remaining: 910

Sortie Record:

Battles Entered (Overall): 5

Battles Won (Overall): 4

Battles Lost (Overall): 1

Battles Entered (SC): 1

Battles Won (SC): 1

Battles Lost (SC):

Battles Entered (PA): 3

Battles Won (PA): 3

Battles Lost (PA): 1

Edited by Code: OCD

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[AI011]

Sapphire Kaleido Stick

SP: 200

Class: Sidekick

Pilot Level: 11

Installed On:

  • KLD-02 Kaleido Sapphire (190-FSNM-02)

Description: Almost the opposite of the Ruby Kaleidostick personality-wise, the Sapphire Kaleidostick also serves as the primary weapon of the unit it summons. Unlike Ruby, which is generally mildly crazy and destructive, Sapphire is more conservative and caring. Sort of.

Seishins

  • Awaken [L1]
  • Concentrate [L1]
  • Great Effort [L2]
  • Trust [L3]

Skills

  • Assisted Melee
    Class: Sidekick
    Main Pilot gains Melee+1
  • Assisted Piloting
    Class: Sidekick
    Main Pilot gains Evade +1
  • SP Boost
    Class: Passive (Sub)
    - Max SP Cap for this pilot is increased by 60.

Edited by Code: OCD

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Sapphire Kaleidostick

PP Accounting:

Income:

Total: 3710

Expended:

  • -400 - Sidekick Skill [Assisted Melee] - Slot 1 - 24/10/10
  • -400 - Sidekick Skill [Assisted Piloting] - Slot 2 - 30/10/10
  • -300 - Pilot Skill [sP Boost L1] - Slot 3 - 30/10/10
  • -500 - Pilot Skill [sP Boost L2] - Slot 3 - 07/11/10
  • -700 - Pilot Skill [sP Boost L3] - Slot 3 - 07/11/10

Total: 2300

Total Remaining: 1410

Sortie Record:

Battles Entered (Overall): 5

Battles Won (Overall): 4

Battles Lost (Overall): 1

Battles Entered (SC): 1

Battles Won (SC): 1

Battles Lost (SC):

Battles Entered (PA): 4

Battles Won (PA): 3

Battles Lost (PA): 1

Edited by Code: OCD

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[AI012]

HIIRAGI (Unit 1)

SP: 116

Class: Sidekick

Pilot Level: 5

Installed On:

  • EL06 Variable Frame "Angeldown" (190-NNN9-03)

Description: An immature AI in development by Angel's pilot, Leo Masters. Its learns its basis for combat calculations by observing Angeldown, and can lend assistance as it gathers data. The Zero units also collect and share information through HIIRAGI, which seems to put Angel at the head of this hierarchy. This is the one installed on the Angeldown itself.

Seishins

  • Flash [L1]
  • Scan [L1]
  • Great Effort [L1]
  • Perseverance [L1]

Skills

  • Data Link System
    Class: Passive (Sub)
    Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.
  • Assisted Range
    Class: Sidekick
    Main Pilot gains Range+1

Edited by Code: OCD

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HIIRAGI (Unit 1)

PP Accounting:

Income:

Total: 1207

Expended:

  • -400 Sidekick Skill [Assisted Range] - Slot 2 - 26/10/10

Total: 400

Total Remaining: 807

Sortie Record:

Battles Entered (Overall): 3

Battles Won (Overall): 2

Battles Lost (Overall): 1

Battles Entered (SC): 2

Battles Won (SC): 2

Battles Lost (SC):

Battles Entered (PA): 1

Battles Won (PA):

Battles Lost (PA): 1

Edited by Code: OCD

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[AI013]

HIIRAGI (Unit 2)

SP: 112

Class: Sidekick

Pilot Level: 4

Installed On:

  • EL00-S Zero Frame "Sylphide" (190-NNN9-04)

Description: An immature AI in development by Angel's pilot, Leo Masters. Its learns its basis for combat calculations by observing Angeldown, and can lend assistance as it gathers data. The Zero units also collect and share information through HIIRAGI, which seems to put Angel at the head of this hierarchy. This one is installed in the custom Zero Frame, Sylphide.

