Largo

The Foxhole

103 posts in this topic

VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

Edited by Largo

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Granzon

Statistics:
HP: 15000, DP: 10000, EN: 130
IS: 2, Move: F/G, Size: L, Season: 1
Rank: 9, Type: Armored Module, Super Machinery Humanoid


Weapons:
[+] Weapon Breaker- 500 damage, 3000 accuracy, Attack Break L2, 2 rounds

Element: Physical

[+] Mind Blast- 500 damage, 3000 accuracy, Spirit Lock L2, 2 rounds

Element: Physical

[+] Stun Shot- 500 damage, 3000 accuracy, Paralyze L2, 2 rounds

Element: Physical

[+] Energy Drain- 500 damage, 3000 accuracy, EN Drain L3, 2 rounds, Req: Rank 11

Element: Physical

[F][MAM] Melee (M)- 1750 damage, 1750 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 600 damage, 750 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 850 damage, 800 accuracy, 3 EN/attack

Element: Energy

[+] Black Hole Cluster (S)- 7200 damage, 5300 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Gravity

[+] Prototype Degenerative Cannon- 10000 damage, 5000 accuracy, 1 round, 40 Morale, Req: Rank 10

Element: Energy
 

MAP Attacks

[+] Graviton Cannon (HLDI:6)- 4500 damage, 3500 accuracy, 2 rounds, 40 Morale

Element: Energy, Gravity

 

Inherent Abilities:
1) HP Regen 10%
2) EN Regen 15
3) Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 4500.  15 EN per use.
4) Spirit Block L2 : Req: Rank 11

 

Edited by Largo

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SRX-00 Super Robot X-Type "SRX"

Statistics:
HP: 15000, DP: 9600, EN: 150
IS: 3, Move: G, Size: L, Season: 1
Rank: 9, Type: Super Robot (OG), R-Series


Weapons:
[F][MAM] Melee (M)- 2000 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Hi-Finger Launcher (SV:10)- 1750+200 damage, 700+300 accuracy, 40 rounds

Element: Energy, Reaction

[+] Goun Genocider (S)- 3800 damage, 3000 accuracy, 10 EN/attack

Element: Energy, Reaction

[H] Dominion Ball- 3500 damage, 4500 accuracy, Paralyze L1, 5 rounds, 10 Morale

Element: Energy, Psychic

[F] Zine Knuckle (M)- 4200 damage, 4100 accuracy, 15 EN/attack

Element: Physical, Energy, Psychic, Reaction

[F] Blade Kick (MS)- 6000 damage, 5200 accuracy, 20 EN/attack

Element: Physical

[F] Z.O. Sword (MH)- 7000 damage, 6500 accuracy, 30 EN/attack, 10 Morale

Element: Physical, Psychic

[F] Telekinetic Burst Sword (H)- 9500 damage, 6800 accuracy, 40 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Psychic

[+] HTB Cannon (HLS)- 12000 damage, 8000 accuracy, 70 EN/attack, 50 Morale, Req: RX-1P R-GUN Powered in your inventory

Element: Energy, Psychic

 

MAP Attacks:
[+] Telekinesis Missile (DTL:4)- 3000 damage, 3600 accuracy, 1 round, 30 Morale

Element: Physical, Explosive, Missile, Psychic

[+] HTB Cannon (HIL:4)- 6000 damage, 3800 accuracy, 70 EN/attack, 50 Morale, Req: RX-1P R-GUN Powered in your inventory

Element: Energy, Psychic

 

Inherent Abilities:
1) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 4200.  10 EN per use.  Req: Psychic.
2) Pilot Seats (3)

Edited by Largo

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R-1 Real Personal Trooper Type-1

Statistics:

HP: 4500, DP: 6600, EN: 110

IS: 3, Move: G, Size: M, Season: 1

Rank: 6, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] R-Combination (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6)- 300 damage, 400 accuracy, 24 rounds, Req: R-Wing Mode

