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map-turnx.gif CONCEPT-X 6-1-2 Turn X

Statistics:

HP: 10000, EN: 300, Agi: 300

IS: 1, Move: F/G, Size: M, Rank: 14

Weapons:

[F] Destruction Manipulator (BM)- 1800 damage [+0%]

[F] Bloody Siege [Ram]- 2000 damage, 10 EN/attack [+10%]

[+] 3-Shot Beam Launcher (BS)- 800 damage # 3, 10 EN/attack [+10%]

[+] Beam Launcher [Full Power] (B)- 3600 damage, 15 EN/attack [+15%]

[+] Bazooka- 4000 damage, 8 rounds [+0%]

[H] Shining Finger- 6000 damage, 30 EN/attack [+10%]

[+] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:

[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Destruction Manipulator

3) Countershoot: Beam Launcher

4) Nano Skin: Same effect as HP Regen M.

5) HPHGCP: EN Regen L

6) I-Field (Barrier)

7) Open Body

Purchasing Cost: 1000 Credits

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map-turna.gif SYSTEM ∀-99 (WD-M01) ∀ Gundam "Turn-A Gundam"

Statistics:

HP: 4000, EN: 200, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] Missile (PG)- 1000 damage, 8 rounds [+30%]

[F] Hand Knife (M)- 800 damage [+0%]

[F] Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Rifle (B)- 1900 damage, 10 rounds [+10%]

[+] Beam Drive Unit (BSV:5)- 500 damage/3 EN [+10%]

[F] Minchi Drill (V:10)- 800 damage/3 EN [+0%]

[F] Gundam Hammer- 3600 damage, 8 rounds [+10%]

[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:

[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Beam Saber

4) Countershoot: Beam Rifle, Beam Drive Unit

5) Nano Skin: HP Regen M. HP Regen 5%, Aura (2).

6) I-Field (Barrier)

7) Core Block System (Turn-A Core Fighter)

Purchasing Cost: 450 Credits

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map-neuezeul.gif AMX-002 Neue Ziel

Statistics:

HP: 12000, EN: 250, Agi: 400

IS: 2, Move: F, Size: L, Rank: 10

Weapons:

[+] Micro Missiles (PGSF:8)- 400 damage, 40 rounds [+30%]

[H] Claw Arms (PS)- 1500 damage [+0%]

[+] Anti-Ship Missile (PG)- 3000 damage, 20 rounds [+30%]

[F] Hidden Arms (MSX:5)- 1000 damage/8 EN [+0%]

[F] Giant Beam Saber (B)- 3000 damage, 15 EN/attack [+0%]

[+] Claw Beam Gun (BSX:6)- 1200 damage/8 EN [+10%]

[+] Mega Particle Cannon (BSF:9)- 800 damage/5 EN [+10%]

[+] Mega Cannon (BS)- 6000 damage, 30 EN/attack [+10%]

MAP Attacks:

[+] Mega Cannon (BI:5)- 4000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Armor

2) Countercut: Giant Beam Saber

3) Countershoot: Claw Beam Gun, Mega Particle Cannon

4) Damage Received -15%

5) I-Field (Barrier)

6) Dummy Balloon Launcher (2)

Purchasing Cost: 750 Credits

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AMX-004 Qubeley

Statistics:

HP: 4000, EN: 200, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Funnel (BSX:10)- 550 damage/3 EN. Requires Psychic Energy to execute. [+10%]

[F] Melee (M)- 600 damage [+0%]

[+] Beam Gun (BSF:2)- 1400 damage, 40 rounds [+10%]

[F] Beam Saber (BM)- 1500 damage [+0%]

MAP Attacks:

[+] Funnel (BDT:4)- 2000 damage, 30 EN/attack. Requires Psychic Energy to execute. [+10%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Beam Saber

3) Countershoot: Beam Gun, Funnel

Purchasing Cost: 400 Credits

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mini-psycogundam-mkii-ms.gif MRX-010 Psyco Gundam Mk-II

Statistics:

HP: 13000, EN: 280, Agi: 500

IS: 2, Move: G, Size: L, Rank: 11

Weapons:

[+] Mega Beam Gun (BSF:8)- 800 damage/5 EN [+10%]

[F] Punch (M)- 1000 damage [+0%]

[+] Finger Beam Cannons (BSF:10)- 1000 damage/8 EN [+0%]

[+] Scatter Mega Particle Cannon (BSV:10)- 1500 damage/8 EN [+10%]

[+] Reflector Bits (BPSX:10)- 1500 damage/10 EN. Requires Psychic Energy to execute. [+20%]

[F] Wire-Guided Psycommu Beam Sword (BMSF:2)- 2000 damage/10 EN. Requires Psychic Energy to execute. [+10%]

[+] Mega Particle Cannon (B)- 5000 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Armor; Requires Psychic Energy to pilot.

2) Shield: MA Mode, MS Mode Only

3) Countercut: Wire-Guided Psycommu Beam Sword

4) Countershoot: Mega Beam Gun, Finger Beam Cannons, Scatter Mega Particle Cannon, Reflector Bits

5) Damage Received -20%

6) I-Field (Barrier)

7) MA Mode: Agi is 400 and Move: F only. Only Reflector Bits and Mega Particle Cannon are enabled.

8) Separate (Psyco Gundam Mk-II Head)

9) Reflector Bits: Cannot be countercut.

Purchasing Cost: 800 Credits

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mini-qmantha.gif NZ-000 Quin Mantha

Statistics:

HP: 14000, EN: 250, Agi: 400

IS: 1, Move: G, Size: L, Rank: 10

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[+] Head Mega Particle Cannon (BSV:5)- 1000 damage/8 EN [+10%]

[F] Large Beam Saber (BM)- 2000 damage [+0%]

[+] Arm Mega Particle Cannon (BS)- 3000 damage, 20 EN/attack [+10%]

[+] Scatter Mega Particle Cannon (BSX:5)- 800 damage/5 EN [+0%]

[+] Funnel (BSX:15)- 600 damage/3 EN, Req Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Large Beam Saber

3) Countershoot: Head Mega Particle Cannon, Arm Mega Particle Cannon, Scatter Mega Particle Cannon, Funnel

4) Damage Received -20%

5) I-Field (Barrier)

6) Biosensor (System)

7) Separate (Quin Mantha Head)

Purchasing Cost: 800 Credits

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MSA-0XX Double Sigma Gundam

Statistics:

HP: 6000, EN: 240, Agi: 280

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Double Vulcan- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:21)- 700 damage, 84 rounds [+25%]

[F] Melee (M)- 800 damage [+0%]

[+] Beam Cannons (B)- 2000 damage # 2, 20 EN/attack [+10%]

[F] Hyper Beam Saber (BV:5)- 1000 damage/8 EN [+10%]

[+] Large Cannon- 2200 damage, 12 rounds [+10%]

[+] Hi-Mega Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

[+] Fin Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

[+] Hi-Mega Cannon Full Power (B)- 8000 damage, 50 EN/attack, Barrier Pierce, Req: Psychic Energy [+30%]

MAP Attacks:

[+] Fin Funnel (BDT:4)- 3000 damage, 30 EN/attack, Req: Psychic Energy [+10%]

[+] Hi-Mega Cannon (BI:3)- 4000 damage, 50 EN/attack [+10%]

[+] Double Atomic Bazooka (T:16)- 8000 damage, 1 round, Rounds Locked [+40%]

Combo Attacks;

[+] Double Fin Funnel (BSX:15)- 1000 damage/5 EN, Req: Psychic Energy [+10%]

[+] Double Mega Launcher (BAS)- 4000 damage x 2, 20 EN/attack [+20%]

[+] Triple Mega Launcher (BAS)- 4000 damage x 3, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Shield: MS Mode Only

3) Countercut: Hyper Beam Saber

4) Countershoot: Double Vulcan, Beam Cannons, Fin Funnel

5) Nu-Gundam I-Field (Barrier)

6) Biosensor (System)

7) G-Fortress Mode (Transform): Agi -30 and Move: F only. Type changes to Mobile Armor. Disable all attacks but Missile Launcher, Beam Cannons, Large Cannon, Fin Funnel, and Double Atomic Bazooka.

