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Iono

"Sengoku Nadeshiko" Heroes Cultural Club

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Edited by Iono

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"Sengoku Nadeshiko" Heroes Cultural club

= The Burning Spirit of the Iron Fist =

Pilots:

- Chiba Kozue

- Murakami Tatsuki

- Senjouyama Inui

- Rokujou Kaname

- Ishigawa Hitomi

- Ichimonji Ryo

- Takagi Reiko

- Hanakawa Mari

- Onizuka Maki

- Kagurazuka Karasu

Sidekicks:

- Keroro

- yukikaze

- Shadow soul

- Mi-Sa-Ka

- Miku Hachune

- Ruby kaleidostick

- Sapphire Kaleidostick

Floating PPs:

0 PP

BATTLE RECORD :

SC 12 Battle - 7 Win - 5 lose

PA 37 Battle - 27 Win - 10 lose

UNSORTED BATTLE:

UNSORTED GIFT :

Edited by Iono

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[table=Chiba Kozue]

Name: Chiba Kozue

Gender: Female

Age: 17

Height: 155cm - Weight: 42kg

Pilot Level: 29

Specialization: Battle Tanker

Quote:

"...Mugen no kokoro!!, Hagane no tamashi!!..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 216

[F]-type Weapon Damage +70%, Countercut Cost -2

Damage Received -25%

Accuracy +15%

Shield Usage: +0

Skills

  • Guard
    Class: Active
    Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Charge (4)
  • Bravery
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Potential
    Class: Passive (Main)
    Level 3:
    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Metal Fist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Counter
    Class: Active
    Can block or evade and attack in the same round for every 3 turns.
  • Brave spirit
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Atributes

Melee Lvl 3 > [F]-type Weapon Damage +35%, Countercut Cost -2

Defense Lvl 3 > Damage Received -15%

Spirit Commands

  • Perserverance
    Level 1 (20 SP): Recover 30% of your maximum HP.
    Level 2 (50 SP): Recover 50% of your maximum HP.
    Level 3 (80 SP): Recover all HP.
  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Substitute
    Level 1 (35 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. 350 PP
    Level 2 (60 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.
  • Resupply
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.
  • Courage
    Level 1 : Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.
  • Iron Wall
    Level 1 (15 SP): Gain Damage Received -25% for one turn.
    Level 2 (25 SP): Gain Damage Received -50% for one turn.
    Level 3 (40 SP): Gain Damage Received -75% for one turn.

Will Gauge

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

Technique

  • Sword Shield
    Requirement: A Countercut-capable weapon.
    Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Formation Attack
    Attack: Formation Attack (SX:?)- * damage/ * EN [+10%]
    Modifier: Total damage of each weapon on unit divided by number of unit used on attack, EN = Total EN/Number of unit, X = Number of unit
  • Dynamic Break
    Attack: [+] or [H] * Dynamic Break- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%

Kozue's Battles

SC 12 Battle - 7 Win - 5 lose

PA 23 Battle - 16 Win - 7 lose

Kozue's PP

Income

+1000 SC Starting Package

+ 180 (One Cleave, One Shot)

+ 90 (Freaking worthless battle)

+ 297 (first battle, first sortie)

+ 1000 from BDD

+ 270 From Gun-kabbala-buster

+ 360 (shadow of the Dynamic general)

+ 540 (Get together and fight)

+ 188 (Welcome to massacre)

+ 648 (No nekomimi here)

+ 648 (No nekomimi here either)

+ 360 (Big Ben)

+ 360 (It's Huge nano~)

+ 282 (quick Cash Got penalized bad

+ 180 (Nantoka is awesome!!!)

+ 131 (one weird battle)

+ 540 (To aru kagaku No railgunner?)

+ 648 (Otoha-chan Taisou, Hajimaru-yo~)

+ 180 (Do it for the turkey)

+ 648 (Clocking the Fairy)

+ 500 (It's A training desu~)

+ 180 (Gattai Scramble 2.0)

+ 180 (Gattai to evolution)

+ 210 (Gattai Scramble 3.0)

+ 262 (Death Bemidban Saurer)

+ 262 (The sumo Fight)

+ 734 (The Battle of California!)

+ 743 (Boring Fights)

+ 648 ( Godzilla Is on the Loose)

+ 692 (Onore Otoha!!)

+ 692 (Paradise dance)

+ 250 (Back up!)

+ 488 (Gundammit Baran Doban!)

+ 692 (Pocky taste so good)

+1000 Refund SP

+3025 Refund Spirit command

+ 692 (catgirl training days 06)

+ 692 (Death By choco)

+ 692 (Turkeyono)

+ 163 (the gravions)

Expense

- 500 (guard)

- 800 (brave)

- 500 (sword shield)

- 1500 (Potential lvl 3)

- 1200 (infight lv 3)

- 800 (Counter lvl 2)

- 700 (counter lv 3)

- 800 (Mega Fire)

- 800 (Fury)

- 900 (Perseverance Level 3)

-1100 (Great Effort Level 2)

- 950 (Substitute Level 2)

-1300 (Resupply Level 3)

- 975 (Courage Level 1)

- 800 (Iron Wall Level 3)

- 300 (defense Pierce > replace cover (will))

-1100 (Formation Attack > replace Deep Wound)

_______________

= 15025 PP

= 4630 Free PP.