Seishins

  • Flash [L1]
  • Scan [L1]
  • Great Effort [L1]
  • Perseverance [L1]

Skills

  • Data Link System
    Class: Passive (Sub)
    Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

Edited by Code: OCD

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HIIRAGI (Unit 2)

PP Accounting:

Income:

Total: 412

Expended:

  • -

Total: 0

Total Remaining: 412

Sortie Record:

Battles Entered (Overall): 1

Battles Won (Overall): 1

Battles Lost (Overall):

Battles Entered (SC): 1

Battles Won (SC): 1

Battles Lost (SC):

Battles Entered (PA):

Battles Won (PA):

Battles Lost (PA):

Edited by Code: OCD

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[AI014]

HIIRAGI (Unit 3)

SP: 112

Class: Sidekick

Pilot Level: 4

Installed On:

  • EL00 Zero Frame (190-NNN9-05)

Description: An immature AI in development by Angel's pilot, Leo Masters. Its learns its basis for combat calculations by observing Angeldown, and can lend assistance as it gathers data. The Zero units also collect and share information through HIIRAGI, which seems to put Angel at the head of this hierarchy. This one is installed on a mass production Zero Frame.

Seishins

  • Flash [L1]
  • Scan [L1]
  • Great Effort [L1]
  • Perseverance [L1]

Skills

  • Data Link System
    Class: Passive (Sub)
    Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

Edited by Code: OCD

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HIIRAGI (Unit 3)

PP Accounting:

Income:

Total: 750

Expended:

  • -

Total: 0

Total Remaining: 750

Sortie Record:

Battles Entered (Overall): 2

Battles Won (Overall): 2

Battles Lost (Overall):

Battles Entered (SC): 2

Battles Won (SC): 2

Battles Lost (SC):

Battles Entered (PA):

Battles Won (PA):

Battles Lost (PA):

Edited by Code: OCD

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[iR-0001]

miyuki-190thid.png

Name: Takamachi Miyuki (HHS Ver.)

Rank: Contract Mage

Serial Number: STX-1220-015214229

Gender: Female

Age: 21

Height: 161cm

Weight: 49kg

Vital Statistics: B75/W58/H77

Blood Type: A

Birthday: 7th August

Quote: "Everywhere I go, the job never seems to change."

Pilot Class: Sealing Enforcer

Pilot Level: 29

Specialisation: Magical Combat Duty

SP: 212

Skills & Abilities

  • Dodge Cost: -25%
  • Damage Reduction: -0%
  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 6 AP (Minimum cost: 1 AP)
  • Weapon Damage:
    • [F]-type: +5% (+35% Spirit Power)
    • [+]-type: +60% (+90% Spirit Power)

    [*]Target Dodge Cost:

    • [F]-type: +15% (+25% Spirit Power)
    • [+]-type: +25% (+35% Spirit Power)

Prana Burst

Class: Active

During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15%. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes

  • Range: Level 2: [+]-type Weapon damage +25%, Countershoot Cost -1
  • Accuracy: Level 1: Target's Dodge Cost +10%
  • Evade: Level 3: Dodge Cost -15%

Magic Circuit Gauge Skills

  • Circuit Spark: Costs 3 Circuit Gauge. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Circuit Break: Costs 4 Circuit Gauge. Choose one attack that deals damage. That attack gains SP Damage (20).
  • Reverse Beat: Costs 4 Circuit Gauge. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Bunker Cancel: Costs 5 Circuit Gauge. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

  • 1) Aerial Recovery
    -"It's troublesome to have you there."
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • 2) Tactical Recovery
    -"And to think I was being considerate."
    Level 1 (20 SP): Recover 30% of your maximum HP.
    Level 2 (50 SP): Recover 50% of your maximum HP.
    Level 3 (80 SP): Recover all HP.
  • 3) Wave Dash
    -"That was... surprising."
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
    Level 2 (40 SP): Gain Dodge Cost -75% for one turn.
  • 4) Arc Drive: Persecution
    -"We're done playing chasing games right?"
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • 5) Last Arc: Death Sentence
    -"Nothing personal. Sweet dreams."
    Level 1 (60 SP) Casts Accelerate Level 1, Sure Hit Level 2, Flash Level 1 and Hot Blood Level 2 on yourself.
  • 6) Mandate of Enforcement
    -"...Pardon. I may have been abit crude on you."
    Level 1 (10 SP): Recover 10 AP.
    Level 2 (25 SP): Recover 30 AP.
    Level 3 (60 SP): Recover 50 AP