8) Separate (FXA-07GB Neo Core Fighter)

9) Double Atomic Bazooka: Rounds can only be reloaded by docking within a mothership.

10) Double Fin Funnel: Requires an allied unit with Double Fin Funnel piloted by a pilot with Psychic Energy to execute.

10) Double Mega Launcher: Requires an allied MSZ-006 Zeta Gundam to execute. Counts as MSZ-010 Gundam Double Zeta for this attack.

11) Triple Mega Launcher: Requires an allied GP-03D Dendrobium and MSZ-006 Zeta Gundam to execute. Counts as MSZ-010 Gundam Double Zeta for this attack.

Purchasing Cost: 600 Credits

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GNT-0000 00 Qan[T]

Statistics:

HP: 5500, EN: 250, Agi: 210

IS: 2, Move: F/G/H, Size: M, Rank: 13

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] GN Sword Bit B [Dagger] (M)- 600 damage [+0%]

[F] GN Sword Bit C (MF:2)- 1000 damage/3 EN, Barrier Pierce [+20%]

[F] GN Sword Bit A (MF:2)- 1500 damage/5 EN, Barrier Pierce [+10%]

[F] GN Sword Bit B [beam Saber] (BM)- 1600 damage [+0%]

[+] GN Beam Gun (B)- 1800 damage, 5 EN/attack [10%]

[+] GN Rifle V (B)- 2200 damage, 8 EN/attack [+10%]

[F] GN Sword V- 3500 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+20%]

[+] GN Buster Rifle (BS)- 4500 damage, 25 EN/attack [+20%]

[F] GN Buster Sword- 5500 damage, Barrier Pierce 30 EN/attack [+20%]

[H] GN Sword Bits (SX:6)- 700 damage/3 EN, Barrier Pierce [+10%]

[H] Trans-Am Attack (X:8)- 1000 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+10%]

[F] Quantum Sword (BSV:8)- 1800 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+20%]

MAP Attacks:

[F] Quantum Sword (BI:6)- 4500 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+0%]

Inherent Abilities:

1) Mobile Suit, Veda

2) Shield: GN Sword Bit B [Dagger] GN Sword Bit C, GN Sword Bit B [beam Saber], GN Sword Bit A, GN Beam Gun, GN Sword Bits, GN Buster Rifle, GN Buster Sword, Quantum Sword, GN Sword Bit Field, Quantum Teleportation

3) Countercut: GN Sword Bit B [Dagger] GN Sword Bit C, GN Sword Bit B [beam Saber], GN Sword Bit A, GN Sword V, GN Buster Sword

4) Countershoot: GN Rifle V, GN Buster Rifle

5) Twin Drive: EN Regen S

6) GN Sword Bit Field (Barrier): Same effect as DRAGOON Lightwave Field.

7) Trans-Am System (System)

8) Tieria Erde (Sidekick)

9) Double Image (4): Req: Trans-Am System.

10) Quantum Teleportation: Same effects as Teleport (5). Becomes Teleport (4) when Trans-Am System is active.

11) Stealth

Purchasing Cost: 900 Credits

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CB-002 Raphael Gundam

Statistics:

HP: 5000, EN: 180, Agi: 250

IS: 2, Move: F/G/H, Size: M, Rank: 11

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] GN Beam Rifle (B)- 1800 damage, 10 rounds [+10%]

[F] GN Beam Rifle [bayonet] (BM)- 1200 damage [+0%]

[+] GN Bazooka [Rapid Fire] (BSF:2)- 2000 damage/8 EN [+10%]

[+] GN Bazooka [buster Mode] (BAS)- 3000 damage # 2, 20 EN/attack [+20%]

[H] GN Claw (SX:2)- 3000 damage, 12 rounds [+20%]

[+] GN Big Cannon (BASX:2)- 4000 damage, Barrier Pierce, 8 rounds [+30%]

[H] Trans-Am Attack (X:8)- 900 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+10%]

MAP Attacks:

[+] GN Bazooka [buster Mode] (BI:3)- 4000 damage, 25 EN/attack [+0%]

[+] GN Big Cannon (BI:5)- 6000 damage, Barrier Pierce, 3 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Veda

2) Countercut: GN Beam Rifle [bayonet]

3) Countershoot: GN Beam Rifle, GN Bazooka [Rapid Fire], GN Bazooka [buster Mode], GN Big Cannon

4) GN Field (Barrier): Same effect as Barrier M (Barrier).

