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Seishiro Hiroyuki

101st Joint Strike Wing ''Hellcat Squadron" Pilot Database

13 posts in this topic

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Edited by Seishiro Hiroyuki

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Pilots:

- CLASSIFIED #1

- CLASSIFIED #2

- CLASSIFIED #3

- CLASSIFIED #4

- CLASSIFIED #5

- CLASSIFIED #6

- CLASSIFIED #7

- CLASSIFIED #8

- CLASSIFIED #9

- CLASSIFIED #10

AI Assistant Units:

Active

- Green Haro

- Santa Haro

- Santa Haro

Dormant

- ADA

- Dolores

- Misaka

- Yukikaze

- Artemis

- Taiko-no-Tamashii (Wada Don)

- Taiko-no-Tamashii (Mecha Don)

- Otoha

- White Heart

- Shadow Soul

- Zodiac - Rabbit

- 8

- Croire

- Ruby Kaleidostick

- Sapphire Kaleidostick

Floating XP:

Maximillain Jenius' Combat Training: 10 PP

Allenby Beardsley's Combat Training: 10 PP

Spirited(Kira Hiroyuki): 100 PP

Pilot Contest, Round 1: 100 PP

Pilot Contest, Round 2: 100 PP

Neo Seishin Test Run: 346 PP

Technical(Kira Hiroyuki): 100 PP

Technical(Roy Shirano): 100 PP

Technical(Shiro Schneider): 100 PP

Skilled(Shiro Schneider): 100 PP

Skilled(Yuki Aizawa): 100 PP

Spirited(Yuki Aizawa): 100 PP

Shu's Secret: 200 PP

Base Assault Duty(Chirico): 300 PP

Spirited(Shiro Schneider): 100 PP

Technical(Kazuma Katou): 100 PP

Base Assault Duty(Creepy): 300 PP

Spirited(Roy Shirano): 100 PP

Spirited(Kazuma Katou): 100 PP

+2466 XP (Carryover from v3)

__

= 2466 XP

- 10 PP(Transferred to Kira Hiroyuki)

- 100 PP(Transferred to Kira Hiroyuki)

- 100 PP(Transferred to Shiro Schneider)

- 14 PP(Transferred to Kira Hiroyuki)

- 8 PP(Transferred to Kira Hiroyuki)

- 38 PP(Transferred to Kira Hiroyuki)

- 102 PP (Transferred to Shiro Schneider)

- 100 PP (Transferred to Shiro Schneider)

- 136 PP (Transferred to Yuki Aizawa)

- 20 PP (Transferred to Kira Hiroyuki)

- 8 PP (Transferred to Green Haro)

- 38 PP (Transferred to Shiro Schneider)

- 7 PP (Transferred to Aoi Satou)

- 107 PP (Transferred to Nagi Nakano)

- 245 PP (Transferred to Aoi Satou)

- 21 PP (Transferred to Green Haro)

- 43 PP (Transferred to Yuki Aizawa)

- 68 PP (Transferred to Aoi Satou)

- 6 PP (Transferred to Kazuma Katou)

- 368 PP (Transferred to Aoi Satou)

- 88 PP (Transferred to Nagi Nakano)

- 1627 XP (Carryover from v3)

= 839 XP

Milestones:

Skilled:

- CLASSIFIED #1

- CLASSIFIED #2

- CLASSIFIED #3

- CLASSIFIED #4

Spirited:

- CLASSIFIED #1

- CLASSIFIED #2

- CLASSIFIED #3

- CLASSIFIED #4

- CLASSIFIED #5

Technical:

- CLASSIFIED #1

- CLASSIFIED #2

- CLASSIFIED #3

- CLASSIFIED #4

- CLASSIFIED #5

Edited by Seishiro Hiroyuki

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CLASSIFIED #1

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class: Gunfighter - Artillery Specialist

Level: 20 (10000/- + 1000 XP)

SP: 195

[+]-type Weapon Damage:

[F]-type Weapon Damage:

Accuracy:

Dodge Cost:

Damage Received:

Critical:

Counter Cut:

Counter Shoot:

Shield Usage: +0

Class (Gunfighter) Features

Starting Attribute Bonuses: +3 Range Attribute at level 1.

Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Specialization (Artillery Specialist) Skills

Focused Attack

Damage and Accuracy is increased by 60% when using (S) attacks on multiple enemies, where X is:

Expand Area

Your (S) attacks can be spread to 6 targets instead

Mass Destruction

The range of your MAP weapons is increased by 3

Forced Defense

For this turn, your (S) attacks become a (T:4) MAP at -30% damage and accuracy. Costs 30 Morale.

Saturation Fire

On deployment, choose one [+] attack. You may choose to add the (S) tag to this attack during the Attack Phase. If you do so, the attack gains -20% damage and accuracy, and it's EN cost is increased by 25%. If it does not cost EN, then it now also costs 20 EN.