Pilot Skills

  • 1) Reinforcement
    -Self Application of Reinforcement spells allow for superior reflexes, strength and visual acuity.
    Class: Passive (Main)
    Gain: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 2) Magic Circuit
    -The proof of a magus, a magic circuit converts Od into usable Prana, allowing a Magician to power their spells.
    Class: Passive (Main)
    Gain: Spiritual Power Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 3) Circuit Overdrive
    -Increase of performance by flooding one's weapons and body with magical energy like an afterburner.
    Class: Active - Charge (4)
    Gain: Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10% when active.
  • 4) Ranged Weapons Mastery
    -Expertise in long range battle, allowing efficient use of ranged attacks.
    Class: Passive (Main)
    Gain: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 5) Battle Continuation
    -Ability to fight even with deadly injuries and can remain alive so long one does not receive a decisive fatal wound.
    Class: Passive (Main)
    Gain: While HP is 50% and below, Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +5%. While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20%
  • 6) Arms Mastership
    -Prevents degradation of fighting skills when under duress. At this rank, all parameters increase under desperate circumstances.
    Class: Passive (Main)
    Gain: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%. While DP is 40% and below, Dodge Cost -10%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Pilot Techniques

  • 1) Sword Shield
    -Increased defense against incoming attacks by using weapons as shields to reduce damage.
    Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • 2) Arc Drive: Render Verdict
    -Refraction of longevity. The ability to weaken healing abilities by attacking on a conceptual level.
    When performing a Prana Burst, you may pay an additional 5 AP to give the attack the following ability: Enemies hit by this attack have the effect of all HP restoration effects (Repair, Spirit Commands, natural regen, etc) reduced by 50% for 3 turns. This is considered a Status Effect.
  • 3) Broken Phantasm: Conviction
    -Increase of Parameters for a weapon by packing it with Prana that detonates upon impact, but causes reduction in flexibility.
    One weapon, chosen at deployment. The weapon cannot have a skill usage requirement. Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon. Accuracy is Base attack +5%. EN cost is +50%. Rounds are equal to the base weapon's rounds x 0.5, rounded down. If it has no EN cost or rounds, cost is 15. Attack gains Req: Magic Circuit

Edited by Code: OCD

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Miyuki Takamachi (HHS Ver.)

PP Accounting:

Income:

Total: 15230

Expended:

  • -600 Attributes
  • -800 Pilot Skill [Genius] - Slot 1 - 16/10/10
  • -200 Pilot Seishin [Duty L1] - Slot 1 - 16/10/10
  • -500 Pilot Technique [sword Shield] - Slot 1 - 16/10/10
  • -300 Pilot Skill [spiritual Power L1] - Slot 2 - 16/10/10
  • -800 Pilot Skill [Legend Power] - Slot 3 - 17/10/10
  • -200 Pilot Seishin [Perseverance L1] - Slot 2 - 17/10/10
  • -150 Pilot Seishin [boost L1] - Slot 3 - 17/10/10
  • -400 Pilot Skill [spiritual Power L2] - Slot 2 - 18/10/10
  • -300 Pilot Skill [Gunfight L1] - Slot 4 - 18/10/10
  • -300 Pilot Seishin [Duty L2] - Slot 1 - 18/10/10
  • -400 Pilot Skill [Gunfight L2] - Slot 4 - 18/10/10
  • -500 Pilot Skill [Gunfight L3] - Slot 4 - 20/10/10
  • -250 Pilot Seishin [boost L2] - Slot 3 - 20/10/10
  • -200 Pilot Seishin [Direct Attack] - Slot 4 - 20/10/10
  • -500 Pilot Skill [spiritual Power L3] - Slot 2 - 23/10/10
  • -850 Pilot Seishin [Raid] - Slot 5 - 24/10/10
  • -1000 Pilot Technique [Mortal Strike] - Slot 2 - 28/10/10
  • -200 Pilot Seishin [Karma L1] - Slot 6 - 30/10/10
  • -300 Pilot Seishin [Karma L2] - Slot 6 - 30/10/10
  • -800 Pilot Technique [Empowered Attack] - Slot 3 - 03/11/10
  • -300 Pilot Skill [Potential L1] - Slot 5 - 06/11/10
  • -300 Pilot Skill [Guts L1] - Slot 6 - 06/11/10
  • -500 Pilot Skill [Guts L2] - Slot 6 - 06/11/10
  • -700 Pilot Skill [Guts L2] - Slot 6 - 10/11/10
  • -500 Pilot Skill [Potential L2] - Slot 5 - 15/11/10
  • -700 Pilot Skill [Potential L3] - Slot 5 - 15/11/10
  • -400 Pilot Seishin [Duty L3] - Slot 1 - 15/02/11
  • -300 Pilot Seishin [Perseverance L2] - Slot 2 - 15/02/11
  • -400 Pilot Seishin [Perseverance L3] - Slot 2 - 15/02/11
  • -400 Pilot Seishin [boost L3] - Slot 3 - 15/02/11
  • -400 Pilot Seishin [Karma L3] - Slot 6 - 15/02/11