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Steel Knife (M)- 1600 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[+][CS] G-Revolver (AX:2)- 800 damage, 1100 accuracy, 12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Twin G-Cannon- 800 damage, 1100 accuracy x 2, 4 rounds, Req: R-Wing Mode

Element: Physical, Bullet, Reaction

[+] Aerial Bomb (P)- 2800 damage, 1500 accuracy, 3 rounds, Req: R-Wing Mode

Element: Physical, Explosive

[+] Boosted Rifle (L)- 2500 damage, 3800 Accuracy, Snipe 3 rounds

Element: Physical, Bullet

[F] T-LINK Knuckle (MH)- 3200 damage, 3200 accuracy, 25 EN/attack, 20 Morale, Req: Psychic

Element: Physical, Psychic

[H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, 30 EN/attack, 30 Morale, Req: Psychic

Element: Physical, Psychic

MAP Attacks:

[+] Telekinesis Shoot (DLI:3)- 800 damage, 1200 accuracy, 2 rounds, 20 Morale Req: Psychic

Element: Physical, Psychic

 

Combo Attacks:

[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic

[F] Akashic Breaker (H)- 4800 damage, 4000 accuracy, 25 EN/attack, 20 Morale, Req: Psychic

Element: Physical, Fire, Psychic, Magic

 

Inherent Abilities:

1) Shield

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1900.  10 EN per use.  Req: Psychic

3) R-Wing Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 600.  Req: R-Wing Mode.

4) R-Wing Mode (Transform): Gain Move: F and lose Move: G/H.  Disable all weapons except Missiles, Twin G-Cannon, Aerial Bomb, and Boosted Rifle.

5) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered

6) Formation-R: Requires an allied R-2 Real Personal Trooper Type-2 (any variant) and an allied R-3 Real Personal Trooper Type-3 (any variant) that can use Psychic weapons to execute.

7) Akashic Breaker: Requires an allied Cybuster to execute.

Edited by Largo

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R-2P Real Personal Trooper Type-2 Powered

Statistics:
HP: 7200, DP: 4000, EN: 120
IS: 3, Move: G/H, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series

Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction

[F][CC] Beam Sword (M)- 2000 damage, 1800 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction

[+][CS] Magna Beam Rifle- 2400 damage, 1900 accuracy, 4 rounds
Element: Energy, Beam

[H] Wired Beam Charkram (PX:4)- 900 damage, 800 accuracy, 7 EN/attack, 15 Morale
Element: Energy, Beam

[+] Hi-Zol Launcher [Gatling] (SV:10)- 1750+250, 700+300 accuracy, 8+2 EN/attack, 20 Morale
Element: Energy

[+] Hi-Zol Launcher (A)- 2300 damage, 2000 accuracy x 2, 30 EN/attack, 25 Morale
Element: Energy


MAP Attacks:
[H] Round Chakram (IL:3)- 2050 damage, 1550 accuracy, 1 round, 20 Morale
Element: Energy, Beam


Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale
Element: Physical, Energy, Beam, Remote, Psychic


Inherent Abilities:
1) Shield
2) Beam Shield (550)
3) AB Field (Barrier): Reduce the damage of [+] attacks with Element: Beam from a single attack phase by 1800. [H] attacks are not affected. 10 EN per use.
4) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
5) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 and an allied R-3P Real Personal Trooper Type-3 Powered both of which can use Psychic weapons to execute.
Edited by Largo

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R-2 Real Personal Trooper Type-2

Statistics:

HP: 5200, DP: 3400, EN: 110

IS: 3, Move: G/H, Size: M, Season: 1

Rank: 5, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1500 damage, 1400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Magna Beam Rifle-- 1800 damage, 1500 accuracy, 4 rounds

Element: Energy, Beam

[H] Wired Beam Charkram (PX:4)- 750 damage, 700 accuracy, 7 EN/attack, 15 Morale

Element: Energy, Beam

MAP Attacks:

[H] Round Chakram (IL:3)- 1600 damage, 1200 accuracy, 1 round, 20 Morale

Element: Energy, Beam

Combo Attacks:

[H] Formation-R (H)- 4250 damage, 3100 accuracy, 20 EN/attack, 20 morale

Element: Physical, Energy, Remote, Beam, Psychic

Inherent Abilities:

1) Beam Shield (400)

2) Beam Coat (Barrier): Reduce the damage of [+] attacks with Element: Beam from a single attack phase by 1000.  [H] attacks are not affected.  5 EN per use.

3) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 and an allied R-3 Real Personal Trooper Type-3 both of which have Psychic pilots.

Edited by Largo

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R-3P Real Personal Trooper Type-3 Powered

Statistics:

HP: 5000, DP: 7800, EN: 110

IS: 2, Move: F, Size: M, Season: 1

Rank: 6, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1800 damage, 2000 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Telekinesis Laser Cannon- 2100 damage, 2250 accuracy, 20 EN/attack

Element: Energy, Beam, Psychic

[H] Strike Shields (AX:6)- 550 damage, 700 accuracy, 5 EN/attack, 15 Morale

Element: Physical, Remote, Psychic

MAP Attacks:

[H] Burst Shield (DTL:4)- 1700 damage, 2100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Remote, Psychic

[+] Telekinesis Missile (DTL:4)- 1900 damage, 2200 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Missile, Psychic

Combo Attacks:

[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic

Inherent Abilities:

1) Telekinetic Control System: This unit requires a pilot that is Psychic.

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2100.  10 EN per use.  Req: Psychic

3) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered

4) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2P Real Personal Trooper Type-2 Powered to execute.

Edited by Largo

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R-3 Real Personal Trooper Type-3

Statistics:
HP: 2800, DP: 5800, EN: 100
IS: 3, Move: G/H, Size: M, Season: 1
Rank: 5, Type: Personal Trooper, R-Series

Weapons:
[+][CS] Gatling Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 1400 damage, 1500 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Telekinesis Laser Cannon-- 1600 damage, 1700 accuracy, 20 EN/attack
Element: Energy, Beam, Psychic
[H] Strike Shields (AX:6)- 420 damage, 530 accuracy, 3 EN/attack, 15 Morale
Element: Physical, Remote, Psychic

MAP Attacks:
[H] Burst Shield (DTL:4)- 1300 damage, 1600 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Remote, Psychic

Combo Attacks:
[H] Formation-R (H)- 4250 damage, 3100 accuracy, 20 EN/attack, 20 morale, Req: Psychic
Element: Physical, Energy, Beam, Remote, Psychic

Inherent Abilities:
1) Telekinetic Control System: This unit requires a pilot that is Psychic.
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1450.  10 EN per use.  Req: Psychic
3) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2 Real Personal Trooper Type-2 to execute.

 

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SRG-02 Grungust Type-2 (Basic)

Statistics:
HP: 3200 [5408], DP: 1900 [3211], EN: 100
IS: 3, Move: G, Size: L, Season: 1
Rank: 3 [5], Type: Super Fighter


Weapons:
[+][CS] Eye Laser- 200 [338] damage, 500 accuracy [845], 3 EN/attack
Element: Physical, Bullet, Reaction
[F][MAM] Type-2 Rush (MV:5)- 300 [507] +50 [85] damage, 
300 [507] + 50 [85] accuracy, 3+2 EN/attack
Element: Physical, Reaction
[H] Boost Knuckle (P)- 800 [1352] damage, 900 [1521] accuracy, 10 EN/attack
Element: Physical
[+] Split Missile (P)- 1000 [1690] damage, 700 [1183] accuracy, 6 rounds, Req: G-Hawk Mode
Element: Physical, Explosive, Homing
[+] Aerial Bomb (P)- 1300 [2197] damage, 400 [676] accuracy, 4 rounds, Req: G-Hawk Mode
Element: Physical, Explosive
[+] Maxiblaster (H)- 1800 [3042] damage, 1000 
[1690] accuracy, 30 EN/attack, 20 Morale

Element: Energy
[F] Spiral Attack (H)- 2000 [3380] damage, 1400 [2366] accuracy, 30 EN/attack, 30 Morale, Req: G-Hawk Mode
Element: Physical, Energy, Drill


Inherent Abilities:
1) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 900 [1521].  10 EN per use.  Req: Psychic.
2) G-Hawk Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 150 [254]. Req: G-Hawk Mode
3) G-Hawk Mode (Transform): Gain Move: F and lose Move: G.  You may move 2 Terrains per turn instead.  Disable Type-2 Rush, Boost Knuckle, and Maxiblaster.