Skills

L1: Gunfight

Gain +3 Range Attribute

L1:

L5: Genius

Gain +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L9: Recognition

Gain +20% Weapon Accuracy, +1 Mobility Attribute

L17:

Attributes

Melee: -2 (0)

Ranged: 5 (13)

Defense: 2 (2)

Mobility: 5 (8)

Skill: 2 (3)

Spirit Commands

Duty

L1: Recover 25% of your maximum DP. Costs 20 SP.

L2: Recover 40% of your maximum DP. Costs 35 SP.

L3: Recover 60% of your maximum DP. Costs 50 SP.

Sure Hit

L1: All Weapon Accuracy +50% for your next attack phase taken this turn. Costs 20 SP.

L2: All Weapon Accuracy +100% for your next attack phase taken this turn. Costs 40 SP.

L3: All Weapon Accuracy +150% for your next attack phase taken this turn. Costs 60 SP.

Direct Attack

L1: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25 SP.

Hot Blood

L1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

L2: All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP.

L3: All Weapon Damage +150% for your next attack phase taken this turn. Costs 60 SP.

Boost

L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

L2: Reduce the accuracy of all attack phases you dodge this turn by 50%. Costs 25 SP.

L3: Reduce the accuracy of all attack phases you dodge this turn by 75%. Costs 40 SP.

Techniques

Ace Bonus

Level 10:

Level 20:

XP Tracker:

+ 1600 (Starting package)

+ 1000 (Base Defense Duty - Won)

+ 90 PP (Return of Kurogane - Lost)

+ 10 PP (Floating PP)

+ 270 PP (Nekomimi Mode! - Lost)

+ 188 PP (Welcome to Simchamber.net - Won)

+ 216 PP (Black VS Black - Won)

+ 540 PP (A small scale training - Lost)

+ 90 PP (Evolution Process - Lost)

+ 200 PP (Improbability Pilot Part 2 - Lost)

+ 540 PP (C-C-Cool Story Bro - Lost)

+ 180 PP (Lets Go Evo Part 2 - Lost)

+ 628 PP (Somebody! Pinch me! - Won)

+ 540 PP (Twin Fight - Lost)

+ 540 PP (They Call This a Rematch - Lost)

+ 150 PP (Isles of Dreams - Success(Somewhat))

+ 100 PP (Floating PP)

+ 504 PP (Training Time~~ - Lost)

+ 576 PP (Give me a pocky, then we'll talk - Lost)

+ 504 PP (Boredom Kills! - Lost)

+ 150 PP (Monster Mash - Won)

+ 576 PP (Death by Chocolate - Lost)

+ 14 PP (Floating PP)

+ 692 PP (So let's stack them chips - Won)

+ 8 PP (Floating PP)

+ 262 PP (The Dragon VS The Heavyarms - Won)

+ 38 PP (Floating PP)

+ 180 PP ("That Battle" - Lost)

+ 180 PP (Beams and Barriers - Lost)

+ 628 PP (Winter City Night! - Lost)

+ 792 PP (Your Exam Proctologist - Lost)

+ 20 PP (Floating PP)

+ 891 PP (Instants FTW - Lost)

+ 628 PP (Silent Holy Lonely Night - Lost)

+ 692 PP (Everybody is Insane! - Won)

+ 973 PP (Pineapple Syndrome - Won)

+ 891 PP (Put Your Helmets On, We'll Be Reaching Speeds of Three! - Lost)

+ 180 PP (Hellz YEAH Combiners! - Lost)

+ 180 PP (Bring a smile on your face~ - Lost)

+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)

+ 90 PP (Hey Look Tiny Mechs - Lost)

+ 90 PP (Abayo Fly Bye! - Lost)

+ 90 PP (Unknown Title - Lost)

+ 90 PP (Codename Evolution - Lost)

+ 90 PP (Lightspeed Fight - Lost)

+ 346 PP (I Claim This Base in the Name of Ed Bringer of Bacon - Won)

+ 180 PP (Fighting? That's too much effort! - Lost)

+ 180 PP (Onward to Victory - Won)

+ 180 PP (Just Communication - Lost)

+ 180 PP (Space Battleship Loveisor Take Off - Lost)

+ 90 PP (Disillusion - Lost)

+ 412 PP (A Storm is Coming, Ready? - Won)

+ 356 PP (And Again - Won)

+ 338 PP (We need to uninstall! - Won)

+ 376 PP (The Reapers are coming I tell you! - Won)

+ 20387 (Carryover from v3)

=

20387 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #2

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class: Defender - Bodyguard

Level: 20 (10000/- +1000 XP)

AP: 80

SP: 240

[+]-type Weapon Damage: +

[F]-type Weapon Damage:

Accuracy:

Dodge Cost: -0%

Damage Received:

Critical:

Shield Usage:

Class (Defender) Features

Starting Attribute Bonuses: +3 Defense Attribute at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50% before it can trigger again.