Edited by Iono

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[table=Ookami Satsuki]

Name: Ookami Satsuki

Gender: Female

Age: 17

Height: 164cm - Weight: 47kg

Pilot Level: 31

Specialization: Berserker

Quote:

"...Girl Must have GUTS!!!..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 220

[F]-type Weapon Damage +80%, Countercut Cost -2

Dodge Cost -20%

Target Dodge Cost +15%

Skills

  • Berserker
    Level 2: Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Talented
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • OS Customization
    Class: Active
    • Accuracy: Accuracy +10%
    • Agility: Agi -10
    • Offense: Weapon Damage +10%

    Charge (4)

    [*] EXTRA GUTS!!

    Class: Passive (Main)

    Level 3:

    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

    [*] Victory Endurance

    Class: Passive (Main)

    Level 3:

    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Atributes

Melee Lvl 4 > [F]-type Weapon Damage +45%, Countercut Cost -3

Evade lvl 2 > Dodge Cost -10%

Spirit Commands

  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Boost
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
    Level 3 (40 SP): Gain Dodge Cost -75% for one turn.
  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • Sure Hit
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Resupply
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.
  • Hot Blood
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
    Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
    Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.

Will Gauge

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Technique

  • Expose Weakness
    Ability: Expose Weakness: Your Critical Attacks also gain the Mobility Break status effect.
  • Cradle's Buster
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%

Sa-chan Battles

SC 8 Battle - 4 Win - 4 lose

PA 20 Battle - 14 Win - 6 lose

satsuki's PP

Income

+1000 SC Starting Package

+ 100 (achievement reward)

+ 540 (Get together and fight)

+ 188 (Welcome to massacre)

+ 450 (She'd be a good teacher if she didn't kill her students too

+ 648 (No nekomimi here)

+ 648 (No nekomimi here either)

+ 360 (Big Ben)

+ 360 (It's Huge nano~)

+ 282 (got penalized pretty bad)

+ 180 (Nantoka is awesome!!!)

+ 540 (To aru kagaku No railgunner)

+ 648 (Otoha-chan Taisou, Hajimaru-yo~)

+ 180 (Do it for the turkey)

+ 648 (Clocking the Fairy)

+ 500 (It's A training desu~)

+ 180 (Gattai Scramble 2.0)

+ 648 (Catgirl's Training days)

+ 432 (Hot n' Starry Nights)

+ 210 (Gattai Scramble 3.0)

+ 734 (The Battle of California!)

+ 743 (Boring Fights)

+ 648 ( Godzilla Is on the Loose)

+ 360 (CUrse You 00 raiser!!

+ 692 (Onore Otoha!!)

+ 692 (Paradise dance)

+ 488 (Gundammit Baran Doban!)

+ 692 (Pocky taste so good)

+2450 Refund Spell

+1000 Refund SP

+ 692 (Death By choco)

+ 692 (Turkeyono)

+ 163 (the gravions)

Expense

- 500 (Attacker)

- 1200 (Infight Lvl 3)

- 800 (genius)

- 500 (OS Customization lv 2)

- 400 (OS Customization lv 3)

- 800 (Guts Lv 2)

- 700 (guts lv 3)

- 1500 (potential lv 3)

- 800 (Expose weakness)

- 800 (Mega Fire)

-1100 (revenge lv 2 > replace attacker)

- 700 (revenge lv 3 > replace attacker)

-1100 (great effort level 2)

- 800 (Boost lvl 3)

- 900 (Duty lvl 3)

- 750 (SUre Hit lvl 3)

-1300 (Resupply lvl 3)

-1200 (Hot Blood lvl 3)

_______________

= 15350 PP.

= 3439 Free PP.

Edited by Iono

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[table=Senjouyama Inui]

Name: Senjouyama Inui

Gender: Female

Age: 15

Height: 158cm - Weight: 44kg

Pilot Level: 21

Specialization: Line breaker

Quote:

"..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 256

[+]-type Weapon Damage +50%,

Dodge Cost -30%

Target dodge Cost +25%

Skills

  • Attacker
    Class: Active
    Damage dealt +25%. Cost is variable depending on how soon you want to activate. Charge (4)
  • Desperado
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Gun Kata
    Class: Passive (Main)
    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Gun Blaze
    Class: Passive (Main)
    Level 3: Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated
  • Blaze UP
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Tempered Soul
    Class: Passive (Sub)
    Level 3 : Max SP +60

Atributes

Range Lvl 1 > [+]-type Weapon Damage +15%,

Accuracy Lvl 1 > Target's Dodge Cost +10%

Evade lvl 4 > Dodge Cost -20%

Spirit Commands

  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • Concentrate
    Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
    Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.
  • Direct attack [25 SP]
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.
  • Resupply
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Technique

  • Magna Breaker
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%
  • Improvise!
    Attack: Choose [F] attack and change to [H]
    Modifiers: N/A
  • Ultimate Weapon
    Attack: [+], [F] or [H] * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]
    Modifier: Dmg +10% @ each weapon, capped at 60%, Rank 1-12: 1 round. Rank 13+: 2 rounds

Inui-chan Battles

SC 5 Battle - 2 Win - 3 lose

PA 13 Battle - 10 Win - 3 lose

Inui's PP

Income

+1000 SC Starting Package

+ 180 (Gattai Scramble 2.0)

+ 648 (Catgirl's Training days)

+ 180 (Gattai to evolution)

+ 210 (Gattai Scramble 3.0)

+ 540 (It's a cat Fight!)