 

Edited by Largo

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RTX-010 Huckebein Mk-II (Basic)

Statistics:
HP: 2000 [3380], DP: 3000 [5070], EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3 [5], Type: Personal Trooper, Real Trooper


Weapons:
[+][CS] Gatling Gun- 250 [423] damage, 450 [761] accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 [592] damage, 350 [592] accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 [1352] damage, 900 [1521] accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 [1690] damage, 700 [1183] accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 [2366] damage, 2000 [3380] accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700 [1183]. 10 EN per use.

Edited by Largo

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XM-X3 (F97) Crossbone Gundam X-3

Statistics:

HP: 8000, DP: 6500, EN: 130

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

Inherent Abilities:

1) Dummy Launcher: Same effects as Countermeasures

2) I-Field (3000) (Barrier)

3) Anti-Beam Coating Cloak

4) Bio-computer (System)

5) Separate (Crossbone Core Fighter)

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XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000 [5070], DP: 2100 [3549], EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3 [5], Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 [338] damage, 500 [845] accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage 
[845], 300 accuracy [507], 5 EN/attack

Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage 
[845], 400 accuracy [676], 8 EN/attack

Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage 
[507], 400 accuracy [676], Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage [1352], 900 [1521] accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage [1690], 700 [1183] accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 [3380] damage, 1400 [2366] accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220) [372]: Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak

Edited by Largo

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Columbus-class Supply Ship

Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 

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F91 Gundam F91

Statistics:
HP: 6000, DP: 8000, EN: 120
IS: 3, Move: G, Size: M, Season: 1
Rank: 7, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Saber (M)- 1200 damage, 1000 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Beam Rifle- 1000 damage, 1200 accuracy, 10 rounds

Element: Energy, Beam

[+] Beam Launcher- 2000 damage, 3000 accuracy, 5 rounds

Element: Energy, Beam

[+] VSBR [slow] (H)- 5000 damage, 4500 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Beam

[+] VSBR [Fast] (H)- 3500 damage, 5000 accuracy, Armor Pierce, 50 EN/attack, 30 Morale

Element: Energy, Beam

 

Inherent Abilities:
1) Beam Shield (1000)
2) MEPE (Illusion): Reduce the accuracy of all attacks from a single attack phase by 2000. 100 HP per use.
3) Bio-computer (System)

Edited by Largo

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Boss Borot

Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 2
Rank: 2, Type: Borot

Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack
Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive

Combo Attacks
[H] Borot Homerun (P)- 1800 damage, 1300 accuracy, Morale Down L3, 30 EN/attack
Element: Physical

Inherent Abilities:
1) Resupply
2) Borot Homerun: Requires an allied Robot Jr. to execute.

Purchasing Cost: 50 Credits

Edited by Largo

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DX Santa Haro

Statistics:
HP: 8000, DP: 6600, EN: 120
IS: 3, Move: F/G, Size: M, Season: X
Rank: 7, Type: Mobile Armor, Haro

Weapons:
[F][MAM] Melee (M)- 1100 damage, 1000 accuracy, 4 EN/attack
Element: Physical, Reaction
[+][CS] Snowball Gun (X:3)- 700 damage, 1000 accuracy, 18 rounds
Element: Physical, Ice, Reaction
[F] Sack Smack (M)- 2800 damage, 2200 accuracy, 15 EN/attack
Element: Physical, Reaction
[H] Fruitcake Toss- 4400 damage, 2900 accuracy, SP Damage L1, 2 rounds
Element: Physical, Allegedly Food
[F] Haro Avalanche (HS)- 5400 damage, 4200 accuracy, Mobility Break L2, 40 EN/attack, 30 Morale
Element: Physical, Ice

