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Pilot DatabaseBecause I was told to.


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7 replies to this topic

#1
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

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There's a mod checkin' mah box.


Axial Mainframe
Credit Depository
Research and Development Facility

Edited by Suguri-SP, 07 December 2009 - 03:10 PM.


#2
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Aura Warrior[/td][td=5%]208[/td][td=25%]
  • Concentrate Lv. 3
  • Direct Attack
  • Hot Blood Lv. 2
  • Duty Lv. 3
  • Boost Lv. 2
  • Assail
[/td][td=20%]
  • Sword Shield
  • Empowered Attack
  • Empty
[/td][td=25%]
  • Unit Specialization (Evasive): Aura Battler Lv. 3
  • Spiritual Power Lv. 3
  • Infight Lv. 3
  • Guts Lv. 3
  • Nitou-Ryu Lv. 3
  • Counter Lv. 3
[/td][td=10%]PP: 242/13,592 Lv. 27[/td][/table]

Aura Warrior

SP: 208

Spirit Commands:
  • Concentrate Lv. 3 (15/25/35)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
    • Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.
  • Direct Attack (25)
    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Hot Blood Lv. 2 (20/40)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.
    • All Weapon Damage x2 for your next attack phase taken this turn.
  • Duty Lv. 3 (20/50/80)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
    • Recover all DP.
  • Boost Lv. 2 (15/25)
    • Gain Dodge Cost -25% for one turn.
    • Gain Dodge Cost -50% for one turn.
  • Assail (20)
    • Your next attack phase removes (M) and (P) tags from all weapons.
Skills & Abilities:

- Dodge Cost -15%
- Countercut Cost: 4 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Melee Lv. 3: [F]-type Weapon Damage +35%, Countercut Cost -2
- Evade Lv. 3: Dodge Cost -15%

- Sei Senshi
Class: Passive (Main)

- Spiritual Power Weapon Damage +30%, Accuracy +10%. Aura Barrier negates an additional 600 damage.
- Damage dealt in Aura Battlers +30%, Dodge cost -10%, Target's Dodge cost +15%.

- Guts
Class: Passive (Main)

- While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
- While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Sword Saint
Class: Passive (Main), Active

- [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
- Countercut Cost -1, and (M) weapons gain Target's Countercut Cost +50% and Weapon Damage +30%.
- Can block or evade and attack in the same round. Usable after 3 turns of charging.

- Will Gauge
Class: Active (Main)

1 Will
* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

3 Will
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

4 Will
* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

5 Will
* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.



Achivements:

Spirited: Claimed
Skillful: Claimed
Technical: Unclaimed

Edited by Suguri-SP, 10 November 2010 - 08:51 AM.


#3
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Acceleration of Valiant[/td][td=5%]188[/td][td=25%]
  • Mercy Lv. 3
  • Concentrate Lv. 2
  • Direct Attack
  • Duty Lv. 2
  • Boost Lv. 1
  • Awaken Lv. 1
[/td][td=20%]
  • Expose Weakness
  • Demoralizing Blow
  • Empty
[/td][td=25%]
  • Genius
  • Concentration
  • Unit Specialization (Evasive): Valiant Lv. 2
  • Improved Critical Lv. 3
  • Guts Lv. 3
  • Attack Again Lv. 2
[/td][td=10%]PP: 197/11,167 Lv. 22[/td][/table]


Acceleration of Valiant

SP: 188

Spirit Commands:
  • Mercy Lv. 3 (8/16/24)
    • If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.
    • For the first attack you execute this turn, gain Weapon Damage x1.5. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.
    • For the first attack you execute this turn, gain Weapon Damage x2, Target's Dodge Cost +25%, and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.
  • Concentrate Lv. 2 (12/20)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
  • Direct Attack (20)
    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Duty Lv. 2 (16/40)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
  • Boost Lv. 1 (12)
    • Gain Dodge Cost -25% for one turn.
  • Awaken (48)
    • You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.
Skills & Abilities:

- Dodge Cost -10%
- Countercut Cost: 3 AP (Minimum cost: 1 AP)
- Countershoot Cost: 3 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Evade Lv. 2: Dodge Cost -10%
Skill Lv. 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

- Veteran of the Invasion
Class: Passive (Main)

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
Dodge Cost -5%, Weapon Damage +20%, Target's Dodge Cost +10% in Valiant-type Units.
Spirit Command Cost -20%
If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Usable after 4 turns of Charging.

- Guts
Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Will Gauge
Class: Active (Main)

1 Will
* Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

2 Will
* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

3 Will
* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

5 Will
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.


Achivements:

Spirited: Claimed
Skillful: Unclaimed
Technical: Unclaimed

Edited by Suguri-SP, 10 November 2010 - 08:52 AM.


#4
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Field Support[/td][td=5%]200[/td][td=25%]
  • Resist (15)
  • Great Effort (20)
  • Perseverance (30)
  • Honor (50)
  • Trust (40)
  • Resupply (70)
[/td][td=20%]
  • Sword Shield
  • Quick Repair
  • Empty
[/td][td=25%]
  • Leadership Lv. 2
  • Bodyguard Lv. 3
  • Support Defense+ Lv. 1
  • Engineer Lv. 3
  • Empty
  • Empty
[/td][td=10%]PP: 982/8,832 Lv. 17[/td][/table]


Field Support

SP: 200

Spirit Commands:
  • Resist (15)
  • Great Effort (20)
  • Perseverance (30)
  • Honor (50)
  • Trust (40)
  • Resupply (70)
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 4 AP (Minimum cost: 1 AP)
- Countershoot Cost: 4 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Defense Lv. 3: Damage Received -15%
Skill Lv. 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4

- Leadership
Class: Passive (Sub)

Four target allies gain Dodge Cost -5% and Target's Dodge Cost +10%

- Stalwart
Class: Passive (Main)

While Support Defending, gain Damage Received -30%.
May support defend an extra ally during a Support Defence Phase.