+ 734 (The Battle of California!)

+ 743 (Boring Fights)

+ 50 (Floating PP)

+ 436 (Fail!!)

+ 692 (Onore Otoha!!)

+ 576 (Help... T_T)

+ 692 (Paradise dance)

+ 488 (Gundammit Baran Doban!)

+ 604 (Training Tiem!!)

+ 692 (Pocky taste so good)

+1000 Refund SP

+1700 Refund Spell

+ 692 (catgirl training days 06)

+ 694 ([*] Let's Go hexigo?)

+ 692 (Death By choco)

+ 692 (Turkeyono)

+ 163 (the gravions)

Expense

- 500 (Attacker)

- 800 (genius)

- 800 (mega Fire)

-1200 (gunfight lv 3)

-1100 (Revenge lvl 2)

- 700 (revenge lvl 3)

- 800 (Fury)

-1100 (great effort level 2)

- 900 (Duty lvl 3)

- 750 (Concentrate lvl 3)

- 200 (direct attack)

-1300 (Resupply lvl 3)

- 800 (Variable Form Specialty full)

-1500 (SP bOost lvl 3)

- 400 (Throw Weapon)

-1100 (Ultimate Weapon)

_______________

= 11750 PP.

= 148 Free PP.

Edited by Iono

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[table=Rokujou Kaname]

Name: Rokujou Kaname

Gender: Female

Age: 18

Height: 165cm - Weight: 48kg

Pilot Level: 25

Specialization: Precision Hunter

Quote:

"...Headshot!..."

Battle Theme


[/td]

[/table]

Pilot Summary

SP: 270

[+]-type Weapon Damage +70%,

Dodge Cost -20%

Target dodge Cost +25%

Skills

  • OS Customization
    Class: Active
    • Accuracy: Accuracy +10%
    • Offense: Weapon Damage +10%
    • Agility: Agi -10
      Charge (4)

    [*] Rifle Mastery

    Class: Passive (Main)

    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

    [*] Advanced Prediction

    Class: Active

    Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

    [*] Sharp instinct

    Class: Passive (Main)

    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

    [*] Tactical Reposition

    Class: Passive (Main)

    Evade an attack phase that is partially or fully directed at you. The next attack phase you make this turn is considered to be under the effects of Critical at no cost and gains Accuracy +25%. This is an evasive secondary defense. Charge (4)

    [*] Balanced Mind

    Class: Passive (Sub)

    Level 3 : Max SP +60

Atributes

Range Lvl 3 > [+]-type Weapon Damage +35%,

Accuracy Lvl 1 > Target's Dodge Cost +10%

Evade lvl 2 > Dodge Cost -10%

Spirit Commands

  • Flash
    Level 1 (10 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
    Level 2 (15 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
    Level 3 (20 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.
  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Lucky
    Level 1 (30 SP): The next unit you destroy gives double the bounty.
    Level 2 (45 SP): The next unit you or target ally destroys gives double the bounty.
  • intution
    Level 1 (20 SP): Cast Sure Hit Level 1 and Flash Level 1 on yourself.
  • Resupply
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Technique

  • Perfect Snipe
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%
  • Mortal Shoot
    Ability: Mortal Strike: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the following ability: Enemies hit by this attack have the effect of all HP restoration effects (Repair, Spirit Commands, natural regen, etc) reduced by 50% for 3 turns. This is considered a Status Effect.

Kana-chan Battles

SC 4 Battle - 2 Win - 2 lose

PA 14 Battle - 11 Win - 3 lose

Kana's PP

Income

+1000 SC Starting Package

+ 180 (Gattai Scramble 2.0)

+ 648 (Catgirl's Training days)

+ 210 (Gattai Scramble 3.0)

+ 432 (something)

+ 540 (It's a cat Fight!)

+ 734 (The Battle of California!)

+ 743 (Boring Fights)

+ 436 (Fail!!)

+ 692 (Onore Otoha!!)

+ 576 (Help... T_T)

+ 692 (Paradise dance)

+ 20 (Float PP placement)

+ 488 (Gundammit Baran Doban!)

+ 604 (Training Tiem!!)

+ 200 (Float PP)

-1200 (gunfight lvl 3)

+ 692 (Pocky taste so good)

+ 13 (floating PP)

+1000 Refund SP

+1900 Refund Spell

+ 692 (catgirl training days 06)

+ 694 (Let's Go hexigo?)

