Largo

The Foxhole

103 posts in this topic

from Eight Sidekicks A-Piloting

8

Level 5 (2100 PP)

This Sidekick can be a Main Pilot

Attributes:

- Evade L1

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L1]

- Accelerate [L1]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

- None

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Share this post


Link to post
Share on other sites

ASK-AD02 Ashsaber

Statistics:

HP: 4200, EN: 220, Agi: 270

IS: 2, Move: G/H, Size: M, Rank: 9

Weapons:

[+] Fire Dagger (PGSF:6)- 300 damage, 60 rounds [+25%]

[F] Laser Blade (BM)- 1500 damage [+0%]

[+] Gun Rapier (BSF:3)- 700 damage, 45 rounds [+15%]

[+] Halberd Launcher (BS)- 4200 damage, 20 EN/attack [+20%]

[H] Sword Breaker (BSX:10)- 550 damage/3 EN [+10%]

MAP Attacks:

[H] Sword Breaker (DT:4)- 4000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Assault Dragoon

2) Countercut: Laser Blade

3) Countershoot: Gun Rapier, Halberd Launcher, Sword Breaker

4) Beam Coat M (Barrier)

5) Jammer

6) Code ATA: Same effects as Self Destruct.

7) Sword Breaker: The latter half (rounded down) of the attacks have their (B) attributes removed.

Purchasing Cost: 400 Credits

Share this post


Link to post
Share on other sites

map-zz.gif MSZ-010S Enhanced Gundam Double Zeta

Statistics:

HP: 5500, EN: 200, Agi: 290

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] Double Vulcan- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:18)- 700 damage, 72 rounds [+25%]

[F] Melee (M)- 800 damage [+0%]

[+] Beam Cannons (B)- 2000 damage # 2, 20 EN/attack [+10%]

[F] Hyper Beam Saber (BV:5)- 1000 damage/8 EN [+10%]

[+] Double Beam Rifle (B)- 3000 damage, 16 rounds [+10%]

[+] Hi-Mega Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

[+] Hi-Mega Cannon Full Power (B)- 8000 damage, 50 EN/attack, Barrier Pierce, Req: Psychic Energy [+30%]

MAP Attacks:

[+] Hi-Mega Cannon (BI:3)- 4000 damage, 50 EN/attack [+10%]

Combo Attacks;

[+] Double Mega Launcher (BAS)- 4000 damage x 2, 20 EN/attack [+20%]

[+] Triple Mega Launcher (BAS)- 4000 damage x 3, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Shield: MS Mode Only

3) Countercut: Hyper Beam Saber

4) Countershoot: Double Vulcan, Beam Cannons, Double Beam Rifle

5) Anti-Beam Coating (S Armor)

6) Biosensor (System)

7) G-Fortress Mode (Transform): Agi -30 and Move: F only. Type changes to Mobile Armor. Only Missile Launcher, Beam Cannons and Double Beam Rifle are enabled.

8) Separate (FXA-07GB Neo Core Fighter)

9) Double Mega Launcher: Requires an allied MSZ-006 Zeta Gundam to execute

10) Triple Mega Launcher: Requires an allied GP-03D Dendrobium and MSZ-006 Zeta Gundam to execute.

Purchasing Cost:

Not Applicable. Core Top and Enhanced Core Base must be in your inventory. This is a Combined Unit.

Share this post


Link to post
Share on other sites

map-zzfa.gif FA-010S Full Armor ZZ Gundam

Statistics:

HP: 7000, EN: 230, Agi: 310

IS: 1, Move: G, Size: M, Rank: 9

Weapons:

[+] Double Vulcan- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:18)- 700 damage, 72 rounds [+25%]

[F] Melee (M)- 800 damage [+0%]

[+] Spray Missile Launcher (SF:12)- 1000 damage, 12 rounds [+10%]

[+] Beam Cannons (B)- 2000 damage # 2, 20 EN/attack [+10%]

[F] Hyper Beam Saber (BV:5)- 1000 damage/8 EN [+10%]

[+] Double Beam Rifle (B)- 3000 damage, 16 rounds [+10%]

[+] Missile All-Out Attack (GS)- 6000 damage, 1 round [+40%]

[+] Hi-Mega Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

[+] Hyper Mega Cannon (BS)- 7000 damage, 2 rounds [+10%]

[+] Hi-Mega Cannon Full Power (B)- 8000 damage, 50 EN/attack, Barrier Pierce, Req: Psychic Energy [+30%]

MAP Attacks:

[+] Hi-Mega Cannon (BI:3)- 4000 damage, 50 EN/attack [+10%]

[+] Hyper Mega Cannon (BI:5)- 5000 damage, 1 round [+10%]

Combo Attacks;

[+] Double Mega Launcher (BAS)- 4000 damage x 2, 20 EN/attack [+20%]

[+] Triple Mega Launcher (BAS)- 4000 damage x 3, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Hyper Beam Saber

4) Countershoot: Double Vulcan, Beam Cannons, Double Beam Rifle

5) Damage Received -10%

6) Anti-Beam Coating (S Armor)

7) Biosensor (System)

8) Separate (MSZ-010S Enhanced Gundam Double Zeta)

9) Double Mega Launcher: Requires an allied MSZ-006 Zeta Gundam to execute

10) Triple Mega Launcher: Requires an allied GP-03D Dendrobium and MSZ-006 Zeta Gundam to execute.