Specialization (Bodyguard) Skills

Improved Support Defense

You may protect 3 additional allied units per turn

Vanguard

When performing Support Defense, gain 40% Temporary HP. This Temporary HP is lost at the end of the Defense Phase the Support Defense is performed in

Return Fire

When performing Support Defense, the ally you guarded gains an additional attack phase against one enemy that attacked them that turn, at -50% damage and accuracy

Forced Defense

You may use Support Defense on a single attack phase which would otherwise not be able to be Support Defended. Costs 10 Morale

Defender's Spirit

When performing Support Defense, recover 10% of your maximum HP after all the received attacks are resolved. This regeneration can only activate once per turn.

Skills

L1: Brave

Gain +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

L5: Guard

Gain +3 Defense Attribute

L9: SP Boost

Gain +45 Max SP

L17: Shield Mastery

When using a Shield, the amount of damage reduced by Block is increased by 10%

Attributes

Melee: -2 (0)

Ranged: -2 (0)

Defense: 5 (13)

Mobility: 4 (4)

Skill: 5 (6)

Spirit Commands

Vigor

L1: Recover 25% of your maximum HP. Costs 20 SP.

L2: Recover 40% of your maximum HP. Costs 35 SP.

L3: Recover 60% of your maximum HP. Costs 50 SP.

Iron Wall

L1: Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP.

L2: Reduce the damage of all attack phases you receive this turn by 50%. Costs 25 SP.

L3: Reduce the damage of all attack phases you receive this turn by 75%. Costs 40 SP.

Provoke

L1: Choose 1 enemy unit. During this unit's next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies. Costs 30 SP.

L2: Choose 3 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies. Costs 50 SP.

L3: Choose 5 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies. Costs 70 SP.

Resist

L1: Reduce the damage of the first attack you receive this turn by 50%. This is a secondary defense. Costs 15 SP.

L2: Reduce the damage of the first attack you receive this turn by 70%. This is a secondary defense. Costs 20 SP.

L3: Reduce the damage of the first attack you receive this turn by 90%. This is a secondary defense. Costs 25 SP.

Belief

L1: Negate all L1 Status attacks you or target ally receive this turn, Costs 30 SP.

L2: Negate all L2 or lower Status attacks you or target ally receive this turn. Costs 45 SP.

L3: Negate all Status attacks you or target ally receive this turn. Costs 60 SP.

Techniques

Assist Attack

Counter Zone

Draw Fire

Sword Shield

Ace Bonus

Level 10:

Level 20:

XP Tracker:

+ 1600 (Starting package)

+ 100 (Split Personality)

+ 270 PP (Nekomimi Mode! - Lost)

+ 270 PP (A small scale training - Lost)

+ 270 PP (C-C-Cool Story Bro - Lost)

+ 180 PP (The Human and the Newbie - Lost)

+ 628 PP (Somebody! Pinch me! - Won)

+ 270 PP (Twin Fight - Lost)

+ 270 PP (They Call This a Rematch - Lost)

+ 504 PP (Training Time~~ - Lost)

+ 432 PP (Rush to Train! Who will survive? - Win)

+ 576 PP (Give me a pocky, then we'll talk - Lost)

+ 100 PP (Zonder Mod - ???)

+ 576 PP (Death by Chocolate - Lost)

+ 692 PP (So let's stack them chips - Won)

+ 604 PP (Training Days - Won)

+ 262 PP (I wish I could come up with a good name - Won)

+ 180 PP ("That Battle" - Lost)

+ 628 PP (Winter City Night! - Lost)

+ 792 PP (UFO Unidentified Fighting Object - Lost)

+ 842 PP (Time for Explosions - Lost)

+ 792 PP (Your Exam Proctologist - Lost)

+ 891 PP (Instants FTW - Lost)

+ 628 PP (Silent Holy Lonely Night - Lost)

+ 692 PP (Everybody is Insane! - Won)

+ 973 PP (Pineapple Syndrome - Won)

+ 891 PP (Put Your Helmets On, We'll Be Reaching Speeds of Three! - Lost)

+ 180 PP (Hellz YEAH Combiners! - Lost)

+ 180 PP (Bring a smile on your face~ - Lost)

+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)

+ 90 PP (Abayo Fly Bye! - Lost)

+ 90 PP (Hey Look Its a replica app - Lost

+ 90 PP (Codename Evolution - Lost)

+ 90 PP (Lightspeed Fight - Lost)

+ 576 PP (De'ms Fightin' Words - Lost)