+ 692 (Death By choco)

+ 692 (Turkeyono)

+ 163 (the gravions)

Expense

- 500 (OS customization: Lv 2)

- 400 (OS customization lv 3)

-1200 (gunfight lv 3)

- 800 (genius)

- 500 (recognition)

-1500 (Lucky lv 3)

- 800 (mega fire)

- 600 (flash lvl 3)

- 900 (duty lvl 3)

-1100 (Great effort lvl 2)

-1100 (lucky lvl 2)

- 500 (intuition)

-1000 (mortal strike)

-1300 (Resupply lvl 3)

-1500 (SP Boost lv 3)

_______________

= 13700 PP.

= 2233 Free PP.

Edited by Iono

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[table=Ishigawa Hitomi]

Name: Ishigawa Hitomi

Gender: Female

Age: 15

Height: 158cm - Weight: 43kg

Pilot Level: 27

Specialization: Support mechanic

Quote:

"...Give me Pocky ..."

Battle Theme


[/td]

[/table]

Pilot Summary

SP: 272

Dodge Cost -20%

Damage Reduction -10%

Skills

  • Engineer
    Class: Passive (Sub)
    level 3 : While Repairing, recover an additional 15% HP or DP
  • Concentration
    Class: Passive (Sub)
    Spirit Command Cost -20%
  • Creative!
    Class: Passive (Sub)
    Level 3 : Max SP +60
  • Team Player
    Class: Passive (Sub)
    Level 2: SP Reduction that this pilot suffers in multi-piloted units is considered one step less. This skill becomes Passive (Sub) type.
  • I'll Tune it UP
    Class: Passive (Sub)
    EN cost of weapons and abilities are reduced by 10%, Aura (X), where X is (6)

Atributes

Defence Lvl 2: Damage Received -10%

Evade lvl 4 > Dodge Cost -20%

Spirit Commands

  • Resupply
    Level 1 (40 SP): You or target ally recovers all ammunition.
    Level 2 (40 SP): You or target ally recovers all EN.
    Level 3 (54 SP): You or target ally recovers all ammunition and EN.
  • Prayer
    Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).
  • Companionship
    Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
    Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
    Level 3 (72 SP): You or target ally recovers all DP.
  • Training
    Level 1 (40 SP): Unit's Evolution Point gain is doubled at the end of battle.
    Level 2 (60 SP): Unit or target ally unit's Evolution Point gain is doubled at the end of battle.
  • I'll Patch you UP!
    Level 1 (40 SP): Restores one fallen ally's HP/EN/DP to 10% and returns him/her into battle. AP and ammo are not restored.
    Level 2 (80 SP): Restores one fallen ally's HP/EN/DP to 50% and returns him/her into battle. AP and ammo are not restored.
    Level 3 (160 SP): Restores one fallen ally's HP/EN/DP/AP/Ammo to 100% and returns him/her into battle.

Will Gauge

  • Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
  • Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Hitomi-chan Battles

SC 3 Battle - 2 Win - 1 lose

PA 14 Battle - 11 Win - 3 lose

Hitomi's PP

Income

+1000 SC Starting Package

+ 210 (Gattai Scramble 3.0)

+ 432 (something)

+ 540 (It's a cat Fight!)

+ 734 (The Battle of California!)

+ 743 (Boring Fights)

+ 648 ( Godzilla Is on the Loose)

+ 436 (Fail!!)

+ 692 (Onore Otoha!!)

+ 576 (Help... T_T)

+ 488 (Gundammit Baran Doban!)

+ 604 (Training Tiem!!)

+ 692 (Pocky taste so good)

+1000 Refund SP

+1750 Refund Spell

+ 692 (catgirl training days 06)

+ 694 (Let's Go hexigo?)

+ 692 (Death By choco)

+ 692 (Turkeyono)

+ 163 (the gravions)

+200 Floating PP

Expense

- 200 (Engineer)

-1200 (Concentration)

-1500 (SP Boost lv 3)

-1000 (group mentality lv 2)

-1300 (Resupply lvl 3)

- 750 (belief lvl 2)

-1200 (honor lvl 3)

-1500 (training lvl 2)

-1500 (veteran lvl 3)

-1000 (Engineer lvl 3)

-2400 (resurrection Lvl 3)

_______________

= 13650 PP.

= 28 Free PP.

Edited by Iono

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[table=Elizabeth Morgan]

Name: Elizabeth Morgan

Gender: Female

Age: 17

Height: 155cm - Weight: 45kg

Pilot Level: 19

Specialization: Forgotten Heroine

Quote:

"........."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 188

[F]-type Weapon Damage +50%,

Target dodge Cost +15%

Dodge cost -30%

Skills

  • Recognition
    Class: Active
    Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Swift Step
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Blade Mastery
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Counter
    Class: Active
    Can block or evade and attack in the same round for every 3 turns.
  • Concentration
    Class: Passive (Sub)
    Spirit Command Cost -20%
  • Assassin
    Class: Passive (main)
    Level 3: Damage Dealt +30% and Target's Dodge Cost +15% vs. units with 60% or less HP.