5) Trans-Am System (System)

6) Double Image (4): Req: Trans-Am System.

7) Stealth

8) Summon: GN-008RE Seravee Gundam II x 1. Disable GN Bazooka [Rapid Fire], GN Bazooka [buster Mode], GN Claw, GN Big Cannon, and GN Field while summoned or if summon is destroyed.

9) Self-Destruct

Purchasing Cost: 800 Credits

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GN-008RE Seravee Gundam II

Statistics:

HP: 4000, EN: 200, Agi: 270

IS: 2, Move: F/G/H, Size: M, Rank: 11

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] GN Beam Saber (BM)- 1200 damage [+0%]

[+] GN Bazooka [Rapid Fire] (BSF:2)- 2000 damage/8 EN [+10%]

[+] GN Bazooka [buster Mode] (BAS)- 3000 damage # 2, 20 EN/attack [+20%]

[H] Trans-Am Attack (X:8)- 800 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+10%]

MAP Attacks:

[+] GN Bazooka [buster Mode] (BI:3)- 4000 damage, 25 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit, Veda

2) Countercut: GN Beam Saber

3) Countershoot: GN Bazooka [Rapid Fire], GN Bazooka [buster Mode]

4) Damage Received -20%

5) GN Field (Barrier): Same effect as Barrier M (Barrier).

6) Trans-Am System (System)

7) Double Image (4): Req: Trans-Am System.

8) Stealth

9) GN-008RE Seravee Gundam II may support defend for CB-002 Raphael Gundam.

10) GN-008RE Seravee Gundam II may not be resummoned if destroyed.

Purchasing Cost: N/A. This is a summoned unit.

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GNMA-Y0002V Gadelaza

Statistics:

HP: 12000, EN: 350, Agi: 320

IS: 2, Move: F, Size: LL, Rank: 13

Weapons:

[F] Sub-Arms (MF:4)- 1000 damage/3 EN [+10%]

[+] GN Beam Guns (BSF:4)- 1500 damage/5 EN [+10%]

[+] GN Missiles (PGSF:8)- 900 damage, Armor Pierce, 80 rounds [+25%]

[H] Small GN Fangs (BSX:14)- 800 damage/5 EN [+0%]

[H] Large GN Fangs (BSX:7)- 2000 damage/15 EN [+10%]

[+] GN Blaster (BS)- 7000 damage, 30 EN/attack [+30%]

MAP Attacks:

[+] GN Fangs (BDT:5)- 4800 damage, 30 EN/attack [+0%]

[+] GN Blaster (BI:6)- 5800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Armor

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: GN Beam Guns, Large GN Fangs

4) Damage Received -30%

5) GN Field (Barrier): Same effect as Barrier LL (Barrier).

6) Trans-Am System (System)

7) Stealth

Purchasing Cost: 1000 Credits

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DESIGN 22-0-1 G Inverse

Statistics:

HP: 4400, EN: 230, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BDI:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Helical Shield: Same effects as Beam Carry Shield

3) Countercut: "Mondkante" Anti-Ship Beam Longsword

4) Countershoot: Vulcans, Overhang Cannons, VSBR [slow], VSBR [Fast]

5) Divine Cells: HP Regen M, EN Regen S

6) Helical Phase Armor (Armor): Same effects as Hell Armor.

7) Helical Wings (S Barrier): Same effect as Beam Wings.