+ 180 PP (Once the Hayate is Mass-produced - Lost)

+ 692 PP (I Claim This Base in the Name of Ed Bringer of Bacon - Won)

+ 180 PP (Fighting? That's too much effort! - Lost)

+ 692 PP (Catgirl's Training Days: Where's the Catgirl? (Retroactive) - Won)

+ 180 PP (Just Communication - Lost)

+ 180 PP (Space Battleship Loveisor Take Off - Lost)

+ 90 PP (Disillusion - Lost)

+ 412 PP (A Storm is Coming, Ready? - Won)

+ 356 PP (And Again - Won)

+ 169 PP (We need to uninstall! - Won)

+ 188 PP (The Reapers are coming I tell you! - Won)

+ 19132 (Carryover from v3)

=

19132 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #3

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favorite Weapon:

Background:

Traits:

Pilot Summary

Class: Supporter - Engineer

Level: 20 (10000/- + 1000 XP)

AP: 75

SP: 195

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost:

Damage Received: -10%

Critical:

Shield Usage: +0

Class (Supporter) Features

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 20% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Specialization (Engineer) Skills

Maintenance Training

When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.

Logistical Support

When using Resupply, you may pay your Critical cost to recover all uses of one ability on the target that runs on "Uses" instead of "Rounds".

Combat Engineer

When using Repair, you may instead choose to cause one target enemy in the same terrain as you to not benefit from any terrain bonuses for their next turn.

Quick Patch

When making an attack against an enemy, gain an additional attack phase in which you may only use Repair or Resupply. Costs 20 Morale.

Triage

When in a unit with Repair, you gain either HP Regen 5%. Aura (3) or DP Regen 5%. Aura (3), chosen upon deploy.

Skills

L1:

L5: Engineer

Repair abilities have their effectiveness increased by 15%

L9: Logistic Support

While using Resupply, recover an additional 15% EN

L17:

Attributes

Melee: -2 (-2)

Ranged: -2 (-2

Defense: 5 (7)

Mobility: 5 (7)

Skill: 4 (5)

Spirit Commands

Techniques

Will Gauge

Ace Bonus

Level 10:

Level 20:

PP Tracker:

+ 1600 PP (New Pilot Package)

+ 540 PP (Twin Fight - Lost)

+ 504 PP (Training Time~~ - Lost)

+ 504 PP (Boredom Kills! - Lost)

+ 692 PP (So let's stack them chips - Won)

+ 180 PP ("That Battle" - Lost)

+ 324 PP(Winter City Night! - Lost)

+ 136 PP (Floating PP)

+ 792 PP (UFO Unidentified Fighting Object - Lost)

+ 842 PP (Time for Explosions - Lost)

+ 792 PP (Your Exam Proctologist - Lost)

+ 891 PP (Instants FTW - Lost)

+ 628 PP (Silent Holy Lonely Night - Lost)

+ 692 PP (Everybody is Insane! - Won)

+ 973 PP (Pineapple Syndrome - Won)

+ 891 PP (Put Your Helmets On, We'll Be Reaching Speeds of Three! - Lost)

+ 180 PP (Hellz YEAH Combiners! - Lost)

+ 180 PP (Bring a smile on your face~ - Lost)

+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)

+ 90 PP (Abayo Fly Bye! - Lost)

+ 90 PP (Hey Look Its a replica app - Lost

+ 90 PP (Codename Evolution - Lost)

+ 90 PP (Lightspeed Fight - Lost)

+ 576 PP (De'ms Fightin' Words - Lost)

+ 180 PP (Once the Hayate is Mass-produced - Lost)

+ 692 PP (I Claim This Base in the Name of Ed Bringer of Bacon - Won)

+ 180 PP (Fighting? That's too much effort! - Lost)

+ 180 PP (Catgirl's Training Days: Where's the Catgirl? (Retroactive) - Won)

+ 526 PP (Onward to Victory - Won)

+ 180 PP (Just Communication - Lost)

+ 43 PP (Floating PP

+ 180 PP (Space Battleship Loveisor Take Off - Lost)

+ 180 PP (Disillusion - Lost)

+ 412 PP (A Storm is Coming, Ready? - Won)

+ 356 PP (And Again - Won)

+ 188 PP (The Reapers are coming I tell you! - Won)

+ 20703 XP (Carryover from v3)

=

20703 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #4

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favorite Weapon:

Background:

Traits:

Pilot Summary

Class: Hero - Ace Pilot

Level: 20 (10000/- + 1000 XP)

SP: 195

[+]-type Weapon Damage:

[F]-type Weapon Damage:

Target's Dodge Cost:

Dodge Cost:

Critical:

Counter Cut:

Counter Shot:

Shield Usage:

Skills

L1: Masoukishin Herald

You become a Magic User. Element: Magic weapon damage and accuracy +30%

L1: Genius

+2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L4: Infight

Gain +3 Melee Attribute

L8:

L13:

L17:

Attributes

Spirit Commands

Techniques

Will Gauge

Ace Bonus

Level 10:

Level 20:

PP Tracker:

+ 1600 PP (New Pilot Package)

+ 100 PP (Floating PP)

+ 504 PP (Training Time~~ - Lost)

+ 576 PP (Give me a pocky, then we'll talk - Lost)

+ 252 PP (Boredom Kills! - Lost)

+ 288 PP (Death by Chocolate - Lost)

+ 346 PP (So let's stack them chips - Won)

+ 302 PP (Training Days - Won)

+ 180 PP ("That Battle" - Lost)

+ 102 PP (Floating PP)

+ 628 PP (Winter City Night! - Lost)

+ 743 PP (Fighting? That's too much effort! - Lost)

+ 792 PP (UFO Unidentified Fighting Object - Lost)

+ 842 PP (Time for Explosions - Lost)

+ 792 PP (Your Exam Proctologist - Lost)

+ 891 PP (Instants FTW - Lost)

+ 628 PP (Silent Holy Lonely Night - Lost)

+ 692 PP (Everybody is Insane! - Won)

+ 973 PP (Pineapple Syndrome - Won)

+ 891 PP (Put Your Helmets On, We'll Be Reaching Speeds of Three! - Lost)

+ 180 PP (Melee Mayhem - Lost)

+ 180 PP (Hellz YEAH Combiners! - Lost)

+ 180 PP (Bring a smile on your face~ - Lost)

+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)

+ 38 PP (Floating PP)

+ 90 PP (Hey Look Tiny Mechs - Lost)

+ 90 PP (Abayo Fly Bye! - Lost)

+ 90 PP (Hey Look Its a replica app - Lost

+ 90 PP (Codename Evolution - Lost)

+ 90 PP (Lightspeed Fight - Lost)

+ 576 PP (De'ms Fightin' Words - Lost)

+ 180 PP (Once the Hayate is Mass-produced - Lost)

+ 692 PP (I Claim This Base in the Name of Ed Bringer of Bacon - Won)

+ 180 PP (Fighting? That's too much effort! - Lost)

+ 180 PP (Just Communication - Lost)

+ 692 PP (Catgirl's Training Days: Where's the Catgirl? (Retroactive) - Won)

+ 526 PP (Onward to Victory - Won)

+ 180 PP (Just Communication - Lost)

+ 500 PP (October's Event - Halloween Madness - Won)

+ 180 PP (Space Battleship Loveisor Take Off - Lost)

+ 356 PP (And Again - Won)

+ 169 PP (We need to uninstall! - Won)

+ 376 PP (The Reapers are coming I tell you! - Won)

+ 18117 XP (Carryover from v3)

=

18117 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #5
Gender:
Age:
Height:
Weight:
Nationality:
Rank:
Speciality:
Favorite Weapon:
Background:

Traits:

Pilot Summary
Class: Sub-Pilot - Spirited Specialist
Level: 20 (10000/- + 1000 XP)
SP: 275
[+]-type Weapon Damage:
[F]-type Weapon Damage:
Target's Dodge Cost:
Dodge Cost: -0%
Damage Received:
Critical:
Counter Cut:
Counter Shot:
Shield Usage:

Class (Sub-Pilot) Features
Starting Attribute Bonuses: None
Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesse (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SP Up: Gain +60 max SP

Specialization (Spirited Specialist) Skills
Spirit Attunement
SP gained when leveling up is increased by 1. This bonus is retroactive.
Spirit Affinity
Choose 5 Supportive Spirit Commands. The chosen Spirit Commands have their base SP cost reduced by 5 to a minimum of 5. The same Spirit Command cannot be selected more then once
Concentration
Cost to cast Spirit Commands on this pilot is reduced by 30%
Group Affinity
When your SP and Maximum Spirit Commands are reduced from piloting a unit with multiple pilots, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.
SP Regen
This pilot regains 5 SP each turn. Though this skill is Passive (Sub), only the pilot that actually possesses this skill regenerates SP.