Atributes

Melee Lvl 1 > [F]-type Weapon Damage +15%

EVADE Lvl 4: Dodge Cost -20%

Accuracy Lvl 1 > Target's Dodge Cost +10%

Spirit Commands

  • Duty
    Level 1 (18 SP): Recover 30% of your maximum DP.
    Level 2 (40 SP): Recover 50% of your maximum DP.
    Level 3 (64 SP): Recover all DP.
  • Great Effort
    Level 1 (18 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (28 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Boost
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP
    Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP
  • Confusion
    Level 1 (20 SP): For a single turn one target enemy gains Target's Dodge Cost -50%. 300 PP
    Level 2 (50 SP): For a single turn all enemies gain Target's Dodge Cost -50%. 300 PP

Will Gauge

  • Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
  • Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
  • Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

Technique

  • Disarm
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%

Eliza-chan sama Battles

SC 2 Battle - 2 Win - 0 lose

PA 12 Battle - 11 Win - 1 lose

Eliza's PP

Income

+1000 SC Starting Package

+ 576 (Help... T_T)

+ 488 (Gundammit Baran Doban!)

+ 604 (Training Tiem!!)

+ 692 (Pocky taste so good)

+ 604 (Aww)

+1000 Refund SP

+1000 Refund Spell

+ 692 (catgirl training days 06)

+ 694 (Let's Go hexigo?)

+ 692 (Death By choco)

+ 604 (Nyanderfullll)

+ 692 (Turkeyono)

+ 200 Floating PP

+ 163 (the gravions)

+ 692 (Training)

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

Expense

- 500 (recognition)

- 800 (genius)

- 900 (duty lvl 3)

-1100 (Great effort lvl 2)

-1200 (infight lvl 3)

-1500 (counter Lvl 3)

- 800 (MegaFire)

-1200 (E-save)

-1500 (Killer Lvl 3)

- 800 (Boost Lvl 3)

- 600 (confusion Lvl 3)

- 400 (pilot damage - will gauge) (no count)

_______________

= 10900 PP.

= 645 Free PP.

Edited by Iono

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[table=Takagi Reiko]

Name: Takagi Reiko

Gender: Female

Age: 16

Height: 160cm - Weight: 47kg

Pilot Level: 19

Specialization: Buster Commander

Quote:

"... Let'EM HAVE IT ..."

Battle Theme


[/td]

[/table]

Pilot Summary

SP: 176

[+]-type Weapon Damage +50%,

Target dodge Cost +25%

Damage Reduction -30%

Skills

  • Guard
    Class: Active
    Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate.
    Charge (4)
  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Artillery Master
    Class: Passive (Main)
    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Expert Bomber
    Class: Passive (Main)
    Level 3: Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.
  • Buster Commander
    Class: Active
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Atributes

Range Lvl 1 > [+]-type Weapon Damage +15%

Defense Lvl 4: Damage received -20%

Accuracy Lvl 1 > Target's Dodge Cost +10%

Spirit Commands

  • Perserverance
    Level 1 (20 SP): Recover 30% of your maximum HP.
    Level 2 (50 SP): Recover 50% of your maximum HP.
    Level 3 (80 SP): Recover all HP.
  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Sure Hit
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Provoke
    Level 1 (35 SP): During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active.
  • Substitute
    Level 1 (35 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. 350 PP
    Level 2 (60 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.
  • Iron wall
    Level 1 (15 SP): Gain Damage Received -25% for one turn.
    Level 2 (25 SP): Gain Damage Received -50% for one turn.
    Level 3 (40 SP): Gain Damage Received -75% for one turn.

Will Gauge

  • Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
  • Flawless Shield: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.
  • Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Technique

  • Metal Storm
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%
  • Sword Shield
    Requirement: A Countercut-capable weapon.
    Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Reiko-chan Battles

SC 2 Battle - 2 Win - 0 lose

PA 12 Battle - 11 Win - 1 lose

Hotaru's PP

Income

+1000 SC Starting Package

+ 576 (Help... T_T)

+ 488 (Gundammit Baran Doban!)

+ 604 (Training Tiem!!)

+ 692 (Pocky taste so good)

+ 604 (Aww)

+1000 Refund SP

+1000 Refund Spell

+ 692 (catgirl training days 06)

+ 694 (Let's Go hexigo?)

+ 692 (Death By choco)

+ 604 (Nyanderfullll)

+ 692 (Turkeyono)

+ 163 (the gravions)

+ 692 (Training)

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

Expense

- 500 (Guard)

- 800 (brave)

-1100 (Great effort lvl 2)

- 900 (Perseverance lvl 3)

-1200 (Gunfight lvl 3)

- 750 (sure Hit lvl 3)

-1800 (revenge Lvl 3)

- 800 (Fury)

- 800 (Mega Fire)

- 500 (Sword shield Tech)

- 350 (provoke)

- 950 (Substitute lvl 2)

- 800 (iron wall lvl 3)

_______________

= 10300 PP.

= 595 Free PP.