Total: 14450

Total Remaining: 780

Sortie Record:

Battles Entered (Overall): 19

Battles Won (Overall): 17

Battles Lost (Overall): 2

Battles Entered (SC): 7

Battles Won (SC): 7

Battles Lost (SC):

Battles Entered (PA): 12

Battles Won (PA): 10

Battles Lost (PA): 2

Edited by Code: OCD

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[iR-0002]

[NO ID AVAILABLE]

Name: Sion Eltnam Sokaris

Rank: Atlasia

Serial Number: TPM-3731-173014225

Gender: Female

Age: 18

Height: 161cm

Weight: 48kg

Vital Statistics: B86/W55/H83

Blood Type: O

Birthday: 1st June

Quote: "This result was pre-determined."

Pilot Class: Magus

Pilot Level: 9

Specialisation: Sealing Duty

SP: 132

Skills & Abilities

  • Dodge Cost: -20% (In Arch Guardians)
  • Damage Reduction: -0%
  • Countercut Cost: 3 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 3 AP (Minimum cost: 1 AP)
  • Shield Uses: +5
  • Weapon Damage: +30% (In Arch Guardians, +50% Spirit Power)
  • Target Dodge Cost: +15% (In Arch Guardians, +20% Spirit Power)

Prana Burst

Class: Active

During an attack phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30%. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes

  • Evade: Level 2: Dodge Cost -15%
  • Skill: Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Magic Circuit Gauge Skills

  • Circuit Spark: Costs 3 Circuit Gauge. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Circuit Break: Costs 4 Circuit Gauge. Choose one attack that deals damage. That attack gains SP Damage (20).
  • Reverse Beat: Costs 5 Circuit Gauge. Gain 1 additional attack phase this turn.
  • Bunker Cancel: Costs 5 Circuit Gauge. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

  • 1) Aerial Recovery
    -"It's not like I have alot of free time."
    Level 1 (20 SP): Recover 30% of your maximum DP.
  • 2) [???]
  • 3) [???]
  • 4) [???]
  • 5) [???]
  • 6) [???]

Pilot Skills

  • 1) Ethelite
    -Spiritual interface that allows improved response time and performance in compatible machines.
    Class: Passive (Main)
    Gain: Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% when in Arch Guardians.
  • 2) Magic Circuit
    -The proof of a magus, a magic circuit converts Od into usable Prana, allowing a Magician to power their spells.
    Class: Passive (Main)
    Gain: Spiritual Power Weapons gain Damage +20% and Accuracy +5%
  • 3) Atlasia
    -Efficiency and refinement of technique, increases success rate of attacks.
    Class: Active
    Gain: Prana Burst Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Prana Burst.
  • 4) [???]
  • 5) [???]
  • 6) [???]

Pilot Techniques

  • 1) Sword Shield
    -Increased defense against incoming attacks by using weapons as shields to reduce damage.
    Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • 2) [???]
  • 3) [???]