MAP Attacks
[F] Haro Avalanche (HI:3)- 2000 damage, 1800 accuracy, Mobility Break L2, 40 EN/attack, 30 Morale
Element: Physical, Ice
Inherent Abilities:
1) Red Fur Coat (S Armor): Reduce the damage of all attacks with Element: Ice from a single attack phase by 500.
2) Spirit of the Season: You may use your perishable items on allied units.
3) Sack of Toys: You gain an extra Item Slot. This item slot may only be used to equip Perishable-class items and items must still meet the rank limit of the fight.

Edited by Largo

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Combattler-V (Basic)

Statistics:
HP: 3800, DP: 1500, EN: 110
IS: 3, Move: F/G, Size: L
Rank: 3, Type: Super Electromagnetic Robot, Super Electromagnetic Machine


Weapons:
[+][CS] V-Laser- 300 damage, 400 accuracy, 3 EN/attack

Element: Energy, Reaction

[F][MAM] Combattler Chop (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Super Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[F][CC] Twin Lancer (MX:2)- 650 damage, 500 accuracy, 10 EN/attack

Element: Physical, Reaction

[F] Super Electromagnetic Spin (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Drill

 

Inherent Abilities:
1) Pilot Seats (5)

Edited by Largo

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Combattler-V

Statistics:
HP: 14000, DP: 5000, EN: 140
IS: 3, Move: F/G, Size: L, Season: 1
Rank: 8, Type: Super Electromagnetic Robot, Super Electromagnetic Machine

Weapons:
[+] Battle Return (PAX:2)- 650 damage, 700 accuracy, 3 EN/attack

Element: Explosive, Reaction

[+] Rock Fighter (PAX:5)- 750 damage, 500 damage, 20 rounds
Element: Explosive, Reaction

[+] Magne-Claw (PAX:2)- 850 damage, 500 accuracy, 12 rounds
Element: Physical

[+] Pulse Shock- 1600 damage, 1200 accuracy, 4 EN/attack
Element: Energy, Electricity

[F][MAM] Combattler Chop (M)- 1350 damage, 1350 accuracy, 2 EN/attack
Element: Physical, Reaction

[K][MAM] Battle Kick (M)- 1500 damage, 1200 accuracy, 2 EN/attack
Element: Physical, Reaction

[+][CS] V-Laser- 1500 damage, 1800 accuracy, 5 EN/attack
Element: Energy, Reaction

[+] Battle Galega (P)- 1000 damage, 1800 accuracy, Mobility Break L1, 4 rounds
Element: Physical

[+] Super Electromagnetic Crane (P)- 1800 damage, 1600 accuracy, 4 rounds
Element: Physical

[+] Atomic Burner (V:5)- 2000+500 damage, 1500+400 accuracy, 15+3 EN/attack
Element: Fire

[+] Big Blast (P)- 4000 damage, 2400 accuracy, 4 rounds
Element: Explosive, Missile Homing

[+] Battle Chainsaw (PAX:2)- 1900 damage, 1300 accuracy, 6 rounds
Element: Physical

[H] Super Electromagnetic Yo-Yo (PSX:2)- 1400 damage, 1800 accuracy, 7 EN/attack
Element: Physical, Reaction

[F][MAM] Cutter Kick (M)- 3500 damage, 1700 accuracy, 15 EN/attack
Element: Physical

[F][CC] Twin Lancer (MX:2)- 2200 damage, 1700 accuracy, 10 EN/attack
Element: Physical, Reaction

[H] Super Electromagnetic Yo-Yo Double Cutter (P)- 4000 damage, 3500 accuracy, 20 EN/attack
Element: Physical, Reaction

[+] Big Blast Divider (PS)- 5600 damage, 4800 accuracy, 3 rounds, 10 morale
Element: Explosive, Missile Homing

[H] Super Electromagnetic Hurricane- 1000 damage, 3000 accuracy, Paralyze L1, 15 EN/attack, 10 Morale
Element: Energy, Electricity