Skills
L1: B-Save
Ammo capacity of weapons and abilities increased by 75%.
L5: Mental Conditioning
You are immune to SP Drain L3, SP Damage L3 and Spirit Lock L3 effects.
L9: Positive
Any enemy effect that causes you to lose Morale has the amount lost reduced by 50%.
L17: Veteran
EN cost of weapons and abilities are reduced by 10%. Aura (3)

Attributes
Melee:
Ranged:
Defense:
Mobility:
Skill:

Techniques
Charge Up
Over Boost
Quick Repair
Self Destruct

Ace Bonus
Level 10:
Level 20:

PP Tracker:

+ 1600 PP (Starting package)
+ 90 PP ("That Battle" - Lost)
+ 324 PP(Winter City Night! - Lost)
+ 473 PP (Fighting? That's too much effort! - Lost)
+ 180 PP (Base Training - Lost)
+ 504 PP (UFO Unidentified Fighting Object - Lost)
+ 842 PP (Time for Explosions - Lost)
+ 792 PP (Your Exam Proctologist - Lost)
+ 891 PP (Instants FTW - Lost)
+ 628 PP (Silent Holy Lonely Night - Lost)
+ 973 PP (Pineapple Syndrome - Won)
+ 891 PP (Put Your Helmets On, We'll Be Reaching Speeds of Three! - Lost)
+ 180 PP (Hellz YEAH Combiners! - Lost)
+ 180 PP (Bring a smile on your face~ - Lost)
+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)
+ 90 PP (Hey Look Tiny Mechs - Lost)
+ 90 PP (Abayo Fly Bye! - Lost)
+ 90 PP (Hey Look Its a replica app - Lost
+ 90 PP (Codename Evolution - Lost)
+ 90 PP (Lightspeed Fight - Lost)
+ 90 PP (Unknown Title - Lost)
+ 576 PP (De'ms Fightin' Words - Lost)
+ 604 PP (911? Mechas Battle in City Again! - Won)
+ 180 PP (Once the Hayate is Mass-produced - Lost)
+ 576 PP (Case Bully: Verdict Innocent - Lost)
+ 180 PP (Fighting? That's too much effort! - Lost)
+ 180 PP (Just Communication - Lost)
+ 180 PP (Space Battleship Loveisor Take Off - Lost)
+ 6 PP (Floating PP)
+ 180 PP (Disillusion - Lost)
+ 412 PP (A Storm is Coming, Ready? - Won)
+ 356 PP (And Again - Won)
+ 338 PP (We need to uninstall! - Won)
+ 376 PP (The Reapers are coming I tell you! - Won)

+ 13412 XP (Carryover from v3)
=
13412 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #6

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class:

Level: 14 (6884/7000 XP)

SP: 165

[+]-type Weapon Damage:

[F]-type Weapon Damage:

Target's Dodge Cost:

Dodge Cost:

Damage Received:

Counter Cut:

Counter Shoot:

Shield Usage:

Skills

Attributes

Spirit Commands

Techniques

Will Gauge

Ace Bonus

Level 10:

PP Tracker:

+ 1600 PP (Starting package)

+ 693 PP (Pilot's Permit Lesson - Loss)

+ 107 PP (Floating PP)

+ 576 PP (De'ms Fightin' Words - Lost)

+ 504 PP (You call that mecha fighting boy!? - Lost)

+ 576 PP (Case Bully: Verdict Innocent - Lost)

+ 526 PP (Onward to Victory - Won)

+ 180 PP (Space Battleship Loveisor Take Off - Lost)

+ 300 PP (Tiel's Suckage - Won)

+ 300 PP (Space, I Hear You! - Won)

+ 88 PP (Floating PP)

+ 360 PP (Revival 3 - Lost)

+ 338 PP (We need to uninstall! - Won)

+ 376 PP (The Reapers are coming I tell you! - Won)

+ 360 PP (Getting some trainings in - Lost)

+ 6884 XP (Carryover from v3)

=

6884 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #7

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class: Commander - Battleship Commander

Level: 16 (7848/8000 XP)

SP: 165

[+]-type Weapon Damage:

[F]-type Weapon Damage:

Target's Dodge Cost:

Dodge Cost: -20%

Damage Received: -0%

Critical:

Counter Cut:

Counter Shoot:

Shield Usage:

Class (Commander) Features

Starting Attribute Bonuses: +3 Skill at level 1.

Morale Charge: +5 Morale when you use Support Attack

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit who has not yet taken their turn. You may pay 10 AP to gain an extra attack phase using a Element: Reaction weapon. This attack phase resolves before the chosen ally's normal attack phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one of the following skills of your choice: Leadership, Brave Commander, or Veteran.

Specialization (Battleship Commander) Skills

Commanding Presence

As long as you are in a unit with more then one pilot in it, all Aura abilities you possess also affects this unit.

Covering Fire

Choose one (S) weapon with Element: Reaction on your unit during deployment. When you make an attack with that weapon, you may choose to replace (S) with (I:3). If you do so, the base damage and accuracy of the weapon is reduced by 30%, and the weapon costs 20 Morale to use in addition to it's normal costs.