8) Watcher Combat Computer (System): Same effects as Zero System ver. 2.5

Purchasing Cost: 800 Credits

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GX-9903-χ χ Gundam

Statistics:

HP: 4500, EN: 200, Agi: 270

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Chest Vulcan- 500 damage, 20 rounds [+40%]

[+] Machine Cannon- 600 damage, 8 rounds [+20%]

[F] Melee (M)- 600 damage [+0%]

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Hyper Beam Sword (BM)- 1800 damage [+0%]

[F] Beam Javelin (BM)- 2000 damage [+0%]

[+] Hyper Buster Rifle (BSF:8)- 500 damage/3 EN [+10%]

[+] Hyper Bazooka- 3000 damage, 4 rounds [+10%]

[F] G-Hammer (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Hyper Bits (BSX:8)- 600 damage/5 EN. Requires Psychic Energy to execute. [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Hyper Beam Sword, Beam Javelin

4) Countershoot: Chest Vulcan, Machine Cannon, Hyper Buster Rifle

5) Flash System V3 (System): Same Effects as Psyco-Frame

6) Summon: FX-9903-X GX-Bit x 5. Requires Psychic Energy to summon.

7) Dummy Balloon Launcher (4)

Purchasing Cost: 500 Credits

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FX-9903-χ Gχ-Bit

Statistics:

HP: 2500, EN: 100, Agi: 300

IS: 0, Move: F/G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Vulcan Gun- 500 damage, 12 rounds [+10%]

[F] Beam Saber (BM)- 1000 damage [+0%]

[+] Shield Beam Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Bit (BPSX:6)- 450 damage/5 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan Gun, Shield Beam Rifle, Bit

Purchasing Cost:

This is a summon unit. It can't be bought.

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ZGMF-X20T Tyrant Gundam

Statistics:

HP: 4700, EN: 230, Agi: 230

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[+] 31mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] 'Tyrant Lacerta' Beam Saber (BM)- 1700 damage [+0%]

[+] 'Xiphias-4' Rail Cannon- 2400 damage, 12 rounds [+10%]

[+] 'Xiphias-4' Rail Cannons (S)- 2000 damage # 2, uses 2 'Xiphias-4' Rail Cannon rounds. [+10%]

[+] 'Callidus' Beam Cannon (BS)- 4800 damage, 25 EN/attack [+20%]

[+] 'Triple Callidus' Beam Cannon (BAS)- 2000 damage # 3, 35 EN/attack [+25%]

[+] Tyrant DRAGOON System (BSX:8) 550 damage/5 EN [+10%]

[H] Tyrant DRAGOON System [stab] (SX:8)- 600 damage/5 EN [+10%}

[+] Tyrant Full Burst (S)- 5800 damage, Barrier Pierce, 40 EN/attack [+35%]

MAP Attacks:

[+] 'Callidus' Beam Cannon (BI:3)- 3200 damage, 30 EN/attack [+0%]

[+] Tyrant DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

[+] 'Triple Callidus' Beam Cannon (BI:6)- 4500 damage, 35 EN/attack [+0%]

[+] Tyrant Full Burst (BD:5)- 5000 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: 'Tyrant Lacerta' Beam Saber

4) Countershoot: 31mm CIWS, Hi-Energy Beam Rifle, Combined Beam Rifle, 'Xiphias 4' Rail Cannon, 'Callidus' Beam Cannon, Tyrant DRAGOON System

5) Variable Phase Shift Armor (Armor)

6) Hyper Deuterion Reactor: Same effects as N-Jammer Canceller.

Purchasing Cost: 800 Credits

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Gundam DCD

Statistics:

HP: 4800, EN: 180, Agi: 260

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 400 damage [+0%]

[+] DCD Blaster [Pistol]- 1000 damage, 15 rounds [+10%]

[F] DCD Blade [solid] (M)- 1200 damage [+0%]

[+] DCD Blaster [Rifle] (B)- 1300 damage, 10 rounds [+10%]

[F] DCD Blade [slash] (B)- 3600 damage, 20 EN/attack [+20%]

Combo Attacks:

[+] F91 MEPE (BSX:10)- 800 damage/5 EN [+10%]

[H] Victory Attacker- 5600 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Shining Finger- 6000 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Wing Buster (BI:6)- 5000 damage, 25 EN/attack [+10%]