[H] Super Electromagnetic Spark- 5000 damage, 5500 accuracy, 20 EN/attack, 20 Morale
Element: Energy, Electricity

[F] Grandasher (H)- 5800 damage, 5000 accuracy, 25 EN/attack, 20 Morale
Element: Physical

[F] Super Electromagnetic Whirlpool (H)- 5000 damage, 6500 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Electricity

[F] Super Electromagnetic Spin (H)- 7000 damage, 5500 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Drill


Inherent Abilities:
1) Super Electromagnetic Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 1800. 10 EN per use.
2) Pilot Seats (5)
3) Super Electromagnetic Spin: Damage and Accuracy +10% if this attack is used against an enemy stunned by Super Electromagnetic Hurricane.

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Orguss Valkyrie

Statistics:
HP: 3500, DP: 5000, EN: 100
IS: 3, Move: G, Size: M, Season: 1
Rank: 5, Type: Variable Fighter

Weapons:
[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 400 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack
Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[F] Ram (M)- 1200 damage, 800 accuracy, 10 EN/attack, Req: Tank Mode
Element: Physical
[+] Orguss Special Missile Gun Pod- 1500 damage, 1200 accuracy, 10 rounds
Element: Explosive, Missile, Reaction
[+] UUM-7 Micro-Missile Launchers (PAX:6)- 300 damage, 400 accuracy, 24 rounds
Element: Explosive, Missile, Guided
[+] Heavy Micro-Missile Launchers (PAX:4)- 500 damage, 500 accuracy, 16 rounds
Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale
Element: Energy, Explosive, Missile, Laser

Combo Attacks:
[+] Orguss Combination- 3000 damage, 3000 accuracy, 30 EN/attack
Element: Energy, Explosive, Missile, Laser

Inherent Abilities:
1) Orguss Valkyrie deploys in Fighter Mode if able.
2) Countermeasures
3) Shield Req: Battroid Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 600. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 300. Req: Fighter Mode
6) Tank Sturdiness (Armor): Reduce the Damage of all incoming attacks by 400. Req: Tank Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Tank Mode (Transform): Gain Move: H.
10) Fighter Mode (Transform): Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.
11) Orguss Combination: Requires an allied unit with Orguss combination to execute.

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GAT-01 Strike Dagger

Statistics:
HP: 2200, DP: 2800, EN: 80
IS: 4, Move: G, Size: M, Season: 2
Rank: 3, Type: Mobile Suit

Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] 57mm Hi-Energy Beam Rifle- 900 damage, 800 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] 175mm Grenade Launcher- 1500 damage, 750 accuracy, 4 rounds
Element: Physical, Explosive

Inherent Abilities:
1) Anti-Beam Shield (300)

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ZGMF-X13A Providence Gundam

Statistics:
HP: 7000, DP: 8000, EN: 140
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Picus' 76mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[+][CS] Small Beam Guns- 1600 damage, 2200 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[F][CC] Large Beam Saber (M)- 2600 damage, 1800 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] 'Judicium' Beam Rifle- 2800 damage, 2200 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction, It's Never This
[+][CS] DRAGOON System (HSX:11)- 400 damage, 500 accuracy, 4 EN/attack, 30 Morale
Element: Energy, Beam, Remote

MAP Attacks:
[+] DRAGOON System (HDT:4)- 2400 damage, 3000 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Anti-Beam Shield (850): Large Beam Saber, Small Beam Guns
2) Phase Shift Armor (850) (Armor)
3) Neutron Jammer Canceler

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MSN-04 Sazabi x 3

Statistics:
HP: 9000, DP: 11000, EN: 130
IS: 2, Move: G, Size: M, Season: 2
Rank: 8, Type: Mobile Suit