Emergency Retrieval

Choose one ally that has not yet taken their turn. That ally is immediately docked in your unit, and you are considered to be Support Defending all attacks that have been used on that ally. Costs 30 Morale. This ability overrides any effect that prevents Support Defense. Req: Hangar Bay

Assault Launcher

Any ally undocking from your ship can choose to move to an adjacent terrain as part of their undocking action. This movement costs EN as normal.

Skills

L1: Leadership

+10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3)

L1: Unit Specialization (Battleship)

+2 Melee and Range Attributes, +1 Mobility and Defense Attribute when piloting a unit of the chosen type.

L5: Brave

+2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

L9: Guard

Gain +3 Defense Attribute

Attributes

Melee: -2 (0)

Ranged: 5 (7)

Defense: 5 (10)

Mobility: 2 (2)

Skill: 2 (6)

Spirit Commands

Techniques

Will Gauge

Ace Bonus

Level 10:

XP Tracker:

+ 1600 PP (Starting package)

+ 693 PP (Pilot's Permit Lesson - Loss)

+ 7 PP (Floating PP)

+ 576 PP (De'ms Fightin' Words - Lost)

+ 721 PP (You call that mecha fighting boy!? - Lost)

+ 576 PP (Case Bully: Verdict Innocent - Lost)

+ 432 PP (Delaz Fleet Reports: Operation Stardust)

+ 245 PP (Floating PP)

+ 300 PP (Tiel's Suckage - Won)

+ 432 PP (In Memoriam - Tomoko Kawakami (1971-2011) - Won)

+ 68 PP (Floating PP)

+ 432 PP (You are the new AEU's Ace and Slayer of Emos - Won)

+ 300 PP (Space, I Hear You! - Won)

+ 368 PP (Floating PP)

+ 360 PP (Revival 3 - Lost)

+ 40 PP (Floating PP)

+ 338 PP (We need to uninstall! - Won)

+ 360 PP (Getting some trainings in - Lost)

+ 7848 XP (Carryover from v3)

=

7848 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #8

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class:

Level: 5 (2392/2500 XP)

SP: 120

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost:

Damage Received: -0%

Critical:

Counter Cut:

Counter Shoot:

Shield Usage:

Skills

Attributes

Spirit Commands

Techniques

Will Gauge

PP Tracker:

+ 1600 PP (Starting package)

+ 180 PP (Revival 3 - Lost)

+ 432 PP (Do I see a dragon or? - Won)

+ 180 PP (Getting Some Trainings In - Lost)

+ 2392 XP (Carryover from v3)

=

2392 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #9

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class:

Level: 1 (0/500 XP)

SP: 100

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost:

Damage Received: -0%

Critical:

Counter Cut:

Counter Shoot:

Shield Usage:

Skills

Attributes

Spirit Commands

Techniques

Will Gauge

XP Tracker:

=

0 Total XP

Edited by Seishiro Hiroyuki

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CLASSIFIED #10

Gender:

Age:

Height:

Weight:

Nationality:

Rank:

Speciality:

Favourite Weapon:

Background:

Traits:

Pilot Summary

Class:

Level: 1 (0/500 XP)

SP: 100

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost:

Damage Received: -0%

Critical:

Counter Cut:

Counter Shoot:

Shield Usage:

Skills

Attributes

Spirit Commands

Techniques

Will Gauge

XP Tracker:

=

0 Total XP

Edited by Seishiro Hiroyuki

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green2.gifGreen Haro

Sidekick Summary

Level: 10 (4718/5000 XP)

SP: 93

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost: -0%

Damage Received: -0%

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

L1: Mechanical

Green Haro is Mechanical.

L3: Eternal Mascot

Unit's Base DP +10%. Weapon Accuracy +10%.

L7: SP Boost

Max SP +25.

Spirit Commands

Focus

L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

L2: Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. Costs 25 SP.

Duty

L1: Recover 25% of your maximum DP. Costs 20 SP.

L2: Recover 40% of your maximum DP. Costs 35 SP.

Confusion

L1: Reduce the accuracy of all attacks made by a single enemy by 50% for one turn. Costs 20 SP.

XP Tracker:

+ 692 PP (Everybody is Insane! - Won)

+ 8 PP (Floating PP)

+ 90 PP (Codename: Evolution - Lost)

+ 90 PP (Lightspeed Fight - Lost)

+ 90 PP (Unknown Title - Lost)

+ 721 PP (You call that mecha fighting boy!? - Lost)

+ 180 PP (Once the Hayate is Mass-produced - Lost)

+ 576 PP (Case Bully: Verdict Innocent - Lost)

+ 432 PP (Delaz Fleet Reports: Operation Stardust)

+ 21 PP (Floating PP)

+ 692 PP (Catgirl's Training Days: Where's the Catgirl? (Retroactive) - Won)

+ 526 PP (Onward to Victory - Won)

+ 300 PP (Tiel's Suckage - Won)

+ 300 PP (Space, I Hear You! - Won)

+ 4718 XP (Carryover from v3)

=

4718 Total XP


Santa Haro

Sidekick Summary

Level: 10 (0/500 XP)

SP: 50

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost: -0%

Damage Received: -0%

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

L1: Mechanical

Santa Haro is Mechanical.