[+] X Divider Satellite (BS)- 12000 damage, Barrier Pierce [+30%]

[F] Turn A Hammer- 5800 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Strike Aile (BSF:10)- 1000 damage/5 EN [+10%]

[F] Impulse Excalibur (BS)- 6000 damage, Barrier Pierce, 30 EN/attack [+20%]

[F] Exia Seven Sword (SX:10)- 800 damage/5 EN, Barrier Pierce, [+10%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: DCD Blade [solid], DCD Blade [slash]

3) Countershoot: DCD Blaster [Pistol], DCD Blaster [Rifle]

4) DCD System (System)

5) Evolution (DCD Gundam (Complete Form)) Req: 10 Evolution Points

6) F91 MEPE: Requires an allied F91 Gundam F91 with Psychic Energy to execute.

7) Victory Attacker: Requires an allied LM312V04 Victory Gundam to execute.

8) Shining Finger: Requires an allied GF13-017NJ Shining Gundam with Meikyo Shisui activated to execute.

8) Wing Buster: Requires an allied XXXG-01W Wing Gundam (Mobile Suit Mode) to execute.

10) X Divider Satellite: Requires an allied GX-9900 Gundam X with a charged Satellite Cannon to execute.

11) Turn A Hammer: Requires an allied SYSTEM ∀-99 (WD-M01) ∀ Gundam "Turn-A Gundam" to execute.

12) Strike Aile: Requires an allied GAT-X105 Strike Gundam (Any variants) to execute.

13) Impules Excalibur: Requires an allied ZGMF-X56S Impulse Gundam (Any variants) to execute.

14) Exia Seven Sword: Requires an allied GN-001 Gundam Exia with Trans-Am System activated to execute.

Purchasing Cost: 450 Credits

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Gundam DND

Statistics:

HP: 5000, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] DNDriver (B)- 1800 damage, 20 rounds [+10%]

[+] DNDriver [blast] (BSX:6)- 500 damage/3 EN [+10%]

[+] DNDriver [Final] (BS)- 3800 damage, 20 EN/attack [+20%]

MAP Attacks:

[+] DNDriver [Final] (BI:3)- 2500 damage, 20 EN/attack [+0%]

Combo Attacks:

[+] F91 MEPE (BSX:10)- 800 damage/5 EN [+10%]

[H] Victory Attacker- 5600 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Shining Finger- 6000 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Wing Buster (BI:6)- 5000 damage, 25 EN/attack [+10%]

[+] X Divider Satellite (BS)- 12000 damage, Barrier Pierce [+30%]

[F] Turn A Hammer- 5800 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Strike Aile (BSF:10)- 1000 damage/5 EN [+10%]

[F] Impulse Excalibur (BS)- 6000 damage, Barrier Pierce, 30 EN/attack [+20%]

[F] Exia Seven Sword (SX:10)- 800 damage/5 EN, Barrier Pierce, [+10%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Beam Pistol, Beam Pistol [blast]

4) Lightwave Field (Barrier)

5) DND System (System)

6) Invisibility

7) Stealth

8) F91 MEPE: Requires an allied F91 Gundam F91 with Psychic Energy to execute.

9) Victory Attacker: Requires an allied LM312V04 Victory Gundam to execute.

10) Shining Finger: Requires an allied GF13-017NJ Shining Gundam with Meikyo Shisui activated to execute.

11) Wing Buster: Requires an allied XXXG-01W Wing Gundam (Mobile Suit Mode) to execute.

12) X Divider Satellite: Requires an allied GX-9900 Gundam X with a charged Satellite Cannon to execute.

13) Turn A Hammer: Requires an allied SYSTEM ∀-99 (WD-M01) ∀ Gundam "Turn-A Gundam" to execute.

14) Strike Aile: Requires an allied GAT-X105 Strike Gundam (Any variants) to execute.

15) Impulse Excalibur: Requires an allied ZGMF-X56S Impulse Gundam (Any variants) to execute.

16) Exia Seven Sword: Requires an allied GN-001 Gundam Exia with Trans-Am System activated to execute.