Edited by Iono

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[table=Hanakawa Mari]

Name: Hanakawa Mari

Gender: Female

Age: 12

Height: 158cm - Weight: 40kg

Pilot Level: 5

Specialization: Brave Idol

Quote:

"DESU~"

Battle Theme


[/td]

[/table]

Pilot Summary

SP: 120

Damage Received -30%

Countercut and Countershoot Costs -2

Damage + 5%

target Dodge cost +5%

Critical Cost -2

Shield Usage +3

Skills

  • Singer
    Class: Passive (main)
    You are considered to have the Sound Energy System ability in any unit you pilot, however you may only use Songs that you have learned through Song Memory. This ability does not overwrite or take up the (System) slot of the unit you are piloting.
  • Guard
    Class: Active
    Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate.
    Charge (4)
  • Bodyguard
    Class: Passive (Main)
    Level 3 : While Support Defending, gain Damage Received -30%.
  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Atributes

DEFENSE Lvl 4: Damage Received -20%

SKILL Lvl 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Spirit Commands

  • Perserverance
    Level 1 (20 SP): Recover 30% of your maximum HP.
  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Iron Wall
    Level 1 (15 SP): Gain Damage Received -25% for one turn.

Will Gauge

  • Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Distracting Performance: Costs 3 Will. Disables all attack phases of a single target for one turn. Requires Singer. This is considered a Status Attack.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Technique

  • Song Tech :

Mari-chan Battles

SC 0 Battle - 0 Win - 0 lose

  • N/A

PA 4 Battle - 4 Win - 0 lose

  • N/A

Mari's PP

Income

+1600 SC Starting Package

+ 500 Floating PP

+ 604 0_0

+ 692 Training

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

+ 288 (Derping :|)

Expense

- 600 (Attribute)

- 800 (Singer)

- 500 (Guard)

- 200 (perseverance Lvl 1)

- 500 (Great effort)

- 1200 (bodyguard lvl 3)

- 800 (brave)

- 150 (iron wall Lv 1)

_______________

= 4750 PP.

= 486 Free PP.

Edited by Iono

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[table=Onizuka Maki]

Name: Onizuka Maki

Gender: Female

Age: 16

Height: 165cm - Weight: 48kg

Pilot Level: 4

Specialization: Aggressive Knight

Quote:

"Shut Up and Explode~"

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 132

Damage Received -20%

[F]-type Weapon Damage +80%,

Target's Dodge Cost +15%

Countercut Cost -3

Skills

  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • GUTS!!
    Class: Passive (Main)
    Level 3:
    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Atributes

MELEE Lvl 4: [F]-type Weapon Damage +45%, Countercut Cost -3

DEFENSE Lvl 2: Damage Received -10%

Spirit Commands

  • Perserverance
    Level 1 (20 SP): Recover 30% of your maximum HP.

Will Gauge

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Technique

  • N/A

Maki-chan Battles

SC 0 Battle - 0 Win - 0 lose

  • N/A

PA 4 Battle - 4 Win - 0 lose

  • N/A

Maki's PP

Income

+1600 SC Starting Package

+ 500 Floating PP

+ 604 0_0

+ 692 Training

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

+ 288 (Derping :|)

Expense

- 600 (Attribute)

- 800 (brave)

- 200 (perseverance)

- 1200 (Infight lvl 3)

- 1500 (Guts Lvl 3)

_______________

= 4300 PP.

= 936 Free PP.

Edited by Iono

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[table=Kagurazaka Karasu]

Name: Kagurazaka Karasu

Gender: Female

Age: 18

Height: 169cm - Weight: 50kg

Pilot Level: 4

Specialization: Front breaker

Quote:

"...This fight is mine..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 128

Damage Received -20%

Dodge Cost -20%

[F]-type Weapon Damage +65%, Counter-cut cost -1

Target's Dodge Cost +20%

Skills

  • Tensai
    Class: Passive (Main)
    Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Atributes

MELEE Lvl 2: [F]-type Weapon Damage +25%, Countercut Cost -1

DEFENSE Lvl 2: Damage Received -10%

EVADE Lvl 2: Dodge Cost -10%

Spirit Commands

  • Hot Blood
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.

Will Gauge

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Technique

  • N/A

Karasu-chan Battles

SC 0 Battle - 0 Win - 0 lose

  • N/A

PA 4 Battle - 4 Win - 0 lose

  • N/A

Karasu's PP

Income

+1600 SC Starting Package

+ 604 0_0

+ 692 Training

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

+ 288 Derping :|

Expense

- 600 (Attribute)

- 800 (Genius)

- 200 (Hot Blood lvl 1)

- 800 (Brave)

- 1200(infight lvl 3)

_______________

= 3600 PP.

= 1136 Free PP.

Edited by Iono

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[table=Teruteru Koyuki]

Name: Teruteru Koyuki

Real name: Shinra SN-0W

Gender: Female

Age: 5

Height: 165cm - Weight: 124kg

Pilot Level: 4

Specialization: Gundroid

Quote:

"..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 112

Dodge Cost -20%

[+]-type Weapon Damage +50%,

Target's Dodge Cost +5%

Countershoot Cost -3

Skills

  • Genius
    Class: Passive (Main)
    Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Atributes

RANGE Lvl 4: [+]-type Weapon Damage +45%, Countershoot Cost -3

EVADE Lvl 2: Dodge cost -10%

Spirit Commands

  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Technique

  • N/A

Koyuki-chan Battles

SC 0 Battle - 0 Win - 0 lose

  • N/A

PA 0 Battle - 0 Win - 0 lose

  • N/A

Koyuki's PP

Income

+1600 SC Starting Package

+288 Derping :|

Expense

- 600 (attribute)

- 800 (genius)

- 200 (duty lvl 1)

_______________

= 1600 PP.