Weapons:
[F][MAM] Melee (M)- 1300 damage, 1400 accuracy, 4 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (P)- 2800 damage, 2200 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Beam Saber (M)- 2800 damage, 2500 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[F][CC] Beam Tomahawk (M)- 3400 damage, 3000 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[K] Char Kick (M)- 2900 damage, 4000 accuracy, 18 EN/attack
Element: Physical, Reaction
[+] Beam Shotrifle- 3500 damage, 2800 accuracy, 5 rounds
Element: Energy, Beam, Rection
[F][CC] Large Beam Sword (M)- 5200 damage, 4200 accuracy, 20 EN/attack
Element: Energy, Beam, Reaction
[+] Mega Particle Gun (S)- 6200 damage, 4500 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam
[+] Funnels (HOAX:6)- 900 damage, 1200 accruacy, 5 EN/attack, 30 Morale, Req: Psychic
Element: Energy, Beam, Remote, Psychic

MAP Attacks
[+] Mega Particle Gun (HIL:4) 3200 damage, 2400 accuracy, 30 EN/attack, 20 Morale
Element: Energy, Beam
[+] Funnels (HTD:3)- 2700 damage, 3600 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Remote, Beam

Inherent Abilities:
1) Shield: Missile Launcher
2) Dummy Balloon Launcher: Same effect as Countermeasures.
3) Psychoframe (System)

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RX-93 ν Gundam

Statistics:
HP: 7000, DP: 13000, EN: 130
IS: 2, Move: G, Size: M, Season: 2
Rank: 8, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 1000 damage, 1700 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 1300 damage, 1400 accuracy, 4 EN/attack
Element: Physical, Reaction
[+][CS] Beam Cannon- 1500 damage, 2200 accuracy, 8 rounds
Element: Energy, Beam
[+] Missile Launcher (P)- 2800 damage, 2200 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Small Beam Saber (M)- 2800 damage, 2500 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[+] Beam Rifle (V:4)- 1200+600 damage, 800+900 accuracy, 20 rounds
Element: Energy, Beam, Rection
[F][CC] Beam Saber (M)- 3800 damage, 4400 accuracy, 20 EN/attack
Element: Energy, Beam, Reaction
[+] Hyper Bazooka- 6500 damage, 4200 accuracy, 4 rounds, 10 Morale
Element: Physical, Explosive
[H] Melee (H)- 7000 damage, 6500 accuracy, 40 EN/attack, 30 Morale.
Element: Physical, Energy, Beam, Explosive, Bullet
[+] Fin Funnels (HOAX:6)- 1000 damage, 1200 accruacy, 18 rounds, 30 Morale, Req: Psychic
Element: Energy, Beam, Remote, Psychic

MAP Attacks
[+] Fin Funnels (HTD:3)- 3200 damage, 3600 accuracy, 1 round, 40 Morale
Element: Energy, Beam, Remote, Psychic

Inherent Abilities:
1) Shield: Beam Cannon, Missile Launcher
2) Dummy Balloon Launcher: Same effect as Countermeasures.
3) Psychoframe (System)
4) I-Field Δ (2500) (Barrier)

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OZ-13MS Gundam Epyon

Statistics:
HP: 7200, DP: 7600, EN: 130
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack
Element: Physical, Fire
[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode
Element: Physical, Fire
[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[F][CC] Beam Sword [High Output] (HI:3)- 3000 damage, 2500 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam

Inherent Abilities:
1) Shield: Heat Rod, Heat Rod [MA Mode]
2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Bird Mode
3) Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.
4) Epyon System (System): Same Effects as Zero System.

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PTX-003C Alteisen (Basic)

Statistics:
HP: 3200, DP: 3400, EN: 70
IS: 4, Move: G/H, Size: M, Season: 2
Rank: 3, Type: Personal Trooper, Gespenst

Weapons:
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[F][CC] Heat Horn (M)- 400 damage, 600 accuracy, 10 EN/attack
Element: Physical, Fire, Reaction
[+] 3-Barrel Autocannon- 600 damage, 900 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[F] Revolver Stake (ME)- 900 damage, 700 accuracy, Armor Pierce, 6 rounds
Element: Physical, Explosive, Reaction
[H] Heavy Claymore (S)- 1800 damage, 1600 accuracy, 3 rounds
Element: Physical

Inherent Abilities:
1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

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