- Reliable
Class: Passive (Main)

While Repairing, recover an additional 15% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP

- Will Gauge
Class: Active (Main)

1 Will
* Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

3 Will
* Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

4 Will
* Flawless Body: Costs 4 Will. Negate all status attacks this turn.
* Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

Edited by Suguri-SP, 10 November 2010 - 08:53 AM.


#5
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Berserker[/td][td=5%]200[/td][td=25%]
  • Resist (15)
  • Perseverance (30)
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Shield Crush
  • Empty
  • Empty
[/td][td=25%]
  • Guard
  • Revenge
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=10%]PP: 1,052/4,102 Lv. 7[/td][/table]

Berserker

Current Max SP: 200

Spirit Commands:
  • Resist (15)
  • Perseverance (30)
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 5 AP (Minimum cost: 1 AP)
- Countershoot Cost: 7 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Melee Lv. 3: [F]-type Weapon Damage +30%, Countercut Cost -2
Defense Lv. 3: Damage Received -15%

- Guard
Class: Passive (Main)

Gain Damage Received -15% when activated. Charge (4) to activate.

- Revenge
Class: Passive (Main)

Damage dealt +25% against all units that attacked you this turn.

Will Gauge
Class: Active (Main)

1 Will
* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

3 Will
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

4 Will
* Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

5 Will
* Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

Edited by Suguri-SP, 10 November 2010 - 08:57 AM.


#6
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Rogue[/td][td=5%]200[/td][td=25%]
  • Concentrate (15)
  • Duty (40)
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Sword Shield
  • Empty
  • Empty
[/td][td=25%]
  • Hard Worker
  • Improved Critical Lv. 2
  • Variable Form Specialty Lv. 1
  • Unit Specialization Evasive Lv. 2
  • Empty
  • Empty
[/td][td=10%]PP: 1,503/5,853 Lv. 9[/td][/table]

Rogue

Current SP: 200

Spirit Commands:
  • Concentrate (15)
  • Duty (40)
Techniques:
  • Sword Shield
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 2 AP (Minimum cost: 1 AP)
- Countershoot Cost: 3 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 4 AP to gain Weapon Damage +25% and Accuracy +25% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Melee Lv. 2: [F]-type Weapon Damage +25%, Countercut Cost -1
Skill Lv. 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5
Critical Lv. 2: Critical Cost -2, Critical Damage and Accuracy +10%

- Rogue
Class: Passive (Main)

Damage Dealt +20%, Dodge Cost -5%, Target's Dodge Cost +10%

- Variable Form Specialty
Class: Active

Gain an extra transformation phase at the start of every turn in Arch Guardian type units.

- Hard Worker
Class: Passive (Sub)

Gain +50% PP after battle.

Will Gauge
Class: Active (Main)

1 Will
* Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

3 Will
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

4 Will
* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

5 Will
* Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Edited by Suguri-SP, 10 November 2010 - 08:57 AM.


#7
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Reminisce[/td][td=5%]200[/td][td=25%]
  • Resist (15)
  • Great Effort (20)
  • Perseverance (30)
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Sword Shield
  • Empty
  • Empty
[/td][td=25%]
  • Hard Worker
  • Variable Form Specialty Lv. 1
  • Guard
  • Unit Specialization (Defensive) Lv. 2
  • Empty
  • Empty
[/td][td=10%]PP: 1,402/6,152 Lv. 10[/td][/table]

Experimental Mass Annihilation Infantry Unit X-892-R-01

SP: 200

Spirit Commands:
  • Resist (15)
  • Great Effort (20)
  • Perseverance (30)
Techniques:
  • Sword Shield
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 3 AP (Minimum cost: 1 AP)
- Countershoot Cost: 5 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Ranged Lv. 2: [+]-type Weapon Damage +25%, Countershoot Cost -1
Accuracy Lv. 2: Target's Dodge Cost +15%, Countershoot Cost -1
Skill Lv. 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

- Android
Class: Passive (Main)

Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10%
Gain Damage Received -15% when activated. Charge (4) to activate.

- Variable Form Specialty
Class: Active

Gain an extra transformation phase at the start of every turn in Arch Guardian type units.

- Hard Worker
Class: Passive (Sub)

Gain +50% PP at the end of battle.

Will Gauge
Class: Active (Main)

1 Will
* Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

3 Will
* Barrage: Costs 3 Will. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

4 Will
* Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

5 Will
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Edited by Suguri-SP, 10 November 2010 - 08:58 AM.


#8
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
[table=Pilot Classes]ClassSPSpirit CommandsTechniquesSkills[td=10%]Mi Ferario[/td][td=5%]228[/td][td=25%]
  • Duty Lv. 1
  • Perseverance Lv. 1
  • Great Effort Lv. 2
  • Lucky Lv. 1
  • Trust Lv. 1
  • Miracle Lv. 1
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • Aura Channeling
  • Assisted Piloting
  • Assisted Melee
  • Assisted Tracking
  • Assisted Skill
  • SP Boost Lv. 3
[/td][td=10%]PP: 1,090/9,190 Lv. 17[/td][/table]

Edited by Suguri-SP, 10 November 2010 - 11:27 AM.





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