L1: Spirit of the Season

You may use your perishable items on allied units.

Spirit Commands

Trust

L1: Casts Vigor L1 on yourself or target ally. Costs 30 SP.

XP Tracker:

=

0 Total XP


Santa Haro

Sidekick Summary

Level: 10 (0/500 XP)

SP: 50

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Dodge Cost: -0%

Damage Received: -0%

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

L1: Mechanical

Santa Haro is Mechanical.

L1: Spirit of the Season

You may use your perishable items on allied units.

Spirit Commands

Trust

L1: Casts Vigor L1 on yourself or target ally. Costs 30 SP.

XP Tracker:

=

0 Total XP

Dormant AIs

ADA

Origin: Zone of Enders

Background: The AI of the Orbital Frame, Jehuty.

This Sidekick can be a Main Pilot

XP Tracker:

+ 188 PP (Welcome to Simchamber.net - Won)

+ 300 PP (Tiel's Suckage - Won)

+488 XP (Carryover from v3)

=

488 Total XP

Academy Dynamics type M1S4-KA AI Unit

Origin: Biribiri Bot

Background: "Misaka is the Artificial Intelligence Unit of the Type B1-R1 Railgunner." informed Misaka.

This Sidekick can be a Main Pilot

XP Tracker:

+ 540 PP (Twin Fight - Lost)

+ 692 PP (So let's stack them chips - Won)

+ 792 PP (Your Exam Proctologist - Lost)

+ 432 PP (In Memoriam - Tomoko Kawakami (1971-2011) - Won)

+ 2456 XP (Carryover from v3)

=

2456 Total XP

Yukikaze

Origin: Yukikaze

Background: An advanced combat AI designed for detecting and fighting the alien life form known as JAM.

This Sidekick can be a Main Pilot

XP Tracker:

+ 150 PP (Isles of Dreams - Success(Somewhat))

+ 150 PP (Monster Mash - Won)

+ 180 PP (Wrath of a Godde-- I mean, a Vayu - Lost)

+ 346 PP (I Claim This Base in the Name of Ed Bringer of Bacon - Won)

+ 826 XP (Carryover from v3)

=

826 Total XP

"Artemis" Advanced AI

Background: The AI of the Mobile Suit, Palladium Gundam

XP Tracker:

=

0 Total XP

White Heart

Description: The AI of the Gear Devicer, White Heart

XP Tracker

+ 90 PP (Unknown Title - Lost)

+ 526 PP (Onward to Victory - Won)

+ 616 XP (Carryover from v3)

=

616 Total XP

Shadow Soul

Description: The AI of the Gear Devicer, Shadow Soul

XP Tracker

+ 526 PP (Onward to Victory - Won)

+ 526 XP (Carryover from v3)

=

526 Total XP

8

Description: 8 is a portable computer AI that assists Lowe Gear (and later Jess Rable) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously the Learning Computer of the original Gundam.

This Sidekick can be a Main Pilot

XP Tracker

=

0 Total XP

Taiko-no-Tamashi (Wada Don)

Class: Sidekick

Description: How else would inanimate objects like taiko play so awesomely and splendidly if there is not a single soul in the taiko itself?!?!

This Sidekick can be a Main Pilot

XP Tracker

=

0 Total XP

Taiko-no-Tamashi (Mecha Don)

Class: Sidekick

Description: How else would inanimate objects like taiko play so awesomely and splendidly if there is not a single soul in the taiko itself?!?!

This Sidekick can be a Main Pilot

XP Tracker

=

0 Total XP

Ruby Kaleidostick

Description: A loony stick.

XP Tracker

+ 376 PP (The Reapers are coming I tell you! - Won)

+ 376 XP (Carryover from v3)

=

376 Total XP


Sapphire Kaleidostick

Description: Just as loony but also timid.

PP Tracker

+ 376 PP (The Reapers are coming I tell you! - Won)

+ 376 XP (Carryover from v3)

=

376 Total XP

Otoha

Description: Mostly dead person/Stand/Persona, Professional Troll, Magical Girl, Certified Yuusha Pilot, Otaku Kingdom Employee, Half-boiled Detective.

XP Tracker

+ 180 PP (Just Communication - Lost)

+ 356 PP (And Again - Won)

+ 536 XP (Carryover from v3)

=

536 Total XP

Croire

Origin: Megaman ZERO

Description: N/A

XP Tracker

=

0 Total XP

Edited by Seishiro Hiroyuki

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