Edited by Code: OCD

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Sion Eltnam Sokaris

PP Accounting:

Income:

Total: 4574

Expended:

  • -600 - Stats - 05/11/10
  • -300 - Pilot Skill [unit Spec (Evasive) - Arch Guardians L1] - Slot 1 - 05/11/10
  • -500 - Pilot Skill [unit Spec (Evasive) - Arch Guardians L2] - Slot 1 - 05/11/10
  • -200 - Pilot Seishin [Duty L1] - Slot 1 - 05/11/10
  • -300 - Pilot Skill [spiritual Power L1] - Slot 2 - 10/11/10
  • -200 - Pilot Skill [improved Critical L1] - Slot 3 - 10/11/10
  • -700 - Pilot Skill [unit Spec (Evasive) - Arch Guardians L3] - Slot 1 - 15/11/10
  • -300 - Pilot Skill [improved Critical L2] - Slot 3 - 15/11/10
  • -400 - Pilot Skill [improved Critical L3] - Slot 3 - 02/12/10
  • -400 - Pilot Skill [spiritual Powerl L2] - Slot 2 - 02/12/10
  • -500 - Pilot Technique [sword Shield] - Slot 1 - 10/03/10

Total: 4400

Total Remaining: 174

Sortie Record:

Battles Entered (Overall): 4

Battles Won (Overall): 4

Battles Lost (Overall):

Battles Entered (SC): 1

Battles Won (SC): 1

Battles Lost (SC):

Battles Entered (PA): 3

Battles Won (PA): 3

Battles Lost (PA):

Edited by Code: OCD

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[iR-0002]

[NO ID AVAILABLE]

Name: Riesbyf Stridberg

Rank: Inquisitor of the Holy Church

Serial Number: TPM-5131-153324239

Gender: Female

Age: 20

Height: 161cm

Weight: 51kg

Vital Statistics: B81/W56/H83

Blood Type: A

Birthday: ???

Quote: "You should go now."

Pilot Class: Shield Knight

Pilot Level: 10

Specialisation: Close Combat/Rapid Assault

SP: 136

Skills & Abilities

  • Dodge Cost: -25%
  • Damage Reduction: -0%
  • Countercut Cost: 6 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Weapon Damage:
    • [F]-type: +65% (+95% Spirit Power)
    • [+]-type: +10% (+40% Spirit Power)

    [*]Target Dodge Cost:

    • [F]-type: +45% (+55% Spirit Power)
    • [+]-type: +35% (+45% Spirit Power)

Prana Burst

Class: Active

During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15%. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes

  • Melee: Level 2: [F]-type Weapon damage +25%, Countercut Cost -1
  • Accuracy: Level 1: Target's Dodge Cost +10%
  • Evade: Level 3: Dodge Cost -15%

Magic Circuit Gauge Skills

  • Circuit Spark: Costs 3 Circuit Gauge. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Circuit Break: Costs 4 Circuit Gauge. Choose one attack that deals damage. That attack gains SP Damage (20).
  • Reverse Beat: Costs 5 Circuit Gauge. Gain 1 additional attack phase this turn.
  • Shield Bunker: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.

Seishins

  • 1) Tactical Recovery
    -"No, not just yet."
    Level 1 (20 SP): Recover 30% of your maximum HP.
  • 2) Aerial Recovery
    -"You're slow."
    Level 1 (20 SP): Recover 30% of your maximum DP.
  • 3) [???]
  • 4) [???]
  • 5) [???]
  • 6) [???]

Pilot Skills

  • 1) Inquisitor
    -Training as a Knight of the Church.
    Class: Passive (Main)
    Gain: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 2) Magic Circuit
    -The proof of a magus, a magic circuit converts Od into usable Prana, allowing a Magician to power their spells.
    Class: Passive (Main)
    Gain: Spiritual Power Weapons gain Damage +30% and Accuracy +10%
  • 3) Close Combat Mastery
    -Expertise in close range battle, allowing efficient use of melee attacks.
    Class: Passive (Main)
    Gain: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 4) Clairvoyance
    -Superior visual perception. Supplement long-range aiming and increases dynamic vision.
    Class: Passive (Main)
    Gain: All weapons gain Target's Dodge Cost +20% and Damage +5%
  • 5) [???]
  • 6) [???]

Pilot Techniques

  • 1) [???]
  • 2) [???]
  • 3) [???]