Purchasing Cost: 600 Credits

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OZ-00MS0 Tallgeese Zero

Statistics:

HP: 4000, EN: 180, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] Machine Vulcan Pistol- 1000 damage, 12 rounds [+20%]

[+] Missiles (PG)- 1500 damage, 2 rounds [+25%]

[F] Large Beam Sword (BM)- 1800 damage [+0%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- Stun & 2400 damage, 10 EN/attack [+20%]

[+] Dober Gun II- 3600 damage, 15 rounds [+20%]

MAP Attacks:

[+] Dober Gun II (I:5)- 3000 damage, 3 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Heat Rod [Whip], Heat Rod [snare]

3) Countercut: Large Beam Sword

4) Countershoot: Machine Vulcan Pistol, Dober Gun II

5) Zero System (System)

Purchasing Cost: 500 Credits

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VDX-01 Feuersturm

Statistics:

HP: 4500, EN: 220, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 10

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Rifle (B)- 2800 damage, 10 EN/attack [+10%]

[+] Twin Buster Rifle (BS)- 2000 damage # 2, 20 EN/attack [+20%]

[+] Hyper Bits (BSX:8)- 600 damage/5 EN [+10%] Req: Psychic Energy

[+] Funnel Missile (SX:5)- 1000 damage, 40 rounds [+10%] Req: Psychic Energy

[+] Twin Buster Rifle [Combined] (BS)- 5200 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[+] Twin Buster Rifle [Full Output] (BI:6)- 4400 damage, Barrier Pierce, 3 rounds [+10%]

[+] Rolling Twin Buster Rifle (BI:6)- 4800 damage, Barrier Pierce, 1 round [+0%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Buster Rifle, Twin Buster Rifle, Hyper Bits

5) Zero System (System)

Purchasing Cost: 650 Credits

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v4 stuff starts here!

 

v4 conversion in progress!

 

Favorites

 

Season 1
Mobile Suit Crossbone Gundam
Super Robot Wars Alpha [Legacy]
Macross Frontier 

 

Season 2

SRW Impact

SRW Judgement

New Mobile Report Gundam Wing

Edited by Largo

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VF-25S Messiah

Statistics:
HP: 5000, DP: 9600, EN: 110
IS: 3, Move: G, Size: M, Season: 1
Rank: 7, Type: Variable Fighter

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 900 damage, 1150 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1250 damage, 850 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 400+300 damage, 800+350 accuracy, 20 rounds
Element: Physical, Reaction
[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 550+350 damage, 650+250 accuracy, 5+2 EN/attack
Element: Energy, Beam, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 1900 damage, 2100 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 650+650 damage, 1100+450 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 3250 damage, 2350 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 450 damage, 600 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 5000 damage, 5000 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

MAP Attacks:
[+] Reaction Bomb (HLT:3)- 3000 damage, 2500 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HLT:4)- 4000 damage, 3200 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

Inherent Abilities:
1) VF-25S Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000.  10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash.  You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.
 

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VF-25F+APS-25A/MF25 Armored Messiah

Statistics:
HP: 9000, DP: 7600, EN: 110
IS: 2, Move: G, Size: M, Season: 1
Rank: 7, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 850 damage, 1150 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1250 damage, 850 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 400+300 damage, 800+350 accuracy, 20 rounds
Element: Physical, Reaction
[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 550+350 damage, 650+250 accuracy, 5+2 EN/attack
Element: Energy, Beam, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 1900 damage, 2100 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 650+650 damage, 1100+450 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 3250 damage, 2350 accuracy, 20 EN/attack
Element: Energy
[+] Micro-Missiles (PAX:8)- 450 damage, 600 accuracy, 64 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 5200 damage, 5200 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

MAP Attacks:
[+] Reaction Bomb (HLT:3)- 3000 damage, 2500 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HLT:4)- 4000 damage, 3200 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE


Inherent Abilities:
1) VF-25F+SPS-25S/MF25 Super Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000.  10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 800. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash.  You may move 2 Terrains per turn instead.
10) Pack Jettison (VF-25S Messiah)
11) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
12) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
13) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

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