= 288 Free PP.

Edited by Iono

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[table=Mameshiba Mocca]

Name: Mameshiba Mocca

Gender: Female

Age: 19

Height: 168cm - Weight: 46kg

Pilot Level: 4

Specialization:

Quote:

"..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 112

Dodge Cost -15%

[+]-type Weapon Damage +25%,

Target's Dodge Cost +10%

Countershoot Cost -1

Skills

  • Mastermind
    Class: Passive (Sub)
    Dodge Cost -5% and Target's Dodge Cost +10%, Aura (4).

Atributes

RANGE Lvl 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

ACCURACY LVL 1: Target's Dodge Cost +10%

EVADE Lvl 3: Dodge cost -15%

Spirit Commands

  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • High Ground: Costs 3 Will. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Technique

  • N/A

Mocca-chan Battles

SC 0 Battle - 0 Win - 0 lose

  • N/A

PA 0 Battle - 0 Win - 0 lose

  • N/A

Mocca's PP

Income

+1600 SC Starting Package

+288 Derping :|

Expense

- 600 (attribute)

- 800 (Leadership Lvl 2)

- 200 (duty lvl 1)

_______________

= 1600 PP.

= 288 Free PP.

Edited by Iono

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[table=Miku Hachune]

Codename: Miku Hachune

Gender associated: Female

Production number: AA-190-670-DC

Personalization: Accepted

Other Note:

Class : Permanent sidekick

Origin: 0_0

SP: 208

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Great Effort [L2]
  • Passion [L2]
  • Lucky [L2]
  • Trust [L3]
  • Prayer [L2]
  • Encourage [L1]

Additional Skills:

  • Automaneuver Mode:
    Class: Sidekick
    During your Transformation Phase you may switch the main pilot to Miku Hachune. May be used again to switch the pilot back.

Skills:

  • Songstress Assistance:
    Class: Class: Sidekick
    [M]-type Weapon Damage +20%. [M]-type Weapon's Song EN Cost -10%.
  • Creative!
    Class: Passive (Sub)
    Level 3 : Max SP +60

PP record : (6100 PP)

PP Track:

+ 692 Training

+ 688 (Multiplying Pudding)

+ 864 (Chickenzilla!

-1500 (SP BOOST lvl 3)

______________________

744 Free PP

Edited by Iono

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Academy Dynamics type M1S4-KA AI Unit

Class: Sidekick

Description: "Misaka is the Artificial Intelligence Unit of the Type B1-R1 Railgunner." informed Misaka.

This Sidekick can be a Main Pilot

Attributes:

- None

Spirit Commands:

  • Hot Blood
  • Awaken
  • Great Effort
  • Perseverance

Skills:

  • Data Link System
    Class: Passive (Sub)
    Ability: Each time this or an allied unit with Academy Dynamics type M1S4-KA AI Unit is hit, or destroyed with an attack, all allied units with an Academy Dynamics type M1S4-KA AI Unit gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

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Yukikaze

Class: Sidekick

Description: An advanced combat AI designed for detecting and fighting the alien life form known as JAM.

This Sidekick can be a Main Pilot

Attributes:

  • Level 1: Target's Dodge Cost +10%

Additional Class Skills:

Automaneuver Mode:

Class: Passive (Sub)

During your transform phase you may switch the main pilot to Yukikaze. May be used again to switch the pilot back.

Spirit Commands:

  • Flash
  • Direct Attack
  • Awaken
  • Great effort
  • Concentrate
  • Spirit

Skills:

  • JAM Detector:
    Class: Passive (Sub)
    You are unaffected by any ability that makes an enemy unit untargetable, such as First Strike.

PP record

PP Track:

+ 648 (Catgirl's Training days)

- 500 (Great Effort) > Replace extend

+ 540 (It's a cat Fight!)

______________________

688 Free PP

Shadow Soul

Class: Sidekick

Attributes:

- None

Spirit Commands:

- Aid

- Instruct

- Duty

- Concentrate

Skills:

- None

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[table=Maguro]

Codename: Maguro

Gender associated: male

Production number: AA-180-665-DC

Personalization: Accepted

Other Note:

Class : Freelance sidekick

Origin: A RED Haro

SP: 140

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Perseverance [L1]
  • Iron Wall [L3]
  • Exhaust [L1]
  • Resupply [L3]

Skills:

  • Resistance:
    Class: Sidekick
    You are immune to Stun and Paralyze attacks.
  • Stubborn Will:
    Class: Sidekick
    Using Block or Evade does not forfeit your attack phase.