Edited by Code: OCD

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Riesbyf Stridberg

PP Accounting:

Income:

Total: 5362

Expended:

  • -600 - Stats - 07/11/10
  • -800 - Pilot Skill [Genius] - Slot 1 - 07/11/10
  • -200 - Pilot Seishin [Perseverance L1] - Slot 1 - 07/11/10
  • -200 - Pilot Seishin [Duty L1] - Slot 2 - 27/01/11
  • -300 - Pilot Skill [spiritual Power L1] - Slot 2 - 27/01/11
  • -400 - Pilot Skill [spiritual Power L2] - Slot 2 - 27/01/11
  • -500 - Pilot Skill [spiritual Power L3] - Slot 2 - 15/02/11
  • -300 - Pilot Skill [infight L1] - Slot 3 - 15/02/11
  • -400 - Pilot Skill [infight L2] - Slot 3 - 15/02/11
  • -500 - Pilot Skill [infight L3] - Slot 3 - 10/03/11
  • -300 - Pilot Skill [Accurate Attacker L1] - Slot 4 - 10/03/11
  • -400 - Pilot Skill [Accurate Attacker L2] - Slot 4 - 10/03/11

Total: 4900

Total Remaining: 462

Sortie Record:

Battles Entered (Overall): 4

Battles Won (Overall): 4

Battles Lost (Overall):

Battles Entered (SC): 1

Battles Won (SC): 1

Battles Lost (SC):

Battles Entered (PA): 3

Battles Won (PA): 3

Battles Lost (PA):

Edited by Code: OCD

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[iR-0002]

[NO ID AVAILABLE]

Name: Elen Azuma

Rank: Phantom "Ein"

Serial Number: NTP-0001-537113014

Gender: Female

Age: 16

Height: 159cm

Weight: 49kg

Vital Statistics: B74/W54/H74

Blood Type: A

Birthday: ???

Quote: "I am Ein. Now, and in the past."

Pilot Class: Phantom of Inferno

Pilot Level: 6

Specialisation: Assassination

SP: 120

Skills & Abilities

  • Dodge Cost: -20%
  • Damage Reduction: -0%
  • Countercut Cost: 4 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 4 AP (Minimum cost: 1 AP)
  • Shield Uses: +4
  • Weapon Damage:
    • [F]-type: +5%
    • [+]-type: +20%

    [*]Target Dodge Cost:

    • [F]-type: +5%
    • [+]-type: +5%

Aimed Shot

Class: Active

During an attack phase you may pay 5 AP to gain Weapon Damage +25% and Accuracy +25%. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes

  • Range: Level 1: [+]-type Weapon damage +15%
  • Evade: Level 2: Dodge Cost -10%
  • Skill: Level 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4

Will Gauge Skills

  • Penetrator: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20).
  • Extra Shot: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Phantom's Requiem: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

  • 1) Tranquility
    -"I pray..."
    Level 1 (20 SP): Recover 30% of your maximum DP.
  • 2) [???]
  • 3) [???]
  • 4) [???]
  • 5) [???]
  • 6) [???]

Pilot Skills

  • 1) The Phantom of Inferno
    -Exquisitely trained and supremely proficient, those that are skilled enough to recieve the title of 'Phantom' are among the best the organisation has to offer.
    Class: Passive (Main)
    Gain: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 2) Improved Aimed Shot
    -The ability to efficiently target and engage critical points of an enemy.
    Class: Active
    Gain: Aimed Shot Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Aimed Shot.
  • 3) [???]
  • 4) [???]
  • 5) [???]
  • 6) [???]

Pilot Techniques

  • 1) Sword Shield
    -Increased defense against incoming attacks by using weapons as shields to reduce damage.
    Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • 2) [???]
  • 3) [???]

Edited by Code: OCD

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Ein

PP Accounting:

Income:

Total: 2704

Expended:

  • -600 - Stats - 25/12/10
  • -800 - Pilot Skill [Genius] - Slot 1 - 25/12/10
  • -200 - Pilot Seishin [Duty L1] - Slot 1 - 25/12/10
  • -200 - Pilot Skill [improved Critical L1] - Slot 2 - 16/02/11
  • -300 - Pilot Skill [improved Critical L2] - Slot 2 - 16/02/11
  • -500 - Pilot Technique [sword Shield] - Slot 1 - 09/03/11

Total: 2600

Total Remaining: 104

Sortie Record:

Battles Entered (Overall): 1

Battles Won (Overall): 1

Battles Lost (Overall):

Battles Entered (SC):

Battles Won (SC):

Battles Lost (SC):

Battles Entered (PA): 1

Battles Won (PA): 1

Battles Lost (PA):

Edited by Code: OCD

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