- Concentrate Lv. 3
- Direct Attack
- Hot Blood Lv. 2
- Duty Lv. 3
- Boost Lv. 2
- Sword Shield
- Empowered Attack
- Unit Specialization (Evasive): Aura Battler Lv. 3
- Spiritual Power Lv. 3
- Infight Lv. 3
- Guts Lv. 3
- Nitou-Ryu Lv. 3
- Counter Lv. 3
[td=10%]PP: 242/13,592 Lv. 27[/td]
Skills & Abilities:
- Concentrate Lv. 3 (15/25/35)
- Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
- Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
- Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.
- Direct Attack (25)
- For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
- Hot Blood Lv. 2 (20/40)
- All Weapon Damage x1.5 for your next attack phase taken this turn.
- All Weapon Damage x2 for your next attack phase taken this turn.
- Duty Lv. 3 (20/50/80)
- Recover 30% of your maximum DP.
- Recover 50% of your maximum DP.
- Recover all DP.
- Boost Lv. 2 (15/25)
- Gain Dodge Cost -25% for one turn.
- Gain Dodge Cost -50% for one turn.
- Assail (20)
- Your next attack phase removes (M) and (P) tags from all weapons.
- Dodge Cost -15%
- Countercut Cost: 4 AP
- Countershoot Cost: 7 AP
- CriticalClass: Active
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
- AbilitiesClass: Passive (Main)
- Melee Lv. 3:
-type Weapon Damage +35%, Countercut Cost -2
- Evade Lv. 3: Dodge Cost -15%
- Sei SenshiClass: Passive (Main)
- Spiritual Power Weapon Damage +30%, Accuracy +10%. Aura Barrier negates an additional 600 damage.
- Damage dealt in Aura Battlers +30%, Dodge cost -10%, Target's Dodge cost +15%.
- GutsClass: Passive (Main)
- While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
- While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
- Sword SaintClass: Passive (Main), Active
-type Weapons gain Damage +30% and Target's Dodge Cost +10%
- Countercut Cost -1, and (M) weapons gain Target's Countercut Cost +50% and Weapon Damage +30%.
- Can block or evade and attack in the same round. Usable after 3 turns of charging.
- Will GaugeClass: Active (Main)1 Will
* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.3 Will
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.4 Will
* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
type attacks. You may only use this ability once per turn.5 Will
* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.Achivements:Spirited:
Edited by Suguri-SP, 10 November 2010 - 08:51 AM.