Purchasing Costs:

Not Applicable. To acquire this unit, purchase the FA ZZ Parts and install it onto MSZ-010S Enhanced Gundam Double Zeta.

Share this post


Link to post
Share on other sites

Santa's Lap DANCE nets me a 2012 Hangar Giftcard

Edited by Largo

Share this post


Link to post
Share on other sites

purple.gif Purple Haro

Function:

Level 10 (4650 PP)

Attributes:

- None

Seishins:

- Concentrate [L3]

- Dream [L1]

- Great Effort [L1]

- Intuition [L1]

Skills:

- Strange Phenomena: (Cost: 2000 PP)

Class: Sidekick

- At the beginning of each turn, you may change, add or remove any attributes on any non-MAP weapon on equipped unit from its regular weapon type into another listed weapon type (or combination of weapon types) for a single turn. Weapon types are either M, B, P, G, A, S, or typeless. You may remove F, V, andX weapon types, but may not add them. You may also change any weapon tags on the equipped unit from its regular tag into another listed weapon tag for a single turn. Weapon Tags are either [F], [+], [H], or [M]. You may not remove the [M] weapon tag, but you may add it.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

Cost: 1200 Credits

Share this post


Link to post
Share on other sites

blue.gif Blue Haro

Function:

Level 10 (4600 PP)

Attributes:

- None

Seishins:

- Lucky [L1]

- Hope [L1]

- Awaken [L2]

- Great Effort [L1]

Skills:

- Fortune: (Cost: 1000)

Class: Sidekick

- Gain 5 PP for having an attack phase hit an enemy.

- Gain 25 PP for making a successful kill to an enemy.

- PP gained via Blue Haro will be credited at the end of the match, win or lose This is applicable for all types of fights.

- Maximum PP gained via Blue Haro is 100.

- Prosperity: (Cost: 1000 PP)

Class: Sidekick

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Share this post


Link to post
Share on other sites

white.gif Angel Haro

Function:

Level 14 (6600 PP)

Attributes:

- None

Seishins:

- Hope [L3]

- Hot Blood [L3]

- Awaken [L1]

- Resurrection [L1]

Skills:

- Divine Protection: (Cost: 3000 PP)

Class: Sidekick

- When HP is 75% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain EN Regen M for the remainder of battle.

- When HP is 50% or below restore HP to 100% ONCE during your next Regeneration Phase. Gain Dodge Cost -20% for the remainder of battle..

- When HP is 25% or below restore HP to 100% ONCE during your next Regeneration Phase. Cost to activate Barrier abilities is halved for the remainder of battle.

Note: You get a maximum of 3 HP recoveries. If your HP drops from 100% to 20%, then the FIRST regeneration takes effect. If it drops to 20% again the turn after, the SECOND regeneration takes effect, and finally the last one takes effect once more after when HP drops below the prescribed level. The effects do NOT overlap.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

Share this post


Link to post
Share on other sites

god.gif God Haro

Function:

Level 10 (4550 PP)

Attributes:

- None

Seishins:

- Love [L3]

- Resist [L1]

- Provoke [L1]

- Hot Blood [L2]

Skills:

- Hot Blooded Personality: (Cost: 2000 PP)

Class: Sidekick

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or it's pilot (such as Will Gauge) begin battle with one counter.

- If the installed unit has a Double Image type ability (Double Image, Vital Jump, Phantom), rate is -1. This ability cannot reduce it's rate below (2).

- If the unit does not have a Double Image type ability it gains God Shadow (5): Same effects as Double Image.

- [F]-type Weapon Damage +50%.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

Share this post


Link to post
Share on other sites

eis.gif Devil Haro

Function:

Level 16 (7900 PP)

Attributes:

- None

Seishins:

- Resist [L1]

- Shiver [L1]

- Perseverance [L3]

- Resurrection [L2]

Skills:

- Devil Haro Cells: (Cost: 1500 PP)

Class: Sidekick

- HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)

- Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

- Summon Devil: (Cost: 1500 PP)

Class: Sidekick

- Summon: Any rank 6 or lower Devil Gundam Army unit x 4. (You must own the particular units in order to summon them, and you cannot summon more than the amount you own.)

- Self-Revival: (Cost: 1000 PP)

Class: Sidekick

- Gain the Self-Revival ability.

- Self-Evolution: (Cost: 1000 PP)

Class: Sidekick

- Gain the Self-Evolution ability.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

Cost: 1500 Credits

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now