PP record : (5100 PP)

PP Track:

- N/A

______________________

0 Free PP

Edited by Iono

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[table=Onyxia]

Codename: Onyxia

Gender associated: Female

Production number: AA-182-665-DC

Personalization: Accepted

Other Note:

Class : Freelance sidekick

Origin: A Psycho Haro

SP: 128

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Hot Blood [L3]
  • Assail [L1]
  • Rage [L1]
  • Resist [L1]

Skills:

  • Psychosis Induction:
    Class: Sidekick
    - Weapon Damage +150%
    - Damage Received +70%

PP record : (3800 PP)

PP Track:

- N/A

______________________

0 Free PP

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[table=Keroro]

Codename: Keroro

Gender associated: male

Production number: AA-180-664-DC

Personalization: Accepted

Other Note:

Class : Freelance sidekick

Origin: A Green Haro

SP: 184

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Direct attack
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.
  • Concentrate
    Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

Skills:

  • Eternal Mascot:
    Class: Passive (Sub)
    Gain Dodge Cost -10% and Target's Dodge Cost +20%
  • Data Transmission
    Class: Sidekick
    Unit gains EWAC.
  • Assisted Range
    Main Pilot gains +1 Ranged Attribute.
  • Assisted Piloting
    Main Pilot gains +1 Evade Attribute.
  • Creative!
    Class: Passive (Sub)
    Level 3 : Max SP +60
  • Enhanced Control
    Class: Passive (Sub)
    Level 1: All summons controlled by this unit gain Dodge Cost -10%

PP record : (3600 PP)

PP Track:

+ 432 (Fail)

+ 672 (Pocky match)

- 200 (Direct attack)

+ 200 (floating PP)

+ 692 (catgirl training days 06)

+ 694 (Let's Go hexigo?)

+ 604 (Nyanderfulll)

- 500 (DATA TRANSMISSION)

- 400 (Assisted Piloting)

- 400 (Assisted Range)

-1500 (SP BOOST lvl 3)

- 150 (concentrate lvl 1)

+ 864 (Chickenzilla!

- 400 (Enhanced Control lv 1)

______________________

514 Free PP

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[table=Haru]

Codename: Haru

Gender associated: Female

Production number: AA-180-665-DC

Personalization: Accepted

Other Note:

Class : Freelance sidekick

Origin: An Angel Haro

SP: 152

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Hope [L3]
  • Hot Blood [L3]
  • Awaken [L1]
  • Resurrection [L1]

Skills:

  • Divine Protection:
    Class: Sidekick
    • When HP is 75% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain EN Regen M for the remainder of battle.
    • When HP is 50% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain Dodge Cost -20% for the remainder of battle..
    • When HP is 25% or below restore HP to 100% ONCE during your next Regeneration Phase. Cost to activate Barrier abilities is halved for the remainder of battle.
      Note: You get a maximum of 3 HP recoveries. If your HP drops from 100% to 20%, then the FIRST regeneration takes effect. If it drops to 20% again the turn after, the SECOND regeneration takes effect, and finally the last one takes effect once more after when HP drops below the prescribed level. The effects do NOT overlap.

PP record : (6600 PP)

PP Track:

- N/A

______________________

0 Free PP

Edited by Iono

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[table=Naru]

Codename: Naru

Gender associated: Female

Production number: AA-180-665-DC

Personalization: Accepted

Other Note:

Class : Freelance sidekick

Origin: A Devil Haro

SP: 160

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Resist [L1]
  • Shiver [L1]
  • Perseverance [L3]
  • Resurrection [L2]

Skills:

  • Devil Haro Cells:
    Class: Sidekick
    • HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)
    • Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

    [*] Summon Devil:

    Class: Sidekick


    • Summon: Any rank 6 or lower
    Devil Gundam Army unit x 4. (You must own the particular units in order to summon them, and you cannot summon more than the amount you own.)

[*] Self-Revival:

Class: Sidekick


  • Gain the Self-Revival ability.

[*] Self-Evolution:

Class: Sidekick


  • Gain the Self-Evolution ability.

PP record : (7900 PP)

PP Track:

- N/A

______________________

0 Free PP

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[table=Ruby Kaleidostick]

Codename: Ruby Kaleidostick

Gender associated:

Production number: AA-200-001-RK

Personalization: Accepted

Other Note:

Class : Permanent sidekick

Origin: 0_0

SP: 108

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Hot Blood [L2]
  • Direct Attack [L1]
  • Morale [L1]
  • Charge [L1]

Skills:

  • N/A

PP record : (1200 PP)

PP Track:

+ 692 Training

+ 864 (Chickenzilla!

______________________

1556 Free PP

[table=Sapphire Kaleidostick]

Codename: Sapphire Kaleidostick

Gender associated:

Production number: AA-200-002-SK

Personalization: Accepted

Other Note:

Class : Permanent sidekick

Origin: 0_0

SP: 124

Attributes:

- None

[/td]

[/table]

Spirit Commands:

  • Awaken [L1]
  • Concentrate [L1]
  • Great Effort [L2]
  • Trust [L3]

Skills:

  • N/A

PP record : (3050 PP)

PP Track:

+ 692 Training

+ 864 (Chickenzilla!

______________________

1556 Free PP

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