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Jusuchin Panjirinanu

405th Marine Mechanized Cavalry Squadron

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hachi.gif8

Function:

AI Name: 8

UNSC Artificial Intelligence Service Number: EIT 405-5

Unit: 405th Marine Mechanized Cavalry Squadron

Description: 8 is a portable computer AI that assists Lowe Gear (and later Jess Rable) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously the Learning Computer of the original Gundam.

Installed: N/A

Pilot Level: 5

Type: Installable

Class: Sidekick

Rank: 3

SP: 116

Additional This Sidekick can be a Main Pilot

Skills and Abilities:

  • Dodge Cost: -5%
  • Weapon Damage:
    • [F]-type: N/A
    • [+]-type: N/A

    [*]Target Dodge Cost:

    • [F]-type: N/A
    • [+]-type: N/A

Attributes:

  • Level 1: Dodge Cost -5%

Additional Class Skills:
  • Auto-Pilot:
    Class: Sidekick
    During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

  • 1) Scan
    Type: Offensive (Hindering)
    Effect:
    Level 1 (10 SP): For a single turn, target opponent gains: Dodge Cost +10%.
  • 2) Accelerate
    Type: Defensive (Evasive)
    Effect:
    Level 1 (5 SP): For this turn, the AP cost to move to another terrain is reduced by 10, to a minimum of 0 AP.
  • 3) Sure Hit
    Type: Offensive (Targeting)
    Effect:
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • 4) Snipe Attack
    Effect:
    Level 1 (15 SP): The first hit of your next attack phase taken this turn gains Target's Dodge Cost +25%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.
  • 5) Direct Attack
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • 6) Exhaust
    Type: Support (Hindering)
    Effect:
    Level 1 (50 SP):
    - All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.
    - All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.
    - For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.

Skills:

- None

Edited by Jusuchin Panjirinanu

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8

Battles: 0

  • Wins: 0
  • Losses: 0

Jobs: 0

PP Accounting:

PP Gained:

  • N/A

Total: 0pp

PP Used:

  • N/A

Total: 0pp

PP Remaining: 0pp

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AI Name: Romeo-kun

UNSC Artificial Intelligence Service Number: RED 405-6

Unit: 405th Marine Mechanized Cavalry Squadron

Description: A purpose built Haro designed for defensive operations. Romeo is the second Haro obtained by the 405th MMCS and is meant to be shared between pilots rated for defensive operations.

Installed: N/A

Pilot Level: 11

Type: Installable

Class: Sidekick

Rank: 5

SP: 140

Level 11

Attributes:

- None

Seishins:

  • 1) Perseverance
    Type: Recovery (Healing)
    Effect:
    Level 1 (20 SP): Recover 30% of your maximum HP.
  • 2) Iron Wall
    Type: Defensive (Resistance)
    Effect:
    Level 1 (15 SP): Gain Damage Received -25% for one turn.
    Level 2 (25 SP): Gain Damage Received -50% for one turn.
    Level 3 (40 SP): Gain Damage Received -75% for one turn.
  • 3) Exhaust
    Type Support (Hindering)
    Effect:
    Level 1 (50 SP):
    - All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.
    - All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.
    - For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.
  • 4) Resupply
    Type: Recovery (Refuel)
    Effect:
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.

Skills:

  • 1) Resistance:
    Class: Sidekick
    - You are immune to Stun and Paralyze attacks.
  • 2) Stubborn Will:
    Class: Sidekick
    - Using Block or Evade does not forfeit your attack phase.

Edited by Jusuchin Panjirinanu

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Romeo-kun

Battles: 0

  • Wins: 0
  • Losses: 0

Jobs: 0

PP Accounting:

PP Gained:

  • N/A

Total: 0pp

PP Used:

  • N/A

Total: 0pp

PP Remaining: 0pp

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<no known avatar>

AI Name: "Annabelle"

UNSC Artificial Intelligence Service Number: ABE 0405-3

Unit: 405th Marine Mechanized Cavalry Squadron

Description: Senile Artificial Intelligence construct of the UNSC James Ackerson [405-UNNV-01], an El Gran Heroe-class Warship

Installed: UNSC James Ackerson [405-UNNV-01]

Class: Sidekick

Level: 5

SP: 116

Attributes:

- None

Spirit Commands

  • 1) Exhaust
    Type: Support (Hindering)
    Level 1 (50 SP):
    - All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.
    - All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.
    - For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.
  • 2) Great Effort
    Type: Support (Enhancement)
    Effect:
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well.
  • 3) Direct Attack
    Type: Offensive (Hindering)
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • 4) Morale
    Type: Offensive (Attack)
    Effect:
    Level 1 (20 SP): All attacks you make this turn are considered to be under the effect of Critical, as if you used the ability.
  • 5) Training
    Type: Support (Enhancement)
    Effect:
    Level 1 (50 SP): Unit's Evolution Point gain is doubled at the end of battle.
    Level 2 (75 SP): Unit or target ally unit's Evolution Point gain is doubled at the end of battle.

Skills:

Edited by Jusuchin Panjirinanu

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"Annabelle"

Battles: 1

  • Wins: 0
  • Losses: 1

Jobs: 1

PP Accounting:

PP Gained:

Total: 4899pp

PP Used:

  • -500 Pilot Seishin [Great Effort Lv 1] (6/19/2010)
  • -300 Pilot Seishin [Exhaust Lv 1] (6/19/2010)
  • -200 Pilot Seishin [Direct Attack Lv 1] (6/19/2010)
  • -200 Pilot Seishin [Morale Lv 1] (6/19/2010)
  • -700 Pilot Seishin [Training Lv 1] (12/27/2010)
  • -800 Pilot Seishin [Training Lv 1] (12/27/2010)

Total: 2700pp

PP Remaining: 2199pp

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